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Comparing deliantra/server/include/object.h (file contents):
Revision 1.149 by root, Mon Sep 10 12:44:06 2007 UTC vs.
Revision 1.191 by pippijn, Tue Dec 23 18:52:57 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#ifndef OBJECT_H 24#ifndef OBJECT_H
25#define OBJECT_H 25#define OBJECT_H
26 26
65 const char *nonuse_name; /* Name to describe objects we can't use */ 65 const char *nonuse_name; /* Name to describe objects we can't use */
66} Body_Locations; 66} Body_Locations;
67 67
68extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 68extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
69 69
70#define NUM_COINS 4 /* number of coin types */
71extern const char *const coins[NUM_COINS + 1];
72
70/* 73/*
71 * Each object (this also means archetypes!) could have a few of these 74 * Each object (this also means archetypes!) could have a few of these
72 * "dangling" from it; this could also end up containing 'parse errors'. 75 * "dangling" from it; this could also end up containing 'parse errors'.
73 * 76 *
74 * key and value are shared-strings. 77 * key and value are shared-strings.
75 * 78 *
76 * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than 79 * Please use kv_get/kv_set/kv_del from object rather than
77 * accessing the list directly. 80 * accessing the list directly.
78 * Exception is if you want to walk this list for some reason. 81 * Exception is if you want to walk this list for some reason.
79 */ 82 */
80struct key_value 83struct key_value : slice_allocated
81{ 84{
82 key_value *next; 85 key_value *next;
83 shstr key, value; 86 shstr key, value;
84}; 87};
85 88
86struct UUID 89struct UUID
87{ 90{
88 uint64 seq; 91 uint64 seq;
92
93 static UUID cur; // last uuid generated
94 static void init ();
95 static UUID gen ();
89 96
90 UUID () { } 97 UUID () { }
91 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
92 operator uint64() { return seq; } 99 operator uint64() { return seq; }
93 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101
102 typedef char BUF [32];
103
104 bool parse (const char *s)
105 {
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
94}; 122};
95
96extern void init_uuid ();
97extern UUID gen_uuid ();
98extern const uint64 UUID_SKIP;
99 123
100/* Definition for WILL_APPLY values. Replaces having harcoded values 124/* Definition for WILL_APPLY values. Replaces having harcoded values
101 * sprinkled in the code. Note that some of these also replace fields 125 * sprinkled in the code. Note that some of these also replace fields
102 * that were in the can_apply area. What is the point of having both 126 * that were in the can_apply area. What is the point of having both
103 * can_apply and will_apply? 127 * can_apply and will_apply?
116 140
117INTERFACE_CLASS (object) 141INTERFACE_CLASS (object)
118// these are being copied 142// these are being copied
119struct object_copy : attachable 143struct object_copy : attachable
120{ 144{
121 typedef bitset<NUM_FLAGS> flags_t;
122
123 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 145 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
124 146
125 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ 147 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
126 uint8 ACC (RW, subtype); /* subtype of object */ 148 uint8 ACC (RW, subtype); /* subtype of object */
127 sint8 ACC (RW, direction); /* Means the object is moving that way. */ 149 sint8 ACC (RW, direction); /* Means the object is moving that way. */
131 shstr ACC (RW, name_pl); /* The plural name of the object */ 153 shstr ACC (RW, name_pl); /* The plural name of the object */
132 shstr ACC (RW, title); /* Of foo, etc */ 154 shstr ACC (RW, title); /* Of foo, etc */
133 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 155 shstr ACC (RW, race); /* human, goblin, dragon, etc */
134 shstr ACC (RW, slaying); /* Which race to do double damage to */ 156 shstr ACC (RW, slaying); /* Which race to do double damage to */
135 /* If this is an exit, this is the filename */ 157 /* If this is an exit, this is the filename */
136 shstr ACC (RW, tag); // a tag used to tracking this object 158
159 typedef bitset<NUM_FLAGS> flags_t;
160 flags_t flag; /* various flags */
161#if FOR_PERL
162 bool ACC (RW, flag[NUM_FLAGS]);
163#endif
164
165 shstr ACC (RW, materialname); /* specific material name */
137 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 166 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
138 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
139 shstr ACC (RW, lore); /* Obscure information about this object, */
140 /* To get put into books and the like. */
141 shstr ACC (RW, materialname); /* specific material name */
142 shstr ACC (RW, custom_name); /* Custom name assigned by player */
143// materialtype_t *ACC (RW, material); /* What material this object consists of */ 167// materialtype_t *ACC (RW, material); /* What material this object consists of */
144 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 168 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
145 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 169 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
146 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 170 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
147 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 171 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
151 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 175 arch_ptr ACC (RW, arch); /* Pointer to archetype */
152 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
153 177
154 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
155 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
156 uint32 ACC (RW, nrof); /* How many of the objects */ 180 sint32 ACC (RW, nrof); /* How many of the objects */
157 181
158 /* This next big block are basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
159 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
160
161 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 184 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
185
162 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
163 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
164 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ 188 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
165 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 189 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
190
166 uint16 ACC (RW, materials); /* What materials this object consists of */ 191 uint16 ACC (RW, materials); /* What materials this object consists of */
167 sint8 ACC (RW, magic); /* Any magical bonuses to this item */ 192 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
168 uint8 ACC (RW, state); /* How the object was last drawn (animation) */ 193 uint8 ACC (RW, state); /* How the object was last drawn (animation) */
194
169 sint32 ACC (RW, value); /* How much money it is worth (or contains) */ 195 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
170 /* Note that the last_.. values are sometimes used for non obvious 196 /* Note that the last_.. values are sometimes used for non obvious
171 * meanings by some objects, eg, sp penalty, permanent exp. 197 * meanings by some objects, eg, sp penalty, permanent exp.
172 */ 198 */
173 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ 199 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */
174 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ 200 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */
175 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ 201 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
176 sint16 ACC (RW, last_eat); /* How long since we last ate */ 202 sint16 ACC (RW, last_eat); /* How long since we last ate */
177 sint16 ACC (RW, invisible); /* How much longer the object will be invis */ 203 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
178 sint16 ACC (RW, level); /* Level of creature or object */ 204 sint16 ACC (RW, level); /* Level of creature or object */
205
179 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 206 uint8 ACC (RW, pick_up); /* See crossfire.doc */
180 sint8 ACC (RW, item_power); /* power rating of the object */
181 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 207 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
182 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 208 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
209 uint8 ACC (RW, weapontype); /* type of weapon */
210
211 faceidx ACC (RW, face); /* the graphical face */
212
213 faceidx ACC (RW, sound); /* the sound face */
214 faceidx ACC (RW, sound_destroy); /* played on destroy */
215
216 body_slot slot [NUM_BODY_LOCATIONS];
217
183 sint32 ACC (RW, weight); /* Attributes of the object */ 218 sint32 ACC (RW, weight); /* Attributes of the object */
184 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 219 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
185 sint32 ACC (RW, carrying); /* How much weight this object contains */ 220 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
186 sint64 ACC (RW, perm_exp); /* Permanent exp */ 221 sint64 ACC (RW, perm_exp); /* Permanent exp */
187 uint32 ACC (RW, weapontype); /* type of weapon */
188 uint32 ACC (RW, tooltype); /* type of tool or build facility */
189 body_slot slot [NUM_BODY_LOCATIONS];
190 faceidx ACC (RW, face); /* the graphical face */
191 faceidx ACC (RW, sound); /* the sound face */
192 faceidx ACC (RW, sound_destroy); /* played on destroy */
193 living ACC (RO, stats); /* Str, Con, Dex, etc */ 222 living ACC (RO, stats); /* Str, Con, Dex, etc */
194 /* See the pod/objects.pod for more info about body locations */ 223 /* See the pod/objects.pod for more info about body locations */
195 224
196 /* Following mostly refers to fields only used for monsters */ 225 /* Following mostly refers to fields only used for monsters */
197 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
198 226
199 /* allows different movement patterns for attackers */ 227 /* allows different movement patterns for attackers */
200 sint32 ACC (RW, move_status); /* What stage in attack mode */ 228 sint32 ACC (RW, move_status); /* What stage in attack mode */
201 uint16 ACC (RW, attack_movement); /* What kind of attack movement */ 229 uint16 ACC (RW, attack_movement); /* What kind of attack movement */
202 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ 230 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
208 * only used in spells. 236 * only used in spells.
209 */ 237 */
210 sint16 ACC (RW, duration); /* How long the spell lasts */ 238 sint16 ACC (RW, duration); /* How long the spell lasts */
211 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 239 sint16 ACC (RW, casting_time);/* time left before spell goes off */
212 240
213 uint16 ACC (RW, start_holding);
214 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 241 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
215 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 242 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
216
217 sint8 ACC (RW, range); /* Range of the spell */ 243 sint8 ACC (RW, range); /* Range of the spell */
218 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 244 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
245
219 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 246 MoveType ACC (RW, move_type); /* Type of movement this object uses */
220 MoveType ACC (RW, move_block);/* What movement types this blocks */ 247 MoveType ACC (RW, move_block);/* What movement types this blocks */
221
222 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 248 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
223 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 249 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
250
224 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 251 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
225 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 252 MoveType ACC (RW, move_slow); /* Movement types this slows down */
226 253
254 sint8 ACC (RW, item_power); /* power rating of the object */
255 // 8 free bits
256
227 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 257 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
228
229 char *ACC (RW, spellarg); 258 char *ACC (RW, spellarg);
230 259
231 /* Following are values used by any object */ 260 /* Following are values used by any object */
232 /* this objects turns into or what this object creates */ 261 /* this objects turns into or what this object creates */
233 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 262 treasurelist *ACC (RW, randomitems); /* Items to be generated */
234 flags_t flag; /* various flags */ 263
235#if FOR_PERL
236 bool ACC (RW, flag[NUM_FLAGS]);
237#endif
238 uint16 ACC (RW, animation_id);/* An index into the animation array */ 264 uint16 ACC (RW, animation_id);/* An index into the animation array */
239 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ 265 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
240 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 266 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
241 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ 267
242 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 268 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
243 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 269 uint8 ACC (RW, will_apply); /* See crossfire.doc */
270 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
271
272 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
273 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
274
275 // rarely-accessed members should be at the end
276 shstr ACC (RW, tag); // a tag used to tracking this object
277 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
278 shstr ACC (RW, lore); /* Obscure information about this object, */
279 /* To get put into books and the like. */
280 shstr ACC (RW, custom_name); /* Custom name assigned by player */
244}; 281};
245 282
246struct object : zero_initialised, object_copy 283struct object : zero_initialised, object_copy
247{ 284{
248 // These variables are not changed by ->copy_to 285 // These variables are not changed by ->copy_to
249 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 286 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
250 287
251 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 288 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
252 int ACC (RO, count); 289 int ACC (RO, count);
253 object_vector_index ACC (RO, index); // index into objects 290 object_vector_index ACC (RO, index); // index into objects
254 object_vector_index ACC (RO, active); // index into actives 291 object_vector_index ACC (RO, active); // index into actives
270 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 307 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
271 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 308 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
272 client_container *seen_by; // seen by which player/container currently? 309 client_container *seen_by; // seen by which player/container currently?
273 key_value *key_values; /* Fields not explictly known by the loader. */ 310 key_value *key_values; /* Fields not explictly known by the loader. */
274 311
312 // privates / perl
313 const shstr &kv_get (const shstr &key) const;
314 void kv_del (const shstr &key);
315 void kv_set (const shstr &key, const shstr &value);
316
317 // custom extra fields management
318 struct key_value_access_proxy
319 {
320 object &ob;
321 shstr key;
322
323 key_value_access_proxy (object &ob, const shstr &key)
324 : ob (ob), key (key)
325 {
326 }
327
328 const key_value_access_proxy &operator =(const shstr &value) const
329 {
330 ob.kv_set (key, value);
331 return *this;
332 }
333
334 operator const shstr &() const { return ob.kv_get (key); }
335 operator const char *() const { return ob.kv_get (key); }
336
337 private:
338 void operator =(int);
339 };
340
341 // operator [] is too annoying to use
342 const key_value_access_proxy kv (const shstr &key)
343 {
344 return key_value_access_proxy (*this, key);
345 }
346
275 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 347 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
276 MTH void post_load_check (); // do some adjustments after parsing 348 MTH void post_load_check (); // do some adjustments after parsing
277 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 349 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
278 bool write (object_freezer &f); 350 bool write (object_freezer &f);
279 351
280 MTH int slottype () const; 352 MTH int slottype () const;
281 MTH static object *create (); 353 MTH static object *create ();
282 const mapxy &operator =(const mapxy &pos); 354 const mapxy &operator =(const mapxy &pos);
283 object &operator =(const object &src);
284 MTH void copy_to (object *dst); 355 MTH void copy_to (object *dst);
285 MTH object *clone (); // create + copy_to 356 MTH object *clone (); // create + copy_to a single object
357 MTH object *deep_clone (); // copy whole more chain and inventory
286 void do_destroy (); 358 void do_destroy ();
287 void gather_callbacks (AV *&callbacks, event_type event) const; 359 void gather_callbacks (AV *&callbacks, event_type event) const;
288 MTH void destroy (bool destroy_inventory = false); 360 MTH void destroy ();
361 MTH void drop_and_destroy ()
362 {
363 destroy_inv (true);
364 destroy ();
365 }
289 366
290 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 367 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
291 MTH void destroy_inv (bool drop_to_ground = false); 368 MTH void destroy_inv (bool drop_to_ground = false);
292 MTH object *insert (object *item); // insert into inventory 369 MTH object *insert (object *item); // insert into inventory
293 MTH void play_sound (faceidx sound) const; 370 MTH void play_sound (faceidx sound);
294 371
295 void do_remove (); 372 void do_remove ();
296 MTH void remove () 373 MTH void remove ()
297 { 374 {
298 if (!flag [FLAG_REMOVED]) 375 if (!flag [FLAG_REMOVED])
299 do_remove (); 376 do_remove ();
300 } 377 }
378
379 MTH bool blocked (maptile *m, int x, int y) const;
301 380
302 void move_to (const mapxy &pos) 381 void move_to (const mapxy &pos)
303 { 382 {
304 remove (); 383 remove ();
305 *this = pos; 384 *this = pos;
326 { 405 {
327 open_container (0); 406 open_container (0);
328 } 407 }
329 408
330 MTH object *force_find (const shstr name); 409 MTH object *force_find (const shstr name);
331 MTH void force_add (const shstr name, int duration = 0); 410 MTH object *force_add (const shstr name, int duration = 0);
332 411
333 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 412 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
334 bool should_invoke (event_type event) 413 bool should_invoke (event_type event)
335 { 414 {
336 return ev_want_event [event] || ev_want_type [type] || cb; 415 return ev_want_event [event] || ev_want_type [type] || cb;
351 // info must hold 256 * 3 bytes currently 430 // info must hold 256 * 3 bytes currently
352 const char *debug_desc (char *info) const; 431 const char *debug_desc (char *info) const;
353 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 432 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
354 const char *flag_desc (char *desc, int len) const; 433 const char *flag_desc (char *desc, int len) const;
355 434
435 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
436 MTH object *split (sint32 nr = 1); // return 0 on failure
437
356 int number_of () const 438 MTH int number_of () const
357 { 439 {
358 return nrof ? nrof : 1; 440 return nrof ? nrof : 1;
359 } 441 }
360 442
361 uint64 total_weight () const 443 MTH sint32 total_weight () const
362 { 444 {
363 return weight * number_of (); 445 return (weight + carrying) * number_of ();
364 } 446 }
447
448 MTH void update_weight ();
365 449
366 // return the dominant material of this item, always return something 450 // return the dominant material of this item, always return something
367 const materialtype_t *dominant_material () const; 451 const materialtype_t *dominant_material () const;
368 452
369 // return the volume of this object in cm³ 453 // return the volume of this object in cm³
370 uint64 volume () const 454 MTH uint64 volume () const
371 { 455 {
372 return total_weight () 456 return total_weight ()
373 * 1000 457 * 1000
374 * (type == CONTAINER ? 1000 : 1) 458 * (type == CONTAINER ? 1000 : 1)
375 / dominant_material ()->density; 459 / dominant_material ()->density;
376 } 460 }
377 461
462 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
378 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 463 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
379 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 464 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
380 || type == CLOAK || type == BOOTS || type == GLOVES 465 || type == CLOAK || type == BOOTS || type == GLOVES
381 || type == BRACERS || type == GIRDLE; } 466 || type == BRACERS || type == GIRDLE; }
382 MTH bool is_alive () const { return (type == PLAYER 467 MTH bool is_alive () const { return (type == PLAYER
399 /* This return true if object has still randomitems which 484 /* This return true if object has still randomitems which
400 * could be expanded. 485 * could be expanded.
401 */ 486 */
402 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 487 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
403 488
489 MTH bool has_dialogue () const { return *&msg == '@'; }
490
491 // returns the outermost owner, never returns 0
492 MTH object *outer_owner ()
493 {
494 object *op;
495
496 for (op = this; op->owner; op = op->owner)
497 ;
498
499 return op;
500 }
501
502 // returns the outermost environment, never returns 0
503 MTH object *outer_env ()
504 {
505 object *op;
506
507 for (op = this; op->env; op = op->env)
508 ;
509
510 return op;
511 }
512
404 // returns the player that has this object in his inventory, or 0 513 // returns the player that has this object in his inventory, or 0
514 // we assume the player is always the outer env
405 MTH object *in_player () const 515 MTH object *in_player ()
406 { 516 {
407 for (object *op = env; op; op = op->env) 517 object *op = outer_env ();
408 if (op->type == PLAYER)
409 return op;
410 518
411 return 0; 519 return op->type == PLAYER ? op : 0;
412 } 520 }
413 521
414 // "temporary" helper function 522 // "temporary" helper function
415 MTH object *head_ () 523 MTH object *head_ ()
416 { 524 {
419 527
420 MTH bool is_head () 528 MTH bool is_head ()
421 { 529 {
422 return head_ () == this; 530 return head_ () == this;
423 } 531 }
532
533 MTH bool is_on_map () const
534 {
535 return !env && !flag [FLAG_REMOVED];
536 }
537
538 MTH bool is_inserted () const
539 {
540 return !flag [FLAG_REMOVED];
541 }
542
543 MTH bool is_player () const
544 {
545 return !!contr;
546 }
547
548 MTH bool affects_los () const
549 {
550 return glow_radius || flag [FLAG_BLOCKSVIEW];
551 }
552
553 // returns the player that cna see this object, if any
554 MTH object *visible_to () const;
424 555
425 MTH std::string long_desc (object *who = 0); 556 MTH std::string long_desc (object *who = 0);
426 MTH std::string describe_monster (object *who = 0); 557 MTH std::string describe_monster (object *who = 0);
427 MTH std::string describe_item (object *who = 0); 558 MTH std::string describe_item (object *who = 0);
428 MTH std::string describe (object *who = 0); 559 MTH std::string describe (object *who = 0);
443 MTH void activate (); 574 MTH void activate ();
444 MTH void deactivate (); 575 MTH void deactivate ();
445 MTH void activate_recursive (); 576 MTH void activate_recursive ();
446 MTH void deactivate_recursive (); 577 MTH void deactivate_recursive ();
447 578
448 // set the givne flag on all objects in the inventory recursively 579 // set the given flag on all objects in the inventory recursively
449 MTH void set_flag_inv (int flag, int value = 1); 580 MTH void set_flag_inv (int flag, int value = 1);
450 581
451 void enter_exit (object *exit);//Perl 582 void enter_exit (object *exit);//Perl
452 MTH void enter_map (maptile *newmap, int x, int y); 583 MTH void enter_map (maptile *newmap, int x, int y);
584 void player_goto (const char *path, int x, int y); // only for players
453 585
454 // returns the mapspace this object is in 586 // returns the mapspace this object is in
455 mapspace &ms () const; 587 mapspace &ms () const;
456 588
457 // fully recursive iterator 589 // fully recursive iterator
493 { 625 {
494 return this; 626 return this;
495 } 627 }
496 628
497 /* This returns TRUE if the object is something that 629 /* This returns TRUE if the object is something that
498 * should be displayed in the floorbox/inventory window 630 * a client might want to know about.
499 */ 631 */
500 MTH bool client_visible () const 632 MTH bool client_visible () const
501 { 633 {
502 return !invisible && type != PLAYER; 634 return !invisible && type != PLAYER;
503 } 635 }
504 636
637 // the client does nrof * this weight
638 MTH sint32 client_weight () const
639 {
640 return weight + carrying;
641 }
642
505 MTH struct region *region () const; 643 MTH struct region *region () const;
506 644
507 void statusmsg (const char *msg, int color = NDI_BLACK); 645 void statusmsg (const char *msg, int color = NDI_BLACK);
508 void failmsg (const char *msg, int color = NDI_RED); 646 void failmsg (const char *msg, int color = NDI_RED);
509 647
648 const char *query_inventory (object *who = 0, const char *indent = "");
649
510 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 650 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
511 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 651 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
652
653 // make some noise with given item into direction dir,
654 // currently only used for players to make them temporarily visible
655 // when they are invisible.
656 MTH void make_noise ();
512 657
513protected: 658protected:
514 void link (); 659 void link ();
515 void unlink (); 660 void unlink ();
516 661
517 object (); 662 object ();
518 ~object (); 663 ~object ();
664
665private:
666 object &operator =(const object &);
667 object (const object &);
519}; 668};
520 669
521// move this object to the top of its env's inventory to speed up 670// move this object to the top of its env's inventory to speed up
522// searches for it. 671// searches for it.
523static object * 672static object *
544} objectlink; 693} objectlink;
545 694
546typedef struct oblinkpt 695typedef struct oblinkpt
547{ /* Used to link together several object links */ 696{ /* Used to link together several object links */
548 struct oblnk *link; 697 struct oblnk *link;
549 long value; /* Used as connected value in buttons/gates */ 698 sint32 value; /* Used as connected value in buttons/gates */
550 struct oblinkpt *next; 699 struct oblinkpt *next;
551} oblinkpt; 700} oblinkpt;
552 701
553object *find_skill_by_name (object *who, const char *name); 702object *find_skill_by_name (object *who, const char *name);
554object *find_skill_by_name (object *who, const shstr &sh); 703object *find_skill_by_name (object *who, const shstr &sh);
564 */ 713 */
565 714
566INTERFACE_CLASS (archetype) 715INTERFACE_CLASS (archetype)
567struct archetype : object 716struct archetype : object
568{ 717{
718 static arch_ptr empty; // the empty_archetype
719 MTH static void gc ();
720
569 archetype (const char *name); 721 archetype (const char *name);
570 ~archetype (); 722 ~archetype ();
571 void gather_callbacks (AV *&callbacks, event_type event) const; 723 void gather_callbacks (AV *&callbacks, event_type event) const;
572 724
573 static archetype *read (object_thawer &f);
574
575 MTH static archetype *get (const_utf8_string name); // find or create
576 MTH static archetype *find (const_utf8_string name); 725 MTH static archetype *find (const_utf8_string name);
577 726
578 MTH void link (); 727 MTH void link ();
579 MTH void unlink (); 728 MTH void unlink ();
580 729
730 MTH static object *get (const char *name); // (find() || singularity)->instance()
731 MTH object *instance ();
732
581 object_vector_index ACC (RW, archid); // index in archvector 733 object_vector_index ACC (RW, archid); // index in archvector
582 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 734 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
583 bool ACC (RW, stub); // if true, this is an invalid archetype
584 735
585 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 736 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
586 sint8 ACC (RW, max_x), ACC (RW, max_y); 737 sint8 ACC (RW, max_x), ACC (RW, max_y);
738
739 // support for archetype loading
740 static archetype *read (object_thawer &f);
741 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
742 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
587}; 743};
744
745// compatbiility, remove once replaced by ->instance
746inline object *
747arch_to_object (archetype *at)
748{
749 return at->instance ();
750}
588 751
589inline void 752inline void
590object_freezer::put (keyword k, archetype *v) 753object_freezer::put (keyword k, archetype *v)
591{ 754{
592 put (k, v ? &v->archname : (const char *)0); 755 put (k, v ? &v->archname : (const char *)0);
598 761
599extern objectvec objects; 762extern objectvec objects;
600extern activevec actives; 763extern activevec actives;
601extern archvec archetypes; 764extern archvec archetypes;
602 765
766// "safely" iterate over inv in a way such that the current item is removable
767// quite horrible, that's why its hidden in some macro
768#define for_inv_removable(op,var) \
769 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
770
603#define for_all_objects(var) \ 771#define for_all_objects(var) \
604 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 772 for (unsigned _i = 0; _i < objects.size (); ++_i) \
605 statementvar (object *, var, objects [_i]) 773 statementvar (object *, var, objects [_i])
606 774
607#define for_all_actives(var) \ 775#define for_all_actives(var) \
608 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 776 for (unsigned _i = 0; _i < actives.size (); ++_i) \
609 statementvar (object *, var, actives [_i]) 777 statementvar (object *, var, actives [_i])
610 778
611#define for_all_archetypes(var) \ 779#define for_all_archetypes(var) \
612 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 780 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
613 statementvar (archetype *, var, archetypes [_i]) 781 statementvar (archetype *, var, archetypes [_i])
614 782
615/* Used by update_object to know if the object being passed is 783/* Used by update_object to know if the object being passed is
616 * being added or removed. 784 * being added or removed.
635 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 803 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
636 * Use for treasure chests so the new object is the highest thing 804 * Use for treasure chests so the new object is the highest thing
637 * beneath the player, but not actually above it. Note - the 805 * beneath the player, but not actually above it. Note - the
638 * map and x,y coordinates for the object to be inserted must 806 * map and x,y coordinates for the object to be inserted must
639 * match the originator. 807 * match the originator.
640 * INS_MAP_LOAD: disable lots of checkings done at insertion to
641 * speed up map loading process, as we assume the ordering in
642 * loaded map is correct.
643 * 808 *
644 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY 809 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
645 * are mutually exclusive. The behaviour for passing more than one 810 * are mutually exclusive. The behaviour for passing more than one
646 * should be considered undefined - while you may notice what happens 811 * should be considered undefined - while you may notice what happens
647 * right now if you pass more than one, that could very well change 812 * right now if you pass more than one, that could very well change
650#define INS_NO_MERGE 0x0001 815#define INS_NO_MERGE 0x0001
651#define INS_ABOVE_FLOOR_ONLY 0x0002 816#define INS_ABOVE_FLOOR_ONLY 0x0002
652#define INS_NO_WALK_ON 0x0004 817#define INS_NO_WALK_ON 0x0004
653#define INS_ON_TOP 0x0008 818#define INS_ON_TOP 0x0008
654#define INS_BELOW_ORIGINATOR 0x0010 819#define INS_BELOW_ORIGINATOR 0x0010
655#define INS_MAP_LOAD 0x0020
656 820
657#define ARCH_DEPLETION "depletion" 821#define ARCH_DEPLETION "depletion"
658 822
659#endif 823#endif
660 824

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