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Comparing deliantra/server/include/object.h (file contents):
Revision 1.135 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.177 by root, Sat May 17 00:17:02 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#ifndef OBJECT_H 24#ifndef OBJECT_H
25#define OBJECT_H 25#define OBJECT_H
26 26
65 const char *nonuse_name; /* Name to describe objects we can't use */ 65 const char *nonuse_name; /* Name to describe objects we can't use */
66} Body_Locations; 66} Body_Locations;
67 67
68extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 68extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
69 69
70#define NUM_COINS 4 /* number of coin types */
71extern const char *const coins[NUM_COINS + 1];
72
70/* 73/*
71 * Each object (this also means archetypes!) could have a few of these 74 * Each object (this also means archetypes!) could have a few of these
72 * "dangling" from it; this could also end up containing 'parse errors'. 75 * "dangling" from it; this could also end up containing 'parse errors'.
73 * 76 *
74 * key and value are shared-strings. 77 * key and value are shared-strings.
75 * 78 *
76 * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than 79 * Please use kv_get/kv_set/kv_del from object rather than
77 * accessing the list directly. 80 * accessing the list directly.
78 * Exception is if you want to walk this list for some reason. 81 * Exception is if you want to walk this list for some reason.
79 */ 82 */
80struct key_value 83struct key_value : slice_allocated
81{ 84{
82 key_value *next; 85 key_value *next;
83 shstr key, value; 86 shstr key, value;
84}; 87};
85 88
86struct UUID 89struct UUID
87{ 90{
88 uint64 seq; 91 uint64 seq;
92
93 static UUID cur; // last uuid generated
94 static void init ();
95 static UUID gen ();
89 96
90 UUID () { } 97 UUID () { }
91 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
92 operator uint64() { return seq; } 99 operator uint64() { return seq; }
93 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101
102 typedef char BUF [32];
103
104 bool parse (const char *s)
105 {
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
94}; 122};
95
96extern void init_uuid ();
97extern UUID gen_uuid ();
98extern const uint64 UUID_SKIP;
99 123
100/* Definition for WILL_APPLY values. Replaces having harcoded values 124/* Definition for WILL_APPLY values. Replaces having harcoded values
101 * sprinkled in the code. Note that some of these also replace fields 125 * sprinkled in the code. Note that some of these also replace fields
102 * that were in the can_apply area. What is the point of having both 126 * that were in the can_apply area. What is the point of having both
103 * can_apply and will_apply? 127 * can_apply and will_apply?
131 shstr ACC (RW, name_pl); /* The plural name of the object */ 155 shstr ACC (RW, name_pl); /* The plural name of the object */
132 shstr ACC (RW, title); /* Of foo, etc */ 156 shstr ACC (RW, title); /* Of foo, etc */
133 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 157 shstr ACC (RW, race); /* human, goblin, dragon, etc */
134 shstr ACC (RW, slaying); /* Which race to do double damage to */ 158 shstr ACC (RW, slaying); /* Which race to do double damage to */
135 /* If this is an exit, this is the filename */ 159 /* If this is an exit, this is the filename */
160 shstr ACC (RW, tag); // a tag used to tracking this object
136 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 161 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
137 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 162 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
138 shstr ACC (RW, lore); /* Obscure information about this object, */ 163 shstr ACC (RW, lore); /* Obscure information about this object, */
139 /* To get put into books and the like. */ 164 /* To get put into books and the like. */
140 shstr ACC (RW, materialname); /* specific material name */ 165 shstr ACC (RW, materialname); /* specific material name */
152 177
153 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
154 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
155 uint32 ACC (RW, nrof); /* How many of the objects */ 180 uint32 ACC (RW, nrof); /* How many of the objects */
156 181
157 /* This next big block are basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
158 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
159 184
160 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
161 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
162 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
179 sint8 ACC (RW, item_power); /* power rating of the object */ 204 sint8 ACC (RW, item_power); /* power rating of the object */
180 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
181 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
182 sint32 ACC (RW, weight); /* Attributes of the object */ 207 sint32 ACC (RW, weight); /* Attributes of the object */
183 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
184 sint32 ACC (RW, carrying); /* How much weight this object contains */ 209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
185 sint64 ACC (RW, perm_exp); /* Permanent exp */ 210 sint64 ACC (RW, perm_exp); /* Permanent exp */
186 uint32 ACC (RW, weapontype); /* type of weapon */ 211 uint32 ACC (RW, weapontype); /* type of weapon */
187 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
188 body_slot slot [NUM_BODY_LOCATIONS]; 213 body_slot slot [NUM_BODY_LOCATIONS];
189 faceidx ACC (RW, face); /* Face with colors */ 214 faceidx ACC (RW, face); /* the graphical face */
215 faceidx ACC (RW, sound); /* the sound face */
216 faceidx ACC (RW, sound_destroy); /* played on destroy */
190 living ACC (RO, stats); /* Str, Con, Dex, etc */ 217 living ACC (RO, stats); /* Str, Con, Dex, etc */
191 /* See the pod/objects.pod for more info about body locations */ 218 /* See the pod/objects.pod for more info about body locations */
192 219
193 /* Following mostly refers to fields only used for monsters */ 220 /* Following mostly refers to fields only used for monsters */
194 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 221 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
248 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 275 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
249 int ACC (RO, count); 276 int ACC (RO, count);
250 object_vector_index ACC (RO, index); // index into objects 277 object_vector_index ACC (RO, index); // index into objects
251 object_vector_index ACC (RO, active); // index into actives 278 object_vector_index ACC (RO, active); // index into actives
252 279
253 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 280 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
254 281
255 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 282 object *ACC (RW, below); /* Pointer to the object stacked below this one */
256 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 283 object *ACC (RW, above); /* Pointer to the object stacked above this one */
257 /* Note: stacked in the *same* environment */ 284 /* Note: stacked in the *same* environment */
258 object *inv; /* Pointer to the first object in the inventory */ 285 object *inv; /* Pointer to the first object in the inventory */
267 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 294 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
268 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 295 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
269 client_container *seen_by; // seen by which player/container currently? 296 client_container *seen_by; // seen by which player/container currently?
270 key_value *key_values; /* Fields not explictly known by the loader. */ 297 key_value *key_values; /* Fields not explictly known by the loader. */
271 298
299 // privates / perl
300 const shstr &kv_get (const shstr &key) const;
301 void kv_del (const shstr &key);
302 void kv_set (const shstr &key, const shstr &value);
303
304 // custom extra fields management
305 struct key_value_access_proxy
306 {
307 object &ob;
308 shstr key;
309
310 key_value_access_proxy (object &ob, const shstr &key)
311 : ob (ob), key (key)
312 {
313 }
314
315 const key_value_access_proxy &operator =(const shstr &value) const
316 {
317 ob.kv_set (key, value);
318 return *this;
319 }
320
321 operator const shstr &() const { return ob.kv_get (key); }
322 operator const char *() const { return ob.kv_get (key); }
323
324 private:
325 void operator =(int);
326 };
327
328 // operator [] is too annoying to use
329 const key_value_access_proxy kv (const shstr &key)
330 {
331 return key_value_access_proxy (*this, key);
332 }
333
272 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 334 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
273 void post_load_check (); // do some adjustments after parsing 335 MTH void post_load_check (); // do some adjustments after parsing
274 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 336 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
275 bool write (object_freezer &f); 337 bool write (object_freezer &f);
276 338
277 MTH int slottype () const; 339 MTH int slottype () const;
278 MTH static object *create (); 340 MTH static object *create ();
279 object &operator =(const object &src); 341 const mapxy &operator =(const mapxy &pos);
