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Comparing deliantra/server/include/object.h (file contents):
Revision 1.176 by root, Mon May 5 15:54:39 2008 UTC vs.
Revision 1.275 by root, Sun Nov 18 16:32:27 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24#ifndef OBJECT_H 26#ifndef OBJECT_H
25#define OBJECT_H 27#define OBJECT_H
26 28
27#include <bitset>
28
29#include "cfperl.h" 29#include "cfperl.h"
30#include "shstr.h" 30#include "shstr.h"
31 31
32//+GPL
33
32typedef int tag_t; 34typedef int tag_t;
33 35
36// also see common/item.C
34enum { 37enum
35 body_skill, 38{
36 body_combat, 39# define def(name, use, nonuse) body_ ## name,
37 body_range, 40# include "slotinc.h"
38 body_shield, 41# undef def
39 body_arm,
40 body_torso,
41 body_head,
42 body_neck,
43 body_finger,
44 body_shoulder,
45 body_foot,
46 body_hand,
47 body_wrist,
48 body_waist,
49 NUM_BODY_LOCATIONS 42 NUM_BODY_LOCATIONS
50}; 43};
51 44
52enum slottype_t
53{
54 slot_none,
55 slot_combat,
56 slot_ranged,
57};
58
59/* See common/item.c */ 45/* See common/item.c */
60 46
61typedef struct Body_Locations 47struct Body_Locations
62{ 48{
49 const char *name; /* Short name/identifier */
63 keyword save_name; /* Name used to load/save it to disk */ 50 keyword kw; /* Name used to load/save it to disk */
64 const char *use_name; /* Name used when describing an item we can use */ 51 const char *use_name; /* Name used when describing an item we can use */
65 const char *nonuse_name; /* Name to describe objects we can't use */ 52 const char *nonuse_name; /* Name to describe objects we can't use */
66} Body_Locations; 53};
67 54
68extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 55extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
56
57// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
58// contains the wall suffix (0, 1_3, 1_4 and so on).
59extern const char *wall_suffix[16];
69 60
70#define NUM_COINS 4 /* number of coin types */ 61#define NUM_COINS 4 /* number of coin types */
71extern const char *const coins[NUM_COINS + 1]; 62extern const char *const coins[NUM_COINS + 1];
63
64// restart server when object_count reaches this value
65#define RESTART_COUNT 0xe0000000
72 66
73/* 67/*
74 * Each object (this also means archetypes!) could have a few of these 68 * Each object (this also means archetypes!) could have a few of these
75 * "dangling" from it; this could also end up containing 'parse errors'. 69 * "dangling" from it; this could also end up containing 'parse errors'.
76 * 70 *
80 * accessing the list directly. 74 * accessing the list directly.
81 * Exception is if you want to walk this list for some reason. 75 * Exception is if you want to walk this list for some reason.
82 */ 76 */
83struct key_value : slice_allocated 77struct key_value : slice_allocated
84{ 78{
85 key_value *next; 79 key_value *next; // must be first element
86 shstr key, value; 80 shstr key, value;
87}; 81};
88 82
83// "crossfires version of a perl hash."
84struct key_values
85{
86 key_value *first; // must be first element
87
88 bool empty() const
89 {
90 return !first;
91 }
92
93 void clear ();
94 shstr_tmp get (shstr_tmp key) const;
95 void del (shstr_tmp key);
96 void set (shstr_tmp key, shstr_tmp value);
97
98 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
99 void reverse (); // reverses the ordering, to be used after loading an object
100 key_values &operator =(const key_values &kv);
101
102 // custom extra fields management
103 struct access_proxy
104 {
105 key_values &kv;
106 shstr_tmp key;
107
108 access_proxy (key_values &kv, shstr_tmp key)
109 : kv (kv), key (key)
110 {
111 }
112
113 const access_proxy &operator =(shstr_tmp value) const
114 {
115 kv.set (key, value);
116 return *this;
117 }
118
119 operator const shstr_tmp () const { return kv.get (key); }
120 operator const char *() const { return kv.get (key); }
121
122 private:
123 void operator =(int);
124 };
125
126 const access_proxy operator [](shstr_tmp key)
127 {
128 return access_proxy (*this, key);
129 }
130};
131
132//-GPL
133
89struct UUID 134struct UUID
90{ 135{
91 uint64 seq; 136 uint64 seq;
137
138 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92 139
93 static UUID cur; // last uuid generated 140 static UUID cur; // last uuid generated
94 static void init (); 141 static void init ();
95 static UUID gen (); 142 static UUID gen ();
96 143
97 UUID () { } 144 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 145 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 146 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 147 void operator =(uint64 seq) { this->seq = seq; }
101 148
102 typedef char BUF [32];
103
104 bool parse (const char *s) 149 bool parse (const char *s);
105 { 150 char *append (char *buf) const;
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const 151 char *c_str () const;
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122}; 152};
153
154//+GPL
123 155
124/* Definition for WILL_APPLY values. Replaces having harcoded values 156/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 157 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 158 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 159 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 164#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 165#define WILL_APPLY_FOOD 0x10
134 166
135struct body_slot 167struct body_slot
136{ 168{
169 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 170 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 171};
172
173typedef struct oblnk
174{ /* Used to link together several objects */
175 object_ptr ob;
176 struct oblnk *next;
177} objectlink;
178
179typedef struct oblinkpt
180{ /* Used to link together several object links */
181 struct oblnk *link;
182 struct oblinkpt *next;
183 shstr id; /* Used as connected value in buttons/gates */
184} oblinkpt;
140 185
141INTERFACE_CLASS (object) 186INTERFACE_CLASS (object)
142// these are being copied 187// these are being copied
143struct object_copy : attachable 188struct object_copy : attachable
144{ 189{
145 typedef bitset<NUM_FLAGS> flags_t;
146
147 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 190 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
148 191
149 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ 192 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
150 uint8 ACC (RW, subtype); /* subtype of object */ 193 uint8 ACC (RW, subtype); /* subtype of object */
151 sint8 ACC (RW, direction); /* Means the object is moving that way. */ 194 sint8 ACC (RW, direction); /* Means the object is moving that way. */
155 shstr ACC (RW, name_pl); /* The plural name of the object */ 198 shstr ACC (RW, name_pl); /* The plural name of the object */
156 shstr ACC (RW, title); /* Of foo, etc */ 199 shstr ACC (RW, title); /* Of foo, etc */
157 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 200 shstr ACC (RW, race); /* human, goblin, dragon, etc */
