… | |
… | |
74 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
76 | * |
77 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
78 | * |
78 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
80 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
82 | */ |
82 | */ |
83 | struct key_value |
83 | struct key_value : slice_allocated |
84 | { |
84 | { |
85 | key_value *next; |
85 | key_value *next; |
86 | shstr key, value; |
86 | shstr key, value; |
87 | }; |
87 | }; |
88 | |
88 | |
… | |
… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
177 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
181 | |
182 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
184 | |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
… | |
… | |
260 | bool ACC (RW, flag[NUM_FLAGS]); |
260 | bool ACC (RW, flag[NUM_FLAGS]); |
261 | #endif |
261 | #endif |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
|
|
266 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
267 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
|
|
267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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|
269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
268 | }; |
270 | }; |
269 | |
271 | |
270 | struct object : zero_initialised, object_copy |
272 | struct object : zero_initialised, object_copy |
271 | { |
273 | { |
272 | // These variables are not changed by ->copy_to |
274 | // These variables are not changed by ->copy_to |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
275 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
274 | |
276 | |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
277 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
276 | int ACC (RO, count); |
278 | int ACC (RO, count); |
277 | object_vector_index ACC (RO, index); // index into objects |
279 | object_vector_index ACC (RO, index); // index into objects |
278 | object_vector_index ACC (RO, active); // index into actives |
280 | object_vector_index ACC (RO, active); // index into actives |
… | |
… | |
294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
296 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
297 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
296 | client_container *seen_by; // seen by which player/container currently? |
298 | client_container *seen_by; // seen by which player/container currently? |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
299 | key_value *key_values; /* Fields not explictly known by the loader. */ |
298 | |
300 | |
|
|
301 | // privates / perl |
|
|
302 | const shstr &kv_get (const shstr &key) const; |
|
|
303 | void kv_del (const shstr &key); |
|
|
304 | void kv_set (const shstr &key, const shstr &value); |
|
|
305 | |
|
|
306 | // custom extra fields management |
|
|
307 | struct key_value_access_proxy |
|
|
308 | { |
|
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309 | object &ob; |
|
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310 | shstr key; |
|
|
311 | |
|
|
312 | key_value_access_proxy (object &ob, const shstr &key) |
|
|
313 | : ob (ob), key (key) |
|
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314 | { |
|
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315 | } |
|
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316 | |
|
|
317 | const key_value_access_proxy &operator =(const shstr &value) const |
|
|
318 | { |
|
|
319 | ob.kv_set (key, value); |
|
|
320 | return *this; |
|
|
321 | } |
|
|
322 | |
|
|
323 | operator const shstr &() const { return ob.kv_get (key); } |
|
|
324 | operator const char *() const { return ob.kv_get (key); } |
|
|
325 | |
|
|
326 | private: |
|
|
327 | void operator =(int); |
|
|
328 | }; |
|
|
329 | |
|
|
330 | // operator [] is too annoying to use |
|
|
331 | const key_value_access_proxy kv (const shstr &key) |
|
|
332 | { |
|
|
333 | return key_value_access_proxy (*this, key); |
|
|
334 | } |
|
|
335 | |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
336 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
300 | MTH void post_load_check (); // do some adjustments after parsing |
337 | MTH void post_load_check (); // do some adjustments after parsing |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
338 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
302 | bool write (object_freezer &f); |
339 | bool write (object_freezer &f); |
303 | |
340 | |
304 | MTH int slottype () const; |
341 | MTH int slottype () const; |
305 | MTH static object *create (); |
342 | MTH static object *create (); |
306 | const mapxy &operator =(const mapxy &pos); |
343 | const mapxy &operator =(const mapxy &pos); |
307 | object &operator =(const object &src); |
|
|
308 | MTH void copy_to (object *dst); |
344 | MTH void copy_to (object *dst); |
309 | MTH object *clone (); // create + copy_to |
