1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
31 | |
32 | |
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33 | //+GPL |
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34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
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37 | // also see common/item.C |
34 | enum { |
38 | enum { |
35 | body_skill, |
39 | body_skill, |
36 | body_combat, |
40 | body_combat, |
37 | body_range, |
41 | body_range, |
38 | body_shield, |
42 | body_shield, |
… | |
… | |
47 | body_wrist, |
51 | body_wrist, |
48 | body_waist, |
52 | body_waist, |
49 | NUM_BODY_LOCATIONS |
53 | NUM_BODY_LOCATIONS |
50 | }; |
54 | }; |
51 | |
55 | |
52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
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59 | /* See common/item.c */ |
56 | /* See common/item.c */ |
60 | |
57 | |
61 | typedef struct Body_Locations |
58 | typedef struct Body_Locations |
62 | { |
59 | { |
63 | keyword save_name; /* Name used to load/save it to disk */ |
60 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
84 | { |
81 | { |
85 | key_value *next; |
82 | key_value *next; |
86 | shstr key, value; |
83 | shstr key, value; |
87 | }; |
84 | }; |
88 | |
85 | |
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86 | //-GPL |
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87 | |
89 | struct UUID |
88 | struct UUID |
90 | { |
89 | { |
91 | uint64 seq; |
90 | uint64 seq; |
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91 | |
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92 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
93 | |
93 | static UUID cur; // last uuid generated |
94 | static UUID cur; // last uuid generated |
94 | static void init (); |
95 | static void init (); |
95 | static UUID gen (); |
96 | static UUID gen (); |
96 | |
97 | |
97 | UUID () { } |
98 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
99 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
100 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
101 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
102 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
103 | bool parse (const char *s); |
105 | { |
104 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
105 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
106 | }; |
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107 | |
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108 | //+GPL |
123 | |
109 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
110 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
111 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
112 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
113 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
118 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
119 | #define WILL_APPLY_FOOD 0x10 |
134 | |
120 | |
135 | struct body_slot |
121 | struct body_slot |
136 | { |
122 | { |
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123 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
124 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
125 | }; |
140 | |
126 | |
141 | typedef struct oblnk |
127 | typedef struct oblnk |
142 | { /* Used to link together several objects */ |
128 | { /* Used to link together several objects */ |
143 | object_ptr ob; |
129 | object_ptr ob; |
… | |
… | |
173 | flags_t flag; /* various flags */ |
159 | flags_t flag; /* various flags */ |
174 | #if FOR_PERL |
160 | #if FOR_PERL |
175 | bool ACC (RW, flag[NUM_FLAGS]); |
161 | bool ACC (RW, flag[NUM_FLAGS]); |
176 | #endif |
162 | #endif |
177 | |
163 | |
178 | shstr ACC (RW, materialname); /* specific material name */ |
164 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
165 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
166 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
167 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
168 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
169 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
185 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
170 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
205 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
222 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
207 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
223 | uint8 ACC (RW, weapontype); /* type of weapon */ |
208 | uint8 ACC (RW, weapontype); /* type of weapon */ |
224 | |
209 | |
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210 | body_slot slot [NUM_BODY_LOCATIONS]; |
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211 | |
225 | faceidx ACC (RW, face); /* the graphical face */ |
212 | faceidx ACC (RW, face); /* the graphical face */ |
226 | |
213 | |
227 | faceidx ACC (RW, sound); /* the sound face */ |
214 | faceidx ACC (RW, sound); /* the sound face */ |
228 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
215 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
229 | |
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230 | body_slot slot [NUM_BODY_LOCATIONS]; |
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231 | |
216 | |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
217 | sint32 ACC (RW, weight); /* Attributes of the object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
218 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
234 | |
219 | |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
279 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
295 | /* To get put into books and the like. */ |
280 | /* To get put into books and the like. */ |
296 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
281 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
297 | }; |
282 | }; |
298 | |
283 | |
299 | const char *query_weight (const object *op); |
284 | const_utf8_string query_weight (const object *op); |
300 | const char *query_short_name (const object *op); |
285 | const_utf8_string query_short_name (const object *op); |
301 | const char *query_name (const object *op); |
286 | const_utf8_string query_name (const object *op); |
302 | const char *query_base_name (const object *op, int plural); |
287 | const_utf8_string query_base_name (const object *op, int plural); |
303 | |
288 | |
304 | struct object : zero_initialised, object_copy |
289 | struct object : zero_initialised, object_copy |
305 | { |
290 | { |
306 | // These variables are not changed by ->copy_to |
291 | // These variables are not changed by ->copy_to |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
292 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
… | |
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317 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
302 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
318 | /* Note: stacked in the *same* environment */ |
303 | /* Note: stacked in the *same* environment */ |
319 | object *inv; /* Pointer to the first object in the inventory */ |
304 | object *inv; /* Pointer to the first object in the inventory */ |
320 | |
305 | |
321 | //TODO: container must move into client |
306 | //TODO: container must move into client |
322 | object_ptr ACC (RW, container); /* Current container being used. I think this |
307 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
323 | * is only used by the player right now. |
308 | * is only used by the player right now. |
324 | */ |
309 | */ |
325 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
310 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
326 | * This is typically the container that the object is in. |
311 | * This is typically the container that the object is in. |
327 | */ |
312 | */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
313 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
314 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
330 | client_container *seen_by; // seen by which player/container currently? |
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331 | key_value *key_values; /* Fields not explictly known by the loader. */ |
315 | key_value *key_values; /* Fields not explictly known by the loader. */ |
332 | |
316 | |
333 | // privates / perl |
317 | // privates / perl |
334 | shstr_tmp kv_get (shstr_tmp key) const; |
318 | shstr_tmp kv_get (shstr_tmp key) const; |
335 | void kv_del (shstr_tmp key); |
319 | void kv_del (shstr_tmp key); |
336 | void kv_set (shstr_tmp key, shstr_tmp value); |
320 | void kv_set (shstr_tmp key, shstr_tmp value); |
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321 | |
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322 | //-GPL |
337 | |
323 | |
338 | // custom extra fields management |
324 | // custom extra fields management |
339 | struct key_value_access_proxy |
325 | struct key_value_access_proxy |
340 | { |
326 | { |
341 | object &ob; |
327 | object &ob; |
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368 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
354 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
369 | MTH void post_load_check (); // do some adjustments after parsing |
355 | MTH void post_load_check (); // do some adjustments after parsing |
370 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
356 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
371 | bool write (object_freezer &f); |
357 | bool write (object_freezer &f); |
372 | |
358 | |
373 | MTH int slottype () const; |
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374 | MTH static object *create (); |
359 | MTH static object *create (); |
375 | const mapxy &operator =(const mapxy &pos); |
360 | const mapxy &operator =(const mapxy &pos); |
376 | MTH void copy_to (object *dst); |
361 | MTH void copy_to (object *dst); |
377 | MTH object *clone (); // create + copy_to a single object |
362 | MTH object *clone (); // create + copy_to a single object |
378 | MTH object *deep_clone (); // copy whole more chain and inventory |
363 | MTH object *deep_clone (); // copy whole more chain and inventory |
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387 | |
372 | |
388 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
373 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
389 | MTH void destroy_inv (bool drop_to_ground = false); |
374 | MTH void destroy_inv (bool drop_to_ground = false); |
390 | MTH object *insert (object *item); // insert into inventory |
375 | MTH object *insert (object *item); // insert into inventory |
391 | MTH void play_sound (faceidx sound) const; |
376 | MTH void play_sound (faceidx sound) const; |
392 | MTH void say_msg (const char *msg) const; |
377 | MTH void say_msg (const_utf8_string msg) const; |
393 | |
378 | |
394 | void do_remove (); |
379 | void do_remove (); |
395 | MTH void remove () |
380 | MTH void remove () |
396 | { |
381 | { |
397 | if (!flag [FLAG_REMOVED]) |
382 | if (!flag [FLAG_REMOVED]) |
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405 | remove (); |
390 | remove (); |
406 | *this = pos; |
391 | *this = pos; |
407 | insert_at (this, this); |
392 | insert_at (this, this); |
408 | } |
393 | } |
409 | |
394 | |
410 | // high-level move functions, return true if successful |
395 | // high-level move method. |
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396 | // object op is trying to move in direction dir. |
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397 | // originator is typically the same as op, but |
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398 | // can be different if originator is causing op to |
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399 | // move (originator is pushing op) |
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400 | // returns 0 if the object is not able to move to the |
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401 | // desired space, 1 otherwise (in which case we also |
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402 | // move the object accordingly. This function is |
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403 | // very similiar to move_object. |
411 | int move (int dir, object *originator); |
404 | int move (int dir, object *originator); |
412 | |
405 | |
413 | int move (int dir) |
406 | int move (int dir) |
414 | { |
407 | { |
415 | return move (dir, this); |
408 | return move (dir, this); |
416 | } |
409 | } |
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410 | |
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411 | // changes move_type to a new value - handles move_on/move_off effects |
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412 | MTH void change_move_type (MoveType mt); |
417 | |
413 | |
418 | static bool can_merge_slow (object *op1, object *op2); |
414 | static bool can_merge_slow (object *op1, object *op2); |
419 | |
415 | |
420 | // this is often used in time-critical code, so optimise |
416 | // this is often used in time-critical code, so optimise |
421 | MTH static bool can_merge (object *op1, object *op2) |
417 | MTH static bool can_merge (object *op1, object *op2) |
… | |
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426 | } |
422 | } |
427 | |
423 | |
428 | MTH void set_owner (object *owner); |
424 | MTH void set_owner (object *owner); |
429 | MTH void set_speed (float speed); |
425 | MTH void set_speed (float speed); |
430 | MTH void set_glow_radius (sint8 rad); |
426 | MTH void set_glow_radius (sint8 rad); |
431 | MTH bool change_weapon (object *ob); |
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432 | MTH bool change_skill (object *ob); |
427 | MTH bool change_skill (object *ob); // deprecated? |
433 | |
428 | |
434 | MTH void open_container (object *new_container); |
429 | MTH void open_container (object *new_container); |
435 | MTH void close_container () |
430 | MTH void close_container () |
436 | { |
431 | { |
437 | open_container (0); |
432 | open_container (0); |
438 | } |
433 | } |
439 | |
434 | |
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435 | // potential future accessor for "container" |
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436 | MTH object *container_ () const |
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437 | { |
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438 | return container; |
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439 | } |
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440 | |
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441 | MTH bool is_open_container () const |
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442 | { |
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443 | // strangely enough, using ?: here causes code to inflate |
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444 | return type == CONTAINER |
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445 | && ((env && env->container_ () == this) |
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446 | || (!env && flag [FLAG_APPLIED])); |
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447 | } |
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448 | |
440 | MTH object *force_find (shstr_tmp name); |
449 | MTH object *force_find (shstr_tmp name); |
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450 | MTH void force_set_timer (int duration); |
441 | MTH object *force_add (shstr_tmp name, int duration = 0); |
451 | MTH object *force_add (shstr_tmp name, int duration = 0); |
442 | |
452 | |
443 | oblinkpt *find_link () const; |
453 | oblinkpt *find_link () const; |
444 | MTH void add_link (maptile *map, shstr_tmp id); |
454 | MTH void add_link (maptile *map, shstr_tmp id); |
445 | MTH void remove_link (); |
455 | MTH void remove_link (); |
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461 | MTH void drain_stat (); |
471 | MTH void drain_stat (); |
462 | MTH void drain_specific_stat (int deplete_stats); |
472 | MTH void drain_specific_stat (int deplete_stats); |
463 | MTH void change_luck (int value); |
473 | MTH void change_luck (int value); |
464 | |
474 | |
465 | // info must hold 256 * 3 bytes currently |
475 | // info must hold 256 * 3 bytes currently |
466 | const char *debug_desc (char *info) const; |
476 | const_utf8_string debug_desc (char *info) const; |
467 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
477 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
468 | const char *flag_desc (char *desc, int len) const; |
478 | const_utf8_string flag_desc (char *desc, int len) const; |
469 | |
479 | |
470 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
480 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
471 | MTH object *split (sint32 nr = 1); // return 0 on failure |
481 | MTH object *split (sint32 nr = 1); // return 0 on failure |
472 | |
482 | |
473 | MTH int number_of () const |
483 | MTH int number_of () const |
… | |
… | |
481 | } |
491 | } |
482 | |
492 | |
483 | MTH void update_weight (); |
493 | MTH void update_weight (); |
484 | |
494 | |
485 | // return the dominant material of this item, always return something |
495 | // return the dominant material of this item, always return something |
486 | const materialtype_t *dominant_material () const; |
496 | const materialtype_t *dominant_material () const |
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497 | { |
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498 | return material; |
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499 | } |
487 | |
500 | |
488 | // return the volume of this object in cm³ |
501 | // return the volume of this object in cm³ |
489 | MTH uint64 volume () const |
502 | MTH uint64 volume () const |
490 | { |
503 | { |
491 | return (uint64)total_weight () |
504 | return (uint64)total_weight () |
492 | * 1000 |
505 | * 1024 // 1000 actually |
493 | * (type == CONTAINER ? 1000 : 1) |
506 | * (type == CONTAINER ? 128 : 1) |
494 | / dominant_material ()->density; |
507 | / dominant_material ()->density; // ugh, division |
495 | } |
508 | } |
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509 | |
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510 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
496 | |
511 | |
497 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
512 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
498 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
513 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
499 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
514 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
500 | || type == CLOAK || type == BOOTS || type == GLOVES |
515 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
… | |
506 | MTH bool is_arrow () const { return type == ARROW |
521 | MTH bool is_arrow () const { return type == ARROW |
507 | || (type == SPELL_EFFECT |
522 | || (type == SPELL_EFFECT |
508 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
523 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
509 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
524 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
510 | |
525 | |
|
|
526 | MTH bool is_dragon () const; |
|
|
527 | |
511 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
528 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
512 | |
529 | |
513 | // temporary: wether the object can be saved in a map file |
530 | // temporary: wether the object can be saved in a map file |
514 | // contr => is a player |
531 | // contr => is a player |
515 | // head => only save head of a multitile object |
532 | // head => only save head of a multitile object |
516 | // owner => can not reference owner yet |
533 | // owner => can not reference owner yet |
… | |
… | |
519 | /* This return true if object has still randomitems which |
536 | /* This return true if object has still randomitems which |
520 | * could be expanded. |
537 | * could be expanded. |
521 | */ |
538 | */ |
522 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
539 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
523 | |
540 | |
524 | MTH bool has_dialogue () const { return *&msg == '@'; } |
541 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
542 | |
|
|
543 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
525 | |
544 | |
526 | // returns the outermost owner, never returns 0 |
545 | // returns the outermost owner, never returns 0 |
527 | MTH object *outer_owner () |
546 | MTH object *outer_owner () |
528 | { |
547 | { |
529 | object *op; |
548 | object *op; |
… | |
… | |
533 | |
552 | |
534 | return op; |
553 | return op; |
535 | } |
554 | } |
536 | |
555 | |
537 | // returns the outermost environment, never returns 0 |
556 | // returns the outermost environment, never returns 0 |
538 | MTH object *outer_env () const |
557 | MTH object *outer_env_or_self () const |
539 | { |
558 | { |
540 | const object *op; |
559 | const object *op; |
541 | |
560 | |
542 | for (op = this; op->env; op = op->env) |
561 | for (op = this; op->env; op = op->env) |
543 | ; |
562 | ; |
544 | |
563 | |
545 | return const_cast<object *>(op); |
564 | return const_cast<object *>(op); |
|
|
565 | } |
|
|
566 | |
|
|
567 | // returns the outermost environment, may return 0 |
|
|
568 | MTH object *outer_env () const |
|
|
569 | { |
|
|
570 | return env ? outer_env_or_self () : 0; |
546 | } |
571 | } |
547 | |
572 | |
548 | // returns the player that has this object in his inventory, or 0 |
573 | // returns the player that has this object in his inventory, or 0 |
549 | // we assume the player is always the outer env |
574 | // we assume the player is always the outer env |
550 | MTH object *in_player () const |
575 | MTH object *in_player () const |
551 | { |
576 | { |
552 | object *op = outer_env (); |
577 | object *op = outer_env_or_self (); |
553 | |
578 | |
554 | return op->type == PLAYER ? op : 0; |
579 | return op->type == PLAYER ? op : 0; |
555 | } |
580 | } |
556 | |
581 | |
557 | // "temporary" helper function |
582 | // "temporary" helper function |
… | |
… | |
591 | } |
616 | } |
592 | |
617 | |
593 | // returns the player that cna see this object, if any |
618 | // returns the player that cna see this object, if any |
594 | MTH object *visible_to () const; |
619 | MTH object *visible_to () const; |
595 | |
620 | |
596 | MTH std::string long_desc (object *who = 0); |
621 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
597 | MTH std::string describe_monster (object *who = 0); |
622 | MTH std::string describe_monster (object *who = 0); |
598 | MTH std::string describe_item (object *who = 0); |
623 | MTH std::string describe_item (object *who = 0); |
599 | MTH std::string describe (object *who = 0); |
624 | MTH std::string describe (object *who = 0); // long description, without name |
600 | |
625 | |
601 | MTH const char *query_weight () { return ::query_weight (this); } |
626 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
602 | MTH const char *query_name () { return ::query_name (this); } |
627 | MTH const_utf8_string query_name () { return ::query_name (this); } |
603 | MTH const char *query_short_name () { return ::query_short_name (this); } |
628 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
604 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
629 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
605 | |
630 | |
606 | // If this object has no extra parts but should have them, |
631 | // If this object has no extra parts but should have them, |
607 | // add them, effectively expanding heads into multipart |
632 | // add them, effectively expanding heads into multipart |
608 | // objects. This method only works on objects not inserted |
633 | // objects. This method only works on objects not inserted |
609 | // anywhere. |
634 | // anywhere. |
… | |
… | |
612 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
637 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
613 | |
638 | |
614 | // insert object at same map position as 'where' |
639 | // insert object at same map position as 'where' |
615 | // handles both inventory and map "positions" |
640 | // handles both inventory and map "positions" |
616 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
641 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
642 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
643 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
617 | MTH void drop_unpaid_items (); |
644 | MTH void drop_unpaid_items (); |
618 | |
645 | |
619 | MTH void activate (); |
646 | MTH void activate (); |
620 | MTH void deactivate (); |
647 | MTH void deactivate (); |
621 | MTH void activate_recursive (); |
648 | MTH void activate_recursive (); |
… | |
… | |
624 | // set the given flag on all objects in the inventory recursively |
651 | // set the given flag on all objects in the inventory recursively |
625 | MTH void set_flag_inv (int flag, int value = 1); |
652 | MTH void set_flag_inv (int flag, int value = 1); |
626 | |
653 | |
627 | void enter_exit (object *exit);//Perl |
654 | void enter_exit (object *exit);//Perl |
628 | MTH void enter_map (maptile *newmap, int x, int y); |
655 | MTH void enter_map (maptile *newmap, int x, int y); |
629 | void player_goto (const char *path, int x, int y); // only for players |
656 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
657 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
630 | |
658 | |
631 | // returns the mapspace this object is in |
659 | // returns the mapspace this object is in |
632 | mapspace &ms () const; |
660 | mapspace &ms () const; |
633 | |
661 | |
634 | // fully recursive iterator |
662 | // fully recursive iterator |
… | |
… | |
685 | return weight + carrying; |
713 | return weight + carrying; |
686 | } |
714 | } |
687 | |
715 | |
688 | MTH struct region *region () const; |
716 | MTH struct region *region () const; |
689 | |
717 | |
690 | void statusmsg (const char *msg, int color = NDI_BLACK); |
718 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
691 | void failmsg (const char *msg, int color = NDI_RED); |
719 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
692 | |
720 | |
693 | const char *query_inventory (object *who = 0, const char *indent = ""); |
721 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
694 | |
722 | |
695 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
723 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
696 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
724 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
697 | |
725 | |
698 | // make some noise with given item into direction dir, |
726 | // make some noise with given item into direction dir, |
699 | // currently only used for players to make them temporarily visible |
727 | // currently only used for players to make them temporarily visible |
700 | // when they are invisible. |
728 | // when they are invisible. |
701 | MTH void make_noise (); |
729 | MTH void make_noise (); |
702 | |
730 | |
703 | /* animation */ |
731 | /* animation */ |
704 | bool has_anim () { return animation_id; } |
732 | MTH bool has_anim () const { return animation_id; } |
705 | const animation &anim () const { return animations [animation_id]; } |
733 | const animation &anim () const { return animations [animation_id]; } |
706 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
734 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
707 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
735 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
708 | /* anim_frames () returns the number of animations allocated. The last |
736 | /* anim_frames () returns the number of animations allocated. The last |
709 | * usuable animation will be anim_frames () - 1 (for example, if an object |
737 | * usuable animation will be anim_frames () - 1 (for example, if an object |
710 | * has 8 animations, anim_frames () will return 8, but the values will |
738 | * has 8 animations, anim_frames () will return 8, but the values will |
711 | * range from 0 through 7. |
739 | * range from 0 through 7. |
712 | */ |
740 | */ |
713 | int anim_frames () const { return anim ().num_animations; } |
741 | MTH int anim_frames () const { return anim ().num_animations; } |
714 | int anim_facings () const { return anim ().facings; } |
742 | MTH int anim_facings () const { return anim ().facings; } |
|
|
743 | |
|
|
744 | MTH utf8_string as_string (); |
715 | |
745 | |
716 | protected: |
746 | protected: |
717 | void link (); |
747 | void link (); |
718 | void unlink (); |
748 | void unlink (); |
719 | |
749 | |
… | |
… | |
725 | object (const object &); |
755 | object (const object &); |
726 | }; |
756 | }; |
727 | |
757 | |
728 | // move this object to the top of its env's inventory to speed up |
758 | // move this object to the top of its env's inventory to speed up |
729 | // searches for it. |
759 | // searches for it. |
730 | static object * |
760 | static inline object * |
731 | splay (object *ob) |
761 | splay (object *ob) |
732 | { |
762 | { |
733 | if (ob->env && ob->env->inv != ob) |
763 | if (ob->above && ob->env) |
734 | { |
764 | { |
735 | if (ob->above) ob->above->below = ob->below; |
765 | if (ob->above) ob->above->below = ob->below; |
736 | if (ob->below) ob->below->above = ob->above; |
766 | if (ob->below) ob->below->above = ob->above; |
737 | |
767 | |
738 | ob->above = 0; |
768 | ob->above = 0; |
… | |
… | |
742 | } |
772 | } |
743 | |
773 | |
744 | return ob; |
774 | return ob; |
745 | } |
775 | } |
746 | |
776 | |
|
|
777 | //+GPL |
|
|
778 | |
747 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
779 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
748 | object *find_skill_by_name (object *who, shstr_cmp sh); |
780 | object *find_skill_by_name (object *who, shstr_cmp sh); |
749 | object *find_skill_by_number (object *who, int skillno); |
781 | object *find_skill_by_number (object *who, int skillno); |
750 | |
782 | |
751 | /* |
783 | /* |
752 | * The archetype structure is a set of rules on how to generate and manipulate |
784 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
755 | * be much left in the archetype - all it really is is a holder for the |
787 | * be much left in the archetype - all it really is is a holder for the |
756 | * object and pointers. This structure should get removed, and just replaced |
788 | * object and pointers. This structure should get removed, and just replaced |
757 | * by the object structure |
789 | * by the object structure |
758 | */ |
790 | */ |
759 | |
791 | |
|
|
792 | //-GPL |
|
|
793 | |
760 | INTERFACE_CLASS (archetype) |
794 | INTERFACE_CLASS (archetype) |
761 | struct archetype : object |
795 | struct archetype : object |
762 | { |
796 | { |
763 | static arch_ptr empty; // the empty_archetype |
797 | static arch_ptr empty; // the empty_archetype |
764 | MTH static void gc (); |
798 | MTH static void gc (); |
765 | |
799 | |
766 | archetype (const char *name); |
800 | archetype (const_utf8_string name); |
767 | ~archetype (); |
801 | ~archetype (); |
768 | void gather_callbacks (AV *&callbacks, event_type event) const; |
802 | void gather_callbacks (AV *&callbacks, event_type event) const; |
769 | |
803 | |
770 | MTH static archetype *find (const_utf8_string name); |
804 | MTH static archetype *find (const_utf8_string name); |
771 | |
805 | |
772 | MTH void link (); |
806 | MTH void link (); |
773 | MTH void unlink (); |
807 | MTH void unlink (); |
774 | |
808 | |
775 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
809 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
776 | MTH object *instance (); |
810 | MTH object *instance (); |
|
|
811 | |
|
|
812 | MTH void post_load_check (); // do some adjustments after parsing |
777 | |
813 | |
778 | object_vector_index ACC (RW, archid); // index in archvector |
814 | object_vector_index ACC (RW, archid); // index in archvector |
779 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
815 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
780 | |
816 | |
781 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
817 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
782 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
783 | |
818 | |
784 | // support for archetype loading |
819 | // support for archetype loading |
785 | static archetype *read (object_thawer &f); |
820 | static archetype *read (object_thawer &f); |
786 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
821 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
787 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
822 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
788 | }; |
823 | }; |
789 | |
824 | |
790 | // compatbiility, remove once replaced by ->instance |
825 | // returns whether the object is a dragon player, which are often specialcased |
791 | inline object * |
826 | inline bool |
792 | arch_to_object (archetype *at) |
827 | object::is_dragon () const |
793 | { |
828 | { |
794 | return at->instance (); |
829 | return arch->race == shstr_dragon && is_player (); |
795 | } |
830 | } |
796 | |
831 | |
797 | inline void |
832 | inline void |
798 | object_freezer::put (keyword k, archetype *v) |
833 | object_freezer::put (const keyword_string k, archetype *v) |
799 | { |
834 | { |
800 | put (k, v ? &v->archname : (const char *)0); |
835 | if (expect_true (v)) |
|
|
836 | put (k, v->archname); |
|
|
837 | else |
|
|
838 | put (k); |
801 | } |
839 | } |
802 | |
840 | |
803 | typedef object_vector<object, &object::index > objectvec; |
841 | typedef object_vector<object, &object::index > objectvec; |
804 | typedef object_vector<object, &object::active> activevec; |
842 | typedef object_vector<object, &object::active> activevec; |
805 | typedef object_vector<archetype, &archetype::archid> archvec; |
843 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
822 | statementvar (object *, var, actives [_i]) |
860 | statementvar (object *, var, actives [_i]) |
823 | |
861 | |
824 | #define for_all_archetypes(var) \ |
862 | #define for_all_archetypes(var) \ |
825 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
863 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
826 | statementvar (archetype *, var, archetypes [_i]) |
864 | statementvar (archetype *, var, archetypes [_i]) |
|
|
865 | |
|
|
866 | //+GPL |
827 | |
867 | |
828 | /* Used by update_object to know if the object being passed is |
868 | /* Used by update_object to know if the object being passed is |
829 | * being added or removed. |
869 | * being added or removed. |
830 | */ |
870 | */ |
831 | #define UP_OBJ_INSERT 1 |
871 | #define UP_OBJ_INSERT 1 |
… | |
… | |
861 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
901 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
862 | #define INS_NO_WALK_ON 0x0004 |
902 | #define INS_NO_WALK_ON 0x0004 |
863 | #define INS_ON_TOP 0x0008 |
903 | #define INS_ON_TOP 0x0008 |
864 | #define INS_BELOW_ORIGINATOR 0x0010 |
904 | #define INS_BELOW_ORIGINATOR 0x0010 |
865 | |
905 | |
866 | #define ARCH_DEPLETION "depletion" |
906 | //-GPL |
867 | |
907 | |
868 | #endif |
908 | #endif |
869 | |
909 | |