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Comparing deliantra/server/include/object.h (file contents):
Revision 1.214 by root, Thu Nov 5 15:57:16 2009 UTC vs.
Revision 1.216 by root, Sun Nov 8 20:55:39 2009 UTC

531 MTH bool is_arrow () const { return type == ARROW 531 MTH bool is_arrow () const { return type == ARROW
532 || (type == SPELL_EFFECT 532 || (type == SPELL_EFFECT
533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
535 535
536 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 536 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; }
537 537
538 // temporary: wether the object can be saved in a map file 538 // temporary: wether the object can be saved in a map file
539 // contr => is a player 539 // contr => is a player
540 // head => only save head of a multitile object 540 // head => only save head of a multitile object
541 // owner => can not reference owner yet 541 // owner => can not reference owner yet
645 MTH void create_treasure (treasurelist *tl, int flags = 0); 645 MTH void create_treasure (treasurelist *tl, int flags = 0);
646 646
647 // insert object at same map position as 'where' 647 // insert object at same map position as 'where'
648 // handles both inventory and map "positions" 648 // handles both inventory and map "positions"
649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
651 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
650 MTH void drop_unpaid_items (); 652 MTH void drop_unpaid_items ();
651 653
652 MTH void activate (); 654 MTH void activate ();
653 MTH void deactivate (); 655 MTH void deactivate ();
654 MTH void activate_recursive (); 656 MTH void activate_recursive ();
760 object (const object &); 762 object (const object &);
761}; 763};
762 764
763// move this object to the top of its env's inventory to speed up 765// move this object to the top of its env's inventory to speed up
764// searches for it. 766// searches for it.
765static object * 767static inline object *
766splay (object *ob) 768splay (object *ob)
767{ 769{
768 if (ob->above && ob->env) 770 if (ob->above && ob->env)
769 { 771 {
770 if (ob->above) ob->above->below = ob->below; 772 if (ob->above) ob->above->below = ob->below;
902#define INS_ABOVE_FLOOR_ONLY 0x0002 904#define INS_ABOVE_FLOOR_ONLY 0x0002
903#define INS_NO_WALK_ON 0x0004 905#define INS_NO_WALK_ON 0x0004
904#define INS_ON_TOP 0x0008 906#define INS_ON_TOP 0x0008
905#define INS_BELOW_ORIGINATOR 0x0010 907#define INS_BELOW_ORIGINATOR 0x0010
906 908
907#define ARCH_DEPLETION "depletion"
908
909//-GPL 909//-GPL
910 910
911#endif 911#endif
912 912

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