1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
26 | |
26 | |
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65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
66 | } Body_Locations; |
67 | |
67 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
70 | /* |
73 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
76 | * |
74 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
75 | * |
78 | * |
76 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
77 | * accessing the list directly. |
80 | * accessing the list directly. |
78 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
79 | */ |
82 | */ |
80 | struct key_value |
83 | struct key_value : slice_allocated |
81 | { |
84 | { |
82 | key_value *next; |
85 | key_value *next; |
83 | shstr key, value; |
86 | shstr key, value; |
84 | }; |
87 | }; |
85 | |
88 | |
86 | struct UUID |
89 | struct UUID |
87 | { |
90 | { |
88 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
89 | |
96 | |
90 | UUID () { } |
97 | UUID () { } |
91 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
92 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
93 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
94 | }; |
122 | }; |
95 | |
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96 | extern void init_uuid (); |
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97 | extern UUID gen_uuid (); |
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98 | extern const uint64 UUID_SKIP; |
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99 | |
123 | |
100 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
101 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
102 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
103 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
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116 | |
140 | |
117 | INTERFACE_CLASS (object) |
141 | INTERFACE_CLASS (object) |
118 | // these are being copied |
142 | // these are being copied |
119 | struct object_copy : attachable |
143 | struct object_copy : attachable |
120 | { |
144 | { |
121 | typedef bitset<NUM_FLAGS> flags_t; |
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122 | |
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123 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
145 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
124 | |
146 | |
125 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
147 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
126 | uint8 ACC (RW, subtype); /* subtype of object */ |
148 | uint8 ACC (RW, subtype); /* subtype of object */ |
127 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
149 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
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131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
153 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
154 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
155 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
156 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
157 | /* If this is an exit, this is the filename */ |
136 | shstr ACC (RW, tag); // a tag used to tracking this object |
158 | |
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159 | typedef bitset<NUM_FLAGS> flags_t; |
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160 | flags_t flag; /* various flags */ |
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161 | #if FOR_PERL |
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162 | bool ACC (RW, flag[NUM_FLAGS]); |
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163 | #endif |
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164 | |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
166 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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140 | /* To get put into books and the like. */ |
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141 | shstr ACC (RW, materialname); /* specific material name */ |
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142 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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143 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
144 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
145 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
146 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
147 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
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151 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
152 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
153 | |
177 | |
154 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
155 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
156 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
157 | |
181 | |
158 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
159 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
160 | |
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161 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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185 | |
162 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
163 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
164 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
165 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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190 | |
166 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
167 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
168 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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194 | |
169 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
195 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
170 | /* Note that the last_.. values are sometimes used for non obvious |
196 | /* Note that the last_.. values are sometimes used for non obvious |
171 | * meanings by some objects, eg, sp penalty, permanent exp. |
197 | * meanings by some objects, eg, sp penalty, permanent exp. |
172 | */ |
198 | */ |
173 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
199 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
174 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
200 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
175 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
176 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
177 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
178 | sint16 ACC (RW, level); /* Level of creature or object */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
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205 | |
179 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
180 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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181 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
182 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
208 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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209 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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210 | |
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211 | faceidx ACC (RW, face); /* the graphical face */ |
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212 | |
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213 | faceidx ACC (RW, sound); /* the sound face */ |
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214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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215 | |
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216 | body_slot slot [NUM_BODY_LOCATIONS]; |
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217 | |
183 | sint32 ACC (RW, weight); /* Attributes of the object */ |
218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
184 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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189 | body_slot slot [NUM_BODY_LOCATIONS]; |
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190 | faceidx ACC (RW, face); /* the graphical face */ |
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191 | faceidx ACC (RW, sound); /* the sound face */ |
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192 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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193 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
194 | /* See the pod/objects.pod for more info about body locations */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
195 | |
224 | |
196 | /* Following mostly refers to fields only used for monsters */ |
225 | /* Following mostly refers to fields only used for monsters */ |
197 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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198 | |
226 | |
199 | /* allows different movement patterns for attackers */ |
227 | /* allows different movement patterns for attackers */ |
200 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
228 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
201 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
229 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
202 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
230 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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208 | * only used in spells. |
236 | * only used in spells. |
209 | */ |
237 | */ |
210 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
211 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
239 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
212 | |
240 | |
213 | uint16 ACC (RW, start_holding); |
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214 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
215 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
216 | |
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217 | sint8 ACC (RW, range); /* Range of the spell */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
218 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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245 | |
219 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
246 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
220 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
247 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
221 | |
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222 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
248 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
223 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
249 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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250 | |
224 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
251 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
225 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
252 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
226 | |
253 | |
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254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | // 8 free bits |
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256 | |
227 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
228 | |
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229 | char *ACC (RW, spellarg); |
258 | char *ACC (RW, spellarg); |
230 | |
259 | |
231 | /* Following are values used by any object */ |
260 | /* Following are values used by any object */ |
232 | /* this objects turns into or what this object creates */ |
261 | /* this objects turns into or what this object creates */ |
233 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
262 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
234 | flags_t flag; /* various flags */ |
263 | |
235 | #if FOR_PERL |
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236 | bool ACC (RW, flag[NUM_FLAGS]); |
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237 | #endif |
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238 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
239 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
240 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
266 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
241 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
267 | |
242 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
243 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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271 | |
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272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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273 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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274 | |
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275 | // rarely-accessed members should be at the end |
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276 | shstr ACC (RW, tag); // a tag used to tracking this object |
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277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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279 | /* To get put into books and the like. */ |
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280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
244 | }; |
281 | }; |
245 | |
282 | |
246 | struct object : zero_initialised, object_copy |
283 | struct object : zero_initialised, object_copy |
247 | { |
284 | { |
248 | // These variables are not changed by ->copy_to |
285 | // These variables are not changed by ->copy_to |
249 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
286 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
250 | |
287 | |
251 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
288 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
252 | int ACC (RO, count); |
289 | int ACC (RO, count); |
253 | object_vector_index ACC (RO, index); // index into objects |
290 | object_vector_index ACC (RO, index); // index into objects |
254 | object_vector_index ACC (RO, active); // index into actives |
291 | object_vector_index ACC (RO, active); // index into actives |
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270 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
307 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
271 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
308 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
272 | client_container *seen_by; // seen by which player/container currently? |
309 | client_container *seen_by; // seen by which player/container currently? |
273 | key_value *key_values; /* Fields not explictly known by the loader. */ |
310 | key_value *key_values; /* Fields not explictly known by the loader. */ |
274 | |
311 | |
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312 | // privates / perl |
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313 | const shstr &kv_get (const shstr &key) const; |
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314 | void kv_del (const shstr &key); |
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315 | void kv_set (const shstr &key, const shstr &value); |
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316 | |
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317 | // custom extra fields management |
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318 | struct key_value_access_proxy |
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319 | { |
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320 | object &ob; |
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321 | shstr key; |
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322 | |
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323 | key_value_access_proxy (object &ob, const shstr &key) |
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324 | : ob (ob), key (key) |
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325 | { |
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326 | } |
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327 | |
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328 | const key_value_access_proxy &operator =(const shstr &value) const |
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329 | { |
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330 | ob.kv_set (key, value); |
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331 | return *this; |
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332 | } |
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333 | |
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334 | operator const shstr &() const { return ob.kv_get (key); } |
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335 | operator const char *() const { return ob.kv_get (key); } |
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336 | |
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337 | private: |
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338 | void operator =(int); |
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339 | }; |
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340 | |
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341 | // operator [] is too annoying to use |
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342 | const key_value_access_proxy kv (const shstr &key) |
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343 | { |
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344 | return key_value_access_proxy (*this, key); |
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345 | } |
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346 | |
275 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
347 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
276 | MTH void post_load_check (); // do some adjustments after parsing |
348 | MTH void post_load_check (); // do some adjustments after parsing |
277 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
349 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
278 | bool write (object_freezer &f); |
350 | bool write (object_freezer &f); |
279 | |
351 | |
280 | MTH int slottype () const; |
352 | MTH int slottype () const; |
281 | MTH static object *create (); |
353 | MTH static object *create (); |
282 | const mapxy &operator =(const mapxy &pos); |
354 | const mapxy &operator =(const mapxy &pos); |
283 | object &operator =(const object &src); |
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|
284 | MTH void copy_to (object *dst); |
355 | MTH void copy_to (object *dst); |
285 | MTH object *clone (); // create + copy_to |
356 | MTH object *clone (); // create + copy_to a single object |
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|
357 | MTH object *deep_clone (); // copy whole more chain and inventory |
286 | void do_destroy (); |
358 | void do_destroy (); |
287 | void gather_callbacks (AV *&callbacks, event_type event) const; |
359 | void gather_callbacks (AV *&callbacks, event_type event) const; |
288 | MTH void destroy (bool destroy_inventory = false); |
360 | MTH void destroy (); |
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361 | MTH void drop_and_destroy () |
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362 | { |
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|
363 | destroy_inv (true); |
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364 | destroy (); |
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365 | } |
289 | |
366 | |
290 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
367 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
291 | MTH void destroy_inv (bool drop_to_ground = false); |
368 | MTH void destroy_inv (bool drop_to_ground = false); |
292 | MTH object *insert (object *item); // insert into inventory |
369 | MTH object *insert (object *item); // insert into inventory |
293 | MTH void play_sound (faceidx sound) const; |
370 | MTH void play_sound (faceidx sound); |
294 | |
371 | |
295 | void do_remove (); |
372 | void do_remove (); |
296 | MTH void remove () |
373 | MTH void remove () |
297 | { |
374 | { |
298 | if (!flag [FLAG_REMOVED]) |
375 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
304 | void move_to (const mapxy &pos) |
381 | void move_to (const mapxy &pos) |
305 | { |
382 | { |
306 | remove (); |
383 | remove (); |
307 | *this = pos; |
384 | *this = pos; |
308 | insert_at (this, this); |
385 | insert_at (this, this); |
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386 | } |
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387 | |
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388 | // high-level move functions, return true if successful |
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389 | int move (int dir, object *originator); |
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390 | |
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391 | int move (int dir) |
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392 | { |
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393 | return move (dir, this); |
309 | } |
394 | } |
310 | |
395 | |
311 | static bool can_merge_slow (object *op1, object *op2); |
396 | static bool can_merge_slow (object *op1, object *op2); |
312 | |
397 | |
313 | // this is often used in time-critical code, so optimise |
398 | // this is often used in time-critical code, so optimise |
… | |
… | |
328 | { |
413 | { |
329 | open_container (0); |
414 | open_container (0); |
330 | } |
415 | } |
331 | |
416 | |
332 | MTH object *force_find (const shstr name); |
417 | MTH object *force_find (const shstr name); |
333 | MTH void force_add (const shstr name, int duration = 0); |
418 | MTH object *force_add (const shstr name, int duration = 0); |
334 | |
419 | |
335 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
420 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
336 | bool should_invoke (event_type event) |
421 | bool should_invoke (event_type event) |
337 | { |
422 | { |
338 | return ev_want_event [event] || ev_want_type [type] || cb; |
423 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
353 | // info must hold 256 * 3 bytes currently |
438 | // info must hold 256 * 3 bytes currently |
354 | const char *debug_desc (char *info) const; |
439 | const char *debug_desc (char *info) const; |
355 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
440 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
356 | const char *flag_desc (char *desc, int len) const; |
441 | const char *flag_desc (char *desc, int len) const; |
357 | |
442 | |
|
|
443 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
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444 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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445 | |
358 | int number_of () const |
446 | MTH int number_of () const |
359 | { |
447 | { |
360 | return nrof ? nrof : 1; |
448 | return nrof ? nrof : 1; |
361 | } |
449 | } |
362 | |
450 | |
363 | uint64 total_weight () const |
451 | MTH sint32 total_weight () const |
364 | { |
452 | { |
365 | return weight * number_of (); |
453 | return (weight + carrying) * number_of (); |
366 | } |
454 | } |
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|
455 | |
|
|
456 | MTH void update_weight (); |
367 | |
457 | |
368 | // return the dominant material of this item, always return something |
458 | // return the dominant material of this item, always return something |
369 | const materialtype_t *dominant_material () const; |
459 | const materialtype_t *dominant_material () const; |
370 | |
460 | |
371 | // return the volume of this object in cm³ |
461 | // return the volume of this object in cm³ |
372 | uint64 volume () const |
462 | MTH uint64 volume () const |
373 | { |
463 | { |
374 | return total_weight () |
464 | return (uint64)total_weight () |
375 | * 1000 |
465 | * 1000 |
376 | * (type == CONTAINER ? 1000 : 1) |
466 | * (type == CONTAINER ? 1000 : 1) |
377 | / dominant_material ()->density; |
467 | / dominant_material ()->density; |
378 | } |
468 | } |
379 | |
469 | |
|
|
470 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
380 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
471 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
381 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
472 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
382 | || type == CLOAK || type == BOOTS || type == GLOVES |
473 | || type == CLOAK || type == BOOTS || type == GLOVES |
383 | || type == BRACERS || type == GIRDLE; } |
474 | || type == BRACERS || type == GIRDLE; } |
384 | MTH bool is_alive () const { return (type == PLAYER |
475 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
401 | /* This return true if object has still randomitems which |
492 | /* This return true if object has still randomitems which |
402 | * could be expanded. |
493 | * could be expanded. |
403 | */ |
494 | */ |
404 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
495 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
405 | |
496 | |
|
|
497 | MTH bool has_dialogue () const { return *&msg == '@'; } |
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|
498 | |
|
|
499 | // returns the outermost owner, never returns 0 |
|
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500 | MTH object *outer_owner () |
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|
501 | { |
|
|
502 | object *op; |
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|
503 | |
|
|
504 | for (op = this; op->owner; op = op->owner) |
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|
505 | ; |
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|
506 | |
|
|
507 | return op; |
|
|
508 | } |
|
|
509 | |
|
|
510 | // returns the outermost environment, never returns 0 |
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|
511 | MTH object *outer_env () |
|
|
512 | { |
|
|
513 | object *op; |
|
|
514 | |
|
|
515 | for (op = this; op->env; op = op->env) |
|
|
516 | ; |
|
|
517 | |
|
|
518 | return op; |
|
|
519 | } |
|
|
520 | |
406 | // returns the player that has this object in his inventory, or 0 |
521 | // returns the player that has this object in his inventory, or 0 |
|
|
522 | // we assume the player is always the outer env |
407 | MTH object *in_player () const |
523 | MTH object *in_player () |
408 | { |
524 | { |
409 | for (object *op = env; op; op = op->env) |
525 | object *op = outer_env (); |
410 | if (op->type == PLAYER) |
|
|
411 | return op; |
|
|
412 | |
526 | |
413 | return 0; |
527 | return op->type == PLAYER ? op : 0; |
414 | } |
528 | } |
415 | |
529 | |
416 | // "temporary" helper function |
530 | // "temporary" helper function |
417 | MTH object *head_ () |
531 | MTH object *head_ () |
418 | { |
532 | { |
… | |
… | |
421 | |
535 | |
422 | MTH bool is_head () |
536 | MTH bool is_head () |
423 | { |
537 | { |
424 | return head_ () == this; |
538 | return head_ () == this; |
425 | } |
539 | } |
|
|
540 | |
|
|
541 | MTH bool is_on_map () const |
|
|
542 | { |
|
|
543 | return !env && !flag [FLAG_REMOVED]; |
|
|
544 | } |
|
|
545 | |
|
|
546 | MTH bool is_inserted () const |
|
|
547 | { |
|
|
548 | return !flag [FLAG_REMOVED]; |
|
|
549 | } |
|
|
550 | |
|
|
551 | MTH bool is_player () const |
|
|
552 | { |
|
|
553 | return !!contr; |
|
|
554 | } |
|
|
555 | |
|
|
556 | MTH bool affects_los () const |
|
|
557 | { |
|
|
558 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
559 | } |
|
|
560 | |
|
|
561 | // returns the player that cna see this object, if any |
|
|
562 | MTH object *visible_to () const; |
426 | |
563 | |
427 | MTH std::string long_desc (object *who = 0); |
564 | MTH std::string long_desc (object *who = 0); |
428 | MTH std::string describe_monster (object *who = 0); |
565 | MTH std::string describe_monster (object *who = 0); |
429 | MTH std::string describe_item (object *who = 0); |
566 | MTH std::string describe_item (object *who = 0); |
430 | MTH std::string describe (object *who = 0); |
567 | MTH std::string describe (object *who = 0); |
… | |
… | |
445 | MTH void activate (); |
582 | MTH void activate (); |
446 | MTH void deactivate (); |
583 | MTH void deactivate (); |
447 | MTH void activate_recursive (); |
584 | MTH void activate_recursive (); |
448 | MTH void deactivate_recursive (); |
585 | MTH void deactivate_recursive (); |
449 | |
586 | |
450 | // set the givne flag on all objects in the inventory recursively |
587 | // set the given flag on all objects in the inventory recursively |
451 | MTH void set_flag_inv (int flag, int value = 1); |
588 | MTH void set_flag_inv (int flag, int value = 1); |
452 | |
589 | |
453 | void enter_exit (object *exit);//Perl |
590 | void enter_exit (object *exit);//Perl |
454 | MTH void enter_map (maptile *newmap, int x, int y); |
591 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
592 | void player_goto (const char *path, int x, int y); // only for players |
455 | |
593 | |
456 | // returns the mapspace this object is in |
594 | // returns the mapspace this object is in |
457 | mapspace &ms () const; |
595 | mapspace &ms () const; |
458 | |
596 | |
459 | // fully recursive iterator |
597 | // fully recursive iterator |
… | |
… | |
495 | { |
633 | { |
496 | return this; |
634 | return this; |
497 | } |
635 | } |
498 | |
636 | |
499 | /* This returns TRUE if the object is something that |
637 | /* This returns TRUE if the object is something that |
500 | * should be displayed in the floorbox/inventory window |
638 | * a client might want to know about. |
501 | */ |
639 | */ |
502 | MTH bool client_visible () const |
640 | MTH bool client_visible () const |
503 | { |
641 | { |
504 | return !invisible && type != PLAYER; |
642 | return !invisible && type != PLAYER; |
505 | } |
643 | } |
506 | |
644 | |
|
|
645 | // the client does nrof * this weight |
|
|
646 | MTH sint32 client_weight () const |
|
|
647 | { |
|
|
648 | return weight + carrying; |
|
|
649 | } |
|
|
650 | |
507 | MTH struct region *region () const; |
651 | MTH struct region *region () const; |
508 | |
652 | |
509 | void statusmsg (const char *msg, int color = NDI_BLACK); |
653 | void statusmsg (const char *msg, int color = NDI_BLACK); |
510 | void failmsg (const char *msg, int color = NDI_RED); |
654 | void failmsg (const char *msg, int color = NDI_RED); |
511 | |
655 | |
|
|
656 | const char *query_inventory (object *who = 0, const char *indent = ""); |
|
|
657 | |
512 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
658 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
513 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
659 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
660 | |
|
|
661 | // make some noise with given item into direction dir, |
|
|
662 | // currently only used for players to make them temporarily visible |
|
|
663 | // when they are invisible. |
|
|
664 | MTH void make_noise (); |
514 | |
665 | |
515 | protected: |
666 | protected: |
516 | void link (); |
667 | void link (); |
517 | void unlink (); |
668 | void unlink (); |
518 | |
669 | |
519 | object (); |
670 | object (); |
520 | ~object (); |
671 | ~object (); |
|
|
672 | |
|
|
673 | private: |
|
|
674 | object &operator =(const object &); |
|
|
675 | object (const object &); |
521 | }; |
676 | }; |
522 | |
677 | |
523 | // move this object to the top of its env's inventory to speed up |
678 | // move this object to the top of its env's inventory to speed up |
524 | // searches for it. |
679 | // searches for it. |
525 | static object * |
680 | static object * |
… | |
… | |
546 | } objectlink; |
701 | } objectlink; |
547 | |
702 | |
548 | typedef struct oblinkpt |
703 | typedef struct oblinkpt |
549 | { /* Used to link together several object links */ |
704 | { /* Used to link together several object links */ |
550 | struct oblnk *link; |
705 | struct oblnk *link; |
551 | long value; /* Used as connected value in buttons/gates */ |
706 | sint32 value; /* Used as connected value in buttons/gates */ |
552 | struct oblinkpt *next; |
707 | struct oblinkpt *next; |
553 | } oblinkpt; |
708 | } oblinkpt; |
554 | |
709 | |
555 | object *find_skill_by_name (object *who, const char *name); |
710 | object *find_skill_by_name (object *who, const char *name); |
556 | object *find_skill_by_name (object *who, const shstr &sh); |
711 | object *find_skill_by_name (object *who, const shstr &sh); |
… | |
… | |
566 | */ |
721 | */ |
567 | |
722 | |
568 | INTERFACE_CLASS (archetype) |
723 | INTERFACE_CLASS (archetype) |
569 | struct archetype : object |
724 | struct archetype : object |
570 | { |
725 | { |
|
|
726 | static arch_ptr empty; // the empty_archetype |
|
|
727 | MTH static void gc (); |
|
|
728 | |
571 | archetype (const char *name); |
729 | archetype (const char *name); |
572 | ~archetype (); |
730 | ~archetype (); |
573 | void gather_callbacks (AV *&callbacks, event_type event) const; |
731 | void gather_callbacks (AV *&callbacks, event_type event) const; |
574 | |
732 | |
575 | static archetype *read (object_thawer &f); |
|
|
576 | |
|
|
577 | MTH static archetype *get (const_utf8_string name); // find or create |
|
|
578 | MTH static archetype *find (const_utf8_string name); |
733 | MTH static archetype *find (const_utf8_string name); |
579 | |
734 | |
580 | MTH void link (); |
735 | MTH void link (); |
581 | MTH void unlink (); |
736 | MTH void unlink (); |
582 | |
737 | |
|
|
738 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
|
|
739 | MTH object *instance (); |
|
|
740 | |
583 | object_vector_index ACC (RW, archid); // index in archvector |
741 | object_vector_index ACC (RW, archid); // index in archvector |
584 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
742 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
585 | bool ACC (RW, stub); // if true, this is an invalid archetype |
|
|
586 | |
743 | |
587 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
744 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
588 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
745 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
746 | |
|
|
747 | // support for archetype loading |
|
|
748 | static archetype *read (object_thawer &f); |
|
|
749 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
|
|
750 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
589 | }; |
751 | }; |
|
|
752 | |
|
|
753 | // compatbiility, remove once replaced by ->instance |
|
|
754 | inline object * |
|
|
755 | arch_to_object (archetype *at) |
|
|
756 | { |
|
|
757 | return at->instance (); |
|
|
758 | } |
590 | |
759 | |
591 | inline void |
760 | inline void |
592 | object_freezer::put (keyword k, archetype *v) |
761 | object_freezer::put (keyword k, archetype *v) |
593 | { |
762 | { |
594 | put (k, v ? &v->archname : (const char *)0); |
763 | put (k, v ? &v->archname : (const char *)0); |
… | |
… | |
600 | |
769 | |
601 | extern objectvec objects; |
770 | extern objectvec objects; |
602 | extern activevec actives; |
771 | extern activevec actives; |
603 | extern archvec archetypes; |
772 | extern archvec archetypes; |
604 | |
773 | |
|
|
774 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
775 | // quite horrible, that's why its hidden in some macro |
|
|
776 | #define for_inv_removable(op,var) \ |
|
|
777 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
778 | |
605 | #define for_all_objects(var) \ |
779 | #define for_all_objects(var) \ |
606 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
780 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
607 | statementvar (object *, var, objects [_i]) |
781 | statementvar (object *, var, objects [_i]) |
608 | |
782 | |
609 | #define for_all_actives(var) \ |
783 | #define for_all_actives(var) \ |
610 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
784 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
611 | statementvar (object *, var, actives [_i]) |
785 | statementvar (object *, var, actives [_i]) |
612 | |
786 | |
613 | #define for_all_archetypes(var) \ |
787 | #define for_all_archetypes(var) \ |
614 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
788 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
615 | statementvar (archetype *, var, archetypes [_i]) |
789 | statementvar (archetype *, var, archetypes [_i]) |
616 | |
790 | |
617 | /* Used by update_object to know if the object being passed is |
791 | /* Used by update_object to know if the object being passed is |
618 | * being added or removed. |
792 | * being added or removed. |
… | |
… | |
637 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
811 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
638 | * Use for treasure chests so the new object is the highest thing |
812 | * Use for treasure chests so the new object is the highest thing |
639 | * beneath the player, but not actually above it. Note - the |
813 | * beneath the player, but not actually above it. Note - the |
640 | * map and x,y coordinates for the object to be inserted must |
814 | * map and x,y coordinates for the object to be inserted must |
641 | * match the originator. |
815 | * match the originator. |
642 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
643 | * speed up map loading process, as we assume the ordering in |
|
|
644 | * loaded map is correct. |
|
|
645 | * |
816 | * |
646 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
817 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
647 | * are mutually exclusive. The behaviour for passing more than one |
818 | * are mutually exclusive. The behaviour for passing more than one |
648 | * should be considered undefined - while you may notice what happens |
819 | * should be considered undefined - while you may notice what happens |
649 | * right now if you pass more than one, that could very well change |
820 | * right now if you pass more than one, that could very well change |
… | |
… | |
652 | #define INS_NO_MERGE 0x0001 |
823 | #define INS_NO_MERGE 0x0001 |
653 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
824 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
654 | #define INS_NO_WALK_ON 0x0004 |
825 | #define INS_NO_WALK_ON 0x0004 |
655 | #define INS_ON_TOP 0x0008 |
826 | #define INS_ON_TOP 0x0008 |
656 | #define INS_BELOW_ORIGINATOR 0x0010 |
827 | #define INS_BELOW_ORIGINATOR 0x0010 |
657 | #define INS_MAP_LOAD 0x0020 |
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658 | |
828 | |
659 | #define ARCH_DEPLETION "depletion" |
829 | #define ARCH_DEPLETION "depletion" |
660 | |
830 | |
661 | #endif |
831 | #endif |
662 | |
832 | |