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Comparing deliantra/server/include/object.h (file contents):
Revision 1.203 by root, Sat Jun 27 08:35:03 2009 UTC vs.
Revision 1.231 by root, Sat Apr 3 02:27:24 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
27#include <bitset> 28#include <bitset>
28 29
29#include "cfperl.h" 30#include "cfperl.h"
30#include "shstr.h" 31#include "shstr.h"
31 32
33//+GPL
34
32typedef int tag_t; 35typedef int tag_t;
33 36
37// also see common/item.C
34enum { 38enum {
35 body_skill, 39 body_skill,
36 body_combat, 40 body_combat,
37 body_range, 41 body_range,
38 body_shield, 42 body_shield,
84{ 88{
85 key_value *next; 89 key_value *next;
86 shstr key, value; 90 shstr key, value;
87}; 91};
88 92
93//-GPL
94
89struct UUID 95struct UUID
90{ 96{
91 uint64 seq; 97 uint64 seq;
98
99 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92 100
93 static UUID cur; // last uuid generated 101 static UUID cur; // last uuid generated
94 static void init (); 102 static void init ();
95 static UUID gen (); 103 static UUID gen ();
96 104
97 UUID () { } 105 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 106 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 107 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 108 void operator =(uint64 seq) { this->seq = seq; }
101 109
102 typedef char BUF [32];
103
104 bool parse (const char *s) 110 bool parse (const char *s);
105 { 111 char *append (char *buf) const;
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const 112 char *c_str () const;
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122}; 113};
114
115//+GPL
123 116
124/* Definition for WILL_APPLY values. Replaces having harcoded values 117/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 118 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 119 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 120 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 125#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 126#define WILL_APPLY_FOOD 0x10
134 127
135struct body_slot 128struct body_slot
136{ 129{
130 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 131 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 132};
140 133
141typedef struct oblnk 134typedef struct oblnk
142{ /* Used to link together several objects */ 135{ /* Used to link together several objects */
143 object_ptr ob; 136 object_ptr ob;
173 flags_t flag; /* various flags */ 166 flags_t flag; /* various flags */
174#if FOR_PERL 167#if FOR_PERL
175 bool ACC (RW, flag[NUM_FLAGS]); 168 bool ACC (RW, flag[NUM_FLAGS]);
176#endif 169#endif
177 170
178 shstr ACC (RW, materialname); /* specific material name */ 171 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
179 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 172 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
180// materialtype_t *ACC (RW, material); /* What material this object consists of */
181 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 173 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
182 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 174 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
183 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 175 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
184 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 176 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
185 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 177 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
220 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 212 uint8 ACC (RW, pick_up); /* See crossfire.doc */
221 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 213 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
222 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 214 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
223 uint8 ACC (RW, weapontype); /* type of weapon */ 215 uint8 ACC (RW, weapontype); /* type of weapon */
224 216
217 body_slot slot [NUM_BODY_LOCATIONS];
218
225 faceidx ACC (RW, face); /* the graphical face */ 219 faceidx ACC (RW, face); /* the graphical face */
226 220
227 faceidx ACC (RW, sound); /* the sound face */ 221 faceidx ACC (RW, sound); /* the sound face */
228 faceidx ACC (RW, sound_destroy); /* played on destroy */ 222 faceidx ACC (RW, sound_destroy); /* played on destroy */
229
230 body_slot slot [NUM_BODY_LOCATIONS];
231 223
232 sint32 ACC (RW, weight); /* Attributes of the object */ 224 sint32 ACC (RW, weight); /* Attributes of the object */
233 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 225 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
234 226
235 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 227 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
294 shstr ACC (RW, lore); /* Obscure information about this object, */ 286 shstr ACC (RW, lore); /* Obscure information about this object, */
295 /* To get put into books and the like. */ 287 /* To get put into books and the like. */
296 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 288 shstr ACC (RW, custom_name); /* Custom name assigned by player */
297}; 289};
298 290
299const char *query_weight (const object *op); 291const_utf8_string query_weight (const object *op);
300const char *query_short_name (const object *op); 292const_utf8_string query_short_name (const object *op);
301const char *query_name (const object *op); 293const_utf8_string query_name (const object *op);
302const char *query_base_name (const object *op, int plural); 294const_utf8_string query_base_name (const object *op, int plural);
303 295
304struct object : zero_initialised, object_copy 296struct object : zero_initialised, object_copy
305{ 297{
306 // These variables are not changed by ->copy_to 298 // These variables are not changed by ->copy_to
307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 299 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
317 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 309 object *ACC (RW, above); /* Pointer to the object stacked above this one */
318 /* Note: stacked in the *same* environment */ 310 /* Note: stacked in the *same* environment */
319 object *inv; /* Pointer to the first object in the inventory */ 311 object *inv; /* Pointer to the first object in the inventory */
320 312
321 //TODO: container must move into client 313 //TODO: container must move into client
322 object_ptr ACC (RW, container); /* Current container being used. I think this 314 object_ptr ACC (RW, container);/* Currently opened container. I think this
323 * is only used by the player right now. 315 * is only used by the player right now.
324 */ 316 */
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 317 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 318 * This is typically the container that the object is in.
327 */ 319 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 320 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 321 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 client_container *seen_by; // seen by which player/container currently?
331 key_value *key_values; /* Fields not explictly known by the loader. */ 322 key_value *key_values; /* Fields not explictly known by the loader. */
332 323
333 // privates / perl 324 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 325 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 326 void kv_del (shstr_tmp key);
336 void kv_set (shstr_tmp key, shstr_tmp value); 327 void kv_set (shstr_tmp key, shstr_tmp value);
328
329//-GPL
337 330
338 // custom extra fields management 331 // custom extra fields management
339 struct key_value_access_proxy 332 struct key_value_access_proxy
340 { 333 {
341 object &ob; 334 object &ob;
387 380
388 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 381 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
389 MTH void destroy_inv (bool drop_to_ground = false); 382 MTH void destroy_inv (bool drop_to_ground = false);
390 MTH object *insert (object *item); // insert into inventory 383 MTH object *insert (object *item); // insert into inventory
391 MTH void play_sound (faceidx sound) const; 384 MTH void play_sound (faceidx sound) const;
392 MTH void say_msg (const char *msg) const; 385 MTH void say_msg (const_utf8_string msg) const;
393 386
394 void do_remove (); 387 void do_remove ();
395 MTH void remove () 388 MTH void remove ()
396 { 389 {
397 if (!flag [FLAG_REMOVED]) 390 if (!flag [FLAG_REMOVED])
405 remove (); 398 remove ();
406 *this = pos; 399 *this = pos;
407 insert_at (this, this); 400 insert_at (this, this);
408 } 401 }
409 402
410 // high-level move functions, return true if successful 403 // high-level move method.
404 // object op is trying to move in direction dir.
405 // originator is typically the same as op, but
406 // can be different if originator is causing op to
407 // move (originator is pushing op)
408 // returns 0 if the object is not able to move to the
409 // desired space, 1 otherwise (in which case we also
410 // move the object accordingly. This function is
411 // very similiar to move_object.
411 int move (int dir, object *originator); 412 int move (int dir, object *originator);
412 413
413 int move (int dir) 414 int move (int dir)
414 { 415 {
415 return move (dir, this); 416 return move (dir, this);
416 } 417 }
418
419 // changes move_type to a new value - handles move_on/move_off effects
420 MTH void change_move_type (MoveType mt);
417 421
418 static bool can_merge_slow (object *op1, object *op2); 422 static bool can_merge_slow (object *op1, object *op2);
419 423
420 // this is often used in time-critical code, so optimise 424 // this is often used in time-critical code, so optimise
421 MTH static bool can_merge (object *op1, object *op2) 425 MTH static bool can_merge (object *op1, object *op2)
426 } 430 }
427 431
428 MTH void set_owner (object *owner); 432 MTH void set_owner (object *owner);
429 MTH void set_speed (float speed); 433 MTH void set_speed (float speed);
430 MTH void set_glow_radius (sint8 rad); 434 MTH void set_glow_radius (sint8 rad);
431 MTH bool change_weapon (object *ob);
432 MTH bool change_skill (object *ob); 435 MTH bool change_skill (object *ob); // deprecated?
433 436
434 MTH void open_container (object *new_container); 437 MTH void open_container (object *new_container);
435 MTH void close_container () 438 MTH void close_container ()
436 { 439 {
437 open_container (0); 440 open_container (0);
438 } 441 }
439 442
443 // potential future accessor for "container"
444 MTH object *container_ () const
445 {
446 return container;
447 }
448
449 MTH bool is_open_container () const
450 {
451 // strangely enough, using ?: here causes code to inflate
452 return type == CONTAINER
453 && ((env && env->container_ () == this)
454 || (!env && flag [FLAG_APPLIED]));
455 }
456
440 MTH object *force_find (shstr_tmp name); 457 MTH object *force_find (shstr_tmp name);
458 MTH void force_set_timer (int duration);
441 MTH object *force_add (shstr_tmp name, int duration = 0); 459 MTH object *force_add (shstr_tmp name, int duration = 0);
442 460
443 oblinkpt *find_link () const; 461 oblinkpt *find_link () const;
444 MTH void add_link (maptile *map, shstr_tmp id); 462 MTH void add_link (maptile *map, shstr_tmp id);
445 MTH void remove_link (); 463 MTH void remove_link ();
461 MTH void drain_stat (); 479 MTH void drain_stat ();
462 MTH void drain_specific_stat (int deplete_stats); 480 MTH void drain_specific_stat (int deplete_stats);
463 MTH void change_luck (int value); 481 MTH void change_luck (int value);
464 482
465 // info must hold 256 * 3 bytes currently 483 // info must hold 256 * 3 bytes currently
466 const char *debug_desc (char *info) const; 484 const_utf8_string debug_desc (char *info) const;
467 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 485 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
468 const char *flag_desc (char *desc, int len) const; 486 const_utf8_string flag_desc (char *desc, int len) const;
469 487
470 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 488 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
471 MTH object *split (sint32 nr = 1); // return 0 on failure 489 MTH object *split (sint32 nr = 1); // return 0 on failure
472 490
473 MTH int number_of () const 491 MTH int number_of () const
481 } 499 }
482 500
483 MTH void update_weight (); 501 MTH void update_weight ();
484 502
485 // return the dominant material of this item, always return something 503 // return the dominant material of this item, always return something
486 const materialtype_t *dominant_material () const; 504 const materialtype_t *dominant_material () const
505 {
506 return material;
507 }
487 508
488 // return the volume of this object in cm³ 509 // return the volume of this object in cm³
489 MTH uint64 volume () const 510 MTH uint64 volume () const
490 { 511 {
491 return (uint64)total_weight () 512 return (uint64)total_weight ()
492 * 1000 513 * 1024 // 1000 actually
493 * (type == CONTAINER ? 1000 : 1) 514 * (type == CONTAINER ? 128 : 1)
494 / dominant_material ()->density; 515 / dominant_material ()->density; // ugh, division
495 } 516 }
517
518 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
496 519
497 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 520 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
498 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 521 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
499 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 522 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
500 || type == CLOAK || type == BOOTS || type == GLOVES 523 || type == CLOAK || type == BOOTS || type == GLOVES
506 MTH bool is_arrow () const { return type == ARROW 529 MTH bool is_arrow () const { return type == ARROW
507 || (type == SPELL_EFFECT 530 || (type == SPELL_EFFECT
508 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 531 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
509 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 532 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
510 533
534 MTH bool is_dragon () const;
535
511 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 536 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
512 537
513 // temporary: wether the object can be saved in a map file 538 // temporary: wether the object can be saved in a map file
514 // contr => is a player 539 // contr => is a player
515 // head => only save head of a multitile object 540 // head => only save head of a multitile object
516 // owner => can not reference owner yet 541 // owner => can not reference owner yet
519 /* This return true if object has still randomitems which 544 /* This return true if object has still randomitems which
520 * could be expanded. 545 * could be expanded.
521 */ 546 */
522 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 547 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
523 548
524 MTH bool has_dialogue () const { return *&msg == '@'; } 549 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
550
551 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
525 552
526 // returns the outermost owner, never returns 0 553 // returns the outermost owner, never returns 0
527 MTH object *outer_owner () 554 MTH object *outer_owner ()
528 { 555 {
529 object *op; 556 object *op;
533 560
534 return op; 561 return op;
535 } 562 }
536 563
537 // returns the outermost environment, never returns 0 564 // returns the outermost environment, never returns 0
538 MTH object *outer_env () const 565 MTH object *outer_env_or_self () const
539 { 566 {
540 const object *op; 567 const object *op;
541 568
542 for (op = this; op->env; op = op->env) 569 for (op = this; op->env; op = op->env)
543 ; 570 ;
544 571
545 return const_cast<object *>(op); 572 return const_cast<object *>(op);
573 }
574
575 // returns the outermost environment, may return 0
576 MTH object *outer_env () const
577 {
578 return env ? outer_env_or_self () : 0;
546 } 579 }
547 580
548 // returns the player that has this object in his inventory, or 0 581 // returns the player that has this object in his inventory, or 0
549 // we assume the player is always the outer env 582 // we assume the player is always the outer env
550 MTH object *in_player () const 583 MTH object *in_player () const
551 { 584 {
552 object *op = outer_env (); 585 object *op = outer_env_or_self ();
553 586
554 return op->type == PLAYER ? op : 0; 587 return op->type == PLAYER ? op : 0;
555 } 588 }
556 589
557 // "temporary" helper function 590 // "temporary" helper function
591 } 624 }
592 625
593 // returns the player that cna see this object, if any 626 // returns the player that cna see this object, if any
594 MTH object *visible_to () const; 627 MTH object *visible_to () const;
595 628
596 MTH std::string long_desc (object *who = 0); 629 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
597 MTH std::string describe_monster (object *who = 0); 630 MTH std::string describe_monster (object *who = 0);
598 MTH std::string describe_item (object *who = 0); 631 MTH std::string describe_item (object *who = 0);
599 MTH std::string describe (object *who = 0); 632 MTH std::string describe (object *who = 0); // long description, without name
600 633
601 MTH const char *query_weight () { return ::query_weight (this); } 634 MTH const_utf8_string query_weight () { return ::query_weight (this); }
602 MTH const char *query_name () { return ::query_name (this); } 635 MTH const_utf8_string query_name () { return ::query_name (this); }
603 MTH const char *query_short_name () { return ::query_short_name (this); } 636 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
604 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 637 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
605 638
606 // If this object has no extra parts but should have them, 639 // If this object has no extra parts but should have them,
607 // add them, effectively expanding heads into multipart 640 // add them, effectively expanding heads into multipart
608 // objects. This method only works on objects not inserted 641 // objects. This method only works on objects not inserted
609 // anywhere. 642 // anywhere.
612 MTH void create_treasure (treasurelist *tl, int flags = 0); 645 MTH void create_treasure (treasurelist *tl, int flags = 0);
613 646
614 // insert object at same map position as 'where' 647 // insert object at same map position as 'where'
615 // handles both inventory and map "positions" 648 // handles both inventory and map "positions"
616 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
651 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
617 MTH void drop_unpaid_items (); 652 MTH void drop_unpaid_items ();
618 653
619 MTH void activate (); 654 MTH void activate ();
620 MTH void deactivate (); 655 MTH void deactivate ();
621 MTH void activate_recursive (); 656 MTH void activate_recursive ();
624 // set the given flag on all objects in the inventory recursively 659 // set the given flag on all objects in the inventory recursively
625 MTH void set_flag_inv (int flag, int value = 1); 660 MTH void set_flag_inv (int flag, int value = 1);
626 661
627 void enter_exit (object *exit);//Perl 662 void enter_exit (object *exit);//Perl
628 MTH void enter_map (maptile *newmap, int x, int y); 663 MTH void enter_map (maptile *newmap, int x, int y);
629 void player_goto (const char *path, int x, int y); // only for players 664 void player_goto (const_utf8_string path, int x, int y); // only for players
665 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
630 666
631 // returns the mapspace this object is in 667 // returns the mapspace this object is in
632 mapspace &ms () const; 668 mapspace &ms () const;
633 669
634 // fully recursive iterator 670 // fully recursive iterator
685 return weight + carrying; 721 return weight + carrying;
686 } 722 }
687 723
688 MTH struct region *region () const; 724 MTH struct region *region () const;
689 725
690 void statusmsg (const char *msg, int color = NDI_BLACK); 726 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
691 void failmsg (const char *msg, int color = NDI_RED); 727 void failmsg (const_utf8_string msg, int color = NDI_RED);
692 728
693 const char *query_inventory (object *who = 0, const char *indent = ""); 729 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
694 730
695 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 731 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
696 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 732 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
697 733
698 // make some noise with given item into direction dir, 734 // make some noise with given item into direction dir,
699 // currently only used for players to make them temporarily visible 735 // currently only used for players to make them temporarily visible
700 // when they are invisible. 736 // when they are invisible.
701 MTH void make_noise (); 737 MTH void make_noise ();
702 738
703 /* animation */ 739 /* animation */
704 bool has_anim () { return animation_id; } 740 MTH bool has_anim () const { return animation_id; }
705 const animation &anim () const { return animations [animation_id]; } 741 const animation &anim () const { return animations [animation_id]; }
706 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 742 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
707 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 743 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
708 /* anim_frames () returns the number of animations allocated. The last 744 /* anim_frames () returns the number of animations allocated. The last
709 * usuable animation will be anim_frames () - 1 (for example, if an object 745 * usuable animation will be anim_frames () - 1 (for example, if an object
710 * has 8 animations, anim_frames () will return 8, but the values will 746 * has 8 animations, anim_frames () will return 8, but the values will
711 * range from 0 through 7. 747 * range from 0 through 7.
712 */ 748 */
713 int anim_frames () const { return anim ().num_animations; } 749 MTH int anim_frames () const { return anim ().num_animations; }
714 int anim_facings () const { return anim ().facings; } 750 MTH int anim_facings () const { return anim ().facings; }
751
752 MTH utf8_string as_string ();
715 753
716protected: 754protected:
717 void link (); 755 void link ();
718 void unlink (); 756 void unlink ();
719 757
725 object (const object &); 763 object (const object &);
726}; 764};
727 765
728// move this object to the top of its env's inventory to speed up 766// move this object to the top of its env's inventory to speed up
729// searches for it. 767// searches for it.
730static object * 768static inline object *
731splay (object *ob) 769splay (object *ob)
732{ 770{
733 if (ob->env && ob->env->inv != ob) 771 if (ob->above && ob->env)
734 { 772 {
735 if (ob->above) ob->above->below = ob->below; 773 if (ob->above) ob->above->below = ob->below;
736 if (ob->below) ob->below->above = ob->above; 774 if (ob->below) ob->below->above = ob->above;
737 775
738 ob->above = 0; 776 ob->above = 0;
742 } 780 }
743 781
744 return ob; 782 return ob;
745} 783}
746 784
785//+GPL
786
747object *find_skill_by_name_fuzzy (object *who, const char *name); 787object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
748object *find_skill_by_name (object *who, shstr_cmp sh); 788object *find_skill_by_name (object *who, shstr_cmp sh);
749object *find_skill_by_number (object *who, int skillno); 789object *find_skill_by_number (object *who, int skillno);
750 790
751/* 791/*
752 * The archetype structure is a set of rules on how to generate and manipulate 792 * The archetype structure is a set of rules on how to generate and manipulate
755 * be much left in the archetype - all it really is is a holder for the 795 * be much left in the archetype - all it really is is a holder for the
756 * object and pointers. This structure should get removed, and just replaced 796 * object and pointers. This structure should get removed, and just replaced
757 * by the object structure 797 * by the object structure
758 */ 798 */
759 799
800//-GPL
801
760INTERFACE_CLASS (archetype) 802INTERFACE_CLASS (archetype)
761struct archetype : object 803struct archetype : object
762{ 804{
763 static arch_ptr empty; // the empty_archetype 805 static arch_ptr empty; // the empty_archetype
764 MTH static void gc (); 806 MTH static void gc ();
765 807
766 archetype (const char *name); 808 archetype (const_utf8_string name);
767 ~archetype (); 809 ~archetype ();
768 void gather_callbacks (AV *&callbacks, event_type event) const; 810 void gather_callbacks (AV *&callbacks, event_type event) const;
769 811
770 MTH static archetype *find (const_utf8_string name); 812 MTH static archetype *find (const_utf8_string name);
771 813
772 MTH void link (); 814 MTH void link ();
773 MTH void unlink (); 815 MTH void unlink ();
774 816
775 MTH static object *get (const char *name); // (find() || singularity)->instance() 817 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
776 MTH object *instance (); 818 MTH object *instance ();
819
820 MTH void post_load_check (); // do some adjustments after parsing
777 821
778 object_vector_index ACC (RW, archid); // index in archvector 822 object_vector_index ACC (RW, archid); // index in archvector
779 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 823 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
780 824
781 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 825 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
782 sint8 ACC (RW, max_x), ACC (RW, max_y);
783 826
784 // support for archetype loading 827 // support for archetype loading
785 static archetype *read (object_thawer &f); 828 static archetype *read (object_thawer &f);
786 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 829 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
787 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 830 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
788}; 831};
789 832
790// compatbiility, remove once replaced by ->instance 833// returns whether the object is a dragon player, which are often specialcased
791inline object * 834inline bool
792arch_to_object (archetype *at) 835object::is_dragon () const
793{ 836{
794 return at->instance (); 837 return arch->race == shstr_dragon && is_player ();
795} 838}
796 839
797inline void 840inline void
798object_freezer::put (keyword k, archetype *v) 841object_freezer::put (const keyword_string k, archetype *v)
799{ 842{
800 put (k, v ? &v->archname : (const char *)0); 843 if (expect_true (v))
844 put (k, v->archname);
845 else
846 put (k);
801} 847}
802 848
803typedef object_vector<object, &object::index > objectvec; 849typedef object_vector<object, &object::index > objectvec;
804typedef object_vector<object, &object::active> activevec; 850typedef object_vector<object, &object::active> activevec;
805typedef object_vector<archetype, &archetype::archid> archvec; 851typedef object_vector<archetype, &archetype::archid> archvec;
822 statementvar (object *, var, actives [_i]) 868 statementvar (object *, var, actives [_i])
823 869
824#define for_all_archetypes(var) \ 870#define for_all_archetypes(var) \
825 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 871 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
826 statementvar (archetype *, var, archetypes [_i]) 872 statementvar (archetype *, var, archetypes [_i])
873
874//+GPL
827 875
828/* Used by update_object to know if the object being passed is 876/* Used by update_object to know if the object being passed is
829 * being added or removed. 877 * being added or removed.
830 */ 878 */
831#define UP_OBJ_INSERT 1 879#define UP_OBJ_INSERT 1
861#define INS_ABOVE_FLOOR_ONLY 0x0002 909#define INS_ABOVE_FLOOR_ONLY 0x0002
862#define INS_NO_WALK_ON 0x0004 910#define INS_NO_WALK_ON 0x0004
863#define INS_ON_TOP 0x0008 911#define INS_ON_TOP 0x0008
864#define INS_BELOW_ORIGINATOR 0x0010 912#define INS_BELOW_ORIGINATOR 0x0010
865 913
866#define ARCH_DEPLETION "depletion" 914//-GPL
867 915
868#endif 916#endif
869 917

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