… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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26 | |
27 | |
27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
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32 | |
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33 | //+GPL |
31 | |
34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
34 | enum { |
37 | enum { |
35 | body_skill, |
38 | body_skill, |
… | |
… | |
84 | { |
87 | { |
85 | key_value *next; |
88 | key_value *next; |
86 | shstr key, value; |
89 | shstr key, value; |
87 | }; |
90 | }; |
88 | |
91 | |
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92 | //-GPL |
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93 | |
89 | struct UUID |
94 | struct UUID |
90 | { |
95 | { |
91 | uint64 seq; |
96 | uint64 seq; |
92 | |
97 | |
93 | static UUID cur; // last uuid generated |
98 | static UUID cur; // last uuid generated |
… | |
… | |
118 | static BUF buf; |
123 | static BUF buf; |
119 | |
124 | |
120 | return c_str (buf, sizeof (buf)); |
125 | return c_str (buf, sizeof (buf)); |
121 | } |
126 | } |
122 | }; |
127 | }; |
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128 | |
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129 | //+GPL |
123 | |
130 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
131 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
132 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
133 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
134 | * can_apply and will_apply? |
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188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
195 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
196 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | |
197 | |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
198 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
199 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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200 | |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
201 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | |
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195 | /* This next big block is basically used for monsters and equipment */ |
202 | /* This next big block is basically used for monsters and equipment */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
203 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
204 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | |
205 | |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
206 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
… | |
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202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
209 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | |
210 | |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
211 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
212 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
213 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | |
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208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
214 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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215 | |
209 | /* Note that the last_.. values are sometimes used for non obvious |
216 | /* Note that the last_.. values are sometimes used for non obvious |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
217 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | */ |
218 | */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
219 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
220 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
221 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
222 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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223 | |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
224 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
225 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | |
226 | |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
227 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
228 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
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228 | |
236 | |
229 | body_slot slot [NUM_BODY_LOCATIONS]; |
237 | body_slot slot [NUM_BODY_LOCATIONS]; |
230 | |
238 | |
231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
239 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
240 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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241 | |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
242 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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243 | |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
244 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
245 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
246 | /* See the pod/objects.pod for more info about body locations */ |
237 | |
247 | |
238 | /* Following mostly refers to fields only used for monsters */ |
248 | /* Following mostly refers to fields only used for monsters */ |
239 | |
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240 | /* allows different movement patterns for attackers */ |
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241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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244 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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245 | /* races/classes can need less/more exp to gain levels */ |
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246 | |
249 | |
247 | /* Spell related information, may be useful elsewhere |
250 | /* Spell related information, may be useful elsewhere |
248 | * Note that other fields are used - these files are basically |
251 | * Note that other fields are used - these files are basically |
249 | * only used in spells. |
252 | * only used in spells. |
250 | */ |
253 | */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
254 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
255 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
253 | |
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254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
256 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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257 | |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
258 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
259 | sint8 ACC (RW, range); /* Range of the spell */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
260 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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261 | sint8 ACC (RW, item_power); /* power rating of the object */ |
258 | |
262 | |
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263 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
264 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
265 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
266 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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267 | |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
268 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
263 | |
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|
264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
269 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
270 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
266 | |
271 | |
267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
272 | // 8 free bits |
269 | |
273 | |
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274 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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275 | // /* races/classes can need less/more exp to gain levels */ |
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276 | static const float expmul = 1.0;//D |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
277 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | char *ACC (RW, spellarg); |
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272 | |
278 | |
273 | /* Following are values used by any object */ |
279 | /* Following are values used by any object */ |
274 | /* this objects turns into or what this object creates */ |
280 | /* this objects turns into or what this object creates */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
281 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
276 | |
282 | |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
283 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
280 | |
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281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
284 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
285 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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286 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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287 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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288 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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289 | |
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290 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
291 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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292 | /* allows different movement patterns for attackers */ |
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293 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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294 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
284 | |
295 | |
285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
296 | //16+ free bits |
286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
297 | |
288 | // rarely-accessed members should be at the end |
298 | // rarely-accessed members should be at the end |
289 | shstr ACC (RW, tag); // a tag used to tracking this object |
299 | shstr ACC (RW, tag); // a tag used to tracking this object |
290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
300 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
301 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
… | |
… | |
314 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
324 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
315 | /* Note: stacked in the *same* environment */ |
325 | /* Note: stacked in the *same* environment */ |
316 | object *inv; /* Pointer to the first object in the inventory */ |
326 | object *inv; /* Pointer to the first object in the inventory */ |
317 | |
327 | |
318 | //TODO: container must move into client |
328 | //TODO: container must move into client |
319 | object_ptr ACC (RW, container); /* Current container being used. I think this |
329 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
320 | * is only used by the player right now. |
330 | * is only used by the player right now. |
321 | */ |
331 | */ |
322 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
332 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
323 | * This is typically the container that the object is in. |
333 | * This is typically the container that the object is in. |
324 | */ |
334 | */ |
325 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
335 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
326 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
336 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
327 | client_container *seen_by; // seen by which player/container currently? |
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328 | key_value *key_values; /* Fields not explictly known by the loader. */ |
337 | key_value *key_values; /* Fields not explictly known by the loader. */ |
329 | |
338 | |
330 | // privates / perl |
339 | // privates / perl |
331 | shstr_tmp kv_get (shstr_tmp key) const; |
340 | shstr_tmp kv_get (shstr_tmp key) const; |
332 | void kv_del (shstr_tmp key); |
341 | void kv_del (shstr_tmp key); |
333 | void kv_set (shstr_tmp key, shstr_tmp value); |
342 | void kv_set (shstr_tmp key, shstr_tmp value); |
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343 | |
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344 | //-GPL |
334 | |
345 | |
335 | // custom extra fields management |
346 | // custom extra fields management |
336 | struct key_value_access_proxy |
347 | struct key_value_access_proxy |
337 | { |
348 | { |
338 | object &ob; |
349 | object &ob; |
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… | |
422 | && can_merge_slow (op1, op2); |
433 | && can_merge_slow (op1, op2); |
423 | } |
434 | } |
424 | |
435 | |
425 | MTH void set_owner (object *owner); |
436 | MTH void set_owner (object *owner); |
426 | MTH void set_speed (float speed); |
437 | MTH void set_speed (float speed); |
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438 | MTH void set_glow_radius (sint8 rad); |
427 | MTH bool change_weapon (object *ob); |
439 | MTH bool change_weapon (object *ob); |
428 | MTH bool change_skill (object *ob); |
440 | MTH bool change_skill (object *ob); |
429 | |
441 | |
430 | MTH void open_container (object *new_container); |
442 | MTH void open_container (object *new_container); |
431 | MTH void close_container () |
443 | MTH void close_container () |
432 | { |
444 | { |
433 | open_container (0); |
445 | open_container (0); |
434 | } |
446 | } |
435 | |
447 | |
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448 | // potential future accessor for "container" |
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449 | MTH object *container_ () const |
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450 | { |
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451 | return container; |
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452 | } |
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453 | |
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454 | MTH bool is_open_container () const |
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455 | { |
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456 | // strangely enough, using ?: here causes code to inflate |
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457 | return type == CONTAINER |
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458 | && ((env && env->container_ () == this) |
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459 | || (!env && flag [FLAG_APPLIED])); |
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460 | } |
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461 | |
436 | MTH object *force_find (shstr_tmp name); |
462 | MTH object *force_find (shstr_tmp name); |
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463 | MTH void force_set_timer (int duration); |
437 | MTH object *force_add (shstr_tmp name, int duration = 0); |
464 | MTH object *force_add (shstr_tmp name, int duration = 0); |
438 | |
465 | |
439 | oblinkpt *find_link () const; |
466 | oblinkpt *find_link () const; |
440 | MTH void add_link (maptile *map, shstr_tmp id); |
467 | MTH void add_link (maptile *map, shstr_tmp id); |
441 | MTH void remove_link (); |
468 | MTH void remove_link (); |
… | |
… | |
487 | return (uint64)total_weight () |
514 | return (uint64)total_weight () |
488 | * 1000 |
515 | * 1000 |
489 | * (type == CONTAINER ? 1000 : 1) |
516 | * (type == CONTAINER ? 1000 : 1) |
490 | / dominant_material ()->density; |
517 | / dominant_material ()->density; |
491 | } |
518 | } |
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519 | |
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520 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
492 | |
521 | |
493 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
522 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
494 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
523 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
495 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
524 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
496 | || type == CLOAK || type == BOOTS || type == GLOVES |
525 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
… | |
502 | MTH bool is_arrow () const { return type == ARROW |
531 | MTH bool is_arrow () const { return type == ARROW |
503 | || (type == SPELL_EFFECT |
532 | || (type == SPELL_EFFECT |
504 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
533 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
505 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
534 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
506 | |
535 | |
507 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
536 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
508 | |
537 | |
509 | // temporary: wether the object can be saved in a map file |
538 | // temporary: wether the object can be saved in a map file |
510 | // contr => is a player |
539 | // contr => is a player |
511 | // head => only save head of a multitile object |
540 | // head => only save head of a multitile object |
512 | // owner => can not reference owner yet |
541 | // owner => can not reference owner yet |
… | |
… | |
515 | /* This return true if object has still randomitems which |
544 | /* This return true if object has still randomitems which |
516 | * could be expanded. |
545 | * could be expanded. |
517 | */ |
546 | */ |
518 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
547 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
519 | |
548 | |
520 | MTH bool has_dialogue () const { return *&msg == '@'; } |
549 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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550 | |
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551 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
521 | |
552 | |
522 | // returns the outermost owner, never returns 0 |
553 | // returns the outermost owner, never returns 0 |
523 | MTH object *outer_owner () |
554 | MTH object *outer_owner () |
524 | { |
555 | { |
525 | object *op; |
556 | object *op; |
… | |
… | |
529 | |
560 | |
530 | return op; |
561 | return op; |
531 | } |
562 | } |
532 | |
563 | |
533 | // returns the outermost environment, never returns 0 |
564 | // returns the outermost environment, never returns 0 |
534 | MTH object *outer_env () const |
565 | MTH object *outer_env_or_self () const |
535 | { |
566 | { |
536 | const object *op; |
567 | const object *op; |
537 | |
568 | |
538 | for (op = this; op->env; op = op->env) |
569 | for (op = this; op->env; op = op->env) |
539 | ; |
570 | ; |
540 | |
571 | |
541 | return const_cast<object *>(op); |
572 | return const_cast<object *>(op); |
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573 | } |
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574 | |
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|
575 | // returns the outermost environment, may return 0 |
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576 | MTH object *outer_env () const |
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|
577 | { |
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578 | return env ? outer_env_or_self () : 0; |
542 | } |
579 | } |
543 | |
580 | |
544 | // returns the player that has this object in his inventory, or 0 |
581 | // returns the player that has this object in his inventory, or 0 |
545 | // we assume the player is always the outer env |
582 | // we assume the player is always the outer env |
546 | MTH object *in_player () const |
583 | MTH object *in_player () const |
547 | { |
584 | { |
548 | object *op = outer_env (); |
585 | object *op = outer_env_or_self (); |
549 | |
586 | |
550 | return op->type == PLAYER ? op : 0; |
587 | return op->type == PLAYER ? op : 0; |
551 | } |
588 | } |
552 | |
589 | |
553 | // "temporary" helper function |
590 | // "temporary" helper function |
… | |
… | |
587 | } |
624 | } |
588 | |
625 | |
589 | // returns the player that cna see this object, if any |
626 | // returns the player that cna see this object, if any |
590 | MTH object *visible_to () const; |
627 | MTH object *visible_to () const; |
591 | |
628 | |
592 | MTH std::string long_desc (object *who = 0); |
629 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
593 | MTH std::string describe_monster (object *who = 0); |
630 | MTH std::string describe_monster (object *who = 0); |
594 | MTH std::string describe_item (object *who = 0); |
631 | MTH std::string describe_item (object *who = 0); |
595 | MTH std::string describe (object *who = 0); |
632 | MTH std::string describe (object *who = 0); // long description, without name |
596 | |
633 | |
597 | MTH const char *query_weight () { return ::query_weight (this); } |
634 | MTH const char *query_weight () { return ::query_weight (this); } |
598 | MTH const char *query_name () { return ::query_name (this); } |
635 | MTH const char *query_name () { return ::query_name (this); } |
599 | MTH const char *query_short_name () { return ::query_short_name (this); } |
636 | MTH const char *query_short_name () { return ::query_short_name (this); } |
600 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
637 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
… | |
… | |
608 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
645 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
609 | |
646 | |
610 | // insert object at same map position as 'where' |
647 | // insert object at same map position as 'where' |
611 | // handles both inventory and map "positions" |
648 | // handles both inventory and map "positions" |
612 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
649 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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|
650 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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|
651 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
613 | MTH void drop_unpaid_items (); |
652 | MTH void drop_unpaid_items (); |
614 | |
653 | |
615 | MTH void activate (); |
654 | MTH void activate (); |
616 | MTH void deactivate (); |
655 | MTH void deactivate (); |
617 | MTH void activate_recursive (); |
656 | MTH void activate_recursive (); |
… | |
… | |
694 | // make some noise with given item into direction dir, |
733 | // make some noise with given item into direction dir, |
695 | // currently only used for players to make them temporarily visible |
734 | // currently only used for players to make them temporarily visible |
696 | // when they are invisible. |
735 | // when they are invisible. |
697 | MTH void make_noise (); |
736 | MTH void make_noise (); |
698 | |
737 | |
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|
738 | /* animation */ |
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739 | MTH bool has_anim () const { return animation_id; } |
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740 | const animation &anim () const { return animations [animation_id]; } |
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741 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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742 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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743 | /* anim_frames () returns the number of animations allocated. The last |
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|
744 | * usuable animation will be anim_frames () - 1 (for example, if an object |
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|
745 | * has 8 animations, anim_frames () will return 8, but the values will |
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|
746 | * range from 0 through 7. |
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|
747 | */ |
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748 | MTH int anim_frames () const { return anim ().num_animations; } |
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|
749 | MTH int anim_facings () const { return anim ().facings; } |
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|
750 | |
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|
751 | MTH char *as_string (); |
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|
752 | |
699 | protected: |
753 | protected: |
700 | void link (); |
754 | void link (); |
701 | void unlink (); |
755 | void unlink (); |
702 | |
756 | |
703 | object (); |
757 | object (); |
… | |
… | |
708 | object (const object &); |
762 | object (const object &); |
709 | }; |
763 | }; |
710 | |
764 | |
711 | // move this object to the top of its env's inventory to speed up |
765 | // move this object to the top of its env's inventory to speed up |
712 | // searches for it. |
766 | // searches for it. |
713 | static object * |
767 | static inline object * |
714 | splay (object *ob) |
768 | splay (object *ob) |
715 | { |
769 | { |
716 | if (ob->env && ob->env->inv != ob) |
770 | if (ob->above && ob->env) |
717 | { |
771 | { |
718 | if (ob->above) ob->above->below = ob->below; |
772 | if (ob->above) ob->above->below = ob->below; |
719 | if (ob->below) ob->below->above = ob->above; |
773 | if (ob->below) ob->below->above = ob->above; |
720 | |
774 | |
721 | ob->above = 0; |
775 | ob->above = 0; |
… | |
… | |
724 | ob->env->inv = ob; |
778 | ob->env->inv = ob; |
725 | } |
779 | } |
726 | |
780 | |
727 | return ob; |
781 | return ob; |
728 | } |
782 | } |
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|
783 | |
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|
784 | //+GPL |
729 | |
785 | |
730 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
786 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
731 | object *find_skill_by_name (object *who, shstr_cmp sh); |
787 | object *find_skill_by_name (object *who, shstr_cmp sh); |
732 | object *find_skill_by_number (object *who, int skillno); |
788 | object *find_skill_by_number (object *who, int skillno); |
733 | |
789 | |
… | |
… | |
738 | * be much left in the archetype - all it really is is a holder for the |
794 | * be much left in the archetype - all it really is is a holder for the |
739 | * object and pointers. This structure should get removed, and just replaced |
795 | * object and pointers. This structure should get removed, and just replaced |
740 | * by the object structure |
796 | * by the object structure |
741 | */ |
797 | */ |
742 | |
798 | |
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|
799 | //-GPL |
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|
800 | |
743 | INTERFACE_CLASS (archetype) |
801 | INTERFACE_CLASS (archetype) |
744 | struct archetype : object |
802 | struct archetype : object |
745 | { |
803 | { |
746 | static arch_ptr empty; // the empty_archetype |
804 | static arch_ptr empty; // the empty_archetype |
747 | MTH static void gc (); |
805 | MTH static void gc (); |
… | |
… | |
805 | statementvar (object *, var, actives [_i]) |
863 | statementvar (object *, var, actives [_i]) |
806 | |
864 | |
807 | #define for_all_archetypes(var) \ |
865 | #define for_all_archetypes(var) \ |
808 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
866 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
809 | statementvar (archetype *, var, archetypes [_i]) |
867 | statementvar (archetype *, var, archetypes [_i]) |
|
|
868 | |
|
|
869 | //+GPL |
810 | |
870 | |
811 | /* Used by update_object to know if the object being passed is |
871 | /* Used by update_object to know if the object being passed is |
812 | * being added or removed. |
872 | * being added or removed. |
813 | */ |
873 | */ |
814 | #define UP_OBJ_INSERT 1 |
874 | #define UP_OBJ_INSERT 1 |
… | |
… | |
844 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
904 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
845 | #define INS_NO_WALK_ON 0x0004 |
905 | #define INS_NO_WALK_ON 0x0004 |
846 | #define INS_ON_TOP 0x0008 |
906 | #define INS_ON_TOP 0x0008 |
847 | #define INS_BELOW_ORIGINATOR 0x0010 |
907 | #define INS_BELOW_ORIGINATOR 0x0010 |
848 | |
908 | |
849 | #define ARCH_DEPLETION "depletion" |
909 | //-GPL |
850 | |
910 | |
851 | #endif |
911 | #endif |
852 | |
912 | |