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Comparing deliantra/server/include/object.h (file contents):
Revision 1.208 by root, Sat Oct 3 18:46:26 2009 UTC vs.
Revision 1.217 by root, Sun Nov 8 22:28:10 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
26 27
27#include <bitset> 28#include <bitset>
28 29
29#include "cfperl.h" 30#include "cfperl.h"
30#include "shstr.h" 31#include "shstr.h"
32
33//+GPL
31 34
32typedef int tag_t; 35typedef int tag_t;
33 36
34enum { 37enum {
35 body_skill, 38 body_skill,
84{ 87{
85 key_value *next; 88 key_value *next;
86 shstr key, value; 89 shstr key, value;
87}; 90};
88 91
92//-GPL
93
89struct UUID 94struct UUID
90{ 95{
91 uint64 seq; 96 uint64 seq;
92 97
93 static UUID cur; // last uuid generated 98 static UUID cur; // last uuid generated
118 static BUF buf; 123 static BUF buf;
119 124
120 return c_str (buf, sizeof (buf)); 125 return c_str (buf, sizeof (buf));
121 } 126 }
122}; 127};
128
129//+GPL
123 130
124/* Definition for WILL_APPLY values. Replaces having harcoded values 131/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 132 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 133 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 134 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 139#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 140#define WILL_APPLY_FOOD 0x10
134 141
135struct body_slot 142struct body_slot
136{ 143{
144 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 145 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 146};
140 147
141typedef struct oblnk 148typedef struct oblnk
142{ /* Used to link together several objects */ 149{ /* Used to link together several objects */
143 object_ptr ob; 150 object_ptr ob;
220 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 227 uint8 ACC (RW, pick_up); /* See crossfire.doc */
221 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 228 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
222 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 229 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
223 uint8 ACC (RW, weapontype); /* type of weapon */ 230 uint8 ACC (RW, weapontype); /* type of weapon */
224 231
232 body_slot slot [NUM_BODY_LOCATIONS];
233
225 faceidx ACC (RW, face); /* the graphical face */ 234 faceidx ACC (RW, face); /* the graphical face */
226 235
227 faceidx ACC (RW, sound); /* the sound face */ 236 faceidx ACC (RW, sound); /* the sound face */
228 faceidx ACC (RW, sound_destroy); /* played on destroy */ 237 faceidx ACC (RW, sound_destroy); /* played on destroy */
229
230 body_slot slot [NUM_BODY_LOCATIONS];
231 238
232 sint32 ACC (RW, weight); /* Attributes of the object */ 239 sint32 ACC (RW, weight); /* Attributes of the object */
233 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 240 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
234 241
235 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 242 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
317 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 324 object *ACC (RW, above); /* Pointer to the object stacked above this one */
318 /* Note: stacked in the *same* environment */ 325 /* Note: stacked in the *same* environment */
319 object *inv; /* Pointer to the first object in the inventory */ 326 object *inv; /* Pointer to the first object in the inventory */
320 327
321 //TODO: container must move into client 328 //TODO: container must move into client
322 object_ptr ACC (RW, container); /* Current container being used. I think this 329 object_ptr ACC (RW, container);/* Currently opened container. I think this
323 * is only used by the player right now. 330 * is only used by the player right now.
324 */ 331 */
325 object *ACC (RW, env); /* Pointer to the object which is the environment. 332 object *ACC (RW, env); /* Pointer to the object which is the environment.
326 * This is typically the container that the object is in. 333 * This is typically the container that the object is in.
327 */ 334 */
328 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 335 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
329 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 336 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
330 client_container *seen_by; // seen by which player/container currently?
331 key_value *key_values; /* Fields not explictly known by the loader. */ 337 key_value *key_values; /* Fields not explictly known by the loader. */
332 338
333 // privates / perl 339 // privates / perl
334 shstr_tmp kv_get (shstr_tmp key) const; 340 shstr_tmp kv_get (shstr_tmp key) const;
335 void kv_del (shstr_tmp key); 341 void kv_del (shstr_tmp key);
336 void kv_set (shstr_tmp key, shstr_tmp value); 342 void kv_set (shstr_tmp key, shstr_tmp value);
343
344//-GPL
337 345
338 // custom extra fields management 346 // custom extra fields management
339 struct key_value_access_proxy 347 struct key_value_access_proxy
340 { 348 {
341 object &ob; 349 object &ob;
435 MTH void close_container () 443 MTH void close_container ()
436 { 444 {
437 open_container (0); 445 open_container (0);
438 } 446 }
439 447
448 // potential future accessor for "container"
449 MTH object *container_ () const
450 {
451 return container;
452 }
453
454 MTH bool is_open_container () const
455 {
456 // strangely enough, using ?: here causes code to inflate
457 return type == CONTAINER
458 && ((env && env->container_ () == this)
459 || (!env && flag [FLAG_APPLIED]));
460 }
461
440 MTH object *force_find (shstr_tmp name); 462 MTH object *force_find (shstr_tmp name);
463 MTH void force_set_timer (int duration);
441 MTH object *force_add (shstr_tmp name, int duration = 0); 464 MTH object *force_add (shstr_tmp name, int duration = 0);
442 465
443 oblinkpt *find_link () const; 466 oblinkpt *find_link () const;
444 MTH void add_link (maptile *map, shstr_tmp id); 467 MTH void add_link (maptile *map, shstr_tmp id);
445 MTH void remove_link (); 468 MTH void remove_link ();
508 MTH bool is_arrow () const { return type == ARROW 531 MTH bool is_arrow () const { return type == ARROW
509 || (type == SPELL_EFFECT 532 || (type == SPELL_EFFECT
510 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 533 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
511 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 534 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
512 535
513 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 536 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; }
514 537
515 // temporary: wether the object can be saved in a map file 538 // temporary: wether the object can be saved in a map file
516 // contr => is a player 539 // contr => is a player
517 // head => only save head of a multitile object 540 // head => only save head of a multitile object
518 // owner => can not reference owner yet 541 // owner => can not reference owner yet
521 /* This return true if object has still randomitems which 544 /* This return true if object has still randomitems which
522 * could be expanded. 545 * could be expanded.
