1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
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35 | // also see common/item.C |
37 | enum { |
36 | enum |
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37 | { |
38 | body_skill, |
38 | body_skill, |
39 | body_combat, |
39 | body_combat, |
40 | body_range, |
40 | body_range, |
41 | body_shield, |
41 | body_shield, |
42 | body_arm, |
42 | body_arm, |
… | |
… | |
50 | body_wrist, |
50 | body_wrist, |
51 | body_waist, |
51 | body_waist, |
52 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
53 | }; |
53 | }; |
54 | |
54 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
55 | /* See common/item.c */ |
63 | |
56 | |
64 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
65 | { |
58 | { |
66 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
70 | |
63 | |
71 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
72 | |
65 | |
73 | #define NUM_COINS 4 /* number of coin types */ |
66 | #define NUM_COINS 4 /* number of coin types */ |
74 | extern const char *const coins[NUM_COINS + 1]; |
67 | extern const char *const coins[NUM_COINS + 1]; |
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68 | |
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69 | // restart server when object_count reaches this value |
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70 | #define RESTART_COUNT 0xe0000000 |
75 | |
71 | |
76 | /* |
72 | /* |
77 | * Each object (this also means archetypes!) could have a few of these |
73 | * Each object (this also means archetypes!) could have a few of these |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * "dangling" from it; this could also end up containing 'parse errors'. |
79 | * |
75 | * |
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93 | |
89 | |
94 | struct UUID |
90 | struct UUID |
95 | { |
91 | { |
96 | uint64 seq; |
92 | uint64 seq; |
97 | |
93 | |
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94 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
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95 | |
98 | static UUID cur; // last uuid generated |
96 | static UUID cur; // last uuid generated |
99 | static void init (); |
97 | static void init (); |
100 | static UUID gen (); |
98 | static UUID gen (); |
101 | |
99 | |
102 | UUID () { } |
100 | UUID () { } |
103 | UUID (uint64 seq) : seq(seq) { } |
101 | UUID (uint64 seq) : seq(seq) { } |
104 | operator uint64() { return seq; } |
102 | operator uint64() { return seq; } |
105 | void operator =(uint64 seq) { this->seq = seq; } |
103 | void operator =(uint64 seq) { this->seq = seq; } |
106 | |
104 | |
107 | typedef char BUF [32]; |
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108 | |
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109 | bool parse (const char *s) |
105 | bool parse (const char *s); |
110 | { |
106 | char *append (char *buf) const; |
111 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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112 | } |
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113 | |
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114 | const char *c_str (char *buf, int len) const |
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115 | { |
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116 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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117 | |
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118 | return buf; |
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119 | } |
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120 | |
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121 | const char *c_str () const |
107 | char *c_str () const; |
122 | { |
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123 | static BUF buf; |
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124 | |
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125 | return c_str (buf, sizeof (buf)); |
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126 | } |
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127 | }; |
108 | }; |
128 | |
109 | |
129 | //+GPL |
110 | //+GPL |
130 | |
111 | |
131 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
112 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
… | |
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139 | #define WILL_APPLY_DOOR 0x08 |
120 | #define WILL_APPLY_DOOR 0x08 |
140 | #define WILL_APPLY_FOOD 0x10 |
121 | #define WILL_APPLY_FOOD 0x10 |
141 | |
122 | |
142 | struct body_slot |
123 | struct body_slot |
143 | { |
124 | { |
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125 | signed char used:4; /* Calculated value based on items equipped */ |
144 | signed char info:4; /* body info as loaded from the file */ |
126 | signed char info:4; /* body info as loaded from the file */ |
145 | signed char used:4; /* Calculated value based on items equipped */ |
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146 | }; |
127 | }; |
147 | |
128 | |
148 | typedef struct oblnk |
129 | typedef struct oblnk |
149 | { /* Used to link together several objects */ |
130 | { /* Used to link together several objects */ |
150 | object_ptr ob; |
131 | object_ptr ob; |
… | |
… | |
180 | flags_t flag; /* various flags */ |
161 | flags_t flag; /* various flags */ |
181 | #if FOR_PERL |
162 | #if FOR_PERL |
182 | bool ACC (RW, flag[NUM_FLAGS]); |
163 | bool ACC (RW, flag[NUM_FLAGS]); |
183 | #endif |
164 | #endif |
184 | |
165 | |
185 | shstr ACC (RW, materialname); /* specific material name */ |
166 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
186 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
167 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
187 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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188 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
189 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
190 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
191 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
192 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
172 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
227 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
207 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
228 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
208 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
229 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
209 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
230 | uint8 ACC (RW, weapontype); /* type of weapon */ |
210 | uint8 ACC (RW, weapontype); /* type of weapon */ |
231 | |
211 | |
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212 | body_slot slot [NUM_BODY_LOCATIONS]; |
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213 | |
232 | faceidx ACC (RW, face); /* the graphical face */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
233 | |
215 | |
234 | faceidx ACC (RW, sound); /* the sound face */ |
216 | faceidx ACC (RW, sound); /* the sound face */ |
235 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
217 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
236 | |
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237 | body_slot slot [NUM_BODY_LOCATIONS]; |
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238 | |
218 | |
239 | sint32 ACC (RW, weight); /* Attributes of the object */ |
219 | sint32 ACC (RW, weight); /* Attributes of the object */ |
240 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
220 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
241 | |
221 | |
242 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
222 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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301 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
281 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
302 | /* To get put into books and the like. */ |
282 | /* To get put into books and the like. */ |
303 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
283 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
304 | }; |
284 | }; |
305 | |
285 | |
306 | const char *query_weight (const object *op); |
286 | const_utf8_string query_weight (const object *op); |
307 | const char *query_short_name (const object *op); |
287 | const_utf8_string query_short_name (const object *op); |
308 | const char *query_name (const object *op); |
288 | const_utf8_string query_name (const object *op); |
309 | const char *query_base_name (const object *op, int plural); |
289 | const_utf8_string query_base_name (const object *op, int plural); |
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290 | sint64 query_cost (const object *tmp, object *who, int flag); |
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291 | const char *query_cost_string (const object *tmp, object *who, int flag); |
310 | |
292 | |
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293 | int change_ability_duration (object *spell, object *caster); |
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294 | int min_casting_level (object *caster, object *spell); |
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295 | int casting_level (object *caster, object *spell); |
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296 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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297 | int SP_level_dam_adjust (object *caster, object *spob); |
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298 | int SP_level_duration_adjust (object *caster, object *spob); |
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299 | int SP_level_range_adjust (object *caster, object *spob); |
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300 | |
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301 | struct freelist_item |
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302 | { |
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303 | freelist_item *next; |
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304 | uint32_t count; |
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305 | }; |
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306 | |
311 | struct object : zero_initialised, object_copy |
307 | struct object : object_copy |
312 | { |
308 | { |
313 | // These variables are not changed by ->copy_to |
309 | // These variables are not changed by ->copy_to |
314 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
310 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
315 | |
311 | |
316 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
312 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
317 | int ACC (RO, count); |
313 | uint32_t ACC (RO, count); |
318 | object_vector_index ACC (RO, index); // index into objects |
314 | object_vector_index ACC (RO, index); // index into objects |
319 | object_vector_index ACC (RO, active); // index into actives |
315 | object_vector_index ACC (RO, active); // index into actives |
320 | |
316 | |
321 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
317 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
322 | |
318 | |
… | |
… | |
334 | */ |
330 | */ |
335 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
331 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
336 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
332 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
337 | key_value *key_values; /* Fields not explictly known by the loader. */ |
333 | key_value *key_values; /* Fields not explictly known by the loader. */ |
338 | |
334 | |
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335 | MTH void set_flag (int flagnum) |
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336 | { |
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337 | flag [flagnum] = true; |
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338 | } |
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339 | |
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340 | MTH void clr_flag (int flagnum) |
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341 | { |
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342 | flag [flagnum] = false; |
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343 | } |
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344 | |
339 | // privates / perl |
345 | // privates / perl |
340 | shstr_tmp kv_get (shstr_tmp key) const; |
346 | shstr_tmp kv_get (shstr_tmp key) const; |
341 | void kv_del (shstr_tmp key); |
347 | void kv_del (shstr_tmp key); |
342 | void kv_set (shstr_tmp key, shstr_tmp value); |
348 | void kv_set (shstr_tmp key, shstr_tmp value); |
343 | |
349 | |
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376 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
382 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
377 | MTH void post_load_check (); // do some adjustments after parsing |
383 | MTH void post_load_check (); // do some adjustments after parsing |
378 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
384 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
379 | bool write (object_freezer &f); |
385 | bool write (object_freezer &f); |
380 | |
386 | |
381 | MTH int slottype () const; |
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382 | MTH static object *create (); |
387 | MTH static object *create (); |
383 | const mapxy &operator =(const mapxy &pos); |
388 | const mapxy &operator =(const mapxy &pos); |
384 | MTH void copy_to (object *dst); |
389 | MTH void copy_to (object *dst); |
385 | MTH object *clone (); // create + copy_to a single object |
390 | MTH object *clone (); // create + copy_to a single object |
386 | MTH object *deep_clone (); // copy whole more chain and inventory |
391 | MTH object *deep_clone (); // copy whole more chain and inventory |
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393 | destroy (); |
398 | destroy (); |
394 | } |
399 | } |
395 | |
400 | |
396 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
401 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
397 | MTH void destroy_inv (bool drop_to_ground = false); |
402 | MTH void destroy_inv (bool drop_to_ground = false); |
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403 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
398 | MTH object *insert (object *item); // insert into inventory |
404 | MTH object *insert (object *item); // insert into inventory |
399 | MTH void play_sound (faceidx sound) const; |
405 | MTH void play_sound (faceidx sound) const; |
400 | MTH void say_msg (const char *msg) const; |
406 | MTH void say_msg (const_utf8_string msg) const; |
401 | |
407 | |
402 | void do_remove (); |
408 | void do_remove (); |
403 | MTH void remove () |
409 | MTH void remove () |
404 | { |
410 | { |
405 | if (!flag [FLAG_REMOVED]) |
411 | if (!flag [FLAG_REMOVED]) |
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413 | remove (); |
419 | remove (); |
414 | *this = pos; |
420 | *this = pos; |
415 | insert_at (this, this); |
421 | insert_at (this, this); |
416 | } |
422 | } |
417 | |
423 | |
418 | // high-level move functions, return true if successful |
424 | // high-level move method. |
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425 | // object op is trying to move in direction dir. |
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426 | // originator is typically the same as op, but |
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427 | // can be different if originator is causing op to |
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428 | // move (originator is pushing op) |
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429 | // returns 0 if the object is not able to move to the |
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430 | // desired space, 1 otherwise (in which case we also |
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431 | // move the object accordingly. This function is |
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432 | // very similiar to move_object. |
419 | int move (int dir, object *originator); |
433 | int move (int dir, object *originator); |
420 | |
434 | |
421 | int move (int dir) |
435 | int move (int dir) |
422 | { |
436 | { |
423 | return move (dir, this); |
437 | return move (dir, this); |
424 | } |
438 | } |
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439 | |
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440 | // changes move_type to a new value - handles move_on/move_off effects |
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441 | MTH void change_move_type (MoveType mt); |
425 | |
442 | |
426 | static bool can_merge_slow (object *op1, object *op2); |
443 | static bool can_merge_slow (object *op1, object *op2); |
427 | |
444 | |
428 | // this is often used in time-critical code, so optimise |
445 | // this is often used in time-critical code, so optimise |
429 | MTH static bool can_merge (object *op1, object *op2) |
446 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
434 | } |
451 | } |
435 | |
452 | |
436 | MTH void set_owner (object *owner); |
453 | MTH void set_owner (object *owner); |
437 | MTH void set_speed (float speed); |
454 | MTH void set_speed (float speed); |
438 | MTH void set_glow_radius (sint8 rad); |
455 | MTH void set_glow_radius (sint8 rad); |
439 | MTH bool change_weapon (object *ob); |
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440 | MTH bool change_skill (object *ob); |
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441 | |
456 | |
442 | MTH void open_container (object *new_container); |
457 | MTH void open_container (object *new_container); |
443 | MTH void close_container () |
458 | MTH void close_container () |
444 | { |
459 | { |
445 | open_container (0); |
460 | open_container (0); |
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484 | MTH void drain_stat (); |
499 | MTH void drain_stat (); |
485 | MTH void drain_specific_stat (int deplete_stats); |
500 | MTH void drain_specific_stat (int deplete_stats); |
486 | MTH void change_luck (int value); |
501 | MTH void change_luck (int value); |
487 | |
502 | |
488 | // info must hold 256 * 3 bytes currently |
503 | // info must hold 256 * 3 bytes currently |
489 | const char *debug_desc (char *info) const; |
504 | const_utf8_string debug_desc (char *info) const; |
490 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
505 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
491 | const char *flag_desc (char *desc, int len) const; |
506 | const_utf8_string flag_desc (char *desc, int len) const; |
492 | |
507 | |
493 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
508 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
494 | MTH object *split (sint32 nr = 1); // return 0 on failure |
509 | MTH object *split (sint32 nr = 1); // return 0 on failure |
495 | |
510 | |
496 | MTH int number_of () const |
511 | MTH int number_of () const |
… | |
… | |
504 | } |
519 | } |
505 | |
520 | |
506 | MTH void update_weight (); |
521 | MTH void update_weight (); |
507 | |
522 | |
508 | // return the dominant material of this item, always return something |
523 | // return the dominant material of this item, always return something |
509 | const materialtype_t *dominant_material () const; |
524 | const materialtype_t *dominant_material () const |
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525 | { |
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526 | return material; |
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527 | } |
510 | |
528 | |
511 | // return the volume of this object in cm³ |
529 | // return the volume of this object in cm³ |
512 | MTH uint64 volume () const |
530 | MTH uint64 volume () const |
513 | { |
531 | { |
514 | return (uint64)total_weight () |
532 | return (uint64)total_weight () |
515 | * 1000 |
533 | * 1024 // 1000 actually |
516 | * (type == CONTAINER ? 1000 : 1) |
534 | * (type == CONTAINER ? 128 : 1) |
517 | / dominant_material ()->density; |
535 | / dominant_material ()->density; // ugh, division |
518 | } |
536 | } |
519 | |
537 | |
520 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
538 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
521 | |
539 | |
522 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
540 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
… | |
… | |
531 | MTH bool is_arrow () const { return type == ARROW |
549 | MTH bool is_arrow () const { return type == ARROW |
532 | || (type == SPELL_EFFECT |
550 | || (type == SPELL_EFFECT |
533 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
551 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
534 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
552 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
535 | |
553 | |
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554 | MTH bool is_dragon () const; |
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555 | |
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556 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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557 | |
536 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
558 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
537 | |
559 | |
538 | // temporary: wether the object can be saved in a map file |
560 | // temporary: wether the object can be saved in a map file |
539 | // contr => is a player |
561 | // contr => is a player |
540 | // head => only save head of a multitile object |
562 | // head => only save head of a multitile object |
541 | // owner => can not reference owner yet |
563 | // owner => can not reference owner yet |
… | |
… | |
548 | |
570 | |
549 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
571 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
550 | |
572 | |
551 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
573 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
552 | |
574 | |
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|
575 | /* need_identify returns true if the item should be identified. This |
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|
576 | * function really should not exist - by default, any item not identified |
|
|
577 | * should need it. |
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|
578 | */ |
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|
579 | MTH bool need_identify () const; |
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|
580 | |
553 | // returns the outermost owner, never returns 0 |
581 | // returns the outermost owner, never returns 0 |
554 | MTH object *outer_owner () |
582 | MTH object *outer_owner () |
555 | { |
583 | { |
556 | object *op; |
584 | object *op; |
557 | |
585 | |
… | |
… | |
611 | MTH bool is_player () const |
639 | MTH bool is_player () const |
612 | { |
640 | { |
613 | return !!contr; |
641 | return !!contr; |
614 | } |
642 | } |
615 | |
643 | |
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|
644 | /* elmex: this method checks whether the object is in a shop */ |
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|
645 | MTH bool is_in_shop () const; |
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|
646 | |
616 | MTH bool affects_los () const |
647 | MTH bool affects_los () const |
617 | { |
648 | { |
618 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
649 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
619 | } |
650 | } |
620 | |
651 | |
621 | MTH bool has_carried_lights () const |
652 | MTH bool has_carried_lights () const |
622 | { |
653 | { |
623 | return glow_radius; |
654 | return glow_radius; |
624 | } |
655 | } |
625 | |
656 | |
626 | // returns the player that cna see this object, if any |
657 | // returns the player that can see this object, if any |
627 | MTH object *visible_to () const; |
658 | MTH object *visible_to () const; |
628 | |
659 | |
629 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
660 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
630 | MTH std::string describe_monster (object *who = 0); |
661 | MTH std::string describe_monster (object *who = 0); |
631 | MTH std::string describe_item (object *who = 0); |
662 | MTH std::string describe_item (object *who = 0); |
632 | MTH std::string describe (object *who = 0); // long description, without name |
663 | MTH std::string describe (object *who = 0); // long description, without name |
633 | |
664 | |
634 | MTH const char *query_weight () { return ::query_weight (this); } |
665 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
635 | MTH const char *query_name () { return ::query_name (this); } |
666 | MTH const_utf8_string query_name () { return ::query_name (this); } |
636 | MTH const char *query_short_name () { return ::query_short_name (this); } |
667 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
637 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
668 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
638 | |
669 | |
639 | // If this object has no extra parts but should have them, |
670 | // If this object has no extra parts but should have them, |
640 | // add them, effectively expanding heads into multipart |
671 | // add them, effectively expanding heads into multipart |
641 | // objects. This method only works on objects not inserted |
672 | // objects. This method only works on objects not inserted |
642 | // anywhere. |
673 | // anywhere. |
643 | MTH void expand_tail (); |
674 | MTH void expand_tail (); |
644 | |
675 | |
645 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
676 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
|
|
677 | |
|
|
678 | // makes sure the player has the named skill, |
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|
679 | // and also makes it innate if can_use is true. |
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|
680 | // returns the new skill or 0 if no such skill exists. |
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|
681 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
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|
682 | MTH void become_follower (object *new_god); |
646 | |
683 | |
647 | // insert object at same map position as 'where' |
684 | // insert object at same map position as 'where' |
648 | // handles both inventory and map "positions" |
685 | // handles both inventory and map "positions" |
649 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
686 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
650 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
687 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
… | |
… | |
657 | MTH void deactivate_recursive (); |
694 | MTH void deactivate_recursive (); |
658 | |
695 | |
659 | // set the given flag on all objects in the inventory recursively |
696 | // set the given flag on all objects in the inventory recursively |
660 | MTH void set_flag_inv (int flag, int value = 1); |
697 | MTH void set_flag_inv (int flag, int value = 1); |
661 | |
698 | |
662 | void enter_exit (object *exit);//Perl |
699 | void enter_exit (object *exit); // perl |
663 | MTH void enter_map (maptile *newmap, int x, int y); |
700 | MTH bool enter_map (maptile *newmap, int x, int y); |
664 | void player_goto (const char *path, int x, int y); // only for players |
701 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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|
702 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
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|
703 | |
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|
704 | MTH object *mark () const; |
665 | |
705 | |
666 | // returns the mapspace this object is in |
706 | // returns the mapspace this object is in |
667 | mapspace &ms () const; |
707 | mapspace &ms () const; |
668 | |
708 | |
669 | // fully recursive iterator |
709 | // fully recursive iterator |
… | |
… | |
720 | return weight + carrying; |
760 | return weight + carrying; |
721 | } |
761 | } |
722 | |
762 | |
723 | MTH struct region *region () const; |
763 | MTH struct region *region () const; |
724 | |
764 | |
725 | void statusmsg (const char *msg, int color = NDI_BLACK); |
765 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
726 | void failmsg (const char *msg, int color = NDI_RED); |
766 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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|
767 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
727 | |
768 | |
728 | const char *query_inventory (object *who = 0, const char *indent = ""); |
769 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
729 | |
770 | |
730 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
771 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
731 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
772 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
732 | |
773 | |
733 | // make some noise with given item into direction dir, |
774 | // make some noise with given item into direction dir, |
734 | // currently only used for players to make them temporarily visible |
775 | // currently only used for players to make them temporarily visible |
735 | // when they are invisible. |
776 | // when they are invisible. |
736 | MTH void make_noise (); |
777 | MTH void make_noise (); |
… | |
… | |
746 | * range from 0 through 7. |
787 | * range from 0 through 7. |
747 | */ |
788 | */ |
748 | MTH int anim_frames () const { return anim ().num_animations; } |
789 | MTH int anim_frames () const { return anim ().num_animations; } |
749 | MTH int anim_facings () const { return anim ().facings; } |
790 | MTH int anim_facings () const { return anim ().facings; } |
750 | |
791 | |
751 | MTH char *as_string (); |
792 | MTH utf8_string as_string (); |
|
|
793 | |
|
|
794 | // low-level management, statistics, ... |
|
|
795 | static uint32_t ACC (RW, object_count); |
|
|
796 | static uint32_t ACC (RW, free_count); |
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|
797 | static uint32_t ACC (RW, create_count); |
|
|
798 | static uint32_t ACC (RW, destroy_count); |
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|
799 | static freelist_item *freelist; |
|
|
800 | MTH static void freelist_free (int count); |
752 | |
801 | |
753 | protected: |
802 | protected: |
754 | void link (); |
803 | void link (); |
755 | void unlink (); |
804 | void unlink (); |
|
|
805 | |
|
|
806 | void do_delete (); |
756 | |
807 | |
757 | object (); |
808 | object (); |
758 | ~object (); |
809 | ~object (); |
759 | |
810 | |
760 | private: |
811 | private: |
… | |
… | |
781 | return ob; |
832 | return ob; |
782 | } |
833 | } |
783 | |
834 | |
784 | //+GPL |
835 | //+GPL |
785 | |
836 | |
786 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
837 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
787 | object *find_skill_by_name (object *who, shstr_cmp sh); |
838 | object *find_skill_by_name (object *who, shstr_cmp sh); |
788 | object *find_skill_by_number (object *who, int skillno); |
839 | object *find_skill_by_number (object *who, int skillno); |
789 | |
840 | |
790 | /* |
841 | /* |
791 | * The archetype structure is a set of rules on how to generate and manipulate |
842 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
797 | */ |
848 | */ |
798 | |
849 | |
799 | //-GPL |
850 | //-GPL |
800 | |
851 | |
801 | INTERFACE_CLASS (archetype) |
852 | INTERFACE_CLASS (archetype) |
802 | struct archetype : object |
853 | struct archetype : object, zero_initialised |
803 | { |
854 | { |
804 | static arch_ptr empty; // the empty_archetype |
855 | static arch_ptr empty; // the empty_archetype |
805 | MTH static void gc (); |
856 | MTH static void gc (); |
806 | |
857 | |
807 | archetype (const char *name); |
858 | archetype (const_utf8_string name); |
808 | ~archetype (); |
859 | ~archetype (); |
809 | void gather_callbacks (AV *&callbacks, event_type event) const; |
860 | void gather_callbacks (AV *&callbacks, event_type event) const; |
810 | |
861 | |
811 | MTH static archetype *find (const_utf8_string name); |
862 | MTH static archetype *find (const_utf8_string name); |
812 | |
863 | |
813 | MTH void link (); |
864 | MTH void link (); |
814 | MTH void unlink (); |
865 | MTH void unlink (); |
815 | |
866 | |
816 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
867 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
817 | MTH object *instance (); |
868 | MTH object *instance (); |
|
|
869 | |
|
|
870 | MTH void post_load_check (); // do some adjustments after parsing |
818 | |
871 | |
819 | object_vector_index ACC (RW, archid); // index in archvector |
872 | object_vector_index ACC (RW, archid); // index in archvector |
820 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
873 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
821 | |
874 | |
822 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
875 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
823 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
824 | |
876 | |
825 | // support for archetype loading |
877 | // support for archetype loading |
826 | static archetype *read (object_thawer &f); |
878 | static archetype *read (object_thawer &f); |
827 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
879 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
828 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
880 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
|
|
881 | |
|
|
882 | protected: |
|
|
883 | void do_delete (); |
829 | }; |
884 | }; |
830 | |
885 | |
831 | // compatbiility, remove once replaced by ->instance |
886 | // returns whether the object is a dragon player, which are often specialcased |
832 | inline object * |
887 | inline bool |
833 | arch_to_object (archetype *at) |
888 | object::is_dragon () const |
834 | { |
889 | { |
835 | return at->instance (); |
890 | return arch->race == shstr_dragon && is_player (); |
836 | } |
891 | } |
837 | |
892 | |
838 | inline void |
893 | inline void |
839 | object_freezer::put (keyword k, archetype *v) |
894 | object_freezer::put (const keyword_string k, archetype *v) |
840 | { |
895 | { |
841 | put (k, v ? &v->archname : (const char *)0); |
896 | if (expect_true (v)) |
|
|
897 | put (k, v->archname); |
|
|
898 | else |
|
|
899 | put (k); |
842 | } |
900 | } |
843 | |
901 | |
844 | typedef object_vector<object, &object::index > objectvec; |
902 | typedef object_vector<object, &object::index > objectvec; |
845 | typedef object_vector<object, &object::active> activevec; |
903 | typedef object_vector<object, &object::active> activevec; |
846 | typedef object_vector<archetype, &archetype::archid> archvec; |
904 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
903 | #define INS_NO_MERGE 0x0001 |
961 | #define INS_NO_MERGE 0x0001 |
904 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
962 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
905 | #define INS_NO_WALK_ON 0x0004 |
963 | #define INS_NO_WALK_ON 0x0004 |
906 | #define INS_ON_TOP 0x0008 |
964 | #define INS_ON_TOP 0x0008 |
907 | #define INS_BELOW_ORIGINATOR 0x0010 |
965 | #define INS_BELOW_ORIGINATOR 0x0010 |
|
|
966 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
908 | |
967 | |
909 | //-GPL |
968 | //-GPL |
910 | |
969 | |
911 | #endif |
970 | #endif |
912 | |
971 | |