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Comparing deliantra/server/include/object.h (file contents):
Revision 1.202 by root, Sat Jun 27 08:25:36 2009 UTC vs.
Revision 1.209 by sf-marcmagus, Sun Oct 11 01:35:52 2009 UTC

262 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 262 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
263 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 263 MoveType ACC (RW, move_slow); /* Movement types this slows down */
264 264
265 // 8 free bits 265 // 8 free bits
266 266
267 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ 267 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
268 /* races/classes can need less/more exp to gain levels */ 268 // /* races/classes can need less/more exp to gain levels */
269 static const float expmul = 1.0;//D
269 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 270 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
270 271
271 /* Following are values used by any object */ 272 /* Following are values used by any object */
272 /* this objects turns into or what this object creates */ 273 /* this objects turns into or what this object creates */
273 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 274 treasurelist *ACC (RW, randomitems); /* Items to be generated */
490 return (uint64)total_weight () 491 return (uint64)total_weight ()
491 * 1000 492 * 1000
492 * (type == CONTAINER ? 1000 : 1) 493 * (type == CONTAINER ? 1000 : 1)
493 / dominant_material ()->density; 494 / dominant_material ()->density;
494 } 495 }
496
497 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
495 498
496 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 499 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
497 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 500 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
498 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 501 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
499 || type == CLOAK || type == BOOTS || type == GLOVES 502 || type == CLOAK || type == BOOTS || type == GLOVES
518 /* This return true if object has still randomitems which 521 /* This return true if object has still randomitems which
519 * could be expanded. 522 * could be expanded.
520 */ 523 */
521 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 524 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
522 525
523 MTH bool has_dialogue () const { return *&msg == '@'; } 526 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
527
528 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
524 529
525 // returns the outermost owner, never returns 0 530 // returns the outermost owner, never returns 0
526 MTH object *outer_owner () 531 MTH object *outer_owner ()
527 { 532 {
528 object *op; 533 object *op;
532 537
533 return op; 538 return op;
534 } 539 }
535 540
536 // returns the outermost environment, never returns 0 541 // returns the outermost environment, never returns 0
537 MTH object *outer_env () const 542 MTH object *outer_env_or_self () const
538 { 543 {
539 const object *op; 544 const object *op;
540 545
541 for (op = this; op->env; op = op->env) 546 for (op = this; op->env; op = op->env)
542 ; 547 ;
543 548
544 return const_cast<object *>(op); 549 return const_cast<object *>(op);
550 }
551
552 // returns the outermost environment, may return 0
553 MTH object *outer_env () const
554 {
555 return env ? outer_env_or_self () : 0;
545 } 556 }
546 557
547 // returns the player that has this object in his inventory, or 0 558 // returns the player that has this object in his inventory, or 0
548 // we assume the player is always the outer env 559 // we assume the player is always the outer env
549 MTH object *in_player () const 560 MTH object *in_player () const
550 { 561 {
551 object *op = outer_env (); 562 object *op = outer_env_or_self ();
552 563
553 return op->type == PLAYER ? op : 0; 564 return op->type == PLAYER ? op : 0;
554 } 565 }
555 566
556 // "temporary" helper function 567 // "temporary" helper function
590 } 601 }
591 602
592 // returns the player that cna see this object, if any 603 // returns the player that cna see this object, if any
593 MTH object *visible_to () const; 604 MTH object *visible_to () const;
594 605
595 MTH std::string long_desc (object *who = 0); 606 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
596 MTH std::string describe_monster (object *who = 0); 607 MTH std::string describe_monster (object *who = 0);
597 MTH std::string describe_item (object *who = 0); 608 MTH std::string describe_item (object *who = 0);
598 MTH std::string describe (object *who = 0); 609 MTH std::string describe (object *who = 0); // long description, without name
599 610
600 MTH const char *query_weight () { return ::query_weight (this); } 611 MTH const char *query_weight () { return ::query_weight (this); }
601 MTH const char *query_name () { return ::query_name (this); } 612 MTH const char *query_name () { return ::query_name (this); }
602 MTH const char *query_short_name () { return ::query_short_name (this); } 613 MTH const char *query_short_name () { return ::query_short_name (this); }
603 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 614 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
727// move this object to the top of its env's inventory to speed up 738// move this object to the top of its env's inventory to speed up
728// searches for it. 739// searches for it.
729static object * 740static object *
730splay (object *ob) 741splay (object *ob)
731{ 742{
732 if (ob->env && ob->env->inv != ob) 743 if (ob->above && ob->env)
733 { 744 {
734 if (ob->above) ob->above->below = ob->below; 745 if (ob->above) ob->above->below = ob->below;
735 if (ob->below) ob->below->above = ob->above; 746 if (ob->below) ob->below->above = ob->above;
736 747
737 ob->above = 0; 748 ob->above = 0;

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