1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
26 | #define OBJECT_H |
26 | |
27 | |
27 | #include <bitset> |
|
|
28 | |
|
|
29 | #include "cfperl.h" |
28 | #include "cfperl.h" |
30 | #include "shstr.h" |
29 | #include "shstr.h" |
31 | |
30 | |
|
|
31 | //+GPL |
|
|
32 | |
32 | typedef int tag_t; |
33 | typedef int tag_t; |
33 | |
34 | |
|
|
35 | // also see common/item.C |
34 | enum { |
36 | enum |
|
|
37 | { |
35 | body_skill, |
38 | body_skill, |
36 | body_combat, |
39 | body_combat, |
37 | body_range, |
40 | body_range, |
38 | body_shield, |
41 | body_shield, |
39 | body_arm, |
42 | body_arm, |
… | |
… | |
47 | body_wrist, |
50 | body_wrist, |
48 | body_waist, |
51 | body_waist, |
49 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
50 | }; |
53 | }; |
51 | |
54 | |
52 | enum slottype_t |
|
|
53 | { |
|
|
54 | slot_none, |
|
|
55 | slot_combat, |
|
|
56 | slot_ranged, |
|
|
57 | }; |
|
|
58 | |
|
|
59 | /* See common/item.c */ |
55 | /* See common/item.c */ |
60 | |
56 | |
61 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
62 | { |
58 | { |
63 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
84 | { |
80 | { |
85 | key_value *next; |
81 | key_value *next; |
86 | shstr key, value; |
82 | shstr key, value; |
87 | }; |
83 | }; |
88 | |
84 | |
|
|
85 | //-GPL |
|
|
86 | |
89 | struct UUID |
87 | struct UUID |
90 | { |
88 | { |
91 | uint64 seq; |
89 | uint64 seq; |
|
|
90 | |
|
|
91 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
92 | |
93 | static UUID cur; // last uuid generated |
93 | static UUID cur; // last uuid generated |
94 | static void init (); |
94 | static void init (); |
95 | static UUID gen (); |
95 | static UUID gen (); |
96 | |
96 | |
97 | UUID () { } |
97 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
101 | |
102 | typedef char BUF [32]; |
|
|
103 | |
|
|
104 | bool parse (const char *s) |
102 | bool parse (const char *s); |
105 | { |
103 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
|
|
107 | } |
|
|
108 | |
|
|
109 | const char *c_str (char *buf, int len) const |
|
|
110 | { |
|
|
111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
|
|
112 | |
|
|
113 | return buf; |
|
|
114 | } |
|
|
115 | |
|
|
116 | const char *c_str () const |
104 | char *c_str () const; |
117 | { |
|
|
118 | static BUF buf; |
|
|
119 | |
|
|
120 | return c_str (buf, sizeof (buf)); |
|
|
121 | } |
|
|
122 | }; |
105 | }; |
|
|
106 | |
|
|
107 | //+GPL |
123 | |
108 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
109 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
110 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
111 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
112 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
117 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
118 | #define WILL_APPLY_FOOD 0x10 |
134 | |
119 | |
135 | struct body_slot |
120 | struct body_slot |
136 | { |
121 | { |
|
|
122 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
123 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
|
|
139 | }; |
124 | }; |
140 | |
125 | |
141 | typedef struct oblnk |
126 | typedef struct oblnk |
142 | { /* Used to link together several objects */ |
127 | { /* Used to link together several objects */ |
143 | object_ptr ob; |
128 | object_ptr ob; |
… | |
… | |
173 | flags_t flag; /* various flags */ |
158 | flags_t flag; /* various flags */ |
174 | #if FOR_PERL |
159 | #if FOR_PERL |
175 | bool ACC (RW, flag[NUM_FLAGS]); |
160 | bool ACC (RW, flag[NUM_FLAGS]); |
176 | #endif |
161 | #endif |
177 | |
162 | |
178 | shstr ACC (RW, materialname); /* specific material name */ |
163 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
164 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
|
|
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
165 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
166 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
167 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
168 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
185 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
169 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
222 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
223 | uint8 ACC (RW, weapontype); /* type of weapon */ |
207 | uint8 ACC (RW, weapontype); /* type of weapon */ |
224 | |
208 | |
|
|
209 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
210 | |
225 | faceidx ACC (RW, face); /* the graphical face */ |
211 | faceidx ACC (RW, face); /* the graphical face */ |
226 | |
212 | |
227 | faceidx ACC (RW, sound); /* the sound face */ |
213 | faceidx ACC (RW, sound); /* the sound face */ |
228 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
229 | |
|
|
230 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
231 | |
215 | |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
216 | sint32 ACC (RW, weight); /* Attributes of the object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
217 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
234 | |
218 | |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
219 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
… | |
… | |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
246 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
247 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
264 | |
248 | |
265 | // 8 free bits |
249 | // 8 free bits |
266 | |
250 | |
267 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
251 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
268 | /* races/classes can need less/more exp to gain levels */ |
252 | // /* races/classes can need less/more exp to gain levels */ |
|
|
253 | static const float expmul = 1.0;//D |
269 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
254 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | |
255 | |
271 | /* Following are values used by any object */ |
256 | /* Following are values used by any object */ |
272 | /* this objects turns into or what this object creates */ |
257 | /* this objects turns into or what this object creates */ |
273 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
… | |
… | |
293 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
294 | /* To get put into books and the like. */ |
279 | /* To get put into books and the like. */ |
295 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
296 | }; |
281 | }; |
297 | |
282 | |
298 | const char *query_weight (const object *op); |
283 | const_utf8_string query_weight (const object *op); |
299 | const char *query_short_name (const object *op); |
284 | const_utf8_string query_short_name (const object *op); |
300 | const char *query_name (const object *op); |
285 | const_utf8_string query_name (const object *op); |
301 | const char *query_base_name (const object *op, int plural); |
286 | const_utf8_string query_base_name (const object *op, int plural); |
|
|
287 | sint64 query_cost (const object *tmp, object *who, int flag); |
|
|
288 | const char *query_cost_string (const object *tmp, object *who, int flag); |
|
|
289 | |
|
|
290 | int change_ability_duration (object *spell, object *caster); |
|
|
291 | int min_casting_level (object *caster, object *spell); |
|
|
292 | int casting_level (object *caster, object *spell); |
|
|
293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
|
|
294 | int SP_level_dam_adjust (object *caster, object *spob); |
|
|
295 | int SP_level_duration_adjust (object *caster, object *spob); |
|
|
296 | int SP_level_range_adjust (object *caster, object *spob); |
302 | |
297 | |
303 | struct object : zero_initialised, object_copy |
298 | struct object : zero_initialised, object_copy |
304 | { |
299 | { |
305 | // These variables are not changed by ->copy_to |
300 | // These variables are not changed by ->copy_to |
306 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
301 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
… | |
… | |
316 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
311 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
317 | /* Note: stacked in the *same* environment */ |
312 | /* Note: stacked in the *same* environment */ |
318 | object *inv; /* Pointer to the first object in the inventory */ |
313 | object *inv; /* Pointer to the first object in the inventory */ |
319 | |
314 | |
320 | //TODO: container must move into client |
315 | //TODO: container must move into client |
321 | object_ptr ACC (RW, container); /* Current container being used. I think this |
316 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
322 | * is only used by the player right now. |
317 | * is only used by the player right now. |
323 | */ |
318 | */ |
324 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
319 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
325 | * This is typically the container that the object is in. |
320 | * This is typically the container that the object is in. |
326 | */ |
321 | */ |
327 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
322 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
323 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | client_container *seen_by; // seen by which player/container currently? |
|
|
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
324 | key_value *key_values; /* Fields not explictly known by the loader. */ |
331 | |
325 | |
332 | // privates / perl |
326 | // privates / perl |
333 | shstr_tmp kv_get (shstr_tmp key) const; |
327 | shstr_tmp kv_get (shstr_tmp key) const; |
334 | void kv_del (shstr_tmp key); |
328 | void kv_del (shstr_tmp key); |
335 | void kv_set (shstr_tmp key, shstr_tmp value); |
329 | void kv_set (shstr_tmp key, shstr_tmp value); |
|
|
330 | |
|
|
331 | //-GPL |
336 | |
332 | |
337 | // custom extra fields management |
333 | // custom extra fields management |
338 | struct key_value_access_proxy |
334 | struct key_value_access_proxy |
339 | { |
335 | { |
340 | object &ob; |
336 | object &ob; |
… | |
… | |
367 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
363 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
368 | MTH void post_load_check (); // do some adjustments after parsing |
364 | MTH void post_load_check (); // do some adjustments after parsing |
369 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
365 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
370 | bool write (object_freezer &f); |
366 | bool write (object_freezer &f); |
371 | |
367 | |
372 | MTH int slottype () const; |
|
|
373 | MTH static object *create (); |
368 | MTH static object *create (); |
374 | const mapxy &operator =(const mapxy &pos); |
369 | const mapxy &operator =(const mapxy &pos); |
375 | MTH void copy_to (object *dst); |
370 | MTH void copy_to (object *dst); |
376 | MTH object *clone (); // create + copy_to a single object |
371 | MTH object *clone (); // create + copy_to a single object |
377 | MTH object *deep_clone (); // copy whole more chain and inventory |
372 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
384 | destroy (); |
379 | destroy (); |
385 | } |
380 | } |
386 | |
381 | |
387 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
382 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
388 | MTH void destroy_inv (bool drop_to_ground = false); |
383 | MTH void destroy_inv (bool drop_to_ground = false); |
|
|
384 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
389 | MTH object *insert (object *item); // insert into inventory |
385 | MTH object *insert (object *item); // insert into inventory |
390 | MTH void play_sound (faceidx sound) const; |
386 | MTH void play_sound (faceidx sound) const; |
391 | MTH void say_msg (const char *msg) const; |
387 | MTH void say_msg (const_utf8_string msg) const; |
392 | |
388 | |
393 | void do_remove (); |
389 | void do_remove (); |
394 | MTH void remove () |
390 | MTH void remove () |
395 | { |
391 | { |
396 | if (!flag [FLAG_REMOVED]) |
392 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
404 | remove (); |
400 | remove (); |
405 | *this = pos; |
401 | *this = pos; |
406 | insert_at (this, this); |
402 | insert_at (this, this); |
407 | } |
403 | } |
408 | |
404 | |
409 | // high-level move functions, return true if successful |
405 | // high-level move method. |
|
|
406 | // object op is trying to move in direction dir. |
|
|
407 | // originator is typically the same as op, but |
|
|
408 | // can be different if originator is causing op to |
|
|
409 | // move (originator is pushing op) |
|
|
410 | // returns 0 if the object is not able to move to the |
|
|
411 | // desired space, 1 otherwise (in which case we also |
|
|
412 | // move the object accordingly. This function is |
|
|
413 | // very similiar to move_object. |
410 | int move (int dir, object *originator); |
414 | int move (int dir, object *originator); |
411 | |
415 | |
412 | int move (int dir) |
416 | int move (int dir) |
413 | { |
417 | { |
414 | return move (dir, this); |
418 | return move (dir, this); |
415 | } |
419 | } |
|
|
420 | |
|
|
421 | // changes move_type to a new value - handles move_on/move_off effects |
|
|
422 | MTH void change_move_type (MoveType mt); |
416 | |
423 | |
417 | static bool can_merge_slow (object *op1, object *op2); |
424 | static bool can_merge_slow (object *op1, object *op2); |
418 | |
425 | |
419 | // this is often used in time-critical code, so optimise |
426 | // this is often used in time-critical code, so optimise |
420 | MTH static bool can_merge (object *op1, object *op2) |
427 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
425 | } |
432 | } |
426 | |
433 | |
427 | MTH void set_owner (object *owner); |
434 | MTH void set_owner (object *owner); |
428 | MTH void set_speed (float speed); |
435 | MTH void set_speed (float speed); |
429 | MTH void set_glow_radius (sint8 rad); |
436 | MTH void set_glow_radius (sint8 rad); |
430 | MTH bool change_weapon (object *ob); |
|
|
431 | MTH bool change_skill (object *ob); |
437 | MTH bool change_skill (object *ob); // deprecated? |
432 | |
438 | |
433 | MTH void open_container (object *new_container); |
439 | MTH void open_container (object *new_container); |
434 | MTH void close_container () |
440 | MTH void close_container () |
435 | { |
441 | { |
436 | open_container (0); |
442 | open_container (0); |
437 | } |
443 | } |
438 | |
444 | |
|
|
445 | // potential future accessor for "container" |
|
|
446 | MTH object *container_ () const |
|
|
447 | { |
|
|
448 | return container; |
|
|
449 | } |
|
|
450 | |
|
|
451 | MTH bool is_open_container () const |
|
|
452 | { |
|
|
453 | // strangely enough, using ?: here causes code to inflate |
|
|
454 | return type == CONTAINER |
|
|
455 | && ((env && env->container_ () == this) |
|
|
456 | || (!env && flag [FLAG_APPLIED])); |
|
|
457 | } |
|
|
458 | |
439 | MTH object *force_find (shstr_tmp name); |
459 | MTH object *force_find (shstr_tmp name); |
|
|
460 | MTH void force_set_timer (int duration); |
440 | MTH object *force_add (shstr_tmp name, int duration = 0); |
461 | MTH object *force_add (shstr_tmp name, int duration = 0); |
441 | |
462 | |
442 | oblinkpt *find_link () const; |
463 | oblinkpt *find_link () const; |
443 | MTH void add_link (maptile *map, shstr_tmp id); |
464 | MTH void add_link (maptile *map, shstr_tmp id); |
444 | MTH void remove_link (); |
465 | MTH void remove_link (); |
… | |
… | |
460 | MTH void drain_stat (); |
481 | MTH void drain_stat (); |
461 | MTH void drain_specific_stat (int deplete_stats); |
482 | MTH void drain_specific_stat (int deplete_stats); |
462 | MTH void change_luck (int value); |
483 | MTH void change_luck (int value); |
463 | |
484 | |
464 | // info must hold 256 * 3 bytes currently |
485 | // info must hold 256 * 3 bytes currently |
465 | const char *debug_desc (char *info) const; |
486 | const_utf8_string debug_desc (char *info) const; |
466 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
487 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
467 | const char *flag_desc (char *desc, int len) const; |
488 | const_utf8_string flag_desc (char *desc, int len) const; |
468 | |
489 | |
469 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
490 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
470 | MTH object *split (sint32 nr = 1); // return 0 on failure |
491 | MTH object *split (sint32 nr = 1); // return 0 on failure |
471 | |
492 | |
472 | MTH int number_of () const |
493 | MTH int number_of () const |
… | |
… | |
480 | } |
501 | } |
481 | |
502 | |
482 | MTH void update_weight (); |
503 | MTH void update_weight (); |
483 | |
504 | |
484 | // return the dominant material of this item, always return something |
505 | // return the dominant material of this item, always return something |
485 | const materialtype_t *dominant_material () const; |
506 | const materialtype_t *dominant_material () const |
|
|
507 | { |
|
|
508 | return material; |
|
|
509 | } |
486 | |
510 | |
487 | // return the volume of this object in cm³ |
511 | // return the volume of this object in cm³ |
488 | MTH uint64 volume () const |
512 | MTH uint64 volume () const |
489 | { |
513 | { |
490 | return (uint64)total_weight () |
514 | return (uint64)total_weight () |
491 | * 1000 |
515 | * 1024 // 1000 actually |
492 | * (type == CONTAINER ? 1000 : 1) |
516 | * (type == CONTAINER ? 128 : 1) |
493 | / dominant_material ()->density; |
517 | / dominant_material ()->density; // ugh, division |
494 | } |
518 | } |
|
|
519 | |
|
|
520 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
495 | |
521 | |
496 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
522 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
497 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
523 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
498 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
524 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
499 | || type == CLOAK || type == BOOTS || type == GLOVES |
525 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
… | |
505 | MTH bool is_arrow () const { return type == ARROW |
531 | MTH bool is_arrow () const { return type == ARROW |
506 | || (type == SPELL_EFFECT |
532 | || (type == SPELL_EFFECT |
507 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
533 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
508 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
534 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
509 | |
535 | |
|
|
536 | MTH bool is_dragon () const; |
|
|
537 | |
|
|
538 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
539 | |
510 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
540 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
511 | |
541 | |
512 | // temporary: wether the object can be saved in a map file |
542 | // temporary: wether the object can be saved in a map file |
513 | // contr => is a player |
543 | // contr => is a player |
514 | // head => only save head of a multitile object |
544 | // head => only save head of a multitile object |
515 | // owner => can not reference owner yet |
545 | // owner => can not reference owner yet |
… | |
… | |
518 | /* This return true if object has still randomitems which |
548 | /* This return true if object has still randomitems which |
519 | * could be expanded. |
549 | * could be expanded. |
520 | */ |
550 | */ |
521 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
551 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
522 | |
552 | |
523 | MTH bool has_dialogue () const { return *&msg == '@'; } |
553 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
554 | |
|
|
555 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
524 | |
556 | |
525 | // returns the outermost owner, never returns 0 |
557 | // returns the outermost owner, never returns 0 |
526 | MTH object *outer_owner () |
558 | MTH object *outer_owner () |
527 | { |
559 | { |
528 | object *op; |
560 | object *op; |
… | |
… | |
532 | |
564 | |
533 | return op; |
565 | return op; |
534 | } |
566 | } |
535 | |
567 | |
536 | // returns the outermost environment, never returns 0 |
568 | // returns the outermost environment, never returns 0 |
537 | MTH object *outer_env () const |
569 | MTH object *outer_env_or_self () const |
538 | { |
570 | { |
539 | const object *op; |
571 | const object *op; |
540 | |
572 | |
541 | for (op = this; op->env; op = op->env) |
573 | for (op = this; op->env; op = op->env) |
542 | ; |
574 | ; |
543 | |
575 | |
544 | return const_cast<object *>(op); |
576 | return const_cast<object *>(op); |
|
|
577 | } |
|
|
578 | |
|
|
579 | // returns the outermost environment, may return 0 |
|
|
580 | MTH object *outer_env () const |
|
|
581 | { |
|
|
582 | return env ? outer_env_or_self () : 0; |
545 | } |
583 | } |
546 | |
584 | |
547 | // returns the player that has this object in his inventory, or 0 |
585 | // returns the player that has this object in his inventory, or 0 |
548 | // we assume the player is always the outer env |
586 | // we assume the player is always the outer env |
549 | MTH object *in_player () const |
587 | MTH object *in_player () const |
550 | { |
588 | { |
551 | object *op = outer_env (); |
589 | object *op = outer_env_or_self (); |
552 | |
590 | |
553 | return op->type == PLAYER ? op : 0; |
591 | return op->type == PLAYER ? op : 0; |
554 | } |
592 | } |
555 | |
593 | |
556 | // "temporary" helper function |
594 | // "temporary" helper function |
… | |
… | |
577 | MTH bool is_player () const |
615 | MTH bool is_player () const |
578 | { |
616 | { |
579 | return !!contr; |
617 | return !!contr; |
580 | } |
618 | } |
581 | |
619 | |
|
|
620 | /* elmex: this method checks whether the object is in a shop */ |
|
|
621 | MTH bool is_in_shop () const; |
|
|
622 | |
582 | MTH bool affects_los () const |
623 | MTH bool affects_los () const |
583 | { |
624 | { |
584 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
625 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
585 | } |
626 | } |
586 | |
627 | |
… | |
… | |
590 | } |
631 | } |
591 | |
632 | |
592 | // returns the player that cna see this object, if any |
633 | // returns the player that cna see this object, if any |
593 | MTH object *visible_to () const; |
634 | MTH object *visible_to () const; |
594 | |
635 | |
595 | MTH std::string long_desc (object *who = 0); |
636 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
596 | MTH std::string describe_monster (object *who = 0); |
637 | MTH std::string describe_monster (object *who = 0); |
597 | MTH std::string describe_item (object *who = 0); |
638 | MTH std::string describe_item (object *who = 0); |
598 | MTH std::string describe (object *who = 0); |
639 | MTH std::string describe (object *who = 0); // long description, without name |
599 | |
640 | |
600 | MTH const char *query_weight () { return ::query_weight (this); } |
641 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
601 | MTH const char *query_name () { return ::query_name (this); } |
642 | MTH const_utf8_string query_name () { return ::query_name (this); } |
602 | MTH const char *query_short_name () { return ::query_short_name (this); } |
643 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
603 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
644 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
604 | |
645 | |
605 | // If this object has no extra parts but should have them, |
646 | // If this object has no extra parts but should have them, |
606 | // add them, effectively expanding heads into multipart |
647 | // add them, effectively expanding heads into multipart |
607 | // objects. This method only works on objects not inserted |
648 | // objects. This method only works on objects not inserted |
608 | // anywhere. |
649 | // anywhere. |
… | |
… | |
611 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
652 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
612 | |
653 | |
613 | // insert object at same map position as 'where' |
654 | // insert object at same map position as 'where' |
614 | // handles both inventory and map "positions" |
655 | // handles both inventory and map "positions" |
615 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
656 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
657 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
658 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
616 | MTH void drop_unpaid_items (); |
659 | MTH void drop_unpaid_items (); |
617 | |
660 | |
618 | MTH void activate (); |
661 | MTH void activate (); |
619 | MTH void deactivate (); |
662 | MTH void deactivate (); |
620 | MTH void activate_recursive (); |
663 | MTH void activate_recursive (); |
… | |
… | |
623 | // set the given flag on all objects in the inventory recursively |
666 | // set the given flag on all objects in the inventory recursively |
624 | MTH void set_flag_inv (int flag, int value = 1); |
667 | MTH void set_flag_inv (int flag, int value = 1); |
625 | |
668 | |
626 | void enter_exit (object *exit);//Perl |
669 | void enter_exit (object *exit);//Perl |
627 | MTH void enter_map (maptile *newmap, int x, int y); |
670 | MTH void enter_map (maptile *newmap, int x, int y); |
628 | void player_goto (const char *path, int x, int y); // only for players |
671 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
672 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
629 | |
673 | |
630 | // returns the mapspace this object is in |
674 | // returns the mapspace this object is in |
631 | mapspace &ms () const; |
675 | mapspace &ms () const; |
632 | |
676 | |
633 | // fully recursive iterator |
677 | // fully recursive iterator |
… | |
… | |
684 | return weight + carrying; |
728 | return weight + carrying; |
685 | } |
729 | } |
686 | |
730 | |
687 | MTH struct region *region () const; |
731 | MTH struct region *region () const; |
688 | |
732 | |
689 | void statusmsg (const char *msg, int color = NDI_BLACK); |
733 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
690 | void failmsg (const char *msg, int color = NDI_RED); |
734 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
735 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
691 | |
736 | |
692 | const char *query_inventory (object *who = 0, const char *indent = ""); |
737 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
693 | |
738 | |
694 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
739 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
695 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
740 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
696 | |
741 | |
697 | // make some noise with given item into direction dir, |
742 | // make some noise with given item into direction dir, |
698 | // currently only used for players to make them temporarily visible |
743 | // currently only used for players to make them temporarily visible |
699 | // when they are invisible. |
744 | // when they are invisible. |
700 | MTH void make_noise (); |
745 | MTH void make_noise (); |
701 | |
746 | |
702 | /* animation */ |
747 | /* animation */ |
703 | bool has_anim () { return animation_id; } |
748 | MTH bool has_anim () const { return animation_id; } |
704 | const animation &anim () const { return animations [animation_id]; } |
749 | const animation &anim () const { return animations [animation_id]; } |
705 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
750 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
706 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
751 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
707 | /* anim_frames () returns the number of animations allocated. The last |
752 | /* anim_frames () returns the number of animations allocated. The last |
708 | * usuable animation will be anim_frames () - 1 (for example, if an object |
753 | * usuable animation will be anim_frames () - 1 (for example, if an object |
709 | * has 8 animations, anim_frames () will return 8, but the values will |
754 | * has 8 animations, anim_frames () will return 8, but the values will |
710 | * range from 0 through 7. |
755 | * range from 0 through 7. |
711 | */ |
756 | */ |
712 | int anim_frames () const { return anim ().num_animations; } |
757 | MTH int anim_frames () const { return anim ().num_animations; } |
713 | int anim_facings () const { return anim ().facings; } |
758 | MTH int anim_facings () const { return anim ().facings; } |
|
|
759 | |
|
|
760 | MTH utf8_string as_string (); |
714 | |
761 | |
715 | protected: |
762 | protected: |
716 | void link (); |
763 | void link (); |
717 | void unlink (); |
764 | void unlink (); |
718 | |
765 | |
… | |
… | |
724 | object (const object &); |
771 | object (const object &); |
725 | }; |
772 | }; |
726 | |
773 | |
727 | // move this object to the top of its env's inventory to speed up |
774 | // move this object to the top of its env's inventory to speed up |
728 | // searches for it. |
775 | // searches for it. |
729 | static object * |
776 | static inline object * |
730 | splay (object *ob) |
777 | splay (object *ob) |
731 | { |
778 | { |
732 | if (ob->env && ob->env->inv != ob) |
779 | if (ob->above && ob->env) |
733 | { |
780 | { |
734 | if (ob->above) ob->above->below = ob->below; |
781 | if (ob->above) ob->above->below = ob->below; |
735 | if (ob->below) ob->below->above = ob->above; |
782 | if (ob->below) ob->below->above = ob->above; |
736 | |
783 | |
737 | ob->above = 0; |
784 | ob->above = 0; |
… | |
… | |
741 | } |
788 | } |
742 | |
789 | |
743 | return ob; |
790 | return ob; |
744 | } |
791 | } |
745 | |
792 | |
|
|
793 | //+GPL |
|
|
794 | |
746 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
795 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
747 | object *find_skill_by_name (object *who, shstr_cmp sh); |
796 | object *find_skill_by_name (object *who, shstr_cmp sh); |
748 | object *find_skill_by_number (object *who, int skillno); |
797 | object *find_skill_by_number (object *who, int skillno); |
749 | |
798 | |
750 | /* |
799 | /* |
751 | * The archetype structure is a set of rules on how to generate and manipulate |
800 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
754 | * be much left in the archetype - all it really is is a holder for the |
803 | * be much left in the archetype - all it really is is a holder for the |
755 | * object and pointers. This structure should get removed, and just replaced |
804 | * object and pointers. This structure should get removed, and just replaced |
756 | * by the object structure |
805 | * by the object structure |
757 | */ |
806 | */ |
758 | |
807 | |
|
|
808 | //-GPL |
|
|
809 | |
759 | INTERFACE_CLASS (archetype) |
810 | INTERFACE_CLASS (archetype) |
760 | struct archetype : object |
811 | struct archetype : object |
761 | { |
812 | { |
762 | static arch_ptr empty; // the empty_archetype |
813 | static arch_ptr empty; // the empty_archetype |
763 | MTH static void gc (); |
814 | MTH static void gc (); |
764 | |
815 | |
765 | archetype (const char *name); |
816 | archetype (const_utf8_string name); |
766 | ~archetype (); |
817 | ~archetype (); |
767 | void gather_callbacks (AV *&callbacks, event_type event) const; |
818 | void gather_callbacks (AV *&callbacks, event_type event) const; |
768 | |
819 | |
769 | MTH static archetype *find (const_utf8_string name); |
820 | MTH static archetype *find (const_utf8_string name); |
770 | |
821 | |
771 | MTH void link (); |
822 | MTH void link (); |
772 | MTH void unlink (); |
823 | MTH void unlink (); |
773 | |
824 | |
774 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
825 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
775 | MTH object *instance (); |
826 | MTH object *instance (); |
|
|
827 | |
|
|
828 | MTH void post_load_check (); // do some adjustments after parsing |
776 | |
829 | |
777 | object_vector_index ACC (RW, archid); // index in archvector |
830 | object_vector_index ACC (RW, archid); // index in archvector |
778 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
831 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
779 | |
832 | |
780 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
833 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
781 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
782 | |
834 | |
783 | // support for archetype loading |
835 | // support for archetype loading |
784 | static archetype *read (object_thawer &f); |
836 | static archetype *read (object_thawer &f); |
785 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
837 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
786 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
838 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
787 | }; |
839 | }; |
788 | |
840 | |
789 | // compatbiility, remove once replaced by ->instance |
841 | // returns whether the object is a dragon player, which are often specialcased |
790 | inline object * |
842 | inline bool |
791 | arch_to_object (archetype *at) |
843 | object::is_dragon () const |
792 | { |
844 | { |
793 | return at->instance (); |
845 | return arch->race == shstr_dragon && is_player (); |
794 | } |
846 | } |
795 | |
847 | |
796 | inline void |
848 | inline void |
797 | object_freezer::put (keyword k, archetype *v) |
849 | object_freezer::put (const keyword_string k, archetype *v) |
798 | { |
850 | { |
799 | put (k, v ? &v->archname : (const char *)0); |
851 | if (expect_true (v)) |
|
|
852 | put (k, v->archname); |
|
|
853 | else |
|
|
854 | put (k); |
800 | } |
855 | } |
801 | |
856 | |
802 | typedef object_vector<object, &object::index > objectvec; |
857 | typedef object_vector<object, &object::index > objectvec; |
803 | typedef object_vector<object, &object::active> activevec; |
858 | typedef object_vector<object, &object::active> activevec; |
804 | typedef object_vector<archetype, &archetype::archid> archvec; |
859 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
821 | statementvar (object *, var, actives [_i]) |
876 | statementvar (object *, var, actives [_i]) |
822 | |
877 | |
823 | #define for_all_archetypes(var) \ |
878 | #define for_all_archetypes(var) \ |
824 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
879 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
825 | statementvar (archetype *, var, archetypes [_i]) |
880 | statementvar (archetype *, var, archetypes [_i]) |
|
|
881 | |
|
|
882 | //+GPL |
826 | |
883 | |
827 | /* Used by update_object to know if the object being passed is |
884 | /* Used by update_object to know if the object being passed is |
828 | * being added or removed. |
885 | * being added or removed. |
829 | */ |
886 | */ |
830 | #define UP_OBJ_INSERT 1 |
887 | #define UP_OBJ_INSERT 1 |
… | |
… | |
860 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
917 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
861 | #define INS_NO_WALK_ON 0x0004 |
918 | #define INS_NO_WALK_ON 0x0004 |
862 | #define INS_ON_TOP 0x0008 |
919 | #define INS_ON_TOP 0x0008 |
863 | #define INS_BELOW_ORIGINATOR 0x0010 |
920 | #define INS_BELOW_ORIGINATOR 0x0010 |
864 | |
921 | |
865 | #define ARCH_DEPLETION "depletion" |
922 | //-GPL |
866 | |
923 | |
867 | #endif |
924 | #endif |
868 | |
925 | |