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383 | remove (); |
383 | remove (); |
384 | *this = pos; |
384 | *this = pos; |
385 | insert_at (this, this); |
385 | insert_at (this, this); |
386 | } |
386 | } |
387 | |
387 | |
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388 | // high-level move functions, return true if successful |
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389 | int move (int dir, object *originator); |
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390 | |
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391 | int move (int dir) |
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392 | { |
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393 | return move (dir, this); |
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394 | } |
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395 | |
388 | static bool can_merge_slow (object *op1, object *op2); |
396 | static bool can_merge_slow (object *op1, object *op2); |
389 | |
397 | |
390 | // this is often used in time-critical code, so optimise |
398 | // this is often used in time-critical code, so optimise |
391 | MTH static bool can_merge (object *op1, object *op2) |
399 | MTH static bool can_merge (object *op1, object *op2) |
392 | { |
400 | { |
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451 | const materialtype_t *dominant_material () const; |
459 | const materialtype_t *dominant_material () const; |
452 | |
460 | |
453 | // return the volume of this object in cm³ |
461 | // return the volume of this object in cm³ |
454 | MTH uint64 volume () const |
462 | MTH uint64 volume () const |
455 | { |
463 | { |
456 | return total_weight () |
464 | return (uint64)total_weight () |
457 | * 1000 |
465 | * 1000 |
458 | * (type == CONTAINER ? 1000 : 1) |
466 | * (type == CONTAINER ? 1000 : 1) |
459 | / dominant_material ()->density; |
467 | / dominant_material ()->density; |
460 | } |
468 | } |
461 | |
469 | |
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538 | MTH bool is_inserted () const |
546 | MTH bool is_inserted () const |
539 | { |
547 | { |
540 | return !flag [FLAG_REMOVED]; |
548 | return !flag [FLAG_REMOVED]; |
541 | } |
549 | } |
542 | |
550 | |
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551 | MTH bool is_player () const |
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552 | { |
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553 | return !!contr; |
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554 | } |
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555 | |
543 | MTH bool affects_los () const |
556 | MTH bool affects_los () const |
544 | { |
557 | { |
545 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
558 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
546 | } |
559 | } |
547 | |
560 | |
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757 | extern objectvec objects; |
770 | extern objectvec objects; |
758 | extern activevec actives; |
771 | extern activevec actives; |
759 | extern archvec archetypes; |
772 | extern archvec archetypes; |
760 | |
773 | |
761 | // "safely" iterate over inv in a way such that the current item is removable |
774 | // "safely" iterate over inv in a way such that the current item is removable |
762 | // quite horrible, thats why its hidden in some macro |
775 | // quite horrible, that's why its hidden in some macro |
763 | #define for_inv_removable(op,var) \ |
776 | #define for_inv_removable(op,var) \ |
764 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
777 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
765 | |
778 | |
766 | #define for_all_objects(var) \ |
779 | #define for_all_objects(var) \ |
767 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
780 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |