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Comparing deliantra/server/include/object.h (file contents):
Revision 1.188 by root, Sun Nov 16 03:52:12 2008 UTC vs.
Revision 1.217 by root, Sun Nov 8 22:28:10 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
26 27
27#include <bitset> 28#include <bitset>
28 29
29#include "cfperl.h" 30#include "cfperl.h"
30#include "shstr.h" 31#include "shstr.h"
32
33//+GPL
31 34
32typedef int tag_t; 35typedef int tag_t;
33 36
34enum { 37enum {
35 body_skill, 38 body_skill,
84{ 87{
85 key_value *next; 88 key_value *next;
86 shstr key, value; 89 shstr key, value;
87}; 90};
88 91
92//-GPL
93
89struct UUID 94struct UUID
90{ 95{
91 uint64 seq; 96 uint64 seq;
92 97
93 static UUID cur; // last uuid generated 98 static UUID cur; // last uuid generated
118 static BUF buf; 123 static BUF buf;
119 124
120 return c_str (buf, sizeof (buf)); 125 return c_str (buf, sizeof (buf));
121 } 126 }
122}; 127};
128
129//+GPL
123 130
124/* Definition for WILL_APPLY values. Replaces having harcoded values 131/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 132 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 133 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 134 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 139#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 140#define WILL_APPLY_FOOD 0x10
134 141
135struct body_slot 142struct body_slot
136{ 143{
144 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 145 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 146};
147
148typedef struct oblnk
149{ /* Used to link together several objects */
150 object_ptr ob;
151 struct oblnk *next;
152} objectlink;
153
154typedef struct oblinkpt
155{ /* Used to link together several object links */
156 struct oblnk *link;
157 struct oblinkpt *next;
158 shstr id; /* Used as connected value in buttons/gates */
159} oblinkpt;
140 160
141INTERFACE_CLASS (object) 161INTERFACE_CLASS (object)
142// these are being copied 162// these are being copied
143struct object_copy : attachable 163struct object_copy : attachable
144{ 164{
175 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 195 arch_ptr ACC (RW, arch); /* Pointer to archetype */
176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 196 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
177 197
178 float ACC (RW, speed); /* The overall speed of this object */ 198 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 199 float ACC (RW, speed_left); /* How much speed is left to spend this round */
200
180 sint32 ACC (RW, nrof); /* How many of the objects */ 201 sint32 ACC (RW, nrof); /* How many of the objects */
181
182 /* This next big block is basically used for monsters and equipment */ 202 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 203 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 204 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
185 205
186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 206 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
189 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 209 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
190 210
191 uint16 ACC (RW, materials); /* What materials this object consists of */ 211 uint16 ACC (RW, materials); /* What materials this object consists of */
192 sint8 ACC (RW, magic); /* Any magical bonuses to this item */ 212 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
193 uint8 ACC (RW, state); /* How the object was last drawn (animation) */ 213 uint8 ACC (RW, state); /* How the object was last drawn (animation) */
194
195 sint32 ACC (RW, value); /* How much money it is worth (or contains) */ 214 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
215
196 /* Note that the last_.. values are sometimes used for non obvious 216 /* Note that the last_.. values are sometimes used for non obvious
197 * meanings by some objects, eg, sp penalty, permanent exp. 217 * meanings by some objects, eg, sp penalty, permanent exp.
198 */ 218 */
199 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ 219 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
200 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ 220 sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
201 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ 221 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
202 sint16 ACC (RW, last_eat); /* How long since we last ate */ 222 sint16 ACC (RW, last_eat); /* How long since we last ate */
223
203 sint16 ACC (RW, invisible); /* How much longer the object will be invis */ 224 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
204 sint16 ACC (RW, level); /* Level of creature or object */ 225 sint16 ACC (RW, level); /* Level of creature or object */
205 226
206 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 227 uint8 ACC (RW, pick_up); /* See crossfire.doc */
207 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 228 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
208 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 229 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
209 uint8 ACC (RW, weapontype); /* type of weapon */ 230 uint8 ACC (RW, weapontype); /* type of weapon */
210 231
232 body_slot slot [NUM_BODY_LOCATIONS];
233
211 faceidx ACC (RW, face); /* the graphical face */ 234 faceidx ACC (RW, face); /* the graphical face */
212 235
213 faceidx ACC (RW, sound); /* the sound face */ 236 faceidx ACC (RW, sound); /* the sound face */
214 faceidx ACC (RW, sound_destroy); /* played on destroy */ 237 faceidx ACC (RW, sound_destroy); /* played on destroy */
215 238
216 body_slot slot [NUM_BODY_LOCATIONS];
217
218 sint32 ACC (RW, weight); /* Attributes of the object */ 239 sint32 ACC (RW, weight); /* Attributes of the object */
219 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 240 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
241
220 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 242 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
243
221 sint64 ACC (RW, perm_exp); /* Permanent exp */ 244 sint64 ACC (RW, perm_exp); /* Permanent exp */
222 living ACC (RO, stats); /* Str, Con, Dex, etc */ 245 living ACC (RO, stats); /* Str, Con, Dex, etc */
223 /* See the pod/objects.pod for more info about body locations */ 246 /* See the pod/objects.pod for more info about body locations */
224 247
225 /* Following mostly refers to fields only used for monsters */ 248 /* Following mostly refers to fields only used for monsters */
226
227 /* allows different movement patterns for attackers */
228 sint32 ACC (RW, move_status); /* What stage in attack mode */
229 uint16 ACC (RW, attack_movement); /* What kind of attack movement */
230 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
231 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */
232 /* races/classes can need less/more exp to gain levels */
233 249
234 /* Spell related information, may be useful elsewhere 250 /* Spell related information, may be useful elsewhere
235 * Note that other fields are used - these files are basically 251 * Note that other fields are used - these files are basically
236 * only used in spells. 252 * only used in spells.
237 */ 253 */
238 sint16 ACC (RW, duration); /* How long the spell lasts */ 254 sint16 ACC (RW, duration); /* How long the spell lasts */
239 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 255 uint8 ACC (RW, casting_time); /* time left before spell goes off */
240
241 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 256 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
257
242 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 258 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
243 sint8 ACC (RW, range); /* Range of the spell */ 259 sint8 ACC (RW, range); /* Range of the spell */
244 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 260 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
261 sint8 ACC (RW, item_power); /* power rating of the object */
245 262
263 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
246 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 264 MoveType ACC (RW, move_type); /* Type of movement this object uses */
247 MoveType ACC (RW, move_block);/* What movement types this blocks */ 265 MoveType ACC (RW, move_block);/* What movement types this blocks */
248 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 266 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
267
249 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 268 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
250
251 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 269 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
252 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 270 MoveType ACC (RW, move_slow); /* Movement types this slows down */
253 271
254 sint8 ACC (RW, item_power); /* power rating of the object */
255 // 8 free bits 272 // 8 free bits
256 273
274 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
275 // /* races/classes can need less/more exp to gain levels */
276 static const float expmul = 1.0;//D
257 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 277 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
258 char *ACC (RW, spellarg);
259 278
260 /* Following are values used by any object */ 279 /* Following are values used by any object */
261 /* this objects turns into or what this object creates */ 280 /* this objects turns into or what this object creates */
262 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 281 treasurelist *ACC (RW, randomitems); /* Items to be generated */
263 282
264 uint16 ACC (RW, animation_id);/* An index into the animation array */
265 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
266 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 283 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
267
268 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 284 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
269 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 285 uint8 ACC (RW, will_apply); /* See crossfire.doc */
286 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
287 uint16 ACC (RW, animation_id);/* An index into the animation array */
288 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
289
290 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
270 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ 291 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
292 /* allows different movement patterns for attackers */
293 uint8 ACC (RW, move_status); /* What stage in attack mode */
294 uint8 ACC (RW, attack_movement);/* What kind of attack movement */
271 295
272 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ 296 //16+ free bits
273 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
274 297
275 // rarely-accessed members should be at the end 298 // rarely-accessed members should be at the end
276 shstr ACC (RW, tag); // a tag used to tracking this object 299 shstr ACC (RW, tag); // a tag used to tracking this object
277 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 300 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
278 shstr ACC (RW, lore); /* Obscure information about this object, */ 301 shstr ACC (RW, lore); /* Obscure information about this object, */
279 /* To get put into books and the like. */ 302 /* To get put into books and the like. */
280 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 303 shstr ACC (RW, custom_name); /* Custom name assigned by player */
281}; 304};
282 305
306const char *query_weight (const object *op);
307const char *query_short_name (const object *op);
308const char *query_name (const object *op);
309const char *query_base_name (const object *op, int plural);
310
283struct object : zero_initialised, object_copy 311struct object : zero_initialised, object_copy
284{ 312{
285 // These variables are not changed by ->copy_to 313 // These variables are not changed by ->copy_to
286 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 314 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
287 315
296 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 324 object *ACC (RW, above); /* Pointer to the object stacked above this one */
297 /* Note: stacked in the *same* environment */ 325 /* Note: stacked in the *same* environment */
298 object *inv; /* Pointer to the first object in the inventory */ 326 object *inv; /* Pointer to the first object in the inventory */
299 327
300 //TODO: container must move into client 328 //TODO: container must move into client
301 object_ptr ACC (RW, container); /* Current container being used. I think this 329 object_ptr ACC (RW, container);/* Currently opened container. I think this
302 * is only used by the player right now. 330 * is only used by the player right now.
303 */ 331 */
304 object *ACC (RW, env); /* Pointer to the object which is the environment. 332 object *ACC (RW, env); /* Pointer to the object which is the environment.
305 * This is typically the container that the object is in. 333 * This is typically the container that the object is in.
306 */ 334 */
307 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
308 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
309 client_container *seen_by; // seen by which player/container currently?
310 key_value *key_values; /* Fields not explictly known by the loader. */ 337 key_value *key_values; /* Fields not explictly known by the loader. */
311 338
312 // privates / perl 339 // privates / perl
313 const shstr &kv_get (const shstr &key) const; 340 shstr_tmp kv_get (shstr_tmp key) const;
314 void kv_del (const shstr &key); 341 void kv_del (shstr_tmp key);
315 void kv_set (const shstr &key, const shstr &value); 342 void kv_set (shstr_tmp key, shstr_tmp value);
343
344//-GPL
316 345
317 // custom extra fields management 346 // custom extra fields management
318 struct key_value_access_proxy 347 struct key_value_access_proxy
319 { 348 {
320 object &ob; 349 object &ob;
321 shstr key; 350 shstr_tmp key;
322 351
323 key_value_access_proxy (object &ob, const shstr &key) 352 key_value_access_proxy (object &ob, shstr_tmp key)
324 : ob (ob), key (key) 353 : ob (ob), key (key)
325 { 354 {
326 } 355 }
327 356
328 const key_value_access_proxy &operator =(const shstr &value) const 357 const key_value_access_proxy &operator =(shstr_tmp value) const
329 { 358 {
330 ob.kv_set (key, value); 359 ob.kv_set (key, value);
331 return *this; 360 return *this;
332 } 361 }
333 362
334 operator const shstr &() const { return ob.kv_get (key); } 363 operator const shstr_tmp () const { return ob.kv_get (key); }
335 operator const char *() const { return ob.kv_get (key); } 364 operator const char *() const { return ob.kv_get (key); }
336 365
337 private: 366 private:
338 void operator =(int); 367 void operator =(int);
339 }; 368 };
340 369
341 // operator [] is too annoying to use 370 // operator [] is too annoying to use
342 const key_value_access_proxy kv (const shstr &key) 371 const key_value_access_proxy kv (shstr_tmp key)
343 { 372 {
344 return key_value_access_proxy (*this, key); 373 return key_value_access_proxy (*this, key);
345 } 374 }
346 375
347 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 376 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
365 } 394 }
366 395
367 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 396 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
368 MTH void destroy_inv (bool drop_to_ground = false); 397 MTH void destroy_inv (bool drop_to_ground = false);
369 MTH object *insert (object *item); // insert into inventory 398 MTH object *insert (object *item); // insert into inventory
370 MTH void play_sound (faceidx sound); 399 MTH void play_sound (faceidx sound) const;
400 MTH void say_msg (const char *msg) const;
371 401
372 void do_remove (); 402 void do_remove ();
373 MTH void remove () 403 MTH void remove ()
374 { 404 {
375 if (!flag [FLAG_REMOVED]) 405 if (!flag [FLAG_REMOVED])
383 remove (); 413 remove ();
384 *this = pos; 414 *this = pos;
385 insert_at (this, this); 415 insert_at (this, this);
386 } 416 }
387 417
418 // high-level move functions, return true if successful
419 int move (int dir, object *originator);
420
421 int move (int dir)
422 {
423 return move (dir, this);
424 }
425
388 static bool can_merge_slow (object *op1, object *op2); 426 static bool can_merge_slow (object *op1, object *op2);
389 427
390 // this is often used in time-critical code, so optimise 428 // this is often used in time-critical code, so optimise
391 MTH static bool can_merge (object *op1, object *op2) 429 MTH static bool can_merge (object *op1, object *op2)
392 { 430 {
395 && can_merge_slow (op1, op2); 433 && can_merge_slow (op1, op2);
396 } 434 }
397 435
398 MTH void set_owner (object *owner); 436 MTH void set_owner (object *owner);
399 MTH void set_speed (float speed); 437 MTH void set_speed (float speed);
438 MTH void set_glow_radius (sint8 rad);
400 MTH bool change_weapon (object *ob); 439 MTH bool change_weapon (object *ob);
401 MTH bool change_skill (object *ob); 440 MTH bool change_skill (object *ob);
402 441
403 MTH void open_container (object *new_container); 442 MTH void open_container (object *new_container);
404 MTH void close_container () 443 MTH void close_container ()
405 { 444 {
406 open_container (0); 445 open_container (0);
407 } 446 }
408 447
448 // potential future accessor for "container"
449 MTH object *container_ () const
450 {
451 return container;
452 }
453
454 MTH bool is_open_container () const
455 {
456 // strangely enough, using ?: here causes code to inflate
457 return type == CONTAINER
458 && ((env && env->container_ () == this)
459 || (!env && flag [FLAG_APPLIED]));
460 }
461
409 MTH object *force_find (const shstr name); 462 MTH object *force_find (shstr_tmp name);
463 MTH void force_set_timer (int duration);
410 MTH void force_add (const shstr name, int duration = 0); 464 MTH object *force_add (shstr_tmp name, int duration = 0);
465
466 oblinkpt *find_link () const;
467 MTH void add_link (maptile *map, shstr_tmp id);
468 MTH void remove_link ();
411 469
412 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 470 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
413 bool should_invoke (event_type event) 471 bool should_invoke (event_type event)
414 { 472 {
415 return ev_want_event [event] || ev_want_type [type] || cb; 473 return ev_want_event [event] || ev_want_type [type] || cb;
451 const materialtype_t *dominant_material () const; 509 const materialtype_t *dominant_material () const;
452 510
453 // return the volume of this object in cm³ 511 // return the volume of this object in cm³
454 MTH uint64 volume () const 512 MTH uint64 volume () const
455 { 513 {
456 return total_weight () 514 return (uint64)total_weight ()
457 * 1000 515 * 1000
458 * (type == CONTAINER ? 1000 : 1) 516 * (type == CONTAINER ? 1000 : 1)
459 / dominant_material ()->density; 517 / dominant_material ()->density;
460 } 518 }
519
520 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
461 521
462 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 522 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
463 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 523 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
464 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 524 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
465 || type == CLOAK || type == BOOTS || type == GLOVES 525 || type == CLOAK || type == BOOTS || type == GLOVES
471 MTH bool is_arrow () const { return type == ARROW 531 MTH bool is_arrow () const { return type == ARROW
472 || (type == SPELL_EFFECT 532 || (type == SPELL_EFFECT
473 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
474 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
475 535
476 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 536 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; }
477 537
478 // temporary: wether the object can be saved in a map file 538 // temporary: wether the object can be saved in a map file
479 // contr => is a player 539 // contr => is a player
480 // head => only save head of a multitile object 540 // head => only save head of a multitile object
481 // owner => can not reference owner yet 541 // owner => can not reference owner yet
484 /* This return true if object has still randomitems which 544 /* This return true if object has still randomitems which
485 * could be expanded. 545 * could be expanded.
486 */ 546 */
487 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 547 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
488 548
489 MTH bool has_dialogue () const { return *&msg == '@'; } 549 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
550
551 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
490 552
491 // returns the outermost owner, never returns 0 553 // returns the outermost owner, never returns 0
492 MTH object *outer_owner () 554 MTH object *outer_owner ()
493 { 555 {
494 object *op; 556 object *op;
498 560
499 return op; 561 return op;
500 } 562 }
501 563
502 // returns the outermost environment, never returns 0 564 // returns the outermost environment, never returns 0
503 MTH object *outer_env () 565 MTH object *outer_env_or_self () const
504 { 566 {
505 object *op; 567 const object *op;
506 568
507 for (op = this; op->env; op = op->env) 569 for (op = this; op->env; op = op->env)
508 ; 570 ;
509 571
510 return op; 572 return const_cast<object *>(op);
573 }
574
575 // returns the outermost environment, may return 0
576 MTH object *outer_env () const
577 {
578 return env ? outer_env_or_self () : 0;
511 } 579 }
512 580
513 // returns the player that has this object in his inventory, or 0 581 // returns the player that has this object in his inventory, or 0
514 // we assume the player is always the outer env 582 // we assume the player is always the outer env
515 MTH object *in_player () 583 MTH object *in_player () const
516 { 584 {
517 object *op = outer_env (); 585 object *op = outer_env_or_self ();
518 586
519 return op->type == PLAYER ? op : 0; 587 return op->type == PLAYER ? op : 0;
520 } 588 }
521 589
522 // "temporary" helper function 590 // "temporary" helper function
523 MTH object *head_ () 591 MTH object *head_ () const
524 { 592 {
525 return head ? head : this; 593 return head ? head : const_cast<object *>(this);
526 } 594 }
527 595
528 MTH bool is_head () 596 MTH bool is_head () const
529 { 597 {
530 return head_ () == this; 598 return head_ () == this;
531 } 599 }
532 600
533 MTH bool is_on_map () const 601 MTH bool is_on_map () const
536 } 604 }
537 605
538 MTH bool is_inserted () const 606 MTH bool is_inserted () const
539 { 607 {
540 return !flag [FLAG_REMOVED]; 608 return !flag [FLAG_REMOVED];
609 }
610
611 MTH bool is_player () const
612 {
613 return !!contr;
614 }
615
616 MTH bool affects_los () const
617 {
618 return glow_radius || flag [FLAG_BLOCKSVIEW];
619 }
620
621 MTH bool has_carried_lights () const
622 {
623 return glow_radius;
541 } 624 }
542 625
543 // returns the player that cna see this object, if any 626 // returns the player that cna see this object, if any
544 MTH object *visible_to () const; 627 MTH object *visible_to () const;
545 628
546 MTH std::string long_desc (object *who = 0); 629 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
547 MTH std::string describe_monster (object *who = 0); 630 MTH std::string describe_monster (object *who = 0);
548 MTH std::string describe_item (object *who = 0); 631 MTH std::string describe_item (object *who = 0);
549 MTH std::string describe (object *who = 0); 632 MTH std::string describe (object *who = 0); // long description, without name
633
634 MTH const char *query_weight () { return ::query_weight (this); }
635 MTH const char *query_name () { return ::query_name (this); }
636 MTH const char *query_short_name () { return ::query_short_name (this); }
637 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); }
550 638
551 // If this object has no extra parts but should have them, 639 // If this object has no extra parts but should have them,
552 // add them, effectively expanding heads into multipart 640 // add them, effectively expanding heads into multipart
553 // objects. This method only works on objects not inserted 641 // objects. This method only works on objects not inserted
554 // anywhere. 642 // anywhere.
557 MTH void create_treasure (treasurelist *tl, int flags = 0); 645 MTH void create_treasure (treasurelist *tl, int flags = 0);
558 646
559 // insert object at same map position as 'where' 647 // insert object at same map position as 'where'
560 // handles both inventory and map "positions" 648 // handles both inventory and map "positions"
561 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
651 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
562 MTH void drop_unpaid_items (); 652 MTH void drop_unpaid_items ();
563 653
564 MTH void activate (); 654 MTH void activate ();
565 MTH void deactivate (); 655 MTH void deactivate ();
566 MTH void activate_recursive (); 656 MTH void activate_recursive ();
638 const char *query_inventory (object *who = 0, const char *indent = ""); 728 const char *query_inventory (object *who = 0, const char *indent = "");
639 729
640 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 730 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
641 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 731 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
642 732
733 // make some noise with given item into direction dir,
734 // currently only used for players to make them temporarily visible
735 // when they are invisible.
736 MTH void make_noise ();
737
738 /* animation */
739 MTH bool has_anim () const { return animation_id; }
740 const animation &anim () const { return animations [animation_id]; }
741 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
742 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
743 /* anim_frames () returns the number of animations allocated. The last
744 * usuable animation will be anim_frames () - 1 (for example, if an object
745 * has 8 animations, anim_frames () will return 8, but the values will
746 * range from 0 through 7.
747 */
748 MTH int anim_frames () const { return anim ().num_animations; }
749 MTH int anim_facings () const { return anim ().facings; }
750
751 MTH char *as_string ();
752
643protected: 753protected:
644 void link (); 754 void link ();
645 void unlink (); 755 void unlink ();
646 756
647 object (); 757 object ();
652 object (const object &); 762 object (const object &);
653}; 763};
654 764
655// move this object to the top of its env's inventory to speed up 765// move this object to the top of its env's inventory to speed up
656// searches for it. 766// searches for it.
