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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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436 | { |
437 | { |
437 | open_container (0); |
438 | open_container (0); |
438 | } |
439 | } |
439 | |
440 | |
440 | MTH object *force_find (shstr_tmp name); |
441 | MTH object *force_find (shstr_tmp name); |
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442 | MTH void force_set_timer (int duration); |
441 | MTH object *force_add (shstr_tmp name, int duration = 0); |
443 | MTH object *force_add (shstr_tmp name, int duration = 0); |
442 | |
444 | |
443 | oblinkpt *find_link () const; |
445 | oblinkpt *find_link () const; |
444 | MTH void add_link (maptile *map, shstr_tmp id); |
446 | MTH void add_link (maptile *map, shstr_tmp id); |
445 | MTH void remove_link (); |
447 | MTH void remove_link (); |
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709 | // currently only used for players to make them temporarily visible |
711 | // currently only used for players to make them temporarily visible |
710 | // when they are invisible. |
712 | // when they are invisible. |
711 | MTH void make_noise (); |
713 | MTH void make_noise (); |
712 | |
714 | |
713 | /* animation */ |
715 | /* animation */ |
714 | bool has_anim () { return animation_id; } |
716 | MTH bool has_anim () const { return animation_id; } |
715 | const animation &anim () const { return animations [animation_id]; } |
717 | const animation &anim () const { return animations [animation_id]; } |
716 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
718 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
717 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
719 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
718 | /* anim_frames () returns the number of animations allocated. The last |
720 | /* anim_frames () returns the number of animations allocated. The last |
719 | * usuable animation will be anim_frames () - 1 (for example, if an object |
721 | * usuable animation will be anim_frames () - 1 (for example, if an object |
720 | * has 8 animations, anim_frames () will return 8, but the values will |
722 | * has 8 animations, anim_frames () will return 8, but the values will |
721 | * range from 0 through 7. |
723 | * range from 0 through 7. |
722 | */ |
724 | */ |
723 | int anim_frames () const { return anim ().num_animations; } |
725 | MTH int anim_frames () const { return anim ().num_animations; } |
724 | int anim_facings () const { return anim ().facings; } |
726 | MTH int anim_facings () const { return anim ().facings; } |
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727 | |
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728 | MTH char *as_string (); |
725 | |
729 | |
726 | protected: |
730 | protected: |
727 | void link (); |
731 | void link (); |
728 | void unlink (); |
732 | void unlink (); |
729 | |
733 | |