1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
74 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
76 | * |
77 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
78 | * |
78 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
80 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
82 | */ |
82 | */ |
83 | struct key_value |
83 | struct key_value : slice_allocated |
84 | { |
84 | { |
85 | key_value *next; |
85 | key_value *next; |
86 | shstr key, value; |
86 | shstr key, value; |
87 | }; |
87 | }; |
88 | |
88 | |
… | |
… | |
96 | |
96 | |
97 | UUID () { } |
97 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
|
|
101 | |
|
|
102 | typedef char BUF [32]; |
|
|
103 | |
|
|
104 | bool parse (const char *s) |
|
|
105 | { |
|
|
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
|
|
107 | } |
|
|
108 | |
|
|
109 | const char *c_str (char *buf, int len) const |
|
|
110 | { |
|
|
111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
|
|
112 | |
|
|
113 | return buf; |
|
|
114 | } |
|
|
115 | |
|
|
116 | const char *c_str () const |
|
|
117 | { |
|
|
118 | static BUF buf; |
|
|
119 | |
|
|
120 | return c_str (buf, sizeof (buf)); |
|
|
121 | } |
101 | }; |
122 | }; |
102 | |
123 | |
103 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
104 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
105 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
… | |
… | |
154 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
155 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
156 | |
177 | |
157 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
158 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
159 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
160 | |
181 | |
161 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
162 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
163 | |
184 | |
164 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
165 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
166 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
… | |
… | |
183 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
184 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
185 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
186 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
187 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
188 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
189 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
190 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
191 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
192 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
193 | faceidx ACC (RW, face); /* the graphical face */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
… | |
… | |
239 | bool ACC (RW, flag[NUM_FLAGS]); |
260 | bool ACC (RW, flag[NUM_FLAGS]); |
240 | #endif |
261 | #endif |
241 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
242 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
243 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
244 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
|
|
245 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
246 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
|
|
267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
|
|
268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
|
|
269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
247 | }; |
270 | }; |
248 | |
271 | |
249 | struct object : zero_initialised, object_copy |
272 | struct object : zero_initialised, object_copy |
250 | { |
273 | { |
251 | // These variables are not changed by ->copy_to |
274 | // These variables are not changed by ->copy_to |
… | |
… | |
273 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
296 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
297 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
275 | client_container *seen_by; // seen by which player/container currently? |
298 | client_container *seen_by; // seen by which player/container currently? |
276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
299 | key_value *key_values; /* Fields not explictly known by the loader. */ |
277 | |
300 | |
|
|
301 | // privates / perl |
|
|
302 | const shstr &kv_get (const shstr &key) const; |
|
|
303 | void kv_del (const shstr &key); |
|
|
304 | void kv_set (const shstr &key, const shstr &value); |
|
|
305 | |
|
|
306 | // custom extra fields management |
|
|
307 | struct key_value_access_proxy |
|
|
308 | { |
|
|
309 | object &ob; |
|
|
310 | shstr key; |
|
|
311 | |
|
|
312 | key_value_access_proxy (object &ob, const shstr &key) |
|
|
313 | : ob (ob), key (key) |
|
|
314 | { |
|
|
315 | } |
|
|
316 | |
|
|
317 | const key_value_access_proxy &operator =(const shstr &value) const |
|
|
318 | { |
|
|
319 | ob.kv_set (key, value); |
|
|
320 | return *this; |
|
|
321 | } |
|
|
322 | |
|
|
323 | operator const shstr &() const { return ob.kv_get (key); } |
|
|
324 | operator const char *() const { return ob.kv_get (key); } |
|
|
325 | |
|
|
326 | private: |
|
|
327 | void operator =(int); |
|
|
328 | }; |
|
|
329 | |
|
|
330 | // operator [] is too annoying to use |
|
|
331 | const key_value_access_proxy kv (const shstr &key) |
|
|
332 | { |
|
|
333 | return key_value_access_proxy (*this, key); |
|
|
334 | } |
|
|
335 | |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
336 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
279 | MTH void post_load_check (); // do some adjustments after parsing |
337 | MTH void post_load_check (); // do some adjustments after parsing |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
338 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
281 | bool write (object_freezer &f); |
339 | bool write (object_freezer &f); |
282 | |
340 | |
283 | MTH int slottype () const; |
341 | MTH int slottype () const; |
284 | MTH static object *create (); |
342 | MTH static object *create (); |
285 | const mapxy &operator =(const mapxy &pos); |
343 | const mapxy &operator =(const mapxy &pos); |
286 | object &operator =(const object &src); |
|
|
287 | MTH void copy_to (object *dst); |
344 | MTH void copy_to (object *dst); |
288 | MTH object *clone (); // create + copy_to |
345 | MTH object *clone (); // create + copy_to a single object |
|
|
346 | MTH object *deep_clone (); // copy whole more chain and inventory |
289 | void do_destroy (); |
347 | void do_destroy (); |
290 | void gather_callbacks (AV *&callbacks, event_type event) const; |
348 | void gather_callbacks (AV *&callbacks, event_type event) const; |
291 | MTH void destroy (bool destroy_inventory = false); |
349 | MTH void destroy (bool destroy_inventory = false); |
292 | |
350 | |
293 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
351 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
294 | MTH void destroy_inv (bool drop_to_ground = false); |
352 | MTH void destroy_inv (bool drop_to_ground = false); |
295 | MTH object *insert (object *item); // insert into inventory |
353 | MTH object *insert (object *item); // insert into inventory |
296 | MTH void play_sound (faceidx sound) const; |
354 | MTH void play_sound (faceidx sound); |
297 | |
355 | |
298 | void do_remove (); |
356 | void do_remove (); |
299 | MTH void remove () |
357 | MTH void remove () |
300 | { |
358 | { |
301 | if (!flag [FLAG_REMOVED]) |
359 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
356 | // info must hold 256 * 3 bytes currently |
414 | // info must hold 256 * 3 bytes currently |
357 | const char *debug_desc (char *info) const; |
415 | const char *debug_desc (char *info) const; |
358 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
416 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
359 | const char *flag_desc (char *desc, int len) const; |
417 | const char *flag_desc (char *desc, int len) const; |
360 | |
418 | |
|
|
419 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
420 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
421 | |
361 | int number_of () const |
422 | MTH int number_of () const |
362 | { |
423 | { |
363 | return nrof ? nrof : 1; |
424 | return nrof ? nrof : 1; |
364 | } |
425 | } |
365 | |
426 | |
366 | uint64 total_weight () const |
427 | MTH sint32 total_weight () const |
367 | { |
428 | { |
368 | return weight * number_of (); |
429 | return (weight + carrying) * number_of (); |
369 | } |
430 | } |
|
|
431 | |
|
|
432 | MTH void update_weight (); |
370 | |
433 | |
371 | // return the dominant material of this item, always return something |
434 | // return the dominant material of this item, always return something |
372 | const materialtype_t *dominant_material () const; |
435 | const materialtype_t *dominant_material () const; |
373 | |
436 | |
374 | // return the volume of this object in cm³ |
437 | // return the volume of this object in cm³ |
375 | uint64 volume () const |
438 | MTH uint64 volume () const |
376 | { |
439 | { |
377 | return total_weight () |
440 | return total_weight () |
378 | * 1000 |
441 | * 1000 |
379 | * (type == CONTAINER ? 1000 : 1) |
442 | * (type == CONTAINER ? 1000 : 1) |
380 | / dominant_material ()->density; |
443 | / dominant_material ()->density; |
… | |
… | |
404 | /* This return true if object has still randomitems which |
467 | /* This return true if object has still randomitems which |
405 | * could be expanded. |
468 | * could be expanded. |
406 | */ |
469 | */ |
407 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
470 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
408 | |
471 | |
|
|
472 | MTH bool has_dialogue () const { return *&msg == '@'; } |
|
|
473 | |
|
|
474 | // returns the outermost owner, never returns 0 |
|
|
475 | MTH object *outer_owner () |
|
|
476 | { |
|
|
477 | object *op; |
|
|
478 | |
|
|
479 | for (op = this; op->owner; op = op->owner) |
|
|
480 | ; |
|
|
481 | |
|
|
482 | return op; |
|
|
483 | } |
|
|
484 | |
|
|
485 | // returns the outermost environment, never returns 0 |
|
|
486 | MTH object *outer_env () |
|
|
487 | { |
|
|
488 | object *op; |
|
|
489 | |
|
|
490 | for (op = this; op->env; op = op->env) |
|
|
491 | ; |
|
|
492 | |
|
|
493 | return op; |
|
|
494 | } |
|
|
495 | |
409 | // returns the player that has this object in his inventory, or 0 |
496 | // returns the player that has this object in his inventory, or 0 |
|
|
497 | // we assume the player is always the outer env |
410 | MTH object *in_player () const |
498 | MTH object *in_player () |
411 | { |
499 | { |
412 | for (object *op = env; op; op = op->env) |
500 | object *op = outer_env (); |
413 | if (op->type == PLAYER) |
|
|
414 | return op; |
|
|
415 | |
501 | |
416 | return 0; |
502 | return op->type == PLAYER ? op : 0; |
417 | } |
503 | } |
418 | |
504 | |
419 | // "temporary" helper function |
505 | // "temporary" helper function |
420 | MTH object *head_ () |
506 | MTH object *head_ () |
421 | { |
507 | { |
… | |
… | |
424 | |
510 | |
425 | MTH bool is_head () |
511 | MTH bool is_head () |
426 | { |
512 | { |
427 | return head_ () == this; |
513 | return head_ () == this; |
428 | } |
514 | } |
|
|
515 | |
|
|
516 | MTH bool is_on_map () const |
|
|
517 | { |
|
|
518 | return !env && !flag [FLAG_REMOVED]; |
|
|
519 | } |
|
|
520 | |
|
|
521 | // returns the player that cna see this object, if any |
|
|
522 | MTH object *visible_to () const; |
429 | |
523 | |
430 | MTH std::string long_desc (object *who = 0); |
524 | MTH std::string long_desc (object *who = 0); |
431 | MTH std::string describe_monster (object *who = 0); |
525 | MTH std::string describe_monster (object *who = 0); |
432 | MTH std::string describe_item (object *who = 0); |
526 | MTH std::string describe_item (object *who = 0); |
433 | MTH std::string describe (object *who = 0); |
527 | MTH std::string describe (object *who = 0); |
… | |
… | |
448 | MTH void activate (); |
542 | MTH void activate (); |
449 | MTH void deactivate (); |
543 | MTH void deactivate (); |
450 | MTH void activate_recursive (); |
544 | MTH void activate_recursive (); |
451 | MTH void deactivate_recursive (); |
545 | MTH void deactivate_recursive (); |
452 | |
546 | |
453 | // set the givne flag on all objects in the inventory recursively |
547 | // set the given flag on all objects in the inventory recursively |
454 | MTH void set_flag_inv (int flag, int value = 1); |
548 | MTH void set_flag_inv (int flag, int value = 1); |
455 | |
549 | |
456 | void enter_exit (object *exit);//Perl |
550 | void enter_exit (object *exit);//Perl |
457 | MTH void enter_map (maptile *newmap, int x, int y); |
551 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
552 | void player_goto (const char *path, int x, int y); // only for players |
458 | |
553 | |
459 | // returns the mapspace this object is in |
554 | // returns the mapspace this object is in |
460 | mapspace &ms () const; |
555 | mapspace &ms () const; |
461 | |
556 | |
462 | // fully recursive iterator |
557 | // fully recursive iterator |
… | |
… | |
498 | { |
593 | { |
499 | return this; |
594 | return this; |
500 | } |
595 | } |
501 | |
596 | |
502 | /* This returns TRUE if the object is something that |
597 | /* This returns TRUE if the object is something that |
503 | * should be displayed in the floorbox/inventory window |
598 | * a client might want to know about. |
504 | */ |
599 | */ |
505 | MTH bool client_visible () const |
600 | MTH bool client_visible () const |
506 | { |
601 | { |
507 | return !invisible && type != PLAYER; |
602 | return !invisible && type != PLAYER; |
|
|
603 | } |
|
|
604 | |
|
|
605 | // the client does nrof * this weight |
|
|
606 | MTH sint32 client_weight () const |
|
|
607 | { |
|
|
608 | return weight + carrying; |
508 | } |
609 | } |
509 | |
610 | |
510 | MTH struct region *region () const; |
611 | MTH struct region *region () const; |
511 | |
612 | |
512 | void statusmsg (const char *msg, int color = NDI_BLACK); |
613 | void statusmsg (const char *msg, int color = NDI_BLACK); |
… | |
… | |
521 | void link (); |
622 | void link (); |
522 | void unlink (); |
623 | void unlink (); |
523 | |
624 | |
524 | object (); |
625 | object (); |
525 | ~object (); |
626 | ~object (); |
|
|
627 | |
|
|
628 | private: |
|
|
629 | object &operator =(const object &); |
|
|
630 | object (const object &); |
526 | }; |
631 | }; |
527 | |
632 | |
528 | // move this object to the top of its env's inventory to speed up |
633 | // move this object to the top of its env's inventory to speed up |
529 | // searches for it. |
634 | // searches for it. |
530 | static object * |
635 | static object * |
… | |
… | |
551 | } objectlink; |
656 | } objectlink; |
552 | |
657 | |
553 | typedef struct oblinkpt |
658 | typedef struct oblinkpt |
554 | { /* Used to link together several object links */ |
659 | { /* Used to link together several object links */ |
555 | struct oblnk *link; |
660 | struct oblnk *link; |
556 | long value; /* Used as connected value in buttons/gates */ |
661 | sint32 value; /* Used as connected value in buttons/gates */ |
557 | struct oblinkpt *next; |
662 | struct oblinkpt *next; |
558 | } oblinkpt; |
663 | } oblinkpt; |
559 | |
664 | |
560 | object *find_skill_by_name (object *who, const char *name); |
665 | object *find_skill_by_name (object *who, const char *name); |
561 | object *find_skill_by_name (object *who, const shstr &sh); |
666 | object *find_skill_by_name (object *who, const shstr &sh); |
… | |
… | |
571 | */ |
676 | */ |
572 | |
677 | |
573 | INTERFACE_CLASS (archetype) |
678 | INTERFACE_CLASS (archetype) |
574 | struct archetype : object |
679 | struct archetype : object |
575 | { |
680 | { |
|
|
681 | static arch_ptr empty; // the empty_archetype |
|
|
682 | MTH static void gc (); |
|
|
683 | |
576 | archetype (const char *name); |
684 | archetype (const char *name); |
577 | ~archetype (); |
685 | ~archetype (); |
578 | void gather_callbacks (AV *&callbacks, event_type event) const; |
686 | void gather_callbacks (AV *&callbacks, event_type event) const; |
579 | |
687 | |
580 | static archetype *read (object_thawer &f); |
|
|
581 | |
|
|
582 | MTH static archetype *get (const_utf8_string name); // find or create |
|
|
583 | MTH static archetype *find (const_utf8_string name); |
688 | MTH static archetype *find (const_utf8_string name); |
584 | |
689 | |
585 | MTH void link (); |
690 | MTH void link (); |
586 | MTH void unlink (); |
691 | MTH void unlink (); |
587 | |
692 | |
|
|
693 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
588 | MTH object *instance (); |
694 | MTH object *instance (); |
589 | |
695 | |
590 | object_vector_index ACC (RW, archid); // index in archvector |
696 | object_vector_index ACC (RW, archid); // index in archvector |
591 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
697 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
592 | bool ACC (RW, stub); // if true, this is an invalid archetype |
|
|
593 | |
698 | |
594 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
699 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
595 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
700 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
701 | |
|
|
702 | // support for archetype loading |
|
|
703 | static archetype *read (object_thawer &f); |
|
|
704 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
|
|
705 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
596 | }; |
706 | }; |
|
|
707 | |
|
|
708 | // compatbiility, remove once replaced by ->instance |
|
|
709 | inline object * |
|
|
710 | arch_to_object (archetype *at) |
|
|
711 | { |
|
|
712 | return at->instance (); |
|
|
713 | } |
597 | |
714 | |
598 | inline void |
715 | inline void |
599 | object_freezer::put (keyword k, archetype *v) |
716 | object_freezer::put (keyword k, archetype *v) |
600 | { |
717 | { |
601 | put (k, v ? &v->archname : (const char *)0); |
718 | put (k, v ? &v->archname : (const char *)0); |
… | |
… | |
607 | |
724 | |
608 | extern objectvec objects; |
725 | extern objectvec objects; |
609 | extern activevec actives; |
726 | extern activevec actives; |
610 | extern archvec archetypes; |
727 | extern archvec archetypes; |
611 | |
728 | |
|
|
729 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
730 | // quite horrible, thats why its hidden in some macro |
|
|
731 | #define for_inv_removable(op,var) \ |
|
|
732 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
733 | |
612 | #define for_all_objects(var) \ |
734 | #define for_all_objects(var) \ |
613 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
735 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
614 | statementvar (object *, var, objects [_i]) |
736 | statementvar (object *, var, objects [_i]) |
615 | |
737 | |
616 | #define for_all_actives(var) \ |
738 | #define for_all_actives(var) \ |
617 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
739 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
618 | statementvar (object *, var, actives [_i]) |
740 | statementvar (object *, var, actives [_i]) |
619 | |
741 | |
620 | #define for_all_archetypes(var) \ |
742 | #define for_all_archetypes(var) \ |
621 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
743 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
622 | statementvar (archetype *, var, archetypes [_i]) |
744 | statementvar (archetype *, var, archetypes [_i]) |
623 | |
745 | |
624 | /* Used by update_object to know if the object being passed is |
746 | /* Used by update_object to know if the object being passed is |
625 | * being added or removed. |
747 | * being added or removed. |