ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/object.h
(Generate patch)

Comparing deliantra/server/include/object.h (file contents):
Revision 1.155 by root, Thu Apr 10 15:35:16 2008 UTC vs.
Revision 1.181 by root, Fri Sep 19 01:39:45 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
74 * Each object (this also means archetypes!) could have a few of these 74 * Each object (this also means archetypes!) could have a few of these
75 * "dangling" from it; this could also end up containing 'parse errors'. 75 * "dangling" from it; this could also end up containing 'parse errors'.
76 * 76 *
77 * key and value are shared-strings. 77 * key and value are shared-strings.
78 * 78 *
79 * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than 79 * Please use kv_get/kv_set/kv_del from object rather than
80 * accessing the list directly. 80 * accessing the list directly.
81 * Exception is if you want to walk this list for some reason. 81 * Exception is if you want to walk this list for some reason.
82 */ 82 */
83struct key_value 83struct key_value : slice_allocated
84{ 84{
85 key_value *next; 85 key_value *next;
86 shstr key, value; 86 shstr key, value;
87}; 87};
88 88
96 96
97 UUID () { } 97 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 99 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101
102 typedef char BUF [32];
103
104 bool parse (const char *s)
105 {
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
101}; 122};
102 123
103/* Definition for WILL_APPLY values. Replaces having harcoded values 124/* Definition for WILL_APPLY values. Replaces having harcoded values
104 * sprinkled in the code. Note that some of these also replace fields 125 * sprinkled in the code. Note that some of these also replace fields
105 * that were in the can_apply area. What is the point of having both 126 * that were in the can_apply area. What is the point of having both
154 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 175 arch_ptr ACC (RW, arch); /* Pointer to archetype */
155 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
156 177
157 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
158 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
159 uint32 ACC (RW, nrof); /* How many of the objects */ 180 sint32 ACC (RW, nrof); /* How many of the objects */
160 181
161 /* This next big block are basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
162 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
163 184
164 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
165 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
166 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
183 sint8 ACC (RW, item_power); /* power rating of the object */ 204 sint8 ACC (RW, item_power); /* power rating of the object */
184 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
185 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
186 sint32 ACC (RW, weight); /* Attributes of the object */ 207 sint32 ACC (RW, weight); /* Attributes of the object */
187 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
188 sint32 ACC (RW, carrying); /* How much weight this object contains */ 209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
189 sint64 ACC (RW, perm_exp); /* Permanent exp */ 210 sint64 ACC (RW, perm_exp); /* Permanent exp */
190 uint32 ACC (RW, weapontype); /* type of weapon */ 211 uint32 ACC (RW, weapontype); /* type of weapon */
191 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
192 body_slot slot [NUM_BODY_LOCATIONS]; 213 body_slot slot [NUM_BODY_LOCATIONS];
193 faceidx ACC (RW, face); /* the graphical face */ 214 faceidx ACC (RW, face); /* the graphical face */
239 bool ACC (RW, flag[NUM_FLAGS]); 260 bool ACC (RW, flag[NUM_FLAGS]);
240#endif 261#endif
241 uint16 ACC (RW, animation_id);/* An index into the animation array */ 262 uint16 ACC (RW, animation_id);/* An index into the animation array */
242 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ 263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
243 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
244 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */
245 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 265 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
246 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 266 uint8 ACC (RW, will_apply); /* See crossfire.doc */
267 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
268 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
269 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
247}; 270};
248 271
249struct object : zero_initialised, object_copy 272struct object : zero_initialised, object_copy
250{ 273{
251 // These variables are not changed by ->copy_to 274 // These variables are not changed by ->copy_to
273 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 296 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
274 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 297 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
275 client_container *seen_by; // seen by which player/container currently? 298 client_container *seen_by; // seen by which player/container currently?
276 key_value *key_values; /* Fields not explictly known by the loader. */ 299 key_value *key_values; /* Fields not explictly known by the loader. */
277 300
301 // privates / perl
302 const shstr &kv_get (const shstr &key) const;
303 void kv_del (const shstr &key);
304 void kv_set (const shstr &key, const shstr &value);
305
306 // custom extra fields management
307 struct key_value_access_proxy
308 {
309 object &ob;
310 shstr key;
311
312 key_value_access_proxy (object &ob, const shstr &key)
313 : ob (ob), key (key)
314 {
315 }
316
317 const key_value_access_proxy &operator =(const shstr &value) const
318 {
319 ob.kv_set (key, value);
320 return *this;
321 }
322
323 operator const shstr &() const { return ob.kv_get (key); }
324 operator const char *() const { return ob.kv_get (key); }
325
326 private:
327 void operator =(int);
328 };
329
330 // operator [] is too annoying to use
331 const key_value_access_proxy kv (const shstr &key)
332 {
333 return key_value_access_proxy (*this, key);
334 }
335
278 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 336 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
279 MTH void post_load_check (); // do some adjustments after parsing 337 MTH void post_load_check (); // do some adjustments after parsing
280 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 338 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
281 bool write (object_freezer &f); 339 bool write (object_freezer &f);
282 340
283 MTH int slottype () const; 341 MTH int slottype () const;
284 MTH static object *create (); 342 MTH static object *create ();
285 const mapxy &operator =(const mapxy &pos); 343 const mapxy &operator =(const mapxy &pos);
286 object &operator =(const object &src);
287 MTH void copy_to (object *dst); 344 MTH void copy_to (object *dst);
288 MTH object *clone (); // create + copy_to 345 MTH object *clone (); // create + copy_to a single object
346 MTH object *deep_clone (); // copy whole more chain and inventory
289 void do_destroy (); 347 void do_destroy ();
290 void gather_callbacks (AV *&callbacks, event_type event) const; 348 void gather_callbacks (AV *&callbacks, event_type event) const;
291 MTH void destroy (bool destroy_inventory = false); 349 MTH void destroy (bool destroy_inventory = false);
292 350
293 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 351 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
294 MTH void destroy_inv (bool drop_to_ground = false); 352 MTH void destroy_inv (bool drop_to_ground = false);
295 MTH object *insert (object *item); // insert into inventory 353 MTH object *insert (object *item); // insert into inventory
296 MTH void play_sound (faceidx sound) const; 354 MTH void play_sound (faceidx sound);
297 355
298 void do_remove (); 356 void do_remove ();
299 MTH void remove () 357 MTH void remove ()
300 { 358 {
301 if (!flag [FLAG_REMOVED]) 359 if (!flag [FLAG_REMOVED])
356 // info must hold 256 * 3 bytes currently 414 // info must hold 256 * 3 bytes currently
357 const char *debug_desc (char *info) const; 415 const char *debug_desc (char *info) const;
358 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 416 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
359 const char *flag_desc (char *desc, int len) const; 417 const char *flag_desc (char *desc, int len) const;
360 418
419 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
420 MTH object *split (sint32 nr = 1); // return 0 on failure
421
361 int number_of () const 422 MTH int number_of () const
362 { 423 {
363 return nrof ? nrof : 1; 424 return nrof ? nrof : 1;
364 } 425 }
365 426
366 uint64 total_weight () const 427 MTH sint32 total_weight () const
367 { 428 {
368 return weight * number_of (); 429 return (weight + carrying) * number_of ();
369 } 430 }
431
432 MTH void update_weight ();
370 433
371 // return the dominant material of this item, always return something 434 // return the dominant material of this item, always return something
372 const materialtype_t *dominant_material () const; 435 const materialtype_t *dominant_material () const;
373 436
374 // return the volume of this object in cm³ 437 // return the volume of this object in cm³
375 uint64 volume () const 438 MTH uint64 volume () const
376 { 439 {
377 return total_weight () 440 return total_weight ()
378 * 1000 441 * 1000
379 * (type == CONTAINER ? 1000 : 1) 442 * (type == CONTAINER ? 1000 : 1)
380 / dominant_material ()->density; 443 / dominant_material ()->density;
404 /* This return true if object has still randomitems which 467 /* This return true if object has still randomitems which
405 * could be expanded. 468 * could be expanded.
406 */ 469 */
407 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 470 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
408 471
472 MTH bool has_dialogue () const { return *&msg == '@'; }
473
474 // returns the outermost owner, never returns 0
475 MTH object *outer_owner ()
476 {
477 object *op;
478
479 for (op = this; op->owner; op = op->owner)
480 ;
481
482 return op;
483 }
484
485 // returns the outermost environment, never returns 0
486 MTH object *outer_env ()
487 {
488 object *op;
489
490 for (op = this; op->env; op = op->env)
491 ;
492
493 return op;
494 }
495
409 // returns the player that has this object in his inventory, or 0 496 // returns the player that has this object in his inventory, or 0
497 // we assume the player is always the outer env
410 MTH object *in_player () const 498 MTH object *in_player ()
411 { 499 {
412 for (object *op = env; op; op = op->env) 500 object *op = outer_env ();
413 if (op->type == PLAYER)
414 return op;
415 501
416 return 0; 502 return op->type == PLAYER ? op : 0;
417 } 503 }
418 504
419 // "temporary" helper function 505 // "temporary" helper function
420 MTH object *head_ () 506 MTH object *head_ ()
421 { 507 {
424 510
425 MTH bool is_head () 511 MTH bool is_head ()
426 { 512 {
427 return head_ () == this; 513 return head_ () == this;
428 } 514 }
515
516 MTH bool is_on_map () const
517 {
518 return !env && !flag [FLAG_REMOVED];
519 }
520
521 // returns the player that cna see this object, if any
522 MTH object *visible_to () const;
429 523
430 MTH std::string long_desc (object *who = 0); 524 MTH std::string long_desc (object *who = 0);
431 MTH std::string describe_monster (object *who = 0); 525 MTH std::string describe_monster (object *who = 0);
432 MTH std::string describe_item (object *who = 0); 526 MTH std::string describe_item (object *who = 0);
433 MTH std::string describe (object *who = 0); 527 MTH std::string describe (object *who = 0);
448 MTH void activate (); 542 MTH void activate ();
449 MTH void deactivate (); 543 MTH void deactivate ();
450 MTH void activate_recursive (); 544 MTH void activate_recursive ();
451 MTH void deactivate_recursive (); 545 MTH void deactivate_recursive ();
452 546
453 // set the givne flag on all objects in the inventory recursively 547 // set the given flag on all objects in the inventory recursively
454 MTH void set_flag_inv (int flag, int value = 1); 548 MTH void set_flag_inv (int flag, int value = 1);
455 549
456 void enter_exit (object *exit);//Perl 550 void enter_exit (object *exit);//Perl
457 MTH void enter_map (maptile *newmap, int x, int y); 551 MTH void enter_map (maptile *newmap, int x, int y);
552 void player_goto (const char *path, int x, int y); // only for players
458 553
459 // returns the mapspace this object is in 554 // returns the mapspace this object is in
460 mapspace &ms () const; 555 mapspace &ms () const;
461 556
462 // fully recursive iterator 557 // fully recursive iterator
498 { 593 {
499 return this; 594 return this;
500 } 595 }
501 596
502 /* This returns TRUE if the object is something that 597 /* This returns TRUE if the object is something that
503 * should be displayed in the floorbox/inventory window 598 * a client might want to know about.
504 */ 599 */
505 MTH bool client_visible () const 600 MTH bool client_visible () const
506 { 601 {
507 return !invisible && type != PLAYER; 602 return !invisible && type != PLAYER;
603 }
604
605 // the client does nrof * this weight
606 MTH sint32 client_weight () const
607 {
608 return weight + carrying;
508 } 609 }
509 610
510 MTH struct region *region () const; 611 MTH struct region *region () const;
511 612
512 void statusmsg (const char *msg, int color = NDI_BLACK); 613 void statusmsg (const char *msg, int color = NDI_BLACK);
521 void link (); 622 void link ();
522 void unlink (); 623 void unlink ();
523 624
524 object (); 625 object ();
525 ~object (); 626 ~object ();
627
628private:
629 object &operator =(const object &);
630 object (const object &);
526}; 631};
527 632
528// move this object to the top of its env's inventory to speed up 633// move this object to the top of its env's inventory to speed up
529// searches for it. 634// searches for it.
530static object * 635static object *
551} objectlink; 656} objectlink;
552 657
553typedef struct oblinkpt 658typedef struct oblinkpt
554{ /* Used to link together several object links */ 659{ /* Used to link together several object links */
555 struct oblnk *link; 660 struct oblnk *link;
556 long value; /* Used as connected value in buttons/gates */ 661 sint32 value; /* Used as connected value in buttons/gates */
557 struct oblinkpt *next; 662 struct oblinkpt *next;
558} oblinkpt; 663} oblinkpt;
559 664
560object *find_skill_by_name (object *who, const char *name); 665object *find_skill_by_name (object *who, const char *name);
561object *find_skill_by_name (object *who, const shstr &sh); 666object *find_skill_by_name (object *who, const shstr &sh);
571 */ 676 */
572 677
573INTERFACE_CLASS (archetype) 678INTERFACE_CLASS (archetype)
574struct archetype : object 679struct archetype : object
575{ 680{
681 static arch_ptr empty; // the empty_archetype
682 MTH static void gc ();
683
576 archetype (const char *name); 684 archetype (const char *name);
577 ~archetype (); 685 ~archetype ();
578 void gather_callbacks (AV *&callbacks, event_type event) const; 686 void gather_callbacks (AV *&callbacks, event_type event) const;
579 687
580 static archetype *read (object_thawer &f);
581
582 MTH static archetype *get (const_utf8_string name); // find or create
583 MTH static archetype *find (const_utf8_string name); 688 MTH static archetype *find (const_utf8_string name);
584 689
585 MTH void link (); 690 MTH void link ();
586 MTH void unlink (); 691 MTH void unlink ();
587 692
693 MTH static object *get (const char *name); // (find() || singularity)->instance()
588 MTH object *instance (); 694 MTH object *instance ();
589 695
590 object_vector_index ACC (RW, archid); // index in archvector 696 object_vector_index ACC (RW, archid); // index in archvector
591 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 697 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
592 bool ACC (RW, stub); // if true, this is an invalid archetype
593 698
594 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 699 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
595 sint8 ACC (RW, max_x), ACC (RW, max_y); 700 sint8 ACC (RW, max_x), ACC (RW, max_y);
701
702 // support for archetype loading
703 static archetype *read (object_thawer &f);
704 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
705 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
596}; 706};
707
708// compatbiility, remove once replaced by ->instance
709inline object *
710arch_to_object (archetype *at)
711{
712 return at->instance ();
713}
597 714
598inline void 715inline void
599object_freezer::put (keyword k, archetype *v) 716object_freezer::put (keyword k, archetype *v)
600{ 717{
601 put (k, v ? &v->archname : (const char *)0); 718 put (k, v ? &v->archname : (const char *)0);
607 724
608extern objectvec objects; 725extern objectvec objects;
609extern activevec actives; 726extern activevec actives;
610extern archvec archetypes; 727extern archvec archetypes;
611 728
729// "safely" iterate over inv in a way such that the current item is removable
730// quite horrible, thats why its hidden in some macro
731#define for_inv_removable(op,var) \
732 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
733
612#define for_all_objects(var) \ 734#define for_all_objects(var) \
613 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 735 for (unsigned _i = 0; _i < objects.size (); ++_i) \
614 statementvar (object *, var, objects [_i]) 736 statementvar (object *, var, objects [_i])
615 737
616#define for_all_actives(var) \ 738#define for_all_actives(var) \
617 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 739 for (unsigned _i = 0; _i < actives.size (); ++_i) \
618 statementvar (object *, var, actives [_i]) 740 statementvar (object *, var, actives [_i])
619 741
620#define for_all_archetypes(var) \ 742#define for_all_archetypes(var) \
621 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 743 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
622 statementvar (archetype *, var, archetypes [_i]) 744 statementvar (archetype *, var, archetypes [_i])
623 745
624/* Used by update_object to know if the object being passed is 746/* Used by update_object to know if the object being passed is
625 * being added or removed. 747 * being added or removed.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines