1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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74 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
76 | * |
77 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
78 | * |
78 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
80 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
82 | */ |
82 | */ |
83 | struct key_value |
83 | struct key_value : slice_allocated |
84 | { |
84 | { |
85 | key_value *next; |
85 | key_value *next; |
86 | shstr key, value; |
86 | shstr key, value; |
87 | }; |
87 | }; |
88 | |
88 | |
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96 | |
96 | |
97 | UUID () { } |
97 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
101 | }; |
122 | }; |
102 | |
123 | |
103 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
104 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
105 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
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154 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
155 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
156 | |
177 | |
157 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
158 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
159 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
160 | |
181 | |
161 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
162 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
163 | |
184 | |
164 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
165 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
166 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
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183 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
184 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
185 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
186 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
187 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
188 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
189 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
190 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
191 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
192 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
193 | faceidx ACC (RW, face); /* the graphical face */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
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239 | bool ACC (RW, flag[NUM_FLAGS]); |
260 | bool ACC (RW, flag[NUM_FLAGS]); |
240 | #endif |
261 | #endif |
241 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
242 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
243 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
244 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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245 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
246 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
247 | }; |
270 | }; |
248 | |
271 | |
249 | struct object : zero_initialised, object_copy |
272 | struct object : zero_initialised, object_copy |
250 | { |
273 | { |
251 | // These variables are not changed by ->copy_to |
274 | // These variables are not changed by ->copy_to |
252 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
275 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
253 | |
276 | |
254 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
277 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
255 | int ACC (RO, count); |
278 | int ACC (RO, count); |
256 | object_vector_index ACC (RO, index); // index into objects |
279 | object_vector_index ACC (RO, index); // index into objects |
257 | object_vector_index ACC (RO, active); // index into actives |
280 | object_vector_index ACC (RO, active); // index into actives |
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273 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
296 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
297 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
275 | client_container *seen_by; // seen by which player/container currently? |
298 | client_container *seen_by; // seen by which player/container currently? |
276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
299 | key_value *key_values; /* Fields not explictly known by the loader. */ |
277 | |
300 | |
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301 | // privates / perl |
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302 | const shstr &kv_get (const shstr &key) const; |
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303 | void kv_del (const shstr &key); |
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304 | void kv_set (const shstr &key, const shstr &value); |
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305 | |
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306 | // custom extra fields management |
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307 | struct key_value_access_proxy |
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308 | { |
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309 | object &ob; |
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310 | shstr key; |
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311 | |
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312 | key_value_access_proxy (object &ob, const shstr &key) |
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313 | : ob (ob), key (key) |
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314 | { |
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315 | } |
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316 | |
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317 | const key_value_access_proxy &operator =(const shstr &value) const |
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318 | { |
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319 | ob.kv_set (key, value); |
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320 | return *this; |
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321 | } |
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322 | |
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323 | operator const shstr &() const { return ob.kv_get (key); } |
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324 | operator const char *() const { return ob.kv_get (key); } |
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325 | |
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326 | private: |
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327 | void operator =(int); |
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328 | }; |
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329 | |
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330 | // operator [] is too annoying to use |
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331 | const key_value_access_proxy kv (const shstr &key) |
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332 | { |
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333 | return key_value_access_proxy (*this, key); |
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334 | } |
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335 | |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
336 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
279 | MTH void post_load_check (); // do some adjustments after parsing |
337 | MTH void post_load_check (); // do some adjustments after parsing |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
338 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
281 | bool write (object_freezer &f); |
339 | bool write (object_freezer &f); |
282 | |
340 | |
283 | MTH int slottype () const; |
341 | MTH int slottype () const; |
284 | MTH static object *create (); |
342 | MTH static object *create (); |
285 | const mapxy &operator =(const mapxy &pos); |
343 | const mapxy &operator =(const mapxy &pos); |
286 | object &operator =(const object &src); |
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287 | MTH void copy_to (object *dst); |
344 | MTH void copy_to (object *dst); |
288 | MTH object *clone (); // create + copy_to |
345 | MTH object *clone (); // create + copy_to a single object |
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346 | MTH object *deep_clone (); // copy whole more chain and inventory |
289 | void do_destroy (); |
347 | void do_destroy (); |
290 | void gather_callbacks (AV *&callbacks, event_type event) const; |
348 | void gather_callbacks (AV *&callbacks, event_type event) const; |
291 | MTH void destroy (bool destroy_inventory = false); |
349 | MTH void destroy (bool destroy_inventory = false); |
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350 | MTH void drop_and_destroy () |
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351 | { |
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352 | destroy_inv (true); |
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353 | destroy (); |
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354 | } |
292 | |
355 | |
293 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
356 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
294 | MTH void destroy_inv (bool drop_to_ground = false); |
357 | MTH void destroy_inv (bool drop_to_ground = false); |
295 | MTH object *insert (object *item); // insert into inventory |
358 | MTH object *insert (object *item); // insert into inventory |
296 | MTH void play_sound (faceidx sound) const; |
359 | MTH void play_sound (faceidx sound); |
297 | |
360 | |
298 | void do_remove (); |
361 | void do_remove (); |
299 | MTH void remove () |
362 | MTH void remove () |
300 | { |
363 | { |
301 | if (!flag [FLAG_REMOVED]) |
364 | if (!flag [FLAG_REMOVED]) |
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356 | // info must hold 256 * 3 bytes currently |
419 | // info must hold 256 * 3 bytes currently |
357 | const char *debug_desc (char *info) const; |
420 | const char *debug_desc (char *info) const; |
358 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
421 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
359 | const char *flag_desc (char *desc, int len) const; |
422 | const char *flag_desc (char *desc, int len) const; |
360 | |
423 | |
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424 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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425 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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426 | |
361 | int number_of () const |
427 | MTH int number_of () const |
362 | { |
428 | { |
363 | return nrof ? nrof : 1; |
429 | return nrof ? nrof : 1; |
364 | } |
430 | } |
365 | |
431 | |
366 | uint64 total_weight () const |
432 | MTH sint32 total_weight () const |
367 | { |
433 | { |
368 | return weight * number_of (); |
434 | return (weight + carrying) * number_of (); |
369 | } |
435 | } |
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436 | |
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437 | MTH void update_weight (); |
370 | |
438 | |
371 | // return the dominant material of this item, always return something |
439 | // return the dominant material of this item, always return something |
372 | const materialtype_t *dominant_material () const; |
440 | const materialtype_t *dominant_material () const; |
373 | |
441 | |
374 | // return the volume of this object in cm³ |
442 | // return the volume of this object in cm³ |
375 | uint64 volume () const |
443 | MTH uint64 volume () const |
376 | { |
444 | { |
377 | return total_weight () |
445 | return total_weight () |
378 | * 1000 |
446 | * 1000 |
379 | * (type == CONTAINER ? 1000 : 1) |
447 | * (type == CONTAINER ? 1000 : 1) |
380 | / dominant_material ()->density; |
448 | / dominant_material ()->density; |
381 | } |
449 | } |
382 | |
450 | |
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451 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
383 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
452 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
384 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
453 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
385 | || type == CLOAK || type == BOOTS || type == GLOVES |
454 | || type == CLOAK || type == BOOTS || type == GLOVES |
386 | || type == BRACERS || type == GIRDLE; } |
455 | || type == BRACERS || type == GIRDLE; } |
387 | MTH bool is_alive () const { return (type == PLAYER |
456 | MTH bool is_alive () const { return (type == PLAYER |
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404 | /* This return true if object has still randomitems which |
473 | /* This return true if object has still randomitems which |
405 | * could be expanded. |
474 | * could be expanded. |
406 | */ |
475 | */ |
407 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
476 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
408 | |
477 | |
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478 | MTH bool has_dialogue () const { return *&msg == '@'; } |
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479 | |
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480 | // returns the outermost owner, never returns 0 |
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481 | MTH object *outer_owner () |
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482 | { |
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483 | object *op; |
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484 | |
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485 | for (op = this; op->owner; op = op->owner) |
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486 | ; |
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487 | |
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488 | return op; |
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489 | } |
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490 | |
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491 | // returns the outermost environment, never returns 0 |
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492 | MTH object *outer_env () |
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493 | { |
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494 | object *op; |
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495 | |
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496 | for (op = this; op->env; op = op->env) |
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497 | ; |
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498 | |
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499 | return op; |
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500 | } |
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501 | |
409 | // returns the player that has this object in his inventory, or 0 |
502 | // returns the player that has this object in his inventory, or 0 |
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503 | // we assume the player is always the outer env |
410 | MTH object *in_player () const |
504 | MTH object *in_player () |
411 | { |
505 | { |
412 | for (object *op = env; op; op = op->env) |
506 | object *op = outer_env (); |
413 | if (op->type == PLAYER) |
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414 | return op; |
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415 | |
507 | |
416 | return 0; |
508 | return op->type == PLAYER ? op : 0; |
417 | } |
509 | } |
418 | |
510 | |
419 | // "temporary" helper function |
511 | // "temporary" helper function |
420 | MTH object *head_ () |
512 | MTH object *head_ () |
421 | { |
513 | { |
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424 | |
516 | |
425 | MTH bool is_head () |
517 | MTH bool is_head () |
426 | { |
518 | { |
427 | return head_ () == this; |
519 | return head_ () == this; |
428 | } |
520 | } |
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521 | |
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522 | MTH bool is_on_map () const |
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523 | { |
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524 | return !env && !flag [FLAG_REMOVED]; |
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525 | } |
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526 | |
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527 | // returns the player that cna see this object, if any |
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528 | MTH object *visible_to () const; |
429 | |
529 | |
430 | MTH std::string long_desc (object *who = 0); |
530 | MTH std::string long_desc (object *who = 0); |
431 | MTH std::string describe_monster (object *who = 0); |
531 | MTH std::string describe_monster (object *who = 0); |
432 | MTH std::string describe_item (object *who = 0); |
532 | MTH std::string describe_item (object *who = 0); |
433 | MTH std::string describe (object *who = 0); |
533 | MTH std::string describe (object *who = 0); |
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448 | MTH void activate (); |
548 | MTH void activate (); |
449 | MTH void deactivate (); |
549 | MTH void deactivate (); |
450 | MTH void activate_recursive (); |
550 | MTH void activate_recursive (); |
451 | MTH void deactivate_recursive (); |
551 | MTH void deactivate_recursive (); |
452 | |
552 | |
453 | // set the givne flag on all objects in the inventory recursively |
553 | // set the given flag on all objects in the inventory recursively |
454 | MTH void set_flag_inv (int flag, int value = 1); |
554 | MTH void set_flag_inv (int flag, int value = 1); |
455 | |
555 | |
456 | void enter_exit (object *exit);//Perl |
556 | void enter_exit (object *exit);//Perl |
457 | MTH void enter_map (maptile *newmap, int x, int y); |
557 | MTH void enter_map (maptile *newmap, int x, int y); |
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558 | void player_goto (const char *path, int x, int y); // only for players |
458 | |
559 | |
459 | // returns the mapspace this object is in |
560 | // returns the mapspace this object is in |
460 | mapspace &ms () const; |
561 | mapspace &ms () const; |
461 | |
562 | |
462 | // fully recursive iterator |
563 | // fully recursive iterator |
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498 | { |
599 | { |
499 | return this; |
600 | return this; |
500 | } |
601 | } |
501 | |
602 | |
502 | /* This returns TRUE if the object is something that |
603 | /* This returns TRUE if the object is something that |
503 | * should be displayed in the floorbox/inventory window |
604 | * a client might want to know about. |
504 | */ |
605 | */ |
505 | MTH bool client_visible () const |
606 | MTH bool client_visible () const |
506 | { |
607 | { |
507 | return !invisible && type != PLAYER; |
608 | return !invisible && type != PLAYER; |
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609 | } |
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610 | |
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611 | // the client does nrof * this weight |
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612 | MTH sint32 client_weight () const |
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613 | { |
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614 | return weight + carrying; |
508 | } |
615 | } |
509 | |
616 | |
510 | MTH struct region *region () const; |
617 | MTH struct region *region () const; |
511 | |
618 | |
512 | void statusmsg (const char *msg, int color = NDI_BLACK); |
619 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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521 | void link (); |
628 | void link (); |
522 | void unlink (); |
629 | void unlink (); |
523 | |
630 | |
524 | object (); |
631 | object (); |
525 | ~object (); |
632 | ~object (); |
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633 | |
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634 | private: |
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635 | object &operator =(const object &); |
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636 | object (const object &); |
526 | }; |
637 | }; |
527 | |
638 | |
528 | // move this object to the top of its env's inventory to speed up |
639 | // move this object to the top of its env's inventory to speed up |
529 | // searches for it. |
640 | // searches for it. |
530 | static object * |
641 | static object * |
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551 | } objectlink; |
662 | } objectlink; |
552 | |
663 | |
553 | typedef struct oblinkpt |
664 | typedef struct oblinkpt |
554 | { /* Used to link together several object links */ |
665 | { /* Used to link together several object links */ |
555 | struct oblnk *link; |
666 | struct oblnk *link; |
556 | long value; /* Used as connected value in buttons/gates */ |
667 | sint32 value; /* Used as connected value in buttons/gates */ |
557 | struct oblinkpt *next; |
668 | struct oblinkpt *next; |
558 | } oblinkpt; |
669 | } oblinkpt; |
559 | |
670 | |
560 | object *find_skill_by_name (object *who, const char *name); |
671 | object *find_skill_by_name (object *who, const char *name); |
561 | object *find_skill_by_name (object *who, const shstr &sh); |
672 | object *find_skill_by_name (object *who, const shstr &sh); |
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571 | */ |
682 | */ |
572 | |
683 | |
573 | INTERFACE_CLASS (archetype) |
684 | INTERFACE_CLASS (archetype) |
574 | struct archetype : object |
685 | struct archetype : object |
575 | { |
686 | { |
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687 | static arch_ptr empty; // the empty_archetype |
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688 | MTH static void gc (); |
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689 | |
576 | archetype (const char *name); |
690 | archetype (const char *name); |
577 | ~archetype (); |
691 | ~archetype (); |
578 | void gather_callbacks (AV *&callbacks, event_type event) const; |
692 | void gather_callbacks (AV *&callbacks, event_type event) const; |
579 | |
693 | |
580 | static archetype *read (object_thawer &f); |
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581 | |
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582 | MTH static archetype *get (const_utf8_string name); // find or create |
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583 | MTH static archetype *find (const_utf8_string name); |
694 | MTH static archetype *find (const_utf8_string name); |
584 | |
695 | |
585 | MTH void link (); |
696 | MTH void link (); |
586 | MTH void unlink (); |
697 | MTH void unlink (); |
587 | |
698 | |
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699 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
588 | MTH object *instance (); |
700 | MTH object *instance (); |
589 | |
701 | |
590 | object_vector_index ACC (RW, archid); // index in archvector |
702 | object_vector_index ACC (RW, archid); // index in archvector |
591 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
703 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
592 | bool ACC (RW, stub); // if true, this is an invalid archetype |
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593 | |
704 | |
594 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
705 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
595 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
706 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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707 | |
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708 | // support for archetype loading |
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709 | static archetype *read (object_thawer &f); |
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710 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
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711 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
596 | }; |
712 | }; |
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713 | |
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714 | // compatbiility, remove once replaced by ->instance |
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715 | inline object * |
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716 | arch_to_object (archetype *at) |
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717 | { |
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718 | return at->instance (); |
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719 | } |
597 | |
720 | |
598 | inline void |
721 | inline void |
599 | object_freezer::put (keyword k, archetype *v) |
722 | object_freezer::put (keyword k, archetype *v) |
600 | { |
723 | { |
601 | put (k, v ? &v->archname : (const char *)0); |
724 | put (k, v ? &v->archname : (const char *)0); |
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607 | |
730 | |
608 | extern objectvec objects; |
731 | extern objectvec objects; |
609 | extern activevec actives; |
732 | extern activevec actives; |
610 | extern archvec archetypes; |
733 | extern archvec archetypes; |
611 | |
734 | |
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735 | // "safely" iterate over inv in a way such that the current item is removable |
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736 | // quite horrible, thats why its hidden in some macro |
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737 | #define for_inv_removable(op,var) \ |
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738 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
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739 | |
612 | #define for_all_objects(var) \ |
740 | #define for_all_objects(var) \ |
613 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
741 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
614 | statementvar (object *, var, objects [_i]) |
742 | statementvar (object *, var, objects [_i]) |
615 | |
743 | |
616 | #define for_all_actives(var) \ |
744 | #define for_all_actives(var) \ |
617 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
745 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
618 | statementvar (object *, var, actives [_i]) |
746 | statementvar (object *, var, actives [_i]) |
619 | |
747 | |
620 | #define for_all_archetypes(var) \ |
748 | #define for_all_archetypes(var) \ |
621 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
749 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
622 | statementvar (archetype *, var, archetypes [_i]) |
750 | statementvar (archetype *, var, archetypes [_i]) |
623 | |
751 | |
624 | /* Used by update_object to know if the object being passed is |
752 | /* Used by update_object to know if the object being passed is |
625 | * being added or removed. |
753 | * being added or removed. |