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Comparing deliantra/server/include/object.h (file contents):
Revision 1.167 by root, Tue Apr 22 07:01:47 2008 UTC vs.
Revision 1.176 by root, Mon May 5 15:54:39 2008 UTC

74 * Each object (this also means archetypes!) could have a few of these 74 * Each object (this also means archetypes!) could have a few of these
75 * "dangling" from it; this could also end up containing 'parse errors'. 75 * "dangling" from it; this could also end up containing 'parse errors'.
76 * 76 *
77 * key and value are shared-strings. 77 * key and value are shared-strings.
78 * 78 *
79 * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than 79 * Please use kv_get/kv_set/kv_del from object rather than
80 * accessing the list directly. 80 * accessing the list directly.
81 * Exception is if you want to walk this list for some reason. 81 * Exception is if you want to walk this list for some reason.
82 */ 82 */
83struct key_value 83struct key_value : slice_allocated
84{ 84{
85 key_value *next; 85 key_value *next;
86 shstr key, value; 86 shstr key, value;
87}; 87};
88 88
177 177
178 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
180 uint32 ACC (RW, nrof); /* How many of the objects */ 180 uint32 ACC (RW, nrof); /* How many of the objects */
181 181
182 /* This next big block are basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184 184
185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
294 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 294 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
295 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 295 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
296 client_container *seen_by; // seen by which player/container currently? 296 client_container *seen_by; // seen by which player/container currently?
297 key_value *key_values; /* Fields not explictly known by the loader. */ 297 key_value *key_values; /* Fields not explictly known by the loader. */
298 298
299 // privates / perl
300 const shstr &kv_get (const shstr &key) const;
301 void kv_del (const shstr &key);
302 void kv_set (const shstr &key, const shstr &value);
303
304 // custom extra fields management
305 struct key_value_access_proxy
306 {
307 object &ob;
308 shstr key;
309
310 key_value_access_proxy (object &ob, const shstr &key)
311 : ob (ob), key (key)
312 {
313 }
314
315 const key_value_access_proxy &operator =(const shstr &value) const
316 {
317 ob.kv_set (key, value);
318 return *this;
319 }
320
321 operator const shstr &() const { return ob.kv_get (key); }
322 operator const char *() const { return ob.kv_get (key); }
323
324 private:
325 void operator =(int);
326 };
327
328 // operator [] is too annoying to use
329 const key_value_access_proxy kv (const shstr &key)
330 {
331 return key_value_access_proxy (*this, key);
332 }
333
299 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 334 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
300 MTH void post_load_check (); // do some adjustments after parsing 335 MTH void post_load_check (); // do some adjustments after parsing
301 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 336 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
302 bool write (object_freezer &f); 337 bool write (object_freezer &f);
303 338
304 MTH int slottype () const; 339 MTH int slottype () const;
305 MTH static object *create (); 340 MTH static object *create ();
306 const mapxy &operator =(const mapxy &pos); 341 const mapxy &operator =(const mapxy &pos);
307 object &operator =(const object &src);
308 MTH void copy_to (object *dst); 342 MTH void copy_to (object *dst);
309 MTH object *clone (); // create + copy_to 343 MTH object *clone (); // create + copy_to a single object
344 MTH object *deep_clone (); // copy whole more chain and inventory
310 void do_destroy (); 345 void do_destroy ();
311 void gather_callbacks (AV *&callbacks, event_type event) const; 346 void gather_callbacks (AV *&callbacks, event_type event) const;
312 MTH void destroy (bool destroy_inventory = false); 347 MTH void destroy (bool destroy_inventory = false);
313 348
314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 349 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
430 /* This return true if object has still randomitems which 465 /* This return true if object has still randomitems which
431 * could be expanded. 466 * could be expanded.
432 */ 467 */
433 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 468 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
434 469
470 // returns the outermost owner, never returns 0
471 MTH object *outer_owner ()
472 {
473 for (object *op = this; ; op = op->owner)
474 if (!op->owner)
475 return op;
476 }
477
435 // returns the outermost environment, never returns 0 478 // returns the outermost environment, never returns 0
436 MTH object *outer_env () 479 MTH object *outer_env ()
437 { 480 {
438 for (object *op = this; ; op = op->env) 481 for (object *op = this; ; op = op->env)
439 if (!op->env) 482 if (!op->env)
494 // set the given flag on all objects in the inventory recursively 537 // set the given flag on all objects in the inventory recursively
495 MTH void set_flag_inv (int flag, int value = 1); 538 MTH void set_flag_inv (int flag, int value = 1);
496 539
497 void enter_exit (object *exit);//Perl 540 void enter_exit (object *exit);//Perl
498 MTH void enter_map (maptile *newmap, int x, int y); 541 MTH void enter_map (maptile *newmap, int x, int y);
542 void player_goto (const char *path, int x, int y); // only for players
499 543
500 // returns the mapspace this object is in 544 // returns the mapspace this object is in
501 mapspace &ms () const; 545 mapspace &ms () const;
502 546
503 // fully recursive iterator 547 // fully recursive iterator
539 { 583 {
540 return this; 584 return this;
541 } 585 }
542 586
543 /* This returns TRUE if the object is something that 587 /* This returns TRUE if the object is something that
544 * should be displayed in the floorbox/inventory window 588 * a client might want to know about.
545 */ 589 */
546 MTH bool client_visible () const 590 MTH bool client_visible () const
547 { 591 {
548 return !invisible && type != PLAYER; 592 return !invisible && type != PLAYER;
549 } 593 }
568 void link (); 612 void link ();
569 void unlink (); 613 void unlink ();
570 614
571 object (); 615 object ();
572 ~object (); 616 ~object ();
617
618private:
619 object &operator =(const object &);
620 object (const object &);
573}; 621};
574 622
575// move this object to the top of its env's inventory to speed up 623// move this object to the top of its env's inventory to speed up
576// searches for it. 624// searches for it.
577static object * 625static object *
630 MTH static archetype *find (const_utf8_string name); 678 MTH static archetype *find (const_utf8_string name);
631 679
632 MTH void link (); 680 MTH void link ();
633 MTH void unlink (); 681 MTH void unlink ();
634 682
683 MTH static object *get (const char *name); // (find() || singularity)->instance()
635 MTH object *instance (); 684 MTH object *instance ();
636 685
637 object_vector_index ACC (RW, archid); // index in archvector 686 object_vector_index ACC (RW, archid); // index in archvector
638 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 687 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
639 688
658 707
659extern objectvec objects; 708extern objectvec objects;
660extern activevec actives; 709extern activevec actives;
661extern archvec archetypes; 710extern archvec archetypes;
662 711
712// "safely" iterate over inv in a way such that the current item is removable
713// quite horrible, thats why its hidden in some macro
714#define for_inv_removable(op,var) \
715 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
716
663#define for_all_objects(var) \ 717#define for_all_objects(var) \
664 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 718 for (unsigned _i = 0; _i < objects.size (); ++_i) \
665 statementvar (object *, var, objects [_i]) 719 statementvar (object *, var, objects [_i])
666 720
667#define for_all_actives(var) \ 721#define for_all_actives(var) \
668 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 722 for (unsigned _i = 0; _i < actives.size (); ++_i) \
669 statementvar (object *, var, actives [_i]) 723 statementvar (object *, var, actives [_i])
670 724
671#define for_all_archetypes(var) \ 725#define for_all_archetypes(var) \
672 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 726 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
673 statementvar (archetype *, var, archetypes [_i]) 727 statementvar (archetype *, var, archetypes [_i])
674 728
675/* Used by update_object to know if the object being passed is 729/* Used by update_object to know if the object being passed is
676 * being added or removed. 730 * being added or removed.

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