1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
… | |
… | |
26 | |
27 | |
27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
|
|
32 | |
|
|
33 | //+GPL |
31 | |
34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
34 | enum { |
37 | enum { |
35 | body_skill, |
38 | body_skill, |
… | |
… | |
84 | { |
87 | { |
85 | key_value *next; |
88 | key_value *next; |
86 | shstr key, value; |
89 | shstr key, value; |
87 | }; |
90 | }; |
88 | |
91 | |
|
|
92 | //-GPL |
|
|
93 | |
89 | struct UUID |
94 | struct UUID |
90 | { |
95 | { |
91 | uint64 seq; |
96 | uint64 seq; |
92 | |
97 | |
93 | static UUID cur; // last uuid generated |
98 | static UUID cur; // last uuid generated |
… | |
… | |
118 | static BUF buf; |
123 | static BUF buf; |
119 | |
124 | |
120 | return c_str (buf, sizeof (buf)); |
125 | return c_str (buf, sizeof (buf)); |
121 | } |
126 | } |
122 | }; |
127 | }; |
|
|
128 | |
|
|
129 | //+GPL |
123 | |
130 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
131 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
132 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
133 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
134 | * can_apply and will_apply? |
… | |
… | |
136 | { |
143 | { |
137 | signed char info:4; /* body info as loaded from the file */ |
144 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
145 | signed char used:4; /* Calculated value based on items equipped */ |
139 | }; |
146 | }; |
140 | |
147 | |
|
|
148 | typedef struct oblnk |
|
|
149 | { /* Used to link together several objects */ |
|
|
150 | object_ptr ob; |
|
|
151 | struct oblnk *next; |
|
|
152 | } objectlink; |
|
|
153 | |
|
|
154 | typedef struct oblinkpt |
|
|
155 | { /* Used to link together several object links */ |
|
|
156 | struct oblnk *link; |
|
|
157 | struct oblinkpt *next; |
|
|
158 | shstr id; /* Used as connected value in buttons/gates */ |
|
|
159 | } oblinkpt; |
|
|
160 | |
141 | INTERFACE_CLASS (object) |
161 | INTERFACE_CLASS (object) |
142 | // these are being copied |
162 | // these are being copied |
143 | struct object_copy : attachable |
163 | struct object_copy : attachable |
144 | { |
164 | { |
145 | typedef bitset<NUM_FLAGS> flags_t; |
|
|
146 | |
|
|
147 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
165 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
148 | |
166 | |
149 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
167 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
150 | uint8 ACC (RW, subtype); /* subtype of object */ |
168 | uint8 ACC (RW, subtype); /* subtype of object */ |
151 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
169 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
173 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
174 | shstr ACC (RW, title); /* Of foo, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
175 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
176 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
159 | /* If this is an exit, this is the filename */ |
177 | /* If this is an exit, this is the filename */ |
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
178 | |
|
|
179 | typedef bitset<NUM_FLAGS> flags_t; |
|
|
180 | flags_t flag; /* various flags */ |
|
|
181 | #if FOR_PERL |
|
|
182 | bool ACC (RW, flag[NUM_FLAGS]); |
|
|
183 | #endif |
|
|
184 | |
|
|
185 | shstr ACC (RW, materialname); /* specific material name */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
186 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
|
|
163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
|
|
164 | /* To get put into books and the like. */ |
|
|
165 | shstr ACC (RW, materialname); /* specific material name */ |
|
|
166 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
|
|
167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
187 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
188 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
189 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
190 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
191 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
… | |
… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
195 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
196 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
197 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
198 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
199 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
|
|
200 | |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
201 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
|
|
182 | /* This next big block is basically used for monsters and equipment */ |
202 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
203 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
|
|
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
204 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
|
|
205 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
206 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
207 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
208 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
209 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
|
|
210 | |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
211 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
212 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
213 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
214 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
|
|
215 | |
194 | /* Note that the last_.. values are sometimes used for non obvious |
216 | /* Note that the last_.. values are sometimes used for non obvious |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
217 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | */ |
218 | */ |
197 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
219 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
220 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
221 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
222 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
|
|
223 | |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
224 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
225 | sint16 ACC (RW, level); /* Level of creature or object */ |
|
|
226 | |
203 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
227 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
|
|
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
228 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
229 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
|
|
230 | uint8 ACC (RW, weapontype); /* type of weapon */ |
|
|
231 | |
|
|
232 | faceidx ACC (RW, face); /* the graphical face */ |
|
|
233 | |
|
|
234 | faceidx ACC (RW, sound); /* the sound face */ |
|
|
235 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
|
|
236 | |
|
|
237 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
238 | |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
239 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
240 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
|
|
241 | |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
242 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
|
|
243 | |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
244 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
|
|
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
|
|
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
214 | faceidx ACC (RW, face); /* the graphical face */ |
|
|
215 | faceidx ACC (RW, sound); /* the sound face */ |
|
|
216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
|
|
217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
245 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
246 | /* See the pod/objects.pod for more info about body locations */ |
219 | |
247 | |
220 | /* Following mostly refers to fields only used for monsters */ |
248 | /* Following mostly refers to fields only used for monsters */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
|
|
222 | |
|
|
223 | /* allows different movement patterns for attackers */ |
|
|
224 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
|
|
225 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
|
|
226 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
|
|
227 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
|
|
228 | /* races/classes can need less/more exp to gain levels */ |
|
|
229 | |
249 | |
230 | /* Spell related information, may be useful elsewhere |
250 | /* Spell related information, may be useful elsewhere |
231 | * Note that other fields are used - these files are basically |
251 | * Note that other fields are used - these files are basically |
232 | * only used in spells. |
252 | * only used in spells. |
233 | */ |
253 | */ |
234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
254 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
235 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
255 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
236 | |
|
|
237 | uint16 ACC (RW, start_holding); |
|
|
238 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
256 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
|
|
257 | |
239 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
258 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
240 | |
|
|
241 | sint8 ACC (RW, range); /* Range of the spell */ |
259 | sint8 ACC (RW, range); /* Range of the spell */ |
242 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
260 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
|
|
261 | sint8 ACC (RW, item_power); /* power rating of the object */ |
|
|
262 | |
|
|
263 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
264 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
265 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
245 | |
|
|
246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
266 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
|
|
267 | |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
268 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
269 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
270 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
250 | |
271 | |
|
|
272 | // 8 free bits |
|
|
273 | |
|
|
274 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
|
|
275 | // /* races/classes can need less/more exp to gain levels */ |
|
|
276 | static const float expmul = 1.0;//D |
251 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
277 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
252 | |
|
|
253 | char *ACC (RW, spellarg); |
|
|
254 | |
278 | |
255 | /* Following are values used by any object */ |
279 | /* Following are values used by any object */ |
256 | /* this objects turns into or what this object creates */ |
280 | /* this objects turns into or what this object creates */ |
257 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
281 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | flags_t flag; /* various flags */ |
282 | |
259 | #if FOR_PERL |
|
|
260 | bool ACC (RW, flag[NUM_FLAGS]); |
|
|
261 | #endif |
|
|
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
|
|
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
|
|
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
283 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
284 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
285 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
|
|
286 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
|
|
287 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
|
|
288 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
|
|
289 | |
|
|
290 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
291 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
292 | /* allows different movement patterns for attackers */ |
269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
293 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
|
|
294 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
|
|
295 | |
|
|
296 | //16+ free bits |
|
|
297 | |
|
|
298 | // rarely-accessed members should be at the end |
|
|
299 | shstr ACC (RW, tag); // a tag used to tracking this object |
|
|
300 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
|
|
301 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
|
|
302 | /* To get put into books and the like. */ |
|
|
303 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
270 | }; |
304 | }; |
271 | |
305 | |
|
|
306 | const char *query_weight (const object *op); |
|
|
307 | const char *query_short_name (const object *op); |
|
|
308 | const char *query_name (const object *op); |
|
|
309 | const char *query_base_name (const object *op, int plural); |
|
|
310 | |
272 | struct object : zero_initialised, object_copy |
311 | struct object : zero_initialised, object_copy |
273 | { |
312 | { |
274 | // These variables are not changed by ->copy_to |
313 | // These variables are not changed by ->copy_to |
275 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
314 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
276 | |
315 | |
277 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
316 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
278 | int ACC (RO, count); |
317 | int ACC (RO, count); |
279 | object_vector_index ACC (RO, index); // index into objects |
318 | object_vector_index ACC (RO, index); // index into objects |
280 | object_vector_index ACC (RO, active); // index into actives |
319 | object_vector_index ACC (RO, active); // index into actives |
… | |
… | |
285 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
324 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
286 | /* Note: stacked in the *same* environment */ |
325 | /* Note: stacked in the *same* environment */ |
287 | object *inv; /* Pointer to the first object in the inventory */ |
326 | object *inv; /* Pointer to the first object in the inventory */ |
288 | |
327 | |
289 | //TODO: container must move into client |
328 | //TODO: container must move into client |
290 | object_ptr ACC (RW, container); /* Current container being used. I think this |
329 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
291 | * is only used by the player right now. |
330 | * is only used by the player right now. |
292 | */ |
331 | */ |
293 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
332 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
294 | * This is typically the container that the object is in. |
333 | * This is typically the container that the object is in. |
295 | */ |
334 | */ |
296 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
335 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
297 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
336 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
298 | client_container *seen_by; // seen by which player/container currently? |
|
|
299 | key_value *key_values; /* Fields not explictly known by the loader. */ |
337 | key_value *key_values; /* Fields not explictly known by the loader. */ |
300 | |
338 | |
301 | // privates / perl |
339 | // privates / perl |
302 | const shstr &kv_get (const shstr &key) const; |
340 | shstr_tmp kv_get (shstr_tmp key) const; |
303 | void kv_del (const shstr &key); |
341 | void kv_del (shstr_tmp key); |
304 | void kv_set (const shstr &key, const shstr &value); |
342 | void kv_set (shstr_tmp key, shstr_tmp value); |
|
|
343 | |
|
|
344 | //-GPL |
305 | |
345 | |
306 | // custom extra fields management |
346 | // custom extra fields management |
307 | struct key_value_access_proxy |
347 | struct key_value_access_proxy |
308 | { |
348 | { |
309 | object &ob; |
349 | object &ob; |
310 | shstr key; |
350 | shstr_tmp key; |
311 | |
351 | |
312 | key_value_access_proxy (object &ob, const shstr &key) |
352 | key_value_access_proxy (object &ob, shstr_tmp key) |
313 | : ob (ob), key (key) |
353 | : ob (ob), key (key) |
314 | { |
354 | { |
315 | } |
355 | } |
316 | |
356 | |
317 | const key_value_access_proxy &operator =(const shstr &value) const |
357 | const key_value_access_proxy &operator =(shstr_tmp value) const |
318 | { |
358 | { |
319 | ob.kv_set (key, value); |
359 | ob.kv_set (key, value); |
320 | return *this; |
360 | return *this; |
321 | } |
361 | } |
322 | |
362 | |
323 | operator const shstr &() const { return ob.kv_get (key); } |
363 | operator const shstr_tmp () const { return ob.kv_get (key); } |
324 | operator const char *() const { return ob.kv_get (key); } |
364 | operator const char *() const { return ob.kv_get (key); } |
325 | |
365 | |
326 | private: |
366 | private: |
327 | void operator =(int); |
367 | void operator =(int); |
328 | }; |
368 | }; |
329 | |
369 | |
330 | // operator [] is too annoying to use |
370 | // operator [] is too annoying to use |
331 | const key_value_access_proxy kv (const shstr &key) |
371 | const key_value_access_proxy kv (shstr_tmp key) |
332 | { |
372 | { |
333 | return key_value_access_proxy (*this, key); |
373 | return key_value_access_proxy (*this, key); |
334 | } |
374 | } |
335 | |
375 | |
336 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
376 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
… | |
… | |
344 | MTH void copy_to (object *dst); |
384 | MTH void copy_to (object *dst); |
345 | MTH object *clone (); // create + copy_to a single object |
385 | MTH object *clone (); // create + copy_to a single object |
346 | MTH object *deep_clone (); // copy whole more chain and inventory |
386 | MTH object *deep_clone (); // copy whole more chain and inventory |
347 | void do_destroy (); |
387 | void do_destroy (); |
348 | void gather_callbacks (AV *&callbacks, event_type event) const; |
388 | void gather_callbacks (AV *&callbacks, event_type event) const; |
349 | MTH void destroy (bool destroy_inventory = false); |
389 | MTH void destroy (); |
|
|
390 | MTH void drop_and_destroy () |
|
|
391 | { |
|
|
392 | destroy_inv (true); |
|
|
393 | destroy (); |
|
|
394 | } |
350 | |
395 | |
351 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
396 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
352 | MTH void destroy_inv (bool drop_to_ground = false); |
397 | MTH void destroy_inv (bool drop_to_ground = false); |
353 | MTH object *insert (object *item); // insert into inventory |
398 | MTH object *insert (object *item); // insert into inventory |
354 | MTH void play_sound (faceidx sound); |
399 | MTH void play_sound (faceidx sound) const; |
|
|
400 | MTH void say_msg (const char *msg) const; |
355 | |
401 | |
356 | void do_remove (); |
402 | void do_remove (); |
357 | MTH void remove () |
403 | MTH void remove () |
358 | { |
404 | { |
359 | if (!flag [FLAG_REMOVED]) |
405 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
367 | remove (); |
413 | remove (); |
368 | *this = pos; |
414 | *this = pos; |
369 | insert_at (this, this); |
415 | insert_at (this, this); |
370 | } |
416 | } |
371 | |
417 | |
|
|
418 | // high-level move functions, return true if successful |
|
|
419 | int move (int dir, object *originator); |
|
|
420 | |
|
|
421 | int move (int dir) |
|
|
422 | { |
|
|
423 | return move (dir, this); |
|
|
424 | } |
|
|
425 | |
372 | static bool can_merge_slow (object *op1, object *op2); |
426 | static bool can_merge_slow (object *op1, object *op2); |
373 | |
427 | |
374 | // this is often used in time-critical code, so optimise |
428 | // this is often used in time-critical code, so optimise |
375 | MTH static bool can_merge (object *op1, object *op2) |
429 | MTH static bool can_merge (object *op1, object *op2) |
376 | { |
430 | { |
… | |
… | |
379 | && can_merge_slow (op1, op2); |
433 | && can_merge_slow (op1, op2); |
380 | } |
434 | } |
381 | |
435 | |
382 | MTH void set_owner (object *owner); |
436 | MTH void set_owner (object *owner); |
383 | MTH void set_speed (float speed); |
437 | MTH void set_speed (float speed); |
|
|
438 | MTH void set_glow_radius (sint8 rad); |
384 | MTH bool change_weapon (object *ob); |
439 | MTH bool change_weapon (object *ob); |
385 | MTH bool change_skill (object *ob); |
440 | MTH bool change_skill (object *ob); |
386 | |
441 | |
387 | MTH void open_container (object *new_container); |
442 | MTH void open_container (object *new_container); |
388 | MTH void close_container () |
443 | MTH void close_container () |
389 | { |
444 | { |
390 | open_container (0); |
445 | open_container (0); |
391 | } |
446 | } |
392 | |
447 | |
|
|
448 | // potential future accessor for "container" |
|
|
449 | MTH object *container_ () const |
|
|
450 | { |
|
|
451 | return container; |
|
|
452 | } |
|
|
453 | |
|
|
454 | MTH bool is_open_container () const |
|
|
455 | { |
|
|
456 | // strangely enough, using ?: here causes code to inflate |
|
|
457 | return type == CONTAINER |
|
|
458 | && ((env && env->container_ () == this) |
|
|
459 | || (!env && flag [FLAG_APPLIED])); |
|
|
460 | } |
|
|
461 | |
393 | MTH object *force_find (const shstr name); |
462 | MTH object *force_find (shstr_tmp name); |
|
|
463 | MTH void force_set_timer (int duration); |
394 | MTH void force_add (const shstr name, int duration = 0); |
464 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
465 | |
|
|
466 | oblinkpt *find_link () const; |
|
|
467 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
468 | MTH void remove_link (); |
395 | |
469 | |
396 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
470 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
397 | bool should_invoke (event_type event) |
471 | bool should_invoke (event_type event) |
398 | { |
472 | { |
399 | return ev_want_event [event] || ev_want_type [type] || cb; |
473 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
435 | const materialtype_t *dominant_material () const; |
509 | const materialtype_t *dominant_material () const; |
436 | |
510 | |
437 | // return the volume of this object in cm³ |
511 | // return the volume of this object in cm³ |
438 | MTH uint64 volume () const |
512 | MTH uint64 volume () const |
439 | { |
513 | { |
440 | return total_weight () |
514 | return (uint64)total_weight () |
441 | * 1000 |
515 | * 1000 |
442 | * (type == CONTAINER ? 1000 : 1) |
516 | * (type == CONTAINER ? 1000 : 1) |
443 | / dominant_material ()->density; |
517 | / dominant_material ()->density; |
444 | } |
518 | } |
445 | |
519 | |
|
|
520 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
|
|
521 | |
|
|
522 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
446 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
523 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
447 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
524 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
448 | || type == CLOAK || type == BOOTS || type == GLOVES |
525 | || type == CLOAK || type == BOOTS || type == GLOVES |
449 | || type == BRACERS || type == GIRDLE; } |
526 | || type == BRACERS || type == GIRDLE; } |
450 | MTH bool is_alive () const { return (type == PLAYER |
527 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
454 | MTH bool is_arrow () const { return type == ARROW |
531 | MTH bool is_arrow () const { return type == ARROW |
455 | || (type == SPELL_EFFECT |
532 | || (type == SPELL_EFFECT |
456 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
533 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
457 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
534 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
458 | |
535 | |
459 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
536 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
460 | |
537 | |
461 | // temporary: wether the object can be saved in a map file |
538 | // temporary: wether the object can be saved in a map file |
462 | // contr => is a player |
539 | // contr => is a player |
463 | // head => only save head of a multitile object |
540 | // head => only save head of a multitile object |
464 | // owner => can not reference owner yet |
541 | // owner => can not reference owner yet |
… | |
… | |
467 | /* This return true if object has still randomitems which |
544 | /* This return true if object has still randomitems which |
468 | * could be expanded. |
545 | * could be expanded. |
469 | */ |
546 | */ |
470 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
547 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
471 | |
548 | |
472 | MTH bool has_dialogue () const { return *&msg == '@'; } |
549 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
550 | |
|
|
551 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
473 | |
552 | |
474 | // returns the outermost owner, never returns 0 |
553 | // returns the outermost owner, never returns 0 |
475 | MTH object *outer_owner () |
554 | MTH object *outer_owner () |
476 | { |
555 | { |
|
|
556 | object *op; |
|
|
557 | |
477 | for (object *op = this; ; op = op->owner) |
558 | for (op = this; op->owner; op = op->owner) |
478 | if (!op->owner) |
559 | ; |
|
|
560 | |
479 | return op; |
561 | return op; |
480 | } |
562 | } |
481 | |
563 | |
482 | // returns the outermost environment, never returns 0 |
564 | // returns the outermost environment, never returns 0 |
|
|
565 | MTH object *outer_env_or_self () const |
|
|
566 | { |
|
|
567 | const object *op; |
|
|
568 | |
|
|
569 | for (op = this; op->env; op = op->env) |
|
|
570 | ; |
|
|
571 | |
|
|
572 | return const_cast<object *>(op); |
|
|
573 | } |
|
|
574 | |
|
|
575 | // returns the outermost environment, may return 0 |
483 | MTH object *outer_env () |
576 | MTH object *outer_env () const |
484 | { |
577 | { |
485 | for (object *op = this; ; op = op->env) |
578 | return env ? outer_env_or_self () : 0; |
486 | if (!op->env) |
|
|
487 | return op; |
|
|
488 | } |
579 | } |
489 | |
580 | |
490 | // returns the player that has this object in his inventory, or 0 |
581 | // returns the player that has this object in his inventory, or 0 |
491 | // we assume the player is always the outer env |
582 | // we assume the player is always the outer env |
492 | MTH object *in_player () |
583 | MTH object *in_player () const |
493 | { |
584 | { |
494 | object *op = outer_env (); |
585 | object *op = outer_env_or_self (); |
495 | |
586 | |
496 | return op->type == PLAYER ? op : 0; |
587 | return op->type == PLAYER ? op : 0; |
497 | } |
588 | } |
498 | |
589 | |
499 | // "temporary" helper function |
590 | // "temporary" helper function |
500 | MTH object *head_ () |
591 | MTH object *head_ () const |
501 | { |
592 | { |
502 | return head ? head : this; |
593 | return head ? head : const_cast<object *>(this); |
503 | } |
594 | } |
504 | |
595 | |
505 | MTH bool is_head () |
596 | MTH bool is_head () const |
506 | { |
597 | { |
507 | return head_ () == this; |
598 | return head_ () == this; |
508 | } |
599 | } |
509 | |
600 | |
510 | MTH bool is_on_map () const |
601 | MTH bool is_on_map () const |
511 | { |
602 | { |
512 | return !env && !flag [FLAG_REMOVED]; |
603 | return !env && !flag [FLAG_REMOVED]; |
|
|
604 | } |
|
|
605 | |
|
|
606 | MTH bool is_inserted () const |
|
|
607 | { |
|
|
608 | return !flag [FLAG_REMOVED]; |
|
|
609 | } |
|
|
610 | |
|
|
611 | MTH bool is_player () const |
|
|
612 | { |
|
|
613 | return !!contr; |
|
|
614 | } |
|
|
615 | |
|
|
616 | MTH bool affects_los () const |
|
|
617 | { |
|
|
618 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
619 | } |
|
|
620 | |
|
|
621 | MTH bool has_carried_lights () const |
|
|
622 | { |
|
|
623 | return glow_radius; |
513 | } |
624 | } |
514 | |
625 | |
515 | // returns the player that cna see this object, if any |
626 | // returns the player that cna see this object, if any |
516 | MTH object *visible_to () const; |
627 | MTH object *visible_to () const; |
517 | |
628 | |
518 | MTH std::string long_desc (object *who = 0); |
629 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
519 | MTH std::string describe_monster (object *who = 0); |
630 | MTH std::string describe_monster (object *who = 0); |
520 | MTH std::string describe_item (object *who = 0); |
631 | MTH std::string describe_item (object *who = 0); |
521 | MTH std::string describe (object *who = 0); |
632 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
633 | |
|
|
634 | MTH const char *query_weight () { return ::query_weight (this); } |
|
|
635 | MTH const char *query_name () { return ::query_name (this); } |
|
|
636 | MTH const char *query_short_name () { return ::query_short_name (this); } |
|
|
637 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
522 | |
638 | |
523 | // If this object has no extra parts but should have them, |
639 | // If this object has no extra parts but should have them, |
524 | // add them, effectively expanding heads into multipart |
640 | // add them, effectively expanding heads into multipart |
525 | // objects. This method only works on objects not inserted |
641 | // objects. This method only works on objects not inserted |
526 | // anywhere. |
642 | // anywhere. |
… | |
… | |
529 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
645 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
530 | |
646 | |
531 | // insert object at same map position as 'where' |
647 | // insert object at same map position as 'where' |
532 | // handles both inventory and map "positions" |
648 | // handles both inventory and map "positions" |
533 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
649 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
650 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
651 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
534 | MTH void drop_unpaid_items (); |
652 | MTH void drop_unpaid_items (); |
535 | |
653 | |
536 | MTH void activate (); |
654 | MTH void activate (); |
537 | MTH void deactivate (); |
655 | MTH void deactivate (); |
538 | MTH void activate_recursive (); |
656 | MTH void activate_recursive (); |
… | |
… | |
610 | const char *query_inventory (object *who = 0, const char *indent = ""); |
728 | const char *query_inventory (object *who = 0, const char *indent = ""); |
611 | |
729 | |
612 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
730 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
613 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
731 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
614 | |
732 | |
|
|
733 | // make some noise with given item into direction dir, |
|
|
734 | // currently only used for players to make them temporarily visible |
|
|
735 | // when they are invisible. |
|
|
736 | MTH void make_noise (); |
|
|
737 | |
|
|
738 | /* animation */ |
|
|
739 | MTH bool has_anim () const { return animation_id; } |
|
|
740 | const animation &anim () const { return animations [animation_id]; } |
|
|
741 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
742 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
743 | /* anim_frames () returns the number of animations allocated. The last |
|
|
744 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
745 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
746 | * range from 0 through 7. |
|
|
747 | */ |
|
|
748 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
749 | MTH int anim_facings () const { return anim ().facings; } |
|
|
750 | |
|
|
751 | MTH char *as_string (); |
|
|
752 | |
615 | protected: |
753 | protected: |
616 | void link (); |
754 | void link (); |
617 | void unlink (); |
755 | void unlink (); |
618 | |
756 | |
619 | object (); |
757 | object (); |
… | |
… | |
624 | object (const object &); |
762 | object (const object &); |
625 | }; |
763 | }; |
626 | |
764 | |
627 | // move this object to the top of its env's inventory to speed up |
765 | // move this object to the top of its env's inventory to speed up |
628 | // searches for it. |
766 | // searches for it. |
629 | static object * |
767 | static inline object * |
630 | splay (object *ob) |
768 | splay (object *ob) |
631 | { |
769 | { |
632 | if (ob->env && ob->env->inv != ob) |
770 | if (ob->above && ob->env) |
633 | { |
771 | { |
634 | if (ob->above) ob->above->below = ob->below; |
772 | if (ob->above) ob->above->below = ob->below; |
635 | if (ob->below) ob->below->above = ob->above; |
773 | if (ob->below) ob->below->above = ob->above; |
636 | |
774 | |
637 | ob->above = 0; |
775 | ob->above = 0; |
… | |
… | |
641 | } |
779 | } |
642 | |
780 | |
643 | return ob; |
781 | return ob; |
644 | } |
782 | } |
645 | |
783 | |
646 | typedef struct oblnk |
784 | //+GPL |
647 | { /* Used to link together several objects */ |
|
|
648 | object_ptr ob; |
|
|
649 | struct oblnk *next; |
|
|
650 | } objectlink; |
|
|
651 | |
785 | |
652 | typedef struct oblinkpt |
|
|
653 | { /* Used to link together several object links */ |
|
|
654 | struct oblnk *link; |
|
|
655 | sint32 value; /* Used as connected value in buttons/gates */ |
|
|
656 | struct oblinkpt *next; |
|
|
657 | } oblinkpt; |
|
|
658 | |
|
|
659 | object *find_skill_by_name (object *who, const char *name); |
786 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
660 | object *find_skill_by_name (object *who, const shstr &sh); |
787 | object *find_skill_by_name (object *who, shstr_cmp sh); |
661 | object *find_skill_by_number (object *who, int skillno); |
788 | object *find_skill_by_number (object *who, int skillno); |
662 | |
789 | |
663 | /* |
790 | /* |
664 | * The archetype structure is a set of rules on how to generate and manipulate |
791 | * The archetype structure is a set of rules on how to generate and manipulate |
665 | * objects which point to archetypes. |
792 | * objects which point to archetypes. |
… | |
… | |
667 | * be much left in the archetype - all it really is is a holder for the |
794 | * be much left in the archetype - all it really is is a holder for the |
668 | * object and pointers. This structure should get removed, and just replaced |
795 | * object and pointers. This structure should get removed, and just replaced |
669 | * by the object structure |
796 | * by the object structure |
670 | */ |
797 | */ |
671 | |
798 | |
|
|
799 | //-GPL |
|
|
800 | |
672 | INTERFACE_CLASS (archetype) |
801 | INTERFACE_CLASS (archetype) |
673 | struct archetype : object |
802 | struct archetype : object |
674 | { |
803 | { |
675 | static arch_ptr empty; // the empty_archetype |
804 | static arch_ptr empty; // the empty_archetype |
676 | MTH static void gc (); |
805 | MTH static void gc (); |
… | |
… | |
719 | extern objectvec objects; |
848 | extern objectvec objects; |
720 | extern activevec actives; |
849 | extern activevec actives; |
721 | extern archvec archetypes; |
850 | extern archvec archetypes; |
722 | |
851 | |
723 | // "safely" iterate over inv in a way such that the current item is removable |
852 | // "safely" iterate over inv in a way such that the current item is removable |
724 | // quite horrible, thats why its hidden in some macro |
853 | // quite horrible, that's why its hidden in some macro |
725 | #define for_inv_removable(op,var) \ |
854 | #define for_inv_removable(op,var) \ |
726 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
855 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
727 | |
856 | |
728 | #define for_all_objects(var) \ |
857 | #define for_all_objects(var) \ |
729 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
858 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
… | |
… | |
734 | statementvar (object *, var, actives [_i]) |
863 | statementvar (object *, var, actives [_i]) |
735 | |
864 | |
736 | #define for_all_archetypes(var) \ |
865 | #define for_all_archetypes(var) \ |
737 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
866 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
738 | statementvar (archetype *, var, archetypes [_i]) |
867 | statementvar (archetype *, var, archetypes [_i]) |
|
|
868 | |
|
|
869 | //+GPL |
739 | |
870 | |
740 | /* Used by update_object to know if the object being passed is |
871 | /* Used by update_object to know if the object being passed is |
741 | * being added or removed. |
872 | * being added or removed. |
742 | */ |
873 | */ |
743 | #define UP_OBJ_INSERT 1 |
874 | #define UP_OBJ_INSERT 1 |
… | |
… | |
773 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
904 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
774 | #define INS_NO_WALK_ON 0x0004 |
905 | #define INS_NO_WALK_ON 0x0004 |
775 | #define INS_ON_TOP 0x0008 |
906 | #define INS_ON_TOP 0x0008 |
776 | #define INS_BELOW_ORIGINATOR 0x0010 |
907 | #define INS_BELOW_ORIGINATOR 0x0010 |
777 | |
908 | |
778 | #define ARCH_DEPLETION "depletion" |
909 | //-GPL |
779 | |
910 | |
780 | #endif |
911 | #endif |
781 | |
912 | |