657static object * 767static inline object *
658splay (object *ob) 768splay (object *ob)
659{ 769{
660 if (ob->env && ob->env->inv != ob) 770 if (ob->above && ob->env)
661 { 771 {
662 if (ob->above) ob->above->below = ob->below; 772 if (ob->above) ob->above->below = ob->below;
663 if (ob->below) ob->below->above = ob->above; 773 if (ob->below) ob->below->above = ob->above;
664 774
665 ob->above = 0; 775 ob->above = 0;
669 } 779 }
670 780
671 return ob; 781 return ob;
672} 782}
673 783
674typedef struct oblnk 784//+GPL
675{ /* Used to link together several objects */
676 object_ptr ob;
677 struct oblnk *next;
678} objectlink;
679 785
680typedef struct oblinkpt
681{ /* Used to link together several object links */
682 struct oblnk *link;
683 sint32 value; /* Used as connected value in buttons/gates */
684 struct oblinkpt *next;
685} oblinkpt;
686
687object *find_skill_by_name (object *who, const char *name); 786object *find_skill_by_name_fuzzy (object *who, const char *name);
688object *find_skill_by_name (object *who, const shstr &sh); 787object *find_skill_by_name (object *who, shstr_cmp sh);
689object *find_skill_by_number (object *who, int skillno); 788object *find_skill_by_number (object *who, int skillno);
690 789
691/* 790/*
692 * The archetype structure is a set of rules on how to generate and manipulate 791 * The archetype structure is a set of rules on how to generate and manipulate
693 * objects which point to archetypes. 792 * objects which point to archetypes.
695 * be much left in the archetype - all it really is is a holder for the 794 * be much left in the archetype - all it really is is a holder for the
696 * object and pointers. This structure should get removed, and just replaced 795 * object and pointers. This structure should get removed, and just replaced
697 * by the object structure 796 * by the object structure
698 */ 797 */
699 798
799//-GPL
800
700INTERFACE_CLASS (archetype) 801INTERFACE_CLASS (archetype)
701struct archetype : object 802struct archetype : object
702{ 803{
703 static arch_ptr empty; // the empty_archetype 804 static arch_ptr empty; // the empty_archetype
704 MTH static void gc (); 805 MTH static void gc ();
712 MTH void link (); 813 MTH void link ();
713 MTH void unlink (); 814 MTH void unlink ();
714 815
715 MTH static object *get (const char *name); // (find() || singularity)->instance() 816 MTH static object *get (const char *name); // (find() || singularity)->instance()
716 MTH object *instance (); 817 MTH object *instance ();
818
819 MTH void post_load_check (); // do some adjustments after parsing
717 820
718 object_vector_index ACC (RW, archid); // index in archvector 821 object_vector_index ACC (RW, archid); // index in archvector
719 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 822 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
720 823
721 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 824 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
747extern objectvec objects; 850extern objectvec objects;
748extern activevec actives; 851extern activevec actives;
749extern archvec archetypes; 852extern archvec archetypes;
750 853
751// "safely" iterate over inv in a way such that the current item is removable 854// "safely" iterate over inv in a way such that the current item is removable
752// quite horrible, thats why its hidden in some macro 855// quite horrible, that's why its hidden in some macro
753#define for_inv_removable(op,var) \ 856#define for_inv_removable(op,var) \
754 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) 857 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
755 858
756#define for_all_objects(var) \ 859#define for_all_objects(var) \
757 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 860 for (unsigned _i = 0; _i < objects.size (); ++_i) \
762 statementvar (object *, var, actives [_i]) 865 statementvar (object *, var, actives [_i])
763 866
764#define for_all_archetypes(var) \ 867#define for_all_archetypes(var) \
765 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 868 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
766 statementvar (archetype *, var, archetypes [_i]) 869 statementvar (archetype *, var, archetypes [_i])
870
871//+GPL
767 872
768/* Used by update_object to know if the object being passed is 873/* Used by update_object to know if the object being passed is
769 * being added or removed. 874 * being added or removed.
770 */ 875 */
771#define UP_OBJ_INSERT 1 876#define UP_OBJ_INSERT 1
801#define INS_ABOVE_FLOOR_ONLY 0x0002 906#define INS_ABOVE_FLOOR_ONLY 0x0002
802#define INS_NO_WALK_ON 0x0004 907#define INS_NO_WALK_ON 0x0004
803#define INS_ON_TOP 0x0008 908#define INS_ON_TOP 0x0008
804#define INS_BELOW_ORIGINATOR 0x0010 909#define INS_BELOW_ORIGINATOR 0x0010
805 910
806#define ARCH_DEPLETION "depletion" 911//-GPL
807 912
808#endif 913#endif
809 914

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