158 shstr ACC (RW, slaying); /* Which race to do double damage to */ 201 shstr ACC (RW, slaying); /* Which race to do double damage to */
159 /* If this is an exit, this is the filename */ 202 /* If this is an exit, this is the filename */
160 shstr ACC (RW, tag); // a tag used to tracking this object 203
204 typedef bitset<NUM_FLAGS> flags_t;
205 flags_t flag; /* various flags */
206#if FOR_PERL
207 bool ACC (RW, flag[NUM_FLAGS]);
208#endif
209
210 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
161 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 211 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
162 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
163 shstr ACC (RW, lore); /* Obscure information about this object, */
164 /* To get put into books and the like. */
165 shstr ACC (RW, materialname); /* specific material name */
166 shstr ACC (RW, custom_name); /* Custom name assigned by player */
167// materialtype_t *ACC (RW, material); /* What material this object consists of */
168 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 212 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
169 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 213 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
170 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 214 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
171 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 215 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
172 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 216 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
175 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 219 arch_ptr ACC (RW, arch); /* Pointer to archetype */
176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 220 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
177 221
178 float ACC (RW, speed); /* The overall speed of this object */ 222 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 223 float ACC (RW, speed_left); /* How much speed is left to spend this round */
224
180 uint32 ACC (RW, nrof); /* How many of the objects */ 225 sint32 ACC (RW, nrof); /* How many of the objects */
181
182 /* This next big block is basically used for monsters and equipment */ 226 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 227 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184
185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 228 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
229
186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 230 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 231 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
188 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ 232 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
189 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 233 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
234
190 uint16 ACC (RW, materials); /* What materials this object consists of */ 235 uint16 ACC (RW, materials); /* What materials this object consists of */
191 sint8 ACC (RW, magic); /* Any magical bonuses to this item */ 236 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
192 uint8 ACC (RW, state); /* How the object was last drawn (animation) */ 237 uint8 ACC (RW, state); /* How the object was last drawn (animation) */
193 sint32 ACC (RW, value); /* How much money it is worth (or contains) */ 238 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
239
194 /* Note that the last_.. values are sometimes used for non obvious 240 /* Note that the last_.. values are sometimes used for non obvious
195 * meanings by some objects, eg, sp penalty, permanent exp. 241 * meanings by some objects, eg, sp penalty, permanent exp.
196 */ 242 */
197 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ 243 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
198 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ 244 sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
199 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ 245 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
200 sint16 ACC (RW, last_eat); /* How long since we last ate */ 246 sint16 ACC (RW, last_eat); /* How long since we last ate */
247
201 sint16 ACC (RW, invisible); /* How much longer the object will be invis */ 248 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
202 sint16 ACC (RW, level); /* Level of creature or object */ 249 sint16 ACC (RW, level); /* Level of creature or object */
250
203 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 251 uint8 ACC (RW, pick_up); /* See crossfire.doc */
204 sint8 ACC (RW, item_power); /* power rating of the object */
205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 252 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 253 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
254 uint8 ACC (RW, weapontype); /* type of weapon */
255
256 body_slot slot [NUM_BODY_LOCATIONS];
257
258 faceidx ACC (RW, face); /* the graphical face */
259
260 faceidx ACC (RW, sound); /* the sound face */
261 faceidx ACC (RW, sound_destroy); /* played on destroy */
262
207 sint32 ACC (RW, weight); /* Attributes of the object */ 263 sint32 ACC (RW, weight); /* Attributes of the object */
208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 264 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
265
209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 266 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
267
210 sint64 ACC (RW, perm_exp); /* Permanent exp */ 268 sint64 ACC (RW, perm_exp); /* Permanent exp */
211 uint32 ACC (RW, weapontype); /* type of weapon */
212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
213 body_slot slot [NUM_BODY_LOCATIONS];
214 faceidx ACC (RW, face); /* the graphical face */
215 faceidx ACC (RW, sound); /* the sound face */
216 faceidx ACC (RW, sound_destroy); /* played on destroy */
217 living ACC (RO, stats); /* Str, Con, Dex, etc */ 269 living ACC (RO, stats); /* Str, Con, Dex, etc */
218 /* See the pod/objects.pod for more info about body locations */ 270 /* See the pod/objects.pod for more info about body locations */
219 271
220 /* Following mostly refers to fields only used for monsters */ 272 /* Following mostly refers to fields only used for monsters */
221 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
222
223 /* allows different movement patterns for attackers */
224 sint32 ACC (RW, move_status); /* What stage in attack mode */
225 uint16 ACC (RW, attack_movement); /* What kind of attack movement */
226 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
227 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */
228 /* races/classes can need less/more exp to gain levels */
229 273
230 /* Spell related information, may be useful elsewhere 274 /* Spell related information, may be useful elsewhere
231 * Note that other fields are used - these files are basically 275 * Note that other fields are used - these files are basically
232 * only used in spells. 276 * only used in spells.
233 */ 277 */
234 sint16 ACC (RW, duration); /* How long the spell lasts */ 278 sint16 ACC (RW, duration); /* How long the spell lasts */
235 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 279 uint8 ACC (RW, casting_time); /* time left before spell goes off */
236
237 uint16 ACC (RW, start_holding);
238 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 280 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
281
239 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 282 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
240
241 sint8 ACC (RW, range); /* Range of the spell */ 283 sint8 ACC (RW, range); /* Range of the spell */
242 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 284 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
285 sint8 ACC (RW, item_power); /* power rating of the object */
286
287 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
243 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 288 MoveType ACC (RW, move_type); /* Type of movement this object uses */
244 MoveType ACC (RW, move_block);/* What movement types this blocks */ 289 MoveType ACC (RW, move_block);/* What movement types this blocks */
245
246 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 290 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
291
247 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 292 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
248 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 293 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
249 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 294 MoveType ACC (RW, move_slow); /* Movement types this slows down */
250 295
296 // 8 free bits
297
298 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
299 // /* races/classes can need less/more exp to gain levels */
300 constexpr static const float expmul = 1.0;//D
251 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 301 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
252
253 char *ACC (RW, spellarg);
254 302
255 /* Following are values used by any object */ 303 /* Following are values used by any object */
256 /* this objects turns into or what this object creates */ 304 /* this objects turns into or what this object creates */
257 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 305 treasurelist *ACC (RW, randomitems); /* Items to be generated */
258 flags_t flag; /* various flags */ 306
259#if FOR_PERL
260 bool ACC (RW, flag[NUM_FLAGS]);
261#endif
262 uint16 ACC (RW, animation_id);/* An index into the animation array */
263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 307 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
265 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */
266 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 308 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
267 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 309 uint8 ACC (RW, will_apply); /* See crossfire.doc */
310 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
311 uint16 ACC (RW, animation_id);/* An index into the animation array */
312 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
313
314 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
315 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
316 /* allows different movement patterns for attackers */
317 uint8 ACC (RW, move_status); /* What stage in attack mode */
318 uint8 ACC (RW, attack_movement);/* What kind of attack movement */
319
320 //16+ free bits
321
322 // rarely-accessed members should be at the end
323 shstr ACC (RW, tag); // a tag used to tracking this object
324 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
325 shstr ACC (RW, lore); /* Obscure information about this object, */
326 /* To get put into books and the like. */
327 shstr ACC (RW, custom_name); /* Custom name assigned by player */
268}; 328};
269 329
330const_utf8_string query_weight (const object *op);
331const_utf8_string query_short_name (const object *op);
332const_utf8_string query_name (const object *op);
333const_utf8_string query_base_name (const object *op, int plural);
334sint64 query_cost (const object *tmp, object *who, int flag);
335const char *query_cost_string (const object *tmp, object *who, int flag);
336
337int change_ability_duration (object *spell, object *caster);
338int min_casting_level (object *caster, object *spell);
339int casting_level (object *caster, object *spell);
340sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
341int SP_level_dam_adjust (object *caster, object *spob);
342int SP_level_duration_adjust (object *caster, object *spob);
343int SP_level_range_adjust (object *caster, object *spob);
344
345struct freelist_item
346{
347 freelist_item *next;
348 uint32_t count;
349};
350
270struct object : zero_initialised, object_copy 351struct object : object_copy
271{ 352{
272 // These variables are not changed by ->copy_to 353 // These variables are not changed by ->copy_to
273 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 354 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
274 355
275 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 356 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
276 int ACC (RO, count); 357 uint32_t ACC (RO, count);
277 object_vector_index ACC (RO, index); // index into objects 358 object_vector_index ACC (RO, index); // index into objects
278 object_vector_index ACC (RO, active); // index into actives 359 object_vector_index ACC (RO, active); // index into actives
279 360
280 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 361 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
281 362
283 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 364 object *ACC (RW, above); /* Pointer to the object stacked above this one */
284 /* Note: stacked in the *same* environment */ 365 /* Note: stacked in the *same* environment */
285 object *inv; /* Pointer to the first object in the inventory */ 366 object *inv; /* Pointer to the first object in the inventory */
286 367
287 //TODO: container must move into client 368 //TODO: container must move into client
288 object_ptr ACC (RW, container); /* Current container being used. I think this 369 object_ptr ACC (RW, container);/* Currently opened container. I think this
289 * is only used by the player right now. 370 * is only used by the player right now.
290 */ 371 */
291 object *ACC (RW, env); /* Pointer to the object which is the environment. 372 object *ACC (RW, env); /* Pointer to the object which is the environment.
292 * This is typically the container that the object is in. 373 * This is typically the container that the object is in.
293 */ 374 */
294 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 375 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
295 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 376 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
296 client_container *seen_by; // seen by which player/container currently?
297 key_value *key_values; /* Fields not explictly known by the loader. */
298 377
299 // privates / perl 378 MTH void set_flag (int flagnum)
300 const shstr &kv_get (const shstr &key) const;
301 void kv_del (const shstr &key);
302 void kv_set (const shstr &key, const shstr &value);
303
304 // custom extra fields management
305 struct key_value_access_proxy
306 {
307 object &ob;
308 shstr key;
309
310 key_value_access_proxy (object &ob, const shstr &key)
311 : ob (ob), key (key)
312 { 379 {
313 } 380 flag [flagnum] = true;
314
315 const key_value_access_proxy &operator =(const shstr &value) const
316 {
317 ob.kv_set (key, value);
318 return *this;
319 }
320
321 operator const shstr &() const { return ob.kv_get (key); }
322 operator const char *() const { return ob.kv_get (key); }
323
324 private:
325 void operator =(int);
326 }; 381 }
327 382
328 // operator [] is too annoying to use 383 MTH void clr_flag (int flagnum)
329 const key_value_access_proxy kv (const shstr &key)
330 { 384 {
331 return key_value_access_proxy (*this, key); 385 flag [flagnum] = false;
332 } 386 }
387
388 // extra key value pairs
389 key_values kv;
390
391//-GPL
333 392
334 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 393 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
335 MTH void post_load_check (); // do some adjustments after parsing 394 MTH void post_load_check (); // do some adjustments after parsing
336 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 395 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
337 bool write (object_freezer &f); 396 bool write (object_freezer &f);
338 397
339 MTH int slottype () const;
340 MTH static object *create (); 398 MTH static object *create ();
341 const mapxy &operator =(const mapxy &pos); 399 const mapxy &operator =(const mapxy &pos);
342 MTH void copy_to (object *dst); 400 MTH void copy_to (object *dst);
343 MTH object *clone (); // create + copy_to a single object 401 MTH object *clone (); // create + copy_to a single object
344 MTH object *deep_clone (); // copy whole more chain and inventory 402 MTH object *deep_clone (); // copy whole more chain and inventory
345 void do_destroy (); 403 void do_destroy ();
346 void gather_callbacks (AV *&callbacks, event_type event) const; 404 void gather_callbacks (AV *&callbacks, event_type event) const;
347 MTH void destroy (bool destroy_inventory = false); 405 MTH void destroy ();
406 MTH void drop_and_destroy ()
407 {
408 destroy_inv (true);
409 destroy ();
410 }
348 411
349 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 412 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
350 MTH void destroy_inv (bool drop_to_ground = false); 413 MTH void destroy_inv (bool drop_to_ground = false);
414 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
351 MTH object *insert (object *item); // insert into inventory 415 MTH object *insert (object *item); // insert into inventory
352 MTH void play_sound (faceidx sound); 416 MTH void play_sound (faceidx sound) const;
417 MTH void say_msg (const_utf8_string msg) const;
353 418
354 void do_remove (); 419 void do_remove ();
355 MTH void remove () 420 MTH void remove ()
356 { 421 {
357 if (!flag [FLAG_REMOVED]) 422 if (!flag [FLAG_REMOVED])
365 remove (); 430 remove ();
366 *this = pos; 431 *this = pos;
367 insert_at (this, this); 432 insert_at (this, this);
368 } 433 }
369 434
435 // high-level move method.
436 // object op is trying to move in direction dir.
437 // originator is typically the same as op, but
438 // can be different if originator is causing op to
439 // move (originator is pushing op)
440 // returns 0 if the object is not able to move to the
441 // desired space, 1 otherwise (in which case we also
442 // move the object accordingly. This function is
443 // very similiar to move_object.