280 MTH void copy_to (object *dst); 342 MTH void copy_to (object *dst);
281 MTH object *clone (); // create + copy_to 343 MTH object *clone (); // create + copy_to a single object
344 MTH object *deep_clone (); // copy whole more chain and inventory
282 void do_destroy (); 345 void do_destroy ();
283 void gather_callbacks (AV *&callbacks, event_type event) const; 346 void gather_callbacks (AV *&callbacks, event_type event) const;
284 MTH void destroy (bool destroy_inventory = false); 347 MTH void destroy (bool destroy_inventory = false);
285 348
286 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 349 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
287 MTH void destroy_inv (bool drop_to_ground = false); 350 MTH void destroy_inv (bool drop_to_ground = false);
288 MTH object *insert (object *item); // insert into inventory 351 MTH object *insert (object *item); // insert into inventory
352 MTH void play_sound (faceidx sound);
353
289 void do_remove (); 354 void do_remove ();
290 MTH void remove () 355 MTH void remove ()
291 { 356 {
292 if (!flag [FLAG_REMOVED]) 357 if (!flag [FLAG_REMOVED])
293 do_remove (); 358 do_remove ();
359 }
360
361 MTH bool blocked (maptile *m, int x, int y) const;
362
363 void move_to (const mapxy &pos)
364 {
365 remove ();
366 *this = pos;
367 insert_at (this, this);
294 } 368 }
295 369
296 static bool can_merge_slow (object *op1, object *op2); 370 static bool can_merge_slow (object *op1, object *op2);
297 371
298 // this is often used in time-critical code, so optimise 372 // this is often used in time-critical code, so optimise
311 MTH void open_container (object *new_container); 385 MTH void open_container (object *new_container);
312 MTH void close_container () 386 MTH void close_container ()
313 { 387 {
314 open_container (0); 388 open_container (0);
315 } 389 }
390
391 MTH object *force_find (const shstr name);
392 MTH void force_add (const shstr name, int duration = 0);
316 393
317 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 394 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
318 bool should_invoke (event_type event) 395 bool should_invoke (event_type event)
319 { 396 {
320 return ev_want_event [event] || ev_want_type [type] || cb; 397 return ev_want_event [event] || ev_want_type [type] || cb;
335 // info must hold 256 * 3 bytes currently 412 // info must hold 256 * 3 bytes currently
336 const char *debug_desc (char *info) const; 413 const char *debug_desc (char *info) const;
337 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 414 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
338 const char *flag_desc (char *desc, int len) const; 415 const char *flag_desc (char *desc, int len) const;
339 416
417 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
418 MTH object *split (sint32 nr = 1); // return 0 on failure
419
340 int number_of () const 420 MTH int number_of () const
341 { 421 {
342 return nrof ? nrof : 1; 422 return nrof ? nrof : 1;
343 } 423 }
344 424
345 uint64 total_weight () const 425 MTH sint32 total_weight () const
346 { 426 {
347 return weight * number_of (); 427 return (weight + carrying) * number_of ();
348 } 428 }
429
430 MTH void update_weight ();
349 431
350 // return the dominant material of this item, always return something 432 // return the dominant material of this item, always return something
351 const materialtype_t *dominant_material () const; 433 const materialtype_t *dominant_material () const;
352 434
353 // return the volume of this object in cm³ 435 // return the volume of this object in cm³
354 uint64 volume () const 436 MTH uint64 volume () const
355 { 437 {
356 return total_weight () 438 return total_weight ()
357 * 1000 439 * 1000
358 * (type == CONTAINER ? 1000 : 1) 440 * (type == CONTAINER ? 1000 : 1)
359 / dominant_material ()->density; 441 / dominant_material ()->density;
376 458
377 // temporary: wether the object can be saved in a map file 459 // temporary: wether the object can be saved in a map file
378 // contr => is a player 460 // contr => is a player
379 // head => only save head of a multitile object 461 // head => only save head of a multitile object
380 // owner => can not reference owner yet 462 // owner => can not reference owner yet
381 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } 463 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
382 464
383 /* This return true if object has still randomitems which 465 /* This return true if object has still randomitems which
384 * could be expanded. 466 * could be expanded.
385 */ 467 */
386 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 468 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
387 469
470 // returns the outermost owner, never returns 0
471 MTH object *outer_owner ()
472 {
473 for (object *op = this; ; op = op->owner)
474 if (!op->owner)
475 return op;
476 }
477
478 // returns the outermost environment, never returns 0
479 MTH object *outer_env ()
480 {
481 for (object *op = this; ; op = op->env)
482 if (!op->env)
483 return op;
484 }
485
388 // returns the player that has this object in his inventory, or 0 486 // returns the player that has this object in his inventory, or 0
487 // we assume the player is always the outer env
389 MTH object *in_player () const 488 MTH object *in_player ()
390 { 489 {
391 for (object *op = env; op; op = op->env) 490 object *op = outer_env ();
392 if (op->type == PLAYER)
393 return op;
394 491
395 return 0; 492 return op->type == PLAYER ? op : 0;
396 } 493 }
397 494
398 // "temporary" helper function 495 // "temporary" helper function
399 MTH object *head_ () 496 MTH object *head_ ()
400 { 497 {
403 500
404 MTH bool is_head () 501 MTH bool is_head ()
405 { 502 {
406 return head_ () == this; 503 return head_ () == this;
407 } 504 }
505
506 MTH bool is_on_map () const
507 {
508 return !env && !flag [FLAG_REMOVED];
509 }
510
511 // returns the player that cna see this object, if any
512 MTH object *visible_to () const;
408 513
409 MTH std::string long_desc (object *who = 0); 514 MTH std::string long_desc (object *who = 0);
410 MTH std::string describe_monster (object *who = 0); 515 MTH std::string describe_monster (object *who = 0);
411 MTH std::string describe_item (object *who = 0); 516 MTH std::string describe_item (object *who = 0);
412 MTH std::string describe (object *who = 0); 517 MTH std::string describe (object *who = 0);
420 MTH void create_treasure (treasurelist *tl, int flags = 0); 525 MTH void create_treasure (treasurelist *tl, int flags = 0);
421 526
422 // insert object at same map position as 'where' 527 // insert object at same map position as 'where'
423 // handles both inventory and map "positions" 528 // handles both inventory and map "positions"
424 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 529 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
530 MTH void drop_unpaid_items ();
425 531
426 MTH void activate (); 532 MTH void activate ();
427 MTH void deactivate (); 533 MTH void deactivate ();
428 MTH void activate_recursive (); 534 MTH void activate_recursive ();
429 MTH void deactivate_recursive (); 535 MTH void deactivate_recursive ();
430 536
431 // set the givne flag on all objects in the inventory recursively 537 // set the given flag on all objects in the inventory recursively
432 MTH void set_flag_inv (int flag, int value = 1); 538 MTH void set_flag_inv (int flag, int value = 1);
433 539
434 void enter_exit (object *exit);//Perl 540 void enter_exit (object *exit);//Perl
435 MTH void enter_map (maptile *newmap, int x, int y); 541 MTH void enter_map (maptile *newmap, int x, int y);
542 void player_goto (const char *path, int x, int y); // only for players
436 543
437 // returns the mapspace this object is in 544 // returns the mapspace this object is in
438 mapspace &ms () const; 545 mapspace &ms () const;
439 546
440 // fully recursive iterator 547 // fully recursive iterator
476 { 583 {
477 return this; 584 return this;
478 } 585 }
479 586
480 /* This returns TRUE if the object is something that 587 /* This returns TRUE if the object is something that
481 * should be displayed in the floorbox/inventory window 588 * a client might want to know about.
482 */ 589 */
483 MTH bool client_visible () const 590 MTH bool client_visible () const
484 { 591 {
485 return !invisible && type != PLAYER; 592 return !invisible && type != PLAYER;
486 } 593 }
487 594
595 // the client does nrof * this weight
596 MTH sint32 client_weight () const
597 {
598 return weight + carrying;
599 }
600
488 MTH struct region *region () const; 601 MTH struct region *region () const;
602
603 void statusmsg (const char *msg, int color = NDI_BLACK);
604 void failmsg (const char *msg, int color = NDI_RED);
605
606 const char *query_inventory (object *who = 0, const char *indent = "");
607
608 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
609 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
489 610
490protected: 611protected:
491 void link (); 612 void link ();
492 void unlink (); 613 void unlink ();
493 614
494 object (); 615 object ();
495 ~object (); 616 ~object ();
617
618private:
619 object &operator =(const object &);
620 object (const object &);
496}; 621};
497 622
498// move this object to the top of its env's inventory to speed up 623// move this object to the top of its env's inventory to speed up
499// searches for it. 624// searches for it.
