1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
… | |
… | |
27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
31 | |
32 | |
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33 | //+GPL |
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34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
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37 | // also see common/item.C |
34 | enum { |
38 | enum { |
35 | body_skill, |
39 | body_skill, |
36 | body_combat, |
40 | body_combat, |
37 | body_range, |
41 | body_range, |
38 | body_shield, |
42 | body_shield, |
… | |
… | |
47 | body_wrist, |
51 | body_wrist, |
48 | body_waist, |
52 | body_waist, |
49 | NUM_BODY_LOCATIONS |
53 | NUM_BODY_LOCATIONS |
50 | }; |
54 | }; |
51 | |
55 | |
52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
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59 | /* See common/item.c */ |
56 | /* See common/item.c */ |
60 | |
57 | |
61 | typedef struct Body_Locations |
58 | typedef struct Body_Locations |
62 | { |
59 | { |
63 | keyword save_name; /* Name used to load/save it to disk */ |
60 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
84 | { |
81 | { |
85 | key_value *next; |
82 | key_value *next; |
86 | shstr key, value; |
83 | shstr key, value; |
87 | }; |
84 | }; |
88 | |
85 | |
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86 | //-GPL |
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87 | |
89 | struct UUID |
88 | struct UUID |
90 | { |
89 | { |
91 | uint64 seq; |
90 | uint64 seq; |
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91 | |
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92 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
93 | |
93 | static UUID cur; // last uuid generated |
94 | static UUID cur; // last uuid generated |
94 | static void init (); |
95 | static void init (); |
95 | static UUID gen (); |
96 | static UUID gen (); |
96 | |
97 | |
97 | UUID () { } |
98 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
99 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
100 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
101 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
102 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
103 | bool parse (const char *s); |
105 | { |
104 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
105 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
106 | }; |
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107 | |
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108 | //+GPL |
123 | |
109 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
110 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
111 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
112 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
113 | * can_apply and will_apply? |
… | |
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132 | #define WILL_APPLY_DOOR 0x08 |
118 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
119 | #define WILL_APPLY_FOOD 0x10 |
134 | |
120 | |
135 | struct body_slot |
121 | struct body_slot |
136 | { |
122 | { |
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123 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
124 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
125 | }; |
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126 | |
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127 | typedef struct oblnk |
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128 | { /* Used to link together several objects */ |
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129 | object_ptr ob; |
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130 | struct oblnk *next; |
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131 | } objectlink; |
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132 | |
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133 | typedef struct oblinkpt |
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134 | { /* Used to link together several object links */ |
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135 | struct oblnk *link; |
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136 | struct oblinkpt *next; |
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137 | shstr id; /* Used as connected value in buttons/gates */ |
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138 | } oblinkpt; |
140 | |
139 | |
141 | INTERFACE_CLASS (object) |
140 | INTERFACE_CLASS (object) |
142 | // these are being copied |
141 | // these are being copied |
143 | struct object_copy : attachable |
142 | struct object_copy : attachable |
144 | { |
143 | { |
145 | typedef bitset<NUM_FLAGS> flags_t; |
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146 | |
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147 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
144 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
148 | |
145 | |
149 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
146 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
150 | uint8 ACC (RW, subtype); /* subtype of object */ |
147 | uint8 ACC (RW, subtype); /* subtype of object */ |
151 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
148 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
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155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
152 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
153 | shstr ACC (RW, title); /* Of foo, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
154 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
155 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
159 | /* If this is an exit, this is the filename */ |
156 | /* If this is an exit, this is the filename */ |
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
157 | |
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158 | typedef bitset<NUM_FLAGS> flags_t; |
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159 | flags_t flag; /* various flags */ |
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160 | #if FOR_PERL |
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161 | bool ACC (RW, flag[NUM_FLAGS]); |
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162 | #endif |
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163 | |
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164 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
165 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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164 | /* To get put into books and the like. */ |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
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166 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
166 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
167 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
168 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
169 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
172 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
170 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
173 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
174 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
175 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
176 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
177 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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178 | |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
179 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block is basically used for monsters and equipment */ |
180 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
181 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
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185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
182 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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183 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
184 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
185 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
186 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
187 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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188 | |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
189 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
190 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
191 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
192 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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193 | |
194 | /* Note that the last_.. values are sometimes used for non obvious |
194 | /* Note that the last_.. values are sometimes used for non obvious |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | */ |
196 | */ |
197 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
197 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
198 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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201 | |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
203 | sint16 ACC (RW, level); /* Level of creature or object */ |
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204 | |
203 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
205 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
207 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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208 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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209 | |
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210 | body_slot slot [NUM_BODY_LOCATIONS]; |
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211 | |
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212 | faceidx ACC (RW, face); /* the graphical face */ |
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213 | |
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214 | faceidx ACC (RW, sound); /* the sound face */ |
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215 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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216 | |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
217 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
218 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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219 | |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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221 | |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
222 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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213 | body_slot slot [NUM_BODY_LOCATIONS]; |
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214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
223 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
224 | /* See the pod/objects.pod for more info about body locations */ |
219 | |
225 | |
220 | /* Following mostly refers to fields only used for monsters */ |
226 | /* Following mostly refers to fields only used for monsters */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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222 | |
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223 | /* allows different movement patterns for attackers */ |
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224 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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225 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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226 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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227 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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228 | /* races/classes can need less/more exp to gain levels */ |
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229 | |
227 | |
230 | /* Spell related information, may be useful elsewhere |
228 | /* Spell related information, may be useful elsewhere |
231 | * Note that other fields are used - these files are basically |
229 | * Note that other fields are used - these files are basically |
232 | * only used in spells. |
230 | * only used in spells. |
233 | */ |
231 | */ |
234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
232 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
235 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
233 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
236 | |
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237 | uint16 ACC (RW, start_holding); |
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238 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
234 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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235 | |
239 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
236 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
240 | |
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241 | sint8 ACC (RW, range); /* Range of the spell */ |
237 | sint8 ACC (RW, range); /* Range of the spell */ |
242 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
238 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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239 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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240 | |
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241 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
242 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
243 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
245 | |
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246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
