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Comparing deliantra/server/include/object.h (file contents):
Revision 1.216 by root, Sun Nov 8 20:55:39 2009 UTC vs.
Revision 1.231 by root, Sat Apr 3 02:27:24 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
32 32
33//+GPL 33//+GPL
34 34
35typedef int tag_t; 35typedef int tag_t;
36 36
37// also see common/item.C
37enum { 38enum {
38 body_skill, 39 body_skill,
39 body_combat, 40 body_combat,
40 body_range, 41 body_range,
41 body_shield, 42 body_shield,
93 94
94struct UUID 95struct UUID
95{ 96{
96 uint64 seq; 97 uint64 seq;
97 98
99 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
100
98 static UUID cur; // last uuid generated 101 static UUID cur; // last uuid generated
99 static void init (); 102 static void init ();
100 static UUID gen (); 103 static UUID gen ();
101 104
102 UUID () { } 105 UUID () { }
103 UUID (uint64 seq) : seq(seq) { } 106 UUID (uint64 seq) : seq(seq) { }
104 operator uint64() { return seq; } 107 operator uint64() { return seq; }
105 void operator =(uint64 seq) { this->seq = seq; } 108 void operator =(uint64 seq) { this->seq = seq; }
106 109
107 typedef char BUF [32];
108
109 bool parse (const char *s) 110 bool parse (const char *s);
110 { 111 char *append (char *buf) const;
111 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
112 }
113
114 const char *c_str (char *buf, int len) const
115 {
116 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
117
118 return buf;
119 }
120
121 const char *c_str () const 112 char *c_str () const;
122 {
123 static BUF buf;
124
125 return c_str (buf, sizeof (buf));
126 }
127}; 113};
128 114
129//+GPL 115//+GPL
130 116
131/* Definition for WILL_APPLY values. Replaces having harcoded values 117/* Definition for WILL_APPLY values. Replaces having harcoded values
139#define WILL_APPLY_DOOR 0x08 125#define WILL_APPLY_DOOR 0x08
140#define WILL_APPLY_FOOD 0x10 126#define WILL_APPLY_FOOD 0x10
141 127
142struct body_slot 128struct body_slot
143{ 129{
130 signed char used:4; /* Calculated value based on items equipped */
144 signed char info:4; /* body info as loaded from the file */ 131 signed char info:4; /* body info as loaded from the file */
145 signed char used:4; /* Calculated value based on items equipped */
146}; 132};
147 133
148typedef struct oblnk 134typedef struct oblnk
149{ /* Used to link together several objects */ 135{ /* Used to link together several objects */
150 object_ptr ob; 136 object_ptr ob;
180 flags_t flag; /* various flags */ 166 flags_t flag; /* various flags */
181#if FOR_PERL 167#if FOR_PERL
182 bool ACC (RW, flag[NUM_FLAGS]); 168 bool ACC (RW, flag[NUM_FLAGS]);
183#endif 169#endif
184 170
185 shstr ACC (RW, materialname); /* specific material name */ 171 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
186 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 172 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
187// materialtype_t *ACC (RW, material); /* What material this object consists of */
188 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 173 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
189 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 174 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
190 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 175 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
191 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 176 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
192 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 177 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
227 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 212 uint8 ACC (RW, pick_up); /* See crossfire.doc */
228 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 213 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
229 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 214 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
230 uint8 ACC (RW, weapontype); /* type of weapon */ 215 uint8 ACC (RW, weapontype); /* type of weapon */
231 216
217 body_slot slot [NUM_BODY_LOCATIONS];
218
232 faceidx ACC (RW, face); /* the graphical face */ 219 faceidx ACC (RW, face); /* the graphical face */
233 220
234 faceidx ACC (RW, sound); /* the sound face */ 221 faceidx ACC (RW, sound); /* the sound face */
235 faceidx ACC (RW, sound_destroy); /* played on destroy */ 222 faceidx ACC (RW, sound_destroy); /* played on destroy */
236
237 body_slot slot [NUM_BODY_LOCATIONS];
238 223
239 sint32 ACC (RW, weight); /* Attributes of the object */ 224 sint32 ACC (RW, weight); /* Attributes of the object */
240 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 225 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
241 226
242 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 227 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
301 shstr ACC (RW, lore); /* Obscure information about this object, */ 286 shstr ACC (RW, lore); /* Obscure information about this object, */
302 /* To get put into books and the like. */ 287 /* To get put into books and the like. */
303 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 288 shstr ACC (RW, custom_name); /* Custom name assigned by player */
304}; 289};
305 290
306const char *query_weight (const object *op); 291const_utf8_string query_weight (const object *op);
307const char *query_short_name (const object *op); 292const_utf8_string query_short_name (const object *op);
308const char *query_name (const object *op); 293const_utf8_string query_name (const object *op);
309const char *query_base_name (const object *op, int plural); 294const_utf8_string query_base_name (const object *op, int plural);
310 295
311struct object : zero_initialised, object_copy 296struct object : zero_initialised, object_copy
312{ 297{
313 // These variables are not changed by ->copy_to 298 // These variables are not changed by ->copy_to
314 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 299 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
395 380
396 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 381 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
397 MTH void destroy_inv (bool drop_to_ground = false); 382 MTH void destroy_inv (bool drop_to_ground = false);
398 MTH object *insert (object *item); // insert into inventory 383 MTH object *insert (object *item); // insert into inventory
399 MTH void play_sound (faceidx sound) const; 384 MTH void play_sound (faceidx sound) const;
400 MTH void say_msg (const char *msg) const; 385 MTH void say_msg (const_utf8_string msg) const;
401 386
402 void do_remove (); 387 void do_remove ();
403 MTH void remove () 388 MTH void remove ()
404 { 389 {
405 if (!flag [FLAG_REMOVED]) 390 if (!flag [FLAG_REMOVED])
413 remove (); 398 remove ();
414 *this = pos; 399 *this = pos;
415 insert_at (this, this); 400 insert_at (this, this);
416 } 401 }
417 402
418 // high-level move functions, return true if successful 403 // high-level move method.
404 // object op is trying to move in direction dir.
405 // originator is typically the same as op, but
406 // can be different if originator is causing op to
407 // move (originator is pushing op)
408 // returns 0 if the object is not able to move to the
409 // desired space, 1 otherwise (in which case we also
410 // move the object accordingly. This function is
411 // very similiar to move_object.
419 int move (int dir, object *originator); 412 int move (int dir, object *originator);
420 413
421 int move (int dir) 414 int move (int dir)
422 { 415 {
423 return move (dir, this); 416 return move (dir, this);
424 } 417 }
418
419 // changes move_type to a new value - handles move_on/move_off effects
420 MTH void change_move_type (MoveType mt);
425 421
426 static bool can_merge_slow (object *op1, object *op2); 422 static bool can_merge_slow (object *op1, object *op2);
427 423
428 // this is often used in time-critical code, so optimise 424 // this is often used in time-critical code, so optimise
429 MTH static bool can_merge (object *op1, object *op2) 425 MTH static bool can_merge (object *op1, object *op2)
434 } 430 }
435 431
436 MTH void set_owner (object *owner); 432 MTH void set_owner (object *owner);
437 MTH void set_speed (float speed); 433 MTH void set_speed (float speed);
438 MTH void set_glow_radius (sint8 rad); 434 MTH void set_glow_radius (sint8 rad);
439 MTH bool change_weapon (object *ob);
440 MTH bool change_skill (object *ob); 435 MTH bool change_skill (object *ob); // deprecated?
441 436
442 MTH void open_container (object *new_container); 437 MTH void open_container (object *new_container);
443 MTH void close_container () 438 MTH void close_container ()
444 { 439 {
445 open_container (0); 440 open_container (0);
484 MTH void drain_stat (); 479 MTH void drain_stat ();
485 MTH void drain_specific_stat (int deplete_stats); 480 MTH void drain_specific_stat (int deplete_stats);
486 MTH void change_luck (int value); 481 MTH void change_luck (int value);
487 482
488 // info must hold 256 * 3 bytes currently 483 // info must hold 256 * 3 bytes currently
489 const char *debug_desc (char *info) const; 484 const_utf8_string debug_desc (char *info) const;
490 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 485 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
491 const char *flag_desc (char *desc, int len) const; 486 const_utf8_string flag_desc (char *desc, int len) const;
492 487
493 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 488 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
494 MTH object *split (sint32 nr = 1); // return 0 on failure 489 MTH object *split (sint32 nr = 1); // return 0 on failure
495 490
496 MTH int number_of () const 491 MTH int number_of () const
504 } 499 }
505 500
506 MTH void update_weight (); 501 MTH void update_weight ();
507 502
508 // return the dominant material of this item, always return something 503 // return the dominant material of this item, always return something
509 const materialtype_t *dominant_material () const; 504 const materialtype_t *dominant_material () const
505 {
506 return material;
507 }
510 508
511 // return the volume of this object in cm³ 509 // return the volume of this object in cm³
512 MTH uint64 volume () const 510 MTH uint64 volume () const
513 { 511 {
514 return (uint64)total_weight () 512 return (uint64)total_weight ()
515 * 1000 513 * 1024 // 1000 actually
516 * (type == CONTAINER ? 1000 : 1) 514 * (type == CONTAINER ? 128 : 1)
517 / dominant_material ()->density; 515 / dominant_material ()->density; // ugh, division
518 } 516 }
519 517
520 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } 518 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
521 519
522 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 520 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
531 MTH bool is_arrow () const { return type == ARROW 529 MTH bool is_arrow () const { return type == ARROW
532 || (type == SPELL_EFFECT 530 || (type == SPELL_EFFECT
533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 531 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 532 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
535 533
534 MTH bool is_dragon () const;
535
536 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } 536 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
537 537
538 // temporary: wether the object can be saved in a map file 538 // temporary: wether the object can be saved in a map file
539 // contr => is a player 539 // contr => is a player
540 // head => only save head of a multitile object 540 // head => only save head of a multitile object
541 // owner => can not reference owner yet 541 // owner => can not reference owner yet
629 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 629 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
630 MTH std::string describe_monster (object *who = 0); 630 MTH std::string describe_monster (object *who = 0);
631 MTH std::string describe_item (object *who = 0); 631 MTH std::string describe_item (object *who = 0);
632 MTH std::string describe (object *who = 0); // long description, without name 632 MTH std::string describe (object *who = 0); // long description, without name
633 633
634 MTH const char *query_weight () { return ::query_weight (this); } 634 MTH const_utf8_string query_weight () { return ::query_weight (this); }
635 MTH const char *query_name () { return ::query_name (this); } 635 MTH const_utf8_string query_name () { return ::query_name (this); }
636 MTH const char *query_short_name () { return ::query_short_name (this); } 636 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
637 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 637 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
638 638
639 // If this object has no extra parts but should have them, 639 // If this object has no extra parts but should have them,
640 // add them, effectively expanding heads into multipart 640 // add them, effectively expanding heads into multipart
641 // objects. This method only works on objects not inserted 641 // objects. This method only works on objects not inserted
642 // anywhere. 642 // anywhere.
659 // set the given flag on all objects in the inventory recursively 659 // set the given flag on all objects in the inventory recursively
660 MTH void set_flag_inv (int flag, int value = 1); 660 MTH void set_flag_inv (int flag, int value = 1);
661 661
662 void enter_exit (object *exit);//Perl 662 void enter_exit (object *exit);//Perl
663 MTH void enter_map (maptile *newmap, int x, int y); 663 MTH void enter_map (maptile *newmap, int x, int y);
664 void player_goto (const char *path, int x, int y); // only for players 664 void player_goto (const_utf8_string path, int x, int y); // only for players
665 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
665 666
666 // returns the mapspace this object is in 667 // returns the mapspace this object is in
667 mapspace &ms () const; 668 mapspace &ms () const;
668 669
669 // fully recursive iterator 670 // fully recursive iterator
720 return weight + carrying; 721 return weight + carrying;
721 } 722 }
722 723
723 MTH struct region *region () const; 724 MTH struct region *region () const;
724 725
725 void statusmsg (const char *msg, int color = NDI_BLACK); 726 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
726 void failmsg (const char *msg, int color = NDI_RED); 727 void failmsg (const_utf8_string msg, int color = NDI_RED);
727 728
728 const char *query_inventory (object *who = 0, const char *indent = ""); 729 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
729 730
730 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 731 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
731 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 732 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
732 733
733 // make some noise with given item into direction dir, 734 // make some noise with given item into direction dir,
746 * range from 0 through 7. 747 * range from 0 through 7.
747 */ 748 */
748 MTH int anim_frames () const { return anim ().num_animations; } 749 MTH int anim_frames () const { return anim ().num_animations; }
749 MTH int anim_facings () const { return anim ().facings; } 750 MTH int anim_facings () const { return anim ().facings; }
750 751
751 MTH char *as_string (); 752 MTH utf8_string as_string ();
752 753
753protected: 754protected:
754 void link (); 755 void link ();
755 void unlink (); 756 void unlink ();
756 757
781 return ob; 782 return ob;
782} 783}
783 784
784//+GPL 785//+GPL
785 786
786object *find_skill_by_name_fuzzy (object *who, const char *name); 787object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
787object *find_skill_by_name (object *who, shstr_cmp sh); 788object *find_skill_by_name (object *who, shstr_cmp sh);
788object *find_skill_by_number (object *who, int skillno); 789object *find_skill_by_number (object *who, int skillno);
789 790
790/* 791/*
791 * The archetype structure is a set of rules on how to generate and manipulate 792 * The archetype structure is a set of rules on how to generate and manipulate
802struct archetype : object 803struct archetype : object
803{ 804{
804 static arch_ptr empty; // the empty_archetype 805 static arch_ptr empty; // the empty_archetype
805 MTH static void gc (); 806 MTH static void gc ();
806 807
807 archetype (const char *name); 808 archetype (const_utf8_string name);
808 ~archetype (); 809 ~archetype ();
809 void gather_callbacks (AV *&callbacks, event_type event) const; 810 void gather_callbacks (AV *&callbacks, event_type event) const;
810 811
811 MTH static archetype *find (const_utf8_string name); 812 MTH static archetype *find (const_utf8_string name);
812 813
813 MTH void link (); 814 MTH void link ();
814 MTH void unlink (); 815 MTH void unlink ();
815 816
816 MTH static object *get (const char *name); // (find() || singularity)->instance() 817 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
817 MTH object *instance (); 818 MTH object *instance ();
819
820 MTH void post_load_check (); // do some adjustments after parsing
818 821
819 object_vector_index ACC (RW, archid); // index in archvector 822 object_vector_index ACC (RW, archid); // index in archvector
820 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 823 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
821 824
822 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 825 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
823 sint8 ACC (RW, max_x), ACC (RW, max_y);
824 826
825 // support for archetype loading 827 // support for archetype loading
826 static archetype *read (object_thawer &f); 828 static archetype *read (object_thawer &f);
827 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 829 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
828 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 830 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
829}; 831};
830 832
831// compatbiility, remove once replaced by ->instance 833// returns whether the object is a dragon player, which are often specialcased
832inline object * 834inline bool
833arch_to_object (archetype *at) 835object::is_dragon () const
834{ 836{
835 return at->instance (); 837 return arch->race == shstr_dragon && is_player ();
836} 838}
837 839
838inline void 840inline void
839object_freezer::put (keyword k, archetype *v) 841object_freezer::put (const keyword_string k, archetype *v)
840{ 842{
841 put (k, v ? &v->archname : (const char *)0); 843 if (expect_true (v))
844 put (k, v->archname);
845 else
846 put (k);
842} 847}
843 848
844typedef object_vector<object, &object::index > objectvec; 849typedef object_vector<object, &object::index > objectvec;
845typedef object_vector<object, &object::active> activevec; 850typedef object_vector<object, &object::active> activevec;
846typedef object_vector<archetype, &archetype::archid> archvec; 851typedef object_vector<archetype, &archetype::archid> archvec;

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