444 int move (int dir, object *originator);
445
446 int move (int dir)
447 {
448 return move (dir, this);
449 }
450
451 // changes move_type to a new value - handles move_on/move_off effects
452 MTH void change_move_type (MoveType mt);
453
370 static bool can_merge_slow (object *op1, object *op2); 454 static bool can_merge_slow (object *op1, object *op2);
371 455
372 // this is often used in time-critical code, so optimise 456 // this is often used in time-critical code, so optimise
373 MTH static bool can_merge (object *op1, object *op2) 457 MTH static bool can_merge (object *op1, object *op2)
374 { 458 {
375 return op1->value == op2->value 459 return op1->value == op2->value
376 && op1->name == op2->name 460 && op1->name == op2->name
377 && can_merge_slow (op1, op2); 461 && can_merge_slow (op1, op2);
378 } 462 }
379 463
380 MTH void set_owner (object *owner); 464 MTH void set_owner (object_ornull *owner);
381 MTH void set_speed (float speed); 465 MTH void set_speed (float speed);
382 MTH bool change_weapon (object *ob); 466 MTH void set_glow_radius (sint8 rad);
383 MTH bool change_skill (object *ob);
384 467
385 MTH void open_container (object *new_container); 468 MTH void open_container (object *new_container);
386 MTH void close_container () 469 MTH void close_container ()
387 { 470 {
388 open_container (0); 471 open_container (0);
389 } 472 }
390 473
474 // potential future accessor for "container"
475 MTH object *container_ () const
476 {
477 return container;
478 }
479
480 MTH bool is_open_container () const
481 {
482 // strangely enough, using ?: here causes code to inflate
483 return type == CONTAINER
484 && ((env && env->container_ () == this)
485 || (!env && flag [FLAG_APPLIED]));
486 }
487
488 MTH object *find_spell (const_utf8_string prefix) const;
489
391 MTH object *force_find (const shstr name); 490 MTH object *force_find (shstr_tmp name);
491 MTH void force_set_timer (int duration);
392 MTH void force_add (const shstr name, int duration = 0); 492 MTH object *force_add (shstr_tmp name, int duration = 0);
493
494 oblinkpt *find_link () const;
495 MTH void add_link (maptile *map, shstr_tmp id);
496 MTH void remove_link ();
393 497
394 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 498 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
395 bool should_invoke (event_type event) 499 bool should_invoke (event_type event)
396 { 500 {
397 return ev_want_event [event] || ev_want_type [type] || cb; 501 return ev_want_event [event] || ev_want_type [type] || cb;
408 MTH void drain_stat (); 512 MTH void drain_stat ();
409 MTH void drain_specific_stat (int deplete_stats); 513 MTH void drain_specific_stat (int deplete_stats);
410 MTH void change_luck (int value); 514 MTH void change_luck (int value);
411 515
412 // info must hold 256 * 3 bytes currently 516 // info must hold 256 * 3 bytes currently
413 const char *debug_desc (char *info) const; 517 const_utf8_string debug_desc (char *info) const;
414 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 518 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
415 const char *flag_desc (char *desc, int len) const; 519 const_utf8_string flag_desc (char *desc, int len) const;
416 520
417 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 521 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
418 MTH object *split (sint32 nr = 1); // return 0 on failure 522 MTH object *split (sint32 nr = 1); // return 0 on failure
419 523
420 MTH int number_of () const 524 MTH int number_of () const
421 { 525 {
422 return nrof ? nrof : 1; 526 return nrof ? nrof : 1;
423 } 527 }
424 528
425 MTH sint32 total_weight () const 529 MTH weight_t total_weight () const
426 { 530 {
427 return (weight + carrying) * number_of (); 531 return sint64 (weight + carrying) * number_of ();
428 } 532 }
429 533
430 MTH void update_weight (); 534 MTH void update_weight ();
431 535
432 // return the dominant material of this item, always return something 536 // return the dominant material of this item, always return something
433 const materialtype_t *dominant_material () const; 537 const materialtype_t *dominant_material () const
538 {
539 return material;
540 }
434 541
435 // return the volume of this object in cm³ 542 // return the volume of this object in cm³
436 MTH uint64 volume () const 543 MTH volume_t volume () const
437 { 544 {
438 return total_weight () 545 return (volume_t)total_weight ()
439 * 1000 546 * 1024 // 1000 actually
440 * (type == CONTAINER ? 1000 : 1) 547 * (type == CONTAINER ? 128 : 1)
441 / dominant_material ()->density; 548 / dominant_material ()->density; // ugh, division
442 } 549 }
443 550
551 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
552
553 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
444 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 554 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
445 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 555 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
446 || type == CLOAK || type == BOOTS || type == GLOVES 556 || type == CLOAK || type == BOOTS || type == GLOVES
447 || type == BRACERS || type == GIRDLE; } 557 || type == BRACERS || type == GIRDLE; }
448 MTH bool is_alive () const { return (type == PLAYER 558 MTH bool is_alive () const { return (type == PLAYER
452 MTH bool is_arrow () const { return type == ARROW 562 MTH bool is_arrow () const { return type == ARROW
453 || (type == SPELL_EFFECT 563 || (type == SPELL_EFFECT
454 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 564 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
455 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 565 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
456 566
567 MTH bool is_dragon () const;
568
569 MTH bool is_immunity () const { return invisible && type == SIGN; }
570
457 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 571 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
458 572
459 // temporary: wether the object can be saved in a map file 573 // temporary: wether the object can be saved in a map file
460 // contr => is a player 574 // contr => is a player
461 // head => only save head of a multitile object 575 // head => only save head of a multitile object
462 // owner => can not reference owner yet 576 // owner => can not reference owner yet
465 /* This return true if object has still randomitems which 579 /* This return true if object has still randomitems which
466 * could be expanded. 580 * could be expanded.
467 */ 581 */
468 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 582 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
469 583
584 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
585
586 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
587
588 /* need_identify returns true if the item should be identified. This
589 * function really should not exist - by default, any item not identified
590 * should need it.
591 */
592 MTH bool need_identify () const;
593
470 // returns the outermost owner, never returns 0 594 // returns the outermost owner, never returns 0
471 MTH object *outer_owner () 595 MTH object *outer_owner ()
472 { 596 {
597 object *op;
598
473 for (object *op = this; ; op = op->owner) 599 for (op = this; op->owner; op = op->owner)
474 if (!op->owner) 600 ;
601
475 return op; 602 return op;
476 } 603 }
477 604
478 // returns the outermost environment, never returns 0 605 // returns the outermost environment, never returns 0
606 MTH object *outer_env_or_self () const
607 {
608 const object *op;
609
610 for (op = this; op->env; op = op->env)
611 ;
612
613 return const_cast<object *>(op);
614 }
615
616 // returns the outermost environment, may return 0
479 MTH object *outer_env () 617 MTH object *outer_env () const
480 { 618 {
481 for (object *op = this; ; op = op->env) 619 return env ? outer_env_or_self () : 0;
482 if (!op->env)
483 return op;
484 } 620 }
485 621
486 // returns the player that has this object in his inventory, or 0 622 // returns the player that has this object in his inventory, or 0
487 // we assume the player is always the outer env 623 // we assume the player is always the outer env
488 MTH object *in_player () 624 MTH object *in_player () const
489 { 625 {
490 object *op = outer_env (); 626 object *op = outer_env_or_self ();
491 627
492 return op->type == PLAYER ? op : 0; 628 return op->type == PLAYER ? op : 0;
493 } 629 }
494 630
495 // "temporary" helper function 631 // "temporary" helper function
496 MTH object *head_ () 632 MTH object *head_ () const
497 { 633 {
498 return head ? head : this; 634 return head ? head : const_cast<object *>(this);
499 } 635 }
500 636
501 MTH bool is_head () 637 MTH bool is_head () const
502 { 638 {
503 return head_ () == this; 639 return head_ () == this;
504 } 640 }
505 641
506 MTH bool is_on_map () const 642 MTH bool is_on_map () const
507 { 643 {
508 return !env && !flag [FLAG_REMOVED]; 644 return !env && !flag [FLAG_REMOVED];
509 } 645 }
510 646
647 MTH bool is_inserted () const
648 {
649 return !flag [FLAG_REMOVED];
650 }
651
652 MTH bool is_player () const
653 {
654 return !!contr;
655 }
656
657 /* elmex: this method checks whether the object is in a shop */
658 MTH bool is_in_shop () const;
659
660 MTH bool affects_los () const
661 {
662 return glow_radius || flag [FLAG_BLOCKSVIEW];
663 }
664
665 MTH bool has_carried_lights () const
666 {
667 return glow_radius;
668 }
669
511 // returns the player that cna see this object, if any 670 // returns the player that can see this object, if any
512 MTH object *visible_to () const; 671 MTH object *visible_to () const;
513 672
514 MTH std::string long_desc (object *who = 0); 673 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
515 MTH std::string describe_monster (object *who = 0); 674 MTH std::string describe_monster (object *who = 0);
516 MTH std::string describe_item (object *who = 0); 675 MTH std::string describe_item (object *who = 0);
517 MTH std::string describe (object *who = 0); 676 MTH std::string describe (object *who = 0); // long description, without name
677
678 MTH const_utf8_string query_weight () { return ::query_weight (this); }
679 MTH const_utf8_string query_name () { return ::query_name (this); }
680 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
681 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
518 682
519 // If this object has no extra parts but should have them, 683 // If this object has no extra parts but should have them,
520 // add them, effectively expanding heads into multipart 684 // add them, effectively expanding heads into multipart
521 // objects. This method only works on objects not inserted 685 // objects. This method only works on objects not inserted
522 // anywhere. 686 // anywhere.
523 MTH void expand_tail (); 687 MTH void expand_tail ();
524 688
525 MTH void create_treasure (treasurelist *tl, int flags = 0); 689 MTH void create_treasure (treasurelist *tl, int flags = 0);
526 690
691 // makes sure the player has the named skill,
692 // and also makes it innate if can_use is true.
693 // returns the new skill or 0 if no such skill exists.
694 MTH object *give_skill (shstr_cmp name, bool can_use = false);
695 MTH void become_follower (object *new_god);
696
527 // insert object at same map position as 'where' 697 // insert object at same map position as 'where'
528 // handles both inventory and map "positions" 698 // handles both inventory and map "positions"
529 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 699 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
700 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
701 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
530 MTH void drop_unpaid_items (); 702 MTH void drop_unpaid_items ();
531 703
532 MTH void activate (); 704 MTH void activate ();
533 MTH void deactivate (); 705 MTH void deactivate ();
534 MTH void activate_recursive (); 706 MTH void activate_recursive ();
535 MTH void deactivate_recursive (); 707 MTH void deactivate_recursive ();
536 708
709 // prefetch and activate the surrounding area
710 MTH void prefetch_surrounding_maps ();
711
537 // set the given flag on all objects in the inventory recursively 712 // set the given flag on all objects in the inventory recursively
538 MTH void set_flag_inv (int flag, int value = 1); 713 MTH void set_flag_inv (int flag, int value = 1);
539 714
540 void enter_exit (object *exit);//Perl 715 void enter_exit (object *exit); // perl
541 MTH void enter_map (maptile *newmap, int x, int y); 716 MTH bool enter_map (maptile *newmap, int x, int y);
542 void player_goto (const char *path, int x, int y); // only for players 717 void player_goto (const_utf8_string path, int x, int y); // only for players
718 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
719
720 MTH object *mark () const;
721 MTH void splay_marked ();
543 722
544 // returns the mapspace this object is in 723 // returns the mapspace this object is in
545 mapspace &ms () const; 724 mapspace &ms () const;
546 725
547 // fully recursive iterator 726 // fully recursive iterator
598 return weight + carrying; 777 return weight + carrying;
599 } 778 }
600 779
601 MTH struct region *region () const; 780 MTH struct region *region () const;
602 781
603 void statusmsg (const char *msg, int color = NDI_BLACK); 782 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
604 void failmsg (const char *msg, int color = NDI_RED); 783 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
784 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
605 785
606 const char *query_inventory (object *who = 0, const char *indent = ""); 786 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
607 787
608 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 788 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
609 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 789 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
790
791 // make some noise with given item into direction dir,
792 // currently only used for players to make them temporarily visible
793 // when they are invisible.
794 MTH void make_noise ();
795
796 /* animation */
797 MTH bool has_anim () const { return animation_id; }
798 const animation &anim () const { return animations [animation_id]; }
799 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
800 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
801 /* anim_frames () returns the number of animations allocated. The last
802 * usuable animation will be anim_frames () - 1 (for example, if an object
803 * has 8 animations, anim_frames () will return 8, but the values will
804 * range from 0 through 7.
805 */
806 MTH int anim_frames () const { return anim ().num_animations; }
807 MTH int anim_facings () const { return anim ().facings; }
808
809 // sets a new animation frame, if the object has animation frames,
810 // and updates the face
811 MTH void update_anim_frame (int frame);
812
813 MTH utf8_string as_string ();
814
815 // low-level management, statistics, ...
816 static uint32_t ACC (RW, object_count);
817 static uint32_t ACC (RW, free_count);
818 static uint32_t ACC (RW, create_count);
819 static uint32_t ACC (RW, destroy_count);
820 static freelist_item *freelist;
821 MTH static void freelist_free (int count);
610 822
611protected: 823protected:
612 void link (); 824 void link ();
613 void unlink (); 825 void unlink ();
826
827 void do_delete ();
614 828
615 object (); 829 object ();
616 ~object (); 830 ~object ();
617 831
618private: 832private:
620 object (const object &); 834 object (const object &);
621}; 835};
622 836
623// move this object to the top of its env's inventory to speed up 837// move this object to the top of its env's inventory to speed up
624// searches for it. 838// searches for it.
625static object * 839static inline object *
626splay (object *ob) 840splay (object *ob)
627{ 841{
628 if (ob->env && ob->env->inv != ob) 842 if (ob->above && ob->env)
629 { 843 {
630 if (ob->above) ob->above->below = ob->below; 844 if (ob->above) ob->above->below = ob->below;
631 if (ob->below) ob->below->above = ob->above; 845 if (ob->below) ob->below->above = ob->above;
632 846
633 ob->above = 0; 847 ob->above = 0;
637 } 851 }
638 852
639 return ob; 853 return ob;
640} 854}
641 855
642typedef struct oblnk 856//+GPL
643{ /* Used to link together several objects */
644 object_ptr ob;
645 struct oblnk *next;
646} objectlink;
647 857
648typedef struct oblinkpt
649{ /* Used to link together several object links */
650 struct oblnk *link;
651 sint32 value; /* Used as connected value in buttons/gates */
652 struct oblinkpt *next;
653} oblinkpt;
654
655object *find_skill_by_name (object *who, const char *name); 858object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
656object *find_skill_by_name (object *who, const shstr &sh); 859object *find_skill_by_name (object *who, shstr_cmp sh);
657object *find_skill_by_number (object *who, int skillno); 860object *find_skill_by_number (object *who, int skillno);
658 861
659/* 862/*
660 * The archetype structure is a set of rules on how to generate and manipulate 863 * The archetype structure is a set of rules on how to generate and manipulate
661 * objects which point to archetypes. 864 * objects which point to archetypes.
663 * be much left in the archetype - all it really is is a holder for the 866 * be much left in the archetype - all it really is is a holder for the
664 * object and pointers. This structure should get removed, and just replaced 867 * object and pointers. This structure should get removed, and just replaced
665 * by the object structure 868 * by the object structure
666 */ 869 */
667 870
871//-GPL
872
668INTERFACE_CLASS (archetype) 873INTERFACE_CLASS (archetype)
669struct archetype : object 874struct archetype : object, zero_initialised
670{ 875{
671 static arch_ptr empty; // the empty_archetype 876 static arch_ptr empty; // the empty_archetype
672 MTH static void gc (); 877 MTH static void gc ();
673 878
674 archetype (const char *name); 879 archetype (const_utf8_string name);
675 ~archetype (); 880 ~archetype ();
676 void gather_callbacks (AV *&callbacks, event_type event) const; 881 void gather_callbacks (AV *&callbacks, event_type event) const;
677 882
678 MTH static archetype *find (const_utf8_string name); 883 MTH static archetype *find (const_utf8_string name);
679 884
680 MTH void link (); 885 MTH void link ();
681 MTH void unlink (); 886 MTH void unlink ();
682 887
683 MTH static object *get (const char *name); // (find() || singularity)->instance() 888 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
684 MTH object *instance (); 889 MTH object *instance ();
685 890
891 MTH void post_load_check (); // do some adjustments after parsing
892
686 object_vector_index ACC (RW, archid); // index in archvector 893 object_vector_index ACC (RW, archid); // index in archvector
687 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 894 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
688 895
689 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 896 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
690 sint8 ACC (RW, max_x), ACC (RW, max_y);
691 897
692 // support for archetype loading 898 // support for archetype loading
693 static archetype *read (object_thawer &f); 899 static archetype *read (object_thawer &f);
694 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 900 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
695 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 901 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
902
903protected:
904 void do_delete ();
696}; 905};
697 906
907// returns whether the object is a dragon player, which are often specialcased
908inline bool
909object::is_dragon () const
910{
911 return arch->race == shstr_dragon && is_player ();
912}
913
698inline void 914inline void
699object_freezer::put (keyword k, archetype *v) 915object_freezer::put (const keyword_string k, archetype *v)
700{ 916{
701 put (k, v ? &v->archname : (const char *)0); 917 if (expect_true (v))
918 put (k, v->archname);
919 else
920 put (k);
702} 921}
703 922
704typedef object_vector<object, &object::index > objectvec; 923typedef object_vector<object, &object::index > objectvec;
705typedef object_vector<object, &object::active> activevec; 924typedef object_vector<object, &object::active> activevec;
706typedef object_vector<archetype, &archetype::archid> archvec; 925typedef object_vector<archetype, &archetype::archid> archvec;
708extern objectvec objects; 927extern objectvec objects;
709extern activevec actives; 928extern activevec actives;
710extern archvec archetypes; 929extern archvec archetypes;
711 930
712// "safely" iterate over inv in a way such that the current item is removable 931// "safely" iterate over inv in a way such that the current item is removable
713// quite horrible, thats why its hidden in some macro 932// quite horrible, that's why its hidden in some macro
714#define for_inv_removable(op,var) \ 933#define for_inv_removable(op,var) \
715 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) 934 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
716 935
717#define for_all_objects(var) \ 936#define for_all_objects(var) \
718 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 937 for (unsigned _i = 0; _i < objects.size (); ++_i) \
719 statementvar (object *, var, objects [_i]) 938 statementvar (object *, var, objects [_i])
720 939
721#define for_all_actives(var) \ 940#define for_all_actives(var) \
722 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 941 for (unsigned _i = 0; _i < actives.size (); ++_i) \
723 statementvar (object *, var, actives [_i]) 942 statementvar (object *, var, actives [_i])
724 943
725#define for_all_archetypes(var) \ 944#define for_all_archetypes(var) \
726 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 945 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
727 statementvar (archetype *, var, archetypes [_i]) 946 statementvar (archetype *, var, archetypes [_i])
947
948//+GPL
728 949
729/* Used by update_object to know if the object being passed is 950/* Used by update_object to know if the object being passed is
730 * being added or removed. 951 * being added or removed.
731 */ 952 */
732#define UP_OBJ_INSERT 1 953#define UP_OBJ_INSERT 1 // object was inserted
733#define UP_OBJ_REMOVE 2 954#define UP_OBJ_REMOVE 2 // object was removed
734#define UP_OBJ_CHANGE 3 955#define UP_OBJ_CHANGE 3 // object has changed in some unspecified way
735#define UP_OBJ_FACE 4 /* Only thing that changed was the face */ 956#define UP_OBJ_FACE 4 // only thing that changed was the face
736 957
737/* These are flags passed to insert_ob_in_map and 958/* These are flags passed to insert_ob_in_map and
738 * insert_ob_in_ob. Note that all flags may not be meaningful 959 * insert_ob_in_ob. Note that all flags may not be meaningful
739 * for both functions. 960 * for both functions.
740 * Most are fairly explanatory: 961 * Most are fairly explanatory:
741 * INS_NO_MERGE: don't try to merge inserted object with ones alrady 962 * INS_NO_MERGE: don't try to merge inserted object with ones alrady
742 * on space. 963 * on space.
743 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. 964 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor.
744 * INS_NO_WALK_ON: Don't call check_walk_on against the 965 * INS_NO_WALK_ON: Don't call check_walk_on against the
745 * originator - saves cpu time if you know the inserted object 966 * originator - saves cpu time if you know the inserted object
746 * is not meaningful in terms of having an effect. 967 * is not meaningful in terms of having an effect.
747 * INS_ON_TOP: Always put object on top. Generally only needed when loading 968 * INS_ON_TOP: Always put object on top. Generally only needed when loading
748 * files from disk and ordering needs to be preserved. 969 * files from disk and ordering needs to be preserved.
749 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 970 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
750 * Use for treasure chests so the new object is the highest thing 971 * Use for treasure chests so the new object is the highest thing
751 * beneath the player, but not actually above it. Note - the 972 * beneath the player, but not actually above it. Note - the
752 * map and x,y coordinates for the object to be inserted must 973 * map and x,y coordinates for the object to be inserted must
753 * match the originator. 974 * match the originator.
761#define INS_NO_MERGE 0x0001 982#define INS_NO_MERGE 0x0001
762#define INS_ABOVE_FLOOR_ONLY 0x0002 983#define INS_ABOVE_FLOOR_ONLY 0x0002
763#define INS_NO_WALK_ON 0x0004 984#define INS_NO_WALK_ON 0x0004
764#define INS_ON_TOP 0x0008 985#define INS_ON_TOP 0x0008
765#define INS_BELOW_ORIGINATOR 0x0010 986#define INS_BELOW_ORIGINATOR 0x0010
987#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
766 988
767#define ARCH_DEPLETION "depletion" 989//-GPL
768 990
769#endif 991#endif
770 992

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