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Comparing deliantra/server/include/object.h (file contents):
Revision 1.205 by root, Tue Sep 1 21:59:55 2009 UTC vs.
Revision 1.222 by root, Sun Nov 29 09:41:28 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
26 27
27#include <bitset> 28#include <bitset>
28 29
29#include "cfperl.h" 30#include "cfperl.h"
30#include "shstr.h" 31#include "shstr.h"
32
33//+GPL
31 34
32typedef int tag_t; 35typedef int tag_t;
33 36
34enum { 37enum {
35 body_skill, 38 body_skill,
84{ 87{
85 key_value *next; 88 key_value *next;
86 shstr key, value; 89 shstr key, value;
87}; 90};
88 91
92//-GPL
93
89struct UUID 94struct UUID
90{ 95{
91 uint64 seq; 96 uint64 seq;
97
98 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92 99
93 static UUID cur; // last uuid generated 100 static UUID cur; // last uuid generated
94 static void init (); 101 static void init ();
95 static UUID gen (); 102 static UUID gen ();
96 103
97 UUID () { } 104 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 105 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 106 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 107 void operator =(uint64 seq) { this->seq = seq; }
101 108
102 typedef char BUF [32];
103
104 bool parse (const char *s) 109 bool parse (const char *s);
105 { 110 char *append (char *buf) const;
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const 111 char *c_str () const;
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122}; 112};
113
114//+GPL
123 115
124/* Definition for WILL_APPLY values. Replaces having harcoded values 116/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 117 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 118 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 119 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 124#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 125#define WILL_APPLY_FOOD 0x10
134 126
135struct body_slot 127struct body_slot
136{ 128{
129 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 130 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 131};
140 132
141typedef struct oblnk 133typedef struct oblnk
142{ /* Used to link together several objects */ 134{ /* Used to link together several objects */
143 object_ptr ob; 135 object_ptr ob;
173 flags_t flag; /* various flags */ 165 flags_t flag; /* various flags */
174#if FOR_PERL 166#if FOR_PERL
175 bool ACC (RW, flag[NUM_FLAGS]); 167 bool ACC (RW, flag[NUM_FLAGS]);
176#endif 168#endif
177 169
178 shstr ACC (RW, materialname); /* specific material name */ 170 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
179 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 171 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
180// materialtype_t *ACC (RW, material); /* What material this object consists of */
181 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 172 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
182 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 173 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
183 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 174 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
184 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 175 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
185 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 176 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
220 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 211 uint8 ACC (RW, pick_up); /* See crossfire.doc */
221 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 212 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
222 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 213 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
223 uint8 ACC (RW, weapontype); /* type of weapon */ 214 uint8 ACC (RW, weapontype); /* type of weapon */
224 215
216 body_slot slot [NUM_BODY_LOCATIONS];
217
225 faceidx ACC (RW, face); /* the graphical face */ 218 faceidx ACC (RW, face); /* the graphical face */
226 219
227 faceidx ACC (RW, sound); /* the sound face */ 220 faceidx ACC (RW, sound); /* the sound face */
228 faceidx ACC (RW, sound_destroy); /* played on destroy */ 221 faceidx ACC (RW, sound_destroy); /* played on destroy */
229
230 body_slot slot [NUM_BODY_LOCATIONS];
231 222
232 sint32 ACC (RW, weight); /* Attributes of the object */ 223 sint32 ACC (RW, weight); /* Attributes of the object */
233 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 224 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
234 225
235 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 226 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
317 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 308 object *ACC (RW, above); /* Pointer to the object stacked above this one */
318 /* Note: stacked in the *same* environment */ 309 /* Note: stacked in the *same* environment */
319 object *inv; /* Pointer to the first object in the inventory */ 310 object *inv; /* Pointer to the first object in the inventory */
320 311
321 //TODO: container must move into client 312 //TODO: container must move into client
322 object_ptr ACC (RW, container); /* Current container being used. I think this 313 object_ptr ACC (RW, container);/* Currently opened container. I think this
323 * is only used by the player right now. 314 * is only used by the player right now.
324 */ 315 */
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 316 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 317 * This is typically the container that the object is in.
327 */ 318 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 319 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 320 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 client_container *seen_by; // seen by which player/container currently?
331 key_value *key_values; /* Fields not explictly known by the loader. */ 321 key_value *key_values; /* Fields not explictly known by the loader. */
332 322
333 // privates / perl 323 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 324 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 325 void kv_del (shstr_tmp key);
336 void kv_set (shstr_tmp key, shstr_tmp value); 326 void kv_set (shstr_tmp key, shstr_tmp value);
327
328//-GPL
337 329
338 // custom extra fields management 330 // custom extra fields management
339 struct key_value_access_proxy 331 struct key_value_access_proxy
340 { 332 {
341 object &ob; 333 object &ob;
435 MTH void close_container () 427 MTH void close_container ()
436 { 428 {
437 open_container (0); 429 open_container (0);
438 } 430 }
439 431
432 // potential future accessor for "container"
433 MTH object *container_ () const
434 {
435 return container;
436 }
437
438 MTH bool is_open_container () const
439 {
440 // strangely enough, using ?: here causes code to inflate
441 return type == CONTAINER
442 && ((env && env->container_ () == this)
443 || (!env && flag [FLAG_APPLIED]));
444 }
445
440 MTH object *force_find (shstr_tmp name); 446 MTH object *force_find (shstr_tmp name);
447 MTH void force_set_timer (int duration);
441 MTH object *force_add (shstr_tmp name, int duration = 0); 448 MTH object *force_add (shstr_tmp name, int duration = 0);
442 449
443 oblinkpt *find_link () const; 450 oblinkpt *find_link () const;
444 MTH void add_link (maptile *map, shstr_tmp id); 451 MTH void add_link (maptile *map, shstr_tmp id);
445 MTH void remove_link (); 452 MTH void remove_link ();
481 } 488 }
482 489
483 MTH void update_weight (); 490 MTH void update_weight ();
484 491
485 // return the dominant material of this item, always return something 492 // return the dominant material of this item, always return something
486 const materialtype_t *dominant_material () const; 493 const materialtype_t *dominant_material () const
494 {
495 return material;
496 }
487 497
488 // return the volume of this object in cm³ 498 // return the volume of this object in cm³
489 MTH uint64 volume () const 499 MTH uint64 volume () const
490 { 500 {
491 return (uint64)total_weight () 501 return (uint64)total_weight ()
492 * 1000 502 * 1024 // 1000 actually
493 * (type == CONTAINER ? 1000 : 1) 503 * (type == CONTAINER ? 128 : 1)
494 / dominant_material ()->density; 504 / dominant_material ()->density; // ugh, division
495 } 505 }
506
507 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
496 508
497 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 509 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
498 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 510 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
499 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 511 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
500 || type == CLOAK || type == BOOTS || type == GLOVES 512 || type == CLOAK || type == BOOTS || type == GLOVES
506 MTH bool is_arrow () const { return type == ARROW 518 MTH bool is_arrow () const { return type == ARROW
507 || (type == SPELL_EFFECT 519 || (type == SPELL_EFFECT
508 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 520 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
509 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 521 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
510 522
511 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 523 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
512 524
513 // temporary: wether the object can be saved in a map file 525 // temporary: wether the object can be saved in a map file
514 // contr => is a player 526 // contr => is a player
515 // head => only save head of a multitile object 527 // head => only save head of a multitile object
516 // owner => can not reference owner yet 528 // owner => can not reference owner yet
519 /* This return true if object has still randomitems which 531 /* This return true if object has still randomitems which
520 * could be expanded. 532 * could be expanded.
521 */ 533 */
522 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 534 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
523 535
524 MTH bool has_dialogue () const { return *&msg == '@'; } 536 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
537
538 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
525 539
526 // returns the outermost owner, never returns 0 540 // returns the outermost owner, never returns 0
527 MTH object *outer_owner () 541 MTH object *outer_owner ()
528 { 542 {
529 object *op; 543 object *op;
597 } 611 }
598 612
599 // returns the player that cna see this object, if any 613 // returns the player that cna see this object, if any
600 MTH object *visible_to () const; 614 MTH object *visible_to () const;
601 615
602 MTH std::string long_desc (object *who = 0); 616 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
603 MTH std::string describe_monster (object *who = 0); 617 MTH std::string describe_monster (object *who = 0);
604 MTH std::string describe_item (object *who = 0); 618 MTH std::string describe_item (object *who = 0);
605 MTH std::string describe (object *who = 0); 619 MTH std::string describe (object *who = 0); // long description, without name
606 620
607 MTH const char *query_weight () { return ::query_weight (this); } 621 MTH const char *query_weight () { return ::query_weight (this); }
608 MTH const char *query_name () { return ::query_name (this); } 622 MTH const char *query_name () { return ::query_name (this); }
609 MTH const char *query_short_name () { return ::query_short_name (this); } 623 MTH const char *query_short_name () { return ::query_short_name (this); }
610 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 624 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
618 MTH void create_treasure (treasurelist *tl, int flags = 0); 632 MTH void create_treasure (treasurelist *tl, int flags = 0);
619 633
620 // insert object at same map position as 'where' 634 // insert object at same map position as 'where'
621 // handles both inventory and map "positions" 635 // handles both inventory and map "positions"
622 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 636 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
637 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
638 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
623 MTH void drop_unpaid_items (); 639 MTH void drop_unpaid_items ();
624 640
625 MTH void activate (); 641 MTH void activate ();
626 MTH void deactivate (); 642 MTH void deactivate ();
627 MTH void activate_recursive (); 643 MTH void activate_recursive ();
705 // currently only used for players to make them temporarily visible 721 // currently only used for players to make them temporarily visible
706 // when they are invisible. 722 // when they are invisible.
707 MTH void make_noise (); 723 MTH void make_noise ();
708 724
709 /* animation */ 725 /* animation */
710 bool has_anim () { return animation_id; } 726 MTH bool has_anim () const { return animation_id; }
711 const animation &anim () const { return animations [animation_id]; } 727 const animation &anim () const { return animations [animation_id]; }
712 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 728 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
713 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 729 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
714 /* anim_frames () returns the number of animations allocated. The last 730 /* anim_frames () returns the number of animations allocated. The last
715 * usuable animation will be anim_frames () - 1 (for example, if an object 731 * usuable animation will be anim_frames () - 1 (for example, if an object
716 * has 8 animations, anim_frames () will return 8, but the values will 732 * has 8 animations, anim_frames () will return 8, but the values will
717 * range from 0 through 7. 733 * range from 0 through 7.
718 */ 734 */
719 int anim_frames () const { return anim ().num_animations; } 735 MTH int anim_frames () const { return anim ().num_animations; }
720 int anim_facings () const { return anim ().facings; } 736 MTH int anim_facings () const { return anim ().facings; }
737
738 MTH char *as_string ();
721 739
722protected: 740protected:
723 void link (); 741 void link ();
724 void unlink (); 742 void unlink ();
725 743
731 object (const object &); 749 object (const object &);
732}; 750};
733 751
734// move this object to the top of its env's inventory to speed up 752// move this object to the top of its env's inventory to speed up
735// searches for it. 753// searches for it.
736static object * 754static inline object *
737splay (object *ob) 755splay (object *ob)
738{ 756{
739 if (ob->env && ob->env->inv != ob) 757 if (ob->above && ob->env)
740 { 758 {
741 if (ob->above) ob->above->below = ob->below; 759 if (ob->above) ob->above->below = ob->below;
742 if (ob->below) ob->below->above = ob->above; 760 if (ob->below) ob->below->above = ob->above;
743 761
744 ob->above = 0; 762 ob->above = 0;
747 ob->env->inv = ob; 765 ob->env->inv = ob;
748 } 766 }
749 767
750 return ob; 768 return ob;
751} 769}
770
771//+GPL
752 772
753object *find_skill_by_name_fuzzy (object *who, const char *name); 773object *find_skill_by_name_fuzzy (object *who, const char *name);
754object *find_skill_by_name (object *who, shstr_cmp sh); 774object *find_skill_by_name (object *who, shstr_cmp sh);
755object *find_skill_by_number (object *who, int skillno); 775object *find_skill_by_number (object *who, int skillno);
756 776
761 * be much left in the archetype - all it really is is a holder for the 781 * be much left in the archetype - all it really is is a holder for the
762 * object and pointers. This structure should get removed, and just replaced 782 * object and pointers. This structure should get removed, and just replaced
763 * by the object structure 783 * by the object structure
764 */ 784 */
765 785
786//-GPL
787
766INTERFACE_CLASS (archetype) 788INTERFACE_CLASS (archetype)
767struct archetype : object 789struct archetype : object
768{ 790{
769 static arch_ptr empty; // the empty_archetype 791 static arch_ptr empty; // the empty_archetype
770 MTH static void gc (); 792 MTH static void gc ();
778 MTH void link (); 800 MTH void link ();
779 MTH void unlink (); 801 MTH void unlink ();
780 802
781 MTH static object *get (const char *name); // (find() || singularity)->instance() 803 MTH static object *get (const char *name); // (find() || singularity)->instance()
782 MTH object *instance (); 804 MTH object *instance ();
805
806 MTH void post_load_check (); // do some adjustments after parsing
783 807
784 object_vector_index ACC (RW, archid); // index in archvector 808 object_vector_index ACC (RW, archid); // index in archvector
785 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 809 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
786 810
787 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 811 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
799{ 823{
800 return at->instance (); 824 return at->instance ();
801} 825}
802 826
803inline void 827inline void
804object_freezer::put (keyword k, archetype *v) 828object_freezer::put (const keyword_string k, archetype *v)
805{ 829{
806 put (k, v ? &v->archname : (const char *)0); 830 if (expect_true (v))
831 put (k, v->archname);
832 else
833 put (k);
807} 834}
808 835
809typedef object_vector<object, &object::index > objectvec; 836typedef object_vector<object, &object::index > objectvec;
810typedef object_vector<object, &object::active> activevec; 837typedef object_vector<object, &object::active> activevec;
811typedef object_vector<archetype, &archetype::archid> archvec; 838typedef object_vector<archetype, &archetype::archid> archvec;
828 statementvar (object *, var, actives [_i]) 855 statementvar (object *, var, actives [_i])
829 856
830#define for_all_archetypes(var) \ 857#define for_all_archetypes(var) \
831 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 858 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
832 statementvar (archetype *, var, archetypes [_i]) 859 statementvar (archetype *, var, archetypes [_i])
860
861//+GPL
833 862
834/* Used by update_object to know if the object being passed is 863/* Used by update_object to know if the object being passed is
835 * being added or removed. 864 * being added or removed.
836 */ 865 */
837#define UP_OBJ_INSERT 1 866#define UP_OBJ_INSERT 1
867#define INS_ABOVE_FLOOR_ONLY 0x0002 896#define INS_ABOVE_FLOOR_ONLY 0x0002
868#define INS_NO_WALK_ON 0x0004 897#define INS_NO_WALK_ON 0x0004
869#define INS_ON_TOP 0x0008 898#define INS_ON_TOP 0x0008
870#define INS_BELOW_ORIGINATOR 0x0010 899#define INS_BELOW_ORIGINATOR 0x0010
871 900
872#define ARCH_DEPLETION "depletion" 901//-GPL
873 902
874#endif 903#endif
875 904

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