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262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
264 | |
264 | |
265 | // 8 free bits |
265 | // 8 free bits |
266 | |
266 | |
267 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
267 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
268 | /* races/classes can need less/more exp to gain levels */ |
268 | // /* races/classes can need less/more exp to gain levels */ |
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269 | static const float expmul = 1.0;//D |
269 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | |
271 | |
271 | /* Following are values used by any object */ |
272 | /* Following are values used by any object */ |
272 | /* this objects turns into or what this object creates */ |
273 | /* this objects turns into or what this object creates */ |
273 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
274 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |