1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
… | |
… | |
136 | { |
137 | { |
137 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
139 | signed char used:4; /* Calculated value based on items equipped */ |
139 | }; |
140 | }; |
140 | |
141 | |
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142 | typedef struct oblnk |
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143 | { /* Used to link together several objects */ |
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144 | object_ptr ob; |
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145 | struct oblnk *next; |
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146 | } objectlink; |
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147 | |
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148 | typedef struct oblinkpt |
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149 | { /* Used to link together several object links */ |
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150 | struct oblnk *link; |
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151 | struct oblinkpt *next; |
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152 | shstr id; /* Used as connected value in buttons/gates */ |
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153 | } oblinkpt; |
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154 | |
141 | INTERFACE_CLASS (object) |
155 | INTERFACE_CLASS (object) |
142 | // these are being copied |
156 | // these are being copied |
143 | struct object_copy : attachable |
157 | struct object_copy : attachable |
144 | { |
158 | { |
145 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
159 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
191 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
193 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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194 | |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
195 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block is basically used for monsters and equipment */ |
196 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | |
199 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
200 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
190 | |
204 | |
191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
194 | |
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195 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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209 | |
196 | /* Note that the last_.. values are sometimes used for non obvious |
210 | /* Note that the last_.. values are sometimes used for non obvious |
197 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | * meanings by some objects, eg, sp penalty, permanent exp. |
198 | */ |
212 | */ |
199 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
200 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
216 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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217 | |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
218 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
219 | sint16 ACC (RW, level); /* Level of creature or object */ |
205 | |
220 | |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
221 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
222 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
… | |
… | |
215 | |
230 | |
216 | body_slot slot [NUM_BODY_LOCATIONS]; |
231 | body_slot slot [NUM_BODY_LOCATIONS]; |
217 | |
232 | |
218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
233 | sint32 ACC (RW, weight); /* Attributes of the object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
234 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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235 | |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
236 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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237 | |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
238 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
239 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
240 | /* See the pod/objects.pod for more info about body locations */ |
224 | |
241 | |
225 | /* Following mostly refers to fields only used for monsters */ |
242 | /* Following mostly refers to fields only used for monsters */ |
226 | |
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227 | /* allows different movement patterns for attackers */ |
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228 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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229 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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230 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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231 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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232 | /* races/classes can need less/more exp to gain levels */ |
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233 | |
243 | |
234 | /* Spell related information, may be useful elsewhere |
244 | /* Spell related information, may be useful elsewhere |
235 | * Note that other fields are used - these files are basically |
245 | * Note that other fields are used - these files are basically |
236 | * only used in spells. |
246 | * only used in spells. |
237 | */ |
247 | */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
248 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
239 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
249 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
240 | |
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241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
250 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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251 | |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
252 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
253 | sint8 ACC (RW, range); /* Range of the spell */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
254 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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255 | sint8 ACC (RW, item_power); /* power rating of the object */ |
245 | |
256 | |
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257 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
246 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
258 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
247 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
259 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
248 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
260 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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261 | |
249 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
250 | |
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251 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
263 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
252 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
264 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
253 | |
265 | |
254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | // 8 free bits |
266 | // 8 free bits |
256 | |
267 | |
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268 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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269 | // /* races/classes can need less/more exp to gain levels */ |
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270 | static const float expmul = 1.0;//D |
257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
258 | char *ACC (RW, spellarg); |
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259 | |
272 | |
260 | /* Following are values used by any object */ |
273 | /* Following are values used by any object */ |
261 | /* this objects turns into or what this object creates */ |
274 | /* this objects turns into or what this object creates */ |
262 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
263 | |
276 | |
264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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266 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
277 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
267 | |
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268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
278 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
279 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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280 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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281 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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282 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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283 | |
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284 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
285 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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286 | /* allows different movement patterns for attackers */ |
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287 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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288 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
271 | |
289 | |
272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
290 | //16+ free bits |
273 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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274 | |
291 | |
275 | // rarely-accessed members should be at the end |
292 | // rarely-accessed members should be at the end |
276 | shstr ACC (RW, tag); // a tag used to tracking this object |
293 | shstr ACC (RW, tag); // a tag used to tracking this object |
277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
294 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
295 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
279 | /* To get put into books and the like. */ |
296 | /* To get put into books and the like. */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
297 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
281 | }; |
298 | }; |
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299 | |
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300 | const char *query_weight (const object *op); |
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301 | const char *query_short_name (const object *op); |
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302 | const char *query_name (const object *op); |
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303 | const char *query_base_name (const object *op, int plural); |
282 | |
304 | |
283 | struct object : zero_initialised, object_copy |
305 | struct object : zero_initialised, object_copy |
284 | { |
306 | { |
285 | // These variables are not changed by ->copy_to |
307 | // These variables are not changed by ->copy_to |
286 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
308 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
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308 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
330 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
309 | client_container *seen_by; // seen by which player/container currently? |
331 | client_container *seen_by; // seen by which player/container currently? |
310 | key_value *key_values; /* Fields not explictly known by the loader. */ |
332 | key_value *key_values; /* Fields not explictly known by the loader. */ |
311 | |
333 | |
312 | // privates / perl |
334 | // privates / perl |
313 | const shstr &kv_get (const shstr &key) const; |
335 | shstr_tmp kv_get (shstr_tmp key) const; |
314 | void kv_del (const shstr &key); |
336 | void kv_del (shstr_tmp key); |
315 | void kv_set (const shstr &key, const shstr &value); |
337 | void kv_set (shstr_tmp key, shstr_tmp value); |
316 | |
338 | |
317 | // custom extra fields management |
339 | // custom extra fields management |
318 | struct key_value_access_proxy |
340 | struct key_value_access_proxy |
319 | { |
341 | { |
320 | object &ob; |
342 | object &ob; |
321 | shstr key; |
343 | shstr_tmp key; |
322 | |
344 | |
323 | key_value_access_proxy (object &ob, const shstr &key) |
345 | key_value_access_proxy (object &ob, shstr_tmp key) |
324 | : ob (ob), key (key) |
346 | : ob (ob), key (key) |
325 | { |
347 | { |
326 | } |
348 | } |
327 | |
349 | |
328 | const key_value_access_proxy &operator =(const shstr &value) const |
350 | const key_value_access_proxy &operator =(shstr_tmp value) const |
329 | { |
351 | { |
330 | ob.kv_set (key, value); |
352 | ob.kv_set (key, value); |
331 | return *this; |
353 | return *this; |
332 | } |
354 | } |
333 | |
355 | |
334 | operator const shstr &() const { return ob.kv_get (key); } |
356 | operator const shstr_tmp () const { return ob.kv_get (key); } |
335 | operator const char *() const { return ob.kv_get (key); } |
357 | operator const char *() const { return ob.kv_get (key); } |
336 | |
358 | |
337 | private: |
359 | private: |
338 | void operator =(int); |
360 | void operator =(int); |
339 | }; |
361 | }; |
340 | |
362 | |
341 | // operator [] is too annoying to use |
363 | // operator [] is too annoying to use |
342 | const key_value_access_proxy kv (const shstr &key) |
364 | const key_value_access_proxy kv (shstr_tmp key) |
343 | { |
365 | { |
344 | return key_value_access_proxy (*this, key); |
366 | return key_value_access_proxy (*this, key); |
345 | } |
367 | } |
346 | |
368 | |
347 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
369 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
… | |
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365 | } |
387 | } |
366 | |
388 | |
367 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
389 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
368 | MTH void destroy_inv (bool drop_to_ground = false); |
390 | MTH void destroy_inv (bool drop_to_ground = false); |
369 | MTH object *insert (object *item); // insert into inventory |
391 | MTH object *insert (object *item); // insert into inventory |
370 | MTH void play_sound (faceidx sound); |
392 | MTH void play_sound (faceidx sound) const; |
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393 | MTH void say_msg (const char *msg) const; |
371 | |
394 | |
372 | void do_remove (); |
395 | void do_remove (); |
373 | MTH void remove () |
396 | MTH void remove () |
374 | { |
397 | { |
375 | if (!flag [FLAG_REMOVED]) |
398 | if (!flag [FLAG_REMOVED]) |
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… | |
383 | remove (); |
406 | remove (); |
384 | *this = pos; |
407 | *this = pos; |
385 | insert_at (this, this); |
408 | insert_at (this, this); |
386 | } |
409 | } |
387 | |
410 | |
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411 | // high-level move functions, return true if successful |
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412 | int move (int dir, object *originator); |
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413 | |
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414 | int move (int dir) |
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415 | { |
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416 | return move (dir, this); |
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417 | } |
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418 | |
388 | static bool can_merge_slow (object *op1, object *op2); |
419 | static bool can_merge_slow (object *op1, object *op2); |
389 | |
420 | |
390 | // this is often used in time-critical code, so optimise |
421 | // this is often used in time-critical code, so optimise |
391 | MTH static bool can_merge (object *op1, object *op2) |
422 | MTH static bool can_merge (object *op1, object *op2) |
392 | { |
423 | { |
… | |
… | |
395 | && can_merge_slow (op1, op2); |
426 | && can_merge_slow (op1, op2); |
396 | } |
427 | } |
397 | |
428 | |
398 | MTH void set_owner (object *owner); |
429 | MTH void set_owner (object *owner); |
399 | MTH void set_speed (float speed); |
430 | MTH void set_speed (float speed); |
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431 | MTH void set_glow_radius (sint8 rad); |
400 | MTH bool change_weapon (object *ob); |
432 | MTH bool change_weapon (object *ob); |
401 | MTH bool change_skill (object *ob); |
433 | MTH bool change_skill (object *ob); |
402 | |
434 | |
403 | MTH void open_container (object *new_container); |
435 | MTH void open_container (object *new_container); |
404 | MTH void close_container () |
436 | MTH void close_container () |
405 | { |
437 | { |
406 | open_container (0); |
438 | open_container (0); |
407 | } |
439 | } |
408 | |
440 | |
409 | MTH object *force_find (const shstr name); |
441 | MTH object *force_find (shstr_tmp name); |
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442 | MTH void force_set_timer (int duration); |
410 | MTH object *force_add (const shstr name, int duration = 0); |
443 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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444 | |
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445 | oblinkpt *find_link () const; |
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446 | MTH void add_link (maptile *map, shstr_tmp id); |
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447 | MTH void remove_link (); |
411 | |
448 | |
412 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
449 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
413 | bool should_invoke (event_type event) |
450 | bool should_invoke (event_type event) |
414 | { |
451 | { |
415 | return ev_want_event [event] || ev_want_type [type] || cb; |
452 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
451 | const materialtype_t *dominant_material () const; |
488 | const materialtype_t *dominant_material () const; |
452 | |
489 | |
453 | // return the volume of this object in cm³ |
490 | // return the volume of this object in cm³ |
454 | MTH uint64 volume () const |
491 | MTH uint64 volume () const |
455 | { |
492 | { |
456 | return total_weight () |
493 | return (uint64)total_weight () |
457 | * 1000 |
494 | * 1000 |
458 | * (type == CONTAINER ? 1000 : 1) |
495 | * (type == CONTAINER ? 1000 : 1) |
459 | / dominant_material ()->density; |
496 | / dominant_material ()->density; |
460 | } |
497 | } |
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498 | |
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499 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
461 | |
500 | |
462 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
501 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
463 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
502 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
464 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
503 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
465 | || type == CLOAK || type == BOOTS || type == GLOVES |
504 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
… | |
484 | /* This return true if object has still randomitems which |
523 | /* This return true if object has still randomitems which |
485 | * could be expanded. |
524 | * could be expanded. |
486 | */ |
525 | */ |
487 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
526 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
488 | |
527 | |
489 | MTH bool has_dialogue () const { return *&msg == '@'; } |
528 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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529 | |
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530 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
490 | |
531 | |
491 | // returns the outermost owner, never returns 0 |
532 | // returns the outermost owner, never returns 0 |
492 | MTH object *outer_owner () |
533 | MTH object *outer_owner () |
493 | { |
534 | { |
494 | object *op; |
535 | object *op; |
… | |
… | |
498 | |
539 | |
499 | return op; |
540 | return op; |
500 | } |
541 | } |
501 | |
542 | |
502 | // returns the outermost environment, never returns 0 |
543 | // returns the outermost environment, never returns 0 |
503 | MTH object *outer_env () |
544 | MTH object *outer_env_or_self () const |
504 | { |
545 | { |
505 | object *op; |
546 | const object *op; |
506 | |
547 | |
507 | for (op = this; op->env; op = op->env) |
548 | for (op = this; op->env; op = op->env) |
508 | ; |
549 | ; |
509 | |
550 | |
510 | return op; |
551 | return const_cast<object *>(op); |
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|
552 | } |
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553 | |
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554 | // returns the outermost environment, may return 0 |
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555 | MTH object *outer_env () const |
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556 | { |
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557 | return env ? outer_env_or_self () : 0; |
511 | } |
558 | } |
512 | |
559 | |
513 | // returns the player that has this object in his inventory, or 0 |
560 | // returns the player that has this object in his inventory, or 0 |
514 | // we assume the player is always the outer env |
561 | // we assume the player is always the outer env |
515 | MTH object *in_player () |
562 | MTH object *in_player () const |
516 | { |
563 | { |
517 | object *op = outer_env (); |
564 | object *op = outer_env_or_self (); |
518 | |
565 | |
519 | return op->type == PLAYER ? op : 0; |
566 | return op->type == PLAYER ? op : 0; |
520 | } |
567 | } |
521 | |
568 | |
522 | // "temporary" helper function |
569 | // "temporary" helper function |
523 | MTH object *head_ () |
570 | MTH object *head_ () const |
524 | { |
571 | { |
525 | return head ? head : this; |
572 | return head ? head : const_cast<object *>(this); |
526 | } |
573 | } |
527 | |
574 | |
528 | MTH bool is_head () |
575 | MTH bool is_head () const |
529 | { |
576 | { |
530 | return head_ () == this; |
577 | return head_ () == this; |
531 | } |
578 | } |
532 | |
579 | |
533 | MTH bool is_on_map () const |
580 | MTH bool is_on_map () const |
… | |
… | |
546 | } |
593 | } |
547 | |
594 | |
548 | MTH bool affects_los () const |
595 | MTH bool affects_los () const |
549 | { |
596 | { |
550 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
597 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
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|
598 | } |
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599 | |
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|
600 | MTH bool has_carried_lights () const |
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|
601 | { |
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|
602 | return glow_radius; |
551 | } |
603 | } |
552 | |
604 | |
553 | // returns the player that cna see this object, if any |
605 | // returns the player that cna see this object, if any |
554 | MTH object *visible_to () const; |
606 | MTH object *visible_to () const; |
555 | |
607 | |
556 | MTH std::string long_desc (object *who = 0); |
608 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
557 | MTH std::string describe_monster (object *who = 0); |
609 | MTH std::string describe_monster (object *who = 0); |
558 | MTH std::string describe_item (object *who = 0); |
610 | MTH std::string describe_item (object *who = 0); |
559 | MTH std::string describe (object *who = 0); |
611 | MTH std::string describe (object *who = 0); // long description, without name |
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612 | |
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|
613 | MTH const char *query_weight () { return ::query_weight (this); } |
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|
614 | MTH const char *query_name () { return ::query_name (this); } |
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|
615 | MTH const char *query_short_name () { return ::query_short_name (this); } |
|
|
616 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
560 | |
617 | |
561 | // If this object has no extra parts but should have them, |
618 | // If this object has no extra parts but should have them, |
562 | // add them, effectively expanding heads into multipart |
619 | // add them, effectively expanding heads into multipart |
563 | // objects. This method only works on objects not inserted |
620 | // objects. This method only works on objects not inserted |
564 | // anywhere. |
621 | // anywhere. |
… | |
… | |
653 | // make some noise with given item into direction dir, |
710 | // make some noise with given item into direction dir, |
654 | // currently only used for players to make them temporarily visible |
711 | // currently only used for players to make them temporarily visible |
655 | // when they are invisible. |
712 | // when they are invisible. |
656 | MTH void make_noise (); |
713 | MTH void make_noise (); |
657 | |
714 | |
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715 | /* animation */ |
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716 | MTH bool has_anim () const { return animation_id; } |
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|
717 | const animation &anim () const { return animations [animation_id]; } |
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|
718 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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|
719 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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720 | /* anim_frames () returns the number of animations allocated. The last |
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|
721 | * usuable animation will be anim_frames () - 1 (for example, if an object |
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722 | * has 8 animations, anim_frames () will return 8, but the values will |
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|
723 | * range from 0 through 7. |
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724 | */ |
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725 | MTH int anim_frames () const { return anim ().num_animations; } |
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726 | MTH int anim_facings () const { return anim ().facings; } |
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727 | |
|
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728 | MTH char *as_string (); |
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|
729 | |
658 | protected: |
730 | protected: |
659 | void link (); |
731 | void link (); |
660 | void unlink (); |
732 | void unlink (); |
661 | |
733 | |
662 | object (); |
734 | object (); |
… | |
… | |
670 | // move this object to the top of its env's inventory to speed up |
742 | // move this object to the top of its env's inventory to speed up |
671 | // searches for it. |
743 | // searches for it. |
672 | static object * |
744 | static object * |
673 | splay (object *ob) |
745 | splay (object *ob) |
674 | { |
746 | { |
675 | if (ob->env && ob->env->inv != ob) |
747 | if (ob->above && ob->env) |
676 | { |
748 | { |
677 | if (ob->above) ob->above->below = ob->below; |
749 | if (ob->above) ob->above->below = ob->below; |
678 | if (ob->below) ob->below->above = ob->above; |
750 | if (ob->below) ob->below->above = ob->above; |
679 | |
751 | |
680 | ob->above = 0; |
752 | ob->above = 0; |
… | |
… | |
684 | } |
756 | } |
685 | |
757 | |
686 | return ob; |
758 | return ob; |
687 | } |
759 | } |
688 | |
760 | |
689 | typedef struct oblnk |
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|
690 | { /* Used to link together several objects */ |
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691 | object_ptr ob; |
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|
692 | struct oblnk *next; |
|
|
693 | } objectlink; |
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694 | |
|
|
695 | typedef struct oblinkpt |
|
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696 | { /* Used to link together several object links */ |
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697 | struct oblnk *link; |
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|
698 | sint32 value; /* Used as connected value in buttons/gates */ |
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|
699 | struct oblinkpt *next; |
|
|
700 | } oblinkpt; |
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701 | |
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702 | object *find_skill_by_name (object *who, const char *name); |
761 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
703 | object *find_skill_by_name (object *who, const shstr &sh); |
762 | object *find_skill_by_name (object *who, shstr_cmp sh); |
704 | object *find_skill_by_number (object *who, int skillno); |
763 | object *find_skill_by_number (object *who, int skillno); |
705 | |
764 | |
706 | /* |
765 | /* |
707 | * The archetype structure is a set of rules on how to generate and manipulate |
766 | * The archetype structure is a set of rules on how to generate and manipulate |
708 | * objects which point to archetypes. |
767 | * objects which point to archetypes. |