1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
|
|
29 | |
|
|
30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
|
|
35 | // also see common/item.C |
37 | enum { |
36 | enum |
38 | body_skill, |
37 | { |
39 | body_combat, |
38 | # define def(name, use, nonuse) body_ ## name, |
40 | body_range, |
39 | # include "slotinc.h" |
41 | body_shield, |
40 | # undef def |
42 | body_arm, |
|
|
43 | body_torso, |
|
|
44 | body_head, |
|
|
45 | body_neck, |
|
|
46 | body_finger, |
|
|
47 | body_shoulder, |
|
|
48 | body_foot, |
|
|
49 | body_hand, |
|
|
50 | body_wrist, |
|
|
51 | body_waist, |
|
|
52 | NUM_BODY_LOCATIONS |
41 | NUM_BODY_LOCATIONS |
53 | }; |
42 | }; |
54 | |
43 | |
55 | enum slottype_t |
|
|
56 | { |
|
|
57 | slot_none, |
|
|
58 | slot_combat, |
|
|
59 | slot_ranged, |
|
|
60 | }; |
|
|
61 | |
|
|
62 | /* See common/item.c */ |
44 | /* See common/item.c */ |
63 | |
45 | |
64 | typedef struct Body_Locations |
46 | struct Body_Locations |
65 | { |
47 | { |
|
|
48 | const char *name; /* Short name/identifier */ |
66 | keyword save_name; /* Name used to load/save it to disk */ |
49 | keyword kw; /* Name used to load/save it to disk */ |
67 | const char *use_name; /* Name used when describing an item we can use */ |
50 | const char *use_name; /* Name used when describing an item we can use */ |
68 | const char *nonuse_name; /* Name to describe objects we can't use */ |
51 | const char *nonuse_name; /* Name to describe objects we can't use */ |
69 | } Body_Locations; |
52 | }; |
70 | |
53 | |
71 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
54 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
|
|
55 | |
|
|
56 | // for each set of directions (1 == up, 2 == right, 4 == down, 8 == left) |
|
|
57 | // contains the wall suffix (0, 1_3, 1_4 and so on). |
|
|
58 | extern const char *wall_suffix[16]; |
72 | |
59 | |
73 | #define NUM_COINS 4 /* number of coin types */ |
60 | #define NUM_COINS 4 /* number of coin types */ |
74 | extern const char *const coins[NUM_COINS + 1]; |
61 | extern const char *const coins[NUM_COINS + 1]; |
|
|
62 | |
|
|
63 | // restart server when object_count reaches this value |
|
|
64 | #define RESTART_COUNT 0xe0000000 |
75 | |
65 | |
76 | /* |
66 | /* |
77 | * Each object (this also means archetypes!) could have a few of these |
67 | * Each object (this also means archetypes!) could have a few of these |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
68 | * "dangling" from it; this could also end up containing 'parse errors'. |
79 | * |
69 | * |
… | |
… | |
83 | * accessing the list directly. |
73 | * accessing the list directly. |
84 | * Exception is if you want to walk this list for some reason. |
74 | * Exception is if you want to walk this list for some reason. |
85 | */ |
75 | */ |
86 | struct key_value : slice_allocated |
76 | struct key_value : slice_allocated |
87 | { |
77 | { |
88 | key_value *next; |
78 | key_value *next; // must be first element |
89 | shstr key, value; |
79 | shstr key, value; |
90 | }; |
80 | }; |
91 | |
81 | |
|
|
82 | // "crossfires version of a perl hash." |
|
|
83 | struct key_values |
|
|
84 | { |
|
|
85 | key_value *first; // must be first element |
|
|
86 | |
|
|
87 | bool empty() const |
|
|
88 | { |
|
|
89 | return !first; |
|
|
90 | } |
|
|
91 | |
|
|
92 | void clear (); |
|
|
93 | shstr_tmp get (shstr_tmp key) const; |
|
|
94 | void del (shstr_tmp key); |
|
|
95 | void set (shstr_tmp key, shstr_tmp value); |
|
|
96 | |
|
|
97 | void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates |
|
|
98 | void reverse (); // reverses the ordering, to be used after loading an object |
|
|
99 | key_values &operator =(const key_values &kv); |
|
|
100 | |
|
|
101 | // custom extra fields management |
|
|
102 | struct access_proxy |
|
|
103 | { |
|
|
104 | key_values &kv; |
|
|
105 | shstr_tmp key; |
|
|
106 | |
|
|
107 | access_proxy (key_values &kv, shstr_tmp key) |
|
|
108 | : kv (kv), key (key) |
|
|
109 | { |
|
|
110 | } |
|
|
111 | |
|
|
112 | const access_proxy &operator =(shstr_tmp value) const |
|
|
113 | { |
|
|
114 | kv.set (key, value); |
|
|
115 | return *this; |
|
|
116 | } |
|
|
117 | |
|
|
118 | operator const shstr_tmp () const { return kv.get (key); } |
|
|
119 | operator const char *() const { return kv.get (key); } |
|
|
120 | |
|
|
121 | private: |
|
|
122 | void operator =(int); |
|
|
123 | }; |
|
|
124 | |
|
|
125 | const access_proxy operator [](shstr_tmp key) |
|
|
126 | { |
|
|
127 | return access_proxy (*this, key); |
|
|
128 | } |
|
|
129 | }; |
|
|
130 | |
92 | //-GPL |
131 | //-GPL |
93 | |
132 | |
94 | struct UUID |
133 | struct UUID |
95 | { |
134 | { |
96 | uint64 seq; |
135 | uint64 seq; |
|
|
136 | |
|
|
137 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
97 | |
138 | |
98 | static UUID cur; // last uuid generated |
139 | static UUID cur; // last uuid generated |
99 | static void init (); |
140 | static void init (); |
100 | static UUID gen (); |
141 | static UUID gen (); |
101 | |
142 | |
102 | UUID () { } |
143 | UUID () { } |
103 | UUID (uint64 seq) : seq(seq) { } |
144 | UUID (uint64 seq) : seq(seq) { } |
104 | operator uint64() { return seq; } |
145 | operator uint64() { return seq; } |
105 | void operator =(uint64 seq) { this->seq = seq; } |
146 | void operator =(uint64 seq) { this->seq = seq; } |
106 | |
147 | |
107 | typedef char BUF [32]; |
|
|
108 | |
|
|
109 | bool parse (const char *s) |
148 | bool parse (const char *s); |
110 | { |
149 | char *append (char *buf) const; |
111 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
|
|
112 | } |
|
|
113 | |
|
|
114 | const char *c_str (char *buf, int len) const |
|
|
115 | { |
|
|
116 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
|
|
117 | |
|
|
118 | return buf; |
|
|
119 | } |
|
|
120 | |
|
|
121 | const char *c_str () const |
150 | char *c_str () const; |
122 | { |
|
|
123 | static BUF buf; |
|
|
124 | |
|
|
125 | return c_str (buf, sizeof (buf)); |
|
|
126 | } |
|
|
127 | }; |
151 | }; |
128 | |
152 | |
129 | //+GPL |
153 | //+GPL |
130 | |
154 | |
131 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
155 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
… | |
… | |
139 | #define WILL_APPLY_DOOR 0x08 |
163 | #define WILL_APPLY_DOOR 0x08 |
140 | #define WILL_APPLY_FOOD 0x10 |
164 | #define WILL_APPLY_FOOD 0x10 |
141 | |
165 | |
142 | struct body_slot |
166 | struct body_slot |
143 | { |
167 | { |
|
|
168 | signed char used:4; /* Calculated value based on items equipped */ |
144 | signed char info:4; /* body info as loaded from the file */ |
169 | signed char info:4; /* body info as loaded from the file */ |
145 | signed char used:4; /* Calculated value based on items equipped */ |
|
|
146 | }; |
170 | }; |
147 | |
171 | |
148 | typedef struct oblnk |
172 | typedef struct oblnk |
149 | { /* Used to link together several objects */ |
173 | { /* Used to link together several objects */ |
150 | object_ptr ob; |
174 | object_ptr ob; |
… | |
… | |
180 | flags_t flag; /* various flags */ |
204 | flags_t flag; /* various flags */ |
181 | #if FOR_PERL |
205 | #if FOR_PERL |
182 | bool ACC (RW, flag[NUM_FLAGS]); |
206 | bool ACC (RW, flag[NUM_FLAGS]); |
183 | #endif |
207 | #endif |
184 | |
208 | |
185 | shstr ACC (RW, materialname); /* specific material name */ |
209 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
186 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
210 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
187 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
|
|
188 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
211 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
189 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
212 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
190 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
213 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
191 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
214 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
192 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
215 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
227 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
250 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
228 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
251 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
229 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
252 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
230 | uint8 ACC (RW, weapontype); /* type of weapon */ |
253 | uint8 ACC (RW, weapontype); /* type of weapon */ |
231 | |
254 | |
|
|
255 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
256 | |
232 | faceidx ACC (RW, face); /* the graphical face */ |
257 | faceidx ACC (RW, face); /* the graphical face */ |
233 | |
258 | |
234 | faceidx ACC (RW, sound); /* the sound face */ |
259 | faceidx ACC (RW, sound); /* the sound face */ |
235 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
260 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
236 | |
|
|
237 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
238 | |
261 | |
239 | sint32 ACC (RW, weight); /* Attributes of the object */ |
262 | sint32 ACC (RW, weight); /* Attributes of the object */ |
240 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
263 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
241 | |
264 | |
242 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
265 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
… | |
… | |
301 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
324 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
302 | /* To get put into books and the like. */ |
325 | /* To get put into books and the like. */ |
303 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
326 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
304 | }; |
327 | }; |
305 | |
328 | |
306 | const char *query_weight (const object *op); |
329 | const_utf8_string query_weight (const object *op); |
307 | const char *query_short_name (const object *op); |
330 | const_utf8_string query_short_name (const object *op); |
308 | const char *query_name (const object *op); |
331 | const_utf8_string query_name (const object *op); |
309 | const char *query_base_name (const object *op, int plural); |
332 | const_utf8_string query_base_name (const object *op, int plural); |
|
|
333 | sint64 query_cost (const object *tmp, object *who, int flag); |
|
|
334 | const char *query_cost_string (const object *tmp, object *who, int flag); |
310 | |
335 | |
|
|
336 | int change_ability_duration (object *spell, object *caster); |
|
|
337 | int min_casting_level (object *caster, object *spell); |
|
|
338 | int casting_level (object *caster, object *spell); |
|
|
339 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
|
|
340 | int SP_level_dam_adjust (object *caster, object *spob); |
|
|
341 | int SP_level_duration_adjust (object *caster, object *spob); |
|
|
342 | int SP_level_range_adjust (object *caster, object *spob); |
|
|
343 | |
|
|
344 | struct freelist_item |
|
|
345 | { |
|
|
346 | freelist_item *next; |
|
|
347 | uint32_t count; |
|
|
348 | }; |
|
|
349 | |
311 | struct object : zero_initialised, object_copy |
350 | struct object : object_copy |
312 | { |
351 | { |
313 | // These variables are not changed by ->copy_to |
352 | // These variables are not changed by ->copy_to |
314 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
353 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
315 | |
354 | |
316 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
355 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
317 | int ACC (RO, count); |
356 | uint32_t ACC (RO, count); |
318 | object_vector_index ACC (RO, index); // index into objects |
357 | object_vector_index ACC (RO, index); // index into objects |
319 | object_vector_index ACC (RO, active); // index into actives |
358 | object_vector_index ACC (RO, active); // index into actives |
320 | |
359 | |
321 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
360 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
322 | |
361 | |
… | |
… | |
332 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
371 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
333 | * This is typically the container that the object is in. |
372 | * This is typically the container that the object is in. |
334 | */ |
373 | */ |
335 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
374 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
336 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
375 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
337 | key_value *key_values; /* Fields not explictly known by the loader. */ |
|
|
338 | |
376 | |
339 | // privates / perl |
377 | MTH void set_flag (int flagnum) |
340 | shstr_tmp kv_get (shstr_tmp key) const; |
378 | { |
341 | void kv_del (shstr_tmp key); |
379 | flag [flagnum] = true; |
342 | void kv_set (shstr_tmp key, shstr_tmp value); |
380 | } |
|
|
381 | |
|
|
382 | MTH void clr_flag (int flagnum) |
|
|
383 | { |
|
|
384 | flag [flagnum] = false; |
|
|
385 | } |
|
|
386 | |
|
|
387 | // extra key value pairs |
|
|
388 | key_values kv; |
343 | |
389 | |
344 | //-GPL |
390 | //-GPL |
345 | |
|
|
346 | // custom extra fields management |
|
|
347 | struct key_value_access_proxy |
|
|
348 | { |
|
|
349 | object &ob; |
|
|
350 | shstr_tmp key; |
|
|
351 | |
|
|
352 | key_value_access_proxy (object &ob, shstr_tmp key) |
|
|
353 | : ob (ob), key (key) |
|
|
354 | { |
|
|
355 | } |
|
|
356 | |
|
|
357 | const key_value_access_proxy &operator =(shstr_tmp value) const |
|
|
358 | { |
|
|
359 | ob.kv_set (key, value); |
|
|
360 | return *this; |
|
|
361 | } |
|
|
362 | |
|
|
363 | operator const shstr_tmp () const { return ob.kv_get (key); } |
|
|
364 | operator const char *() const { return ob.kv_get (key); } |
|
|
365 | |
|
|
366 | private: |
|
|
367 | void operator =(int); |
|
|
368 | }; |
|
|
369 | |
|
|
370 | // operator [] is too annoying to use |
|
|
371 | const key_value_access_proxy kv (shstr_tmp key) |
|
|
372 | { |
|
|
373 | return key_value_access_proxy (*this, key); |
|
|
374 | } |
|
|
375 | |
391 | |
376 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
392 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
377 | MTH void post_load_check (); // do some adjustments after parsing |
393 | MTH void post_load_check (); // do some adjustments after parsing |
378 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
394 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
379 | bool write (object_freezer &f); |
395 | bool write (object_freezer &f); |
380 | |
396 | |
381 | MTH int slottype () const; |
|
|
382 | MTH static object *create (); |
397 | MTH static object *create (); |
383 | const mapxy &operator =(const mapxy &pos); |
398 | const mapxy &operator =(const mapxy &pos); |
384 | MTH void copy_to (object *dst); |
399 | MTH void copy_to (object *dst); |
385 | MTH object *clone (); // create + copy_to a single object |
400 | MTH object *clone (); // create + copy_to a single object |
386 | MTH object *deep_clone (); // copy whole more chain and inventory |
401 | MTH object *deep_clone (); // copy whole more chain and inventory |
… | |
… | |
393 | destroy (); |
408 | destroy (); |
394 | } |
409 | } |
395 | |
410 | |
396 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
411 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
397 | MTH void destroy_inv (bool drop_to_ground = false); |
412 | MTH void destroy_inv (bool drop_to_ground = false); |
|
|
413 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
398 | MTH object *insert (object *item); // insert into inventory |
414 | MTH object *insert (object *item); // insert into inventory |
399 | MTH void play_sound (faceidx sound) const; |
415 | MTH void play_sound (faceidx sound) const; |
400 | MTH void say_msg (const char *msg) const; |
416 | MTH void say_msg (const_utf8_string msg) const; |
401 | |
417 | |
402 | void do_remove (); |
418 | void do_remove (); |
403 | MTH void remove () |
419 | MTH void remove () |
404 | { |
420 | { |
405 | if (!flag [FLAG_REMOVED]) |
421 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
413 | remove (); |
429 | remove (); |
414 | *this = pos; |
430 | *this = pos; |
415 | insert_at (this, this); |
431 | insert_at (this, this); |
416 | } |
432 | } |
417 | |
433 | |
418 | // high-level move functions, return true if successful |
434 | // high-level move method. |
|
|
435 | // object op is trying to move in direction dir. |
|
|
436 | // originator is typically the same as op, but |
|
|
437 | // can be different if originator is causing op to |
|
|
438 | // move (originator is pushing op) |
|
|
439 | // returns 0 if the object is not able to move to the |
|
|
440 | // desired space, 1 otherwise (in which case we also |
|
|
441 | // move the object accordingly. This function is |
|
|
442 | // very similiar to move_object. |
419 | int move (int dir, object *originator); |
443 | int move (int dir, object *originator); |
420 | |
444 | |
421 | int move (int dir) |
445 | int move (int dir) |
422 | { |
446 | { |
423 | return move (dir, this); |
447 | return move (dir, this); |
424 | } |
448 | } |
|
|
449 | |
|
|
450 | // changes move_type to a new value - handles move_on/move_off effects |
|
|
451 | MTH void change_move_type (MoveType mt); |
425 | |
452 | |
426 | static bool can_merge_slow (object *op1, object *op2); |
453 | static bool can_merge_slow (object *op1, object *op2); |
427 | |
454 | |
428 | // this is often used in time-critical code, so optimise |
455 | // this is often used in time-critical code, so optimise |
429 | MTH static bool can_merge (object *op1, object *op2) |
456 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
434 | } |
461 | } |
435 | |
462 | |
436 | MTH void set_owner (object *owner); |
463 | MTH void set_owner (object *owner); |
437 | MTH void set_speed (float speed); |
464 | MTH void set_speed (float speed); |
438 | MTH void set_glow_radius (sint8 rad); |
465 | MTH void set_glow_radius (sint8 rad); |
439 | MTH bool change_weapon (object *ob); |
|
|
440 | MTH bool change_skill (object *ob); |
|
|
441 | |
466 | |
442 | MTH void open_container (object *new_container); |
467 | MTH void open_container (object *new_container); |
443 | MTH void close_container () |
468 | MTH void close_container () |
444 | { |
469 | { |
445 | open_container (0); |
470 | open_container (0); |
… | |
… | |
484 | MTH void drain_stat (); |
509 | MTH void drain_stat (); |
485 | MTH void drain_specific_stat (int deplete_stats); |
510 | MTH void drain_specific_stat (int deplete_stats); |
486 | MTH void change_luck (int value); |
511 | MTH void change_luck (int value); |
487 | |
512 | |
488 | // info must hold 256 * 3 bytes currently |
513 | // info must hold 256 * 3 bytes currently |
489 | const char *debug_desc (char *info) const; |
514 | const_utf8_string debug_desc (char *info) const; |
490 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
515 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
491 | const char *flag_desc (char *desc, int len) const; |
516 | const_utf8_string flag_desc (char *desc, int len) const; |
492 | |
517 | |
493 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
518 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
494 | MTH object *split (sint32 nr = 1); // return 0 on failure |
519 | MTH object *split (sint32 nr = 1); // return 0 on failure |
495 | |
520 | |
496 | MTH int number_of () const |
521 | MTH int number_of () const |
… | |
… | |
504 | } |
529 | } |
505 | |
530 | |
506 | MTH void update_weight (); |
531 | MTH void update_weight (); |
507 | |
532 | |
508 | // return the dominant material of this item, always return something |
533 | // return the dominant material of this item, always return something |
509 | const materialtype_t *dominant_material () const; |
534 | const materialtype_t *dominant_material () const |
|
|
535 | { |
|
|
536 | return material; |
|
|
537 | } |
510 | |
538 | |
511 | // return the volume of this object in cm³ |
539 | // return the volume of this object in cm³ |
512 | MTH uint64 volume () const |
540 | MTH uint64 volume () const |
513 | { |
541 | { |
514 | return (uint64)total_weight () |
542 | return (uint64)total_weight () |
515 | * 1000 |
543 | * 1024 // 1000 actually |
516 | * (type == CONTAINER ? 1000 : 1) |
544 | * (type == CONTAINER ? 128 : 1) |
517 | / dominant_material ()->density; |
545 | / dominant_material ()->density; // ugh, division |
518 | } |
546 | } |
519 | |
547 | |
520 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
548 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
521 | |
549 | |
522 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
550 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
… | |
… | |
531 | MTH bool is_arrow () const { return type == ARROW |
559 | MTH bool is_arrow () const { return type == ARROW |
532 | || (type == SPELL_EFFECT |
560 | || (type == SPELL_EFFECT |
533 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
561 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
534 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
562 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
535 | |
563 | |
|
|
564 | MTH bool is_dragon () const; |
|
|
565 | |
|
|
566 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
567 | |
536 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
568 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
537 | |
569 | |
538 | // temporary: wether the object can be saved in a map file |
570 | // temporary: wether the object can be saved in a map file |
539 | // contr => is a player |
571 | // contr => is a player |
540 | // head => only save head of a multitile object |
572 | // head => only save head of a multitile object |
541 | // owner => can not reference owner yet |
573 | // owner => can not reference owner yet |
… | |
… | |
548 | |
580 | |
549 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
581 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
550 | |
582 | |
551 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
583 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
552 | |
584 | |
|
|
585 | /* need_identify returns true if the item should be identified. This |
|
|
586 | * function really should not exist - by default, any item not identified |
|
|
587 | * should need it. |
|
|
588 | */ |
|
|
589 | MTH bool need_identify () const; |
|
|
590 | |
553 | // returns the outermost owner, never returns 0 |
591 | // returns the outermost owner, never returns 0 |
554 | MTH object *outer_owner () |
592 | MTH object *outer_owner () |
555 | { |
593 | { |
556 | object *op; |
594 | object *op; |
557 | |
595 | |
… | |
… | |
611 | MTH bool is_player () const |
649 | MTH bool is_player () const |
612 | { |
650 | { |
613 | return !!contr; |
651 | return !!contr; |
614 | } |
652 | } |
615 | |
653 | |
|
|
654 | /* elmex: this method checks whether the object is in a shop */ |
|
|
655 | MTH bool is_in_shop () const; |
|
|
656 | |
616 | MTH bool affects_los () const |
657 | MTH bool affects_los () const |
617 | { |
658 | { |
618 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
659 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
619 | } |
660 | } |
620 | |
661 | |
621 | MTH bool has_carried_lights () const |
662 | MTH bool has_carried_lights () const |
622 | { |
663 | { |
623 | return glow_radius; |
664 | return glow_radius; |
624 | } |
665 | } |
625 | |
666 | |
626 | // returns the player that cna see this object, if any |
667 | // returns the player that can see this object, if any |
627 | MTH object *visible_to () const; |
668 | MTH object *visible_to () const; |
628 | |
669 | |
629 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
670 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
630 | MTH std::string describe_monster (object *who = 0); |
671 | MTH std::string describe_monster (object *who = 0); |
631 | MTH std::string describe_item (object *who = 0); |
672 | MTH std::string describe_item (object *who = 0); |
632 | MTH std::string describe (object *who = 0); // long description, without name |
673 | MTH std::string describe (object *who = 0); // long description, without name |
633 | |
674 | |
634 | MTH const char *query_weight () { return ::query_weight (this); } |
675 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
635 | MTH const char *query_name () { return ::query_name (this); } |
676 | MTH const_utf8_string query_name () { return ::query_name (this); } |
636 | MTH const char *query_short_name () { return ::query_short_name (this); } |
677 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
637 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
678 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
638 | |
679 | |
639 | // If this object has no extra parts but should have them, |
680 | // If this object has no extra parts but should have them, |
640 | // add them, effectively expanding heads into multipart |
681 | // add them, effectively expanding heads into multipart |
641 | // objects. This method only works on objects not inserted |
682 | // objects. This method only works on objects not inserted |
642 | // anywhere. |
683 | // anywhere. |
643 | MTH void expand_tail (); |
684 | MTH void expand_tail (); |
644 | |
685 | |
645 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
686 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
|
|
687 | |
|
|
688 | // makes sure the player has the named skill, |
|
|
689 | // and also makes it innate if can_use is true. |
|
|
690 | // returns the new skill or 0 if no such skill exists. |
|
|
691 | MTH object *give_skill (shstr_cmp name, bool can_use = false); |
|
|
692 | MTH void become_follower (object *new_god); |
646 | |
693 | |
647 | // insert object at same map position as 'where' |
694 | // insert object at same map position as 'where' |
648 | // handles both inventory and map "positions" |
695 | // handles both inventory and map "positions" |
649 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
696 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
650 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
697 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
… | |
… | |
657 | MTH void deactivate_recursive (); |
704 | MTH void deactivate_recursive (); |
658 | |
705 | |
659 | // set the given flag on all objects in the inventory recursively |
706 | // set the given flag on all objects in the inventory recursively |
660 | MTH void set_flag_inv (int flag, int value = 1); |
707 | MTH void set_flag_inv (int flag, int value = 1); |
661 | |
708 | |
662 | void enter_exit (object *exit);//Perl |
709 | void enter_exit (object *exit); // perl |
663 | MTH void enter_map (maptile *newmap, int x, int y); |
710 | MTH bool enter_map (maptile *newmap, int x, int y); |
664 | void player_goto (const char *path, int x, int y); // only for players |
711 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
712 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
|
|
713 | |
|
|
714 | MTH object *mark () const; |
|
|
715 | MTH void splay_marked (); |
665 | |
716 | |
666 | // returns the mapspace this object is in |
717 | // returns the mapspace this object is in |
667 | mapspace &ms () const; |
718 | mapspace &ms () const; |
668 | |
719 | |
669 | // fully recursive iterator |
720 | // fully recursive iterator |
… | |
… | |
720 | return weight + carrying; |
771 | return weight + carrying; |
721 | } |
772 | } |
722 | |
773 | |
723 | MTH struct region *region () const; |
774 | MTH struct region *region () const; |
724 | |
775 | |
725 | void statusmsg (const char *msg, int color = NDI_BLACK); |
776 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
726 | void failmsg (const char *msg, int color = NDI_RED); |
777 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
|
|
778 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
727 | |
779 | |
728 | const char *query_inventory (object *who = 0, const char *indent = ""); |
780 | MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
729 | |
781 | |
730 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
782 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
731 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
783 | static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible |
732 | |
784 | |
733 | // make some noise with given item into direction dir, |
785 | // make some noise with given item into direction dir, |
734 | // currently only used for players to make them temporarily visible |
786 | // currently only used for players to make them temporarily visible |
735 | // when they are invisible. |
787 | // when they are invisible. |
736 | MTH void make_noise (); |
788 | MTH void make_noise (); |
… | |
… | |
746 | * range from 0 through 7. |
798 | * range from 0 through 7. |
747 | */ |
799 | */ |
748 | MTH int anim_frames () const { return anim ().num_animations; } |
800 | MTH int anim_frames () const { return anim ().num_animations; } |
749 | MTH int anim_facings () const { return anim ().facings; } |
801 | MTH int anim_facings () const { return anim ().facings; } |
750 | |
802 | |
751 | MTH char *as_string (); |
803 | MTH utf8_string as_string (); |
|
|
804 | |
|
|
805 | // low-level management, statistics, ... |
|
|
806 | static uint32_t ACC (RW, object_count); |
|
|
807 | static uint32_t ACC (RW, free_count); |
|
|
808 | static uint32_t ACC (RW, create_count); |
|
|
809 | static uint32_t ACC (RW, destroy_count); |
|
|
810 | static freelist_item *freelist; |
|
|
811 | MTH static void freelist_free (int count); |
752 | |
812 | |
753 | protected: |
813 | protected: |
754 | void link (); |
814 | void link (); |
755 | void unlink (); |
815 | void unlink (); |
|
|
816 | |
|
|
817 | void do_delete (); |
756 | |
818 | |
757 | object (); |
819 | object (); |
758 | ~object (); |
820 | ~object (); |
759 | |
821 | |
760 | private: |
822 | private: |
… | |
… | |
781 | return ob; |
843 | return ob; |
782 | } |
844 | } |
783 | |
845 | |
784 | //+GPL |
846 | //+GPL |
785 | |
847 | |
786 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
848 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
787 | object *find_skill_by_name (object *who, shstr_cmp sh); |
849 | object *find_skill_by_name (object *who, shstr_cmp sh); |
788 | object *find_skill_by_number (object *who, int skillno); |
850 | object *find_skill_by_number (object *who, int skillno); |
789 | |
851 | |
790 | /* |
852 | /* |
791 | * The archetype structure is a set of rules on how to generate and manipulate |
853 | * The archetype structure is a set of rules on how to generate and manipulate |
… | |
… | |
797 | */ |
859 | */ |
798 | |
860 | |
799 | //-GPL |
861 | //-GPL |
800 | |
862 | |
801 | INTERFACE_CLASS (archetype) |
863 | INTERFACE_CLASS (archetype) |
802 | struct archetype : object |
864 | struct archetype : object, zero_initialised |
803 | { |
865 | { |
804 | static arch_ptr empty; // the empty_archetype |
866 | static arch_ptr empty; // the empty_archetype |
805 | MTH static void gc (); |
867 | MTH static void gc (); |
806 | |
868 | |
807 | archetype (const char *name); |
869 | archetype (const_utf8_string name); |
808 | ~archetype (); |
870 | ~archetype (); |
809 | void gather_callbacks (AV *&callbacks, event_type event) const; |
871 | void gather_callbacks (AV *&callbacks, event_type event) const; |
810 | |
872 | |
811 | MTH static archetype *find (const_utf8_string name); |
873 | MTH static archetype *find (const_utf8_string name); |
812 | |
874 | |
813 | MTH void link (); |
875 | MTH void link (); |
814 | MTH void unlink (); |
876 | MTH void unlink (); |
815 | |
877 | |
816 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
878 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
817 | MTH object *instance (); |
879 | MTH object *instance (); |
|
|
880 | |
|
|
881 | MTH void post_load_check (); // do some adjustments after parsing |
818 | |
882 | |
819 | object_vector_index ACC (RW, archid); // index in archvector |
883 | object_vector_index ACC (RW, archid); // index in archvector |
820 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
884 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
821 | |
885 | |
822 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
886 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
823 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
824 | |
887 | |
825 | // support for archetype loading |
888 | // support for archetype loading |
826 | static archetype *read (object_thawer &f); |
889 | static archetype *read (object_thawer &f); |
827 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
890 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
828 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
891 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
|
|
892 | |
|
|
893 | protected: |
|
|
894 | void do_delete (); |
829 | }; |
895 | }; |
830 | |
896 | |
831 | // compatbiility, remove once replaced by ->instance |
897 | // returns whether the object is a dragon player, which are often specialcased |
832 | inline object * |
898 | inline bool |
833 | arch_to_object (archetype *at) |
899 | object::is_dragon () const |
834 | { |
900 | { |
835 | return at->instance (); |
901 | return arch->race == shstr_dragon && is_player (); |
836 | } |
902 | } |
837 | |
903 | |
838 | inline void |
904 | inline void |
839 | object_freezer::put (keyword k, archetype *v) |
905 | object_freezer::put (const keyword_string k, archetype *v) |
840 | { |
906 | { |
841 | put (k, v ? &v->archname : (const char *)0); |
907 | if (expect_true (v)) |
|
|
908 | put (k, v->archname); |
|
|
909 | else |
|
|
910 | put (k); |
842 | } |
911 | } |
843 | |
912 | |
844 | typedef object_vector<object, &object::index > objectvec; |
913 | typedef object_vector<object, &object::index > objectvec; |
845 | typedef object_vector<object, &object::active> activevec; |
914 | typedef object_vector<object, &object::active> activevec; |
846 | typedef object_vector<archetype, &archetype::archid> archvec; |
915 | typedef object_vector<archetype, &archetype::archid> archvec; |
… | |
… | |
903 | #define INS_NO_MERGE 0x0001 |
972 | #define INS_NO_MERGE 0x0001 |
904 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
973 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
905 | #define INS_NO_WALK_ON 0x0004 |
974 | #define INS_NO_WALK_ON 0x0004 |
906 | #define INS_ON_TOP 0x0008 |
975 | #define INS_ON_TOP 0x0008 |
907 | #define INS_BELOW_ORIGINATOR 0x0010 |
976 | #define INS_BELOW_ORIGINATOR 0x0010 |
|
|
977 | #define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead |
908 | |
978 | |
909 | //-GPL |
979 | //-GPL |
910 | |
980 | |
911 | #endif |
981 | #endif |
912 | |
982 | |