… | |
… | |
93 | |
93 | |
94 | struct UUID |
94 | struct UUID |
95 | { |
95 | { |
96 | uint64 seq; |
96 | uint64 seq; |
97 | |
97 | |
|
|
98 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
|
|
99 | |
98 | static UUID cur; // last uuid generated |
100 | static UUID cur; // last uuid generated |
99 | static void init (); |
101 | static void init (); |
100 | static UUID gen (); |
102 | static UUID gen (); |
101 | |
103 | |
102 | UUID () { } |
104 | UUID () { } |
103 | UUID (uint64 seq) : seq(seq) { } |
105 | UUID (uint64 seq) : seq(seq) { } |
104 | operator uint64() { return seq; } |
106 | operator uint64() { return seq; } |
105 | void operator =(uint64 seq) { this->seq = seq; } |
107 | void operator =(uint64 seq) { this->seq = seq; } |
106 | |
108 | |
107 | typedef char BUF [32]; |
|
|
108 | |
|
|
109 | bool parse (const char *s) |
109 | bool parse (const char *s); |
110 | { |
110 | char *append (char *buf) const; |
111 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
|
|
112 | } |
|
|
113 | |
|
|
114 | const char *c_str (char *buf, int len) const |
|
|
115 | { |
|
|
116 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
|
|
117 | |
|
|
118 | return buf; |
|
|
119 | } |
|
|
120 | |
|
|
121 | const char *c_str () const |
111 | char *c_str () const; |
122 | { |
|
|
123 | static BUF buf; |
|
|
124 | |
|
|
125 | return c_str (buf, sizeof (buf)); |
|
|
126 | } |
|
|
127 | }; |
112 | }; |
128 | |
113 | |
129 | //+GPL |
114 | //+GPL |
130 | |
115 | |
131 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
116 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
… | |
… | |
139 | #define WILL_APPLY_DOOR 0x08 |
124 | #define WILL_APPLY_DOOR 0x08 |
140 | #define WILL_APPLY_FOOD 0x10 |
125 | #define WILL_APPLY_FOOD 0x10 |
141 | |
126 | |
142 | struct body_slot |
127 | struct body_slot |
143 | { |
128 | { |
|
|
129 | signed char used:4; /* Calculated value based on items equipped */ |
144 | signed char info:4; /* body info as loaded from the file */ |
130 | signed char info:4; /* body info as loaded from the file */ |
145 | signed char used:4; /* Calculated value based on items equipped */ |
|
|
146 | }; |
131 | }; |
147 | |
132 | |
148 | typedef struct oblnk |
133 | typedef struct oblnk |
149 | { /* Used to link together several objects */ |
134 | { /* Used to link together several objects */ |
150 | object_ptr ob; |
135 | object_ptr ob; |
… | |
… | |
180 | flags_t flag; /* various flags */ |
165 | flags_t flag; /* various flags */ |
181 | #if FOR_PERL |
166 | #if FOR_PERL |
182 | bool ACC (RW, flag[NUM_FLAGS]); |
167 | bool ACC (RW, flag[NUM_FLAGS]); |
183 | #endif |
168 | #endif |
184 | |
169 | |
185 | shstr ACC (RW, materialname); /* specific material name */ |
170 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
186 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
171 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
187 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
|
|
188 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
172 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
189 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
173 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
190 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
174 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
191 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
175 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
192 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
176 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
227 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
211 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
228 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
212 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
229 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
213 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
230 | uint8 ACC (RW, weapontype); /* type of weapon */ |
214 | uint8 ACC (RW, weapontype); /* type of weapon */ |
231 | |
215 | |
|
|
216 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
217 | |
232 | faceidx ACC (RW, face); /* the graphical face */ |
218 | faceidx ACC (RW, face); /* the graphical face */ |
233 | |
219 | |
234 | faceidx ACC (RW, sound); /* the sound face */ |
220 | faceidx ACC (RW, sound); /* the sound face */ |
235 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
221 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
236 | |
|
|
237 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
238 | |
222 | |
239 | sint32 ACC (RW, weight); /* Attributes of the object */ |
223 | sint32 ACC (RW, weight); /* Attributes of the object */ |
240 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
224 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
241 | |
225 | |
242 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
226 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
… | |
… | |
504 | } |
488 | } |
505 | |
489 | |
506 | MTH void update_weight (); |
490 | MTH void update_weight (); |
507 | |
491 | |
508 | // return the dominant material of this item, always return something |
492 | // return the dominant material of this item, always return something |
509 | const materialtype_t *dominant_material () const; |
493 | const materialtype_t *dominant_material () const |
|
|
494 | { |
|
|
495 | return material; |
|
|
496 | } |
510 | |
497 | |
511 | // return the volume of this object in cm³ |
498 | // return the volume of this object in cm³ |
512 | MTH uint64 volume () const |
499 | MTH uint64 volume () const |
513 | { |
500 | { |
514 | return (uint64)total_weight () |
501 | return (uint64)total_weight () |
515 | * 1000 |
502 | * 1024 // 1000 actually |
516 | * (type == CONTAINER ? 1000 : 1) |
503 | * (type == CONTAINER ? 128 : 1) |
517 | / dominant_material ()->density; |
504 | / dominant_material ()->density; // ugh, division |
518 | } |
505 | } |
519 | |
506 | |
520 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
507 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
521 | |
508 | |
522 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
509 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
… | |
… | |
813 | MTH void link (); |
800 | MTH void link (); |
814 | MTH void unlink (); |
801 | MTH void unlink (); |
815 | |
802 | |
816 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
803 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
817 | MTH object *instance (); |
804 | MTH object *instance (); |
|
|
805 | |
|
|
806 | MTH void post_load_check (); // do some adjustments after parsing |
818 | |
807 | |
819 | object_vector_index ACC (RW, archid); // index in archvector |
808 | object_vector_index ACC (RW, archid); // index in archvector |
820 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
809 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
821 | |
810 | |
822 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
811 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |