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Comparing deliantra/server/include/object.h (file contents):
Revision 1.202 by root, Sat Jun 27 08:25:36 2009 UTC vs.
Revision 1.238 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
25#define OBJECT_H 26#define OBJECT_H
26 27
27#include <bitset>
28
29#include "cfperl.h" 28#include "cfperl.h"
30#include "shstr.h" 29#include "shstr.h"
31 30
31//+GPL
32
32typedef int tag_t; 33typedef int tag_t;
33 34
35// also see common/item.C
34enum { 36enum
37{
35 body_skill, 38 body_skill,
36 body_combat, 39 body_combat,
37 body_range, 40 body_range,
38 body_shield, 41 body_shield,
39 body_arm, 42 body_arm,
47 body_wrist, 50 body_wrist,
48 body_waist, 51 body_waist,
49 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
50}; 53};
51 54
52enum slottype_t
53{
54 slot_none,
55 slot_combat,
56 slot_ranged,
57};
58
59/* See common/item.c */ 55/* See common/item.c */
60 56
61typedef struct Body_Locations 57typedef struct Body_Locations
62{ 58{
63 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
84{ 80{
85 key_value *next; 81 key_value *next;
86 shstr key, value; 82 shstr key, value;
87}; 83};
88 84
85//-GPL
86
89struct UUID 87struct UUID
90{ 88{
91 uint64 seq; 89 uint64 seq;
90
91 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92 92
93 static UUID cur; // last uuid generated 93 static UUID cur; // last uuid generated
94 static void init (); 94 static void init ();
95 static UUID gen (); 95 static UUID gen ();
96 96
97 UUID () { } 97 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 99 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101 101
102 typedef char BUF [32];
103
104 bool parse (const char *s) 102 bool parse (const char *s);
105 { 103 char *append (char *buf) const;
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const 104 char *c_str () const;
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122}; 105};
106
107//+GPL
123 108
124/* Definition for WILL_APPLY values. Replaces having harcoded values 109/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 110 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 111 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 112 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 117#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 118#define WILL_APPLY_FOOD 0x10
134 119
135struct body_slot 120struct body_slot
136{ 121{
122 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 123 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 124};
140 125
141typedef struct oblnk 126typedef struct oblnk
142{ /* Used to link together several objects */ 127{ /* Used to link together several objects */
143 object_ptr ob; 128 object_ptr ob;
173 flags_t flag; /* various flags */ 158 flags_t flag; /* various flags */
174#if FOR_PERL 159#if FOR_PERL
175 bool ACC (RW, flag[NUM_FLAGS]); 160 bool ACC (RW, flag[NUM_FLAGS]);
176#endif 161#endif
177 162
178 shstr ACC (RW, materialname); /* specific material name */ 163 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
179 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 164 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
180// materialtype_t *ACC (RW, material); /* What material this object consists of */
181 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 165 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
182 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 166 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
183 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 167 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
184 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 168 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
185 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 169 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
220 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 204 uint8 ACC (RW, pick_up); /* See crossfire.doc */
221 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
222 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
223 uint8 ACC (RW, weapontype); /* type of weapon */ 207 uint8 ACC (RW, weapontype); /* type of weapon */
224 208
209 body_slot slot [NUM_BODY_LOCATIONS];
210
225 faceidx ACC (RW, face); /* the graphical face */ 211 faceidx ACC (RW, face); /* the graphical face */
226 212
227 faceidx ACC (RW, sound); /* the sound face */ 213 faceidx ACC (RW, sound); /* the sound face */
228 faceidx ACC (RW, sound_destroy); /* played on destroy */ 214 faceidx ACC (RW, sound_destroy); /* played on destroy */
229
230 body_slot slot [NUM_BODY_LOCATIONS];
231 215
232 sint32 ACC (RW, weight); /* Attributes of the object */ 216 sint32 ACC (RW, weight); /* Attributes of the object */
233 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 217 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
234 218
235 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 219 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
262 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 246 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
263 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 247 MoveType ACC (RW, move_slow); /* Movement types this slows down */
264 248
265 // 8 free bits 249 // 8 free bits
266 250
267 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ 251 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
268 /* races/classes can need less/more exp to gain levels */ 252 // /* races/classes can need less/more exp to gain levels */
253 static const float expmul = 1.0;//D
269 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 254 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
270 255
271 /* Following are values used by any object */ 256 /* Following are values used by any object */
272 /* this objects turns into or what this object creates */ 257 /* this objects turns into or what this object creates */
273 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 258 treasurelist *ACC (RW, randomitems); /* Items to be generated */
293 shstr ACC (RW, lore); /* Obscure information about this object, */ 278 shstr ACC (RW, lore); /* Obscure information about this object, */
294 /* To get put into books and the like. */ 279 /* To get put into books and the like. */
295 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 280 shstr ACC (RW, custom_name); /* Custom name assigned by player */
296}; 281};
297 282
298const char *query_weight (const object *op); 283const_utf8_string query_weight (const object *op);
299const char *query_short_name (const object *op); 284const_utf8_string query_short_name (const object *op);
300const char *query_name (const object *op); 285const_utf8_string query_name (const object *op);
301const char *query_base_name (const object *op, int plural); 286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
302 297
303struct object : zero_initialised, object_copy 298struct object : zero_initialised, object_copy
304{ 299{
305 // These variables are not changed by ->copy_to 300 // These variables are not changed by ->copy_to
306 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
316 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 311 object *ACC (RW, above); /* Pointer to the object stacked above this one */
317 /* Note: stacked in the *same* environment */ 312 /* Note: stacked in the *same* environment */
318 object *inv; /* Pointer to the first object in the inventory */ 313 object *inv; /* Pointer to the first object in the inventory */
319 314
320 //TODO: container must move into client 315 //TODO: container must move into client
321 object_ptr ACC (RW, container); /* Current container being used. I think this 316 object_ptr ACC (RW, container);/* Currently opened container. I think this
322 * is only used by the player right now. 317 * is only used by the player right now.
323 */ 318 */
324 object *ACC (RW, env); /* Pointer to the object which is the environment. 319 object *ACC (RW, env); /* Pointer to the object which is the environment.
325 * This is typically the container that the object is in. 320 * This is typically the container that the object is in.
326 */ 321 */
327 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 322 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
328 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 323 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
329 client_container *seen_by; // seen by which player/container currently?
330 key_value *key_values; /* Fields not explictly known by the loader. */ 324 key_value *key_values; /* Fields not explictly known by the loader. */
331 325
332 // privates / perl 326 // privates / perl
333 shstr_tmp kv_get (shstr_tmp key) const; 327 shstr_tmp kv_get (shstr_tmp key) const;
334 void kv_del (shstr_tmp key); 328 void kv_del (shstr_tmp key);
335 void kv_set (shstr_tmp key, shstr_tmp value); 329 void kv_set (shstr_tmp key, shstr_tmp value);
330
331//-GPL
336 332
337 // custom extra fields management 333 // custom extra fields management
338 struct key_value_access_proxy 334 struct key_value_access_proxy
339 { 335 {
340 object &ob; 336 object &ob;
367 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 363 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
368 MTH void post_load_check (); // do some adjustments after parsing 364 MTH void post_load_check (); // do some adjustments after parsing
369 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 365 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
370 bool write (object_freezer &f); 366 bool write (object_freezer &f);
371 367
372 MTH int slottype () const;
373 MTH static object *create (); 368 MTH static object *create ();
374 const mapxy &operator =(const mapxy &pos); 369 const mapxy &operator =(const mapxy &pos);
375 MTH void copy_to (object *dst); 370 MTH void copy_to (object *dst);
376 MTH object *clone (); // create + copy_to a single object 371 MTH object *clone (); // create + copy_to a single object
377 MTH object *deep_clone (); // copy whole more chain and inventory 372 MTH object *deep_clone (); // copy whole more chain and inventory
384 destroy (); 379 destroy ();
385 } 380 }
386 381
387 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 382 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
388 MTH void destroy_inv (bool drop_to_ground = false); 383 MTH void destroy_inv (bool drop_to_ground = false);
384 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
389 MTH object *insert (object *item); // insert into inventory 385 MTH object *insert (object *item); // insert into inventory
390 MTH void play_sound (faceidx sound) const; 386 MTH void play_sound (faceidx sound) const;
391 MTH void say_msg (const char *msg) const; 387 MTH void say_msg (const_utf8_string msg) const;
392 388
393 void do_remove (); 389 void do_remove ();
394 MTH void remove () 390 MTH void remove ()
395 { 391 {
396 if (!flag [FLAG_REMOVED]) 392 if (!flag [FLAG_REMOVED])
404 remove (); 400 remove ();
405 *this = pos; 401 *this = pos;
406 insert_at (this, this); 402 insert_at (this, this);
407 } 403 }
408 404
409 // high-level move functions, return true if successful 405 // high-level move method.
406 // object op is trying to move in direction dir.
407 // originator is typically the same as op, but
408 // can be different if originator is causing op to
409 // move (originator is pushing op)
410 // returns 0 if the object is not able to move to the
411 // desired space, 1 otherwise (in which case we also
412 // move the object accordingly. This function is
413 // very similiar to move_object.
410 int move (int dir, object *originator); 414 int move (int dir, object *originator);
411 415
412 int move (int dir) 416 int move (int dir)
413 { 417 {
414 return move (dir, this); 418 return move (dir, this);
415 } 419 }
420
421 // changes move_type to a new value - handles move_on/move_off effects
422 MTH void change_move_type (MoveType mt);
416 423
417 static bool can_merge_slow (object *op1, object *op2); 424 static bool can_merge_slow (object *op1, object *op2);
418 425
419 // this is often used in time-critical code, so optimise 426 // this is often used in time-critical code, so optimise
420 MTH static bool can_merge (object *op1, object *op2) 427 MTH static bool can_merge (object *op1, object *op2)
425 } 432 }
426 433
427 MTH void set_owner (object *owner); 434 MTH void set_owner (object *owner);
428 MTH void set_speed (float speed); 435 MTH void set_speed (float speed);
429 MTH void set_glow_radius (sint8 rad); 436 MTH void set_glow_radius (sint8 rad);
430 MTH bool change_weapon (object *ob);
431 MTH bool change_skill (object *ob); 437 MTH bool change_skill (object *ob); // deprecated?
432 438
433 MTH void open_container (object *new_container); 439 MTH void open_container (object *new_container);
434 MTH void close_container () 440 MTH void close_container ()
435 { 441 {
436 open_container (0); 442 open_container (0);
437 } 443 }
438 444
445 // potential future accessor for "container"
446 MTH object *container_ () const
447 {
448 return container;
449 }
450
451 MTH bool is_open_container () const
452 {
453 // strangely enough, using ?: here causes code to inflate
454 return type == CONTAINER
455 && ((env && env->container_ () == this)
456 || (!env && flag [FLAG_APPLIED]));
457 }
458
439 MTH object *force_find (shstr_tmp name); 459 MTH object *force_find (shstr_tmp name);
460 MTH void force_set_timer (int duration);
440 MTH object *force_add (shstr_tmp name, int duration = 0); 461 MTH object *force_add (shstr_tmp name, int duration = 0);
441 462
442 oblinkpt *find_link () const; 463 oblinkpt *find_link () const;
443 MTH void add_link (maptile *map, shstr_tmp id); 464 MTH void add_link (maptile *map, shstr_tmp id);
444 MTH void remove_link (); 465 MTH void remove_link ();
460 MTH void drain_stat (); 481 MTH void drain_stat ();
461 MTH void drain_specific_stat (int deplete_stats); 482 MTH void drain_specific_stat (int deplete_stats);
462 MTH void change_luck (int value); 483 MTH void change_luck (int value);
463 484
464 // info must hold 256 * 3 bytes currently 485 // info must hold 256 * 3 bytes currently
465 const char *debug_desc (char *info) const; 486 const_utf8_string debug_desc (char *info) const;
466 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 487 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
467 const char *flag_desc (char *desc, int len) const; 488 const_utf8_string flag_desc (char *desc, int len) const;
468 489
469 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 490 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
470 MTH object *split (sint32 nr = 1); // return 0 on failure 491 MTH object *split (sint32 nr = 1); // return 0 on failure
471 492
472 MTH int number_of () const 493 MTH int number_of () const
480 } 501 }
481 502
482 MTH void update_weight (); 503 MTH void update_weight ();
483 504
484 // return the dominant material of this item, always return something 505 // return the dominant material of this item, always return something
485 const materialtype_t *dominant_material () const; 506 const materialtype_t *dominant_material () const
507 {
508 return material;
509 }
486 510
487 // return the volume of this object in cm³ 511 // return the volume of this object in cm³
488 MTH uint64 volume () const 512 MTH uint64 volume () const
489 { 513 {
490 return (uint64)total_weight () 514 return (uint64)total_weight ()
491 * 1000 515 * 1024 // 1000 actually
492 * (type == CONTAINER ? 1000 : 1) 516 * (type == CONTAINER ? 128 : 1)
493 / dominant_material ()->density; 517 / dominant_material ()->density; // ugh, division
494 } 518 }
519
520 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
495 521
496 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 522 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
497 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 523 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
498 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 524 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
499 || type == CLOAK || type == BOOTS || type == GLOVES 525 || type == CLOAK || type == BOOTS || type == GLOVES
505 MTH bool is_arrow () const { return type == ARROW 531 MTH bool is_arrow () const { return type == ARROW
506 || (type == SPELL_EFFECT 532 || (type == SPELL_EFFECT
507 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
508 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
509 535
536 MTH bool is_dragon () const;
537
538 MTH bool is_immunity () const { return invisible && type == SIGN; }
539
510 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 540 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
511 541
512 // temporary: wether the object can be saved in a map file 542 // temporary: wether the object can be saved in a map file
513 // contr => is a player 543 // contr => is a player
514 // head => only save head of a multitile object 544 // head => only save head of a multitile object
515 // owner => can not reference owner yet 545 // owner => can not reference owner yet
518 /* This return true if object has still randomitems which 548 /* This return true if object has still randomitems which
519 * could be expanded. 549 * could be expanded.
520 */ 550 */
521 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 551 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
522 552
523 MTH bool has_dialogue () const { return *&msg == '@'; } 553 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
554
555 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
524 556
525 // returns the outermost owner, never returns 0 557 // returns the outermost owner, never returns 0
526 MTH object *outer_owner () 558 MTH object *outer_owner ()
527 { 559 {
528 object *op; 560 object *op;
532 564
533 return op; 565 return op;
534 } 566 }
535 567
536 // returns the outermost environment, never returns 0 568 // returns the outermost environment, never returns 0
537 MTH object *outer_env () const 569 MTH object *outer_env_or_self () const
538 { 570 {
539 const object *op; 571 const object *op;
540 572
541 for (op = this; op->env; op = op->env) 573 for (op = this; op->env; op = op->env)
542 ; 574 ;
543 575
544 return const_cast<object *>(op); 576 return const_cast<object *>(op);
577 }
578
579 // returns the outermost environment, may return 0
580 MTH object *outer_env () const
581 {
582 return env ? outer_env_or_self () : 0;
545 } 583 }
546 584
547 // returns the player that has this object in his inventory, or 0 585 // returns the player that has this object in his inventory, or 0
548 // we assume the player is always the outer env 586 // we assume the player is always the outer env
549 MTH object *in_player () const 587 MTH object *in_player () const
550 { 588 {
551 object *op = outer_env (); 589 object *op = outer_env_or_self ();
552 590
553 return op->type == PLAYER ? op : 0; 591 return op->type == PLAYER ? op : 0;
554 } 592 }
555 593
556 // "temporary" helper function 594 // "temporary" helper function
577 MTH bool is_player () const 615 MTH bool is_player () const
578 { 616 {
579 return !!contr; 617 return !!contr;
580 } 618 }
581 619
620 /* elmex: this method checks whether the object is in a shop */
621 MTH bool is_in_shop () const;
622
582 MTH bool affects_los () const 623 MTH bool affects_los () const
583 { 624 {
584 return glow_radius || flag [FLAG_BLOCKSVIEW]; 625 return glow_radius || flag [FLAG_BLOCKSVIEW];
585 } 626 }
586 627
590 } 631 }
591 632
592 // returns the player that cna see this object, if any 633 // returns the player that cna see this object, if any
593 MTH object *visible_to () const; 634 MTH object *visible_to () const;
594 635
595 MTH std::string long_desc (object *who = 0); 636 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
596 MTH std::string describe_monster (object *who = 0); 637 MTH std::string describe_monster (object *who = 0);
597 MTH std::string describe_item (object *who = 0); 638 MTH std::string describe_item (object *who = 0);
598 MTH std::string describe (object *who = 0); 639 MTH std::string describe (object *who = 0); // long description, without name
599 640
600 MTH const char *query_weight () { return ::query_weight (this); } 641 MTH const_utf8_string query_weight () { return ::query_weight (this); }
601 MTH const char *query_name () { return ::query_name (this); } 642 MTH const_utf8_string query_name () { return ::query_name (this); }
602 MTH const char *query_short_name () { return ::query_short_name (this); } 643 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
603 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 644 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
604 645
605 // If this object has no extra parts but should have them, 646 // If this object has no extra parts but should have them,
606 // add them, effectively expanding heads into multipart 647 // add them, effectively expanding heads into multipart
607 // objects. This method only works on objects not inserted 648 // objects. This method only works on objects not inserted
608 // anywhere. 649 // anywhere.
611 MTH void create_treasure (treasurelist *tl, int flags = 0); 652 MTH void create_treasure (treasurelist *tl, int flags = 0);
612 653
613 // insert object at same map position as 'where' 654 // insert object at same map position as 'where'
614 // handles both inventory and map "positions" 655 // handles both inventory and map "positions"
615 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 656 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
657 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
658 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
616 MTH void drop_unpaid_items (); 659 MTH void drop_unpaid_items ();
617 660
618 MTH void activate (); 661 MTH void activate ();
619 MTH void deactivate (); 662 MTH void deactivate ();
620 MTH void activate_recursive (); 663 MTH void activate_recursive ();
623 // set the given flag on all objects in the inventory recursively 666 // set the given flag on all objects in the inventory recursively
624 MTH void set_flag_inv (int flag, int value = 1); 667 MTH void set_flag_inv (int flag, int value = 1);
625 668
626 void enter_exit (object *exit);//Perl 669 void enter_exit (object *exit);//Perl
627 MTH void enter_map (maptile *newmap, int x, int y); 670 MTH void enter_map (maptile *newmap, int x, int y);
628 void player_goto (const char *path, int x, int y); // only for players 671 void player_goto (const_utf8_string path, int x, int y); // only for players
672 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
629 673
630 // returns the mapspace this object is in 674 // returns the mapspace this object is in
631 mapspace &ms () const; 675 mapspace &ms () const;
632 676
633 // fully recursive iterator 677 // fully recursive iterator
684 return weight + carrying; 728 return weight + carrying;
685 } 729 }
686 730
687 MTH struct region *region () const; 731 MTH struct region *region () const;
688 732
689 void statusmsg (const char *msg, int color = NDI_BLACK); 733 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
690 void failmsg (const char *msg, int color = NDI_RED); 734 void failmsg (const_utf8_string msg, int color = NDI_RED);
735 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
691 736
692 const char *query_inventory (object *who = 0, const char *indent = ""); 737 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
693 738
694 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 739 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
695 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 740 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
696 741
697 // make some noise with given item into direction dir, 742 // make some noise with given item into direction dir,
698 // currently only used for players to make them temporarily visible 743 // currently only used for players to make them temporarily visible
699 // when they are invisible. 744 // when they are invisible.
700 MTH void make_noise (); 745 MTH void make_noise ();
701 746
702 /* animation */ 747 /* animation */
703 bool has_anim () { return animation_id; } 748 MTH bool has_anim () const { return animation_id; }
704 const animation &anim () const { return animations [animation_id]; } 749 const animation &anim () const { return animations [animation_id]; }
705 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 750 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
706 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 751 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
707 /* anim_frames () returns the number of animations allocated. The last 752 /* anim_frames () returns the number of animations allocated. The last
708 * usuable animation will be anim_frames () - 1 (for example, if an object 753 * usuable animation will be anim_frames () - 1 (for example, if an object
709 * has 8 animations, anim_frames () will return 8, but the values will 754 * has 8 animations, anim_frames () will return 8, but the values will
710 * range from 0 through 7. 755 * range from 0 through 7.
711 */ 756 */
712 int anim_frames () const { return anim ().num_animations; } 757 MTH int anim_frames () const { return anim ().num_animations; }
713 int anim_facings () const { return anim ().facings; } 758 MTH int anim_facings () const { return anim ().facings; }
759
760 MTH utf8_string as_string ();
714 761
715protected: 762protected:
716 void link (); 763 void link ();
717 void unlink (); 764 void unlink ();
718 765
724 object (const object &); 771 object (const object &);
725}; 772};
726 773
727// move this object to the top of its env's inventory to speed up 774// move this object to the top of its env's inventory to speed up
728// searches for it. 775// searches for it.
729static object * 776static inline object *
730splay (object *ob) 777splay (object *ob)
731{ 778{
732 if (ob->env && ob->env->inv != ob) 779 if (ob->above && ob->env)
733 { 780 {
734 if (ob->above) ob->above->below = ob->below; 781 if (ob->above) ob->above->below = ob->below;
735 if (ob->below) ob->below->above = ob->above; 782 if (ob->below) ob->below->above = ob->above;
736 783
737 ob->above = 0; 784 ob->above = 0;
741 } 788 }
742 789
743 return ob; 790 return ob;
744} 791}
745 792
793//+GPL
794
746object *find_skill_by_name_fuzzy (object *who, const char *name); 795object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
747object *find_skill_by_name (object *who, shstr_cmp sh); 796object *find_skill_by_name (object *who, shstr_cmp sh);
748object *find_skill_by_number (object *who, int skillno); 797object *find_skill_by_number (object *who, int skillno);
749 798
750/* 799/*
751 * The archetype structure is a set of rules on how to generate and manipulate 800 * The archetype structure is a set of rules on how to generate and manipulate
754 * be much left in the archetype - all it really is is a holder for the 803 * be much left in the archetype - all it really is is a holder for the
755 * object and pointers. This structure should get removed, and just replaced 804 * object and pointers. This structure should get removed, and just replaced
756 * by the object structure 805 * by the object structure
757 */ 806 */
758 807
808//-GPL
809
759INTERFACE_CLASS (archetype) 810INTERFACE_CLASS (archetype)
760struct archetype : object 811struct archetype : object
761{ 812{
762 static arch_ptr empty; // the empty_archetype 813 static arch_ptr empty; // the empty_archetype
763 MTH static void gc (); 814 MTH static void gc ();
764 815
765 archetype (const char *name); 816 archetype (const_utf8_string name);
766 ~archetype (); 817 ~archetype ();
767 void gather_callbacks (AV *&callbacks, event_type event) const; 818 void gather_callbacks (AV *&callbacks, event_type event) const;
768 819
769 MTH static archetype *find (const_utf8_string name); 820 MTH static archetype *find (const_utf8_string name);
770 821
771 MTH void link (); 822 MTH void link ();
772 MTH void unlink (); 823 MTH void unlink ();
773 824
774 MTH static object *get (const char *name); // (find() || singularity)->instance() 825 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
775 MTH object *instance (); 826 MTH object *instance ();
827
828 MTH void post_load_check (); // do some adjustments after parsing
776 829
777 object_vector_index ACC (RW, archid); // index in archvector 830 object_vector_index ACC (RW, archid); // index in archvector
778 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 831 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
779 832
780 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 833 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
781 sint8 ACC (RW, max_x), ACC (RW, max_y);
782 834
783 // support for archetype loading 835 // support for archetype loading
784 static archetype *read (object_thawer &f); 836 static archetype *read (object_thawer &f);
785 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 837 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
786 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 838 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
787}; 839};
788 840
789// compatbiility, remove once replaced by ->instance 841// returns whether the object is a dragon player, which are often specialcased
790inline object * 842inline bool
791arch_to_object (archetype *at) 843object::is_dragon () const
792{ 844{
793 return at->instance (); 845 return arch->race == shstr_dragon && is_player ();
794} 846}
795 847
796inline void 848inline void
797object_freezer::put (keyword k, archetype *v) 849object_freezer::put (const keyword_string k, archetype *v)
798{ 850{
799 put (k, v ? &v->archname : (const char *)0); 851 if (expect_true (v))
852 put (k, v->archname);
853 else
854 put (k);
800} 855}
801 856
802typedef object_vector<object, &object::index > objectvec; 857typedef object_vector<object, &object::index > objectvec;
803typedef object_vector<object, &object::active> activevec; 858typedef object_vector<object, &object::active> activevec;
804typedef object_vector<archetype, &archetype::archid> archvec; 859typedef object_vector<archetype, &archetype::archid> archvec;
821 statementvar (object *, var, actives [_i]) 876 statementvar (object *, var, actives [_i])
822 877
823#define for_all_archetypes(var) \ 878#define for_all_archetypes(var) \
824 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 879 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
825 statementvar (archetype *, var, archetypes [_i]) 880 statementvar (archetype *, var, archetypes [_i])
881
882//+GPL
826 883
827/* Used by update_object to know if the object being passed is 884/* Used by update_object to know if the object being passed is
828 * being added or removed. 885 * being added or removed.
829 */ 886 */
830#define UP_OBJ_INSERT 1 887#define UP_OBJ_INSERT 1
860#define INS_ABOVE_FLOOR_ONLY 0x0002 917#define INS_ABOVE_FLOOR_ONLY 0x0002
861#define INS_NO_WALK_ON 0x0004 918#define INS_NO_WALK_ON 0x0004
862#define INS_ON_TOP 0x0008 919#define INS_ON_TOP 0x0008
863#define INS_BELOW_ORIGINATOR 0x0010 920#define INS_BELOW_ORIGINATOR 0x0010
864 921
865#define ARCH_DEPLETION "depletion" 922//-GPL
866 923
867#endif 924#endif
868 925

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