1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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74 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
76 | * |
77 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
78 | * |
78 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
80 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
82 | */ |
82 | */ |
83 | struct key_value |
83 | struct key_value : slice_allocated |
84 | { |
84 | { |
85 | key_value *next; |
85 | key_value *next; |
86 | shstr key, value; |
86 | shstr key, value; |
87 | }; |
87 | }; |
88 | |
88 | |
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175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
177 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
181 | |
182 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
184 | |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
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204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
214 | faceidx ACC (RW, face); /* the graphical face */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
260 | bool ACC (RW, flag[NUM_FLAGS]); |
261 | #endif |
261 | #endif |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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266 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
267 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
268 | }; |
270 | }; |
269 | |
271 | |
270 | struct object : zero_initialised, object_copy |
272 | struct object : zero_initialised, object_copy |
271 | { |
273 | { |
272 | // These variables are not changed by ->copy_to |
274 | // These variables are not changed by ->copy_to |
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294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
296 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
297 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
296 | client_container *seen_by; // seen by which player/container currently? |
298 | client_container *seen_by; // seen by which player/container currently? |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
299 | key_value *key_values; /* Fields not explictly known by the loader. */ |
298 | |
300 | |
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301 | // privates / perl |
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302 | const shstr &kv_get (const shstr &key) const; |
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303 | void kv_del (const shstr &key); |
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304 | void kv_set (const shstr &key, const shstr &value); |
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305 | |
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306 | // custom extra fields management |
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307 | struct key_value_access_proxy |
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308 | { |
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309 | object &ob; |
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310 | shstr key; |
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311 | |
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312 | key_value_access_proxy (object &ob, const shstr &key) |
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313 | : ob (ob), key (key) |
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314 | { |
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315 | } |
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316 | |
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317 | const key_value_access_proxy &operator =(const shstr &value) const |
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318 | { |
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319 | ob.kv_set (key, value); |
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320 | return *this; |
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321 | } |
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322 | |
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323 | operator const shstr &() const { return ob.kv_get (key); } |
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324 | operator const char *() const { return ob.kv_get (key); } |
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325 | |
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326 | private: |
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327 | void operator =(int); |
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328 | }; |
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329 | |
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330 | // operator [] is too annoying to use |
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331 | const key_value_access_proxy kv (const shstr &key) |
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332 | { |
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333 | return key_value_access_proxy (*this, key); |
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334 | } |
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335 | |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
336 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
300 | MTH void post_load_check (); // do some adjustments after parsing |
337 | MTH void post_load_check (); // do some adjustments after parsing |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
338 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
302 | bool write (object_freezer &f); |
339 | bool write (object_freezer &f); |
303 | |
340 | |
304 | MTH int slottype () const; |
341 | MTH int slottype () const; |
305 | MTH static object *create (); |
342 | MTH static object *create (); |
306 | const mapxy &operator =(const mapxy &pos); |
343 | const mapxy &operator =(const mapxy &pos); |
307 | object &operator =(const object &src); |
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308 | MTH void copy_to (object *dst); |
344 | MTH void copy_to (object *dst); |
309 | MTH object *clone (); // create + copy_to |
345 | MTH object *clone (); // create + copy_to a single object |
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346 | MTH object *deep_clone (); // copy whole more chain and inventory |
310 | void do_destroy (); |
347 | void do_destroy (); |
311 | void gather_callbacks (AV *&callbacks, event_type event) const; |
348 | void gather_callbacks (AV *&callbacks, event_type event) const; |
312 | MTH void destroy (bool destroy_inventory = false); |
349 | MTH void destroy (bool destroy_inventory = false); |
313 | |
350 | |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
351 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
352 | MTH void destroy_inv (bool drop_to_ground = false); |
316 | MTH object *insert (object *item); // insert into inventory |
353 | MTH object *insert (object *item); // insert into inventory |
317 | MTH void play_sound (faceidx sound) const; |
354 | MTH void play_sound (faceidx sound); |
318 | |
355 | |
319 | void do_remove (); |
356 | void do_remove (); |
320 | MTH void remove () |
357 | MTH void remove () |
321 | { |
358 | { |
322 | if (!flag [FLAG_REMOVED]) |
359 | if (!flag [FLAG_REMOVED]) |
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377 | // info must hold 256 * 3 bytes currently |
414 | // info must hold 256 * 3 bytes currently |
378 | const char *debug_desc (char *info) const; |
415 | const char *debug_desc (char *info) const; |
379 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
416 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
380 | const char *flag_desc (char *desc, int len) const; |
417 | const char *flag_desc (char *desc, int len) const; |
381 | |
418 | |
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419 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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420 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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421 | |
382 | int number_of () const |
422 | MTH int number_of () const |
383 | { |
423 | { |
384 | return nrof ? nrof : 1; |
424 | return nrof ? nrof : 1; |
385 | } |
425 | } |
386 | |
426 | |
387 | uint64 total_weight () const |
427 | MTH sint32 total_weight () const |
388 | { |
428 | { |
389 | return weight * number_of (); |
429 | return (weight + carrying) * number_of (); |
390 | } |
430 | } |
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431 | |
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432 | MTH void update_weight (); |
391 | |
433 | |
392 | // return the dominant material of this item, always return something |
434 | // return the dominant material of this item, always return something |
393 | const materialtype_t *dominant_material () const; |
435 | const materialtype_t *dominant_material () const; |
394 | |
436 | |
395 | // return the volume of this object in cm³ |
437 | // return the volume of this object in cm³ |
396 | uint64 volume () const |
438 | MTH uint64 volume () const |
397 | { |
439 | { |
398 | return total_weight () |
440 | return total_weight () |
399 | * 1000 |
441 | * 1000 |
400 | * (type == CONTAINER ? 1000 : 1) |
442 | * (type == CONTAINER ? 1000 : 1) |
401 | / dominant_material ()->density; |
443 | / dominant_material ()->density; |
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425 | /* This return true if object has still randomitems which |
467 | /* This return true if object has still randomitems which |
426 | * could be expanded. |
468 | * could be expanded. |
427 | */ |
469 | */ |
428 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
470 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
429 | |
471 | |
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472 | MTH bool has_dialogue () const { return *&msg == '@'; } |
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473 | |
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474 | // returns the outermost owner, never returns 0 |
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475 | MTH object *outer_owner () |
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476 | { |
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477 | for (object *op = this; ; op = op->owner) |
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478 | if (!op->owner) |
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479 | return op; |
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480 | } |
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481 | |
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482 | // returns the outermost environment, never returns 0 |
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483 | MTH object *outer_env () |
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484 | { |
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485 | for (object *op = this; ; op = op->env) |
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486 | if (!op->env) |
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487 | return op; |
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488 | } |
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489 | |
430 | // returns the player that has this object in his inventory, or 0 |
490 | // returns the player that has this object in his inventory, or 0 |
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491 | // we assume the player is always the outer env |
431 | MTH object *in_player () const |
492 | MTH object *in_player () |
432 | { |
493 | { |
433 | for (object *op = env; op; op = op->env) |
494 | object *op = outer_env (); |
434 | if (op->type == PLAYER) |
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435 | return op; |
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436 | |
495 | |
437 | return 0; |
496 | return op->type == PLAYER ? op : 0; |
438 | } |
497 | } |
439 | |
498 | |
440 | // "temporary" helper function |
499 | // "temporary" helper function |
441 | MTH object *head_ () |
500 | MTH object *head_ () |
442 | { |
501 | { |
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445 | |
504 | |
446 | MTH bool is_head () |
505 | MTH bool is_head () |
447 | { |
506 | { |
448 | return head_ () == this; |
507 | return head_ () == this; |
449 | } |
508 | } |
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509 | |
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510 | MTH bool is_on_map () const |
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511 | { |
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512 | return !env && !flag [FLAG_REMOVED]; |
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513 | } |
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514 | |
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515 | // returns the player that cna see this object, if any |
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516 | MTH object *visible_to () const; |
450 | |
517 | |
451 | MTH std::string long_desc (object *who = 0); |
518 | MTH std::string long_desc (object *who = 0); |
452 | MTH std::string describe_monster (object *who = 0); |
519 | MTH std::string describe_monster (object *who = 0); |
453 | MTH std::string describe_item (object *who = 0); |
520 | MTH std::string describe_item (object *who = 0); |
454 | MTH std::string describe (object *who = 0); |
521 | MTH std::string describe (object *who = 0); |
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474 | // set the given flag on all objects in the inventory recursively |
541 | // set the given flag on all objects in the inventory recursively |
475 | MTH void set_flag_inv (int flag, int value = 1); |
542 | MTH void set_flag_inv (int flag, int value = 1); |
476 | |
543 | |
477 | void enter_exit (object *exit);//Perl |
544 | void enter_exit (object *exit);//Perl |
478 | MTH void enter_map (maptile *newmap, int x, int y); |
545 | MTH void enter_map (maptile *newmap, int x, int y); |
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546 | void player_goto (const char *path, int x, int y); // only for players |
479 | |
547 | |
480 | // returns the mapspace this object is in |
548 | // returns the mapspace this object is in |
481 | mapspace &ms () const; |
549 | mapspace &ms () const; |
482 | |
550 | |
483 | // fully recursive iterator |
551 | // fully recursive iterator |
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519 | { |
587 | { |
520 | return this; |
588 | return this; |
521 | } |
589 | } |
522 | |
590 | |
523 | /* This returns TRUE if the object is something that |
591 | /* This returns TRUE if the object is something that |
524 | * should be displayed in the floorbox/inventory window |
592 | * a client might want to know about. |
