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188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | |
190 | |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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193 | |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | |
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195 | /* This next big block is basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | |
198 | |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | |
203 | |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | |
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208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
207 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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208 | |
209 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | */ |
211 | */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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216 | |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | |
219 | |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
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228 | |
229 | |
229 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | |
231 | |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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234 | |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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236 | |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
237 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
238 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
239 | /* See the pod/objects.pod for more info about body locations */ |
237 | |
240 | |
238 | /* Following mostly refers to fields only used for monsters */ |
241 | /* Following mostly refers to fields only used for monsters */ |
239 | |
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240 | /* allows different movement patterns for attackers */ |
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241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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244 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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245 | /* races/classes can need less/more exp to gain levels */ |
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246 | |
242 | |
247 | /* Spell related information, may be useful elsewhere |
243 | /* Spell related information, may be useful elsewhere |
248 | * Note that other fields are used - these files are basically |
244 | * Note that other fields are used - these files are basically |
249 | * only used in spells. |
245 | * only used in spells. |
250 | */ |
246 | */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
247 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
248 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
253 | |
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254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
249 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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250 | |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
251 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
252 | sint8 ACC (RW, range); /* Range of the spell */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
253 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
258 | |
255 | |
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256 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
257 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
258 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
259 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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260 | |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
261 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
263 | |
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264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
266 | |
264 | |
267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
265 | // 8 free bits |
269 | |
266 | |
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267 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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268 | // /* races/classes can need less/more exp to gain levels */ |
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269 | static const float expmul = 1.0;//D |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | shstr ACC (RW, spellarg); /* only used in arrows - get rid of it? */ |
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272 | |
271 | |
273 | /* Following are values used by any object */ |
272 | /* Following are values used by any object */ |
274 | /* this objects turns into or what this object creates */ |
273 | /* this objects turns into or what this object creates */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
274 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
276 | |
275 | |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
276 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
280 | |
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281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
277 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
278 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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279 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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280 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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281 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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282 | |
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283 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
284 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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285 | /* allows different movement patterns for attackers */ |
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286 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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287 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
284 | |
288 | |
285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
289 | //16+ free bits |
286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
290 | |
288 | // rarely-accessed members should be at the end |
291 | // rarely-accessed members should be at the end |
289 | shstr ACC (RW, tag); // a tag used to tracking this object |
292 | shstr ACC (RW, tag); // a tag used to tracking this object |
290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
293 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |