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Comparing deliantra/server/include/object.h (file contents):
Revision 1.204 by root, Tue Sep 1 20:56:05 2009 UTC vs.
Revision 1.216 by root, Sun Nov 8 20:55:39 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
26 27
27#include <bitset> 28#include <bitset>
28 29
29#include "cfperl.h" 30#include "cfperl.h"
30#include "shstr.h" 31#include "shstr.h"
32
33//+GPL
31 34
32typedef int tag_t; 35typedef int tag_t;
33 36
34enum { 37enum {
35 body_skill, 38 body_skill,
84{ 87{
85 key_value *next; 88 key_value *next;
86 shstr key, value; 89 shstr key, value;
87}; 90};
88 91
92//-GPL
93
89struct UUID 94struct UUID
90{ 95{
91 uint64 seq; 96 uint64 seq;
92 97
93 static UUID cur; // last uuid generated 98 static UUID cur; // last uuid generated
118 static BUF buf; 123 static BUF buf;
119 124
120 return c_str (buf, sizeof (buf)); 125 return c_str (buf, sizeof (buf));
121 } 126 }
122}; 127};
128
129//+GPL
123 130
124/* Definition for WILL_APPLY values. Replaces having harcoded values 131/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 132 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 133 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 134 * can_apply and will_apply?
317 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 324 object *ACC (RW, above); /* Pointer to the object stacked above this one */
318 /* Note: stacked in the *same* environment */ 325 /* Note: stacked in the *same* environment */
319 object *inv; /* Pointer to the first object in the inventory */ 326 object *inv; /* Pointer to the first object in the inventory */
320 327
321 //TODO: container must move into client 328 //TODO: container must move into client
322 object_ptr ACC (RW, container); /* Current container being used. I think this 329 object_ptr ACC (RW, container);/* Currently opened container. I think this
323 * is only used by the player right now. 330 * is only used by the player right now.
324 */ 331 */
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 332 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 333 * This is typically the container that the object is in.
327 */ 334 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 client_container *seen_by; // seen by which player/container currently?
331 key_value *key_values; /* Fields not explictly known by the loader. */ 337 key_value *key_values; /* Fields not explictly known by the loader. */
332 338
333 // privates / perl 339 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 340 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 341 void kv_del (shstr_tmp key);
336 void kv_set (shstr_tmp key, shstr_tmp value); 342 void kv_set (shstr_tmp key, shstr_tmp value);
343
344//-GPL
337 345
338 // custom extra fields management 346 // custom extra fields management
339 struct key_value_access_proxy 347 struct key_value_access_proxy
340 { 348 {
341 object &ob; 349 object &ob;
435 MTH void close_container () 443 MTH void close_container ()
436 { 444 {
437 open_container (0); 445 open_container (0);
438 } 446 }
439 447
448 // potential future accessor for "container"
449 MTH object *container_ () const
450 {
451 return container;
452 }
453
454 MTH bool is_open_container () const
455 {
456 // strangely enough, using ?: here causes code to inflate
457 return type == CONTAINER
458 && ((env && env->container_ () == this)
459 || (!env && flag [FLAG_APPLIED]));
460 }
461
440 MTH object *force_find (shstr_tmp name); 462 MTH object *force_find (shstr_tmp name);
463 MTH void force_set_timer (int duration);
441 MTH object *force_add (shstr_tmp name, int duration = 0); 464 MTH object *force_add (shstr_tmp name, int duration = 0);
442 465
443 oblinkpt *find_link () const; 466 oblinkpt *find_link () const;
444 MTH void add_link (maptile *map, shstr_tmp id); 467 MTH void add_link (maptile *map, shstr_tmp id);
445 MTH void remove_link (); 468 MTH void remove_link ();
491 return (uint64)total_weight () 514 return (uint64)total_weight ()
492 * 1000 515 * 1000
493 * (type == CONTAINER ? 1000 : 1) 516 * (type == CONTAINER ? 1000 : 1)
494 / dominant_material ()->density; 517 / dominant_material ()->density;
495 } 518 }
519
520 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
496 521
497 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 522 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
498 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 523 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
499 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 524 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
500 || type == CLOAK || type == BOOTS || type == GLOVES 525 || type == CLOAK || type == BOOTS || type == GLOVES
506 MTH bool is_arrow () const { return type == ARROW 531 MTH bool is_arrow () const { return type == ARROW
507 || (type == SPELL_EFFECT 532 || (type == SPELL_EFFECT
508 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
509 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
510 535
511 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 536 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; }
512 537
513 // temporary: wether the object can be saved in a map file 538 // temporary: wether the object can be saved in a map file
514 // contr => is a player 539 // contr => is a player
515 // head => only save head of a multitile object 540 // head => only save head of a multitile object
516 // owner => can not reference owner yet 541 // owner => can not reference owner yet
519 /* This return true if object has still randomitems which 544 /* This return true if object has still randomitems which
520 * could be expanded. 545 * could be expanded.
521 */ 546 */
522 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 547 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
523 548
524 MTH bool has_dialogue () const { return *&msg == '@'; } 549 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
550
551 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
525 552
526 // returns the outermost owner, never returns 0 553 // returns the outermost owner, never returns 0
527 MTH object *outer_owner () 554 MTH object *outer_owner ()
528 { 555 {
529 object *op; 556 object *op;
546 } 573 }
547 574
548 // returns the outermost environment, may return 0 575 // returns the outermost environment, may return 0
549 MTH object *outer_env () const 576 MTH object *outer_env () const
550 { 577 {
551 return env ? outer_env () : 0; 578 return env ? outer_env_or_self () : 0;
552 } 579 }
553 580
554 // returns the player that has this object in his inventory, or 0 581 // returns the player that has this object in his inventory, or 0
555 // we assume the player is always the outer env 582 // we assume the player is always the outer env
556 MTH object *in_player () const 583 MTH object *in_player () const
597 } 624 }
598 625
599 // returns the player that cna see this object, if any 626 // returns the player that cna see this object, if any
600 MTH object *visible_to () const; 627 MTH object *visible_to () const;
601 628
602 MTH std::string long_desc (object *who = 0); 629 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
603 MTH std::string describe_monster (object *who = 0); 630 MTH std::string describe_monster (object *who = 0);
604 MTH std::string describe_item (object *who = 0); 631 MTH std::string describe_item (object *who = 0);
605 MTH std::string describe (object *who = 0); 632 MTH std::string describe (object *who = 0); // long description, without name
606 633
607 MTH const char *query_weight () { return ::query_weight (this); } 634 MTH const char *query_weight () { return ::query_weight (this); }
608 MTH const char *query_name () { return ::query_name (this); } 635 MTH const char *query_name () { return ::query_name (this); }
609 MTH const char *query_short_name () { return ::query_short_name (this); } 636 MTH const char *query_short_name () { return ::query_short_name (this); }
610 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 637 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
618 MTH void create_treasure (treasurelist *tl, int flags = 0); 645 MTH void create_treasure (treasurelist *tl, int flags = 0);
619 646
620 // insert object at same map position as 'where' 647 // insert object at same map position as 'where'
621 // handles both inventory and map "positions" 648 // handles both inventory and map "positions"
622 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
651 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
623 MTH void drop_unpaid_items (); 652 MTH void drop_unpaid_items ();
624 653
625 MTH void activate (); 654 MTH void activate ();
626 MTH void deactivate (); 655 MTH void deactivate ();
627 MTH void activate_recursive (); 656 MTH void activate_recursive ();
705 // currently only used for players to make them temporarily visible 734 // currently only used for players to make them temporarily visible
706 // when they are invisible. 735 // when they are invisible.
707 MTH void make_noise (); 736 MTH void make_noise ();
708 737
709 /* animation */ 738 /* animation */
710 bool has_anim () { return animation_id; } 739 MTH bool has_anim () const { return animation_id; }
711 const animation &anim () const { return animations [animation_id]; } 740 const animation &anim () const { return animations [animation_id]; }
712 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 741 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
713 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 742 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
714 /* anim_frames () returns the number of animations allocated. The last 743 /* anim_frames () returns the number of animations allocated. The last
715 * usuable animation will be anim_frames () - 1 (for example, if an object 744 * usuable animation will be anim_frames () - 1 (for example, if an object
716 * has 8 animations, anim_frames () will return 8, but the values will 745 * has 8 animations, anim_frames () will return 8, but the values will
717 * range from 0 through 7. 746 * range from 0 through 7.
718 */ 747 */
719 int anim_frames () const { return anim ().num_animations; } 748 MTH int anim_frames () const { return anim ().num_animations; }
720 int anim_facings () const { return anim ().facings; } 749 MTH int anim_facings () const { return anim ().facings; }
750
751 MTH char *as_string ();
721 752
722protected: 753protected:
723 void link (); 754 void link ();
724 void unlink (); 755 void unlink ();
725 756
731 object (const object &); 762 object (const object &);
732}; 763};
733 764
734// move this object to the top of its env's inventory to speed up 765// move this object to the top of its env's inventory to speed up
735// searches for it. 766// searches for it.
736static object * 767static inline object *
737splay (object *ob) 768splay (object *ob)
738{ 769{
739 if (ob->env && ob->env->inv != ob) 770 if (ob->above && ob->env)
740 { 771 {
741 if (ob->above) ob->above->below = ob->below; 772 if (ob->above) ob->above->below = ob->below;
742 if (ob->below) ob->below->above = ob->above; 773 if (ob->below) ob->below->above = ob->above;
743 774
744 ob->above = 0; 775 ob->above = 0;
747 ob->env->inv = ob; 778 ob->env->inv = ob;
748 } 779 }
749 780
750 return ob; 781 return ob;
751} 782}
783
784//+GPL
752 785
753object *find_skill_by_name_fuzzy (object *who, const char *name); 786object *find_skill_by_name_fuzzy (object *who, const char *name);
754object *find_skill_by_name (object *who, shstr_cmp sh); 787object *find_skill_by_name (object *who, shstr_cmp sh);
755object *find_skill_by_number (object *who, int skillno); 788object *find_skill_by_number (object *who, int skillno);
756 789
761 * be much left in the archetype - all it really is is a holder for the 794 * be much left in the archetype - all it really is is a holder for the
762 * object and pointers. This structure should get removed, and just replaced 795 * object and pointers. This structure should get removed, and just replaced
763 * by the object structure 796 * by the object structure
764 */ 797 */
765 798
799//-GPL
800
766INTERFACE_CLASS (archetype) 801INTERFACE_CLASS (archetype)
767struct archetype : object 802struct archetype : object
768{ 803{
769 static arch_ptr empty; // the empty_archetype 804 static arch_ptr empty; // the empty_archetype
770 MTH static void gc (); 805 MTH static void gc ();
828 statementvar (object *, var, actives [_i]) 863 statementvar (object *, var, actives [_i])
829 864
830#define for_all_archetypes(var) \ 865#define for_all_archetypes(var) \
831 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 866 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
832 statementvar (archetype *, var, archetypes [_i]) 867 statementvar (archetype *, var, archetypes [_i])
868
869//+GPL
833 870
834/* Used by update_object to know if the object being passed is 871/* Used by update_object to know if the object being passed is
835 * being added or removed. 872 * being added or removed.
836 */ 873 */
837#define UP_OBJ_INSERT 1 874#define UP_OBJ_INSERT 1
867#define INS_ABOVE_FLOOR_ONLY 0x0002 904#define INS_ABOVE_FLOOR_ONLY 0x0002
868#define INS_NO_WALK_ON 0x0004 905#define INS_NO_WALK_ON 0x0004
869#define INS_ON_TOP 0x0008 906#define INS_ON_TOP 0x0008
870#define INS_BELOW_ORIGINATOR 0x0010 907#define INS_BELOW_ORIGINATOR 0x0010
871 908
872#define ARCH_DEPLETION "depletion" 909//-GPL
873 910
874#endif 911#endif
875 912

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