… | |
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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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26 | |
27 | |
27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
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32 | |
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33 | //+GPL |
31 | |
34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
34 | enum { |
37 | enum { |
35 | body_skill, |
38 | body_skill, |
… | |
… | |
84 | { |
87 | { |
85 | key_value *next; |
88 | key_value *next; |
86 | shstr key, value; |
89 | shstr key, value; |
87 | }; |
90 | }; |
88 | |
91 | |
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92 | //-GPL |
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93 | |
89 | struct UUID |
94 | struct UUID |
90 | { |
95 | { |
91 | uint64 seq; |
96 | uint64 seq; |
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97 | |
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98 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
99 | |
93 | static UUID cur; // last uuid generated |
100 | static UUID cur; // last uuid generated |
94 | static void init (); |
101 | static void init (); |
95 | static UUID gen (); |
102 | static UUID gen (); |
96 | |
103 | |
97 | UUID () { } |
104 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
105 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
106 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
107 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
108 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
109 | bool parse (const char *s); |
105 | { |
110 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
111 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
112 | }; |
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113 | |
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114 | //+GPL |
123 | |
115 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
116 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
117 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
118 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
119 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
124 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
125 | #define WILL_APPLY_FOOD 0x10 |
134 | |
126 | |
135 | struct body_slot |
127 | struct body_slot |
136 | { |
128 | { |
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129 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
130 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
131 | }; |
140 | |
132 | |
141 | typedef struct oblnk |
133 | typedef struct oblnk |
142 | { /* Used to link together several objects */ |
134 | { /* Used to link together several objects */ |
143 | object_ptr ob; |
135 | object_ptr ob; |
… | |
… | |
173 | flags_t flag; /* various flags */ |
165 | flags_t flag; /* various flags */ |
174 | #if FOR_PERL |
166 | #if FOR_PERL |
175 | bool ACC (RW, flag[NUM_FLAGS]); |
167 | bool ACC (RW, flag[NUM_FLAGS]); |
176 | #endif |
168 | #endif |
177 | |
169 | |
178 | shstr ACC (RW, materialname); /* specific material name */ |
170 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
171 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
172 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
173 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
174 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
175 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
185 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
176 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
211 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
212 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
222 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
213 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
223 | uint8 ACC (RW, weapontype); /* type of weapon */ |
214 | uint8 ACC (RW, weapontype); /* type of weapon */ |
224 | |
215 | |
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216 | body_slot slot [NUM_BODY_LOCATIONS]; |
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217 | |
225 | faceidx ACC (RW, face); /* the graphical face */ |
218 | faceidx ACC (RW, face); /* the graphical face */ |
226 | |
219 | |
227 | faceidx ACC (RW, sound); /* the sound face */ |
220 | faceidx ACC (RW, sound); /* the sound face */ |
228 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
221 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
229 | |
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230 | body_slot slot [NUM_BODY_LOCATIONS]; |
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231 | |
222 | |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
223 | sint32 ACC (RW, weight); /* Attributes of the object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
224 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
234 | |
225 | |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
226 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
… | |
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317 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
308 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
318 | /* Note: stacked in the *same* environment */ |
309 | /* Note: stacked in the *same* environment */ |
319 | object *inv; /* Pointer to the first object in the inventory */ |
310 | object *inv; /* Pointer to the first object in the inventory */ |
320 | |
311 | |
321 | //TODO: container must move into client |
312 | //TODO: container must move into client |
322 | object_ptr ACC (RW, container); /* Current container being used. I think this |
313 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
323 | * is only used by the player right now. |
314 | * is only used by the player right now. |
324 | */ |
315 | */ |
325 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
316 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
326 | * This is typically the container that the object is in. |
317 | * This is typically the container that the object is in. |
327 | */ |
318 | */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
330 | client_container *seen_by; // seen by which player/container currently? |
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331 | key_value *key_values; /* Fields not explictly known by the loader. */ |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
332 | |
322 | |
333 | // privates / perl |
323 | // privates / perl |
334 | shstr_tmp kv_get (shstr_tmp key) const; |
324 | shstr_tmp kv_get (shstr_tmp key) const; |
335 | void kv_del (shstr_tmp key); |
325 | void kv_del (shstr_tmp key); |
336 | void kv_set (shstr_tmp key, shstr_tmp value); |
326 | void kv_set (shstr_tmp key, shstr_tmp value); |
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327 | |
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328 | //-GPL |
337 | |
329 | |
338 | // custom extra fields management |
330 | // custom extra fields management |
339 | struct key_value_access_proxy |
331 | struct key_value_access_proxy |
340 | { |
332 | { |
341 | object &ob; |
333 | object &ob; |
… | |
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435 | MTH void close_container () |
427 | MTH void close_container () |
436 | { |
428 | { |
437 | open_container (0); |
429 | open_container (0); |
438 | } |
430 | } |
439 | |
431 | |
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432 | // potential future accessor for "container" |
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433 | MTH object *container_ () const |
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434 | { |
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435 | return container; |
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436 | } |
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437 | |
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438 | MTH bool is_open_container () const |
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439 | { |
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440 | // strangely enough, using ?: here causes code to inflate |
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441 | return type == CONTAINER |
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442 | && ((env && env->container_ () == this) |
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443 | || (!env && flag [FLAG_APPLIED])); |
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444 | } |
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445 | |
440 | MTH object *force_find (shstr_tmp name); |
446 | MTH object *force_find (shstr_tmp name); |
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447 | MTH void force_set_timer (int duration); |
441 | MTH object *force_add (shstr_tmp name, int duration = 0); |
448 | MTH object *force_add (shstr_tmp name, int duration = 0); |
442 | |
449 | |
443 | oblinkpt *find_link () const; |
450 | oblinkpt *find_link () const; |
444 | MTH void add_link (maptile *map, shstr_tmp id); |
451 | MTH void add_link (maptile *map, shstr_tmp id); |
445 | MTH void remove_link (); |
452 | MTH void remove_link (); |
… | |
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481 | } |
488 | } |
482 | |
489 | |
483 | MTH void update_weight (); |
490 | MTH void update_weight (); |
484 | |
491 | |
485 | // return the dominant material of this item, always return something |
492 | // return the dominant material of this item, always return something |
486 | const materialtype_t *dominant_material () const; |
493 | const materialtype_t *dominant_material () const |
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494 | { |
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495 | return material; |
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496 | } |
487 | |
497 | |
488 | // return the volume of this object in cm³ |
498 | // return the volume of this object in cm³ |
489 | MTH uint64 volume () const |
499 | MTH uint64 volume () const |
490 | { |
500 | { |
491 | return (uint64)total_weight () |
501 | return (uint64)total_weight () |
492 | * 1000 |
502 | * 1024 // 1000 actually |
493 | * (type == CONTAINER ? 1000 : 1) |
503 | * (type == CONTAINER ? 128 : 1) |
494 | / dominant_material ()->density; |
504 | / dominant_material ()->density; // ugh, division |
495 | } |
505 | } |
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506 | |
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507 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
496 | |
508 | |
497 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
509 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
498 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
510 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
499 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
511 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
500 | || type == CLOAK || type == BOOTS || type == GLOVES |
512 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
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506 | MTH bool is_arrow () const { return type == ARROW |
518 | MTH bool is_arrow () const { return type == ARROW |
507 | || (type == SPELL_EFFECT |
519 | || (type == SPELL_EFFECT |
508 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
520 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
509 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
521 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
510 | |
522 | |
511 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
523 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
512 | |
524 | |
513 | // temporary: wether the object can be saved in a map file |
525 | // temporary: wether the object can be saved in a map file |
514 | // contr => is a player |
526 | // contr => is a player |
515 | // head => only save head of a multitile object |
527 | // head => only save head of a multitile object |
516 | // owner => can not reference owner yet |
528 | // owner => can not reference owner yet |
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519 | /* This return true if object has still randomitems which |
531 | /* This return true if object has still randomitems which |
520 | * could be expanded. |
532 | * could be expanded. |
521 | */ |
533 | */ |
522 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
534 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
523 | |
535 | |
524 | MTH bool has_dialogue () const { return *&msg == '@'; } |
536 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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537 | |
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538 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
525 | |
539 | |
526 | // returns the outermost owner, never returns 0 |
540 | // returns the outermost owner, never returns 0 |
527 | MTH object *outer_owner () |
541 | MTH object *outer_owner () |
528 | { |
542 | { |
529 | object *op; |
543 | object *op; |
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… | |
597 | } |
611 | } |
598 | |
612 | |
599 | // returns the player that cna see this object, if any |
613 | // returns the player that cna see this object, if any |
600 | MTH object *visible_to () const; |
614 | MTH object *visible_to () const; |
601 | |
615 | |
602 | MTH std::string long_desc (object *who = 0); |
616 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
603 | MTH std::string describe_monster (object *who = 0); |
617 | MTH std::string describe_monster (object *who = 0); |
604 | MTH std::string describe_item (object *who = 0); |
618 | MTH std::string describe_item (object *who = 0); |
605 | MTH std::string describe (object *who = 0); |
619 | MTH std::string describe (object *who = 0); // long description, without name |
606 | |
620 | |
607 | MTH const char *query_weight () { return ::query_weight (this); } |
621 | MTH const char *query_weight () { return ::query_weight (this); } |
608 | MTH const char *query_name () { return ::query_name (this); } |
622 | MTH const char *query_name () { return ::query_name (this); } |
609 | MTH const char *query_short_name () { return ::query_short_name (this); } |
623 | MTH const char *query_short_name () { return ::query_short_name (this); } |
610 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
624 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
… | |
… | |
618 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
632 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
619 | |
633 | |
620 | // insert object at same map position as 'where' |
634 | // insert object at same map position as 'where' |
621 | // handles both inventory and map "positions" |
635 | // handles both inventory and map "positions" |
622 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
636 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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|
637 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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|
638 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
623 | MTH void drop_unpaid_items (); |
639 | MTH void drop_unpaid_items (); |
624 | |
640 | |
625 | MTH void activate (); |
641 | MTH void activate (); |
626 | MTH void deactivate (); |
642 | MTH void deactivate (); |
627 | MTH void activate_recursive (); |
643 | MTH void activate_recursive (); |
… | |
… | |
705 | // currently only used for players to make them temporarily visible |
721 | // currently only used for players to make them temporarily visible |
706 | // when they are invisible. |
722 | // when they are invisible. |
707 | MTH void make_noise (); |
723 | MTH void make_noise (); |
708 | |
724 | |
709 | /* animation */ |
725 | /* animation */ |
710 | bool has_anim () { return animation_id; } |
726 | MTH bool has_anim () const { return animation_id; } |
711 | const animation &anim () const { return animations [animation_id]; } |
727 | const animation &anim () const { return animations [animation_id]; } |
712 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
728 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
713 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
729 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
714 | /* anim_frames () returns the number of animations allocated. The last |
730 | /* anim_frames () returns the number of animations allocated. The last |
715 | * usuable animation will be anim_frames () - 1 (for example, if an object |
731 | * usuable animation will be anim_frames () - 1 (for example, if an object |
716 | * has 8 animations, anim_frames () will return 8, but the values will |
732 | * has 8 animations, anim_frames () will return 8, but the values will |
717 | * range from 0 through 7. |
733 | * range from 0 through 7. |
718 | */ |
734 | */ |
719 | int anim_frames () const { return anim ().num_animations; } |
735 | MTH int anim_frames () const { return anim ().num_animations; } |
720 | int anim_facings () const { return anim ().facings; } |
736 | MTH int anim_facings () const { return anim ().facings; } |
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737 | |
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738 | MTH char *as_string (); |
721 | |
739 | |
722 | protected: |
740 | protected: |
723 | void link (); |
741 | void link (); |
724 | void unlink (); |
742 | void unlink (); |
725 | |
743 | |
… | |
… | |
731 | object (const object &); |
749 | object (const object &); |
732 | }; |
750 | }; |
733 | |
751 | |
734 | // move this object to the top of its env's inventory to speed up |
752 | // move this object to the top of its env's inventory to speed up |
735 | // searches for it. |
753 | // searches for it. |
736 | static object * |
754 | static inline object * |
737 | splay (object *ob) |
755 | splay (object *ob) |
738 | { |
756 | { |
739 | if (ob->env && ob->env->inv != ob) |
757 | if (ob->above && ob->env) |
740 | { |
758 | { |
741 | if (ob->above) ob->above->below = ob->below; |
759 | if (ob->above) ob->above->below = ob->below; |
742 | if (ob->below) ob->below->above = ob->above; |
760 | if (ob->below) ob->below->above = ob->above; |
743 | |
761 | |
744 | ob->above = 0; |
762 | ob->above = 0; |
… | |
… | |
747 | ob->env->inv = ob; |
765 | ob->env->inv = ob; |
748 | } |
766 | } |
749 | |
767 | |
750 | return ob; |
768 | return ob; |
751 | } |
769 | } |
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|
770 | |
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|
771 | //+GPL |
752 | |
772 | |
753 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
773 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
754 | object *find_skill_by_name (object *who, shstr_cmp sh); |
774 | object *find_skill_by_name (object *who, shstr_cmp sh); |
755 | object *find_skill_by_number (object *who, int skillno); |
775 | object *find_skill_by_number (object *who, int skillno); |
756 | |
776 | |
… | |
… | |
761 | * be much left in the archetype - all it really is is a holder for the |
781 | * be much left in the archetype - all it really is is a holder for the |
762 | * object and pointers. This structure should get removed, and just replaced |
782 | * object and pointers. This structure should get removed, and just replaced |
763 | * by the object structure |
783 | * by the object structure |
764 | */ |
784 | */ |
765 | |
785 | |
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786 | //-GPL |
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787 | |
766 | INTERFACE_CLASS (archetype) |
788 | INTERFACE_CLASS (archetype) |
767 | struct archetype : object |
789 | struct archetype : object |
768 | { |
790 | { |
769 | static arch_ptr empty; // the empty_archetype |
791 | static arch_ptr empty; // the empty_archetype |
770 | MTH static void gc (); |
792 | MTH static void gc (); |
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… | |
778 | MTH void link (); |
800 | MTH void link (); |
779 | MTH void unlink (); |
801 | MTH void unlink (); |
780 | |
802 | |
781 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
803 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
782 | MTH object *instance (); |
804 | MTH object *instance (); |
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805 | |
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806 | MTH void post_load_check (); // do some adjustments after parsing |
783 | |
807 | |
784 | object_vector_index ACC (RW, archid); // index in archvector |
808 | object_vector_index ACC (RW, archid); // index in archvector |
785 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
809 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
786 | |
810 | |
787 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
811 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
… | |
… | |
799 | { |
823 | { |
800 | return at->instance (); |
824 | return at->instance (); |
801 | } |
825 | } |
802 | |
826 | |
803 | inline void |
827 | inline void |
804 | object_freezer::put (keyword k, archetype *v) |
828 | object_freezer::put (const keyword_string k, archetype *v) |
805 | { |
829 | { |
806 | put (k, v ? &v->archname : (const char *)0); |
830 | if (expect_true (v)) |
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831 | put (k, v->archname); |
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832 | else |
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833 | put (k); |
807 | } |
834 | } |
808 | |
835 | |
809 | typedef object_vector<object, &object::index > objectvec; |
836 | typedef object_vector<object, &object::index > objectvec; |
810 | typedef object_vector<object, &object::active> activevec; |
837 | typedef object_vector<object, &object::active> activevec; |
811 | typedef object_vector<archetype, &archetype::archid> archvec; |
838 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
828 | statementvar (object *, var, actives [_i]) |
855 | statementvar (object *, var, actives [_i]) |
829 | |
856 | |
830 | #define for_all_archetypes(var) \ |
857 | #define for_all_archetypes(var) \ |
831 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
858 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
832 | statementvar (archetype *, var, archetypes [_i]) |
859 | statementvar (archetype *, var, archetypes [_i]) |
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860 | |
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861 | //+GPL |
833 | |
862 | |
834 | /* Used by update_object to know if the object being passed is |
863 | /* Used by update_object to know if the object being passed is |
835 | * being added or removed. |
864 | * being added or removed. |
836 | */ |
865 | */ |
837 | #define UP_OBJ_INSERT 1 |
866 | #define UP_OBJ_INSERT 1 |
… | |
… | |
867 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
896 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
868 | #define INS_NO_WALK_ON 0x0004 |
897 | #define INS_NO_WALK_ON 0x0004 |
869 | #define INS_ON_TOP 0x0008 |
898 | #define INS_ON_TOP 0x0008 |
870 | #define INS_BELOW_ORIGINATOR 0x0010 |
899 | #define INS_BELOW_ORIGINATOR 0x0010 |
871 | |
900 | |
872 | #define ARCH_DEPLETION "depletion" |
901 | //-GPL |
873 | |
902 | |
874 | #endif |
903 | #endif |
875 | |
904 | |