345 | MTH object *clone (); // create + copy_to a single object |
|
|
346 | MTH object *deep_clone (); // copy whole more chain and inventory |
310 | void do_destroy (); |
347 | void do_destroy (); |
311 | void gather_callbacks (AV *&callbacks, event_type event) const; |
348 | void gather_callbacks (AV *&callbacks, event_type event) const; |
312 | MTH void destroy (bool destroy_inventory = false); |
349 | MTH void destroy (); |
|
|
350 | MTH void drop_and_destroy () |
|
|
351 | { |
|
|
352 | destroy_inv (true); |
|
|
353 | destroy (); |
|
|
354 | } |
313 | |
355 | |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
356 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
357 | MTH void destroy_inv (bool drop_to_ground = false); |
316 | MTH object *insert (object *item); // insert into inventory |
358 | MTH object *insert (object *item); // insert into inventory |
317 | MTH void play_sound (faceidx sound); |
359 | MTH void play_sound (faceidx sound); |
… | |
… | |
404 | * 1000 |
446 | * 1000 |
405 | * (type == CONTAINER ? 1000 : 1) |
447 | * (type == CONTAINER ? 1000 : 1) |
406 | / dominant_material ()->density; |
448 | / dominant_material ()->density; |
407 | } |
449 | } |
408 | |
450 | |
|
|
451 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
409 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
452 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
410 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
453 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
411 | || type == CLOAK || type == BOOTS || type == GLOVES |
454 | || type == CLOAK || type == BOOTS || type == GLOVES |
412 | || type == BRACERS || type == GIRDLE; } |
455 | || type == BRACERS || type == GIRDLE; } |
413 | MTH bool is_alive () const { return (type == PLAYER |
456 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
430 | /* This return true if object has still randomitems which |
473 | /* This return true if object has still randomitems which |
431 | * could be expanded. |
474 | * could be expanded. |
432 | */ |
475 | */ |
433 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
476 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
434 | |
477 | |
|
|
478 | MTH bool has_dialogue () const { return *&msg == '@'; } |
|
|
479 | |
|
|
480 | // returns the outermost owner, never returns 0 |
|
|
481 | MTH object *outer_owner () |
|
|
482 | { |
|
|
483 | object *op; |
|
|
484 | |
|
|
485 | for (op = this; op->owner; op = op->owner) |
|
|
486 | ; |
|
|
487 | |
|
|
488 | return op; |
|
|
489 | } |
|
|
490 | |
435 | // returns the outermost environment, never returns 0 |
491 | // returns the outermost environment, never returns 0 |
436 | MTH object *outer_env () |
492 | MTH object *outer_env () |
437 | { |
493 | { |
|
|
494 | object *op; |
|
|
495 | |
438 | for (object *op = this; ; op = op->env) |
496 | for (op = this; op->env; op = op->env) |
439 | if (!op->env) |
497 | ; |
|
|
498 | |
440 | return op; |
499 | return op; |
441 | } |
500 | } |
442 | |
501 | |
443 | // returns the player that has this object in his inventory, or 0 |
502 | // returns the player that has this object in his inventory, or 0 |
444 | // we assume the player is always the outer env |
503 | // we assume the player is always the outer env |
445 | MTH object *in_player () |
504 | MTH object *in_player () |
… | |
… | |
461 | } |
520 | } |
462 | |
521 | |
463 | MTH bool is_on_map () const |
522 | MTH bool is_on_map () const |
464 | { |
523 | { |
465 | return !env && !flag [FLAG_REMOVED]; |
524 | return !env && !flag [FLAG_REMOVED]; |
|
|
525 | } |
|
|
526 | |
|
|
527 | MTH bool is_in_map_or_inv () const |
|
|
528 | { |
|
|
529 | return !flag [FLAG_REMOVED]; |
466 | } |
530 | } |
467 | |
531 | |
468 | // returns the player that cna see this object, if any |
532 | // returns the player that cna see this object, if any |
469 | MTH object *visible_to () const; |
533 | MTH object *visible_to () const; |
470 | |
534 | |
… | |
… | |
494 | // set the given flag on all objects in the inventory recursively |
558 | // set the given flag on all objects in the inventory recursively |
495 | MTH void set_flag_inv (int flag, int value = 1); |
559 | MTH void set_flag_inv (int flag, int value = 1); |
496 | |
560 | |
497 | void enter_exit (object *exit);//Perl |
561 | void enter_exit (object *exit);//Perl |
498 | MTH void enter_map (maptile *newmap, int x, int y); |
562 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
563 | void player_goto (const char *path, int x, int y); // only for players |
499 | |
564 | |
500 | // returns the mapspace this object is in |
565 | // returns the mapspace this object is in |
501 | mapspace &ms () const; |
566 | mapspace &ms () const; |
502 | |
567 | |
503 | // fully recursive iterator |
568 | // fully recursive iterator |
… | |
… | |
539 | { |
604 | { |
540 | return this; |
605 | return this; |
541 | } |
606 | } |
542 | |
607 | |
543 | /* This returns TRUE if the object is something that |
608 | /* This returns TRUE if the object is something that |
544 | * should be displayed in the floorbox/inventory window |
609 | * a client might want to know about. |
545 | */ |
610 | */ |
546 | MTH bool client_visible () const |
611 | MTH bool client_visible () const |
547 | { |
612 | { |
548 | return !invisible && type != PLAYER; |
613 | return !invisible && type != PLAYER; |
|
|
614 | } |
|
|
615 | |
|
|
616 | // the client does nrof * this weight |
|
|
617 | MTH sint32 client_weight () const |
|
|
618 | { |
|
|
619 | return weight + carrying; |
549 | } |
620 | } |
550 | |
621 | |
551 | MTH struct region *region () const; |
622 | MTH struct region *region () const; |
552 | |
623 | |
553 | void statusmsg (const char *msg, int color = NDI_BLACK); |
624 | void statusmsg (const char *msg, int color = NDI_BLACK); |
… | |
… | |
562 | void link (); |
633 | void link (); |
563 | void unlink (); |
634 | void unlink (); |
564 | |
635 | |
565 | object (); |
636 | object (); |
566 | ~object (); |
637 | ~object (); |
|
|
638 | |
|
|
639 | private: |
|
|
640 | object &operator =(const object &); |
|
|
641 | object (const object &); |
567 | }; |
642 | }; |
568 | |
643 | |
569 | // move this object to the top of its env's inventory to speed up |
644 | // move this object to the top of its env's inventory to speed up |
570 | // searches for it. |
645 | // searches for it. |
571 | static object * |
646 | static object * |
… | |
… | |
624 | MTH static archetype *find (const_utf8_string name); |
699 | MTH static archetype *find (const_utf8_string name); |
625 | |
700 | |
626 | MTH void link (); |
701 | MTH void link (); |
627 | MTH void unlink (); |
702 | MTH void unlink (); |
628 | |
703 | |
|
|
704 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
629 | MTH object *instance (); |
705 | MTH object *instance (); |
630 | |
706 | |
631 | object_vector_index ACC (RW, archid); // index in archvector |
707 | object_vector_index ACC (RW, archid); // index in archvector |
632 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
708 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
633 | |
709 | |
… | |
… | |
638 | static archetype *read (object_thawer &f); |
714 | static archetype *read (object_thawer &f); |
639 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
715 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
640 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
716 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
641 | }; |
717 | }; |
642 | |
718 | |
|
|
719 | // compatbiility, remove once replaced by ->instance |
|
|
720 | inline object * |
|
|
721 | arch_to_object (archetype *at) |
|
|
722 | { |
|
|
723 | return at->instance (); |
|
|
724 | } |
|
|
725 | |
643 | inline void |
726 | inline void |
644 | object_freezer::put (keyword k, archetype *v) |
727 | object_freezer::put (keyword k, archetype *v) |
645 | { |
728 | { |
646 | put (k, v ? &v->archname : (const char *)0); |
729 | put (k, v ? &v->archname : (const char *)0); |
647 | } |
730 | } |
… | |
… | |
652 | |
735 | |
653 | extern objectvec objects; |
736 | extern objectvec objects; |
654 | extern activevec actives; |
737 | extern activevec actives; |
655 | extern archvec archetypes; |
738 | extern archvec archetypes; |
656 | |
739 | |
|
|
740 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
741 | // quite horrible, thats why its hidden in some macro |
|
|
742 | #define for_inv_removable(op,var) \ |
|
|
743 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
744 | |
657 | #define for_all_objects(var) \ |
745 | #define for_all_objects(var) \ |
658 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
746 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
659 | statementvar (object *, var, objects [_i]) |
747 | statementvar (object *, var, objects [_i]) |
660 | |
748 | |
661 | #define for_all_actives(var) \ |
749 | #define for_all_actives(var) \ |
662 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
750 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
663 | statementvar (object *, var, actives [_i]) |
751 | statementvar (object *, var, actives [_i]) |
664 | |
752 | |
665 | #define for_all_archetypes(var) \ |
753 | #define for_all_archetypes(var) \ |
666 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
754 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
667 | statementvar (archetype *, var, archetypes [_i]) |
755 | statementvar (archetype *, var, archetypes [_i]) |
668 | |
756 | |
669 | /* Used by update_object to know if the object being passed is |
757 | /* Used by update_object to know if the object being passed is |
670 | * being added or removed. |
758 | * being added or removed. |