1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
… | |
… | |
26 | |
27 | |
27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
|
|
32 | |
|
|
33 | //+GPL |
31 | |
34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
34 | enum { |
37 | enum { |
35 | body_skill, |
38 | body_skill, |
… | |
… | |
84 | { |
87 | { |
85 | key_value *next; |
88 | key_value *next; |
86 | shstr key, value; |
89 | shstr key, value; |
87 | }; |
90 | }; |
88 | |
91 | |
|
|
92 | //-GPL |
|
|
93 | |
89 | struct UUID |
94 | struct UUID |
90 | { |
95 | { |
91 | uint64 seq; |
96 | uint64 seq; |
92 | |
97 | |
93 | static UUID cur; // last uuid generated |
98 | static UUID cur; // last uuid generated |
… | |
… | |
118 | static BUF buf; |
123 | static BUF buf; |
119 | |
124 | |
120 | return c_str (buf, sizeof (buf)); |
125 | return c_str (buf, sizeof (buf)); |
121 | } |
126 | } |
122 | }; |
127 | }; |
|
|
128 | |
|
|
129 | //+GPL |
123 | |
130 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
131 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
132 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
133 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
134 | * can_apply and will_apply? |
… | |
… | |
135 | struct body_slot |
142 | struct body_slot |
136 | { |
143 | { |
137 | signed char info:4; /* body info as loaded from the file */ |
144 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
145 | signed char used:4; /* Calculated value based on items equipped */ |
139 | }; |
146 | }; |
|
|
147 | |
|
|
148 | typedef struct oblnk |
|
|
149 | { /* Used to link together several objects */ |
|
|
150 | object_ptr ob; |
|
|
151 | struct oblnk *next; |
|
|
152 | } objectlink; |
|
|
153 | |
|
|
154 | typedef struct oblinkpt |
|
|
155 | { /* Used to link together several object links */ |
|
|
156 | struct oblnk *link; |
|
|
157 | struct oblinkpt *next; |
|
|
158 | shstr id; /* Used as connected value in buttons/gates */ |
|
|
159 | } oblinkpt; |
140 | |
160 | |
141 | INTERFACE_CLASS (object) |
161 | INTERFACE_CLASS (object) |
142 | // these are being copied |
162 | // these are being copied |
143 | struct object_copy : attachable |
163 | struct object_copy : attachable |
144 | { |
164 | { |
… | |
… | |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
195 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
196 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
197 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
198 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
199 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
|
|
200 | |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
201 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
|
|
182 | /* This next big block is basically used for monsters and equipment */ |
202 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
203 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
204 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | |
205 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
206 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
… | |
… | |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
209 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
190 | |
210 | |
191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
211 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
212 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
213 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
194 | |
|
|
195 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
214 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
|
|
215 | |
196 | /* Note that the last_.. values are sometimes used for non obvious |
216 | /* Note that the last_.. values are sometimes used for non obvious |
197 | * meanings by some objects, eg, sp penalty, permanent exp. |
217 | * meanings by some objects, eg, sp penalty, permanent exp. |
198 | */ |
218 | */ |
199 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
219 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
200 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
220 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
221 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
222 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
|
|
223 | |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
224 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
225 | sint16 ACC (RW, level); /* Level of creature or object */ |
205 | |
226 | |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
227 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
228 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
… | |
… | |
215 | |
236 | |
216 | body_slot slot [NUM_BODY_LOCATIONS]; |
237 | body_slot slot [NUM_BODY_LOCATIONS]; |
217 | |
238 | |
218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
239 | sint32 ACC (RW, weight); /* Attributes of the object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
240 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
|
|
241 | |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
242 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
|
|
243 | |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
244 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
245 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
246 | /* See the pod/objects.pod for more info about body locations */ |
224 | |
247 | |
225 | /* Following mostly refers to fields only used for monsters */ |
248 | /* Following mostly refers to fields only used for monsters */ |
226 | |
|
|
227 | /* allows different movement patterns for attackers */ |
|
|
228 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
|
|
229 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
|
|
230 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
|
|
231 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
|
|
232 | /* races/classes can need less/more exp to gain levels */ |
|
|
233 | |
249 | |
234 | /* Spell related information, may be useful elsewhere |
250 | /* Spell related information, may be useful elsewhere |
235 | * Note that other fields are used - these files are basically |
251 | * Note that other fields are used - these files are basically |
236 | * only used in spells. |
252 | * only used in spells. |
237 | */ |
253 | */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
254 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
239 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
255 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
240 | |
|
|
241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
256 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
|
|
257 | |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
258 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
259 | sint8 ACC (RW, range); /* Range of the spell */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
260 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
|
|
261 | sint8 ACC (RW, item_power); /* power rating of the object */ |
245 | |
262 | |
|
|
263 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
246 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
264 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
247 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
265 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
248 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
266 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
|
|
267 | |
249 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
268 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
250 | |
|
|
251 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
269 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
252 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
270 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
253 | |
271 | |
254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
|
|
255 | // 8 free bits |
272 | // 8 free bits |
256 | |
273 | |
|
|
274 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
|
|
275 | // /* races/classes can need less/more exp to gain levels */ |
|
|
276 | static const float expmul = 1.0;//D |
257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
277 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
258 | char *ACC (RW, spellarg); |
|
|
259 | |
278 | |
260 | /* Following are values used by any object */ |
279 | /* Following are values used by any object */ |
261 | /* this objects turns into or what this object creates */ |
280 | /* this objects turns into or what this object creates */ |
262 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
281 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
263 | |
282 | |
264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
|
|
265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
|
|
266 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
283 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
267 | |
|
|
268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
284 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
285 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
|
|
286 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
|
|
287 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
|
|
288 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
|
|
289 | |
|
|
290 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
291 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
|
|
292 | /* allows different movement patterns for attackers */ |
|
|
293 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
|
|
294 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
271 | |
295 | |
272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
296 | //16+ free bits |
273 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
|
|
274 | |
297 | |
275 | // rarely-accessed members should be at the end |
298 | // rarely-accessed members should be at the end |
276 | shstr ACC (RW, tag); // a tag used to tracking this object |
299 | shstr ACC (RW, tag); // a tag used to tracking this object |
277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
300 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
301 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
279 | /* To get put into books and the like. */ |
302 | /* To get put into books and the like. */ |
280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
303 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
281 | }; |
304 | }; |
282 | |
305 | |
|
|
306 | const char *query_weight (const object *op); |
|
|
307 | const char *query_short_name (const object *op); |
|
|
308 | const char *query_name (const object *op); |
|
|
309 | const char *query_base_name (const object *op, int plural); |
|
|
310 | |
283 | struct object : zero_initialised, object_copy |
311 | struct object : zero_initialised, object_copy |
284 | { |
312 | { |
285 | // These variables are not changed by ->copy_to |
313 | // These variables are not changed by ->copy_to |
286 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
314 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
287 | |
315 | |
… | |
… | |
296 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
324 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
297 | /* Note: stacked in the *same* environment */ |
325 | /* Note: stacked in the *same* environment */ |
298 | object *inv; /* Pointer to the first object in the inventory */ |
326 | object *inv; /* Pointer to the first object in the inventory */ |
299 | |
327 | |
300 | //TODO: container must move into client |
328 | //TODO: container must move into client |
301 | object_ptr ACC (RW, container); /* Current container being used. I think this |
329 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
302 | * is only used by the player right now. |
330 | * is only used by the player right now. |
303 | */ |
331 | */ |
304 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
332 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
305 | * This is typically the container that the object is in. |
333 | * This is typically the container that the object is in. |
306 | */ |
334 | */ |
307 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
335 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
308 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
336 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
309 | client_container *seen_by; // seen by which player/container currently? |
|
|
310 | key_value *key_values; /* Fields not explictly known by the loader. */ |
337 | key_value *key_values; /* Fields not explictly known by the loader. */ |
311 | |
338 | |
312 | // privates / perl |
339 | // privates / perl |
313 | shstr_tmp kv_get (shstr_tmp key) const; |
340 | shstr_tmp kv_get (shstr_tmp key) const; |
314 | void kv_del (shstr_tmp key); |
341 | void kv_del (shstr_tmp key); |
315 | void kv_set (shstr_tmp key, shstr_tmp value); |
342 | void kv_set (shstr_tmp key, shstr_tmp value); |
316 | |
343 | |
|
|
344 | //-GPL |
|
|
345 | |
317 | // custom extra fields management |
346 | // custom extra fields management |
318 | struct key_value_access_proxy |
347 | struct key_value_access_proxy |
319 | { |
348 | { |
320 | object &ob; |
349 | object &ob; |
321 | shstr_tmp key; |
350 | shstr_tmp key; |
… | |
… | |
323 | key_value_access_proxy (object &ob, shstr_tmp key) |
352 | key_value_access_proxy (object &ob, shstr_tmp key) |
324 | : ob (ob), key (key) |
353 | : ob (ob), key (key) |
325 | { |
354 | { |
326 | } |
355 | } |
327 | |
356 | |
328 | const key_value_access_proxy &operator =(const shstr_tmp &value) const |
357 | const key_value_access_proxy &operator =(shstr_tmp value) const |
329 | { |
358 | { |
330 | ob.kv_set (key, value); |
359 | ob.kv_set (key, value); |
331 | return *this; |
360 | return *this; |
332 | } |
361 | } |
333 | |
362 | |
… | |
… | |
365 | } |
394 | } |
366 | |
395 | |
367 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
396 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
368 | MTH void destroy_inv (bool drop_to_ground = false); |
397 | MTH void destroy_inv (bool drop_to_ground = false); |
369 | MTH object *insert (object *item); // insert into inventory |
398 | MTH object *insert (object *item); // insert into inventory |
370 | MTH void play_sound (faceidx sound); |
399 | MTH void play_sound (faceidx sound) const; |
|
|
400 | MTH void say_msg (const char *msg) const; |
371 | |
401 | |
372 | void do_remove (); |
402 | void do_remove (); |
373 | MTH void remove () |
403 | MTH void remove () |
374 | { |
404 | { |
375 | if (!flag [FLAG_REMOVED]) |
405 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
403 | && can_merge_slow (op1, op2); |
433 | && can_merge_slow (op1, op2); |
404 | } |
434 | } |
405 | |
435 | |
406 | MTH void set_owner (object *owner); |
436 | MTH void set_owner (object *owner); |
407 | MTH void set_speed (float speed); |
437 | MTH void set_speed (float speed); |
|
|
438 | MTH void set_glow_radius (sint8 rad); |
408 | MTH bool change_weapon (object *ob); |
439 | MTH bool change_weapon (object *ob); |
409 | MTH bool change_skill (object *ob); |
440 | MTH bool change_skill (object *ob); |
410 | |
441 | |
411 | MTH void open_container (object *new_container); |
442 | MTH void open_container (object *new_container); |
412 | MTH void close_container () |
443 | MTH void close_container () |
413 | { |
444 | { |
414 | open_container (0); |
445 | open_container (0); |
415 | } |
446 | } |
416 | |
447 | |
|
|
448 | // potential future accessor for "container" |
|
|
449 | MTH object *container_ () const |
|
|
450 | { |
|
|
451 | return container; |
|
|
452 | } |
|
|
453 | |
|
|
454 | MTH bool is_open_container () const |
|
|
455 | { |
|
|
456 | // strangely enough, using ?: here causes code to inflate |
|
|
457 | return type == CONTAINER |
|
|
458 | && ((env && env->container_ () == this) |
|
|
459 | || (!env && flag [FLAG_APPLIED])); |
|
|
460 | } |
|
|
461 | |
417 | MTH object *force_find (shstr_tmp name); |
462 | MTH object *force_find (shstr_tmp name); |
|
|
463 | MTH void force_set_timer (int duration); |
418 | MTH object *force_add (shstr_tmp name, int duration = 0); |
464 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
465 | |
|
|
466 | oblinkpt *find_link () const; |
|
|
467 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
468 | MTH void remove_link (); |
419 | |
469 | |
420 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
470 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
421 | bool should_invoke (event_type event) |
471 | bool should_invoke (event_type event) |
422 | { |
472 | { |
423 | return ev_want_event [event] || ev_want_type [type] || cb; |
473 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
464 | return (uint64)total_weight () |
514 | return (uint64)total_weight () |
465 | * 1000 |
515 | * 1000 |
466 | * (type == CONTAINER ? 1000 : 1) |
516 | * (type == CONTAINER ? 1000 : 1) |
467 | / dominant_material ()->density; |
517 | / dominant_material ()->density; |
468 | } |
518 | } |
|
|
519 | |
|
|
520 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
469 | |
521 | |
470 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
522 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
471 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
523 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
472 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
524 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
473 | || type == CLOAK || type == BOOTS || type == GLOVES |
525 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
… | |
479 | MTH bool is_arrow () const { return type == ARROW |
531 | MTH bool is_arrow () const { return type == ARROW |
480 | || (type == SPELL_EFFECT |
532 | || (type == SPELL_EFFECT |
481 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
533 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
482 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
534 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
483 | |
535 | |
484 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
536 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
485 | |
537 | |
486 | // temporary: wether the object can be saved in a map file |
538 | // temporary: wether the object can be saved in a map file |
487 | // contr => is a player |
539 | // contr => is a player |
488 | // head => only save head of a multitile object |
540 | // head => only save head of a multitile object |
489 | // owner => can not reference owner yet |
541 | // owner => can not reference owner yet |
… | |
… | |
492 | /* This return true if object has still randomitems which |
544 | /* This return true if object has still randomitems which |
493 | * could be expanded. |
545 | * could be expanded. |
494 | */ |
546 | */ |
495 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
547 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
496 | |
548 | |
497 | MTH bool has_dialogue () const { return *&msg == '@'; } |
549 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
550 | |
|
|
551 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
498 | |
552 | |
499 | // returns the outermost owner, never returns 0 |
553 | // returns the outermost owner, never returns 0 |
500 | MTH object *outer_owner () |
554 | MTH object *outer_owner () |
501 | { |
555 | { |
502 | object *op; |
556 | object *op; |
… | |
… | |
506 | |
560 | |
507 | return op; |
561 | return op; |
508 | } |
562 | } |
509 | |
563 | |
510 | // returns the outermost environment, never returns 0 |
564 | // returns the outermost environment, never returns 0 |
511 | MTH object *outer_env () |
565 | MTH object *outer_env_or_self () const |
512 | { |
566 | { |
513 | object *op; |
567 | const object *op; |
514 | |
568 | |
515 | for (op = this; op->env; op = op->env) |
569 | for (op = this; op->env; op = op->env) |
516 | ; |
570 | ; |
517 | |
571 | |
518 | return op; |
572 | return const_cast<object *>(op); |
|
|
573 | } |
|
|
574 | |
|
|
575 | // returns the outermost environment, may return 0 |
|
|
576 | MTH object *outer_env () const |
|
|
577 | { |
|
|
578 | return env ? outer_env_or_self () : 0; |
519 | } |
579 | } |
520 | |
580 | |
521 | // returns the player that has this object in his inventory, or 0 |
581 | // returns the player that has this object in his inventory, or 0 |
522 | // we assume the player is always the outer env |
582 | // we assume the player is always the outer env |
523 | MTH object *in_player () |
583 | MTH object *in_player () const |
524 | { |
584 | { |
525 | object *op = outer_env (); |
585 | object *op = outer_env_or_self (); |
526 | |
586 | |
527 | return op->type == PLAYER ? op : 0; |
587 | return op->type == PLAYER ? op : 0; |
528 | } |
588 | } |
529 | |
589 | |
530 | // "temporary" helper function |
590 | // "temporary" helper function |
531 | MTH object *head_ () |
591 | MTH object *head_ () const |
532 | { |
592 | { |
533 | return head ? head : this; |
593 | return head ? head : const_cast<object *>(this); |
534 | } |
594 | } |
535 | |
595 | |
536 | MTH bool is_head () |
596 | MTH bool is_head () const |
537 | { |
597 | { |
538 | return head_ () == this; |
598 | return head_ () == this; |
539 | } |
599 | } |
540 | |
600 | |
541 | MTH bool is_on_map () const |
601 | MTH bool is_on_map () const |
… | |
… | |
554 | } |
614 | } |
555 | |
615 | |
556 | MTH bool affects_los () const |
616 | MTH bool affects_los () const |
557 | { |
617 | { |
558 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
618 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
619 | } |
|
|
620 | |
|
|
621 | MTH bool has_carried_lights () const |
|
|
622 | { |
|
|
623 | return glow_radius; |
559 | } |
624 | } |
560 | |
625 | |
561 | // returns the player that cna see this object, if any |
626 | // returns the player that cna see this object, if any |
562 | MTH object *visible_to () const; |
627 | MTH object *visible_to () const; |
563 | |
628 | |
564 | MTH std::string long_desc (object *who = 0); |
629 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
565 | MTH std::string describe_monster (object *who = 0); |
630 | MTH std::string describe_monster (object *who = 0); |
566 | MTH std::string describe_item (object *who = 0); |
631 | MTH std::string describe_item (object *who = 0); |
567 | MTH std::string describe (object *who = 0); |
632 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
633 | |
|
|
634 | MTH const char *query_weight () { return ::query_weight (this); } |
|
|
635 | MTH const char *query_name () { return ::query_name (this); } |
|
|
636 | MTH const char *query_short_name () { return ::query_short_name (this); } |
|
|
637 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
568 | |
638 | |
569 | // If this object has no extra parts but should have them, |
639 | // If this object has no extra parts but should have them, |
570 | // add them, effectively expanding heads into multipart |
640 | // add them, effectively expanding heads into multipart |
571 | // objects. This method only works on objects not inserted |
641 | // objects. This method only works on objects not inserted |
572 | // anywhere. |
642 | // anywhere. |
… | |
… | |
575 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
645 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
576 | |
646 | |
577 | // insert object at same map position as 'where' |
647 | // insert object at same map position as 'where' |
578 | // handles both inventory and map "positions" |
648 | // handles both inventory and map "positions" |
579 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
649 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
650 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
651 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
580 | MTH void drop_unpaid_items (); |
652 | MTH void drop_unpaid_items (); |
581 | |
653 | |
582 | MTH void activate (); |
654 | MTH void activate (); |
583 | MTH void deactivate (); |
655 | MTH void deactivate (); |
584 | MTH void activate_recursive (); |
656 | MTH void activate_recursive (); |
… | |
… | |
661 | // make some noise with given item into direction dir, |
733 | // make some noise with given item into direction dir, |
662 | // currently only used for players to make them temporarily visible |
734 | // currently only used for players to make them temporarily visible |
663 | // when they are invisible. |
735 | // when they are invisible. |
664 | MTH void make_noise (); |
736 | MTH void make_noise (); |
665 | |
737 | |
|
|
738 | /* animation */ |
|
|
739 | MTH bool has_anim () const { return animation_id; } |
|
|
740 | const animation &anim () const { return animations [animation_id]; } |
|
|
741 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
742 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
743 | /* anim_frames () returns the number of animations allocated. The last |
|
|
744 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
745 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
746 | * range from 0 through 7. |
|
|
747 | */ |
|
|
748 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
749 | MTH int anim_facings () const { return anim ().facings; } |
|
|
750 | |
|
|
751 | MTH char *as_string (); |
|
|
752 | |
666 | protected: |
753 | protected: |
667 | void link (); |
754 | void link (); |
668 | void unlink (); |
755 | void unlink (); |
669 | |
756 | |
670 | object (); |
757 | object (); |
… | |
… | |
675 | object (const object &); |
762 | object (const object &); |
676 | }; |
763 | }; |
677 | |
764 | |
678 | // move this object to the top of its env's inventory to speed up |
765 | // move this object to the top of its env's inventory to speed up |
679 | // searches for it. |
766 | // searches for it. |
680 | static object * |
767 | static inline object * |
681 | splay (object *ob) |
768 | splay (object *ob) |
682 | { |
769 | { |
683 | if (ob->env && ob->env->inv != ob) |
770 | if (ob->above && ob->env) |
684 | { |
771 | { |
685 | if (ob->above) ob->above->below = ob->below; |
772 | if (ob->above) ob->above->below = ob->below; |
686 | if (ob->below) ob->below->above = ob->above; |
773 | if (ob->below) ob->below->above = ob->above; |
687 | |
774 | |
688 | ob->above = 0; |
775 | ob->above = 0; |
… | |
… | |
692 | } |
779 | } |
693 | |
780 | |
694 | return ob; |
781 | return ob; |
695 | } |
782 | } |
696 | |
783 | |
697 | typedef struct oblnk |
784 | //+GPL |
698 | { /* Used to link together several objects */ |
|
|
699 | object_ptr ob; |
|
|
700 | struct oblnk *next; |
|
|
701 | } objectlink; |
|
|
702 | |
785 | |
703 | typedef struct oblinkpt |
|
|
704 | { /* Used to link together several object links */ |
|
|
705 | struct oblnk *link; |
|
|
706 | sint32 value; /* Used as connected value in buttons/gates */ |
|
|
707 | struct oblinkpt *next; |
|
|
708 | } oblinkpt; |
|
|
709 | |
|
|
710 | object *find_skill_by_name (object *who, const char *name); |
786 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
711 | object *find_skill_by_name (object *who, shstr_tmp sh); |
787 | object *find_skill_by_name (object *who, shstr_cmp sh); |
712 | object *find_skill_by_number (object *who, int skillno); |
788 | object *find_skill_by_number (object *who, int skillno); |
713 | |
789 | |
714 | /* |
790 | /* |
715 | * The archetype structure is a set of rules on how to generate and manipulate |
791 | * The archetype structure is a set of rules on how to generate and manipulate |
716 | * objects which point to archetypes. |
792 | * objects which point to archetypes. |
… | |
… | |
718 | * be much left in the archetype - all it really is is a holder for the |
794 | * be much left in the archetype - all it really is is a holder for the |
719 | * object and pointers. This structure should get removed, and just replaced |
795 | * object and pointers. This structure should get removed, and just replaced |
720 | * by the object structure |
796 | * by the object structure |
721 | */ |
797 | */ |
722 | |
798 | |
|
|
799 | //-GPL |
|
|
800 | |
723 | INTERFACE_CLASS (archetype) |
801 | INTERFACE_CLASS (archetype) |
724 | struct archetype : object |
802 | struct archetype : object |
725 | { |
803 | { |
726 | static arch_ptr empty; // the empty_archetype |
804 | static arch_ptr empty; // the empty_archetype |
727 | MTH static void gc (); |
805 | MTH static void gc (); |
… | |
… | |
785 | statementvar (object *, var, actives [_i]) |
863 | statementvar (object *, var, actives [_i]) |
786 | |
864 | |
787 | #define for_all_archetypes(var) \ |
865 | #define for_all_archetypes(var) \ |
788 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
866 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
789 | statementvar (archetype *, var, archetypes [_i]) |
867 | statementvar (archetype *, var, archetypes [_i]) |
|
|
868 | |
|
|
869 | //+GPL |
790 | |
870 | |
791 | /* Used by update_object to know if the object being passed is |
871 | /* Used by update_object to know if the object being passed is |
792 | * being added or removed. |
872 | * being added or removed. |
793 | */ |
873 | */ |
794 | #define UP_OBJ_INSERT 1 |
874 | #define UP_OBJ_INSERT 1 |
… | |
… | |
824 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
904 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
825 | #define INS_NO_WALK_ON 0x0004 |
905 | #define INS_NO_WALK_ON 0x0004 |
826 | #define INS_ON_TOP 0x0008 |
906 | #define INS_ON_TOP 0x0008 |
827 | #define INS_BELOW_ORIGINATOR 0x0010 |
907 | #define INS_BELOW_ORIGINATOR 0x0010 |
828 | |
908 | |
829 | #define ARCH_DEPLETION "depletion" |
909 | //-GPL |
830 | |
910 | |
831 | #endif |
911 | #endif |
832 | |
912 | |