525 | */ |
593 | */ |
526 | MTH bool client_visible () const |
594 | MTH bool client_visible () const |
527 | { |
595 | { |
528 | return !invisible && type != PLAYER; |
596 | return !invisible && type != PLAYER; |
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597 | } |
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598 | |
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599 | // the client does nrof * this weight |
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600 | MTH sint32 client_weight () const |
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601 | { |
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602 | return weight + carrying; |
529 | } |
603 | } |
530 | |
604 | |
531 | MTH struct region *region () const; |
605 | MTH struct region *region () const; |
532 | |
606 | |
533 | void statusmsg (const char *msg, int color = NDI_BLACK); |
607 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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542 | void link (); |
616 | void link (); |
543 | void unlink (); |
617 | void unlink (); |
544 | |
618 | |
545 | object (); |
619 | object (); |
546 | ~object (); |
620 | ~object (); |
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621 | |
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622 | private: |
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623 | object &operator =(const object &); |
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624 | object (const object &); |
547 | }; |
625 | }; |
548 | |
626 | |
549 | // move this object to the top of its env's inventory to speed up |
627 | // move this object to the top of its env's inventory to speed up |
550 | // searches for it. |
628 | // searches for it. |
551 | static object * |
629 | static object * |
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592 | */ |
670 | */ |
593 | |
671 | |
594 | INTERFACE_CLASS (archetype) |
672 | INTERFACE_CLASS (archetype) |
595 | struct archetype : object |
673 | struct archetype : object |
596 | { |
674 | { |
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675 | static arch_ptr empty; // the empty_archetype |
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676 | MTH static void gc (); |
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677 | |
597 | archetype (const char *name); |
678 | archetype (const char *name); |
598 | ~archetype (); |
679 | ~archetype (); |
599 | void gather_callbacks (AV *&callbacks, event_type event) const; |
680 | void gather_callbacks (AV *&callbacks, event_type event) const; |
600 | |
681 | |
601 | static archetype *read (object_thawer &f); |
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602 | |
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603 | MTH static archetype *get (const_utf8_string name); // find or create |
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604 | MTH static archetype *find (const_utf8_string name); |
682 | MTH static archetype *find (const_utf8_string name); |
605 | |
683 | |
606 | MTH void link (); |
684 | MTH void link (); |
607 | MTH void unlink (); |
685 | MTH void unlink (); |
608 | |
686 | |
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687 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
609 | MTH object *instance (); |
688 | MTH object *instance (); |
610 | |
689 | |
611 | object_vector_index ACC (RW, archid); // index in archvector |
690 | object_vector_index ACC (RW, archid); // index in archvector |
612 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
691 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
613 | bool ACC (RW, stub); // if true, this is an invalid archetype |
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614 | |
692 | |
615 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
693 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
616 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
694 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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695 | |
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696 | // support for archetype loading |
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697 | static archetype *read (object_thawer &f); |
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698 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
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699 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
617 | }; |
700 | }; |
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701 | |
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702 | // compatbiility, remove once replaced by ->instance |
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703 | inline object * |
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704 | arch_to_object (archetype *at) |
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705 | { |
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706 | return at->instance (); |
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707 | } |
618 | |
708 | |
619 | inline void |
709 | inline void |
620 | object_freezer::put (keyword k, archetype *v) |
710 | object_freezer::put (keyword k, archetype *v) |
621 | { |
711 | { |
622 | put (k, v ? &v->archname : (const char *)0); |
712 | put (k, v ? &v->archname : (const char *)0); |
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628 | |
718 | |
629 | extern objectvec objects; |
719 | extern objectvec objects; |
630 | extern activevec actives; |
720 | extern activevec actives; |
631 | extern archvec archetypes; |
721 | extern archvec archetypes; |
632 | |
722 | |
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723 | // "safely" iterate over inv in a way such that the current item is removable |
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724 | // quite horrible, thats why its hidden in some macro |
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725 | #define for_inv_removable(op,var) \ |
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726 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
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727 | |
633 | #define for_all_objects(var) \ |
728 | #define for_all_objects(var) \ |
634 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
729 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
635 | statementvar (object *, var, objects [_i]) |
730 | statementvar (object *, var, objects [_i]) |
636 | |
731 | |
637 | #define for_all_actives(var) \ |
732 | #define for_all_actives(var) \ |
638 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
733 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
639 | statementvar (object *, var, actives [_i]) |
734 | statementvar (object *, var, actives [_i]) |
640 | |
735 | |
641 | #define for_all_archetypes(var) \ |
736 | #define for_all_archetypes(var) \ |
642 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
737 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
643 | statementvar (archetype *, var, archetypes [_i]) |
738 | statementvar (archetype *, var, archetypes [_i]) |
644 | |
739 | |
645 | /* Used by update_object to know if the object being passed is |
740 | /* Used by update_object to know if the object being passed is |
646 | * being added or removed. |
741 | * being added or removed. |