ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/object.h
(Generate patch)

Comparing deliantra/server/include/object.h (file contents):
Revision 1.193 by root, Wed Dec 31 18:07:41 2008 UTC vs.
Revision 1.205 by root, Tue Sep 1 21:59:55 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
136{ 136{
137 signed char info:4; /* body info as loaded from the file */ 137 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */ 138 signed char used:4; /* Calculated value based on items equipped */
139}; 139};
140 140
141typedef struct oblnk
142{ /* Used to link together several objects */
143 object_ptr ob;
144 struct oblnk *next;
145} objectlink;
146
147typedef struct oblinkpt
148{ /* Used to link together several object links */
149 struct oblnk *link;
150 struct oblinkpt *next;
151 shstr id; /* Used as connected value in buttons/gates */
152} oblinkpt;
153
141INTERFACE_CLASS (object) 154INTERFACE_CLASS (object)
142// these are being copied 155// these are being copied
143struct object_copy : attachable 156struct object_copy : attachable
144{ 157{
145 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 158 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
175 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 188 arch_ptr ACC (RW, arch); /* Pointer to archetype */
176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 189 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
177 190
178 float ACC (RW, speed); /* The overall speed of this object */ 191 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 192 float ACC (RW, speed_left); /* How much speed is left to spend this round */
193
180 sint32 ACC (RW, nrof); /* How many of the objects */ 194 sint32 ACC (RW, nrof); /* How many of the objects */
181
182 /* This next big block is basically used for monsters and equipment */ 195 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 196 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 197 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
185 198
186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 199 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
189 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 202 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
190 203
191 uint16 ACC (RW, materials); /* What materials this object consists of */ 204 uint16 ACC (RW, materials); /* What materials this object consists of */
192 sint8 ACC (RW, magic); /* Any magical bonuses to this item */ 205 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
193 uint8 ACC (RW, state); /* How the object was last drawn (animation) */ 206 uint8 ACC (RW, state); /* How the object was last drawn (animation) */
194
195 sint32 ACC (RW, value); /* How much money it is worth (or contains) */ 207 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
208
196 /* Note that the last_.. values are sometimes used for non obvious 209 /* Note that the last_.. values are sometimes used for non obvious
197 * meanings by some objects, eg, sp penalty, permanent exp. 210 * meanings by some objects, eg, sp penalty, permanent exp.
198 */ 211 */
199 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ 212 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
200 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ 213 sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
201 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ 214 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
202 sint16 ACC (RW, last_eat); /* How long since we last ate */ 215 sint16 ACC (RW, last_eat); /* How long since we last ate */
216
203 sint16 ACC (RW, invisible); /* How much longer the object will be invis */ 217 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
204 sint16 ACC (RW, level); /* Level of creature or object */ 218 sint16 ACC (RW, level); /* Level of creature or object */
205 219
206 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 220 uint8 ACC (RW, pick_up); /* See crossfire.doc */
207 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 221 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
215 229
216 body_slot slot [NUM_BODY_LOCATIONS]; 230 body_slot slot [NUM_BODY_LOCATIONS];
217 231
218 sint32 ACC (RW, weight); /* Attributes of the object */ 232 sint32 ACC (RW, weight); /* Attributes of the object */
219 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 233 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
234
220 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 235 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
236
221 sint64 ACC (RW, perm_exp); /* Permanent exp */ 237 sint64 ACC (RW, perm_exp); /* Permanent exp */
222 living ACC (RO, stats); /* Str, Con, Dex, etc */ 238 living ACC (RO, stats); /* Str, Con, Dex, etc */
223 /* See the pod/objects.pod for more info about body locations */ 239 /* See the pod/objects.pod for more info about body locations */
224 240
225 /* Following mostly refers to fields only used for monsters */ 241 /* Following mostly refers to fields only used for monsters */
226
227 /* allows different movement patterns for attackers */
228 sint32 ACC (RW, move_status); /* What stage in attack mode */
229 uint16 ACC (RW, attack_movement); /* What kind of attack movement */
230 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
231 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */
232 /* races/classes can need less/more exp to gain levels */
233 242
234 /* Spell related information, may be useful elsewhere 243 /* Spell related information, may be useful elsewhere
235 * Note that other fields are used - these files are basically 244 * Note that other fields are used - these files are basically
236 * only used in spells. 245 * only used in spells.
237 */ 246 */
238 sint16 ACC (RW, duration); /* How long the spell lasts */ 247 sint16 ACC (RW, duration); /* How long the spell lasts */
239 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 248 uint8 ACC (RW, casting_time); /* time left before spell goes off */
240
241 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 249 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
250
242 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 251 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
243 sint8 ACC (RW, range); /* Range of the spell */ 252 sint8 ACC (RW, range); /* Range of the spell */
244 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 253 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
254 sint8 ACC (RW, item_power); /* power rating of the object */
245 255
256 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
246 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 257 MoveType ACC (RW, move_type); /* Type of movement this object uses */
247 MoveType ACC (RW, move_block);/* What movement types this blocks */ 258 MoveType ACC (RW, move_block);/* What movement types this blocks */
248 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 259 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
260
249 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 261 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
250
251 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 262 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
252 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 263 MoveType ACC (RW, move_slow); /* Movement types this slows down */
253 264
254 sint8 ACC (RW, item_power); /* power rating of the object */
255 // 8 free bits 265 // 8 free bits
256 266
267 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
268 // /* races/classes can need less/more exp to gain levels */
269 static const float expmul = 1.0;//D
257 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 270 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
258 char *ACC (RW, spellarg);
259 271
260 /* Following are values used by any object */ 272 /* Following are values used by any object */
261 /* this objects turns into or what this object creates */ 273 /* this objects turns into or what this object creates */
262 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 274 treasurelist *ACC (RW, randomitems); /* Items to be generated */
263 275
264 uint16 ACC (RW, animation_id);/* An index into the animation array */
265 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
266 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 276 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
267
268 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 277 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
269 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 278 uint8 ACC (RW, will_apply); /* See crossfire.doc */
279 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
280 uint16 ACC (RW, animation_id);/* An index into the animation array */
281 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
282
283 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
270 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ 284 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
285 /* allows different movement patterns for attackers */
286 uint8 ACC (RW, move_status); /* What stage in attack mode */
287 uint8 ACC (RW, attack_movement);/* What kind of attack movement */
271 288
272 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ 289 //16+ free bits
273 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
274 290
275 // rarely-accessed members should be at the end 291 // rarely-accessed members should be at the end
276 shstr ACC (RW, tag); // a tag used to tracking this object 292 shstr ACC (RW, tag); // a tag used to tracking this object
277 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 293 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
278 shstr ACC (RW, lore); /* Obscure information about this object, */ 294 shstr ACC (RW, lore); /* Obscure information about this object, */
279 /* To get put into books and the like. */ 295 /* To get put into books and the like. */
280 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 296 shstr ACC (RW, custom_name); /* Custom name assigned by player */
281}; 297};
298
299const char *query_weight (const object *op);
300const char *query_short_name (const object *op);
301const char *query_name (const object *op);
302const char *query_base_name (const object *op, int plural);
282 303
283struct object : zero_initialised, object_copy 304struct object : zero_initialised, object_copy
284{ 305{
285 // These variables are not changed by ->copy_to 306 // These variables are not changed by ->copy_to
286 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
323 key_value_access_proxy (object &ob, shstr_tmp key) 344 key_value_access_proxy (object &ob, shstr_tmp key)
324 : ob (ob), key (key) 345 : ob (ob), key (key)
325 { 346 {
326 } 347 }
327 348
328 const key_value_access_proxy &operator =(const shstr_tmp &value) const 349 const key_value_access_proxy &operator =(shstr_tmp value) const
329 { 350 {
330 ob.kv_set (key, value); 351 ob.kv_set (key, value);
331 return *this; 352 return *this;
332 } 353 }
333 354
365 } 386 }
366 387
367 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 388 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
368 MTH void destroy_inv (bool drop_to_ground = false); 389 MTH void destroy_inv (bool drop_to_ground = false);
369 MTH object *insert (object *item); // insert into inventory 390 MTH object *insert (object *item); // insert into inventory
370 MTH void play_sound (faceidx sound); 391 MTH void play_sound (faceidx sound) const;
392 MTH void say_msg (const char *msg) const;
371 393
372 void do_remove (); 394 void do_remove ();
373 MTH void remove () 395 MTH void remove ()
374 { 396 {
375 if (!flag [FLAG_REMOVED]) 397 if (!flag [FLAG_REMOVED])
403 && can_merge_slow (op1, op2); 425 && can_merge_slow (op1, op2);
404 } 426 }
405 427
406 MTH void set_owner (object *owner); 428 MTH void set_owner (object *owner);
407 MTH void set_speed (float speed); 429 MTH void set_speed (float speed);
430 MTH void set_glow_radius (sint8 rad);
408 MTH bool change_weapon (object *ob); 431 MTH bool change_weapon (object *ob);
409 MTH bool change_skill (object *ob); 432 MTH bool change_skill (object *ob);
410 433
411 MTH void open_container (object *new_container); 434 MTH void open_container (object *new_container);
412 MTH void close_container () 435 MTH void close_container ()
414 open_container (0); 437 open_container (0);
415 } 438 }
416 439
417 MTH object *force_find (shstr_tmp name); 440 MTH object *force_find (shstr_tmp name);
418 MTH object *force_add (shstr_tmp name, int duration = 0); 441 MTH object *force_add (shstr_tmp name, int duration = 0);
442
443 oblinkpt *find_link () const;
444 MTH void add_link (maptile *map, shstr_tmp id);
445 MTH void remove_link ();
419 446
420 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 447 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
421 bool should_invoke (event_type event) 448 bool should_invoke (event_type event)
422 { 449 {
423 return ev_want_event [event] || ev_want_type [type] || cb; 450 return ev_want_event [event] || ev_want_type [type] || cb;
506 533
507 return op; 534 return op;
508 } 535 }
509 536
510 // returns the outermost environment, never returns 0 537 // returns the outermost environment, never returns 0
511 MTH object *outer_env () 538 MTH object *outer_env_or_self () const
512 { 539 {
513 object *op; 540 const object *op;
514 541
515 for (op = this; op->env; op = op->env) 542 for (op = this; op->env; op = op->env)
516 ; 543 ;
517 544
518 return op; 545 return const_cast<object *>(op);
546 }
547
548 // returns the outermost environment, may return 0
549 MTH object *outer_env () const
550 {
551 return env ? outer_env_or_self () : 0;
519 } 552 }
520 553
521 // returns the player that has this object in his inventory, or 0 554 // returns the player that has this object in his inventory, or 0
522 // we assume the player is always the outer env 555 // we assume the player is always the outer env
523 MTH object *in_player () 556 MTH object *in_player () const
524 { 557 {
525 object *op = outer_env (); 558 object *op = outer_env_or_self ();
526 559
527 return op->type == PLAYER ? op : 0; 560 return op->type == PLAYER ? op : 0;
528 } 561 }
529 562
530 // "temporary" helper function 563 // "temporary" helper function
531 MTH object *head_ () 564 MTH object *head_ () const
532 { 565 {
533 return head ? head : this; 566 return head ? head : const_cast<object *>(this);
534 } 567 }
535 568
536 MTH bool is_head () 569 MTH bool is_head () const
537 { 570 {
538 return head_ () == this; 571 return head_ () == this;
539 } 572 }
540 573
541 MTH bool is_on_map () const 574 MTH bool is_on_map () const
554 } 587 }
555 588
556 MTH bool affects_los () const 589 MTH bool affects_los () const
557 { 590 {
558 return glow_radius || flag [FLAG_BLOCKSVIEW]; 591 return glow_radius || flag [FLAG_BLOCKSVIEW];
592 }
593
594 MTH bool has_carried_lights () const
595 {
596 return glow_radius;
559 } 597 }
560 598
561 // returns the player that cna see this object, if any 599 // returns the player that cna see this object, if any
562 MTH object *visible_to () const; 600 MTH object *visible_to () const;
563 601
564 MTH std::string long_desc (object *who = 0); 602 MTH std::string long_desc (object *who = 0);
565 MTH std::string describe_monster (object *who = 0); 603 MTH std::string describe_monster (object *who = 0);
566 MTH std::string describe_item (object *who = 0); 604 MTH std::string describe_item (object *who = 0);
567 MTH std::string describe (object *who = 0); 605 MTH std::string describe (object *who = 0);
606
607 MTH const char *query_weight () { return ::query_weight (this); }
608 MTH const char *query_name () { return ::query_name (this); }
609 MTH const char *query_short_name () { return ::query_short_name (this); }
610 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
568 611
569 // If this object has no extra parts but should have them, 612 // If this object has no extra parts but should have them,
570 // add them, effectively expanding heads into multipart 613 // add them, effectively expanding heads into multipart
571 // objects. This method only works on objects not inserted 614 // objects. This method only works on objects not inserted
572 // anywhere. 615 // anywhere.
661 // make some noise with given item into direction dir, 704 // make some noise with given item into direction dir,
662 // currently only used for players to make them temporarily visible 705 // currently only used for players to make them temporarily visible
663 // when they are invisible. 706 // when they are invisible.
664 MTH void make_noise (); 707 MTH void make_noise ();
665 708
709 /* animation */
710 bool has_anim () { return animation_id; }
711 const animation &anim () const { return animations [animation_id]; }
712 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
713 void set_anim_frame (int frame) { face = get_anim_frame (frame); }
714 /* anim_frames () returns the number of animations allocated. The last
715 * usuable animation will be anim_frames () - 1 (for example, if an object
716 * has 8 animations, anim_frames () will return 8, but the values will
717 * range from 0 through 7.
718 */
719 int anim_frames () const { return anim ().num_animations; }
720 int anim_facings () const { return anim ().facings; }
721
666protected: 722protected:
667 void link (); 723 void link ();
668 void unlink (); 724 void unlink ();
669 725
670 object (); 726 object ();
692 } 748 }
693 749
694 return ob; 750 return ob;
695} 751}
696 752
697typedef struct oblnk
698{ /* Used to link together several objects */
699 object_ptr ob;
700 struct oblnk *next;
701} objectlink;
702
703typedef struct oblinkpt
704{ /* Used to link together several object links */
705 struct oblnk *link;
706 sint32 value; /* Used as connected value in buttons/gates */
707 struct oblinkpt *next;
708} oblinkpt;
709
710object *find_skill_by_name (object *who, const char *name); 753object *find_skill_by_name_fuzzy (object *who, const char *name);
711object *find_skill_by_name (object *who, shstr_tmp sh); 754object *find_skill_by_name (object *who, shstr_cmp sh);
712object *find_skill_by_number (object *who, int skillno); 755object *find_skill_by_number (object *who, int skillno);
713 756
714/* 757/*
715 * The archetype structure is a set of rules on how to generate and manipulate 758 * The archetype structure is a set of rules on how to generate and manipulate
716 * objects which point to archetypes. 759 * objects which point to archetypes.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines