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Comparing deliantra/server/include/object.h (file contents):
Revision 1.212 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.272 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
31//+GPL
32
33typedef int tag_t; 33typedef int tag_t;
34 34
35// also see common/item.C
35enum { 36enum
36 body_skill, 37{
37 body_combat, 38# define def(name, use, nonuse) body_ ## name,
38 body_range, 39# include "slotinc.h"
39 body_shield, 40# undef def
40 body_arm,
41 body_torso,
42 body_head,
43 body_neck,
44 body_finger,
45 body_shoulder,
46 body_foot,
47 body_hand,
48 body_wrist,
49 body_waist,
50 NUM_BODY_LOCATIONS 41 NUM_BODY_LOCATIONS
51}; 42};
52 43
53enum slottype_t
54{
55 slot_none,
56 slot_combat,
57 slot_ranged,
58};
59
60/* See common/item.c */ 44/* See common/item.c */
61 45
62typedef struct Body_Locations 46struct Body_Locations
63{ 47{
48 const char *name; /* Short name/identifier */
64 keyword save_name; /* Name used to load/save it to disk */ 49 keyword kw; /* Name used to load/save it to disk */
65 const char *use_name; /* Name used when describing an item we can use */ 50 const char *use_name; /* Name used when describing an item we can use */
66 const char *nonuse_name; /* Name to describe objects we can't use */ 51 const char *nonuse_name; /* Name to describe objects we can't use */
67} Body_Locations; 52};
68 53
69extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 54extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55
56// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57// contains the wall suffix (0, 1_3, 1_4 and so on).
58extern const char *wall_suffix[16];
70 59
71#define NUM_COINS 4 /* number of coin types */ 60#define NUM_COINS 4 /* number of coin types */
72extern const char *const coins[NUM_COINS + 1]; 61extern const char *const coins[NUM_COINS + 1];
62
63// restart server when object_count reaches this value
64#define RESTART_COUNT 0xe0000000
73 65
74/* 66/*
75 * Each object (this also means archetypes!) could have a few of these 67 * Each object (this also means archetypes!) could have a few of these
76 * "dangling" from it; this could also end up containing 'parse errors'. 68 * "dangling" from it; this could also end up containing 'parse errors'.
77 * 69 *
81 * accessing the list directly. 73 * accessing the list directly.
82 * Exception is if you want to walk this list for some reason. 74 * Exception is if you want to walk this list for some reason.
83 */ 75 */
84struct key_value : slice_allocated 76struct key_value : slice_allocated
85{ 77{
86 key_value *next; 78 key_value *next; // must be first element
87 shstr key, value; 79 shstr key, value;
88}; 80};
89 81
82// "crossfires version of a perl hash."
83struct key_values
84{
85 key_value *first; // must be first element
86
87 bool empty() const
88 {
89 return !first;
90 }
91
92 void clear ();
93 shstr_tmp get (shstr_tmp key) const;
94 void del (shstr_tmp key);
95 void set (shstr_tmp key, shstr_tmp value);
96
97 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
98 void reverse (); // reverses the ordering, to be used after loading an object
99 key_values &operator =(const key_values &kv);
100
101 // custom extra fields management
102 struct access_proxy
103 {
104 key_values &kv;
105 shstr_tmp key;
106
107 access_proxy (key_values &kv, shstr_tmp key)
108 : kv (kv), key (key)
109 {
110 }
111
112 const access_proxy &operator =(shstr_tmp value) const
113 {
114 kv.set (key, value);
115 return *this;
116 }
117
118 operator const shstr_tmp () const { return kv.get (key); }
119 operator const char *() const { return kv.get (key); }
120
121 private:
122 void operator =(int);
123 };
124
125 const access_proxy operator [](shstr_tmp key)
126 {
127 return access_proxy (*this, key);
128 }
129};
130
131//-GPL
132
90struct UUID 133struct UUID
91{ 134{
92 uint64 seq; 135 uint64 seq;
136
137 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
93 138
94 static UUID cur; // last uuid generated 139 static UUID cur; // last uuid generated
95 static void init (); 140 static void init ();
96 static UUID gen (); 141 static UUID gen ();
97 142
98 UUID () { } 143 UUID () { }
99 UUID (uint64 seq) : seq(seq) { } 144 UUID (uint64 seq) : seq(seq) { }
100 operator uint64() { return seq; } 145 operator uint64() { return seq; }
101 void operator =(uint64 seq) { this->seq = seq; } 146 void operator =(uint64 seq) { this->seq = seq; }
102 147
103 typedef char BUF [32];
104
105 bool parse (const char *s) 148 bool parse (const char *s);
106 { 149 char *append (char *buf) const;
107 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
108 }
109
110 const char *c_str (char *buf, int len) const
111 {
112 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
113
114 return buf;
115 }
116
117 const char *c_str () const 150 char *c_str () const;
118 {
119 static BUF buf;
120
121 return c_str (buf, sizeof (buf));
122 }
123}; 151};
152
153//+GPL
124 154
125/* Definition for WILL_APPLY values. Replaces having harcoded values 155/* Definition for WILL_APPLY values. Replaces having harcoded values
126 * sprinkled in the code. Note that some of these also replace fields 156 * sprinkled in the code. Note that some of these also replace fields
127 * that were in the can_apply area. What is the point of having both 157 * that were in the can_apply area. What is the point of having both
128 * can_apply and will_apply? 158 * can_apply and will_apply?
133#define WILL_APPLY_DOOR 0x08 163#define WILL_APPLY_DOOR 0x08
134#define WILL_APPLY_FOOD 0x10 164#define WILL_APPLY_FOOD 0x10
135 165
136struct body_slot 166struct body_slot
137{ 167{
168 signed char used:4; /* Calculated value based on items equipped */
138 signed char info:4; /* body info as loaded from the file */ 169 signed char info:4; /* body info as loaded from the file */
139 signed char used:4; /* Calculated value based on items equipped */
140}; 170};
141 171
142typedef struct oblnk 172typedef struct oblnk
143{ /* Used to link together several objects */ 173{ /* Used to link together several objects */
144 object_ptr ob; 174 object_ptr ob;
174 flags_t flag; /* various flags */ 204 flags_t flag; /* various flags */
175#if FOR_PERL 205#if FOR_PERL
176 bool ACC (RW, flag[NUM_FLAGS]); 206 bool ACC (RW, flag[NUM_FLAGS]);
177#endif 207#endif
178 208
179 shstr ACC (RW, materialname); /* specific material name */ 209 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
180 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 210 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
181// materialtype_t *ACC (RW, material); /* What material this object consists of */
182 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 211 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
183 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 212 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
184 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 213 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
185 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 214 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
186 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 215 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
221 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 250 uint8 ACC (RW, pick_up); /* See crossfire.doc */
222 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 251 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
223 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 252 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
224 uint8 ACC (RW, weapontype); /* type of weapon */ 253 uint8 ACC (RW, weapontype); /* type of weapon */
225 254
255 body_slot slot [NUM_BODY_LOCATIONS];
256
226 faceidx ACC (RW, face); /* the graphical face */ 257 faceidx ACC (RW, face); /* the graphical face */
227 258
228 faceidx ACC (RW, sound); /* the sound face */ 259 faceidx ACC (RW, sound); /* the sound face */
229 faceidx ACC (RW, sound_destroy); /* played on destroy */ 260 faceidx ACC (RW, sound_destroy); /* played on destroy */
230
231 body_slot slot [NUM_BODY_LOCATIONS];
232 261
233 sint32 ACC (RW, weight); /* Attributes of the object */ 262 sint32 ACC (RW, weight); /* Attributes of the object */
234 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 263 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
235 264
236 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 265 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
265 294
266 // 8 free bits 295 // 8 free bits
267 296
268 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ 297 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
269 // /* races/classes can need less/more exp to gain levels */ 298 // /* races/classes can need less/more exp to gain levels */
270 static const float expmul = 1.0;//D 299 constexpr static const float expmul = 1.0;//D
271 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 300 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
272 301
273 /* Following are values used by any object */ 302 /* Following are values used by any object */
274 /* this objects turns into or what this object creates */ 303 /* this objects turns into or what this object creates */
275 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 304 treasurelist *ACC (RW, randomitems); /* Items to be generated */
295 shstr ACC (RW, lore); /* Obscure information about this object, */ 324 shstr ACC (RW, lore); /* Obscure information about this object, */
296 /* To get put into books and the like. */ 325 /* To get put into books and the like. */
297 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 326 shstr ACC (RW, custom_name); /* Custom name assigned by player */
298}; 327};
299 328
300const char *query_weight (const object *op); 329const_utf8_string query_weight (const object *op);
301const char *query_short_name (const object *op); 330const_utf8_string query_short_name (const object *op);
302const char *query_name (const object *op); 331const_utf8_string query_name (const object *op);
303const char *query_base_name (const object *op, int plural); 332const_utf8_string query_base_name (const object *op, int plural);
333sint64 query_cost (const object *tmp, object *who, int flag);
334const char *query_cost_string (const object *tmp, object *who, int flag);
304 335
336int change_ability_duration (object *spell, object *caster);
