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Comparing deliantra/server/include/object.h (file contents):
Revision 1.213 by root, Mon Oct 19 21:48:49 2009 UTC vs.
Revision 1.246 by root, Fri Apr 16 02:37:50 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
28#include <bitset>
29
30#include "cfperl.h" 28#include "cfperl.h"
31#include "shstr.h" 29#include "shstr.h"
32 30
31//+GPL
32
33typedef int tag_t; 33typedef int tag_t;
34 34
35// also see common/item.C
35enum { 36enum
37{
36 body_skill, 38 body_skill,
37 body_combat, 39 body_combat,
38 body_range, 40 body_range,
39 body_shield, 41 body_shield,
40 body_arm, 42 body_arm,
48 body_wrist, 50 body_wrist,
49 body_waist, 51 body_waist,
50 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
51}; 53};
52 54
53enum slottype_t
54{
55 slot_none,
56 slot_combat,
57 slot_ranged,
58};
59
60/* See common/item.c */ 55/* See common/item.c */
61 56
62typedef struct Body_Locations 57typedef struct Body_Locations
63{ 58{
64 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
85{ 80{
86 key_value *next; 81 key_value *next;
87 shstr key, value; 82 shstr key, value;
88}; 83};
89 84
85//-GPL
86
90struct UUID 87struct UUID
91{ 88{
92 uint64 seq; 89 uint64 seq;
90
91 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
93 92
94 static UUID cur; // last uuid generated 93 static UUID cur; // last uuid generated
95 static void init (); 94 static void init ();
96 static UUID gen (); 95 static UUID gen ();
97 96
98 UUID () { } 97 UUID () { }
99 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
100 operator uint64() { return seq; } 99 operator uint64() { return seq; }
101 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
102 101
103 typedef char BUF [32];
104
105 bool parse (const char *s) 102 bool parse (const char *s);
106 { 103 char *append (char *buf) const;
107 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
108 }
109
110 const char *c_str (char *buf, int len) const
111 {
112 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
113
114 return buf;
115 }
116
117 const char *c_str () const 104 char *c_str () const;
118 {
119 static BUF buf;
120
121 return c_str (buf, sizeof (buf));
122 }
123}; 105};
106
107//+GPL
124 108
125/* Definition for WILL_APPLY values. Replaces having harcoded values 109/* Definition for WILL_APPLY values. Replaces having harcoded values
126 * sprinkled in the code. Note that some of these also replace fields 110 * sprinkled in the code. Note that some of these also replace fields
127 * that were in the can_apply area. What is the point of having both 111 * that were in the can_apply area. What is the point of having both
128 * can_apply and will_apply? 112 * can_apply and will_apply?
133#define WILL_APPLY_DOOR 0x08 117#define WILL_APPLY_DOOR 0x08
134#define WILL_APPLY_FOOD 0x10 118#define WILL_APPLY_FOOD 0x10
135 119
136struct body_slot 120struct body_slot
137{ 121{
122 signed char used:4; /* Calculated value based on items equipped */
138 signed char info:4; /* body info as loaded from the file */ 123 signed char info:4; /* body info as loaded from the file */
139 signed char used:4; /* Calculated value based on items equipped */
140}; 124};
141 125
142typedef struct oblnk 126typedef struct oblnk
143{ /* Used to link together several objects */ 127{ /* Used to link together several objects */
144 object_ptr ob; 128 object_ptr ob;
174 flags_t flag; /* various flags */ 158 flags_t flag; /* various flags */
175#if FOR_PERL 159#if FOR_PERL
176 bool ACC (RW, flag[NUM_FLAGS]); 160 bool ACC (RW, flag[NUM_FLAGS]);
177#endif 161#endif
178 162
179 shstr ACC (RW, materialname); /* specific material name */ 163 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
180 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 164 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
181// materialtype_t *ACC (RW, material); /* What material this object consists of */
182 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 165 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
183 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 166 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
184 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 167 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
185 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 168 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
186 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 169 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
221 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 204 uint8 ACC (RW, pick_up); /* See crossfire.doc */
222 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
223 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
224 uint8 ACC (RW, weapontype); /* type of weapon */ 207 uint8 ACC (RW, weapontype); /* type of weapon */
225 208
209 body_slot slot [NUM_BODY_LOCATIONS];
210
226 faceidx ACC (RW, face); /* the graphical face */ 211 faceidx ACC (RW, face); /* the graphical face */
227 212
228 faceidx ACC (RW, sound); /* the sound face */ 213 faceidx ACC (RW, sound); /* the sound face */
229 faceidx ACC (RW, sound_destroy); /* played on destroy */ 214 faceidx ACC (RW, sound_destroy); /* played on destroy */
230
231 body_slot slot [NUM_BODY_LOCATIONS];
232 215
233 sint32 ACC (RW, weight); /* Attributes of the object */ 216 sint32 ACC (RW, weight); /* Attributes of the object */
234 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 217 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
235 218
236 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 219 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
295 shstr ACC (RW, lore); /* Obscure information about this object, */ 278 shstr ACC (RW, lore); /* Obscure information about this object, */
296 /* To get put into books and the like. */ 279 /* To get put into books and the like. */
297 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 280 shstr ACC (RW, custom_name); /* Custom name assigned by player */
298}; 281};
299 282
300const char *query_weight (const object *op); 283const_utf8_string query_weight (const object *op);
301const char *query_short_name (const object *op); 284const_utf8_string query_short_name (const object *op);
302const char *query_name (const object *op); 285const_utf8_string query_name (const object *op);
303const char *query_base_name (const object *op, int plural); 286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
304 289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
297
298struct freelist_item
299{
300 freelist_item *next;
301 uint32_t count;
302};
303
305struct object : zero_initialised, object_copy 304struct object : object_copy
306{ 305{
307 // These variables are not changed by ->copy_to 306 // These variables are not changed by ->copy_to
308 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 307 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
309 308
310 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 309 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
311 int ACC (RO, count); 310 uint32_t ACC (RO, count);
312 object_vector_index ACC (RO, index); // index into objects 311 object_vector_index ACC (RO, index); // index into objects
313 object_vector_index ACC (RO, active); // index into actives 312 object_vector_index ACC (RO, active); // index into actives
314 313
315 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 314 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
316 315
328 */ 327 */
329 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
330 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
331 key_value *key_values; /* Fields not explictly known by the loader. */ 330 key_value *key_values; /* Fields not explictly known by the loader. */
332 331
332 MTH void set_flag (int flagnum)
333 {
334 flag [flagnum] = true;
335 }
336
337 MTH void clr_flag (int flagnum)
338 {
339 flag [flagnum] = false;
340 }
341
333 // privates / perl 342 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 343 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 344 void kv_del (shstr_tmp key);
336 void kv_set (shstr_tmp key, shstr_tmp value); 345 void kv_set (shstr_tmp key, shstr_tmp value);
346
347//-GPL
337 348
338 // custom extra fields management 349 // custom extra fields management
339 struct key_value_access_proxy 350 struct key_value_access_proxy
340 { 351 {
341 object &ob; 352 object &ob;
368 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 379 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
369 MTH void post_load_check (); // do some adjustments after parsing 380 MTH void post_load_check (); // do some adjustments after parsing
370 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 381 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
371 bool write (object_freezer &f); 382 bool write (object_freezer &f);
372 383
373 MTH int slottype () const;
374 MTH static object *create (); 384 MTH static object *create ();
375 const mapxy &operator =(const mapxy &pos); 385 const mapxy &operator =(const mapxy &pos);
376 MTH void copy_to (object *dst); 386 MTH void copy_to (object *dst);
377 MTH object *clone (); // create + copy_to a single object 387 MTH object *clone (); // create + copy_to a single object
378 MTH object *deep_clone (); // copy whole more chain and inventory 388 MTH object *deep_clone (); // copy whole more chain and inventory
385 destroy (); 395 destroy ();
386 } 396 }
387 397
388 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 398 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
389 MTH void destroy_inv (bool drop_to_ground = false); 399 MTH void destroy_inv (bool drop_to_ground = false);
400 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
390 MTH object *insert (object *item); // insert into inventory 401 MTH object *insert (object *item); // insert into inventory
391 MTH void play_sound (faceidx sound) const; 402 MTH void play_sound (faceidx sound) const;
392 MTH void say_msg (const char *msg) const; 403 MTH void say_msg (const_utf8_string msg) const;
393 404
394 void do_remove (); 405 void do_remove ();
395 MTH void remove () 406 MTH void remove ()
396 { 407 {
397 if (!flag [FLAG_REMOVED]) 408 if (!flag [FLAG_REMOVED])
405 remove (); 416 remove ();
406 *this = pos; 417 *this = pos;
407 insert_at (this, this); 418 insert_at (this, this);
408 } 419 }
409 420
410 // high-level move functions, return true if successful 421 // high-level move method.
422 // object op is trying to move in direction dir.
423 // originator is typically the same as op, but
424 // can be different if originator is causing op to
425 // move (originator is pushing op)
426 // returns 0 if the object is not able to move to the
427 // desired space, 1 otherwise (in which case we also
428 // move the object accordingly. This function is
429 // very similiar to move_object.
411 int move (int dir, object *originator); 430 int move (int dir, object *originator);
412 431
413 int move (int dir) 432 int move (int dir)
414 { 433 {
415 return move (dir, this); 434 return move (dir, this);
416 } 435 }
436
437 // changes move_type to a new value - handles move_on/move_off effects
438 MTH void change_move_type (MoveType mt);
417 439
418 static bool can_merge_slow (object *op1, object *op2); 440 static bool can_merge_slow (object *op1, object *op2);
419 441
420 // this is often used in time-critical code, so optimise 442 // this is often used in time-critical code, so optimise
421 MTH static bool can_merge (object *op1, object *op2) 443 MTH static bool can_merge (object *op1, object *op2)
426 } 448 }
427 449
428 MTH void set_owner (object *owner); 450 MTH void set_owner (object *owner);
429 MTH void set_speed (float speed); 451 MTH void set_speed (float speed);
430 MTH void set_glow_radius (sint8 rad); 452 MTH void set_glow_radius (sint8 rad);
431 MTH bool change_weapon (object *ob);
432 MTH bool change_skill (object *ob);
433 453
434 MTH void open_container (object *new_container); 454 MTH void open_container (object *new_container);
435 MTH void close_container () 455 MTH void close_container ()
436 { 456 {
437 open_container (0); 457 open_container (0);
476 MTH void drain_stat (); 496 MTH void drain_stat ();
477 MTH void drain_specific_stat (int deplete_stats); 497 MTH void drain_specific_stat (int deplete_stats);
478 MTH void change_luck (int value); 498 MTH void change_luck (int value);
479 499
480 // info must hold 256 * 3 bytes currently 500 // info must hold 256 * 3 bytes currently
481 const char *debug_desc (char *info) const; 501 const_utf8_string debug_desc (char *info) const;
482 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 502 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
483 const char *flag_desc (char *desc, int len) const; 503 const_utf8_string flag_desc (char *desc, int len) const;
484 504
485 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 505 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
486 MTH object *split (sint32 nr = 1); // return 0 on failure 506 MTH object *split (sint32 nr = 1); // return 0 on failure
487 507
488 MTH int number_of () const 508 MTH int number_of () const
496 } 516 }
497 517
498 MTH void update_weight (); 518 MTH void update_weight ();
499 519
500 // return the dominant material of this item, always return something 520 // return the dominant material of this item, always return something
501 const materialtype_t *dominant_material () const; 521 const materialtype_t *dominant_material () const
522 {
523 return material;
524 }
502 525
503 // return the volume of this object in cm³ 526 // return the volume of this object in cm³
504 MTH uint64 volume () const 527 MTH uint64 volume () const
505 { 528 {
506 return (uint64)total_weight () 529 return (uint64)total_weight ()
507 * 1000 530 * 1024 // 1000 actually
508 * (type == CONTAINER ? 1000 : 1) 531 * (type == CONTAINER ? 128 : 1)
509 / dominant_material ()->density; 532 / dominant_material ()->density; // ugh, division
510 } 533 }
511 534
512 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 535 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
513 536
514 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 537 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
523 MTH bool is_arrow () const { return type == ARROW 546 MTH bool is_arrow () const { return type == ARROW
524 || (type == SPELL_EFFECT 547 || (type == SPELL_EFFECT
525 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 548 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
526 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 549 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
527 550
551 MTH bool is_dragon () const;
552
553 MTH bool is_immunity () const { return invisible && type == SIGN; }
554
528 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 555 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
529 556
530 // temporary: wether the object can be saved in a map file 557 // temporary: wether the object can be saved in a map file
531 // contr => is a player 558 // contr => is a player
532 // head => only save head of a multitile object 559 // head => only save head of a multitile object
533 // owner => can not reference owner yet 560 // owner => can not reference owner yet
540 567
541 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 568 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
542 569
543 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 570 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
544 571
572 /* need_identify returns true if the item should be identified. This
573 * function really should not exist - by default, any item not identified
574 * should need it.
575 */
576 MTH bool need_identify () const;
577
545 // returns the outermost owner, never returns 0 578 // returns the outermost owner, never returns 0
546 MTH object *outer_owner () 579 MTH object *outer_owner ()
547 { 580 {
548 object *op; 581 object *op;
549 582
603 MTH bool is_player () const 636 MTH bool is_player () const
604 { 637 {
605 return !!contr; 638 return !!contr;
606 } 639 }
607 640
641 /* elmex: this method checks whether the object is in a shop */
642 MTH bool is_in_shop () const;
643
608 MTH bool affects_los () const 644 MTH bool affects_los () const
609 { 645 {
610 return glow_radius || flag [FLAG_BLOCKSVIEW]; 646 return glow_radius || flag [FLAG_BLOCKSVIEW];
611 } 647 }
612 648
613 MTH bool has_carried_lights () const 649 MTH bool has_carried_lights () const
614 { 650 {
615 return glow_radius; 651 return glow_radius;
616 } 652 }
617 653
618 // returns the player that cna see this object, if any 654 // returns the player that can see this object, if any
619 MTH object *visible_to () const; 655 MTH object *visible_to () const;
620 656
621 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 657 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
622 MTH std::string describe_monster (object *who = 0); 658 MTH std::string describe_monster (object *who = 0);
623 MTH std::string describe_item (object *who = 0); 659 MTH std::string describe_item (object *who = 0);
624 MTH std::string describe (object *who = 0); // long description, without name 660 MTH std::string describe (object *who = 0); // long description, without name
625 661
626 MTH const char *query_weight () { return ::query_weight (this); } 662 MTH const_utf8_string query_weight () { return ::query_weight (this); }
627 MTH const char *query_name () { return ::query_name (this); } 663 MTH const_utf8_string query_name () { return ::query_name (this); }
628 MTH const char *query_short_name () { return ::query_short_name (this); } 664 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
629 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 665 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
630 666
631 // If this object has no extra parts but should have them, 667 // If this object has no extra parts but should have them,
632 // add them, effectively expanding heads into multipart 668 // add them, effectively expanding heads into multipart
633 // objects. This method only works on objects not inserted 669 // objects. This method only works on objects not inserted
634 // anywhere. 670 // anywhere.
635 MTH void expand_tail (); 671 MTH void expand_tail ();
636 672
637 MTH void create_treasure (treasurelist *tl, int flags = 0); 673 MTH void create_treasure (treasurelist *tl, int flags = 0);
638 674
675 // makes sure the player has the named skill,
676 // and also makes it innate if can_use is true.
677 // returns the new skill or 0 if no such skill exists.
678 MTH object *give_skill (shstr_cmp name, bool can_use = false);
679 MTH void become_follower (object *new_god);
680
639 // insert object at same map position as 'where' 681 // insert object at same map position as 'where'
640 // handles both inventory and map "positions" 682 // handles both inventory and map "positions"
641 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 683 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
684 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
685 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
642 MTH void drop_unpaid_items (); 686 MTH void drop_unpaid_items ();
643 687
644 MTH void activate (); 688 MTH void activate ();
645 MTH void deactivate (); 689 MTH void deactivate ();
646 MTH void activate_recursive (); 690 MTH void activate_recursive ();
649 // set the given flag on all objects in the inventory recursively 693 // set the given flag on all objects in the inventory recursively
650 MTH void set_flag_inv (int flag, int value = 1); 694 MTH void set_flag_inv (int flag, int value = 1);
651 695
652 void enter_exit (object *exit);//Perl 696 void enter_exit (object *exit);//Perl
653 MTH void enter_map (maptile *newmap, int x, int y); 697 MTH void enter_map (maptile *newmap, int x, int y);
654 void player_goto (const char *path, int x, int y); // only for players 698 void player_goto (const_utf8_string path, int x, int y); // only for players
699 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
700
701 MTH object *mark () const;
655 702
656 // returns the mapspace this object is in 703 // returns the mapspace this object is in
657 mapspace &ms () const; 704 mapspace &ms () const;
658 705
659 // fully recursive iterator 706 // fully recursive iterator
710 return weight + carrying; 757 return weight + carrying;
711 } 758 }
712 759
713 MTH struct region *region () const; 760 MTH struct region *region () const;
714 761
715 void statusmsg (const char *msg, int color = NDI_BLACK); 762 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
716 void failmsg (const char *msg, int color = NDI_RED); 763 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
764 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
717 765
718 const char *query_inventory (object *who = 0, const char *indent = ""); 766 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
719 767
720 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 768 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
721 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 769 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
722 770
723 // make some noise with given item into direction dir, 771 // make some noise with given item into direction dir,
724 // currently only used for players to make them temporarily visible 772 // currently only used for players to make them temporarily visible
725 // when they are invisible. 773 // when they are invisible.
726 MTH void make_noise (); 774 MTH void make_noise ();
736 * range from 0 through 7. 784 * range from 0 through 7.
737 */ 785 */
738 MTH int anim_frames () const { return anim ().num_animations; } 786 MTH int anim_frames () const { return anim ().num_animations; }
739 MTH int anim_facings () const { return anim ().facings; } 787 MTH int anim_facings () const { return anim ().facings; }
740 788
741 MTH char *as_string (); 789 MTH utf8_string as_string ();
790
791 // low-level management, statistics, ...
792 static uint32_t ACC (RW, object_count);
793 static uint32_t ACC (RW, free_count);
794 static uint32_t ACC (RW, create_count);
795 static uint32_t ACC (RW, destroy_count);
796 static freelist_item *freelist;
797 MTH static void freelist_free (int count);
742 798
743protected: 799protected:
744 void link (); 800 void link ();
745 void unlink (); 801 void unlink ();
802
803 void do_delete ();
746 804
747 object (); 805 object ();
748 ~object (); 806 ~object ();
749 807
750private: 808private:
752 object (const object &); 810 object (const object &);
753}; 811};
754 812
755// move this object to the top of its env's inventory to speed up 813// move this object to the top of its env's inventory to speed up
756// searches for it. 814// searches for it.
757static object * 815static inline object *
758splay (object *ob) 816splay (object *ob)
759{ 817{
760 if (ob->above && ob->env) 818 if (ob->above && ob->env)
761 { 819 {
762 if (ob->above) ob->above->below = ob->below; 820 if (ob->above) ob->above->below = ob->below;
769 } 827 }
770 828
771 return ob; 829 return ob;
772} 830}
773 831
832//+GPL
833
774object *find_skill_by_name_fuzzy (object *who, const char *name); 834object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
775object *find_skill_by_name (object *who, shstr_cmp sh); 835object *find_skill_by_name (object *who, shstr_cmp sh);
776object *find_skill_by_number (object *who, int skillno); 836object *find_skill_by_number (object *who, int skillno);
777 837
778/* 838/*
779 * The archetype structure is a set of rules on how to generate and manipulate 839 * The archetype structure is a set of rules on how to generate and manipulate
782 * be much left in the archetype - all it really is is a holder for the 842 * be much left in the archetype - all it really is is a holder for the
783 * object and pointers. This structure should get removed, and just replaced 843 * object and pointers. This structure should get removed, and just replaced
784 * by the object structure 844 * by the object structure
785 */ 845 */
786 846
847//-GPL
848
787INTERFACE_CLASS (archetype) 849INTERFACE_CLASS (archetype)
788struct archetype : object 850struct archetype : object, zero_initialised
789{ 851{
790 static arch_ptr empty; // the empty_archetype 852 static arch_ptr empty; // the empty_archetype
791 MTH static void gc (); 853 MTH static void gc ();
792 854
793 archetype (const char *name); 855 archetype (const_utf8_string name);
794 ~archetype (); 856 ~archetype ();
795 void gather_callbacks (AV *&callbacks, event_type event) const; 857 void gather_callbacks (AV *&callbacks, event_type event) const;
796 858
797 MTH static archetype *find (const_utf8_string name); 859 MTH static archetype *find (const_utf8_string name);
798 860
799 MTH void link (); 861 MTH void link ();
800 MTH void unlink (); 862 MTH void unlink ();
801 863
802 MTH static object *get (const char *name); // (find() || singularity)->instance() 864 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
803 MTH object *instance (); 865 MTH object *instance ();
866
867 MTH void post_load_check (); // do some adjustments after parsing
804 868
805 object_vector_index ACC (RW, archid); // index in archvector 869 object_vector_index ACC (RW, archid); // index in archvector
806 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 870 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
807 871
808 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 872 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
809 sint8 ACC (RW, max_x), ACC (RW, max_y);
810 873
811 // support for archetype loading 874 // support for archetype loading
812 static archetype *read (object_thawer &f); 875 static archetype *read (object_thawer &f);
813 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 876 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
814 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 877 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
878
879protected:
880 void do_delete ();
815}; 881};
816 882
817// compatbiility, remove once replaced by ->instance 883// returns whether the object is a dragon player, which are often specialcased
818inline object * 884inline bool
819arch_to_object (archetype *at) 885object::is_dragon () const
820{ 886{
821 return at->instance (); 887 return arch->race == shstr_dragon && is_player ();
822} 888}
823 889
824inline void 890inline void
825object_freezer::put (keyword k, archetype *v) 891object_freezer::put (const keyword_string k, archetype *v)
826{ 892{
827 put (k, v ? &v->archname : (const char *)0); 893 if (expect_true (v))
894 put (k, v->archname);
895 else
896 put (k);
828} 897}
829 898
830typedef object_vector<object, &object::index > objectvec; 899typedef object_vector<object, &object::index > objectvec;
831typedef object_vector<object, &object::active> activevec; 900typedef object_vector<object, &object::active> activevec;
832typedef object_vector<archetype, &archetype::archid> archvec; 901typedef object_vector<archetype, &archetype::archid> archvec;
849 statementvar (object *, var, actives [_i]) 918 statementvar (object *, var, actives [_i])
850 919
851#define for_all_archetypes(var) \ 920#define for_all_archetypes(var) \
852 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 921 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
853 statementvar (archetype *, var, archetypes [_i]) 922 statementvar (archetype *, var, archetypes [_i])
923
924//+GPL
854 925
855/* Used by update_object to know if the object being passed is 926/* Used by update_object to know if the object being passed is
856 * being added or removed. 927 * being added or removed.
857 */ 928 */
858#define UP_OBJ_INSERT 1 929#define UP_OBJ_INSERT 1
888#define INS_ABOVE_FLOOR_ONLY 0x0002 959#define INS_ABOVE_FLOOR_ONLY 0x0002
889#define INS_NO_WALK_ON 0x0004 960#define INS_NO_WALK_ON 0x0004
890#define INS_ON_TOP 0x0008 961#define INS_ON_TOP 0x0008
891#define INS_BELOW_ORIGINATOR 0x0010 962#define INS_BELOW_ORIGINATOR 0x0010
892 963
893#define ARCH_DEPLETION "depletion" 964//-GPL
894 965
895#endif 966#endif
896 967

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