1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
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59 | |
58 | |
60 | /* See common/item.c */ |
59 | /* See common/item.c */ |
61 | |
60 | |
62 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
63 | { |
62 | { |
64 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
67 | } Body_Locations; |
66 | } Body_Locations; |
68 | |
67 | |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
70 | |
72 | |
71 | /* |
73 | /* |
72 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
73 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * |
76 | * |
75 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
76 | * |
78 | * |
77 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
78 | * accessing the list directly. |
80 | * accessing the list directly. |
79 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
80 | */ |
82 | */ |
81 | struct key_value |
83 | struct key_value : slice_allocated |
82 | { |
84 | { |
83 | key_value *next; |
85 | key_value *next; |
84 | shstr key, value; |
86 | shstr key, value; |
85 | }; |
87 | }; |
86 | |
88 | |
87 | struct UUID |
89 | struct UUID |
88 | { |
90 | { |
89 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
90 | |
96 | |
91 | UUID () { } |
97 | UUID () { } |
92 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
93 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
94 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
95 | }; |
122 | }; |
96 | |
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97 | extern void init_uuid (); |
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98 | extern UUID gen_uuid (); |
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99 | extern const uint64 UUID_SKIP; |
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100 | |
123 | |
101 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
102 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
103 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
104 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
… | |
… | |
113 | { |
136 | { |
114 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
115 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
116 | }; |
139 | }; |
117 | |
140 | |
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141 | typedef struct oblnk |
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142 | { /* Used to link together several objects */ |
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143 | object_ptr ob; |
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144 | struct oblnk *next; |
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145 | } objectlink; |
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146 | |
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147 | typedef struct oblinkpt |
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148 | { /* Used to link together several object links */ |
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149 | struct oblnk *link; |
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150 | struct oblinkpt *next; |
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151 | shstr id; /* Used as connected value in buttons/gates */ |
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152 | } oblinkpt; |
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153 | |
118 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
119 | // these are being copied |
155 | // these are being copied |
120 | struct object_copy : attachable |
156 | struct object_copy : attachable |
121 | { |
157 | { |
122 | typedef bitset<NUM_FLAGS> flags_t; |
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123 | |
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124 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
125 | |
159 | |
126 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
160 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
127 | uint8 ACC (RW, subtype); /* subtype of object */ |
161 | uint8 ACC (RW, subtype); /* subtype of object */ |
128 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
162 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
132 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
166 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
133 | shstr ACC (RW, title); /* Of foo, etc */ |
167 | shstr ACC (RW, title); /* Of foo, etc */ |
134 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
168 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
135 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
169 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
136 | /* If this is an exit, this is the filename */ |
170 | /* If this is an exit, this is the filename */ |
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171 | |
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172 | typedef bitset<NUM_FLAGS> flags_t; |
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173 | flags_t flag; /* various flags */ |
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174 | #if FOR_PERL |
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175 | bool ACC (RW, flag[NUM_FLAGS]); |
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176 | #endif |
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177 | |
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178 | shstr ACC (RW, materialname); /* specific material name */ |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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140 | /* To get put into books and the like. */ |
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141 | shstr ACC (RW, materialname); /* specific material name */ |
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142 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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143 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
144 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
145 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
146 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
147 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
… | |
… | |
151 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
152 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
153 | |
190 | |
154 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
155 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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193 | |
156 | uint32 ACC (RW, nrof); /* How many of the objects */ |
194 | sint32 ACC (RW, nrof); /* How many of the objects */ |
157 | |
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158 | /* This next big block are basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
159 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
160 | |
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161 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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198 | |
162 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
163 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
200 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
164 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
201 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
165 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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203 | |
166 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
167 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
168 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
169 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
207 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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208 | |
170 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
171 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
172 | */ |
211 | */ |
173 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
174 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
175 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
176 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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216 | |
177 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
178 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | sint16 ACC (RW, level); /* Level of creature or object */ |
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219 | |
179 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
180 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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181 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
182 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
222 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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223 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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224 | |
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225 | faceidx ACC (RW, face); /* the graphical face */ |
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226 | |
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227 | faceidx ACC (RW, sound); /* the sound face */ |
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228 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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229 | |
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230 | body_slot slot [NUM_BODY_LOCATIONS]; |
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231 | |
183 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
184 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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234 | |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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236 | |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
237 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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189 | body_slot slot [NUM_BODY_LOCATIONS]; |
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190 | faceidx ACC (RW, face); /* Face with colors */ |
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191 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
238 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | /* See the pod/objects.pod for more info about body locations */ |
239 | /* See the pod/objects.pod for more info about body locations */ |
193 | |
240 | |
194 | /* Following mostly refers to fields only used for monsters */ |
241 | /* Following mostly refers to fields only used for monsters */ |
195 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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196 | |
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197 | /* allows different movement patterns for attackers */ |
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198 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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199 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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200 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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201 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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202 | /* races/classes can need less/more exp to gain levels */ |
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203 | |
242 | |
204 | /* Spell related information, may be useful elsewhere |
243 | /* Spell related information, may be useful elsewhere |
205 | * Note that other fields are used - these files are basically |
244 | * Note that other fields are used - these files are basically |
206 | * only used in spells. |
245 | * only used in spells. |
207 | */ |
246 | */ |
208 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
247 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
209 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
248 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
210 | |
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211 | uint16 ACC (RW, start_holding); |
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212 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
249 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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250 | |
213 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
251 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
214 | |
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215 | sint8 ACC (RW, range); /* Range of the spell */ |
252 | sint8 ACC (RW, range); /* Range of the spell */ |
216 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
253 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | |
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256 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
217 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
257 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
218 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
258 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
219 | |
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220 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
259 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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260 | |
221 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
261 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
222 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
223 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
224 | |
264 | |
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265 | // 8 free bits |
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266 | |
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267 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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268 | // /* races/classes can need less/more exp to gain levels */ |
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269 | static const float expmul = 1.0;//D |
225 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
226 | |
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227 | char *ACC (RW, spellarg); |
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228 | |
271 | |
229 | /* Following are values used by any object */ |
272 | /* Following are values used by any object */ |
230 | /* this objects turns into or what this object creates */ |
273 | /* this objects turns into or what this object creates */ |
231 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
274 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
232 | flags_t flag; /* various flags */ |
275 | |
233 | #if FOR_PERL |
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234 | bool ACC (RW, flag[NUM_FLAGS]); |
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235 | #endif |
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236 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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237 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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238 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
276 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
239 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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240 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
277 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
241 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
278 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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279 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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280 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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281 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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282 | |
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283 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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284 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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285 | /* allows different movement patterns for attackers */ |
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286 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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287 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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288 | |
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289 | //16+ free bits |
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290 | |
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291 | // rarely-accessed members should be at the end |
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292 | shstr ACC (RW, tag); // a tag used to tracking this object |
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293 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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295 | /* To get put into books and the like. */ |
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296 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
242 | }; |
297 | }; |
243 | |
298 | |
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299 | const char *query_weight (const object *op); |
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300 | const char *query_short_name (const object *op); |
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301 | const char *query_name (const object *op); |
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302 | const char *query_base_name (const object *op, int plural); |
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303 | |
244 | struct object : zero_initialised, object_copy |
304 | struct object : zero_initialised, object_copy |
245 | { |
305 | { |
246 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
247 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | |
308 | |
249 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | int ACC (RO, count); |
310 | int ACC (RO, count); |
251 | int ACC (RO, index); // index into objects |
311 | object_vector_index ACC (RO, index); // index into objects |
252 | int ACC (RO, active); // index into actives |
312 | object_vector_index ACC (RO, active); // index into actives |
253 | |
313 | |
254 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
255 | |
315 | |
256 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
316 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
317 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | /* Note: stacked in the *same* environment */ |
318 | /* Note: stacked in the *same* environment */ |
259 | object *inv; /* Pointer to the first object in the inventory */ |
319 | object *inv; /* Pointer to the first object in the inventory */ |
… | |
… | |
268 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
269 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
270 | client_container *seen_by; // seen by which player/container currently? |
330 | client_container *seen_by; // seen by which player/container currently? |
271 | key_value *key_values; /* Fields not explictly known by the loader. */ |
331 | key_value *key_values; /* Fields not explictly known by the loader. */ |
272 | |
332 | |
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333 | // privates / perl |
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334 | shstr_tmp kv_get (shstr_tmp key) const; |
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335 | void kv_del (shstr_tmp key); |
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336 | void kv_set (shstr_tmp key, shstr_tmp value); |
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337 | |
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338 | // custom extra fields management |
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339 | struct key_value_access_proxy |
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340 | { |
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341 | object &ob; |
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342 | shstr_tmp key; |
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343 | |
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344 | key_value_access_proxy (object &ob, shstr_tmp key) |
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345 | : ob (ob), key (key) |
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346 | { |
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347 | } |
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348 | |
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349 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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350 | { |
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351 | ob.kv_set (key, value); |
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352 | return *this; |
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353 | } |
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354 | |
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355 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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356 | operator const char *() const { return ob.kv_get (key); } |
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357 | |
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358 | private: |
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359 | void operator =(int); |
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360 | }; |
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361 | |
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362 | // operator [] is too annoying to use |
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363 | const key_value_access_proxy kv (shstr_tmp key) |
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364 | { |
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365 | return key_value_access_proxy (*this, key); |
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366 | } |
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367 | |
273 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
368 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
274 | void post_load_check (); // do some adjustments after parsing |
369 | MTH void post_load_check (); // do some adjustments after parsing |
275 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
370 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
276 | bool write (object_freezer &f); |
371 | bool write (object_freezer &f); |
277 | |
372 | |
278 | MTH int slottype () const; |
373 | MTH int slottype () const; |
279 | MTH static object *create (); |
374 | MTH static object *create (); |
280 | object &operator =(const object &src); |
375 | const mapxy &operator =(const mapxy &pos); |
281 | MTH void copy_to (object *dst); |
376 | MTH void copy_to (object *dst); |
282 | MTH object *clone (); // create + copy_to |
377 | MTH object *clone (); // create + copy_to a single object |
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378 | MTH object *deep_clone (); // copy whole more chain and inventory |
283 | void do_destroy (); |
379 | void do_destroy (); |
284 | void gather_callbacks (AV *&callbacks, event_type event) const; |
380 | void gather_callbacks (AV *&callbacks, event_type event) const; |
285 | MTH void destroy (bool destroy_inventory = false); |
381 | MTH void destroy (); |
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382 | MTH void drop_and_destroy () |
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383 | { |
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384 | destroy_inv (true); |
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385 | destroy (); |
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386 | } |
286 | |
387 | |
287 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
388 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | MTH void destroy_inv (bool drop_to_ground = false); |
389 | MTH void destroy_inv (bool drop_to_ground = false); |
289 | MTH object *insert (object *item); // insert into inventory |
390 | MTH object *insert (object *item); // insert into inventory |
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391 | MTH void play_sound (faceidx sound) const; |
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392 | MTH void say_msg (const char *msg) const; |
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393 | |
290 | void do_remove (); |
394 | void do_remove (); |
291 | MTH void remove () |
395 | MTH void remove () |
292 | { |
396 | { |
293 | if (!flag [FLAG_REMOVED]) |
397 | if (!flag [FLAG_REMOVED]) |
294 | do_remove (); |
398 | do_remove (); |
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399 | } |
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400 | |
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401 | MTH bool blocked (maptile *m, int x, int y) const; |
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402 | |
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403 | void move_to (const mapxy &pos) |
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404 | { |
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405 | remove (); |
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406 | *this = pos; |
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407 | insert_at (this, this); |
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408 | } |
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409 | |
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|
410 | // high-level move functions, return true if successful |
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411 | int move (int dir, object *originator); |
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412 | |
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413 | int move (int dir) |
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414 | { |
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415 | return move (dir, this); |
295 | } |
416 | } |
296 | |
417 | |
297 | static bool can_merge_slow (object *op1, object *op2); |
418 | static bool can_merge_slow (object *op1, object *op2); |
298 | |
419 | |
299 | // this is often used in time-critical code, so optimise |
420 | // this is often used in time-critical code, so optimise |
… | |
… | |
304 | && can_merge_slow (op1, op2); |
425 | && can_merge_slow (op1, op2); |
305 | } |
426 | } |
306 | |
427 | |
307 | MTH void set_owner (object *owner); |
428 | MTH void set_owner (object *owner); |
308 | MTH void set_speed (float speed); |
429 | MTH void set_speed (float speed); |
|
|
430 | MTH void set_glow_radius (sint8 rad); |
309 | MTH bool change_weapon (object *ob); |
431 | MTH bool change_weapon (object *ob); |
310 | MTH bool change_skill (object *ob); |
432 | MTH bool change_skill (object *ob); |
311 | |
433 | |
312 | MTH void open_container (object *new_container); |
434 | MTH void open_container (object *new_container); |
313 | MTH void close_container () |
435 | MTH void close_container () |
314 | { |
436 | { |
315 | open_container (0); |
437 | open_container (0); |
316 | } |
438 | } |
|
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439 | |
|
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440 | MTH object *force_find (shstr_tmp name); |
|
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441 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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442 | |
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443 | oblinkpt *find_link () const; |
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444 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
445 | MTH void remove_link (); |
317 | |
446 | |
318 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
447 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
319 | bool should_invoke (event_type event) |
448 | bool should_invoke (event_type event) |
320 | { |
449 | { |
321 | return ev_want_event [event] || ev_want_type [type] || cb; |
450 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
336 | // info must hold 256 * 3 bytes currently |
465 | // info must hold 256 * 3 bytes currently |
337 | const char *debug_desc (char *info) const; |
466 | const char *debug_desc (char *info) const; |
338 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
467 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
339 | const char *flag_desc (char *desc, int len) const; |
468 | const char *flag_desc (char *desc, int len) const; |
340 | |
469 | |
|
|
470 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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|
471 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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472 | |
341 | int number_of () const |
473 | MTH int number_of () const |
342 | { |
474 | { |
343 | return nrof ? nrof : 1; |
475 | return nrof ? nrof : 1; |
344 | } |
476 | } |
345 | |
477 | |
346 | uint64 total_weight () const |
478 | MTH sint32 total_weight () const |
347 | { |
479 | { |
348 | return weight * number_of (); |
480 | return (weight + carrying) * number_of (); |
349 | } |
481 | } |
|
|
482 | |
|
|
483 | MTH void update_weight (); |
350 | |
484 | |
351 | // return the dominant material of this item, always return something |
485 | // return the dominant material of this item, always return something |
352 | const materialtype_t *dominant_material () const; |
486 | const materialtype_t *dominant_material () const; |
353 | |
487 | |
354 | // return the volume of this object in cm³ |
488 | // return the volume of this object in cm³ |
355 | uint64 volume () const |
489 | MTH uint64 volume () const |
356 | { |
490 | { |
357 | return total_weight () |
491 | return (uint64)total_weight () |
358 | * 1000 |
492 | * 1000 |
359 | * (type == CONTAINER ? 1000 : 1) |
493 | * (type == CONTAINER ? 1000 : 1) |
360 | / dominant_material ()->density; |
494 | / dominant_material ()->density; |
361 | } |
495 | } |
362 | |
496 | |
|
|
497 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
363 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
498 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
364 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
499 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
365 | || type == CLOAK || type == BOOTS || type == GLOVES |
500 | || type == CLOAK || type == BOOTS || type == GLOVES |
366 | || type == BRACERS || type == GIRDLE; } |
501 | || type == BRACERS || type == GIRDLE; } |
367 | MTH bool is_alive () const { return (type == PLAYER |
502 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
377 | |
512 | |
378 | // temporary: wether the object can be saved in a map file |
513 | // temporary: wether the object can be saved in a map file |
379 | // contr => is a player |
514 | // contr => is a player |
380 | // head => only save head of a multitile object |
515 | // head => only save head of a multitile object |
381 | // owner => can not reference owner yet |
516 | // owner => can not reference owner yet |
382 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
517 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
383 | |
518 | |
384 | /* This return true if object has still randomitems which |
519 | /* This return true if object has still randomitems which |
385 | * could be expanded. |
520 | * could be expanded. |
386 | */ |
521 | */ |
387 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
522 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
388 | |
523 | |
|
|
524 | MTH bool has_dialogue () const { return *&msg == '@'; } |
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|
525 | |
|
|
526 | // returns the outermost owner, never returns 0 |
|
|
527 | MTH object *outer_owner () |
|
|
528 | { |
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|
529 | object *op; |
|
|
530 | |
|
|
531 | for (op = this; op->owner; op = op->owner) |
|
|
532 | ; |
|
|
533 | |
|
|
534 | return op; |
|
|
535 | } |
|
|
536 | |
|
|
537 | // returns the outermost environment, never returns 0 |
|
|
538 | MTH object *outer_env () const |
|
|
539 | { |
|
|
540 | const object *op; |
|
|
541 | |
|
|
542 | for (op = this; op->env; op = op->env) |
|
|
543 | ; |
|
|
544 | |
|
|
545 | return const_cast<object *>(op); |
|
|
546 | } |
|
|
547 | |
389 | // returns the player that has this object in his inventory, or 0 |
548 | // returns the player that has this object in his inventory, or 0 |
|
|
549 | // we assume the player is always the outer env |
390 | MTH object *in_player () const |
550 | MTH object *in_player () const |
391 | { |
551 | { |
392 | for (object *op = env; op; op = op->env) |
552 | object *op = outer_env (); |
393 | if (op->type == PLAYER) |
|
|
394 | return op; |
|
|
395 | |
553 | |
396 | return 0; |
554 | return op->type == PLAYER ? op : 0; |
397 | } |
555 | } |
398 | |
556 | |
399 | // "temporary" helper function |
557 | // "temporary" helper function |
400 | MTH object *head_ () |
558 | MTH object *head_ () const |
401 | { |
559 | { |
402 | return head ? head : this; |
560 | return head ? head : const_cast<object *>(this); |
403 | } |
561 | } |
|
|
562 | |
|
|
563 | MTH bool is_head () const |
|
|
564 | { |
|
|
565 | return head_ () == this; |
|
|
566 | } |
|
|
567 | |
|
|
568 | MTH bool is_on_map () const |
|
|
569 | { |
|
|
570 | return !env && !flag [FLAG_REMOVED]; |
|
|
571 | } |
|
|
572 | |
|
|
573 | MTH bool is_inserted () const |
|
|
574 | { |
|
|
575 | return !flag [FLAG_REMOVED]; |
|
|
576 | } |
|
|
577 | |
|
|
578 | MTH bool is_player () const |
|
|
579 | { |
|
|
580 | return !!contr; |
|
|
581 | } |
|
|
582 | |
|
|
583 | MTH bool affects_los () const |
|
|
584 | { |
|
|
585 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
586 | } |
|
|
587 | |
|
|
588 | MTH bool has_carried_lights () const |
|
|
589 | { |
|
|
590 | return glow_radius; |
|
|
591 | } |
|
|
592 | |
|
|
593 | // returns the player that cna see this object, if any |
|
|
594 | MTH object *visible_to () const; |
404 | |
595 | |
405 | MTH std::string long_desc (object *who = 0); |
596 | MTH std::string long_desc (object *who = 0); |
406 | MTH std::string describe_monster (object *who = 0); |
597 | MTH std::string describe_monster (object *who = 0); |
407 | MTH std::string describe_item (object *who = 0); |
598 | MTH std::string describe_item (object *who = 0); |
408 | MTH std::string describe (object *who = 0); |
599 | MTH std::string describe (object *who = 0); |
|
|
600 | |
|
|
601 | MTH const char *query_weight () { return ::query_weight (this); } |
|
|
602 | MTH const char *query_name () { return ::query_name (this); } |
|
|
603 | MTH const char *query_short_name () { return ::query_short_name (this); } |
|
|
604 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
409 | |
605 | |
410 | // If this object has no extra parts but should have them, |
606 | // If this object has no extra parts but should have them, |
411 | // add them, effectively expanding heads into multipart |
607 | // add them, effectively expanding heads into multipart |
412 | // objects. This method only works on objects not inserted |
608 | // objects. This method only works on objects not inserted |
413 | // anywhere. |
609 | // anywhere. |
… | |
… | |
416 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
612 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
417 | |
613 | |
418 | // insert object at same map position as 'where' |
614 | // insert object at same map position as 'where' |
419 | // handles both inventory and map "positions" |
615 | // handles both inventory and map "positions" |
420 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
616 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
617 | MTH void drop_unpaid_items (); |
421 | |
618 | |
422 | MTH void activate (); |
619 | MTH void activate (); |
423 | MTH void deactivate (); |
620 | MTH void deactivate (); |
424 | MTH void activate_recursive (); |
621 | MTH void activate_recursive (); |
425 | MTH void deactivate_recursive (); |
622 | MTH void deactivate_recursive (); |
426 | |
623 | |
427 | // set the givne flag on all objects in the inventory recursively |
624 | // set the given flag on all objects in the inventory recursively |
428 | MTH void set_flag_inv (int flag, int value = 1); |
625 | MTH void set_flag_inv (int flag, int value = 1); |
429 | |
626 | |
430 | void enter_exit (object *exit);//Perl |
627 | void enter_exit (object *exit);//Perl |
431 | MTH void enter_map (maptile *newmap, int x, int y); |
628 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
629 | void player_goto (const char *path, int x, int y); // only for players |
432 | |
630 | |
433 | // returns the mapspace this object is in |
631 | // returns the mapspace this object is in |
434 | mapspace &ms () const; |
632 | mapspace &ms () const; |
435 | |
633 | |
436 | // fully recursive iterator |
634 | // fully recursive iterator |
… | |
… | |
472 | { |
670 | { |
473 | return this; |
671 | return this; |
474 | } |
672 | } |
475 | |
673 | |
476 | /* This returns TRUE if the object is something that |
674 | /* This returns TRUE if the object is something that |
477 | * should be displayed in the floorbox/inventory window |
675 | * a client might want to know about. |
478 | */ |
676 | */ |
479 | MTH bool client_visible () const |
677 | MTH bool client_visible () const |
480 | { |
678 | { |
481 | return !invisible && type != PLAYER; |
679 | return !invisible && type != PLAYER; |
482 | } |
680 | } |
483 | |
681 | |
|
|
682 | // the client does nrof * this weight |
|
|
683 | MTH sint32 client_weight () const |
|
|
684 | { |
|
|
685 | return weight + carrying; |
|
|
686 | } |
|
|
687 | |
484 | MTH struct region *region () const; |
688 | MTH struct region *region () const; |
485 | |
689 | |
|
|
690 | void statusmsg (const char *msg, int color = NDI_BLACK); |
|
|
691 | void failmsg (const char *msg, int color = NDI_RED); |
|
|
692 | |
|
|
693 | const char *query_inventory (object *who = 0, const char *indent = ""); |
|
|
694 | |
|
|
695 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
696 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
697 | |
|
|
698 | // make some noise with given item into direction dir, |
|
|
699 | // currently only used for players to make them temporarily visible |
|
|
700 | // when they are invisible. |
|
|
701 | MTH void make_noise (); |
|
|
702 | |
|
|
703 | /* animation */ |
|
|
704 | bool has_anim () { return animation_id; } |
|
|
705 | const animation &anim () const { return animations [animation_id]; } |
|
|
706 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
707 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
708 | /* anim_frames () returns the number of animations allocated. The last |
|
|
709 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
710 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
711 | * range from 0 through 7. |
|
|
712 | */ |
|
|
713 | int anim_frames () const { return anim ().num_animations; } |
|
|
714 | int anim_facings () const { return anim ().facings; } |
|
|
715 | |
486 | protected: |
716 | protected: |
487 | friend struct archetype; |
|
|
488 | |
|
|
489 | void link (); |
717 | void link (); |
490 | void unlink (); |
718 | void unlink (); |
491 | |
719 | |
492 | object (); |
720 | object (); |
493 | ~object (); |
721 | ~object (); |
|
|
722 | |
|
|
723 | private: |
|
|
724 | object &operator =(const object &); |
|
|
725 | object (const object &); |
494 | }; |
726 | }; |
495 | |
727 | |
496 | // move this object to the top of its env's inventory to speed up |
728 | // move this object to the top of its env's inventory to speed up |
497 | // searches for it. |
729 | // searches for it. |
498 | static object * |
730 | static object * |
… | |
… | |
510 | } |
742 | } |
511 | |
743 | |
512 | return ob; |
744 | return ob; |
513 | } |
745 | } |
514 | |
746 | |
515 | typedef object_vector<object, &object::index > objectvec; |
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516 | typedef object_vector<object, &object::active> activevec; |
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517 | |
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518 | extern objectvec objects; |
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519 | extern activevec actives; |
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520 | |
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521 | #define for_all_objects(var) \ |
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522 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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523 | declvar (object *, var, objects [_i]) |
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524 | |
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525 | #define for_all_actives(var) \ |
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526 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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527 | declvar (object *, var, actives [_i]) |
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528 | |
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529 | typedef struct oblnk |
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530 | { /* Used to link together several objects */ |
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531 | object_ptr ob; |
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532 | struct oblnk *next; |
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533 | } objectlink; |
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534 | |
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535 | typedef struct oblinkpt |
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536 | { /* Used to link together several object links */ |
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537 | struct oblnk *link; |
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538 | long value; /* Used as connected value in buttons/gates */ |
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539 | struct oblinkpt *next; |
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540 | } oblinkpt; |
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541 | |
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542 | object *find_skill_by_name (object *who, const char *name); |
747 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
543 | object *find_skill_by_name (object *who, const shstr &sh); |
748 | object *find_skill_by_name (object *who, shstr_cmp sh); |
544 | object *find_skill_by_number (object *who, int skillno); |
749 | object *find_skill_by_number (object *who, int skillno); |
545 | |
750 | |
546 | /* |
751 | /* |
547 | * The archetype structure is a set of rules on how to generate and manipulate |
752 | * The archetype structure is a set of rules on how to generate and manipulate |
548 | * objects which point to archetypes. |
753 | * objects which point to archetypes. |
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551 | * object and pointers. This structure should get removed, and just replaced |
756 | * object and pointers. This structure should get removed, and just replaced |
552 | * by the object structure |
757 | * by the object structure |
553 | */ |
758 | */ |
554 | |
759 | |
555 | INTERFACE_CLASS (archetype) |
760 | INTERFACE_CLASS (archetype) |
556 | struct archetype : zero_initialised, attachable |
761 | struct archetype : object |
557 | { |
762 | { |
558 | archetype (); |
763 | static arch_ptr empty; // the empty_archetype |
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764 | MTH static void gc (); |
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765 | |
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766 | archetype (const char *name); |
559 | ~archetype (); |
767 | ~archetype (); |
560 | void gather_callbacks (AV *&callbacks, event_type event) const; |
768 | void gather_callbacks (AV *&callbacks, event_type event) const; |
561 | |
769 | |
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770 | MTH static archetype *find (const_utf8_string name); |
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771 | |
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772 | MTH void link (); |
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773 | MTH void unlink (); |
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774 | |
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775 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
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776 | MTH object *instance (); |
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777 | |
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778 | object_vector_index ACC (RW, archid); // index in archvector |
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779 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
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780 | |
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781 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
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782 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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783 | |
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784 | // support for archetype loading |
562 | static archetype *read (object_thawer &f); |
785 | static archetype *read (object_thawer &f); |
563 | static archetype *get (const char *name); // find or create |
786 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
564 | static archetype *find (const char *name); |
787 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
565 | |
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566 | void hash_add (); // add to hashtable |
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567 | void hash_del (); // remove from hashtable |
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568 | |
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569 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
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570 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
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571 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
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572 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
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573 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
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574 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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575 | bool ACC (RW, linked); // linked into list of heads |
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576 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
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577 | * in comparison to the head. |
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578 | */ |
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579 | }; |
788 | }; |
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789 | |
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790 | // compatbiility, remove once replaced by ->instance |
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791 | inline object * |
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792 | arch_to_object (archetype *at) |
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793 | { |
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794 | return at->instance (); |
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795 | } |
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796 | |
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797 | inline void |
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798 | object_freezer::put (keyword k, archetype *v) |
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799 | { |
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800 | put (k, v ? &v->archname : (const char *)0); |
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801 | } |
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802 | |
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803 | typedef object_vector<object, &object::index > objectvec; |
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804 | typedef object_vector<object, &object::active> activevec; |
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805 | typedef object_vector<archetype, &archetype::archid> archvec; |
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806 | |
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807 | extern objectvec objects; |
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808 | extern activevec actives; |
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809 | extern archvec archetypes; |
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810 | |
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811 | // "safely" iterate over inv in a way such that the current item is removable |
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812 | // quite horrible, that's why its hidden in some macro |
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813 | #define for_inv_removable(op,var) \ |
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814 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
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815 | |
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816 | #define for_all_objects(var) \ |
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817 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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818 | statementvar (object *, var, objects [_i]) |
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819 | |
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820 | #define for_all_actives(var) \ |
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821 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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822 | statementvar (object *, var, actives [_i]) |
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823 | |
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824 | #define for_all_archetypes(var) \ |
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825 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
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826 | statementvar (archetype *, var, archetypes [_i]) |
580 | |
827 | |
581 | /* Used by update_object to know if the object being passed is |
828 | /* Used by update_object to know if the object being passed is |
582 | * being added or removed. |
829 | * being added or removed. |
583 | */ |
830 | */ |
584 | #define UP_OBJ_INSERT 1 |
831 | #define UP_OBJ_INSERT 1 |
… | |
… | |
601 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
848 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
602 | * Use for treasure chests so the new object is the highest thing |
849 | * Use for treasure chests so the new object is the highest thing |
603 | * beneath the player, but not actually above it. Note - the |
850 | * beneath the player, but not actually above it. Note - the |
604 | * map and x,y coordinates for the object to be inserted must |
851 | * map and x,y coordinates for the object to be inserted must |
605 | * match the originator. |
852 | * match the originator. |
606 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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607 | * speed up map loading process, as we assume the ordering in |
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608 | * loaded map is correct. |
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609 | * |
853 | * |
610 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
854 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
611 | * are mutually exclusive. The behaviour for passing more than one |
855 | * are mutually exclusive. The behaviour for passing more than one |
612 | * should be considered undefined - while you may notice what happens |
856 | * should be considered undefined - while you may notice what happens |
613 | * right now if you pass more than one, that could very well change |
857 | * right now if you pass more than one, that could very well change |
… | |
… | |
616 | #define INS_NO_MERGE 0x0001 |
860 | #define INS_NO_MERGE 0x0001 |
617 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
861 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
618 | #define INS_NO_WALK_ON 0x0004 |
862 | #define INS_NO_WALK_ON 0x0004 |
619 | #define INS_ON_TOP 0x0008 |
863 | #define INS_ON_TOP 0x0008 |
620 | #define INS_BELOW_ORIGINATOR 0x0010 |
864 | #define INS_BELOW_ORIGINATOR 0x0010 |
621 | #define INS_MAP_LOAD 0x0020 |
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622 | |
865 | |
623 | #define ARCH_SINGULARITY "singularity" |
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624 | #define ARCH_DETECT_MAGIC "detect_magic" |
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625 | #define ARCH_DEPLETION "depletion" |
866 | #define ARCH_DEPLETION "depletion" |
626 | #define ARCH_SYMPTOM "symptom" |
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627 | |
867 | |
628 | #endif |
868 | #endif |
629 | |
869 | |