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Comparing deliantra/server/include/object.h (file contents):
Revision 1.212 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.221 by root, Wed Nov 11 23:27:57 2009 UTC

28#include <bitset> 28#include <bitset>
29 29
30#include "cfperl.h" 30#include "cfperl.h"
31#include "shstr.h" 31#include "shstr.h"
32 32
33//+GPL
34
33typedef int tag_t; 35typedef int tag_t;
34 36
35enum { 37enum {
36 body_skill, 38 body_skill,
37 body_combat, 39 body_combat,
85{ 87{
86 key_value *next; 88 key_value *next;
87 shstr key, value; 89 shstr key, value;
88}; 90};
89 91
92//-GPL
93
90struct UUID 94struct UUID
91{ 95{
92 uint64 seq; 96 uint64 seq;
97
98 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
93 99
94 static UUID cur; // last uuid generated 100 static UUID cur; // last uuid generated
95 static void init (); 101 static void init ();
96 static UUID gen (); 102 static UUID gen ();
97 103
98 UUID () { } 104 UUID () { }
99 UUID (uint64 seq) : seq(seq) { } 105 UUID (uint64 seq) : seq(seq) { }
100 operator uint64() { return seq; } 106 operator uint64() { return seq; }
101 void operator =(uint64 seq) { this->seq = seq; } 107 void operator =(uint64 seq) { this->seq = seq; }
102 108
103 typedef char BUF [32];
104
105 bool parse (const char *s) 109 bool parse (const char *s);
106 { 110 char *append (char *buf) const;
107 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
108 }
109
110 const char *c_str (char *buf, int len) const
111 {
112 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
113
114 return buf;
115 }
116
117 const char *c_str () const 111 char *c_str () const;
118 {
119 static BUF buf;
120
121 return c_str (buf, sizeof (buf));
122 }
123}; 112};
113
114//+GPL
124 115
125/* Definition for WILL_APPLY values. Replaces having harcoded values 116/* Definition for WILL_APPLY values. Replaces having harcoded values
126 * sprinkled in the code. Note that some of these also replace fields 117 * sprinkled in the code. Note that some of these also replace fields
127 * that were in the can_apply area. What is the point of having both 118 * that were in the can_apply area. What is the point of having both
128 * can_apply and will_apply? 119 * can_apply and will_apply?
133#define WILL_APPLY_DOOR 0x08 124#define WILL_APPLY_DOOR 0x08
134#define WILL_APPLY_FOOD 0x10 125#define WILL_APPLY_FOOD 0x10
135 126
136struct body_slot 127struct body_slot
137{ 128{
129 signed char used:4; /* Calculated value based on items equipped */
138 signed char info:4; /* body info as loaded from the file */ 130 signed char info:4; /* body info as loaded from the file */
139 signed char used:4; /* Calculated value based on items equipped */
140}; 131};
141 132
142typedef struct oblnk 133typedef struct oblnk
143{ /* Used to link together several objects */ 134{ /* Used to link together several objects */
144 object_ptr ob; 135 object_ptr ob;
174 flags_t flag; /* various flags */ 165 flags_t flag; /* various flags */
175#if FOR_PERL 166#if FOR_PERL
176 bool ACC (RW, flag[NUM_FLAGS]); 167 bool ACC (RW, flag[NUM_FLAGS]);
177#endif 168#endif
178 169
179 shstr ACC (RW, materialname); /* specific material name */ 170 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
180 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 171 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
181// materialtype_t *ACC (RW, material); /* What material this object consists of */
182 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 172 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
183 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 173 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
184 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 174 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
185 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 175 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
186 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 176 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
221 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 211 uint8 ACC (RW, pick_up); /* See crossfire.doc */
222 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 212 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
223 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 213 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
224 uint8 ACC (RW, weapontype); /* type of weapon */ 214 uint8 ACC (RW, weapontype); /* type of weapon */
225 215
216 body_slot slot [NUM_BODY_LOCATIONS];
217
226 faceidx ACC (RW, face); /* the graphical face */ 218 faceidx ACC (RW, face); /* the graphical face */
227 219
228 faceidx ACC (RW, sound); /* the sound face */ 220 faceidx ACC (RW, sound); /* the sound face */
229 faceidx ACC (RW, sound_destroy); /* played on destroy */ 221 faceidx ACC (RW, sound_destroy); /* played on destroy */
230
231 body_slot slot [NUM_BODY_LOCATIONS];
232 222
233 sint32 ACC (RW, weight); /* Attributes of the object */ 223 sint32 ACC (RW, weight); /* Attributes of the object */
234 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 224 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
235 225
236 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 226 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
318 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 308 object *ACC (RW, above); /* Pointer to the object stacked above this one */
319 /* Note: stacked in the *same* environment */ 309 /* Note: stacked in the *same* environment */
320 object *inv; /* Pointer to the first object in the inventory */ 310 object *inv; /* Pointer to the first object in the inventory */
321 311
322 //TODO: container must move into client 312 //TODO: container must move into client
323 object_ptr ACC (RW, container); /* Current container being used. I think this 313 object_ptr ACC (RW, container);/* Currently opened container. I think this
324 * is only used by the player right now. 314 * is only used by the player right now.