500static object * 625static object *
521} objectlink; 646} objectlink;
522 647
523typedef struct oblinkpt 648typedef struct oblinkpt
524{ /* Used to link together several object links */ 649{ /* Used to link together several object links */
525 struct oblnk *link; 650 struct oblnk *link;
526 long value; /* Used as connected value in buttons/gates */ 651 sint32 value; /* Used as connected value in buttons/gates */
527 struct oblinkpt *next; 652 struct oblinkpt *next;
528} oblinkpt; 653} oblinkpt;
529 654
530object *find_skill_by_name (object *who, const char *name); 655object *find_skill_by_name (object *who, const char *name);
531object *find_skill_by_name (object *who, const shstr &sh); 656object *find_skill_by_name (object *who, const shstr &sh);
541 */ 666 */
542 667
543INTERFACE_CLASS (archetype) 668INTERFACE_CLASS (archetype)
544struct archetype : object 669struct archetype : object
545{ 670{
671 static arch_ptr empty; // the empty_archetype
672 MTH static void gc ();
673
546 archetype (const char *name); 674 archetype (const char *name);
547 ~archetype (); 675 ~archetype ();
548 void gather_callbacks (AV *&callbacks, event_type event) const; 676 void gather_callbacks (AV *&callbacks, event_type event) const;
549 677
550 static archetype *read (object_thawer &f);
551 static archetype *get (const char *name); // find or create
552 static archetype *find (const char *name); 678 MTH static archetype *find (const_utf8_string name);
553 679
554 void link (); 680 MTH void link ();
555 void unlink (); 681 MTH void unlink ();
682
683 MTH static object *get (const char *name); // (find() || singularity)->instance()
684 MTH object *instance ();
556 685
557 object_vector_index ACC (RW, archid); // index in archvector 686 object_vector_index ACC (RW, archid); // index in archvector
558 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 687 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
559 bool ACC (RW, stub); // if true, this is an invalid archetype
560 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
561 688
562 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 689 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
563 sint8 ACC (RW, max_x), ACC (RW, max_y); 690 sint8 ACC (RW, max_x), ACC (RW, max_y);
691
692 // support for archetype loading
693 static archetype *read (object_thawer &f);
694 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
695 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
564}; 696};
697
698// compatbiility, remove once replaced by ->instance
699inline object *
700arch_to_object (archetype *at)
701{
702 return at->instance ();
703}
565 704
566inline void 705inline void
567object_freezer::put (keyword k, archetype *v) 706object_freezer::put (keyword k, archetype *v)
568{ 707{
569 put (k, v ? &v->archname : (const char *)0); 708 put (k, v ? &v->archname : (const char *)0);
575 714
576extern objectvec objects; 715extern objectvec objects;
577extern activevec actives; 716extern activevec actives;
578extern archvec archetypes; 717extern archvec archetypes;
579 718
719// "safely" iterate over inv in a way such that the current item is removable
720// quite horrible, thats why its hidden in some macro
721#define for_inv_removable(op,var) \
722 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
723
580#define for_all_objects(var) \ 724#define for_all_objects(var) \
581 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 725 for (unsigned _i = 0; _i < objects.size (); ++_i) \
582 statementvar (object *, var, objects [_i]) 726 statementvar (object *, var, objects [_i])
583 727
584#define for_all_actives(var) \ 728#define for_all_actives(var) \
585 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 729 for (unsigned _i = 0; _i < actives.size (); ++_i) \
586 statementvar (object *, var, actives [_i]) 730 statementvar (object *, var, actives [_i])
587 731
588#define for_all_archetypes(var) \ 732#define for_all_archetypes(var) \
589 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 733 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
590 statementvar (archetype *, var, archetypes [_i]) 734 statementvar (archetype *, var, archetypes [_i])
591 735
592/* Used by update_object to know if the object being passed is 736/* Used by update_object to know if the object being passed is
593 * being added or removed. 737 * being added or removed.
612 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 756 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
613 * Use for treasure chests so the new object is the highest thing 757 * Use for treasure chests so the new object is the highest thing
614 * beneath the player, but not actually above it. Note - the 758 * beneath the player, but not actually above it. Note - the
615 * map and x,y coordinates for the object to be inserted must 759 * map and x,y coordinates for the object to be inserted must
616 * match the originator. 760 * match the originator.
617 * INS_MAP_LOAD: disable lots of checkings done at insertion to
618 * speed up map loading process, as we assume the ordering in
619 * loaded map is correct.
620 * 761 *
621 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY 762 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
622 * are mutually exclusive. The behaviour for passing more than one 763 * are mutually exclusive. The behaviour for passing more than one
623 * should be considered undefined - while you may notice what happens 764 * should be considered undefined - while you may notice what happens
624 * right now if you pass more than one, that could very well change 765 * right now if you pass more than one, that could very well change
627#define INS_NO_MERGE 0x0001 768#define INS_NO_MERGE 0x0001
628#define INS_ABOVE_FLOOR_ONLY 0x0002 769#define INS_ABOVE_FLOOR_ONLY 0x0002
629#define INS_NO_WALK_ON 0x0004 770#define INS_NO_WALK_ON 0x0004
630#define INS_ON_TOP 0x0008 771#define INS_ON_TOP 0x0008
631#define INS_BELOW_ORIGINATOR 0x0010 772#define INS_BELOW_ORIGINATOR 0x0010
632#define INS_MAP_LOAD 0x0020
633 773
634#define ARCH_DEPLETION "depletion" 774#define ARCH_DEPLETION "depletion"
635 775
636#endif 776#endif
637 777

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