1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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74 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
76 | * |
77 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
78 | * |
78 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
80 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
82 | */ |
82 | */ |
83 | struct key_value |
83 | struct key_value : slice_allocated |
84 | { |
84 | { |
85 | key_value *next; |
85 | key_value *next; |
86 | shstr key, value; |
86 | shstr key, value; |
87 | }; |
87 | }; |
88 | |
88 | |
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136 | { |
136 | { |
137 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
139 | }; |
139 | }; |
140 | |
140 | |
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141 | typedef struct oblnk |
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142 | { /* Used to link together several objects */ |
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143 | object_ptr ob; |
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144 | struct oblnk *next; |
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145 | } objectlink; |
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146 | |
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147 | typedef struct oblinkpt |
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148 | { /* Used to link together several object links */ |
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149 | struct oblnk *link; |
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150 | struct oblinkpt *next; |
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151 | shstr id; /* Used as connected value in buttons/gates */ |
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152 | } oblinkpt; |
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153 | |
141 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
142 | // these are being copied |
155 | // these are being copied |
143 | struct object_copy : attachable |
156 | struct object_copy : attachable |
144 | { |
157 | { |
145 | typedef bitset<NUM_FLAGS> flags_t; |
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146 | |
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147 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
148 | |
159 | |
149 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
160 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
150 | uint8 ACC (RW, subtype); /* subtype of object */ |
161 | uint8 ACC (RW, subtype); /* subtype of object */ |
151 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
162 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
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155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
166 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
167 | shstr ACC (RW, title); /* Of foo, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
168 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
169 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
159 | /* If this is an exit, this is the filename */ |
170 | /* If this is an exit, this is the filename */ |
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
171 | |
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172 | typedef bitset<NUM_FLAGS> flags_t; |
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173 | flags_t flag; /* various flags */ |
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174 | #if FOR_PERL |
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175 | bool ACC (RW, flag[NUM_FLAGS]); |
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176 | #endif |
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177 | |
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178 | shstr ACC (RW, materialname); /* specific material name */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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164 | /* To get put into books and the like. */ |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
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166 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
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175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
190 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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193 | |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
194 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block are basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
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185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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198 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
200 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
201 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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203 | |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
207 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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208 | |
194 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | */ |
211 | */ |
197 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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216 | |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | sint16 ACC (RW, level); /* Level of creature or object */ |
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219 | |
203 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
222 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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223 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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224 | |
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225 | faceidx ACC (RW, face); /* the graphical face */ |
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226 | |
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227 | faceidx ACC (RW, sound); /* the sound face */ |
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228 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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229 | |
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230 | body_slot slot [NUM_BODY_LOCATIONS]; |
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231 | |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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234 | |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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236 | |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
237 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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213 | body_slot slot [NUM_BODY_LOCATIONS]; |
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214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
238 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
239 | /* See the pod/objects.pod for more info about body locations */ |
219 | |
240 | |
220 | /* Following mostly refers to fields only used for monsters */ |
241 | /* Following mostly refers to fields only used for monsters */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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222 | |
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223 | /* allows different movement patterns for attackers */ |
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224 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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225 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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226 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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227 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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228 | /* races/classes can need less/more exp to gain levels */ |
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229 | |
242 | |
230 | /* Spell related information, may be useful elsewhere |
243 | /* Spell related information, may be useful elsewhere |
231 | * Note that other fields are used - these files are basically |
244 | * Note that other fields are used - these files are basically |
232 | * only used in spells. |
245 | * only used in spells. |
233 | */ |
246 | */ |
234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
247 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
235 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
248 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
236 | |
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237 | uint16 ACC (RW, start_holding); |
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238 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
249 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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250 | |
239 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
251 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
240 | |
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241 | sint8 ACC (RW, range); /* Range of the spell */ |
252 | sint8 ACC (RW, range); /* Range of the spell */ |
242 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
253 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | |
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256 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
257 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
258 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
245 | |
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246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
259 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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260 | |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
261 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
250 | |
264 | |
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265 | // 8 free bits |
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266 | |
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267 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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268 | // /* races/classes can need less/more exp to gain levels */ |
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269 | static const float expmul = 1.0;//D |
251 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
252 | |
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253 | char *ACC (RW, spellarg); |
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254 | |
271 | |
255 | /* Following are values used by any object */ |
272 | /* Following are values used by any object */ |
256 | /* this objects turns into or what this object creates */ |
273 | /* this objects turns into or what this object creates */ |
257 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
274 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | flags_t flag; /* various flags */ |
275 | |
259 | #if FOR_PERL |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
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261 | #endif |
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262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
276 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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266 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
277 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
267 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
278 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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279 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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280 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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281 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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282 | |
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283 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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284 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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285 | /* allows different movement patterns for attackers */ |
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286 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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287 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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288 | |
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289 | //16+ free bits |
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290 | |
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291 | // rarely-accessed members should be at the end |
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292 | shstr ACC (RW, tag); // a tag used to tracking this object |
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293 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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294 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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295 | /* To get put into books and the like. */ |
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296 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
268 | }; |
297 | }; |
269 | |
298 | |
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299 | const char *query_weight (const object *op); |
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300 | const char *query_short_name (const object *op); |
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301 | const char *query_name (const object *op); |
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302 | const char *query_base_name (const object *op, int plural); |
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303 | |
270 | struct object : zero_initialised, object_copy |
304 | struct object : zero_initialised, object_copy |
271 | { |
305 | { |
272 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
274 | |
308 | |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
276 | int ACC (RO, count); |
310 | int ACC (RO, count); |
277 | object_vector_index ACC (RO, index); // index into objects |
311 | object_vector_index ACC (RO, index); // index into objects |
278 | object_vector_index ACC (RO, active); // index into actives |
312 | object_vector_index ACC (RO, active); // index into actives |
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294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
296 | client_container *seen_by; // seen by which player/container currently? |
330 | client_container *seen_by; // seen by which player/container currently? |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
331 | key_value *key_values; /* Fields not explictly known by the loader. */ |
298 | |
332 | |
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333 | // privates / perl |
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334 | shstr_tmp kv_get (shstr_tmp key) const; |
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335 | void kv_del (shstr_tmp key); |
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336 | void kv_set (shstr_tmp key, shstr_tmp value); |
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337 | |
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338 | // custom extra fields management |
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339 | struct key_value_access_proxy |
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340 | { |
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341 | object &ob; |
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342 | shstr_tmp key; |
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343 | |
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344 | key_value_access_proxy (object &ob, shstr_tmp key) |
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345 | : ob (ob), key (key) |
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346 | { |
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347 | } |
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348 | |
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349 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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350 | { |
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351 | ob.kv_set (key, value); |
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352 | return *this; |
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353 | } |
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354 | |
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355 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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356 | operator const char *() const { return ob.kv_get (key); } |
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357 | |
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358 | private: |
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359 | void operator =(int); |
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360 | }; |
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361 | |
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362 | // operator [] is too annoying to use |
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363 | const key_value_access_proxy kv (shstr_tmp key) |
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364 | { |
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365 | return key_value_access_proxy (*this, key); |
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366 | } |
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367 | |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
368 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
300 | MTH void post_load_check (); // do some adjustments after parsing |
369 | MTH void post_load_check (); // do some adjustments after parsing |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
370 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
302 | bool write (object_freezer &f); |
371 | bool write (object_freezer &f); |
303 | |
372 | |
304 | MTH int slottype () const; |
373 | MTH int slottype () const; |
305 | MTH static object *create (); |
374 | MTH static object *create (); |
306 | const mapxy &operator =(const mapxy &pos); |
375 | const mapxy &operator =(const mapxy &pos); |
307 | object &operator =(const object &src); |
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308 | MTH void copy_to (object *dst); |
376 | MTH void copy_to (object *dst); |
309 | MTH object *clone (); // create + copy_to |
377 | MTH object *clone (); // create + copy_to a single object |
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378 | MTH object *deep_clone (); // copy whole more chain and inventory |
310 | void do_destroy (); |
379 | void do_destroy (); |
311 | void gather_callbacks (AV *&callbacks, event_type event) const; |
380 | void gather_callbacks (AV *&callbacks, event_type event) const; |
312 | MTH void destroy (bool destroy_inventory = false); |
381 | MTH void destroy (); |
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382 | MTH void drop_and_destroy () |
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383 | { |
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|
384 | destroy_inv (true); |
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385 | destroy (); |
|
|
386 | } |
313 | |
387 | |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
388 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
389 | MTH void destroy_inv (bool drop_to_ground = false); |
316 | MTH object *insert (object *item); // insert into inventory |
390 | MTH object *insert (object *item); // insert into inventory |
317 | MTH void play_sound (faceidx sound); |
391 | MTH void play_sound (faceidx sound) const; |
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|
392 | MTH void say_msg (const char *msg) const; |
318 | |
393 | |
319 | void do_remove (); |
394 | void do_remove (); |
320 | MTH void remove () |
395 | MTH void remove () |
321 | { |
396 | { |
322 | if (!flag [FLAG_REMOVED]) |
397 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
330 | remove (); |
405 | remove (); |
331 | *this = pos; |
406 | *this = pos; |
332 | insert_at (this, this); |
407 | insert_at (this, this); |
333 | } |
408 | } |
334 | |
409 | |
|
|
410 | // high-level move functions, return true if successful |
|
|
411 | int move (int dir, object *originator); |
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412 | |
|
|
413 | int move (int dir) |
|
|
414 | { |
|
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415 | return move (dir, this); |
|
|
416 | } |
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|
417 | |
335 | static bool can_merge_slow (object *op1, object *op2); |
418 | static bool can_merge_slow (object *op1, object *op2); |
336 | |
419 | |
337 | // this is often used in time-critical code, so optimise |
420 | // this is often used in time-critical code, so optimise |
338 | MTH static bool can_merge (object *op1, object *op2) |
421 | MTH static bool can_merge (object *op1, object *op2) |
339 | { |
422 | { |
… | |
… | |
342 | && can_merge_slow (op1, op2); |
425 | && can_merge_slow (op1, op2); |
343 | } |
426 | } |
344 | |
427 | |
345 | MTH void set_owner (object *owner); |
428 | MTH void set_owner (object *owner); |
346 | MTH void set_speed (float speed); |
429 | MTH void set_speed (float speed); |
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|
430 | MTH void set_glow_radius (sint8 rad); |
347 | MTH bool change_weapon (object *ob); |
431 | MTH bool change_weapon (object *ob); |
348 | MTH bool change_skill (object *ob); |
432 | MTH bool change_skill (object *ob); |
349 | |
433 | |
350 | MTH void open_container (object *new_container); |
434 | MTH void open_container (object *new_container); |
351 | MTH void close_container () |
435 | MTH void close_container () |
352 | { |
436 | { |
353 | open_container (0); |
437 | open_container (0); |
354 | } |
438 | } |
355 | |
439 | |
356 | MTH object *force_find (const shstr name); |
440 | MTH object *force_find (shstr_tmp name); |
|
|
441 | MTH void force_set_timer (int duration); |
357 | MTH void force_add (const shstr name, int duration = 0); |
442 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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|
443 | |
|
|
444 | oblinkpt *find_link () const; |
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445 | MTH void add_link (maptile *map, shstr_tmp id); |
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446 | MTH void remove_link (); |
358 | |
447 | |
359 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
448 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
360 | bool should_invoke (event_type event) |
449 | bool should_invoke (event_type event) |
361 | { |
450 | { |
362 | return ev_want_event [event] || ev_want_type [type] || cb; |
451 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
377 | // info must hold 256 * 3 bytes currently |
466 | // info must hold 256 * 3 bytes currently |
378 | const char *debug_desc (char *info) const; |
467 | const char *debug_desc (char *info) const; |
379 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
468 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
380 | const char *flag_desc (char *desc, int len) const; |
469 | const char *flag_desc (char *desc, int len) const; |
381 | |
470 | |
382 | MTH bool decrease_nr (sint32 nr); |
471 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
383 | MTH object *split_nr (sint32 nr); |
472 | MTH object *split (sint32 nr = 1); // return 0 on failure |
384 | |
473 | |
385 | MTH int number_of () const |
474 | MTH int number_of () const |
386 | { |
475 | { |
387 | return nrof ? nrof : 1; |
476 | return nrof ? nrof : 1; |
388 | } |
477 | } |
… | |
… | |
398 | const materialtype_t *dominant_material () const; |
487 | const materialtype_t *dominant_material () const; |
399 | |
488 | |
400 | // return the volume of this object in cm³ |
489 | // return the volume of this object in cm³ |
401 | MTH uint64 volume () const |
490 | MTH uint64 volume () const |
402 | { |
491 | { |
403 | return total_weight () |
492 | return (uint64)total_weight () |
404 | * 1000 |
493 | * 1000 |
405 | * (type == CONTAINER ? 1000 : 1) |
494 | * (type == CONTAINER ? 1000 : 1) |
406 | / dominant_material ()->density; |
495 | / dominant_material ()->density; |
407 | } |
496 | } |
408 | |
497 | |
|
|
498 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
|
|
499 | |
|
|
500 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
409 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
501 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
410 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
502 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
411 | || type == CLOAK || type == BOOTS || type == GLOVES |
503 | || type == CLOAK || type == BOOTS || type == GLOVES |
412 | || type == BRACERS || type == GIRDLE; } |
504 | || type == BRACERS || type == GIRDLE; } |
413 | MTH bool is_alive () const { return (type == PLAYER |
505 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
430 | /* This return true if object has still randomitems which |
522 | /* This return true if object has still randomitems which |
431 | * could be expanded. |
523 | * could be expanded. |
432 | */ |
524 | */ |
433 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
525 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
434 | |
526 | |
|
|
527 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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|
528 | |
|
|
529 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
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|
530 | |
|
|
531 | // returns the outermost owner, never returns 0 |
|
|
532 | MTH object *outer_owner () |
|
|
533 | { |
|
|
534 | object *op; |
|
|
535 | |
|
|
536 | for (op = this; op->owner; op = op->owner) |
|
|
537 | ; |
|
|
538 | |
|
|
539 | return op; |
|
|
540 | } |
|
|
541 | |
435 | // returns the outermost environment, never returns 0 |
542 | // returns the outermost environment, never returns 0 |
|
|
543 | MTH object *outer_env_or_self () const |
|
|
544 | { |
|
|
545 | const object *op; |
|
|
546 | |
|
|
547 | for (op = this; op->env; op = op->env) |
|
|
548 | ; |
|
|
549 | |
|
|
550 | return const_cast<object *>(op); |
|
|
551 | } |
|
|
552 | |
|
|
553 | // returns the outermost environment, may return 0 |
436 | MTH object *outer_env () |
554 | MTH object *outer_env () const |
437 | { |
555 | { |
438 | for (object *op = this; ; op = op->env) |
556 | return env ? outer_env_or_self () : 0; |
439 | if (!op->env) |
|
|
440 | return op; |
|
|
441 | } |
557 | } |
442 | |
558 | |
443 | // returns the player that has this object in his inventory, or 0 |
559 | // returns the player that has this object in his inventory, or 0 |
444 | // we assume the player is always the outer env |
560 | // we assume the player is always the outer env |
445 | MTH object *in_player () |
561 | MTH object *in_player () const |
446 | { |
562 | { |
447 | object *op = outer_env (); |
563 | object *op = outer_env_or_self (); |
448 | |
564 | |
449 | return op->type == PLAYER ? op : 0; |
565 | return op->type == PLAYER ? op : 0; |
450 | } |
566 | } |
451 | |
567 | |
452 | // "temporary" helper function |
568 | // "temporary" helper function |
453 | MTH object *head_ () |
569 | MTH object *head_ () const |
454 | { |
570 | { |
455 | return head ? head : this; |
571 | return head ? head : const_cast<object *>(this); |
456 | } |
572 | } |
457 | |
573 | |
458 | MTH bool is_head () |
574 | MTH bool is_head () const |
459 | { |
575 | { |
460 | return head_ () == this; |
576 | return head_ () == this; |
461 | } |
577 | } |
462 | |
578 | |
463 | MTH bool is_on_map () const |
579 | MTH bool is_on_map () const |
464 | { |
580 | { |
465 | return !env && !flag [FLAG_REMOVED]; |
581 | return !env && !flag [FLAG_REMOVED]; |
466 | } |
582 | } |
467 | |
583 | |
|
|
584 | MTH bool is_inserted () const |
|
|
585 | { |
|
|
586 | return !flag [FLAG_REMOVED]; |
|
|
587 | } |
|
|
588 | |
|
|
589 | MTH bool is_player () const |
|
|
590 | { |
|
|
591 | return !!contr; |
|
|
592 | } |
|
|
593 | |
|
|
594 | MTH bool affects_los () const |
|
|
595 | { |
|
|
596 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
597 | } |
|
|
598 | |
|
|
599 | MTH bool has_carried_lights () const |
|
|
600 | { |
|
|
601 | return glow_radius; |
|
|
602 | } |
|
|
603 | |
|
|
604 | // returns the player that cna see this object, if any |
|
|
605 | MTH object *visible_to () const; |
|
|
606 | |
468 | MTH std::string long_desc (object *who = 0); |
607 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
469 | MTH std::string describe_monster (object *who = 0); |
608 | MTH std::string describe_monster (object *who = 0); |
470 | MTH std::string describe_item (object *who = 0); |
609 | MTH std::string describe_item (object *who = 0); |
471 | MTH std::string describe (object *who = 0); |
610 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
611 | |
|
|
612 | MTH const char *query_weight () { return ::query_weight (this); } |
|
|
613 | MTH const char *query_name () { return ::query_name (this); } |
|
|
614 | MTH const char *query_short_name () { return ::query_short_name (this); } |
|
|
615 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
472 | |
616 | |
473 | // If this object has no extra parts but should have them, |
617 | // If this object has no extra parts but should have them, |
474 | // add them, effectively expanding heads into multipart |
618 | // add them, effectively expanding heads into multipart |
475 | // objects. This method only works on objects not inserted |
619 | // objects. This method only works on objects not inserted |
476 | // anywhere. |
620 | // anywhere. |
… | |
… | |
491 | // set the given flag on all objects in the inventory recursively |
635 | // set the given flag on all objects in the inventory recursively |
492 | MTH void set_flag_inv (int flag, int value = 1); |
636 | MTH void set_flag_inv (int flag, int value = 1); |
493 | |
637 | |
494 | void enter_exit (object *exit);//Perl |
638 | void enter_exit (object *exit);//Perl |
495 | MTH void enter_map (maptile *newmap, int x, int y); |
639 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
640 | void player_goto (const char *path, int x, int y); // only for players |
496 | |
641 | |
497 | // returns the mapspace this object is in |
642 | // returns the mapspace this object is in |
498 | mapspace &ms () const; |
643 | mapspace &ms () const; |
499 | |
644 | |
500 | // fully recursive iterator |
645 | // fully recursive iterator |
… | |
… | |
536 | { |
681 | { |
537 | return this; |
682 | return this; |
538 | } |
683 | } |
539 | |
684 | |
540 | /* This returns TRUE if the object is something that |
685 | /* This returns TRUE if the object is something that |
541 | * should be displayed in the floorbox/inventory window |
686 | * a client might want to know about. |
542 | */ |
687 | */ |
543 | MTH bool client_visible () const |
688 | MTH bool client_visible () const |
544 | { |
689 | { |
545 | return !invisible && type != PLAYER; |
690 | return !invisible && type != PLAYER; |
546 | } |
691 | } |
547 | |
692 | |
|
|
693 | // the client does nrof * this weight |
|
|
694 | MTH sint32 client_weight () const |
|
|
695 | { |
|
|
696 | return weight + carrying; |
|
|
697 | } |
|
|
698 | |
548 | MTH struct region *region () const; |
699 | MTH struct region *region () const; |
549 | |
700 | |
550 | void statusmsg (const char *msg, int color = NDI_BLACK); |
701 | void statusmsg (const char *msg, int color = NDI_BLACK); |
551 | void failmsg (const char *msg, int color = NDI_RED); |
702 | void failmsg (const char *msg, int color = NDI_RED); |
552 | |
703 | |
553 | const char *query_inventory (object *who = 0, const char *indent = ""); |
704 | const char *query_inventory (object *who = 0, const char *indent = ""); |
554 | |
705 | |
555 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
706 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
556 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
707 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
708 | |
|
|
709 | // make some noise with given item into direction dir, |
|
|
710 | // currently only used for players to make them temporarily visible |
|
|
711 | // when they are invisible. |
|
|
712 | MTH void make_noise (); |
|
|
713 | |
|
|
714 | /* animation */ |
|
|
715 | MTH bool has_anim () const { return animation_id; } |
|
|
716 | const animation &anim () const { return animations [animation_id]; } |
|
|
717 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
718 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
719 | /* anim_frames () returns the number of animations allocated. The last |
|
|
720 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
721 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
722 | * range from 0 through 7. |
|
|
723 | */ |
|
|
724 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
725 | MTH int anim_facings () const { return anim ().facings; } |
|
|
726 | |
|
|
727 | MTH char *as_string (); |
557 | |
728 | |
558 | protected: |
729 | protected: |
559 | void link (); |
730 | void link (); |
560 | void unlink (); |
731 | void unlink (); |
561 | |
732 | |
562 | object (); |
733 | object (); |
563 | ~object (); |
734 | ~object (); |
|
|
735 | |
|
|
736 | private: |
|
|
737 | object &operator =(const object &); |
|
|
738 | object (const object &); |
564 | }; |
739 | }; |
565 | |
740 | |
566 | // move this object to the top of its env's inventory to speed up |
741 | // move this object to the top of its env's inventory to speed up |
567 | // searches for it. |
742 | // searches for it. |
568 | static object * |
743 | static object * |
569 | splay (object *ob) |
744 | splay (object *ob) |
570 | { |
745 | { |
571 | if (ob->env && ob->env->inv != ob) |
746 | if (ob->above && ob->env) |
572 | { |
747 | { |
573 | if (ob->above) ob->above->below = ob->below; |
748 | if (ob->above) ob->above->below = ob->below; |
574 | if (ob->below) ob->below->above = ob->above; |
749 | if (ob->below) ob->below->above = ob->above; |
575 | |
750 | |
576 | ob->above = 0; |
751 | ob->above = 0; |
… | |
… | |
580 | } |
755 | } |
581 | |
756 | |
582 | return ob; |
757 | return ob; |
583 | } |
758 | } |
584 | |
759 | |
585 | typedef struct oblnk |
|
|
586 | { /* Used to link together several objects */ |
|
|
587 | object_ptr ob; |
|
|
588 | struct oblnk *next; |
|
|
589 | } objectlink; |
|
|
590 | |
|
|
591 | typedef struct oblinkpt |
|
|
592 | { /* Used to link together several object links */ |
|
|
593 | struct oblnk *link; |
|
|
594 | sint32 value; /* Used as connected value in buttons/gates */ |
|
|
595 | struct oblinkpt *next; |
|
|
596 | } oblinkpt; |
|
|
597 | |
|
|
598 | object *find_skill_by_name (object *who, const char *name); |
760 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
599 | object *find_skill_by_name (object *who, const shstr &sh); |
761 | object *find_skill_by_name (object *who, shstr_cmp sh); |
600 | object *find_skill_by_number (object *who, int skillno); |
762 | object *find_skill_by_number (object *who, int skillno); |
601 | |
763 | |
602 | /* |
764 | /* |
603 | * The archetype structure is a set of rules on how to generate and manipulate |
765 | * The archetype structure is a set of rules on how to generate and manipulate |
604 | * objects which point to archetypes. |
766 | * objects which point to archetypes. |
… | |
… | |
621 | MTH static archetype *find (const_utf8_string name); |
783 | MTH static archetype *find (const_utf8_string name); |
622 | |
784 | |
623 | MTH void link (); |
785 | MTH void link (); |
624 | MTH void unlink (); |
786 | MTH void unlink (); |
625 | |
787 | |
|
|
788 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
626 | MTH object *instance (); |
789 | MTH object *instance (); |
627 | |
790 | |
628 | object_vector_index ACC (RW, archid); // index in archvector |
791 | object_vector_index ACC (RW, archid); // index in archvector |
629 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
792 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
630 | |
793 | |
… | |
… | |
635 | static archetype *read (object_thawer &f); |
798 | static archetype *read (object_thawer &f); |
636 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
799 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
637 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
800 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
638 | }; |
801 | }; |
639 | |
802 | |
|
|
803 | // compatbiility, remove once replaced by ->instance |
|
|
804 | inline object * |
|
|
805 | arch_to_object (archetype *at) |
|
|
806 | { |
|
|
807 | return at->instance (); |
|
|
808 | } |
|
|
809 | |
640 | inline void |
810 | inline void |
641 | object_freezer::put (keyword k, archetype *v) |
811 | object_freezer::put (keyword k, archetype *v) |
642 | { |
812 | { |
643 | put (k, v ? &v->archname : (const char *)0); |
813 | put (k, v ? &v->archname : (const char *)0); |
644 | } |
814 | } |
… | |
… | |
649 | |
819 | |
650 | extern objectvec objects; |
820 | extern objectvec objects; |
651 | extern activevec actives; |
821 | extern activevec actives; |
652 | extern archvec archetypes; |
822 | extern archvec archetypes; |
653 | |
823 | |
|
|
824 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
825 | // quite horrible, that's why its hidden in some macro |
|
|
826 | #define for_inv_removable(op,var) \ |
|
|
827 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
828 | |
654 | #define for_all_objects(var) \ |
829 | #define for_all_objects(var) \ |
655 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
830 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
656 | statementvar (object *, var, objects [_i]) |
831 | statementvar (object *, var, objects [_i]) |
657 | |
832 | |
658 | #define for_all_actives(var) \ |
833 | #define for_all_actives(var) \ |
659 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
834 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
660 | statementvar (object *, var, actives [_i]) |
835 | statementvar (object *, var, actives [_i]) |
661 | |
836 | |
662 | #define for_all_archetypes(var) \ |
837 | #define for_all_archetypes(var) \ |
663 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
838 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
664 | statementvar (archetype *, var, archetypes [_i]) |
839 | statementvar (archetype *, var, archetypes [_i]) |
665 | |
840 | |
666 | /* Used by update_object to know if the object being passed is |
841 | /* Used by update_object to know if the object being passed is |
667 | * being added or removed. |
842 | * being added or removed. |