… | |
… | |
74 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
76 | * |
77 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
78 | * |
78 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
80 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
82 | */ |
82 | */ |
83 | struct key_value |
83 | struct key_value : slice_allocated |
84 | { |
84 | { |
85 | key_value *next; |
85 | key_value *next; |
86 | shstr key, value; |
86 | shstr key, value; |
87 | }; |
87 | }; |
88 | |
88 | |
… | |
… | |
136 | { |
136 | { |
137 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
139 | }; |
139 | }; |
140 | |
140 | |
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141 | typedef struct oblnk |
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142 | { /* Used to link together several objects */ |
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143 | object_ptr ob; |
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144 | struct oblnk *next; |
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145 | } objectlink; |
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146 | |
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147 | typedef struct oblinkpt |
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148 | { /* Used to link together several object links */ |
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149 | struct oblnk *link; |
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150 | struct oblinkpt *next; |
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151 | shstr id; /* Used as connected value in buttons/gates */ |
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152 | } oblinkpt; |
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153 | |
141 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
142 | // these are being copied |
155 | // these are being copied |
143 | struct object_copy : attachable |
156 | struct object_copy : attachable |
144 | { |
157 | { |
145 | typedef bitset<NUM_FLAGS> flags_t; |
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146 | |
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147 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
148 | |
159 | |
149 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
160 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
150 | uint8 ACC (RW, subtype); /* subtype of object */ |
161 | uint8 ACC (RW, subtype); /* subtype of object */ |
151 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
162 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
166 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
167 | shstr ACC (RW, title); /* Of foo, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
168 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
169 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
159 | /* If this is an exit, this is the filename */ |
170 | /* If this is an exit, this is the filename */ |
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
171 | |
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172 | typedef bitset<NUM_FLAGS> flags_t; |
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173 | flags_t flag; /* various flags */ |
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174 | #if FOR_PERL |
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175 | bool ACC (RW, flag[NUM_FLAGS]); |
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176 | #endif |
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177 | |
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178 | shstr ACC (RW, materialname); /* specific material name */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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164 | /* To get put into books and the like. */ |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
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166 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
… | |
… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
190 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
194 | |
182 | /* This next big block is basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
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185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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198 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
200 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
201 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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203 | |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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207 | |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
194 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | */ |
211 | */ |
197 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
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|
218 | |
203 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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|
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
221 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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222 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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223 | |
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|
224 | faceidx ACC (RW, face); /* the graphical face */ |
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225 | |
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226 | faceidx ACC (RW, sound); /* the sound face */ |
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227 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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228 | |
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229 | body_slot slot [NUM_BODY_LOCATIONS]; |
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230 | |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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|
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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213 | body_slot slot [NUM_BODY_LOCATIONS]; |
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214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
219 | |
237 | |
220 | /* Following mostly refers to fields only used for monsters */ |
238 | /* Following mostly refers to fields only used for monsters */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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222 | |
239 | |
223 | /* allows different movement patterns for attackers */ |
240 | /* allows different movement patterns for attackers */ |
224 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
225 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
226 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
… | |
… | |
232 | * only used in spells. |
249 | * only used in spells. |
233 | */ |
250 | */ |
234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
235 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
236 | |
253 | |
237 | uint16 ACC (RW, start_holding); |
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|
238 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
239 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
240 | |
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|
241 | sint8 ACC (RW, range); /* Range of the spell */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
242 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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258 | |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
245 | |
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|
246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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|
263 | |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
250 | |
266 | |
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267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
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269 | |
251 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
252 | |
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253 | char *ACC (RW, spellarg); |
271 | char *ACC (RW, spellarg); |
254 | |
272 | |
255 | /* Following are values used by any object */ |
273 | /* Following are values used by any object */ |
256 | /* this objects turns into or what this object creates */ |
274 | /* this objects turns into or what this object creates */ |
257 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | flags_t flag; /* various flags */ |
276 | |
259 | #if FOR_PERL |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
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261 | #endif |
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262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
280 | |
266 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
267 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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284 | |
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285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
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288 | // rarely-accessed members should be at the end |
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289 | shstr ACC (RW, tag); // a tag used to tracking this object |
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290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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292 | /* To get put into books and the like. */ |
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293 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
268 | }; |
294 | }; |
269 | |
295 | |
270 | struct object : zero_initialised, object_copy |
296 | struct object : zero_initialised, object_copy |
271 | { |
297 | { |
272 | // These variables are not changed by ->copy_to |
298 | // These variables are not changed by ->copy_to |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
299 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
274 | |
300 | |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
301 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
276 | int ACC (RO, count); |
302 | int ACC (RO, count); |
277 | object_vector_index ACC (RO, index); // index into objects |
303 | object_vector_index ACC (RO, index); // index into objects |
278 | object_vector_index ACC (RO, active); // index into actives |
304 | object_vector_index ACC (RO, active); // index into actives |
… | |
… | |
294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
296 | client_container *seen_by; // seen by which player/container currently? |
322 | client_container *seen_by; // seen by which player/container currently? |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
323 | key_value *key_values; /* Fields not explictly known by the loader. */ |
298 | |
324 | |
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325 | // privates / perl |
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326 | shstr_tmp kv_get (shstr_tmp key) const; |
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327 | void kv_del (shstr_tmp key); |
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328 | void kv_set (shstr_tmp key, shstr_tmp value); |
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329 | |
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330 | // custom extra fields management |
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331 | struct key_value_access_proxy |
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332 | { |
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333 | object &ob; |
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334 | shstr_tmp key; |
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335 | |
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336 | key_value_access_proxy (object &ob, shstr_tmp key) |
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337 | : ob (ob), key (key) |
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338 | { |
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339 | } |
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340 | |
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341 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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342 | { |
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343 | ob.kv_set (key, value); |
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344 | return *this; |
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345 | } |
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346 | |
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347 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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348 | operator const char *() const { return ob.kv_get (key); } |
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349 | |
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350 | private: |
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351 | void operator =(int); |
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352 | }; |
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353 | |
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354 | // operator [] is too annoying to use |
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355 | const key_value_access_proxy kv (shstr_tmp key) |
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356 | { |
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357 | return key_value_access_proxy (*this, key); |
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358 | } |
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359 | |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
300 | MTH void post_load_check (); // do some adjustments after parsing |
361 | MTH void post_load_check (); // do some adjustments after parsing |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
302 | bool write (object_freezer &f); |
363 | bool write (object_freezer &f); |
303 | |
364 | |
304 | MTH int slottype () const; |
365 | MTH int slottype () const; |
305 | MTH static object *create (); |
366 | MTH static object *create (); |
306 | const mapxy &operator =(const mapxy &pos); |
367 | const mapxy &operator =(const mapxy &pos); |
307 | MTH void copy_to (object *dst); |
368 | MTH void copy_to (object *dst); |
308 | MTH object *clone (); // create + copy_to |
369 | MTH object *clone (); // create + copy_to a single object |
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370 | MTH object *deep_clone (); // copy whole more chain and inventory |
309 | void do_destroy (); |
371 | void do_destroy (); |
310 | void gather_callbacks (AV *&callbacks, event_type event) const; |
372 | void gather_callbacks (AV *&callbacks, event_type event) const; |
311 | MTH void destroy (bool destroy_inventory = false); |
373 | MTH void destroy (); |
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374 | MTH void drop_and_destroy () |
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375 | { |
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376 | destroy_inv (true); |
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377 | destroy (); |
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378 | } |
312 | |
379 | |
313 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
314 | MTH void destroy_inv (bool drop_to_ground = false); |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
315 | MTH object *insert (object *item); // insert into inventory |
382 | MTH object *insert (object *item); // insert into inventory |
316 | MTH void play_sound (faceidx sound); |
383 | MTH void play_sound (faceidx sound); |
… | |
… | |
329 | remove (); |
396 | remove (); |
330 | *this = pos; |
397 | *this = pos; |
331 | insert_at (this, this); |
398 | insert_at (this, this); |
332 | } |
399 | } |
333 | |
400 | |
|
|
401 | // high-level move functions, return true if successful |
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|
402 | int move (int dir, object *originator); |
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|
403 | |
|
|
404 | int move (int dir) |
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|
405 | { |
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|
406 | return move (dir, this); |
|
|
407 | } |
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|
408 | |
334 | static bool can_merge_slow (object *op1, object *op2); |
409 | static bool can_merge_slow (object *op1, object *op2); |
335 | |
410 | |
336 | // this is often used in time-critical code, so optimise |
411 | // this is often used in time-critical code, so optimise |
337 | MTH static bool can_merge (object *op1, object *op2) |
412 | MTH static bool can_merge (object *op1, object *op2) |
338 | { |
413 | { |
… | |
… | |
350 | MTH void close_container () |
425 | MTH void close_container () |
351 | { |
426 | { |
352 | open_container (0); |
427 | open_container (0); |
353 | } |
428 | } |
354 | |
429 | |
355 | MTH object *force_find (const shstr name); |
430 | MTH object *force_find (shstr_tmp name); |
356 | MTH void force_add (const shstr name, int duration = 0); |
431 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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432 | |
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433 | oblinkpt *find_link () const; |
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434 | MTH void add_link (maptile *map, shstr_tmp id); |
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|
435 | MTH void remove_link (); |
357 | |
436 | |
358 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
437 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
359 | bool should_invoke (event_type event) |
438 | bool should_invoke (event_type event) |
360 | { |
439 | { |
361 | return ev_want_event [event] || ev_want_type [type] || cb; |
440 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
397 | const materialtype_t *dominant_material () const; |
476 | const materialtype_t *dominant_material () const; |
398 | |
477 | |
399 | // return the volume of this object in cm³ |
478 | // return the volume of this object in cm³ |
400 | MTH uint64 volume () const |
479 | MTH uint64 volume () const |
401 | { |
480 | { |
402 | return total_weight () |
481 | return (uint64)total_weight () |
403 | * 1000 |
482 | * 1000 |
404 | * (type == CONTAINER ? 1000 : 1) |
483 | * (type == CONTAINER ? 1000 : 1) |
405 | / dominant_material ()->density; |
484 | / dominant_material ()->density; |
406 | } |
485 | } |
407 | |
486 | |
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|
487 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
408 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
488 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
409 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
489 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
410 | || type == CLOAK || type == BOOTS || type == GLOVES |
490 | || type == CLOAK || type == BOOTS || type == GLOVES |
411 | || type == BRACERS || type == GIRDLE; } |
491 | || type == BRACERS || type == GIRDLE; } |
412 | MTH bool is_alive () const { return (type == PLAYER |
492 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
429 | /* This return true if object has still randomitems which |
509 | /* This return true if object has still randomitems which |
430 | * could be expanded. |
510 | * could be expanded. |
431 | */ |
511 | */ |
432 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
512 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
433 | |
513 | |
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|
514 | MTH bool has_dialogue () const { return *&msg == '@'; } |
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|
515 | |
434 | // returns the outermost owner, never returns 0 |
516 | // returns the outermost owner, never returns 0 |
435 | MTH object *outer_owner () |
517 | MTH object *outer_owner () |
436 | { |
518 | { |
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|
519 | object *op; |
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|
520 | |
437 | for (object *op = this; ; op = op->owner) |
521 | for (op = this; op->owner; op = op->owner) |
438 | if (!op->owner) |
522 | ; |
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|
523 | |
439 | return op; |
524 | return op; |
440 | } |
525 | } |
441 | |
526 | |
442 | // returns the outermost environment, never returns 0 |
527 | // returns the outermost environment, never returns 0 |
443 | MTH object *outer_env () |
528 | MTH object *outer_env () |
444 | { |
529 | { |
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|
530 | object *op; |
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531 | |
445 | for (object *op = this; ; op = op->env) |
532 | for (op = this; op->env; op = op->env) |
446 | if (!op->env) |
533 | ; |
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534 | |
447 | return op; |
535 | return op; |
448 | } |
536 | } |
449 | |
537 | |
450 | // returns the player that has this object in his inventory, or 0 |
538 | // returns the player that has this object in his inventory, or 0 |
451 | // we assume the player is always the outer env |
539 | // we assume the player is always the outer env |
452 | MTH object *in_player () |
540 | MTH object *in_player () |
… | |
… | |
468 | } |
556 | } |
469 | |
557 | |
470 | MTH bool is_on_map () const |
558 | MTH bool is_on_map () const |
471 | { |
559 | { |
472 | return !env && !flag [FLAG_REMOVED]; |
560 | return !env && !flag [FLAG_REMOVED]; |
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|
561 | } |
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562 | |
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|
563 | MTH bool is_inserted () const |
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|
564 | { |
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565 | return !flag [FLAG_REMOVED]; |
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|
566 | } |
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567 | |
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568 | MTH bool is_player () const |
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569 | { |
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|
570 | return !!contr; |
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571 | } |
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572 | |
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573 | MTH bool affects_los () const |
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|
574 | { |
|
|
575 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
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|
576 | } |
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|
577 | |
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578 | MTH bool has_carried_lights () const |
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|
579 | { |
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580 | return glow_radius; |
473 | } |
581 | } |
474 | |
582 | |
475 | // returns the player that cna see this object, if any |
583 | // returns the player that cna see this object, if any |
476 | MTH object *visible_to () const; |
584 | MTH object *visible_to () const; |
477 | |
585 | |
… | |
… | |
501 | // set the given flag on all objects in the inventory recursively |
609 | // set the given flag on all objects in the inventory recursively |
502 | MTH void set_flag_inv (int flag, int value = 1); |
610 | MTH void set_flag_inv (int flag, int value = 1); |
503 | |
611 | |
504 | void enter_exit (object *exit);//Perl |
612 | void enter_exit (object *exit);//Perl |
505 | MTH void enter_map (maptile *newmap, int x, int y); |
613 | MTH void enter_map (maptile *newmap, int x, int y); |
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|
614 | void player_goto (const char *path, int x, int y); // only for players |
506 | |
615 | |
507 | // returns the mapspace this object is in |
616 | // returns the mapspace this object is in |
508 | mapspace &ms () const; |
617 | mapspace &ms () const; |
509 | |
618 | |
510 | // fully recursive iterator |
619 | // fully recursive iterator |
… | |
… | |
569 | const char *query_inventory (object *who = 0, const char *indent = ""); |
678 | const char *query_inventory (object *who = 0, const char *indent = ""); |
570 | |
679 | |
571 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
680 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
572 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
681 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
573 | |
682 | |
|
|
683 | // make some noise with given item into direction dir, |
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|
684 | // currently only used for players to make them temporarily visible |
|
|
685 | // when they are invisible. |
|
|
686 | MTH void make_noise (); |
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|
687 | |
574 | protected: |
688 | protected: |
575 | void link (); |
689 | void link (); |
576 | void unlink (); |
690 | void unlink (); |
577 | |
691 | |
578 | object (); |
692 | object (); |
… | |
… | |
600 | } |
714 | } |
601 | |
715 | |
602 | return ob; |
716 | return ob; |
603 | } |
717 | } |
604 | |
718 | |
605 | typedef struct oblnk |
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|
606 | { /* Used to link together several objects */ |
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|
607 | object_ptr ob; |
|
|
608 | struct oblnk *next; |
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|
609 | } objectlink; |
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|
610 | |
|
|
611 | typedef struct oblinkpt |
|
|
612 | { /* Used to link together several object links */ |
|
|
613 | struct oblnk *link; |
|
|
614 | sint32 value; /* Used as connected value in buttons/gates */ |
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|
615 | struct oblinkpt *next; |
|
|
616 | } oblinkpt; |
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|
617 | |
|
|
618 | object *find_skill_by_name (object *who, const char *name); |
719 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
619 | object *find_skill_by_name (object *who, const shstr &sh); |
720 | object *find_skill_by_name (object *who, shstr_cmp sh); |
620 | object *find_skill_by_number (object *who, int skillno); |
721 | object *find_skill_by_number (object *who, int skillno); |
621 | |
722 | |
622 | /* |
723 | /* |
623 | * The archetype structure is a set of rules on how to generate and manipulate |
724 | * The archetype structure is a set of rules on how to generate and manipulate |
624 | * objects which point to archetypes. |
725 | * objects which point to archetypes. |
… | |
… | |
641 | MTH static archetype *find (const_utf8_string name); |
742 | MTH static archetype *find (const_utf8_string name); |
642 | |
743 | |
643 | MTH void link (); |
744 | MTH void link (); |
644 | MTH void unlink (); |
745 | MTH void unlink (); |
645 | |
746 | |
646 | MTH static object *get (const char *name); // find()->instance() |
747 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
647 | MTH object *instance (); |
748 | MTH object *instance (); |
648 | |
749 | |
649 | object_vector_index ACC (RW, archid); // index in archvector |
750 | object_vector_index ACC (RW, archid); // index in archvector |
650 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
751 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
651 | |
752 | |
… | |
… | |
656 | static archetype *read (object_thawer &f); |
757 | static archetype *read (object_thawer &f); |
657 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
758 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
658 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
759 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
659 | }; |
760 | }; |
660 | |
761 | |
|
|
762 | // compatbiility, remove once replaced by ->instance |
|
|
763 | inline object * |
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|
764 | arch_to_object (archetype *at) |
|
|
765 | { |
|
|
766 | return at->instance (); |
|
|
767 | } |
|
|
768 | |
661 | inline void |
769 | inline void |
662 | object_freezer::put (keyword k, archetype *v) |
770 | object_freezer::put (keyword k, archetype *v) |
663 | { |
771 | { |
664 | put (k, v ? &v->archname : (const char *)0); |
772 | put (k, v ? &v->archname : (const char *)0); |
665 | } |
773 | } |
… | |
… | |
670 | |
778 | |
671 | extern objectvec objects; |
779 | extern objectvec objects; |
672 | extern activevec actives; |
780 | extern activevec actives; |
673 | extern archvec archetypes; |
781 | extern archvec archetypes; |
674 | |
782 | |
|
|
783 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
784 | // quite horrible, that's why its hidden in some macro |
|
|
785 | #define for_inv_removable(op,var) \ |
|
|
786 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
787 | |
675 | #define for_all_objects(var) \ |
788 | #define for_all_objects(var) \ |
676 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
789 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
677 | statementvar (object *, var, objects [_i]) |
790 | statementvar (object *, var, objects [_i]) |
678 | |
791 | |
679 | #define for_all_actives(var) \ |
792 | #define for_all_actives(var) \ |
680 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
793 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
681 | statementvar (object *, var, actives [_i]) |
794 | statementvar (object *, var, actives [_i]) |
682 | |
795 | |
683 | #define for_all_archetypes(var) \ |
796 | #define for_all_archetypes(var) \ |
684 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
797 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
685 | statementvar (archetype *, var, archetypes [_i]) |
798 | statementvar (archetype *, var, archetypes [_i]) |
686 | |
799 | |
687 | /* Used by update_object to know if the object being passed is |
800 | /* Used by update_object to know if the object being passed is |
688 | * being added or removed. |
801 | * being added or removed. |