244 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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245 | |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
246 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
247 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
248 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
250 | |
249 | |
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250 | // 8 free bits |
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251 | |
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252 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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253 | // /* races/classes can need less/more exp to gain levels */ |
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254 | static const float expmul = 1.0;//D |
251 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
255 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
252 | |
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253 | char *ACC (RW, spellarg); |
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254 | |
256 | |
255 | /* Following are values used by any object */ |
257 | /* Following are values used by any object */ |
256 | /* this objects turns into or what this object creates */ |
258 | /* this objects turns into or what this object creates */ |
257 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
259 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | flags_t flag; /* various flags */ |
260 | |
259 | #if FOR_PERL |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
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261 | #endif |
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262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
261 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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266 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
262 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
267 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
263 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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264 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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265 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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266 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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267 | |
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268 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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269 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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270 | /* allows different movement patterns for attackers */ |
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271 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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272 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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273 | |
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274 | //16+ free bits |
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275 | |
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276 | // rarely-accessed members should be at the end |
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277 | shstr ACC (RW, tag); // a tag used to tracking this object |
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278 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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279 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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280 | /* To get put into books and the like. */ |
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281 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
268 | }; |
282 | }; |
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283 | |
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284 | const_utf8_string query_weight (const object *op); |
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285 | const_utf8_string query_short_name (const object *op); |
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286 | const_utf8_string query_name (const object *op); |
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287 | const_utf8_string query_base_name (const object *op, int plural); |
269 | |
288 | |
270 | struct object : zero_initialised, object_copy |
289 | struct object : zero_initialised, object_copy |
271 | { |
290 | { |
272 | // These variables are not changed by ->copy_to |
291 | // These variables are not changed by ->copy_to |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
292 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
274 | |
293 | |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
294 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
276 | int ACC (RO, count); |
295 | int ACC (RO, count); |
277 | object_vector_index ACC (RO, index); // index into objects |
296 | object_vector_index ACC (RO, index); // index into objects |
278 | object_vector_index ACC (RO, active); // index into actives |
297 | object_vector_index ACC (RO, active); // index into actives |
… | |
… | |
283 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
302 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
284 | /* Note: stacked in the *same* environment */ |
303 | /* Note: stacked in the *same* environment */ |
285 | object *inv; /* Pointer to the first object in the inventory */ |
304 | object *inv; /* Pointer to the first object in the inventory */ |
286 | |
305 | |
287 | //TODO: container must move into client |
306 | //TODO: container must move into client |
288 | object_ptr ACC (RW, container); /* Current container being used. I think this |
307 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
289 | * is only used by the player right now. |
308 | * is only used by the player right now. |
290 | */ |
309 | */ |
291 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
310 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
292 | * This is typically the container that the object is in. |
311 | * This is typically the container that the object is in. |
293 | */ |
312 | */ |
294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
313 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
314 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
296 | client_container *seen_by; // seen by which player/container currently? |
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297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
315 | key_value *key_values; /* Fields not explictly known by the loader. */ |
298 | |
316 | |
299 | // privates / perl |
317 | // privates / perl |
300 | const shstr &kv_get (const shstr &key) const; |
318 | shstr_tmp kv_get (shstr_tmp key) const; |
301 | void kv_del (const shstr &key); |
319 | void kv_del (shstr_tmp key); |
302 | void kv_set (const shstr &key, const shstr &value); |
320 | void kv_set (shstr_tmp key, shstr_tmp value); |
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321 | |
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322 | //-GPL |
303 | |
323 | |
304 | // custom extra fields management |
324 | // custom extra fields management |
305 | struct key_value_access_proxy |
325 | struct key_value_access_proxy |
306 | { |
326 | { |
307 | object &ob; |
327 | object &ob; |
308 | shstr key; |
328 | shstr_tmp key; |
309 | |
329 | |
310 | key_value_access_proxy (object &ob, const shstr &key) |
330 | key_value_access_proxy (object &ob, shstr_tmp key) |
311 | : ob (ob), key (key) |
331 | : ob (ob), key (key) |
312 | { |
332 | { |
313 | } |
333 | } |
314 | |
334 | |
315 | const key_value_access_proxy &operator =(const shstr &value) const |
335 | const key_value_access_proxy &operator =(shstr_tmp value) const |
316 | { |
336 | { |
317 | ob.kv_set (key, value); |
337 | ob.kv_set (key, value); |
318 | return *this; |
338 | return *this; |
319 | } |
339 | } |
320 | |
340 | |
321 | operator const shstr &() const { return ob.kv_get (key); } |
341 | operator const shstr_tmp () const { return ob.kv_get (key); } |
322 | operator const char *() const { return ob.kv_get (key); } |
342 | operator const char *() const { return ob.kv_get (key); } |
323 | |
343 | |
324 | private: |
344 | private: |
325 | void operator =(int); |
345 | void operator =(int); |
326 | }; |
346 | }; |
327 | |
347 | |
328 | // operator [] is too annoying to use |
348 | // operator [] is too annoying to use |
329 | const key_value_access_proxy kv (const shstr &key) |
349 | const key_value_access_proxy kv (shstr_tmp key) |
330 | { |
350 | { |
331 | return key_value_access_proxy (*this, key); |
351 | return key_value_access_proxy (*this, key); |
332 | } |
352 | } |
333 | |
353 | |
334 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
354 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
335 | MTH void post_load_check (); // do some adjustments after parsing |
355 | MTH void post_load_check (); // do some adjustments after parsing |
336 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
356 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
337 | bool write (object_freezer &f); |
357 | bool write (object_freezer &f); |
338 | |
358 | |
339 | MTH int slottype () const; |
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340 | MTH static object *create (); |
359 | MTH static object *create (); |
341 | const mapxy &operator =(const mapxy &pos); |
360 | const mapxy &operator =(const mapxy &pos); |
342 | MTH void copy_to (object *dst); |
361 | MTH void copy_to (object *dst); |
343 | MTH object *clone (); // create + copy_to a single object |
362 | MTH object *clone (); // create + copy_to a single object |
344 | MTH object *deep_clone (); // copy whole more chain and inventory |
363 | MTH object *deep_clone (); // copy whole more chain and inventory |
345 | void do_destroy (); |
364 | void do_destroy (); |
346 | void gather_callbacks (AV *&callbacks, event_type event) const; |
365 | void gather_callbacks (AV *&callbacks, event_type event) const; |
347 | MTH void destroy (bool destroy_inventory = false); |
366 | MTH void destroy (); |
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367 | MTH void drop_and_destroy () |
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368 | { |
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369 | destroy_inv (true); |
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370 | destroy (); |
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371 | } |
348 | |
372 | |
349 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
373 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
350 | MTH void destroy_inv (bool drop_to_ground = false); |
374 | MTH void destroy_inv (bool drop_to_ground = false); |
351 | MTH object *insert (object *item); // insert into inventory |
375 | MTH object *insert (object *item); // insert into inventory |
352 | MTH void play_sound (faceidx sound); |
376 | MTH void play_sound (faceidx sound) const; |
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377 | MTH void say_msg (const_utf8_string msg) const; |
353 | |
378 | |
354 | void do_remove (); |
379 | void do_remove (); |
355 | MTH void remove () |
380 | MTH void remove () |
356 | { |
381 | { |
357 | if (!flag [FLAG_REMOVED]) |
382 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
365 | remove (); |
390 | remove (); |
366 | *this = pos; |
391 | *this = pos; |
367 | insert_at (this, this); |
392 | insert_at (this, this); |
368 | } |
393 | } |
369 | |
394 | |
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395 | // high-level move method. |
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396 | // object op is trying to move in direction dir. |
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397 | // originator is typically the same as op, but |
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398 | // can be different if originator is causing op to |
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399 | // move (originator is pushing op) |
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400 | // returns 0 if the object is not able to move to the |
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401 | // desired space, 1 otherwise (in which case we also |
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402 | // move the object accordingly. This function is |
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403 | // very similiar to move_object. |
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404 | int move (int dir, object *originator); |
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405 | |
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406 | int move (int dir) |
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407 | { |
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408 | return move (dir, this); |
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409 | } |
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410 | |
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411 | // changes move_type to a new value - handles move_on/move_off effects |
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412 | MTH void change_move_type (MoveType mt); |
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413 | |
370 | static bool can_merge_slow (object *op1, object *op2); |
414 | static bool can_merge_slow (object *op1, object *op2); |
371 | |
415 | |
372 | // this is often used in time-critical code, so optimise |
416 | // this is often used in time-critical code, so optimise |
373 | MTH static bool can_merge (object *op1, object *op2) |
417 | MTH static bool can_merge (object *op1, object *op2) |
374 | { |
418 | { |
… | |
… | |
377 | && can_merge_slow (op1, op2); |
421 | && can_merge_slow (op1, op2); |
378 | } |
422 | } |
379 | |
423 | |
380 | MTH void set_owner (object *owner); |
424 | MTH void set_owner (object *owner); |
381 | MTH void set_speed (float speed); |
425 | MTH void set_speed (float speed); |
382 | MTH bool change_weapon (object *ob); |
426 | MTH void set_glow_radius (sint8 rad); |
383 | MTH bool change_skill (object *ob); |
427 | MTH bool change_skill (object *ob); // deprecated? |
384 | |
428 | |
385 | MTH void open_container (object *new_container); |
429 | MTH void open_container (object *new_container); |
386 | MTH void close_container () |
430 | MTH void close_container () |
387 | { |
431 | { |
388 | open_container (0); |
432 | open_container (0); |
389 | } |
433 | } |
390 | |
434 | |
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435 | // potential future accessor for "container" |
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436 | MTH object *container_ () const |
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437 | { |
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438 | return container; |
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439 | } |
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440 | |
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441 | MTH bool is_open_container () const |
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442 | { |
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443 | // strangely enough, using ?: here causes code to inflate |
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444 | return type == CONTAINER |
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445 | && ((env && env->container_ () == this) |
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446 | || (!env && flag [FLAG_APPLIED])); |
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447 | } |
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448 | |
391 | MTH object *force_find (const shstr name); |
449 | MTH object *force_find (shstr_tmp name); |
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450 | MTH void force_set_timer (int duration); |
392 | MTH void force_add (const shstr name, int duration = 0); |
451 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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452 | |
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453 | oblinkpt *find_link () const; |
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454 | MTH void add_link (maptile *map, shstr_tmp id); |
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455 | MTH void remove_link (); |
393 | |
456 | |
394 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
457 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
395 | bool should_invoke (event_type event) |
458 | bool should_invoke (event_type event) |
396 | { |
459 | { |
397 | return ev_want_event [event] || ev_want_type [type] || cb; |
460 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
408 | MTH void drain_stat (); |
471 | MTH void drain_stat (); |
409 | MTH void drain_specific_stat (int deplete_stats); |
472 | MTH void drain_specific_stat (int deplete_stats); |
410 | MTH void change_luck (int value); |
473 | MTH void change_luck (int value); |
411 | |
474 | |
412 | // info must hold 256 * 3 bytes currently |
475 | // info must hold 256 * 3 bytes currently |
413 | const char *debug_desc (char *info) const; |
476 | const_utf8_string debug_desc (char *info) const; |
414 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
477 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
415 | const char *flag_desc (char *desc, int len) const; |
478 | const_utf8_string flag_desc (char *desc, int len) const; |
416 | |
479 | |
417 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
480 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
418 | MTH object *split (sint32 nr = 1); // return 0 on failure |
481 | MTH object *split (sint32 nr = 1); // return 0 on failure |
419 | |
482 | |
420 | MTH int number_of () const |
483 | MTH int number_of () const |
… | |
… | |
428 | } |
491 | } |
429 | |
492 | |
430 | MTH void update_weight (); |
493 | MTH void update_weight (); |
431 | |
494 | |
432 | // return the dominant material of this item, always return something |
495 | // return the dominant material of this item, always return something |
433 | const materialtype_t *dominant_material () const; |
496 | const materialtype_t *dominant_material () const |
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497 | { |
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498 | return material; |
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499 | } |
434 | |
500 | |
435 | // return the volume of this object in cm³ |
501 | // return the volume of this object in cm³ |
436 | MTH uint64 volume () const |
502 | MTH uint64 volume () const |
437 | { |
503 | { |
438 | return total_weight () |
504 | return (uint64)total_weight () |
439 | * 1000 |
505 | * 1024 // 1000 actually |
440 | * (type == CONTAINER ? 1000 : 1) |
506 | * (type == CONTAINER ? 128 : 1) |
441 | / dominant_material ()->density; |
507 | / dominant_material ()->density; // ugh, division |
442 | } |
508 | } |
443 | |
509 | |
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510 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
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511 | |
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512 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
444 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
513 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
445 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
514 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
446 | || type == CLOAK || type == BOOTS || type == GLOVES |
515 | || type == CLOAK || type == BOOTS || type == GLOVES |
447 | || type == BRACERS || type == GIRDLE; } |
516 | || type == BRACERS || type == GIRDLE; } |
448 | MTH bool is_alive () const { return (type == PLAYER |
517 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
452 | MTH bool is_arrow () const { return type == ARROW |
521 | MTH bool is_arrow () const { return type == ARROW |
453 | || (type == SPELL_EFFECT |
522 | || (type == SPELL_EFFECT |
454 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
523 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
455 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
524 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
456 | |
525 | |
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|
526 | MTH bool is_dragon () const; |
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527 | |
457 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
528 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
458 | |
529 | |
459 | // temporary: wether the object can be saved in a map file |
530 | // temporary: wether the object can be saved in a map file |
460 | // contr => is a player |
531 | // contr => is a player |
461 | // head => only save head of a multitile object |
532 | // head => only save head of a multitile object |
462 | // owner => can not reference owner yet |
533 | // owner => can not reference owner yet |
… | |
… | |
465 | /* This return true if object has still randomitems which |
536 | /* This return true if object has still randomitems which |
466 | * could be expanded. |
537 | * could be expanded. |
467 | */ |
538 | */ |
468 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
539 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
469 | |
540 | |
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|
541 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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542 | |
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543 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
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544 | |
470 | // returns the outermost owner, never returns 0 |
545 | // returns the outermost owner, never returns 0 |
471 | MTH object *outer_owner () |
546 | MTH object *outer_owner () |
472 | { |
547 | { |
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548 | object *op; |
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549 | |
473 | for (object *op = this; ; op = op->owner) |
550 | for (op = this; op->owner; op = op->owner) |
474 | if (!op->owner) |
551 | ; |
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552 | |
475 | return op; |
553 | return op; |
476 | } |
554 | } |
477 | |
555 | |
478 | // returns the outermost environment, never returns 0 |
556 | // returns the outermost environment, never returns 0 |
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557 | MTH object *outer_env_or_self () const |
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558 | { |
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559 | const object *op; |
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560 | |
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561 | for (op = this; op->env; op = op->env) |
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562 | ; |
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563 | |
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564 | return const_cast<object *>(op); |
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565 | } |
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566 | |
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567 | // returns the outermost environment, may return 0 |
479 | MTH object *outer_env () |
568 | MTH object *outer_env () const |
480 | { |
569 | { |
481 | for (object *op = this; ; op = op->env) |
570 | return env ? outer_env_or_self () : 0; |
482 | if (!op->env) |
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|
483 | return op; |
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|
484 | } |
571 | } |
485 | |
572 | |
486 | // returns the player that has this object in his inventory, or 0 |
573 | // returns the player that has this object in his inventory, or 0 |
487 | // we assume the player is always the outer env |
574 | // we assume the player is always the outer env |
488 | MTH object *in_player () |
575 | MTH object *in_player () const |
489 | { |
576 | { |
490 | object *op = outer_env (); |
577 | object *op = outer_env_or_self (); |
491 | |
578 | |
492 | return op->type == PLAYER ? op : 0; |
579 | return op->type == PLAYER ? op : 0; |
493 | } |
580 | } |
494 | |
581 | |
495 | // "temporary" helper function |
582 | // "temporary" helper function |
496 | MTH object *head_ () |
583 | MTH object *head_ () const |
497 | { |
584 | { |
498 | return head ? head : this; |
585 | return head ? head : const_cast<object *>(this); |
499 | } |
586 | } |
500 | |
587 | |
501 | MTH bool is_head () |
588 | MTH bool is_head () const |
502 | { |
589 | { |
503 | return head_ () == this; |
590 | return head_ () == this; |
504 | } |
591 | } |
505 | |
592 | |
506 | MTH bool is_on_map () const |
593 | MTH bool is_on_map () const |
507 | { |
594 | { |
508 | return !env && !flag [FLAG_REMOVED]; |
595 | return !env && !flag [FLAG_REMOVED]; |
|
|
596 | } |
|
|
597 | |
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598 | MTH bool is_inserted () const |
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|
599 | { |
|
|
600 | return !flag [FLAG_REMOVED]; |
|
|
601 | } |
|
|
602 | |
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|
603 | MTH bool is_player () const |
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|
604 | { |
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|
605 | return !!contr; |
|
|
606 | } |
|
|
607 | |
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|
608 | MTH bool affects_los () const |
|
|
609 | { |
|
|
610 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
611 | } |
|
|
612 | |
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|
613 | MTH bool has_carried_lights () const |
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|
614 | { |
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|
615 | return glow_radius; |
509 | } |
616 | } |
510 | |
617 | |
511 | // returns the player that cna see this object, if any |
618 | // returns the player that cna see this object, if any |
512 | MTH object *visible_to () const; |
619 | MTH object *visible_to () const; |
513 | |
620 | |
514 | MTH std::string long_desc (object *who = 0); |
621 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
515 | MTH std::string describe_monster (object *who = 0); |
622 | MTH std::string describe_monster (object *who = 0); |
516 | MTH std::string describe_item (object *who = 0); |
623 | MTH std::string describe_item (object *who = 0); |
517 | MTH std::string describe (object *who = 0); |
624 | MTH std::string describe (object *who = 0); // long description, without name |
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625 | |
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626 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
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627 | MTH const_utf8_string query_name () { return ::query_name (this); } |
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|
628 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
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629 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
518 | |
630 | |
519 | // If this object has no extra parts but should have them, |
631 | // If this object has no extra parts but should have them, |
520 | // add them, effectively expanding heads into multipart |
632 | // add them, effectively expanding heads into multipart |
521 | // objects. This method only works on objects not inserted |
633 | // objects. This method only works on objects not inserted |
522 | // anywhere. |
634 | // anywhere. |
… | |
… | |
525 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
637 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
526 | |
638 | |
527 | // insert object at same map position as 'where' |
639 | // insert object at same map position as 'where' |
528 | // handles both inventory and map "positions" |
640 | // handles both inventory and map "positions" |
529 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
641 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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642 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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|
643 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
530 | MTH void drop_unpaid_items (); |
644 | MTH void drop_unpaid_items (); |
531 | |
645 | |
532 | MTH void activate (); |
646 | MTH void activate (); |
533 | MTH void deactivate (); |
647 | MTH void deactivate (); |
534 | MTH void activate_recursive (); |
648 | MTH void activate_recursive (); |
… | |
… | |
537 | // set the given flag on all objects in the inventory recursively |
651 | // set the given flag on all objects in the inventory recursively |
538 | MTH void set_flag_inv (int flag, int value = 1); |
652 | MTH void set_flag_inv (int flag, int value = 1); |
539 | |
653 | |
540 | void enter_exit (object *exit);//Perl |
654 | void enter_exit (object *exit);//Perl |
541 | MTH void enter_map (maptile *newmap, int x, int y); |
655 | MTH void enter_map (maptile *newmap, int x, int y); |
542 | void player_goto (const char *path, int x, int y); // only for players |
656 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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|
657 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
543 | |
658 | |
544 | // returns the mapspace this object is in |
659 | // returns the mapspace this object is in |
545 | mapspace &ms () const; |
660 | mapspace &ms () const; |
546 | |
661 | |
547 | // fully recursive iterator |
662 | // fully recursive iterator |
… | |
… | |
598 | return weight + carrying; |
713 | return weight + carrying; |
599 | } |
714 | } |
600 | |
715 | |
601 | MTH struct region *region () const; |
716 | MTH struct region *region () const; |
602 | |
717 | |
603 | void statusmsg (const char *msg, int color = NDI_BLACK); |
718 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
604 | void failmsg (const char *msg, int color = NDI_RED); |
719 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
605 | |
720 | |
606 | const char *query_inventory (object *who = 0, const char *indent = ""); |
721 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
607 | |
722 | |
608 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
723 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
609 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
724 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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725 | |
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726 | // make some noise with given item into direction dir, |
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727 | // currently only used for players to make them temporarily visible |
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728 | // when they are invisible. |
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729 | MTH void make_noise (); |
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730 | |
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731 | /* animation */ |
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732 | MTH bool has_anim () const { return animation_id; } |
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733 | const animation &anim () const { return animations [animation_id]; } |
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734 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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735 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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736 | /* anim_frames () returns the number of animations allocated. The last |
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737 | * usuable animation will be anim_frames () - 1 (for example, if an object |
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738 | * has 8 animations, anim_frames () will return 8, but the values will |
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739 | * range from 0 through 7. |
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740 | */ |
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741 | MTH int anim_frames () const { return anim ().num_animations; } |
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742 | MTH int anim_facings () const { return anim ().facings; } |
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743 | |
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744 | MTH utf8_string as_string (); |
610 | |
745 | |
611 | protected: |
746 | protected: |
612 | void link (); |
747 | void link (); |
613 | void unlink (); |
748 | void unlink (); |
614 | |
749 | |
… | |
… | |
620 | object (const object &); |
755 | object (const object &); |
621 | }; |
756 | }; |
622 | |
757 | |
623 | // move this object to the top of its env's inventory to speed up |
758 | // move this object to the top of its env's inventory to speed up |
624 | // searches for it. |
759 | // searches for it. |
625 | static object * |
760 | static inline object * |
626 | splay (object *ob) |
761 | splay (object *ob) |
627 | { |
762 | { |
628 | if (ob->env && ob->env->inv != ob) |
763 | if (ob->above && ob->env) |
629 | { |
764 | { |
630 | if (ob->above) ob->above->below = ob->below; |
765 | if (ob->above) ob->above->below = ob->below; |
631 | if (ob->below) ob->below->above = ob->above; |
766 | if (ob->below) ob->below->above = ob->above; |
632 | |
767 | |
633 | ob->above = 0; |
768 | ob->above = 0; |
… | |
… | |
637 | } |
772 | } |
638 | |
773 | |
639 | return ob; |
774 | return ob; |
640 | } |
775 | } |
641 | |
776 | |
642 | typedef struct oblnk |
777 | //+GPL |
643 | { /* Used to link together several objects */ |
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644 | object_ptr ob; |
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645 | struct oblnk *next; |
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646 | } objectlink; |
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647 | |
778 | |
648 | typedef struct oblinkpt |
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649 | { /* Used to link together several object links */ |
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650 | struct oblnk *link; |
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651 | sint32 value; /* Used as connected value in buttons/gates */ |
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652 | struct oblinkpt *next; |
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653 | } oblinkpt; |
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654 | |
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655 | object *find_skill_by_name (object *who, const char *name); |
779 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
656 | object *find_skill_by_name (object *who, const shstr &sh); |
780 | object *find_skill_by_name (object *who, shstr_cmp sh); |
657 | object *find_skill_by_number (object *who, int skillno); |
781 | object *find_skill_by_number (object *who, int skillno); |
658 | |
782 | |
659 | /* |
783 | /* |
660 | * The archetype structure is a set of rules on how to generate and manipulate |
784 | * The archetype structure is a set of rules on how to generate and manipulate |
661 | * objects which point to archetypes. |
785 | * objects which point to archetypes. |
… | |
… | |
663 | * be much left in the archetype - all it really is is a holder for the |
787 | * be much left in the archetype - all it really is is a holder for the |
664 | * object and pointers. This structure should get removed, and just replaced |
788 | * object and pointers. This structure should get removed, and just replaced |
665 | * by the object structure |
789 | * by the object structure |
666 | */ |
790 | */ |
667 | |
791 | |
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792 | //-GPL |
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793 | |
668 | INTERFACE_CLASS (archetype) |
794 | INTERFACE_CLASS (archetype) |
669 | struct archetype : object |
795 | struct archetype : object |
670 | { |
796 | { |
671 | static arch_ptr empty; // the empty_archetype |
797 | static arch_ptr empty; // the empty_archetype |
672 | MTH static void gc (); |
798 | MTH static void gc (); |
673 | |
799 | |
674 | archetype (const char *name); |
800 | archetype (const_utf8_string name); |
675 | ~archetype (); |
801 | ~archetype (); |
676 | void gather_callbacks (AV *&callbacks, event_type event) const; |
802 | void gather_callbacks (AV *&callbacks, event_type event) const; |
677 | |
803 | |
678 | MTH static archetype *find (const_utf8_string name); |
804 | MTH static archetype *find (const_utf8_string name); |
679 | |
805 | |
680 | MTH void link (); |
806 | MTH void link (); |
681 | MTH void unlink (); |
807 | MTH void unlink (); |
682 | |
808 | |
683 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
809 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
684 | MTH object *instance (); |
810 | MTH object *instance (); |
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811 | |
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812 | MTH void post_load_check (); // do some adjustments after parsing |
685 | |
813 | |
686 | object_vector_index ACC (RW, archid); // index in archvector |
814 | object_vector_index ACC (RW, archid); // index in archvector |
687 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
815 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
688 | |
816 | |
689 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
817 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
690 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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691 | |
818 | |
692 | // support for archetype loading |
819 | // support for archetype loading |
693 | static archetype *read (object_thawer &f); |
820 | static archetype *read (object_thawer &f); |
694 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
821 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
695 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
822 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
696 | }; |
823 | }; |
697 | |
824 | |
698 | // compatbiility, remove once replaced by ->instance |
825 | // returns whether the object is a dragon player, which are often specialcased |
699 | inline object * |
826 | inline bool |
700 | arch_to_object (archetype *at) |
827 | object::is_dragon () const |
701 | { |
828 | { |
702 | return at->instance (); |
829 | return arch->race == shstr_dragon && is_player (); |
703 | } |
830 | } |
704 | |
831 | |
705 | inline void |
832 | inline void |
706 | object_freezer::put (keyword k, archetype *v) |
833 | object_freezer::put (const keyword_string k, archetype *v) |
707 | { |
834 | { |
708 | put (k, v ? &v->archname : (const char *)0); |
835 | if (expect_true (v)) |
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836 | put (k, v->archname); |
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837 | else |
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|
838 | put (k); |
709 | } |
839 | } |
710 | |
840 | |
711 | typedef object_vector<object, &object::index > objectvec; |
841 | typedef object_vector<object, &object::index > objectvec; |
712 | typedef object_vector<object, &object::active> activevec; |
842 | typedef object_vector<object, &object::active> activevec; |
713 | typedef object_vector<archetype, &archetype::archid> archvec; |
843 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
715 | extern objectvec objects; |
845 | extern objectvec objects; |
716 | extern activevec actives; |
846 | extern activevec actives; |
717 | extern archvec archetypes; |
847 | extern archvec archetypes; |
718 | |
848 | |
719 | // "safely" iterate over inv in a way such that the current item is removable |
849 | // "safely" iterate over inv in a way such that the current item is removable |
720 | // quite horrible, thats why its hidden in some macro |
850 | // quite horrible, that's why its hidden in some macro |
721 | #define for_inv_removable(op,var) \ |
851 | #define for_inv_removable(op,var) \ |
722 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
852 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
723 | |
853 | |
724 | #define for_all_objects(var) \ |
854 | #define for_all_objects(var) \ |
725 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
855 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
… | |
… | |
730 | statementvar (object *, var, actives [_i]) |
860 | statementvar (object *, var, actives [_i]) |
731 | |
861 | |
732 | #define for_all_archetypes(var) \ |
862 | #define for_all_archetypes(var) \ |
733 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
863 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
734 | statementvar (archetype *, var, archetypes [_i]) |
864 | statementvar (archetype *, var, archetypes [_i]) |
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|
865 | |
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|
866 | //+GPL |
735 | |
867 | |
736 | /* Used by update_object to know if the object being passed is |
868 | /* Used by update_object to know if the object being passed is |
737 | * being added or removed. |
869 | * being added or removed. |
738 | */ |
870 | */ |
739 | #define UP_OBJ_INSERT 1 |
871 | #define UP_OBJ_INSERT 1 |
… | |
… | |
769 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
901 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
770 | #define INS_NO_WALK_ON 0x0004 |
902 | #define INS_NO_WALK_ON 0x0004 |
771 | #define INS_ON_TOP 0x0008 |
903 | #define INS_ON_TOP 0x0008 |
772 | #define INS_BELOW_ORIGINATOR 0x0010 |
904 | #define INS_BELOW_ORIGINATOR 0x0010 |
773 | |
905 | |
774 | #define ARCH_DEPLETION "depletion" |
906 | //-GPL |
775 | |
907 | |
776 | #endif |
908 | #endif |
777 | |
909 | |