1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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136 | { |
136 | { |
137 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
139 | }; |
139 | }; |
140 | |
140 | |
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141 | typedef struct oblnk |
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142 | { /* Used to link together several objects */ |
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143 | object_ptr ob; |
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144 | struct oblnk *next; |
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145 | } objectlink; |
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146 | |
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147 | typedef struct oblinkpt |
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148 | { /* Used to link together several object links */ |
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149 | struct oblnk *link; |
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150 | struct oblinkpt *next; |
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151 | shstr id; /* Used as connected value in buttons/gates */ |
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152 | } oblinkpt; |
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153 | |
141 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
142 | // these are being copied |
155 | // these are being copied |
143 | struct object_copy : attachable |
156 | struct object_copy : attachable |
144 | { |
157 | { |
145 | typedef bitset<NUM_FLAGS> flags_t; |
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146 | |
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147 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
148 | |
159 | |
149 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
160 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
150 | uint8 ACC (RW, subtype); /* subtype of object */ |
161 | uint8 ACC (RW, subtype); /* subtype of object */ |
151 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
162 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
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155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
166 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
167 | shstr ACC (RW, title); /* Of foo, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
168 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
169 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
159 | /* If this is an exit, this is the filename */ |
170 | /* If this is an exit, this is the filename */ |
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
171 | |
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172 | typedef bitset<NUM_FLAGS> flags_t; |
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173 | flags_t flag; /* various flags */ |
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174 | #if FOR_PERL |
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175 | bool ACC (RW, flag[NUM_FLAGS]); |
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176 | #endif |
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177 | |
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178 | shstr ACC (RW, materialname); /* specific material name */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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164 | /* To get put into books and the like. */ |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
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166 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
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179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
194 | |
182 | /* This next big block is basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
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185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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198 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
200 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
201 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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203 | |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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207 | |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
194 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | */ |
211 | */ |
197 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
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218 | |
203 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
221 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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222 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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223 | |
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224 | faceidx ACC (RW, face); /* the graphical face */ |
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225 | |
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226 | faceidx ACC (RW, sound); /* the sound face */ |
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227 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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228 | |
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229 | body_slot slot [NUM_BODY_LOCATIONS]; |
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230 | |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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213 | body_slot slot [NUM_BODY_LOCATIONS]; |
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214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
219 | |
237 | |
220 | /* Following mostly refers to fields only used for monsters */ |
238 | /* Following mostly refers to fields only used for monsters */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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222 | |
239 | |
223 | /* allows different movement patterns for attackers */ |
240 | /* allows different movement patterns for attackers */ |
224 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
225 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
226 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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232 | * only used in spells. |
249 | * only used in spells. |
233 | */ |
250 | */ |
234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
235 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
236 | |
253 | |
237 | uint16 ACC (RW, start_holding); |
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238 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
239 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
240 | |
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241 | sint8 ACC (RW, range); /* Range of the spell */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
242 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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258 | |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
245 | |
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246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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263 | |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
250 | |
266 | |
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267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
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269 | |
251 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
252 | |
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253 | char *ACC (RW, spellarg); |
271 | char *ACC (RW, spellarg); |
254 | |
272 | |
255 | /* Following are values used by any object */ |
273 | /* Following are values used by any object */ |
256 | /* this objects turns into or what this object creates */ |
274 | /* this objects turns into or what this object creates */ |
257 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | flags_t flag; /* various flags */ |
276 | |
259 | #if FOR_PERL |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
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261 | #endif |
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262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
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280 | |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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284 | |
268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
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288 | // rarely-accessed members should be at the end |
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289 | shstr ACC (RW, tag); // a tag used to tracking this object |
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290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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292 | /* To get put into books and the like. */ |
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293 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
270 | }; |
294 | }; |
271 | |
295 | |
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296 | const char *query_weight (const object *op); |
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297 | const char *query_short_name (const object *op); |
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298 | const char *query_name (const object *op); |
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299 | const char *query_base_name (const object *op, int plural); |
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300 | |
272 | struct object : zero_initialised, object_copy |
301 | struct object : zero_initialised, object_copy |
273 | { |
302 | { |
274 | // These variables are not changed by ->copy_to |
303 | // These variables are not changed by ->copy_to |
275 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
304 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
276 | |
305 | |
277 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
306 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
278 | int ACC (RO, count); |
307 | int ACC (RO, count); |
279 | object_vector_index ACC (RO, index); // index into objects |
308 | object_vector_index ACC (RO, index); // index into objects |
280 | object_vector_index ACC (RO, active); // index into actives |
309 | object_vector_index ACC (RO, active); // index into actives |
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297 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
326 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
298 | client_container *seen_by; // seen by which player/container currently? |
327 | client_container *seen_by; // seen by which player/container currently? |
299 | key_value *key_values; /* Fields not explictly known by the loader. */ |
328 | key_value *key_values; /* Fields not explictly known by the loader. */ |
300 | |
329 | |
301 | // privates / perl |
330 | // privates / perl |
302 | const shstr &kv_get (const shstr &key) const; |
331 | shstr_tmp kv_get (shstr_tmp key) const; |
303 | void kv_del (const shstr &key); |
332 | void kv_del (shstr_tmp key); |
304 | void kv_set (const shstr &key, const shstr &value); |
333 | void kv_set (shstr_tmp key, shstr_tmp value); |
305 | |
334 | |
306 | // custom extra fields management |
335 | // custom extra fields management |
307 | struct key_value_access_proxy |
336 | struct key_value_access_proxy |
308 | { |
337 | { |
309 | object &ob; |
338 | object &ob; |
310 | shstr key; |
339 | shstr_tmp key; |
311 | |
340 | |
312 | key_value_access_proxy (object &ob, const shstr &key) |
341 | key_value_access_proxy (object &ob, shstr_tmp key) |
313 | : ob (ob), key (key) |
342 | : ob (ob), key (key) |
314 | { |
343 | { |
315 | } |
344 | } |
316 | |
345 | |
317 | const key_value_access_proxy &operator =(const shstr &value) const |
346 | const key_value_access_proxy &operator =(shstr_tmp value) const |
318 | { |
347 | { |
319 | ob.kv_set (key, value); |
348 | ob.kv_set (key, value); |
320 | return *this; |
349 | return *this; |
321 | } |
350 | } |
322 | |
351 | |
323 | operator const shstr &() const { return ob.kv_get (key); } |
352 | operator const shstr_tmp () const { return ob.kv_get (key); } |
324 | operator const char *() const { return ob.kv_get (key); } |
353 | operator const char *() const { return ob.kv_get (key); } |
325 | |
354 | |
326 | private: |
355 | private: |
327 | void operator =(int); |
356 | void operator =(int); |
328 | }; |
357 | }; |
329 | |
358 | |
330 | // operator [] is too annoying to use |
359 | // operator [] is too annoying to use |
331 | const key_value_access_proxy kv (const shstr &key) |
360 | const key_value_access_proxy kv (shstr_tmp key) |
332 | { |
361 | { |
333 | return key_value_access_proxy (*this, key); |
362 | return key_value_access_proxy (*this, key); |
334 | } |
363 | } |
335 | |
364 | |
336 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
365 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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344 | MTH void copy_to (object *dst); |
373 | MTH void copy_to (object *dst); |
345 | MTH object *clone (); // create + copy_to a single object |
374 | MTH object *clone (); // create + copy_to a single object |
346 | MTH object *deep_clone (); // copy whole more chain and inventory |
375 | MTH object *deep_clone (); // copy whole more chain and inventory |
347 | void do_destroy (); |
376 | void do_destroy (); |
348 | void gather_callbacks (AV *&callbacks, event_type event) const; |
377 | void gather_callbacks (AV *&callbacks, event_type event) const; |
349 | MTH void destroy (bool destroy_inventory = false); |
378 | MTH void destroy (); |
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379 | MTH void drop_and_destroy () |
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380 | { |
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381 | destroy_inv (true); |
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382 | destroy (); |
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383 | } |
350 | |
384 | |
351 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
385 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
352 | MTH void destroy_inv (bool drop_to_ground = false); |
386 | MTH void destroy_inv (bool drop_to_ground = false); |
353 | MTH object *insert (object *item); // insert into inventory |
387 | MTH object *insert (object *item); // insert into inventory |
354 | MTH void play_sound (faceidx sound); |
388 | MTH void play_sound (faceidx sound) const; |
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389 | MTH void say_msg (const char *msg) const; |
355 | |
390 | |
356 | void do_remove (); |
391 | void do_remove (); |
357 | MTH void remove () |
392 | MTH void remove () |
358 | { |
393 | { |
359 | if (!flag [FLAG_REMOVED]) |
394 | if (!flag [FLAG_REMOVED]) |
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365 | void move_to (const mapxy &pos) |
400 | void move_to (const mapxy &pos) |
366 | { |
401 | { |
367 | remove (); |
402 | remove (); |
368 | *this = pos; |
403 | *this = pos; |
369 | insert_at (this, this); |
404 | insert_at (this, this); |
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405 | } |
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406 | |
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407 | // high-level move functions, return true if successful |
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408 | int move (int dir, object *originator); |
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409 | |
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410 | int move (int dir) |
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411 | { |
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412 | return move (dir, this); |
370 | } |
413 | } |
371 | |
414 | |
372 | static bool can_merge_slow (object *op1, object *op2); |
415 | static bool can_merge_slow (object *op1, object *op2); |
373 | |
416 | |
374 | // this is often used in time-critical code, so optimise |
417 | // this is often used in time-critical code, so optimise |
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388 | MTH void close_container () |
431 | MTH void close_container () |
389 | { |
432 | { |
390 | open_container (0); |
433 | open_container (0); |
391 | } |
434 | } |
392 | |
435 | |
393 | MTH object *force_find (const shstr name); |
436 | MTH object *force_find (shstr_tmp name); |
394 | MTH void force_add (const shstr name, int duration = 0); |
437 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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438 | |
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439 | oblinkpt *find_link () const; |
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440 | MTH void add_link (maptile *map, shstr_tmp id); |
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441 | MTH void remove_link (); |
395 | |
442 | |
396 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
443 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
397 | bool should_invoke (event_type event) |
444 | bool should_invoke (event_type event) |
398 | { |
445 | { |
399 | return ev_want_event [event] || ev_want_type [type] || cb; |
446 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
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435 | const materialtype_t *dominant_material () const; |
482 | const materialtype_t *dominant_material () const; |
436 | |
483 | |
437 | // return the volume of this object in cm³ |
484 | // return the volume of this object in cm³ |
438 | MTH uint64 volume () const |
485 | MTH uint64 volume () const |
439 | { |
486 | { |
440 | return total_weight () |
487 | return (uint64)total_weight () |
441 | * 1000 |
488 | * 1000 |
442 | * (type == CONTAINER ? 1000 : 1) |
489 | * (type == CONTAINER ? 1000 : 1) |
443 | / dominant_material ()->density; |
490 | / dominant_material ()->density; |
444 | } |
491 | } |
445 | |
492 | |
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493 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
446 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
494 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
447 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
495 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
448 | || type == CLOAK || type == BOOTS || type == GLOVES |
496 | || type == CLOAK || type == BOOTS || type == GLOVES |
449 | || type == BRACERS || type == GIRDLE; } |
497 | || type == BRACERS || type == GIRDLE; } |
450 | MTH bool is_alive () const { return (type == PLAYER |
498 | MTH bool is_alive () const { return (type == PLAYER |
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472 | MTH bool has_dialogue () const { return *&msg == '@'; } |
520 | MTH bool has_dialogue () const { return *&msg == '@'; } |
473 | |
521 | |
474 | // returns the outermost owner, never returns 0 |
522 | // returns the outermost owner, never returns 0 |
475 | MTH object *outer_owner () |
523 | MTH object *outer_owner () |
476 | { |
524 | { |
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525 | object *op; |
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526 | |
477 | for (object *op = this; ; op = op->owner) |
527 | for (op = this; op->owner; op = op->owner) |
478 | if (!op->owner) |
528 | ; |
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529 | |
479 | return op; |
530 | return op; |
480 | } |
531 | } |
481 | |
532 | |
482 | // returns the outermost environment, never returns 0 |
533 | // returns the outermost environment, never returns 0 |
483 | MTH object *outer_env () |
534 | MTH object *outer_env () const |
484 | { |
535 | { |
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536 | const object *op; |
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537 | |
485 | for (object *op = this; ; op = op->env) |
538 | for (op = this; op->env; op = op->env) |
486 | if (!op->env) |
539 | ; |
487 | return op; |
540 | |
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541 | return const_cast<object *>(op); |
488 | } |
542 | } |
489 | |
543 | |
490 | // returns the player that has this object in his inventory, or 0 |
544 | // returns the player that has this object in his inventory, or 0 |
491 | // we assume the player is always the outer env |
545 | // we assume the player is always the outer env |
492 | MTH object *in_player () |
546 | MTH object *in_player () const |
493 | { |
547 | { |
494 | object *op = outer_env (); |
548 | object *op = outer_env (); |
495 | |
549 | |
496 | return op->type == PLAYER ? op : 0; |
550 | return op->type == PLAYER ? op : 0; |
497 | } |
551 | } |
498 | |
552 | |
499 | // "temporary" helper function |
553 | // "temporary" helper function |
500 | MTH object *head_ () |
554 | MTH object *head_ () const |
501 | { |
555 | { |
502 | return head ? head : this; |
556 | return head ? head : const_cast<object *>(this); |
503 | } |
557 | } |
504 | |
558 | |
505 | MTH bool is_head () |
559 | MTH bool is_head () const |
506 | { |
560 | { |
507 | return head_ () == this; |
561 | return head_ () == this; |
508 | } |
562 | } |
509 | |
563 | |
510 | MTH bool is_on_map () const |
564 | MTH bool is_on_map () const |
511 | { |
565 | { |
512 | return !env && !flag [FLAG_REMOVED]; |
566 | return !env && !flag [FLAG_REMOVED]; |
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567 | } |
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568 | |
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569 | MTH bool is_inserted () const |
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570 | { |
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571 | return !flag [FLAG_REMOVED]; |
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572 | } |
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573 | |
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574 | MTH bool is_player () const |
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575 | { |
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576 | return !!contr; |
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577 | } |
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578 | |
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579 | MTH bool affects_los () const |
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580 | { |
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581 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
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582 | } |
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583 | |
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584 | MTH bool has_carried_lights () const |
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585 | { |
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586 | return glow_radius; |
513 | } |
587 | } |
514 | |
588 | |
515 | // returns the player that cna see this object, if any |
589 | // returns the player that cna see this object, if any |
516 | MTH object *visible_to () const; |
590 | MTH object *visible_to () const; |
517 | |
591 | |
518 | MTH std::string long_desc (object *who = 0); |
592 | MTH std::string long_desc (object *who = 0); |
519 | MTH std::string describe_monster (object *who = 0); |
593 | MTH std::string describe_monster (object *who = 0); |
520 | MTH std::string describe_item (object *who = 0); |
594 | MTH std::string describe_item (object *who = 0); |
521 | MTH std::string describe (object *who = 0); |
595 | MTH std::string describe (object *who = 0); |
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596 | |
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597 | MTH const char *query_weight () { return ::query_weight (this); } |
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598 | MTH const char *query_name () { return ::query_name (this); } |
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599 | MTH const char *query_short_name () { return ::query_short_name (this); } |
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600 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
522 | |
601 | |
523 | // If this object has no extra parts but should have them, |
602 | // If this object has no extra parts but should have them, |
524 | // add them, effectively expanding heads into multipart |
603 | // add them, effectively expanding heads into multipart |
525 | // objects. This method only works on objects not inserted |
604 | // objects. This method only works on objects not inserted |
526 | // anywhere. |
605 | // anywhere. |
… | |
… | |
610 | const char *query_inventory (object *who = 0, const char *indent = ""); |
689 | const char *query_inventory (object *who = 0, const char *indent = ""); |
611 | |
690 | |
612 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
691 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
613 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
692 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
614 | |
693 | |
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694 | // make some noise with given item into direction dir, |
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695 | // currently only used for players to make them temporarily visible |
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696 | // when they are invisible. |
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697 | MTH void make_noise (); |
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698 | |
615 | protected: |
699 | protected: |
616 | void link (); |
700 | void link (); |
617 | void unlink (); |
701 | void unlink (); |
618 | |
702 | |
619 | object (); |
703 | object (); |
… | |
… | |
641 | } |
725 | } |
642 | |
726 | |
643 | return ob; |
727 | return ob; |
644 | } |
728 | } |
645 | |
729 | |
646 | typedef struct oblnk |
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647 | { /* Used to link together several objects */ |
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648 | object_ptr ob; |
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649 | struct oblnk *next; |
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650 | } objectlink; |
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651 | |
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652 | typedef struct oblinkpt |
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653 | { /* Used to link together several object links */ |
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654 | struct oblnk *link; |
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655 | sint32 value; /* Used as connected value in buttons/gates */ |
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656 | struct oblinkpt *next; |
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657 | } oblinkpt; |
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658 | |
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659 | object *find_skill_by_name (object *who, const char *name); |
730 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
660 | object *find_skill_by_name (object *who, const shstr &sh); |
731 | object *find_skill_by_name (object *who, shstr_cmp sh); |
661 | object *find_skill_by_number (object *who, int skillno); |
732 | object *find_skill_by_number (object *who, int skillno); |
662 | |
733 | |
663 | /* |
734 | /* |
664 | * The archetype structure is a set of rules on how to generate and manipulate |
735 | * The archetype structure is a set of rules on how to generate and manipulate |
665 | * objects which point to archetypes. |
736 | * objects which point to archetypes. |
… | |
… | |
719 | extern objectvec objects; |
790 | extern objectvec objects; |
720 | extern activevec actives; |
791 | extern activevec actives; |
721 | extern archvec archetypes; |
792 | extern archvec archetypes; |
722 | |
793 | |
723 | // "safely" iterate over inv in a way such that the current item is removable |
794 | // "safely" iterate over inv in a way such that the current item is removable |
724 | // quite horrible, thats why its hidden in some macro |
795 | // quite horrible, that's why its hidden in some macro |
725 | #define for_inv_removable(op,var) \ |
796 | #define for_inv_removable(op,var) \ |
726 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
797 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
727 | |
798 | |
728 | #define for_all_objects(var) \ |
799 | #define for_all_objects(var) \ |
729 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
800 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |