… | |
… | |
74 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
76 | * |
77 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
78 | * |
78 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
80 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
82 | */ |
82 | */ |
83 | struct key_value |
83 | struct key_value : slice_allocated |
84 | { |
84 | { |
85 | key_value *next; |
85 | key_value *next; |
86 | shstr key, value; |
86 | shstr key, value; |
87 | }; |
87 | }; |
88 | |
88 | |
… | |
… | |
140 | |
140 | |
141 | INTERFACE_CLASS (object) |
141 | INTERFACE_CLASS (object) |
142 | // these are being copied |
142 | // these are being copied |
143 | struct object_copy : attachable |
143 | struct object_copy : attachable |
144 | { |
144 | { |
145 | typedef bitset<NUM_FLAGS> flags_t; |
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146 | |
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147 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
145 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
148 | |
146 | |
149 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
147 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
150 | uint8 ACC (RW, subtype); /* subtype of object */ |
148 | uint8 ACC (RW, subtype); /* subtype of object */ |
151 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
149 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
153 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
154 | shstr ACC (RW, title); /* Of foo, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
155 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
156 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
159 | /* If this is an exit, this is the filename */ |
157 | /* If this is an exit, this is the filename */ |
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
158 | |
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159 | typedef bitset<NUM_FLAGS> flags_t; |
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160 | flags_t flag; /* various flags */ |
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161 | #if FOR_PERL |
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162 | bool ACC (RW, flag[NUM_FLAGS]); |
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163 | #endif |
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164 | |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
166 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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164 | /* To get put into books and the like. */ |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
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166 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
… | |
… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
177 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
181 | |
182 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
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185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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185 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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190 | |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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194 | |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
195 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
194 | /* Note that the last_.. values are sometimes used for non obvious |
196 | /* Note that the last_.. values are sometimes used for non obvious |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
197 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | */ |
198 | */ |
197 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
199 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
200 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
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205 | |
203 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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|
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
208 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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209 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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210 | |
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211 | faceidx ACC (RW, face); /* the graphical face */ |
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212 | |
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213 | faceidx ACC (RW, sound); /* the sound face */ |
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214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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215 | |
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216 | body_slot slot [NUM_BODY_LOCATIONS]; |
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217 | |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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213 | body_slot slot [NUM_BODY_LOCATIONS]; |
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214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
219 | |
224 | |
220 | /* Following mostly refers to fields only used for monsters */ |
225 | /* Following mostly refers to fields only used for monsters */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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222 | |
226 | |
223 | /* allows different movement patterns for attackers */ |
227 | /* allows different movement patterns for attackers */ |
224 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
228 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
225 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
229 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
226 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
230 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
… | |
… | |
232 | * only used in spells. |
236 | * only used in spells. |
233 | */ |
237 | */ |
234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
235 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
239 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
236 | |
240 | |
237 | uint16 ACC (RW, start_holding); |
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238 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
239 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
240 | |
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|
241 | sint8 ACC (RW, range); /* Range of the spell */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
242 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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245 | |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
246 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
247 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
245 | |
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246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
248 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
249 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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250 | |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
251 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
252 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
250 | |
253 | |
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254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | // 8 free bits |
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256 | |
251 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
252 | |
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253 | char *ACC (RW, spellarg); |
258 | char *ACC (RW, spellarg); |
254 | |
259 | |
255 | /* Following are values used by any object */ |
260 | /* Following are values used by any object */ |
256 | /* this objects turns into or what this object creates */ |
261 | /* this objects turns into or what this object creates */ |
257 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
262 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | flags_t flag; /* various flags */ |
263 | |
259 | #if FOR_PERL |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
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261 | #endif |
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262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
266 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
267 | |
266 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
267 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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271 | |
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272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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273 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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274 | |
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275 | // rarely-accessed members should be at the end |
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276 | shstr ACC (RW, tag); // a tag used to tracking this object |
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277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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279 | /* To get put into books and the like. */ |
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280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
268 | }; |
281 | }; |
269 | |
282 | |
270 | struct object : zero_initialised, object_copy |
283 | struct object : zero_initialised, object_copy |
271 | { |
284 | { |
272 | // These variables are not changed by ->copy_to |
285 | // These variables are not changed by ->copy_to |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
286 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
274 | |
287 | |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
288 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
276 | int ACC (RO, count); |
289 | int ACC (RO, count); |
277 | object_vector_index ACC (RO, index); // index into objects |
290 | object_vector_index ACC (RO, index); // index into objects |
278 | object_vector_index ACC (RO, active); // index into actives |
291 | object_vector_index ACC (RO, active); // index into actives |
… | |
… | |
294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
307 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
308 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
296 | client_container *seen_by; // seen by which player/container currently? |
309 | client_container *seen_by; // seen by which player/container currently? |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
310 | key_value *key_values; /* Fields not explictly known by the loader. */ |
298 | |
311 | |
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312 | // privates / perl |
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313 | const shstr &kv_get (const shstr &key) const; |
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314 | void kv_del (const shstr &key); |
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315 | void kv_set (const shstr &key, const shstr &value); |
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316 | |
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317 | // custom extra fields management |
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318 | struct key_value_access_proxy |
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319 | { |
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320 | object &ob; |
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321 | shstr key; |
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322 | |
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323 | key_value_access_proxy (object &ob, const shstr &key) |
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324 | : ob (ob), key (key) |
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325 | { |
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326 | } |
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327 | |
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328 | const key_value_access_proxy &operator =(const shstr &value) const |
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329 | { |
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330 | ob.kv_set (key, value); |
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331 | return *this; |
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332 | } |
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333 | |
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334 | operator const shstr &() const { return ob.kv_get (key); } |
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335 | operator const char *() const { return ob.kv_get (key); } |
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336 | |
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337 | private: |
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338 | void operator =(int); |
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339 | }; |
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340 | |
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341 | // operator [] is too annoying to use |
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342 | const key_value_access_proxy kv (const shstr &key) |
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343 | { |
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344 | return key_value_access_proxy (*this, key); |
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345 | } |
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346 | |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
347 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
300 | MTH void post_load_check (); // do some adjustments after parsing |
348 | MTH void post_load_check (); // do some adjustments after parsing |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
349 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
302 | bool write (object_freezer &f); |
350 | bool write (object_freezer &f); |
303 | |
351 | |
304 | MTH int slottype () const; |
352 | MTH int slottype () const; |
305 | MTH static object *create (); |
353 | MTH static object *create (); |
306 | const mapxy &operator =(const mapxy &pos); |
354 | const mapxy &operator =(const mapxy &pos); |
307 | object &operator =(const object &src); |
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308 | MTH void copy_to (object *dst); |
355 | MTH void copy_to (object *dst); |
309 | MTH object *clone (); // create + copy_to |
356 | MTH object *clone (); // create + copy_to a single object |
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357 | MTH object *deep_clone (); // copy whole more chain and inventory |
310 | void do_destroy (); |
358 | void do_destroy (); |
311 | void gather_callbacks (AV *&callbacks, event_type event) const; |
359 | void gather_callbacks (AV *&callbacks, event_type event) const; |
312 | MTH void destroy (bool destroy_inventory = false); |
360 | MTH void destroy (); |
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361 | MTH void drop_and_destroy () |
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362 | { |
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363 | destroy_inv (true); |
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364 | destroy (); |
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365 | } |
313 | |
366 | |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
367 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
368 | MTH void destroy_inv (bool drop_to_ground = false); |
316 | MTH object *insert (object *item); // insert into inventory |
369 | MTH object *insert (object *item); // insert into inventory |
317 | MTH void play_sound (faceidx sound); |
370 | MTH void play_sound (faceidx sound); |
… | |
… | |
330 | remove (); |
383 | remove (); |
331 | *this = pos; |
384 | *this = pos; |
332 | insert_at (this, this); |
385 | insert_at (this, this); |
333 | } |
386 | } |
334 | |
387 | |
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388 | // high-level move functions, return true if successful |
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389 | int move (int dir, object *originator); |
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390 | |
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391 | int move (int dir) |
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392 | { |
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393 | return move (dir, this); |
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394 | } |
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395 | |
335 | static bool can_merge_slow (object *op1, object *op2); |
396 | static bool can_merge_slow (object *op1, object *op2); |
336 | |
397 | |
337 | // this is often used in time-critical code, so optimise |
398 | // this is often used in time-critical code, so optimise |
338 | MTH static bool can_merge (object *op1, object *op2) |
399 | MTH static bool can_merge (object *op1, object *op2) |
339 | { |
400 | { |
… | |
… | |
352 | { |
413 | { |
353 | open_container (0); |
414 | open_container (0); |
354 | } |
415 | } |
355 | |
416 | |
356 | MTH object *force_find (const shstr name); |
417 | MTH object *force_find (const shstr name); |
357 | MTH void force_add (const shstr name, int duration = 0); |
418 | MTH object *force_add (const shstr name, int duration = 0); |
358 | |
419 | |
359 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
420 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
360 | bool should_invoke (event_type event) |
421 | bool should_invoke (event_type event) |
361 | { |
422 | { |
362 | return ev_want_event [event] || ev_want_type [type] || cb; |
423 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
398 | const materialtype_t *dominant_material () const; |
459 | const materialtype_t *dominant_material () const; |
399 | |
460 | |
400 | // return the volume of this object in cm³ |
461 | // return the volume of this object in cm³ |
401 | MTH uint64 volume () const |
462 | MTH uint64 volume () const |
402 | { |
463 | { |
403 | return total_weight () |
464 | return (uint64)total_weight () |
404 | * 1000 |
465 | * 1000 |
405 | * (type == CONTAINER ? 1000 : 1) |
466 | * (type == CONTAINER ? 1000 : 1) |
406 | / dominant_material ()->density; |
467 | / dominant_material ()->density; |
407 | } |
468 | } |
408 | |
469 | |
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470 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
409 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
471 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
410 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
472 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
411 | || type == CLOAK || type == BOOTS || type == GLOVES |
473 | || type == CLOAK || type == BOOTS || type == GLOVES |
412 | || type == BRACERS || type == GIRDLE; } |
474 | || type == BRACERS || type == GIRDLE; } |
413 | MTH bool is_alive () const { return (type == PLAYER |
475 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
430 | /* This return true if object has still randomitems which |
492 | /* This return true if object has still randomitems which |
431 | * could be expanded. |
493 | * could be expanded. |
432 | */ |
494 | */ |
433 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
495 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
434 | |
496 | |
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497 | MTH bool has_dialogue () const { return *&msg == '@'; } |
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498 | |
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|
499 | // returns the outermost owner, never returns 0 |
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500 | MTH object *outer_owner () |
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501 | { |
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502 | object *op; |
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503 | |
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504 | for (op = this; op->owner; op = op->owner) |
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505 | ; |
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506 | |
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507 | return op; |
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508 | } |
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509 | |
435 | // returns the outermost environment, never returns 0 |
510 | // returns the outermost environment, never returns 0 |
436 | MTH object *outer_env () |
511 | MTH object *outer_env () |
437 | { |
512 | { |
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513 | object *op; |
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514 | |
438 | for (object *op = this; ; op = op->env) |
515 | for (op = this; op->env; op = op->env) |
439 | if (!op->env) |
516 | ; |
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|
517 | |
440 | return op; |
518 | return op; |
441 | } |
519 | } |
442 | |
520 | |
443 | // returns the player that has this object in his inventory, or 0 |
521 | // returns the player that has this object in his inventory, or 0 |
444 | // we assume the player is always the outer env |
522 | // we assume the player is always the outer env |
445 | MTH object *in_player () |
523 | MTH object *in_player () |
… | |
… | |
461 | } |
539 | } |
462 | |
540 | |
463 | MTH bool is_on_map () const |
541 | MTH bool is_on_map () const |
464 | { |
542 | { |
465 | return !env && !flag [FLAG_REMOVED]; |
543 | return !env && !flag [FLAG_REMOVED]; |
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|
544 | } |
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|
545 | |
|
|
546 | MTH bool is_inserted () const |
|
|
547 | { |
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548 | return !flag [FLAG_REMOVED]; |
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|
549 | } |
|
|
550 | |
|
|
551 | MTH bool is_player () const |
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552 | { |
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|
553 | return !!contr; |
|
|
554 | } |
|
|
555 | |
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|
556 | MTH bool affects_los () const |
|
|
557 | { |
|
|
558 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
466 | } |
559 | } |
467 | |
560 | |
468 | // returns the player that cna see this object, if any |
561 | // returns the player that cna see this object, if any |
469 | MTH object *visible_to () const; |
562 | MTH object *visible_to () const; |
470 | |
563 | |
… | |
… | |
494 | // set the given flag on all objects in the inventory recursively |
587 | // set the given flag on all objects in the inventory recursively |
495 | MTH void set_flag_inv (int flag, int value = 1); |
588 | MTH void set_flag_inv (int flag, int value = 1); |
496 | |
589 | |
497 | void enter_exit (object *exit);//Perl |
590 | void enter_exit (object *exit);//Perl |
498 | MTH void enter_map (maptile *newmap, int x, int y); |
591 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
592 | void player_goto (const char *path, int x, int y); // only for players |
499 | |
593 | |
500 | // returns the mapspace this object is in |
594 | // returns the mapspace this object is in |
501 | mapspace &ms () const; |
595 | mapspace &ms () const; |
502 | |
596 | |
503 | // fully recursive iterator |
597 | // fully recursive iterator |
… | |
… | |
539 | { |
633 | { |
540 | return this; |
634 | return this; |
541 | } |
635 | } |
542 | |
636 | |
543 | /* This returns TRUE if the object is something that |
637 | /* This returns TRUE if the object is something that |
544 | * should be displayed in the floorbox/inventory window |
638 | * a client might want to know about. |
545 | */ |
639 | */ |
546 | MTH bool client_visible () const |
640 | MTH bool client_visible () const |
547 | { |
641 | { |
548 | return !invisible && type != PLAYER; |
642 | return !invisible && type != PLAYER; |
549 | } |
643 | } |
… | |
… | |
561 | |
655 | |
562 | const char *query_inventory (object *who = 0, const char *indent = ""); |
656 | const char *query_inventory (object *who = 0, const char *indent = ""); |
563 | |
657 | |
564 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
658 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
565 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
659 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
660 | |
|
|
661 | // make some noise with given item into direction dir, |
|
|
662 | // currently only used for players to make them temporarily visible |
|
|
663 | // when they are invisible. |
|
|
664 | MTH void make_noise (); |
566 | |
665 | |
567 | protected: |
666 | protected: |
568 | void link (); |
667 | void link (); |
569 | void unlink (); |
668 | void unlink (); |
570 | |
669 | |
571 | object (); |
670 | object (); |
572 | ~object (); |
671 | ~object (); |
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|
672 | |
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673 | private: |
|
|
674 | object &operator =(const object &); |
|
|
675 | object (const object &); |
573 | }; |
676 | }; |
574 | |
677 | |
575 | // move this object to the top of its env's inventory to speed up |
678 | // move this object to the top of its env's inventory to speed up |
576 | // searches for it. |
679 | // searches for it. |
577 | static object * |
680 | static object * |
… | |
… | |
630 | MTH static archetype *find (const_utf8_string name); |
733 | MTH static archetype *find (const_utf8_string name); |
631 | |
734 | |
632 | MTH void link (); |
735 | MTH void link (); |
633 | MTH void unlink (); |
736 | MTH void unlink (); |
634 | |
737 | |
|
|
738 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
635 | MTH object *instance (); |
739 | MTH object *instance (); |
636 | |
740 | |
637 | object_vector_index ACC (RW, archid); // index in archvector |
741 | object_vector_index ACC (RW, archid); // index in archvector |
638 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
742 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
639 | |
743 | |
… | |
… | |
644 | static archetype *read (object_thawer &f); |
748 | static archetype *read (object_thawer &f); |
645 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
749 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
646 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
750 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
647 | }; |
751 | }; |
648 | |
752 | |
|
|
753 | // compatbiility, remove once replaced by ->instance |
|
|
754 | inline object * |
|
|
755 | arch_to_object (archetype *at) |
|
|
756 | { |
|
|
757 | return at->instance (); |
|
|
758 | } |
|
|
759 | |
649 | inline void |
760 | inline void |
650 | object_freezer::put (keyword k, archetype *v) |
761 | object_freezer::put (keyword k, archetype *v) |
651 | { |
762 | { |
652 | put (k, v ? &v->archname : (const char *)0); |
763 | put (k, v ? &v->archname : (const char *)0); |
653 | } |
764 | } |
… | |
… | |
658 | |
769 | |
659 | extern objectvec objects; |
770 | extern objectvec objects; |
660 | extern activevec actives; |
771 | extern activevec actives; |
661 | extern archvec archetypes; |
772 | extern archvec archetypes; |
662 | |
773 | |
|
|
774 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
775 | // quite horrible, that's why its hidden in some macro |
|
|
776 | #define for_inv_removable(op,var) \ |
|
|
777 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
778 | |
663 | #define for_all_objects(var) \ |
779 | #define for_all_objects(var) \ |
664 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
780 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
665 | statementvar (object *, var, objects [_i]) |
781 | statementvar (object *, var, objects [_i]) |
666 | |
782 | |
667 | #define for_all_actives(var) \ |
783 | #define for_all_actives(var) \ |
668 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
784 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
669 | statementvar (object *, var, actives [_i]) |
785 | statementvar (object *, var, actives [_i]) |
670 | |
786 | |
671 | #define for_all_archetypes(var) \ |
787 | #define for_all_archetypes(var) \ |
672 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
788 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
673 | statementvar (archetype *, var, archetypes [_i]) |
789 | statementvar (archetype *, var, archetypes [_i]) |
674 | |
790 | |
675 | /* Used by update_object to know if the object being passed is |
791 | /* Used by update_object to know if the object being passed is |
676 | * being added or removed. |
792 | * being added or removed. |