325 */ 315 */
326 object *ACC (RW, env); /* Pointer to the object which is the environment. 316 object *ACC (RW, env); /* Pointer to the object which is the environment.
327 * This is typically the container that the object is in. 317 * This is typically the container that the object is in.
328 */ 318 */
329 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 319 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
330 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 320 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
331 client_container *seen_by; // seen by which player/container currently?
332 key_value *key_values; /* Fields not explictly known by the loader. */ 321 key_value *key_values; /* Fields not explictly known by the loader. */
333 322
334 // privates / perl 323 // privates / perl
335 shstr_tmp kv_get (shstr_tmp key) const; 324 shstr_tmp kv_get (shstr_tmp key) const;
336 void kv_del (shstr_tmp key); 325 void kv_del (shstr_tmp key);
337 void kv_set (shstr_tmp key, shstr_tmp value); 326 void kv_set (shstr_tmp key, shstr_tmp value);
327
328//-GPL
338 329
339 // custom extra fields management 330 // custom extra fields management
340 struct key_value_access_proxy 331 struct key_value_access_proxy
341 { 332 {
342 object &ob; 333 object &ob;
436 MTH void close_container () 427 MTH void close_container ()
437 { 428 {
438 open_container (0); 429 open_container (0);
439 } 430 }
440 431
432 // potential future accessor for "container"
433 MTH object *container_ () const
434 {
435 return container;
436 }
437
438 MTH bool is_open_container () const
439 {
440 // strangely enough, using ?: here causes code to inflate
441 return type == CONTAINER
442 && ((env && env->container_ () == this)
443 || (!env && flag [FLAG_APPLIED]));
444 }
445
441 MTH object *force_find (shstr_tmp name); 446 MTH object *force_find (shstr_tmp name);
442 MTH void force_set_timer (int duration); 447 MTH void force_set_timer (int duration);
443 MTH object *force_add (shstr_tmp name, int duration = 0); 448 MTH object *force_add (shstr_tmp name, int duration = 0);
444 449
445 oblinkpt *find_link () const; 450 oblinkpt *find_link () const;
483 } 488 }
484 489
485 MTH void update_weight (); 490 MTH void update_weight ();
486 491
487 // return the dominant material of this item, always return something 492 // return the dominant material of this item, always return something
488 const materialtype_t *dominant_material () const; 493 const materialtype_t *dominant_material () const
494 {
495 return material;
496 }
489 497
490 // return the volume of this object in cm³ 498 // return the volume of this object in cm³
491 MTH uint64 volume () const 499 MTH uint64 volume () const
492 { 500 {
493 return (uint64)total_weight () 501 return (uint64)total_weight ()
494 * 1000 502 * 1024 // 1000 actually
495 * (type == CONTAINER ? 1000 : 1) 503 * (type == CONTAINER ? 128 : 1)
496 / dominant_material ()->density; 504 / dominant_material ()->density; // ugh, division
497 } 505 }
498 506
499 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 507 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
500 508
501 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 509 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
510 MTH bool is_arrow () const { return type == ARROW 518 MTH bool is_arrow () const { return type == ARROW
511 || (type == SPELL_EFFECT 519 || (type == SPELL_EFFECT
512 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 520 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
513 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 521 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
514 522
515 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 523 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; }
516 524
517 // temporary: wether the object can be saved in a map file 525 // temporary: wether the object can be saved in a map file
518 // contr => is a player 526 // contr => is a player
519 // head => only save head of a multitile object 527 // head => only save head of a multitile object
520 // owner => can not reference owner yet 528 // owner => can not reference owner yet
624 MTH void create_treasure (treasurelist *tl, int flags = 0); 632 MTH void create_treasure (treasurelist *tl, int flags = 0);
625 633
626 // insert object at same map position as 'where' 634 // insert object at same map position as 'where'
627 // handles both inventory and map "positions" 635 // handles both inventory and map "positions"
628 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 636 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
637 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
638 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
629 MTH void drop_unpaid_items (); 639 MTH void drop_unpaid_items ();
630 640
631 MTH void activate (); 641 MTH void activate ();
632 MTH void deactivate (); 642 MTH void deactivate ();
633 MTH void activate_recursive (); 643 MTH void activate_recursive ();
739 object (const object &); 749 object (const object &);
740}; 750};
741 751
742// move this object to the top of its env's inventory to speed up 752// move this object to the top of its env's inventory to speed up
743// searches for it. 753// searches for it.
744static object * 754static inline object *
745splay (object *ob) 755splay (object *ob)
746{ 756{
747 if (ob->above && ob->env) 757 if (ob->above && ob->env)
748 { 758 {
749 if (ob->above) ob->above->below = ob->below; 759 if (ob->above) ob->above->below = ob->below;
755 ob->env->inv = ob; 765 ob->env->inv = ob;
756 } 766 }
757 767
758 return ob; 768 return ob;
759} 769}
770
771//+GPL
760 772
761object *find_skill_by_name_fuzzy (object *who, const char *name); 773object *find_skill_by_name_fuzzy (object *who, const char *name);
762object *find_skill_by_name (object *who, shstr_cmp sh); 774object *find_skill_by_name (object *who, shstr_cmp sh);
763object *find_skill_by_number (object *who, int skillno); 775object *find_skill_by_number (object *who, int skillno);
764 776
769 * be much left in the archetype - all it really is is a holder for the 781 * be much left in the archetype - all it really is is a holder for the
770 * object and pointers. This structure should get removed, and just replaced 782 * object and pointers. This structure should get removed, and just replaced
771 * by the object structure 783 * by the object structure
772 */ 784 */
773 785
786//-GPL
787
774INTERFACE_CLASS (archetype) 788INTERFACE_CLASS (archetype)
775struct archetype : object 789struct archetype : object
776{ 790{
777 static arch_ptr empty; // the empty_archetype 791 static arch_ptr empty; // the empty_archetype
778 MTH static void gc (); 792 MTH static void gc ();
786 MTH void link (); 800 MTH void link ();
787 MTH void unlink (); 801 MTH void unlink ();
788 802
789 MTH static object *get (const char *name); // (find() || singularity)->instance() 803 MTH static object *get (const char *name); // (find() || singularity)->instance()
790 MTH object *instance (); 804 MTH object *instance ();
805
806 MTH void post_load_check (); // do some adjustments after parsing
791 807
792 object_vector_index ACC (RW, archid); // index in archvector 808 object_vector_index ACC (RW, archid); // index in archvector
793 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 809 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
794 810
795 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 811 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
807{ 823{
808 return at->instance (); 824 return at->instance ();
809} 825}
810 826
811inline void 827inline void
812object_freezer::put (keyword k, archetype *v) 828object_freezer::put (const keyword_string k, archetype *v)
813{ 829{
814 put (k, v ? &v->archname : (const char *)0); 830 if (expect_true (v))
831 put (k, v->archname);
832 else
833 put (k);
815} 834}
816 835
817typedef object_vector<object, &object::index > objectvec; 836typedef object_vector<object, &object::index > objectvec;
818typedef object_vector<object, &object::active> activevec; 837typedef object_vector<object, &object::active> activevec;
819typedef object_vector<archetype, &archetype::archid> archvec; 838typedef object_vector<archetype, &archetype::archid> archvec;
836 statementvar (object *, var, actives [_i]) 855 statementvar (object *, var, actives [_i])
837 856
838#define for_all_archetypes(var) \ 857#define for_all_archetypes(var) \
839 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 858 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
840 statementvar (archetype *, var, archetypes [_i]) 859 statementvar (archetype *, var, archetypes [_i])
860
861//+GPL
841 862
842/* Used by update_object to know if the object being passed is 863/* Used by update_object to know if the object being passed is
843 * being added or removed. 864 * being added or removed.
844 */ 865 */
845#define UP_OBJ_INSERT 1 866#define UP_OBJ_INSERT 1
875#define INS_ABOVE_FLOOR_ONLY 0x0002 896#define INS_ABOVE_FLOOR_ONLY 0x0002
876#define INS_NO_WALK_ON 0x0004 897#define INS_NO_WALK_ON 0x0004
877#define INS_ON_TOP 0x0008 898#define INS_ON_TOP 0x0008
878#define INS_BELOW_ORIGINATOR 0x0010 899#define INS_BELOW_ORIGINATOR 0x0010
879 900
880#define ARCH_DEPLETION "depletion" 901//-GPL
881 902
882#endif 903#endif
883 904

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