1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
26 | #define OBJECT_H |
26 | |
27 | |
27 | #include <bitset> |
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28 | |
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29 | #include "cfperl.h" |
28 | #include "cfperl.h" |
30 | #include "shstr.h" |
29 | #include "shstr.h" |
31 | |
30 | |
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31 | //+GPL |
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32 | |
32 | typedef int tag_t; |
33 | typedef int tag_t; |
33 | |
34 | |
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35 | // also see common/item.C |
34 | enum { |
36 | enum |
35 | body_skill, |
37 | { |
36 | body_combat, |
38 | # define def(name, use, nonuse) body_ ## name, |
37 | body_range, |
39 | # include "slotinc.h" |
38 | body_shield, |
40 | # undef def |
39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
41 | NUM_BODY_LOCATIONS |
50 | }; |
42 | }; |
51 | |
43 | |
52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
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59 | /* See common/item.c */ |
44 | /* See common/item.c */ |
60 | |
45 | |
61 | typedef struct Body_Locations |
46 | struct Body_Locations |
62 | { |
47 | { |
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48 | const char *name; /* Short name/identifier */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
49 | keyword kw; /* Name used to load/save it to disk */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
52 | }; |
67 | |
53 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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55 | |
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56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
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57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
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58 | extern const char *wall_suffix[16]; |
69 | |
59 | |
70 | #define NUM_COINS 4 /* number of coin types */ |
60 | #define NUM_COINS 4 /* number of coin types */ |
71 | extern const char *const coins[NUM_COINS + 1]; |
61 | extern const char *const coins[NUM_COINS + 1]; |
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62 | |
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63 | // restart server when object_count reaches this value |
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64 | #define RESTART_COUNT 0xe0000000 |
72 | |
65 | |
73 | /* |
66 | /* |
74 | * Each object (this also means archetypes!) could have a few of these |
67 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
68 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
69 | * |
… | |
… | |
80 | * accessing the list directly. |
73 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
74 | * Exception is if you want to walk this list for some reason. |
82 | */ |
75 | */ |
83 | struct key_value : slice_allocated |
76 | struct key_value : slice_allocated |
84 | { |
77 | { |
85 | key_value *next; |
78 | key_value *next; // must be first element |
86 | shstr key, value; |
79 | shstr key, value; |
87 | }; |
80 | }; |
88 | |
81 | |
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82 | // "crossfires version of a perl hash." |
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83 | struct key_values |
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84 | { |
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85 | key_value *first; // must be first element |
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86 | |
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87 | bool empty() const |
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88 | { |
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89 | return !first; |
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90 | } |
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91 | |
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92 | void clear (); |
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93 | shstr_tmp get (shstr_tmp key) const; |
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94 | void del (shstr_tmp key); |
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95 | void set (shstr_tmp key, shstr_tmp value); |
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96 | |
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97 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
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98 | void reverse (); // reverses the ordering, to be used after loading an object |
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99 | key_values &operator =(const key_values &kv); |
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100 | |
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101 | // custom extra fields management |
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102 | struct access_proxy |
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103 | { |
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104 | key_values &kv; |
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105 | shstr_tmp key; |
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106 | |
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107 | access_proxy (key_values &kv, shstr_tmp key) |
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108 | : kv (kv), key (key) |
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109 | { |
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110 | } |
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111 | |
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112 | const access_proxy &operator =(shstr_tmp value) const |
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113 | { |
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114 | kv.set (key, value); |
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115 | return *this; |
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116 | } |
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117 | |
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118 | operator const shstr_tmp () const { return kv.get (key); } |
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119 | operator const char *() const { return kv.get (key); } |
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120 | |
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121 | private: |
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122 | void operator =(int); |
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123 | }; |
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124 | |
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125 | const access_proxy operator [](shstr_tmp key) |
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126 | { |
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127 | return access_proxy (*this, key); |
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128 | } |
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129 | }; |
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130 | |
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131 | //-GPL |
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132 | |
89 | struct UUID |
133 | struct UUID |
90 | { |
134 | { |
91 | uint64 seq; |
135 | uint64 seq; |
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136 | |
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137 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
138 | |
93 | static UUID cur; // last uuid generated |
139 | static UUID cur; // last uuid generated |
94 | static void init (); |
140 | static void init (); |
95 | static UUID gen (); |
141 | static UUID gen (); |
96 | |
142 | |
97 | UUID () { } |
143 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
144 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
145 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
146 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
147 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
148 | bool parse (const char *s); |
105 | { |
149 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
150 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
151 | }; |
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152 | |
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153 | //+GPL |
123 | |
154 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
155 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
156 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
157 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
158 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
163 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
164 | #define WILL_APPLY_FOOD 0x10 |
134 | |
165 | |
135 | struct body_slot |
166 | struct body_slot |
136 | { |
167 | { |
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168 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
169 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
170 | }; |
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171 | |
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172 | typedef struct oblnk |
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173 | { /* Used to link together several objects */ |
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174 | object_ptr ob; |
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175 | struct oblnk *next; |
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176 | } objectlink; |
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177 | |
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178 | typedef struct oblinkpt |
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179 | { /* Used to link together several object links */ |
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180 | struct oblnk *link; |
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181 | struct oblinkpt *next; |
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182 | shstr id; /* Used as connected value in buttons/gates */ |
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183 | } oblinkpt; |
140 | |
184 | |
141 | INTERFACE_CLASS (object) |
185 | INTERFACE_CLASS (object) |
142 | // these are being copied |
186 | // these are being copied |
143 | struct object_copy : attachable |
187 | struct object_copy : attachable |
144 | { |
188 | { |
… | |
… | |
160 | flags_t flag; /* various flags */ |
204 | flags_t flag; /* various flags */ |
161 | #if FOR_PERL |
205 | #if FOR_PERL |
162 | bool ACC (RW, flag[NUM_FLAGS]); |
206 | bool ACC (RW, flag[NUM_FLAGS]); |
163 | #endif |
207 | #endif |
164 | |
208 | |
165 | shstr ACC (RW, materialname); /* specific material name */ |
209 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
166 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
210 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
211 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
212 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
213 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
214 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
172 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
215 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
218 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
219 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
220 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
221 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
222 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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223 | |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
224 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block is basically used for monsters and equipment */ |
225 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
226 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
227 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | |
228 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
229 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
… | |
… | |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
232 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
190 | |
233 | |
191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
234 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
235 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
236 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
194 | |
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195 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
237 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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238 | |
196 | /* Note that the last_.. values are sometimes used for non obvious |
239 | /* Note that the last_.. values are sometimes used for non obvious |
197 | * meanings by some objects, eg, sp penalty, permanent exp. |
240 | * meanings by some objects, eg, sp penalty, permanent exp. |
198 | */ |
241 | */ |
199 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
242 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
200 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
243 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
244 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
245 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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246 | |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
247 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
248 | sint16 ACC (RW, level); /* Level of creature or object */ |
205 | |
249 | |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
250 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
251 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
208 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
252 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
209 | uint8 ACC (RW, weapontype); /* type of weapon */ |
253 | uint8 ACC (RW, weapontype); /* type of weapon */ |
210 | |
254 | |
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255 | body_slot slot [NUM_BODY_LOCATIONS]; |
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256 | |
211 | faceidx ACC (RW, face); /* the graphical face */ |
257 | faceidx ACC (RW, face); /* the graphical face */ |
212 | |
258 | |
213 | faceidx ACC (RW, sound); /* the sound face */ |
259 | faceidx ACC (RW, sound); /* the sound face */ |
214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
260 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
215 | |
261 | |
216 | body_slot slot [NUM_BODY_LOCATIONS]; |
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217 | |
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218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
262 | sint32 ACC (RW, weight); /* Attributes of the object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
263 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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264 | |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
265 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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266 | |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
267 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
268 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
269 | /* See the pod/objects.pod for more info about body locations */ |
224 | |
270 | |
225 | /* Following mostly refers to fields only used for monsters */ |
271 | /* Following mostly refers to fields only used for monsters */ |
226 | |
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227 | /* allows different movement patterns for attackers */ |
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228 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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229 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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230 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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231 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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232 | /* races/classes can need less/more exp to gain levels */ |
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233 | |
272 | |
234 | /* Spell related information, may be useful elsewhere |
273 | /* Spell related information, may be useful elsewhere |
235 | * Note that other fields are used - these files are basically |
274 | * Note that other fields are used - these files are basically |
236 | * only used in spells. |
275 | * only used in spells. |
237 | */ |
276 | */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
277 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
239 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
278 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
240 | |
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241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
279 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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280 | |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
281 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
282 | sint8 ACC (RW, range); /* Range of the spell */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
283 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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284 | sint8 ACC (RW, item_power); /* power rating of the object */ |
245 | |
285 | |
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286 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
246 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
287 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
247 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
288 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
248 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
289 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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290 | |
249 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
291 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
250 | |
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251 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
292 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
252 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
293 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
253 | |
294 | |
254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | // 8 free bits |
295 | // 8 free bits |
256 | |
296 | |
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297 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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298 | // /* races/classes can need less/more exp to gain levels */ |
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299 | static const float expmul = 1.0;//D |
257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
300 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
258 | char *ACC (RW, spellarg); |
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259 | |
301 | |
260 | /* Following are values used by any object */ |
302 | /* Following are values used by any object */ |
261 | /* this objects turns into or what this object creates */ |
303 | /* this objects turns into or what this object creates */ |
262 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
304 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
263 | |
305 | |
264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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|
265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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266 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
306 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
267 | |
|
|
268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
307 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
308 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
|
|
309 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
|
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310 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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|
311 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
|
|
312 | |
|
|
313 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
314 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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|
315 | /* allows different movement patterns for attackers */ |
|
|
316 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
|
|
317 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
271 | |
318 | |
272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
319 | //16+ free bits |
273 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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|
274 | |
320 | |
275 | // rarely-accessed members should be at the end |
321 | // rarely-accessed members should be at the end |
276 | shstr ACC (RW, tag); // a tag used to tracking this object |
322 | shstr ACC (RW, tag); // a tag used to tracking this object |
277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
323 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
324 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
279 | /* To get put into books and the like. */ |
325 | /* To get put into books and the like. */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
326 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
281 | }; |
327 | }; |
282 | |
328 | |
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329 | const_utf8_string query_weight (const object *op); |
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330 | const_utf8_string query_short_name (const object *op); |
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331 | const_utf8_string query_name (const object *op); |
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332 | const_utf8_string query_base_name (const object *op, int plural); |
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333 | sint64 query_cost (const object *tmp, object *who, int flag); |
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334 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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335 | |
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|
336 | int change_ability_duration (object *spell, object *caster); |
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337 | int min_casting_level (object *caster, object *spell); |
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338 | int casting_level (object *caster, object *spell); |
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339 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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340 | int SP_level_dam_adjust (object *caster, object *spob); |
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341 | int SP_level_duration_adjust (object *caster, object *spob); |
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342 | int SP_level_range_adjust (object *caster, object *spob); |
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343 | |
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344 | struct freelist_item |
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345 | { |
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346 | freelist_item *next; |
|
|
347 | uint32_t count; |
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|
348 | }; |
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|
349 | |
283 | struct object : zero_initialised, object_copy |
350 | struct object : object_copy |
284 | { |
351 | { |
285 | // These variables are not changed by ->copy_to |
352 | // These variables are not changed by ->copy_to |
286 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
353 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
287 | |
354 | |
288 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
355 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
289 | int ACC (RO, count); |
356 | uint32_t ACC (RO, count); |
290 | object_vector_index ACC (RO, index); // index into objects |
357 | object_vector_index ACC (RO, index); // index into objects |
291 | object_vector_index ACC (RO, active); // index into actives |
358 | object_vector_index ACC (RO, active); // index into actives |
292 | |
359 | |
293 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
360 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
294 | |
361 | |
… | |
… | |
296 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
363 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
297 | /* Note: stacked in the *same* environment */ |
364 | /* Note: stacked in the *same* environment */ |
298 | object *inv; /* Pointer to the first object in the inventory */ |
365 | object *inv; /* Pointer to the first object in the inventory */ |
299 | |
366 | |
300 | //TODO: container must move into client |
367 | //TODO: container must move into client |
301 | object_ptr ACC (RW, container); /* Current container being used. I think this |
368 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
302 | * is only used by the player right now. |
369 | * is only used by the player right now. |
303 | */ |
370 | */ |
304 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
371 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
305 | * This is typically the container that the object is in. |
372 | * This is typically the container that the object is in. |
306 | */ |
373 | */ |
307 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
374 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
308 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
375 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
309 | client_container *seen_by; // seen by which player/container currently? |
|
|
310 | key_value *key_values; /* Fields not explictly known by the loader. */ |
|
|
311 | |
376 | |
312 | // privates / perl |
377 | MTH void set_flag (int flagnum) |
313 | const shstr &kv_get (const shstr &key) const; |
|
|
314 | void kv_del (const shstr &key); |
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315 | void kv_set (const shstr &key, const shstr &value); |
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316 | |
|
|
317 | // custom extra fields management |
|
|
318 | struct key_value_access_proxy |
|
|
319 | { |
|
|
320 | object &ob; |
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|
321 | shstr key; |
|
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322 | |
|
|
323 | key_value_access_proxy (object &ob, const shstr &key) |
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|
324 | : ob (ob), key (key) |
|
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325 | { |
378 | { |
326 | } |
379 | flag [flagnum] = true; |
327 | |
|
|
328 | const key_value_access_proxy &operator =(const shstr &value) const |
|
|
329 | { |
|
|
330 | ob.kv_set (key, value); |
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|
331 | return *this; |
|
|
332 | } |
|
|
333 | |
|
|
334 | operator const shstr &() const { return ob.kv_get (key); } |
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|
335 | operator const char *() const { return ob.kv_get (key); } |
|
|
336 | |
|
|
337 | private: |
|
|
338 | void operator =(int); |
|
|
339 | }; |
380 | } |
340 | |
381 | |
341 | // operator [] is too annoying to use |
382 | MTH void clr_flag (int flagnum) |
342 | const key_value_access_proxy kv (const shstr &key) |
|
|
343 | { |
383 | { |
344 | return key_value_access_proxy (*this, key); |
384 | flag [flagnum] = false; |
345 | } |
385 | } |
|
|
386 | |
|
|
387 | // extra key value pairs |
|
|
388 | key_values kv; |
|
|
389 | |
|
|
390 | //-GPL |
346 | |
391 | |
347 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
392 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
348 | MTH void post_load_check (); // do some adjustments after parsing |
393 | MTH void post_load_check (); // do some adjustments after parsing |
349 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
394 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
350 | bool write (object_freezer &f); |
395 | bool write (object_freezer &f); |
351 | |
396 | |
352 | MTH int slottype () const; |
|
|
353 | MTH static object *create (); |
397 | MTH static object *create (); |
354 | const mapxy &operator =(const mapxy &pos); |
398 | const mapxy &operator =(const mapxy &pos); |
355 | MTH void copy_to (object *dst); |
399 | MTH void copy_to (object *dst); |
356 | MTH object *clone (); // create + copy_to a single object |
400 | MTH object *clone (); // create + copy_to a single object |
357 | MTH object *deep_clone (); // copy whole more chain and inventory |
401 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
364 | destroy (); |
408 | destroy (); |
365 | } |
409 | } |
366 | |
410 | |
367 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
411 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
368 | MTH void destroy_inv (bool drop_to_ground = false); |
412 | MTH void destroy_inv (bool drop_to_ground = false); |
|
|
413 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
369 | MTH object *insert (object *item); // insert into inventory |
414 | MTH object *insert (object *item); // insert into inventory |
370 | MTH void play_sound (faceidx sound); |
415 | MTH void play_sound (faceidx sound) const; |
|
|
416 | MTH void say_msg (const_utf8_string msg) const; |
371 | |
417 | |
372 | void do_remove (); |
418 | void do_remove (); |
373 | MTH void remove () |
419 | MTH void remove () |
374 | { |
420 | { |
375 | if (!flag [FLAG_REMOVED]) |
421 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
383 | remove (); |
429 | remove (); |
384 | *this = pos; |
430 | *this = pos; |
385 | insert_at (this, this); |
431 | insert_at (this, this); |
386 | } |
432 | } |
387 | |
433 | |
388 | // high-level move functions, return true if successful |
434 | // high-level move method. |
|
|
435 | // object op is trying to move in direction dir. |
|
|
436 | // originator is typically the same as op, but |
|
|
437 | // can be different if originator is causing op to |
|
|
438 | // move (originator is pushing op) |
|
|
439 | // returns 0 if the object is not able to move to the |
|
|
440 | // desired space, 1 otherwise (in which case we also |
|
|
441 | // move the object accordingly. This function is |
|
|
442 | // very similiar to move_object. |
389 | int move (int dir, object *originator); |
443 | int move (int dir, object *originator); |
390 | |
444 | |
391 | int move (int dir) |
445 | int move (int dir) |
392 | { |
446 | { |
393 | return move (dir, this); |
447 | return move (dir, this); |
394 | } |
448 | } |
|
|
449 | |
|
|
450 | // changes move_type to a new value - handles move_on/move_off effects |
|
|
451 | MTH void change_move_type (MoveType mt); |
395 | |
452 | |
396 | static bool can_merge_slow (object *op1, object *op2); |
453 | static bool can_merge_slow (object *op1, object *op2); |
397 | |
454 | |
398 | // this is often used in time-critical code, so optimise |
455 | // this is often used in time-critical code, so optimise |
399 | MTH static bool can_merge (object *op1, object *op2) |
456 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
401 | return op1->value == op2->value |
458 | return op1->value == op2->value |
402 | && op1->name == op2->name |
459 | && op1->name == op2->name |
403 | && can_merge_slow (op1, op2); |
460 | && can_merge_slow (op1, op2); |
404 | } |
461 | } |
405 | |
462 | |
406 | MTH void set_owner (object *owner); |
463 | MTH void set_owner (object_ornull *owner); |
407 | MTH void set_speed (float speed); |
464 | MTH void set_speed (float speed); |
408 | MTH bool change_weapon (object *ob); |
465 | MTH void set_glow_radius (sint8 rad); |
409 | MTH bool change_skill (object *ob); |
|
|
410 | |
466 | |
411 | MTH void open_container (object *new_container); |
467 | MTH void open_container (object *new_container); |
412 | MTH void close_container () |
468 | MTH void close_container () |
413 | { |
469 | { |
414 | open_container (0); |
470 | open_container (0); |
415 | } |
471 | } |
416 | |
472 | |
|
|
473 | // potential future accessor for "container" |
|
|
474 | MTH object *container_ () const |
|
|
475 | { |
|
|
476 | return container; |
|
|
477 | } |
|
|
478 | |
|
|
479 | MTH bool is_open_container () const |
|
|
480 | { |
|
|
481 | // strangely enough, using ?: here causes code to inflate |
|
|
482 | return type == CONTAINER |
|
|
483 | && ((env && env->container_ () == this) |
|
|
484 | || (!env && flag [FLAG_APPLIED])); |
|
|
485 | } |
|
|
486 | |
417 | MTH object *force_find (const shstr name); |
487 | MTH object *force_find (shstr_tmp name); |
|
|
488 | MTH void force_set_timer (int duration); |
418 | MTH object *force_add (const shstr name, int duration = 0); |
489 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
490 | |
|
|
491 | oblinkpt *find_link () const; |
|
|
492 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
493 | MTH void remove_link (); |
419 | |
494 | |
420 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
495 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
421 | bool should_invoke (event_type event) |
496 | bool should_invoke (event_type event) |
422 | { |
497 | { |
423 | return ev_want_event [event] || ev_want_type [type] || cb; |
498 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
434 | MTH void drain_stat (); |
509 | MTH void drain_stat (); |
435 | MTH void drain_specific_stat (int deplete_stats); |
510 | MTH void drain_specific_stat (int deplete_stats); |
436 | MTH void change_luck (int value); |
511 | MTH void change_luck (int value); |
437 | |
512 | |
438 | // info must hold 256 * 3 bytes currently |
513 | // info must hold 256 * 3 bytes currently |
439 | const char *debug_desc (char *info) const; |
514 | const_utf8_string debug_desc (char *info) const; |
440 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
515 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
441 | const char *flag_desc (char *desc, int len) const; |
516 | const_utf8_string flag_desc (char *desc, int len) const; |
442 | |
517 | |
443 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
518 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
444 | MTH object *split (sint32 nr = 1); // return 0 on failure |
519 | MTH object *split (sint32 nr = 1); // return 0 on failure |
445 | |
520 | |
446 | MTH int number_of () const |
521 | MTH int number_of () const |
… | |
… | |
454 | } |
529 | } |
455 | |
530 | |
456 | MTH void update_weight (); |
531 | MTH void update_weight (); |
457 | |
532 | |
458 | // return the dominant material of this item, always return something |
533 | // return the dominant material of this item, always return something |
459 | const materialtype_t *dominant_material () const; |
534 | const materialtype_t *dominant_material () const |
|
|
535 | { |
|
|
536 | return material; |
|
|
537 | } |
460 | |
538 | |
461 | // return the volume of this object in cm³ |
539 | // return the volume of this object in cm³ |
462 | MTH uint64 volume () const |
540 | MTH uint64 volume () const |
463 | { |
541 | { |
464 | return (uint64)total_weight () |
542 | return (uint64)total_weight () |
465 | * 1000 |
543 | * 1024 // 1000 actually |
466 | * (type == CONTAINER ? 1000 : 1) |
544 | * (type == CONTAINER ? 128 : 1) |
467 | / dominant_material ()->density; |
545 | / dominant_material ()->density; // ugh, division |
468 | } |
546 | } |
|
|
547 | |
|
|
548 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
469 | |
549 | |
470 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
550 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
471 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
551 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
472 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
552 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
473 | || type == CLOAK || type == BOOTS || type == GLOVES |
553 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
… | |
479 | MTH bool is_arrow () const { return type == ARROW |
559 | MTH bool is_arrow () const { return type == ARROW |
480 | || (type == SPELL_EFFECT |
560 | || (type == SPELL_EFFECT |
481 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
561 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
482 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
562 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
483 | |
563 | |
|
|
564 | MTH bool is_dragon () const; |
|
|
565 | |
|
|
566 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
567 | |
484 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
568 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
485 | |
569 | |
486 | // temporary: wether the object can be saved in a map file |
570 | // temporary: wether the object can be saved in a map file |
487 | // contr => is a player |
571 | // contr => is a player |
488 | // head => only save head of a multitile object |
572 | // head => only save head of a multitile object |
489 | // owner => can not reference owner yet |
573 | // owner => can not reference owner yet |
… | |
… | |
492 | /* This return true if object has still randomitems which |
576 | /* This return true if object has still randomitems which |
493 | * could be expanded. |
577 | * could be expanded. |
494 | */ |
578 | */ |
495 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
579 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
496 | |
580 | |
497 | MTH bool has_dialogue () const { return *&msg == '@'; } |
581 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
582 | |
|
|
583 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
|
|
584 | |
|
|
585 | /* need_identify returns true if the item should be identified. This |
|
|
586 | * function really should not exist - by default, any item not identified |
|
|
587 | * should need it. |
|
|
588 | */ |
|
|
589 | MTH bool need_identify () const; |
498 | |
590 | |
499 | // returns the outermost owner, never returns 0 |
591 | // returns the outermost owner, never returns 0 |
500 | MTH object *outer_owner () |
592 | MTH object *outer_owner () |
501 | { |
593 | { |
502 | object *op; |
594 | object *op; |
… | |
… | |
506 | |
598 | |
507 | return op; |
599 | return op; |
508 | } |
600 | } |
509 | |
601 | |
510 | // returns the outermost environment, never returns 0 |
602 | // returns the outermost environment, never returns 0 |
511 | MTH object *outer_env () |
603 | MTH object *outer_env_or_self () const |
512 | { |
604 | { |
513 | object *op; |
605 | const object *op; |
514 | |
606 | |
515 | for (op = this; op->env; op = op->env) |
607 | for (op = this; op->env; op = op->env) |
516 | ; |
608 | ; |
517 | |
609 | |
518 | return op; |
610 | return const_cast<object *>(op); |
|
|
611 | } |
|
|
612 | |
|
|
613 | // returns the outermost environment, may return 0 |
|
|
614 | MTH object *outer_env () const |
|
|
615 | { |
|
|
616 | return env ? outer_env_or_self () : 0; |
519 | } |
617 | } |
520 | |
618 | |
521 | // returns the player that has this object in his inventory, or 0 |
619 | // returns the player that has this object in his inventory, or 0 |
522 | // we assume the player is always the outer env |
620 | // we assume the player is always the outer env |
523 | MTH object *in_player () |
621 | MTH object *in_player () const |
524 | { |
622 | { |
525 | object *op = outer_env (); |
623 | object *op = outer_env_or_self (); |
526 | |
624 | |
527 | return op->type == PLAYER ? op : 0; |
625 | return op->type == PLAYER ? op : 0; |
528 | } |
626 | } |
529 | |
627 | |
530 | // "temporary" helper function |
628 | // "temporary" helper function |
531 | MTH object *head_ () |
629 | MTH object *head_ () const |
532 | { |
630 | { |
533 | return head ? head : this; |
631 | return head ? head : const_cast<object *>(this); |
534 | } |
632 | } |
535 | |
633 | |
536 | MTH bool is_head () |
634 | MTH bool is_head () const |
537 | { |
635 | { |
538 | return head_ () == this; |
636 | return head_ () == this; |
539 | } |
637 | } |
540 | |
638 | |
541 | MTH bool is_on_map () const |
639 | MTH bool is_on_map () const |
… | |
… | |
551 | MTH bool is_player () const |
649 | MTH bool is_player () const |
552 | { |
650 | { |
553 | return !!contr; |
651 | return !!contr; |
554 | } |
652 | } |
555 | |
653 | |
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654 | /* elmex: this method checks whether the object is in a shop */ |
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655 | MTH bool is_in_shop () const; |
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656 | |
556 | MTH bool affects_los () const |
657 | MTH bool affects_los () const |
557 | { |
658 | { |
558 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
659 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
559 | } |
660 | } |
560 | |
661 | |
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662 | MTH bool has_carried_lights () const |
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663 | { |
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664 | return glow_radius; |
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665 | } |
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666 | |
561 | // returns the player that cna see this object, if any |
667 | // returns the player that can see this object, if any |
562 | MTH object *visible_to () const; |
668 | MTH object *visible_to () const; |
563 | |
669 | |
564 | MTH std::string long_desc (object *who = 0); |
670 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
565 | MTH std::string describe_monster (object *who = 0); |
671 | MTH std::string describe_monster (object *who = 0); |
566 | MTH std::string describe_item (object *who = 0); |
672 | MTH std::string describe_item (object *who = 0); |
567 | MTH std::string describe (object *who = 0); |
673 | MTH std::string describe (object *who = 0); // long description, without name |
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674 | |
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675 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
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676 | MTH const_utf8_string query_name () { return ::query_name (this); } |
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677 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
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678 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
568 | |
679 | |
569 | // If this object has no extra parts but should have them, |
680 | // If this object has no extra parts but should have them, |
570 | // add them, effectively expanding heads into multipart |
681 | // add them, effectively expanding heads into multipart |
571 | // objects. This method only works on objects not inserted |
682 | // objects. This method only works on objects not inserted |
572 | // anywhere. |
683 | // anywhere. |
573 | MTH void expand_tail (); |
684 | MTH void expand_tail (); |
574 | |
685 | |
575 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
686 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
576 | |
687 | |
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|
688 | // makes sure the player has the named skill, |
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689 | // and also makes it innate if can_use is true. |
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690 | // returns the new skill or 0 if no such skill exists. |
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691 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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692 | MTH void become_follower (object *new_god); |
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693 | |
577 | // insert object at same map position as 'where' |
694 | // insert object at same map position as 'where' |
578 | // handles both inventory and map "positions" |
695 | // handles both inventory and map "positions" |
579 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
696 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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697 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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698 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
580 | MTH void drop_unpaid_items (); |
699 | MTH void drop_unpaid_items (); |
581 | |
700 | |
582 | MTH void activate (); |
701 | MTH void activate (); |
583 | MTH void deactivate (); |
702 | MTH void deactivate (); |
584 | MTH void activate_recursive (); |
703 | MTH void activate_recursive (); |
585 | MTH void deactivate_recursive (); |
704 | MTH void deactivate_recursive (); |
586 | |
705 | |
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|
706 | // prefetch and activate the surrounding area |
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707 | MTH void prefetch_surrounding_maps (); |
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708 | |
587 | // set the given flag on all objects in the inventory recursively |
709 | // set the given flag on all objects in the inventory recursively |
588 | MTH void set_flag_inv (int flag, int value = 1); |
710 | MTH void set_flag_inv (int flag, int value = 1); |
589 | |
711 | |
590 | void enter_exit (object *exit);//Perl |
712 | void enter_exit (object *exit); // perl |
591 | MTH void enter_map (maptile *newmap, int x, int y); |
713 | MTH bool enter_map (maptile *newmap, int x, int y); |
592 | void player_goto (const char *path, int x, int y); // only for players |
714 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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|
715 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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716 | |
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717 | MTH object *mark () const; |
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718 | MTH void splay_marked (); |
593 | |
719 | |
594 | // returns the mapspace this object is in |
720 | // returns the mapspace this object is in |
595 | mapspace &ms () const; |
721 | mapspace &ms () const; |
596 | |
722 | |
597 | // fully recursive iterator |
723 | // fully recursive iterator |
… | |
… | |
648 | return weight + carrying; |
774 | return weight + carrying; |
649 | } |
775 | } |
650 | |
776 | |
651 | MTH struct region *region () const; |
777 | MTH struct region *region () const; |
652 | |
778 | |
653 | void statusmsg (const char *msg, int color = NDI_BLACK); |
779 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
654 | void failmsg (const char *msg, int color = NDI_RED); |
780 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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|
781 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
655 | |
782 | |
656 | const char *query_inventory (object *who = 0, const char *indent = ""); |
783 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
657 | |
784 | |
658 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
785 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
659 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
786 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
660 | |
787 | |
661 | // make some noise with given item into direction dir, |
788 | // make some noise with given item into direction dir, |
662 | // currently only used for players to make them temporarily visible |
789 | // currently only used for players to make them temporarily visible |
663 | // when they are invisible. |
790 | // when they are invisible. |
664 | MTH void make_noise (); |
791 | MTH void make_noise (); |
665 | |
792 | |
|
|
793 | /* animation */ |
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794 | MTH bool has_anim () const { return animation_id; } |
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795 | const animation &anim () const { return animations [animation_id]; } |
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796 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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797 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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798 | /* anim_frames () returns the number of animations allocated. The last |
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|
799 | * usuable animation will be anim_frames () - 1 (for example, if an object |
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|
800 | * has 8 animations, anim_frames () will return 8, but the values will |
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|
801 | * range from 0 through 7. |
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802 | */ |
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803 | MTH int anim_frames () const { return anim ().num_animations; } |
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804 | MTH int anim_facings () const { return anim ().facings; } |
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805 | |
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806 | MTH utf8_string as_string (); |
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|
807 | |
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|
808 | // low-level management, statistics, ... |
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|
809 | static uint32_t ACC (RW, object_count); |
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|
810 | static uint32_t ACC (RW, free_count); |
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|
811 | static uint32_t ACC (RW, create_count); |
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|
812 | static uint32_t ACC (RW, destroy_count); |
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|
813 | static freelist_item *freelist; |
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|
814 | MTH static void freelist_free (int count); |
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|
815 | |
666 | protected: |
816 | protected: |
667 | void link (); |
817 | void link (); |
668 | void unlink (); |
818 | void unlink (); |
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|
819 | |
|
|
820 | void do_delete (); |
669 | |
821 | |
670 | object (); |
822 | object (); |
671 | ~object (); |
823 | ~object (); |
672 | |
824 | |
673 | private: |
825 | private: |
… | |
… | |
675 | object (const object &); |
827 | object (const object &); |
676 | }; |
828 | }; |
677 | |
829 | |
678 | // move this object to the top of its env's inventory to speed up |
830 | // move this object to the top of its env's inventory to speed up |
679 | // searches for it. |
831 | // searches for it. |
680 | static object * |
832 | static inline object * |
681 | splay (object *ob) |
833 | splay (object *ob) |
682 | { |
834 | { |
683 | if (ob->env && ob->env->inv != ob) |
835 | if (ob->above && ob->env) |
684 | { |
836 | { |
685 | if (ob->above) ob->above->below = ob->below; |
837 | if (ob->above) ob->above->below = ob->below; |
686 | if (ob->below) ob->below->above = ob->above; |
838 | if (ob->below) ob->below->above = ob->above; |
687 | |
839 | |
688 | ob->above = 0; |
840 | ob->above = 0; |
… | |
… | |
692 | } |
844 | } |
693 | |
845 | |
694 | return ob; |
846 | return ob; |
695 | } |
847 | } |
696 | |
848 | |
697 | typedef struct oblnk |
849 | //+GPL |
698 | { /* Used to link together several objects */ |
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|
699 | object_ptr ob; |
|
|
700 | struct oblnk *next; |
|
|
701 | } objectlink; |
|
|
702 | |
850 | |
703 | typedef struct oblinkpt |
|
|
704 | { /* Used to link together several object links */ |
|
|
705 | struct oblnk *link; |
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|
706 | sint32 value; /* Used as connected value in buttons/gates */ |
|
|
707 | struct oblinkpt *next; |
|
|
708 | } oblinkpt; |
|
|
709 | |
|
|
710 | object *find_skill_by_name (object *who, const char *name); |
851 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
711 | object *find_skill_by_name (object *who, const shstr &sh); |
852 | object *find_skill_by_name (object *who, shstr_cmp sh); |
712 | object *find_skill_by_number (object *who, int skillno); |
853 | object *find_skill_by_number (object *who, int skillno); |
713 | |
854 | |
714 | /* |
855 | /* |
715 | * The archetype structure is a set of rules on how to generate and manipulate |
856 | * The archetype structure is a set of rules on how to generate and manipulate |
716 | * objects which point to archetypes. |
857 | * objects which point to archetypes. |
… | |
… | |
718 | * be much left in the archetype - all it really is is a holder for the |
859 | * be much left in the archetype - all it really is is a holder for the |
719 | * object and pointers. This structure should get removed, and just replaced |
860 | * object and pointers. This structure should get removed, and just replaced |
720 | * by the object structure |
861 | * by the object structure |
721 | */ |
862 | */ |
722 | |
863 | |
|
|
864 | //-GPL |
|
|
865 | |
723 | INTERFACE_CLASS (archetype) |
866 | INTERFACE_CLASS (archetype) |
724 | struct archetype : object |
867 | struct archetype : object, zero_initialised |
725 | { |
868 | { |
726 | static arch_ptr empty; // the empty_archetype |
869 | static arch_ptr empty; // the empty_archetype |
727 | MTH static void gc (); |
870 | MTH static void gc (); |
728 | |
871 | |
729 | archetype (const char *name); |
872 | archetype (const_utf8_string name); |
730 | ~archetype (); |
873 | ~archetype (); |
731 | void gather_callbacks (AV *&callbacks, event_type event) const; |
874 | void gather_callbacks (AV *&callbacks, event_type event) const; |
732 | |
875 | |
733 | MTH static archetype *find (const_utf8_string name); |
876 | MTH static archetype *find (const_utf8_string name); |
734 | |
877 | |
735 | MTH void link (); |
878 | MTH void link (); |
736 | MTH void unlink (); |
879 | MTH void unlink (); |
737 | |
880 | |
738 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
881 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
739 | MTH object *instance (); |
882 | MTH object *instance (); |
|
|
883 | |
|
|
884 | MTH void post_load_check (); // do some adjustments after parsing |
740 | |
885 | |
741 | object_vector_index ACC (RW, archid); // index in archvector |
886 | object_vector_index ACC (RW, archid); // index in archvector |
742 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
887 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
743 | |
888 | |
744 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
889 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
745 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
746 | |
890 | |
747 | // support for archetype loading |
891 | // support for archetype loading |
748 | static archetype *read (object_thawer &f); |
892 | static archetype *read (object_thawer &f); |
749 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
893 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
750 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
894 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
|
|
895 | |
|
|
896 | protected: |
|
|
897 | void do_delete (); |
751 | }; |
898 | }; |
752 | |
899 | |
753 | // compatbiility, remove once replaced by ->instance |
900 | // returns whether the object is a dragon player, which are often specialcased |
754 | inline object * |
901 | inline bool |
755 | arch_to_object (archetype *at) |
902 | object::is_dragon () const |
756 | { |
903 | { |
757 | return at->instance (); |
904 | return arch->race == shstr_dragon && is_player (); |
758 | } |
905 | } |
759 | |
906 | |
760 | inline void |
907 | inline void |
761 | object_freezer::put (keyword k, archetype *v) |
908 | object_freezer::put (const keyword_string k, archetype *v) |
762 | { |
909 | { |
763 | put (k, v ? &v->archname : (const char *)0); |
910 | if (expect_true (v)) |
|
|
911 | put (k, v->archname); |
|
|
912 | else |
|
|
913 | put (k); |
764 | } |
914 | } |
765 | |
915 | |
766 | typedef object_vector<object, &object::index > objectvec; |
916 | typedef object_vector<object, &object::index > objectvec; |
767 | typedef object_vector<object, &object::active> activevec; |
917 | typedef object_vector<object, &object::active> activevec; |
768 | typedef object_vector<archetype, &archetype::archid> archvec; |
918 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
785 | statementvar (object *, var, actives [_i]) |
935 | statementvar (object *, var, actives [_i]) |
786 | |
936 | |
787 | #define for_all_archetypes(var) \ |
937 | #define for_all_archetypes(var) \ |
788 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
938 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
789 | statementvar (archetype *, var, archetypes [_i]) |
939 | statementvar (archetype *, var, archetypes [_i]) |
|
|
940 | |
|
|
941 | //+GPL |
790 | |
942 | |
791 | /* Used by update_object to know if the object being passed is |
943 | /* Used by update_object to know if the object being passed is |
792 | * being added or removed. |
944 | * being added or removed. |
793 | */ |
945 | */ |
794 | #define UP_OBJ_INSERT 1 |
946 | #define UP_OBJ_INSERT 1 |
… | |
… | |
823 | #define INS_NO_MERGE 0x0001 |
975 | #define INS_NO_MERGE 0x0001 |
824 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
976 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
825 | #define INS_NO_WALK_ON 0x0004 |
977 | #define INS_NO_WALK_ON 0x0004 |
826 | #define INS_ON_TOP 0x0008 |
978 | #define INS_ON_TOP 0x0008 |
827 | #define INS_BELOW_ORIGINATOR 0x0010 |
979 | #define INS_BELOW_ORIGINATOR 0x0010 |
|
|
980 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
828 | |
981 | |
829 | #define ARCH_DEPLETION "depletion" |
982 | //-GPL |
830 | |
983 | |
831 | #endif |
984 | #endif |
832 | |
985 | |