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Comparing deliantra/server/include/object.h (file contents):
Revision 1.211 by sf-marcmagus, Sun Oct 11 05:43:35 2009 UTC vs.
Revision 1.233 by root, Sun Apr 4 02:51:56 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
27#include <bitset> 28#include <bitset>
28 29
29#include "cfperl.h" 30#include "cfperl.h"
30#include "shstr.h" 31#include "shstr.h"
31 32
33//+GPL
34
32typedef int tag_t; 35typedef int tag_t;
33 36
37// also see common/item.C
34enum { 38enum {
35 body_skill, 39 body_skill,
36 body_combat, 40 body_combat,
37 body_range, 41 body_range,
38 body_shield, 42 body_shield,
47 body_wrist, 51 body_wrist,
48 body_waist, 52 body_waist,
49 NUM_BODY_LOCATIONS 53 NUM_BODY_LOCATIONS
50}; 54};
51 55
52enum slottype_t
53{
54 slot_none,
55 slot_combat,
56 slot_ranged,
57};
58
59/* See common/item.c */ 56/* See common/item.c */
60 57
61typedef struct Body_Locations 58typedef struct Body_Locations
62{ 59{
63 keyword save_name; /* Name used to load/save it to disk */ 60 keyword save_name; /* Name used to load/save it to disk */
84{ 81{
85 key_value *next; 82 key_value *next;
86 shstr key, value; 83 shstr key, value;
87}; 84};
88 85
86//-GPL
87
89struct UUID 88struct UUID
90{ 89{
91 uint64 seq; 90 uint64 seq;
91
92 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92 93
93 static UUID cur; // last uuid generated 94 static UUID cur; // last uuid generated
94 static void init (); 95 static void init ();
95 static UUID gen (); 96 static UUID gen ();
96 97
97 UUID () { } 98 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 99 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 100 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 101 void operator =(uint64 seq) { this->seq = seq; }
101 102
102 typedef char BUF [32];
103
104 bool parse (const char *s) 103 bool parse (const char *s);
105 { 104 char *append (char *buf) const;
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const 105 char *c_str () const;
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122}; 106};
107
108//+GPL
123 109
124/* Definition for WILL_APPLY values. Replaces having harcoded values 110/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 111 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 112 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 113 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 118#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 119#define WILL_APPLY_FOOD 0x10
134 120
135struct body_slot 121struct body_slot
136{ 122{
123 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 124 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 125};
140 126
141typedef struct oblnk 127typedef struct oblnk
142{ /* Used to link together several objects */ 128{ /* Used to link together several objects */
143 object_ptr ob; 129 object_ptr ob;
173 flags_t flag; /* various flags */ 159 flags_t flag; /* various flags */
174#if FOR_PERL 160#if FOR_PERL
175 bool ACC (RW, flag[NUM_FLAGS]); 161 bool ACC (RW, flag[NUM_FLAGS]);
176#endif 162#endif
177 163
178 shstr ACC (RW, materialname); /* specific material name */ 164 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
179 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 165 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
180// materialtype_t *ACC (RW, material); /* What material this object consists of */
181 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 166 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
182 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 167 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
183 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 168 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
184 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 169 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
185 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 170 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
220 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 205 uint8 ACC (RW, pick_up); /* See crossfire.doc */
221 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 206 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
222 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 207 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
223 uint8 ACC (RW, weapontype); /* type of weapon */ 208 uint8 ACC (RW, weapontype); /* type of weapon */
224 209
210 body_slot slot [NUM_BODY_LOCATIONS];
211
225 faceidx ACC (RW, face); /* the graphical face */ 212 faceidx ACC (RW, face); /* the graphical face */
226 213
227 faceidx ACC (RW, sound); /* the sound face */ 214 faceidx ACC (RW, sound); /* the sound face */
228 faceidx ACC (RW, sound_destroy); /* played on destroy */ 215 faceidx ACC (RW, sound_destroy); /* played on destroy */
229
230 body_slot slot [NUM_BODY_LOCATIONS];
231 216
232 sint32 ACC (RW, weight); /* Attributes of the object */ 217 sint32 ACC (RW, weight); /* Attributes of the object */
233 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 218 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
234 219
235 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 220 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
294 shstr ACC (RW, lore); /* Obscure information about this object, */ 279 shstr ACC (RW, lore); /* Obscure information about this object, */
295 /* To get put into books and the like. */ 280 /* To get put into books and the like. */
296 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 281 shstr ACC (RW, custom_name); /* Custom name assigned by player */
297}; 282};
298 283
299const char *query_weight (const object *op); 284const_utf8_string query_weight (const object *op);
300const char *query_short_name (const object *op); 285const_utf8_string query_short_name (const object *op);
301const char *query_name (const object *op); 286const_utf8_string query_name (const object *op);
302const char *query_base_name (const object *op, int plural); 287const_utf8_string query_base_name (const object *op, int plural);
288sint64 query_cost (const object *tmp, object *who, int flag);
289const char *query_cost_string (const object *tmp, object *who, int flag);
290
291int change_ability_duration (object *spell, object *caster);
292int min_casting_level (object *caster, object *spell);
293int casting_level (object *caster, object *spell);
294sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
295int SP_level_dam_adjust (object *caster, object *spob);
296int SP_level_duration_adjust (object *caster, object *spob);
297int SP_level_range_adjust (object *caster, object *spob);
303 298
304struct object : zero_initialised, object_copy 299struct object : zero_initialised, object_copy
305{ 300{
306 // These variables are not changed by ->copy_to 301 // These variables are not changed by ->copy_to
307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 302 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
317 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 312 object *ACC (RW, above); /* Pointer to the object stacked above this one */
318 /* Note: stacked in the *same* environment */ 313 /* Note: stacked in the *same* environment */
319 object *inv; /* Pointer to the first object in the inventory */ 314 object *inv; /* Pointer to the first object in the inventory */
320 315
321 //TODO: container must move into client 316 //TODO: container must move into client
322 object_ptr ACC (RW, container); /* Current container being used. I think this 317 object_ptr ACC (RW, container);/* Currently opened container. I think this
323 * is only used by the player right now. 318 * is only used by the player right now.
324 */ 319 */
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 320 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 321 * This is typically the container that the object is in.
327 */ 322 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 323 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 324 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 client_container *seen_by; // seen by which player/container currently?
331 key_value *key_values; /* Fields not explictly known by the loader. */ 325 key_value *key_values; /* Fields not explictly known by the loader. */
332 326
333 // privates / perl 327 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 328 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 329 void kv_del (shstr_tmp key);
336 void kv_set (shstr_tmp key, shstr_tmp value); 330 void kv_set (shstr_tmp key, shstr_tmp value);
331
332//-GPL
337 333
338 // custom extra fields management 334 // custom extra fields management
339 struct key_value_access_proxy 335 struct key_value_access_proxy
340 { 336 {
341 object &ob; 337 object &ob;
368 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 364 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
369 MTH void post_load_check (); // do some adjustments after parsing 365 MTH void post_load_check (); // do some adjustments after parsing
370 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 366 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
371 bool write (object_freezer &f); 367 bool write (object_freezer &f);
372 368
373 MTH int slottype () const;
374 MTH static object *create (); 369 MTH static object *create ();
375 const mapxy &operator =(const mapxy &pos); 370 const mapxy &operator =(const mapxy &pos);
376 MTH void copy_to (object *dst); 371 MTH void copy_to (object *dst);
377 MTH object *clone (); // create + copy_to a single object 372 MTH object *clone (); // create + copy_to a single object
378 MTH object *deep_clone (); // copy whole more chain and inventory 373 MTH object *deep_clone (); // copy whole more chain and inventory
387 382
388 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 383 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
389 MTH void destroy_inv (bool drop_to_ground = false); 384 MTH void destroy_inv (bool drop_to_ground = false);
390 MTH object *insert (object *item); // insert into inventory 385 MTH object *insert (object *item); // insert into inventory
391 MTH void play_sound (faceidx sound) const; 386 MTH void play_sound (faceidx sound) const;
392 MTH void say_msg (const char *msg) const; 387 MTH void say_msg (const_utf8_string msg) const;
393 388
394 void do_remove (); 389 void do_remove ();
395 MTH void remove () 390 MTH void remove ()
396 { 391 {
397 if (!flag [FLAG_REMOVED]) 392 if (!flag [FLAG_REMOVED])
405 remove (); 400 remove ();
406 *this = pos; 401 *this = pos;
407 insert_at (this, this); 402 insert_at (this, this);
408 } 403 }
409 404
410 // high-level move functions, return true if successful 405 // high-level move method.
406 // object op is trying to move in direction dir.
407 // originator is typically the same as op, but
408 // can be different if originator is causing op to
409 // move (originator is pushing op)
410 // returns 0 if the object is not able to move to the
411 // desired space, 1 otherwise (in which case we also
412 // move the object accordingly. This function is
413 // very similiar to move_object.
411 int move (int dir, object *originator); 414 int move (int dir, object *originator);
412 415
413 int move (int dir) 416 int move (int dir)
414 { 417 {
415 return move (dir, this); 418 return move (dir, this);
416 } 419 }
420
421 // changes move_type to a new value - handles move_on/move_off effects
422 MTH void change_move_type (MoveType mt);
417 423
418 static bool can_merge_slow (object *op1, object *op2); 424 static bool can_merge_slow (object *op1, object *op2);
419 425
420 // this is often used in time-critical code, so optimise 426 // this is often used in time-critical code, so optimise
421 MTH static bool can_merge (object *op1, object *op2) 427 MTH static bool can_merge (object *op1, object *op2)
426 } 432 }
427 433
428 MTH void set_owner (object *owner); 434 MTH void set_owner (object *owner);
429 MTH void set_speed (float speed); 435 MTH void set_speed (float speed);
430 MTH void set_glow_radius (sint8 rad); 436 MTH void set_glow_radius (sint8 rad);
431 MTH bool change_weapon (object *ob);
432 MTH bool change_skill (object *ob); 437 MTH bool change_skill (object *ob); // deprecated?
433 438
434 MTH void open_container (object *new_container); 439 MTH void open_container (object *new_container);
435 MTH void close_container () 440 MTH void close_container ()
436 { 441 {
437 open_container (0); 442 open_container (0);
443 }
444
445 // potential future accessor for "container"
446 MTH object *container_ () const
447 {
448 return container;
449 }
450
451 MTH bool is_open_container () const
452 {
453 // strangely enough, using ?: here causes code to inflate
454 return type == CONTAINER
455 && ((env && env->container_ () == this)
456 || (!env && flag [FLAG_APPLIED]));
438 } 457 }
439 458
440 MTH object *force_find (shstr_tmp name); 459 MTH object *force_find (shstr_tmp name);
441 MTH void force_set_timer (int duration); 460 MTH void force_set_timer (int duration);
442 MTH object *force_add (shstr_tmp name, int duration = 0); 461 MTH object *force_add (shstr_tmp name, int duration = 0);
462 MTH void drain_stat (); 481 MTH void drain_stat ();
463 MTH void drain_specific_stat (int deplete_stats); 482 MTH void drain_specific_stat (int deplete_stats);
464 MTH void change_luck (int value); 483 MTH void change_luck (int value);
465 484
466 // info must hold 256 * 3 bytes currently 485 // info must hold 256 * 3 bytes currently
467 const char *debug_desc (char *info) const; 486 const_utf8_string debug_desc (char *info) const;
468 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 487 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
469 const char *flag_desc (char *desc, int len) const; 488 const_utf8_string flag_desc (char *desc, int len) const;
470 489
471 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 490 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
472 MTH object *split (sint32 nr = 1); // return 0 on failure 491 MTH object *split (sint32 nr = 1); // return 0 on failure
473 492
474 MTH int number_of () const 493 MTH int number_of () const
482 } 501 }
483 502
484 MTH void update_weight (); 503 MTH void update_weight ();
485 504
486 // return the dominant material of this item, always return something 505 // return the dominant material of this item, always return something
487 const materialtype_t *dominant_material () const; 506 const materialtype_t *dominant_material () const
507 {
508 return material;
509 }
488 510
489 // return the volume of this object in cm³ 511 // return the volume of this object in cm³
490 MTH uint64 volume () const 512 MTH uint64 volume () const
491 { 513 {
492 return (uint64)total_weight () 514 return (uint64)total_weight ()
493 * 1000 515 * 1024 // 1000 actually
494 * (type == CONTAINER ? 1000 : 1) 516 * (type == CONTAINER ? 128 : 1)
495 / dominant_material ()->density; 517 / dominant_material ()->density; // ugh, division
496 } 518 }
497 519
498 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 520 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
499 521
500 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 522 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
509 MTH bool is_arrow () const { return type == ARROW 531 MTH bool is_arrow () const { return type == ARROW
510 || (type == SPELL_EFFECT 532 || (type == SPELL_EFFECT
511 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
512 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
513 535
536 MTH bool is_dragon () const;
537
514 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 538 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
515 539
516 // temporary: wether the object can be saved in a map file 540 // temporary: wether the object can be saved in a map file
517 // contr => is a player 541 // contr => is a player
518 // head => only save head of a multitile object 542 // head => only save head of a multitile object
519 // owner => can not reference owner yet 543 // owner => can not reference owner yet
589 MTH bool is_player () const 613 MTH bool is_player () const
590 { 614 {
591 return !!contr; 615 return !!contr;
592 } 616 }
593 617
618 /* elmex: this method checks whether the object is in a shop */
619 MTH bool is_in_shop () const;
620
594 MTH bool affects_los () const 621 MTH bool affects_los () const
595 { 622 {
596 return glow_radius || flag [FLAG_BLOCKSVIEW]; 623 return glow_radius || flag [FLAG_BLOCKSVIEW];
597 } 624 }
598 625
607 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 634 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
608 MTH std::string describe_monster (object *who = 0); 635 MTH std::string describe_monster (object *who = 0);
609 MTH std::string describe_item (object *who = 0); 636 MTH std::string describe_item (object *who = 0);
610 MTH std::string describe (object *who = 0); // long description, without name 637 MTH std::string describe (object *who = 0); // long description, without name
611 638
612 MTH const char *query_weight () { return ::query_weight (this); } 639 MTH const_utf8_string query_weight () { return ::query_weight (this); }
613 MTH const char *query_name () { return ::query_name (this); } 640 MTH const_utf8_string query_name () { return ::query_name (this); }
614 MTH const char *query_short_name () { return ::query_short_name (this); } 641 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
615 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 642 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
616 643
617 // If this object has no extra parts but should have them, 644 // If this object has no extra parts but should have them,
618 // add them, effectively expanding heads into multipart 645 // add them, effectively expanding heads into multipart
619 // objects. This method only works on objects not inserted 646 // objects. This method only works on objects not inserted
620 // anywhere. 647 // anywhere.
623 MTH void create_treasure (treasurelist *tl, int flags = 0); 650 MTH void create_treasure (treasurelist *tl, int flags = 0);
624 651
625 // insert object at same map position as 'where' 652 // insert object at same map position as 'where'
626 // handles both inventory and map "positions" 653 // handles both inventory and map "positions"
627 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 654 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
655 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
656 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
628 MTH void drop_unpaid_items (); 657 MTH void drop_unpaid_items ();
629 658
630 MTH void activate (); 659 MTH void activate ();
631 MTH void deactivate (); 660 MTH void deactivate ();
632 MTH void activate_recursive (); 661 MTH void activate_recursive ();
635 // set the given flag on all objects in the inventory recursively 664 // set the given flag on all objects in the inventory recursively
636 MTH void set_flag_inv (int flag, int value = 1); 665 MTH void set_flag_inv (int flag, int value = 1);
637 666
638 void enter_exit (object *exit);//Perl 667 void enter_exit (object *exit);//Perl
639 MTH void enter_map (maptile *newmap, int x, int y); 668 MTH void enter_map (maptile *newmap, int x, int y);
640 void player_goto (const char *path, int x, int y); // only for players 669 void player_goto (const_utf8_string path, int x, int y); // only for players
670 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
641 671
642 // returns the mapspace this object is in 672 // returns the mapspace this object is in
643 mapspace &ms () const; 673 mapspace &ms () const;
644 674
645 // fully recursive iterator 675 // fully recursive iterator
696 return weight + carrying; 726 return weight + carrying;
697 } 727 }
698 728
699 MTH struct region *region () const; 729 MTH struct region *region () const;
700 730
701 void statusmsg (const char *msg, int color = NDI_BLACK); 731 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
702 void failmsg (const char *msg, int color = NDI_RED); 732 void failmsg (const_utf8_string msg, int color = NDI_RED);
703 733
704 const char *query_inventory (object *who = 0, const char *indent = ""); 734 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
705 735
706 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 736 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
707 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 737 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
708 738
709 // make some noise with given item into direction dir, 739 // make some noise with given item into direction dir,
722 * range from 0 through 7. 752 * range from 0 through 7.
723 */ 753 */
724 MTH int anim_frames () const { return anim ().num_animations; } 754 MTH int anim_frames () const { return anim ().num_animations; }
725 MTH int anim_facings () const { return anim ().facings; } 755 MTH int anim_facings () const { return anim ().facings; }
726 756
727 MTH char *as_string (); 757 MTH utf8_string as_string ();
728 758
729protected: 759protected:
730 void link (); 760 void link ();
731 void unlink (); 761 void unlink ();
732 762
738 object (const object &); 768 object (const object &);
739}; 769};
740 770
741// move this object to the top of its env's inventory to speed up 771// move this object to the top of its env's inventory to speed up
742// searches for it. 772// searches for it.
743static object * 773static inline object *
744splay (object *ob) 774splay (object *ob)
745{ 775{
746 if (ob->above && ob->env) 776 if (ob->above && ob->env)
747 { 777 {
748 if (ob->above) ob->above->below = ob->below; 778 if (ob->above) ob->above->below = ob->below;
755 } 785 }
756 786
757 return ob; 787 return ob;
758} 788}
759 789
790//+GPL
791
760object *find_skill_by_name_fuzzy (object *who, const char *name); 792object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
761object *find_skill_by_name (object *who, shstr_cmp sh); 793object *find_skill_by_name (object *who, shstr_cmp sh);
762object *find_skill_by_number (object *who, int skillno); 794object *find_skill_by_number (object *who, int skillno);
763 795
764/* 796/*
765 * The archetype structure is a set of rules on how to generate and manipulate 797 * The archetype structure is a set of rules on how to generate and manipulate
768 * be much left in the archetype - all it really is is a holder for the 800 * be much left in the archetype - all it really is is a holder for the
769 * object and pointers. This structure should get removed, and just replaced 801 * object and pointers. This structure should get removed, and just replaced
770 * by the object structure 802 * by the object structure
771 */ 803 */
772 804
805//-GPL
806
773INTERFACE_CLASS (archetype) 807INTERFACE_CLASS (archetype)
774struct archetype : object 808struct archetype : object
775{ 809{
776 static arch_ptr empty; // the empty_archetype 810 static arch_ptr empty; // the empty_archetype
777 MTH static void gc (); 811 MTH static void gc ();
778 812
779 archetype (const char *name); 813 archetype (const_utf8_string name);
780 ~archetype (); 814 ~archetype ();
781 void gather_callbacks (AV *&callbacks, event_type event) const; 815 void gather_callbacks (AV *&callbacks, event_type event) const;
782 816
783 MTH static archetype *find (const_utf8_string name); 817 MTH static archetype *find (const_utf8_string name);
784 818
785 MTH void link (); 819 MTH void link ();
786 MTH void unlink (); 820 MTH void unlink ();
787 821
788 MTH static object *get (const char *name); // (find() || singularity)->instance() 822 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
789 MTH object *instance (); 823 MTH object *instance ();
824
825 MTH void post_load_check (); // do some adjustments after parsing
790 826
791 object_vector_index ACC (RW, archid); // index in archvector 827 object_vector_index ACC (RW, archid); // index in archvector
792 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 828 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
793 829
794 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 830 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
795 sint8 ACC (RW, max_x), ACC (RW, max_y);
796 831
797 // support for archetype loading 832 // support for archetype loading
798 static archetype *read (object_thawer &f); 833 static archetype *read (object_thawer &f);
799 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 834 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
800 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 835 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
801}; 836};
802 837
803// compatbiility, remove once replaced by ->instance 838// returns whether the object is a dragon player, which are often specialcased
804inline object * 839inline bool
805arch_to_object (archetype *at) 840object::is_dragon () const
806{ 841{
807 return at->instance (); 842 return arch->race == shstr_dragon && is_player ();
808} 843}
809 844
810inline void 845inline void
811object_freezer::put (keyword k, archetype *v) 846object_freezer::put (const keyword_string k, archetype *v)
812{ 847{
813 put (k, v ? &v->archname : (const char *)0); 848 if (expect_true (v))
849 put (k, v->archname);
850 else
851 put (k);
814} 852}
815 853
816typedef object_vector<object, &object::index > objectvec; 854typedef object_vector<object, &object::index > objectvec;
817typedef object_vector<object, &object::active> activevec; 855typedef object_vector<object, &object::active> activevec;
818typedef object_vector<archetype, &archetype::archid> archvec; 856typedef object_vector<archetype, &archetype::archid> archvec;
835 statementvar (object *, var, actives [_i]) 873 statementvar (object *, var, actives [_i])
836 874
837#define for_all_archetypes(var) \ 875#define for_all_archetypes(var) \
838 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 876 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
839 statementvar (archetype *, var, archetypes [_i]) 877 statementvar (archetype *, var, archetypes [_i])
878
879//+GPL
840 880
841/* Used by update_object to know if the object being passed is 881/* Used by update_object to know if the object being passed is
842 * being added or removed. 882 * being added or removed.
843 */ 883 */
844#define UP_OBJ_INSERT 1 884#define UP_OBJ_INSERT 1
874#define INS_ABOVE_FLOOR_ONLY 0x0002 914#define INS_ABOVE_FLOOR_ONLY 0x0002
875#define INS_NO_WALK_ON 0x0004 915#define INS_NO_WALK_ON 0x0004
876#define INS_ON_TOP 0x0008 916#define INS_ON_TOP 0x0008
877#define INS_BELOW_ORIGINATOR 0x0010 917#define INS_BELOW_ORIGINATOR 0x0010
878 918
879#define ARCH_DEPLETION "depletion" 919//-GPL
880 920
881#endif 921#endif
882 922

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