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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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436 | { |
437 | { |
437 | open_container (0); |
438 | open_container (0); |
438 | } |
439 | } |
439 | |
440 | |
440 | MTH object *force_find (shstr_tmp name); |
441 | MTH object *force_find (shstr_tmp name); |
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442 | MTH void force_set_timer (int duration); |
441 | MTH object *force_add (shstr_tmp name, int duration = 0); |
443 | MTH object *force_add (shstr_tmp name, int duration = 0); |
442 | |
444 | |
443 | oblinkpt *find_link () const; |
445 | oblinkpt *find_link () const; |
444 | MTH void add_link (maptile *map, shstr_tmp id); |
446 | MTH void add_link (maptile *map, shstr_tmp id); |
445 | MTH void remove_link (); |
447 | MTH void remove_link (); |
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491 | return (uint64)total_weight () |
493 | return (uint64)total_weight () |
492 | * 1000 |
494 | * 1000 |
493 | * (type == CONTAINER ? 1000 : 1) |
495 | * (type == CONTAINER ? 1000 : 1) |
494 | / dominant_material ()->density; |
496 | / dominant_material ()->density; |
495 | } |
497 | } |
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498 | |
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499 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
496 | |
500 | |
497 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
501 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
498 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
502 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
499 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
503 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
500 | || type == CLOAK || type == BOOTS || type == GLOVES |
504 | || type == CLOAK || type == BOOTS || type == GLOVES |
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519 | /* This return true if object has still randomitems which |
523 | /* This return true if object has still randomitems which |
520 | * could be expanded. |
524 | * could be expanded. |
521 | */ |
525 | */ |
522 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
526 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
523 | |
527 | |
524 | MTH bool has_dialogue () const { return *&msg == '@'; } |
528 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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529 | |
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530 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
525 | |
531 | |
526 | // returns the outermost owner, never returns 0 |
532 | // returns the outermost owner, never returns 0 |
527 | MTH object *outer_owner () |
533 | MTH object *outer_owner () |
528 | { |
534 | { |
529 | object *op; |
535 | object *op; |
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705 | // currently only used for players to make them temporarily visible |
711 | // currently only used for players to make them temporarily visible |
706 | // when they are invisible. |
712 | // when they are invisible. |
707 | MTH void make_noise (); |
713 | MTH void make_noise (); |
708 | |
714 | |
709 | /* animation */ |
715 | /* animation */ |
710 | bool has_anim () { return animation_id; } |
716 | MTH bool has_anim () const { return animation_id; } |
711 | const animation &anim () const { return animations [animation_id]; } |
717 | const animation &anim () const { return animations [animation_id]; } |
712 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
718 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
713 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
719 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
714 | /* anim_frames () returns the number of animations allocated. The last |
720 | /* anim_frames () returns the number of animations allocated. The last |
715 | * usuable animation will be anim_frames () - 1 (for example, if an object |
721 | * usuable animation will be anim_frames () - 1 (for example, if an object |
716 | * has 8 animations, anim_frames () will return 8, but the values will |
722 | * has 8 animations, anim_frames () will return 8, but the values will |
717 | * range from 0 through 7. |
723 | * range from 0 through 7. |
718 | */ |
724 | */ |
719 | int anim_frames () const { return anim ().num_animations; } |
725 | MTH int anim_frames () const { return anim ().num_animations; } |
720 | int anim_facings () const { return anim ().facings; } |
726 | MTH int anim_facings () const { return anim ().facings; } |
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727 | |
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728 | MTH char *as_string (); |
721 | |
729 | |
722 | protected: |
730 | protected: |
723 | void link (); |
731 | void link (); |
724 | void unlink (); |
732 | void unlink (); |
725 | |
733 | |
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734 | // move this object to the top of its env's inventory to speed up |
742 | // move this object to the top of its env's inventory to speed up |
735 | // searches for it. |
743 | // searches for it. |
736 | static object * |
744 | static object * |
737 | splay (object *ob) |
745 | splay (object *ob) |
738 | { |
746 | { |
739 | if (ob->env && ob->env->inv != ob) |
747 | if (ob->above && ob->env) |
740 | { |
748 | { |
741 | if (ob->above) ob->above->below = ob->below; |
749 | if (ob->above) ob->above->below = ob->below; |
742 | if (ob->below) ob->below->above = ob->above; |
750 | if (ob->below) ob->below->above = ob->above; |
743 | |
751 | |
744 | ob->above = 0; |
752 | ob->above = 0; |