337int min_casting_level (object *caster, object *spell);
338int casting_level (object *caster, object *spell);
339sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
340int SP_level_dam_adjust (object *caster, object *spob);
341int SP_level_duration_adjust (object *caster, object *spob);
342int SP_level_range_adjust (object *caster, object *spob);
343
344struct freelist_item
345{
346 freelist_item *next;
347 uint32_t count;
348};
349
305struct object : zero_initialised, object_copy 350struct object : object_copy
306{ 351{
307 // These variables are not changed by ->copy_to 352 // These variables are not changed by ->copy_to
308 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 353 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
309 354
310 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 355 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
311 int ACC (RO, count); 356 uint32_t ACC (RO, count);
312 object_vector_index ACC (RO, index); // index into objects 357 object_vector_index ACC (RO, index); // index into objects
313 object_vector_index ACC (RO, active); // index into actives 358 object_vector_index ACC (RO, active); // index into actives
314 359
315 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 360 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
316 361
318 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 363 object *ACC (RW, above); /* Pointer to the object stacked above this one */
319 /* Note: stacked in the *same* environment */ 364 /* Note: stacked in the *same* environment */
320 object *inv; /* Pointer to the first object in the inventory */ 365 object *inv; /* Pointer to the first object in the inventory */
321 366
322 //TODO: container must move into client 367 //TODO: container must move into client
323 object_ptr ACC (RW, container); /* Current container being used. I think this 368 object_ptr ACC (RW, container);/* Currently opened container. I think this
324 * is only used by the player right now. 369 * is only used by the player right now.
325 */ 370 */
326 object *ACC (RW, env); /* Pointer to the object which is the environment. 371 object *ACC (RW, env); /* Pointer to the object which is the environment.
327 * This is typically the container that the object is in. 372 * This is typically the container that the object is in.
328 */ 373 */
329 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 374 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
330 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 375 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
331 client_container *seen_by; // seen by which player/container currently?
332 key_value *key_values; /* Fields not explictly known by the loader. */
333 376
334 // privates / perl 377 MTH void set_flag (int flagnum)
335 shstr_tmp kv_get (shstr_tmp key) const;
336 void kv_del (shstr_tmp key);
337 void kv_set (shstr_tmp key, shstr_tmp value);
338
339 // custom extra fields management
340 struct key_value_access_proxy
341 {
342 object &ob;
343 shstr_tmp key;
344
345 key_value_access_proxy (object &ob, shstr_tmp key)
346 : ob (ob), key (key)
347 { 378 {
348 } 379 flag [flagnum] = true;
349
350 const key_value_access_proxy &operator =(shstr_tmp value) const
351 {
352 ob.kv_set (key, value);
353 return *this;
354 }
355
356 operator const shstr_tmp () const { return ob.kv_get (key); }
357 operator const char *() const { return ob.kv_get (key); }
358
359 private:
360 void operator =(int);
361 }; 380 }
362 381
363 // operator [] is too annoying to use 382 MTH void clr_flag (int flagnum)
364 const key_value_access_proxy kv (shstr_tmp key)
365 { 383 {
366 return key_value_access_proxy (*this, key); 384 flag [flagnum] = false;
367 } 385 }
386
387 // extra key value pairs
388 key_values kv;
389
390//-GPL
368 391
369 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 392 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
370 MTH void post_load_check (); // do some adjustments after parsing 393 MTH void post_load_check (); // do some adjustments after parsing
371 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 394 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
372 bool write (object_freezer &f); 395 bool write (object_freezer &f);
373 396
374 MTH int slottype () const;
375 MTH static object *create (); 397 MTH static object *create ();
376 const mapxy &operator =(const mapxy &pos); 398 const mapxy &operator =(const mapxy &pos);
377 MTH void copy_to (object *dst); 399 MTH void copy_to (object *dst);
378 MTH object *clone (); // create + copy_to a single object 400 MTH object *clone (); // create + copy_to a single object
379 MTH object *deep_clone (); // copy whole more chain and inventory 401 MTH object *deep_clone (); // copy whole more chain and inventory
386 destroy (); 408 destroy ();
387 } 409 }
388 410
389 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 411 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
390 MTH void destroy_inv (bool drop_to_ground = false); 412 MTH void destroy_inv (bool drop_to_ground = false);
413 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
391 MTH object *insert (object *item); // insert into inventory 414 MTH object *insert (object *item); // insert into inventory
392 MTH void play_sound (faceidx sound) const; 415 MTH void play_sound (faceidx sound) const;
393 MTH void say_msg (const char *msg) const; 416 MTH void say_msg (const_utf8_string msg) const;
394 417
395 void do_remove (); 418 void do_remove ();
396 MTH void remove () 419 MTH void remove ()
397 { 420 {
398 if (!flag [FLAG_REMOVED]) 421 if (!flag [FLAG_REMOVED])
406 remove (); 429 remove ();
407 *this = pos; 430 *this = pos;
408 insert_at (this, this); 431 insert_at (this, this);
409 } 432 }
410 433
411 // high-level move functions, return true if successful 434 // high-level move method.
435 // object op is trying to move in direction dir.
436 // originator is typically the same as op, but
437 // can be different if originator is causing op to
438 // move (originator is pushing op)
439 // returns 0 if the object is not able to move to the
440 // desired space, 1 otherwise (in which case we also
441 // move the object accordingly. This function is
442 // very similiar to move_object.
412 int move (int dir, object *originator); 443 int move (int dir, object *originator);
413 444
414 int move (int dir) 445 int move (int dir)
415 { 446 {
416 return move (dir, this); 447 return move (dir, this);
417 } 448 }
449
450 // changes move_type to a new value - handles move_on/move_off effects
451 MTH void change_move_type (MoveType mt);
418 452
419 static bool can_merge_slow (object *op1, object *op2); 453 static bool can_merge_slow (object *op1, object *op2);
420 454
421 // this is often used in time-critical code, so optimise 455 // this is often used in time-critical code, so optimise
422 MTH static bool can_merge (object *op1, object *op2) 456 MTH static bool can_merge (object *op1, object *op2)
424 return op1->value == op2->value 458 return op1->value == op2->value
425 && op1->name == op2->name 459 && op1->name == op2->name
426 && can_merge_slow (op1, op2); 460 && can_merge_slow (op1, op2);
427 } 461 }
428 462
429 MTH void set_owner (object *owner); 463 MTH void set_owner (object_ornull *owner);
430 MTH void set_speed (float speed); 464 MTH void set_speed (float speed);
431 MTH void set_glow_radius (sint8 rad); 465 MTH void set_glow_radius (sint8 rad);
432 MTH bool change_weapon (object *ob);
433 MTH bool change_skill (object *ob);
434 466
435 MTH void open_container (object *new_container); 467 MTH void open_container (object *new_container);
436 MTH void close_container () 468 MTH void close_container ()
437 { 469 {
438 open_container (0); 470 open_container (0);
439 } 471 }
472
473 // potential future accessor for "container"
474 MTH object *container_ () const
475 {
476 return container;
477 }
478
479 MTH bool is_open_container () const
480 {
481 // strangely enough, using ?: here causes code to inflate
482 return type == CONTAINER
483 && ((env && env->container_ () == this)
484 || (!env && flag [FLAG_APPLIED]));
485 }
486
487 MTH object *find_spell (const_utf8_string prefix) const;
440 488
441 MTH object *force_find (shstr_tmp name); 489 MTH object *force_find (shstr_tmp name);
442 MTH void force_set_timer (int duration); 490 MTH void force_set_timer (int duration);
443 MTH object *force_add (shstr_tmp name, int duration = 0); 491 MTH object *force_add (shstr_tmp name, int duration = 0);
444 492
463 MTH void drain_stat (); 511 MTH void drain_stat ();
464 MTH void drain_specific_stat (int deplete_stats); 512 MTH void drain_specific_stat (int deplete_stats);
465 MTH void change_luck (int value); 513 MTH void change_luck (int value);
466 514
467 // info must hold 256 * 3 bytes currently 515 // info must hold 256 * 3 bytes currently
468 const char *debug_desc (char *info) const; 516 const_utf8_string debug_desc (char *info) const;
469 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 517 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
470 const char *flag_desc (char *desc, int len) const; 518 const_utf8_string flag_desc (char *desc, int len) const;
471 519
472 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 520 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
473 MTH object *split (sint32 nr = 1); // return 0 on failure 521 MTH object *split (sint32 nr = 1); // return 0 on failure
474 522
475 MTH int number_of () const 523 MTH int number_of () const
476 { 524 {
477 return nrof ? nrof : 1; 525 return nrof ? nrof : 1;
478 } 526 }
479 527
480 MTH sint32 total_weight () const 528 MTH weight_t total_weight () const
481 { 529 {
482 return (weight + carrying) * number_of (); 530 return sint64 (weight + carrying) * number_of ();
483 } 531 }
484 532
485 MTH void update_weight (); 533 MTH void update_weight ();
486 534
487 // return the dominant material of this item, always return something 535 // return the dominant material of this item, always return something
488 const materialtype_t *dominant_material () const; 536 const materialtype_t *dominant_material () const
537 {
538 return material;
539 }
489 540
490 // return the volume of this object in cm³ 541 // return the volume of this object in cm³
491 MTH uint64 volume () const 542 MTH volume_t volume () const
492 { 543 {
493 return (uint64)total_weight () 544 return (volume_t)total_weight ()
494 * 1000 545 * 1024 // 1000 actually
495 * (type == CONTAINER ? 1000 : 1) 546 * (type == CONTAINER ? 128 : 1)
496 / dominant_material ()->density; 547 / dominant_material ()->density; // ugh, division
497 } 548 }
498 549
499 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 550 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
500 551
501 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 552 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
510 MTH bool is_arrow () const { return type == ARROW 561 MTH bool is_arrow () const { return type == ARROW
511 || (type == SPELL_EFFECT 562 || (type == SPELL_EFFECT
512 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 563 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
513 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 564 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
514 565
566 MTH bool is_dragon () const;
567
568 MTH bool is_immunity () const { return invisible && type == SIGN; }
569
515 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 570 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
516 571
517 // temporary: wether the object can be saved in a map file 572 // temporary: wether the object can be saved in a map file
518 // contr => is a player 573 // contr => is a player
519 // head => only save head of a multitile object 574 // head => only save head of a multitile object
520 // owner => can not reference owner yet 575 // owner => can not reference owner yet
527 582
528 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 583 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
529 584
530 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 585 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
531 586
587 /* need_identify returns true if the item should be identified. This
588 * function really should not exist - by default, any item not identified
589 * should need it.
590 */
591 MTH bool need_identify () const;
592
532 // returns the outermost owner, never returns 0 593 // returns the outermost owner, never returns 0
533 MTH object *outer_owner () 594 MTH object *outer_owner ()
534 { 595 {
535 object *op; 596 object *op;
536 597
590 MTH bool is_player () const 651 MTH bool is_player () const
591 { 652 {
592 return !!contr; 653 return !!contr;
593 } 654 }
594 655
656 /* elmex: this method checks whether the object is in a shop */
657 MTH bool is_in_shop () const;
658
595 MTH bool affects_los () const 659 MTH bool affects_los () const
596 { 660 {
597 return glow_radius || flag [FLAG_BLOCKSVIEW]; 661 return glow_radius || flag [FLAG_BLOCKSVIEW];
598 } 662 }
599 663
600 MTH bool has_carried_lights () const 664 MTH bool has_carried_lights () const
601 { 665 {
602 return glow_radius; 666 return glow_radius;
603 } 667 }
604 668
605 // returns the player that cna see this object, if any 669 // returns the player that can see this object, if any
606 MTH object *visible_to () const; 670 MTH object *visible_to () const;
607 671
608 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 672 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
609 MTH std::string describe_monster (object *who = 0); 673 MTH std::string describe_monster (object *who = 0);
610 MTH std::string describe_item (object *who = 0); 674 MTH std::string describe_item (object *who = 0);
611 MTH std::string describe (object *who = 0); // long description, without name 675 MTH std::string describe (object *who = 0); // long description, without name
612 676
613 MTH const char *query_weight () { return ::query_weight (this); } 677 MTH const_utf8_string query_weight () { return ::query_weight (this); }
614 MTH const char *query_name () { return ::query_name (this); } 678 MTH const_utf8_string query_name () { return ::query_name (this); }
615 MTH const char *query_short_name () { return ::query_short_name (this); } 679 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
616 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 680 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
617 681
618 // If this object has no extra parts but should have them, 682 // If this object has no extra parts but should have them,
619 // add them, effectively expanding heads into multipart 683 // add them, effectively expanding heads into multipart
620 // objects. This method only works on objects not inserted 684 // objects. This method only works on objects not inserted
621 // anywhere. 685 // anywhere.
622 MTH void expand_tail (); 686 MTH void expand_tail ();
623 687
624 MTH void create_treasure (treasurelist *tl, int flags = 0); 688 MTH void create_treasure (treasurelist *tl, int flags = 0);
625 689
690 // makes sure the player has the named skill,
691 // and also makes it innate if can_use is true.
692 // returns the new skill or 0 if no such skill exists.
693 MTH object *give_skill (shstr_cmp name, bool can_use = false);
694 MTH void become_follower (object *new_god);
695
626 // insert object at same map position as 'where' 696 // insert object at same map position as 'where'
627 // handles both inventory and map "positions" 697 // handles both inventory and map "positions"
628 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 698 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
699 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
700 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
629 MTH void drop_unpaid_items (); 701 MTH void drop_unpaid_items ();
630 702
631 MTH void activate (); 703 MTH void activate ();
632 MTH void deactivate (); 704 MTH void deactivate ();
633 MTH void activate_recursive (); 705 MTH void activate_recursive ();
634 MTH void deactivate_recursive (); 706 MTH void deactivate_recursive ();
635 707
708 // prefetch and activate the surrounding area
709 MTH void prefetch_surrounding_maps ();
710
636 // set the given flag on all objects in the inventory recursively 711 // set the given flag on all objects in the inventory recursively
637 MTH void set_flag_inv (int flag, int value = 1); 712 MTH void set_flag_inv (int flag, int value = 1);
638 713
639 void enter_exit (object *exit);//Perl 714 void enter_exit (object *exit); // perl
640 MTH void enter_map (maptile *newmap, int x, int y); 715 MTH bool enter_map (maptile *newmap, int x, int y);
641 void player_goto (const char *path, int x, int y); // only for players 716 void player_goto (const_utf8_string path, int x, int y); // only for players
717 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
718
719 MTH object *mark () const;
720 MTH void splay_marked ();
642 721
643 // returns the mapspace this object is in 722 // returns the mapspace this object is in
644 mapspace &ms () const; 723 mapspace &ms () const;
645 724
646 // fully recursive iterator 725 // fully recursive iterator
697 return weight + carrying; 776 return weight + carrying;
698 } 777 }
699 778
700 MTH struct region *region () const; 779 MTH struct region *region () const;
701 780
702 void statusmsg (const char *msg, int color = NDI_BLACK); 781 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
703 void failmsg (const char *msg, int color = NDI_RED); 782 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
783 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
704 784
705 const char *query_inventory (object *who = 0, const char *indent = ""); 785 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
706 786
707 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 787 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
708 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 788 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
709 789
710 // make some noise with given item into direction dir, 790 // make some noise with given item into direction dir,
711 // currently only used for players to make them temporarily visible 791 // currently only used for players to make them temporarily visible
712 // when they are invisible. 792 // when they are invisible.
713 MTH void make_noise (); 793 MTH void make_noise ();
723 * range from 0 through 7. 803 * range from 0 through 7.
724 */ 804 */
725 MTH int anim_frames () const { return anim ().num_animations; } 805 MTH int anim_frames () const { return anim ().num_animations; }
726 MTH int anim_facings () const { return anim ().facings; } 806 MTH int anim_facings () const { return anim ().facings; }
727 807
728 MTH char *as_string (); 808 MTH utf8_string as_string ();
809
810 // low-level management, statistics, ...
811 static uint32_t ACC (RW, object_count);
812 static uint32_t ACC (RW, free_count);
813 static uint32_t ACC (RW, create_count);
814 static uint32_t ACC (RW, destroy_count);
815 static freelist_item *freelist;
816 MTH static void freelist_free (int count);
729 817
730protected: 818protected:
731 void link (); 819 void link ();
732 void unlink (); 820 void unlink ();
821
822 void do_delete ();
733 823
734 object (); 824 object ();
735 ~object (); 825 ~object ();
736 826
737private: 827private:
739 object (const object &); 829 object (const object &);
740}; 830};
741 831
742// move this object to the top of its env's inventory to speed up 832// move this object to the top of its env's inventory to speed up
743// searches for it. 833// searches for it.
744static object * 834static inline object *
745splay (object *ob) 835splay (object *ob)
746{ 836{
747 if (ob->above && ob->env) 837 if (ob->above && ob->env)
748 { 838 {
749 if (ob->above) ob->above->below = ob->below; 839 if (ob->above) ob->above->below = ob->below;
756 } 846 }
757 847
758 return ob; 848 return ob;
759} 849}
760 850
851//+GPL
852
761object *find_skill_by_name_fuzzy (object *who, const char *name); 853object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
762object *find_skill_by_name (object *who, shstr_cmp sh); 854object *find_skill_by_name (object *who, shstr_cmp sh);
763object *find_skill_by_number (object *who, int skillno); 855object *find_skill_by_number (object *who, int skillno);
764 856
765/* 857/*
766 * The archetype structure is a set of rules on how to generate and manipulate 858 * The archetype structure is a set of rules on how to generate and manipulate
769 * be much left in the archetype - all it really is is a holder for the 861 * be much left in the archetype - all it really is is a holder for the
770 * object and pointers. This structure should get removed, and just replaced 862 * object and pointers. This structure should get removed, and just replaced
771 * by the object structure 863 * by the object structure
772 */ 864 */
773 865
866//-GPL
867
774INTERFACE_CLASS (archetype) 868INTERFACE_CLASS (archetype)
775struct archetype : object 869struct archetype : object, zero_initialised
776{ 870{
777 static arch_ptr empty; // the empty_archetype 871 static arch_ptr empty; // the empty_archetype
778 MTH static void gc (); 872 MTH static void gc ();
779 873
780 archetype (const char *name); 874 archetype (const_utf8_string name);
781 ~archetype (); 875 ~archetype ();
782 void gather_callbacks (AV *&callbacks, event_type event) const; 876 void gather_callbacks (AV *&callbacks, event_type event) const;
783 877
784 MTH static archetype *find (const_utf8_string name); 878 MTH static archetype *find (const_utf8_string name);
785 879
786 MTH void link (); 880 MTH void link ();
787 MTH void unlink (); 881 MTH void unlink ();
788 882
789 MTH static object *get (const char *name); // (find() || singularity)->instance() 883 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
790 MTH object *instance (); 884 MTH object *instance ();
791 885
886 MTH void post_load_check (); // do some adjustments after parsing
887
792 object_vector_index ACC (RW, archid); // index in archvector 888 object_vector_index ACC (RW, archid); // index in archvector
793 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 889 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
794 890
795 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 891 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
796 sint8 ACC (RW, max_x), ACC (RW, max_y);
797 892
798 // support for archetype loading 893 // support for archetype loading
799 static archetype *read (object_thawer &f); 894 static archetype *read (object_thawer &f);
800 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 895 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
801 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 896 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
897
898protected:
899 void do_delete ();
802}; 900};
803 901
804// compatbiility, remove once replaced by ->instance 902// returns whether the object is a dragon player, which are often specialcased
805inline object * 903inline bool
806arch_to_object (archetype *at) 904object::is_dragon () const
807{ 905{
808 return at->instance (); 906 return arch->race == shstr_dragon && is_player ();
809} 907}
810 908
811inline void 909inline void
812object_freezer::put (keyword k, archetype *v) 910object_freezer::put (const keyword_string k, archetype *v)
813{ 911{
814 put (k, v ? &v->archname : (const char *)0); 912 if (expect_true (v))
913 put (k, v->archname);
914 else
915 put (k);
815} 916}
816 917
817typedef object_vector<object, &object::index > objectvec; 918typedef object_vector<object, &object::index > objectvec;
818typedef object_vector<object, &object::active> activevec; 919typedef object_vector<object, &object::active> activevec;
819typedef object_vector<archetype, &archetype::archid> archvec; 920typedef object_vector<archetype, &archetype::archid> archvec;
825// "safely" iterate over inv in a way such that the current item is removable 926// "safely" iterate over inv in a way such that the current item is removable
826// quite horrible, that's why its hidden in some macro 927// quite horrible, that's why its hidden in some macro
827#define for_inv_removable(op,var) \ 928#define for_inv_removable(op,var) \
828 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) 929 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
829 930
830#define for_all_objects(var) \ 931#define for_all_objects(var) \
831 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 932 for (unsigned _i = 0; _i < objects.size (); ++_i) \
832 statementvar (object *, var, objects [_i]) 933 statementvar (object *, var, objects [_i])
833 934
834#define for_all_actives(var) \ 935#define for_all_actives(var) \
835 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 936 for (unsigned _i = 0; _i < actives.size (); ++_i) \
836 statementvar (object *, var, actives [_i]) 937 statementvar (object *, var, actives [_i])
837 938
838#define for_all_archetypes(var) \ 939#define for_all_archetypes(var) \
839 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 940 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
840 statementvar (archetype *, var, archetypes [_i]) 941 statementvar (archetype *, var, archetypes [_i])
942
943//+GPL
841 944
842/* Used by update_object to know if the object being passed is 945/* Used by update_object to know if the object being passed is
843 * being added or removed. 946 * being added or removed.
844 */ 947 */
845#define UP_OBJ_INSERT 1 948#define UP_OBJ_INSERT 1
846#define UP_OBJ_REMOVE 2 949#define UP_OBJ_REMOVE 2
847#define UP_OBJ_CHANGE 3 950#define UP_OBJ_CHANGE 3
848#define UP_OBJ_FACE 4 /* Only thing that changed was the face */ 951#define UP_OBJ_FACE 4 /* Only thing that changed was the face */
849 952
850/* These are flags passed to insert_ob_in_map and 953/* These are flags passed to insert_ob_in_map and
851 * insert_ob_in_ob. Note that all flags may not be meaningful 954 * insert_ob_in_ob. Note that all flags may not be meaningful
852 * for both functions. 955 * for both functions.
853 * Most are fairly explanatory: 956 * Most are fairly explanatory:
854 * INS_NO_MERGE: don't try to merge inserted object with ones alrady 957 * INS_NO_MERGE: don't try to merge inserted object with ones alrady
855 * on space. 958 * on space.
856 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. 959 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor.
857 * INS_NO_WALK_ON: Don't call check_walk_on against the 960 * INS_NO_WALK_ON: Don't call check_walk_on against the
858 * originator - saves cpu time if you know the inserted object 961 * originator - saves cpu time if you know the inserted object
859 * is not meaningful in terms of having an effect. 962 * is not meaningful in terms of having an effect.
860 * INS_ON_TOP: Always put object on top. Generally only needed when loading 963 * INS_ON_TOP: Always put object on top. Generally only needed when loading
861 * files from disk and ordering needs to be preserved. 964 * files from disk and ordering needs to be preserved.
862 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 965 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
863 * Use for treasure chests so the new object is the highest thing 966 * Use for treasure chests so the new object is the highest thing
864 * beneath the player, but not actually above it. Note - the 967 * beneath the player, but not actually above it. Note - the
865 * map and x,y coordinates for the object to be inserted must 968 * map and x,y coordinates for the object to be inserted must
866 * match the originator. 969 * match the originator.
874#define INS_NO_MERGE 0x0001 977#define INS_NO_MERGE 0x0001
875#define INS_ABOVE_FLOOR_ONLY 0x0002 978#define INS_ABOVE_FLOOR_ONLY 0x0002
876#define INS_NO_WALK_ON 0x0004 979#define INS_NO_WALK_ON 0x0004
877#define INS_ON_TOP 0x0008 980#define INS_ON_TOP 0x0008
878#define INS_BELOW_ORIGINATOR 0x0010 981#define INS_BELOW_ORIGINATOR 0x0010
982#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
879 983
880#define ARCH_DEPLETION "depletion" 984//-GPL
881 985
882#endif 986#endif
883 987

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