523 */ 546 */
524 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 547 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
525 548
526 MTH bool has_dialogue () const { return *&msg == '@'; } 549 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
550
551 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
527 552
528 // returns the outermost owner, never returns 0 553 // returns the outermost owner, never returns 0
529 MTH object *outer_owner () 554 MTH object *outer_owner ()
530 { 555 {
531 object *op; 556 object *op;
620 MTH void create_treasure (treasurelist *tl, int flags = 0); 645 MTH void create_treasure (treasurelist *tl, int flags = 0);
621 646
622 // insert object at same map position as 'where' 647 // insert object at same map position as 'where'
623 // handles both inventory and map "positions" 648 // handles both inventory and map "positions"
624 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 649 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
650 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
651 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
625 MTH void drop_unpaid_items (); 652 MTH void drop_unpaid_items ();
626 653
627 MTH void activate (); 654 MTH void activate ();
628 MTH void deactivate (); 655 MTH void deactivate ();
629 MTH void activate_recursive (); 656 MTH void activate_recursive ();
707 // currently only used for players to make them temporarily visible 734 // currently only used for players to make them temporarily visible
708 // when they are invisible. 735 // when they are invisible.
709 MTH void make_noise (); 736 MTH void make_noise ();
710 737
711 /* animation */ 738 /* animation */
712 bool has_anim () { return animation_id; } 739 MTH bool has_anim () const { return animation_id; }
713 const animation &anim () const { return animations [animation_id]; } 740 const animation &anim () const { return animations [animation_id]; }
714 faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } 741 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
715 void set_anim_frame (int frame) { face = get_anim_frame (frame); } 742 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
716 /* anim_frames () returns the number of animations allocated. The last 743 /* anim_frames () returns the number of animations allocated. The last
717 * usuable animation will be anim_frames () - 1 (for example, if an object 744 * usuable animation will be anim_frames () - 1 (for example, if an object
718 * has 8 animations, anim_frames () will return 8, but the values will 745 * has 8 animations, anim_frames () will return 8, but the values will
719 * range from 0 through 7. 746 * range from 0 through 7.
720 */ 747 */
721 int anim_frames () const { return anim ().num_animations; } 748 MTH int anim_frames () const { return anim ().num_animations; }
722 int anim_facings () const { return anim ().facings; } 749 MTH int anim_facings () const { return anim ().facings; }
750
751 MTH char *as_string ();
723 752
724protected: 753protected:
725 void link (); 754 void link ();
726 void unlink (); 755 void unlink ();
727 756
733 object (const object &); 762 object (const object &);
734}; 763};
735 764
736// move this object to the top of its env's inventory to speed up 765// move this object to the top of its env's inventory to speed up
737// searches for it. 766// searches for it.
738static object * 767static inline object *
739splay (object *ob) 768splay (object *ob)
740{ 769{
741 if (ob->above && ob->env) 770 if (ob->above && ob->env)
742 { 771 {
743 if (ob->above) ob->above->below = ob->below; 772 if (ob->above) ob->above->below = ob->below;
749 ob->env->inv = ob; 778 ob->env->inv = ob;
750 } 779 }
751 780
752 return ob; 781 return ob;
753} 782}
783
784//+GPL
754 785
755object *find_skill_by_name_fuzzy (object *who, const char *name); 786object *find_skill_by_name_fuzzy (object *who, const char *name);
756object *find_skill_by_name (object *who, shstr_cmp sh); 787object *find_skill_by_name (object *who, shstr_cmp sh);
757object *find_skill_by_number (object *who, int skillno); 788object *find_skill_by_number (object *who, int skillno);
758 789
763 * be much left in the archetype - all it really is is a holder for the 794 * be much left in the archetype - all it really is is a holder for the
764 * object and pointers. This structure should get removed, and just replaced 795 * object and pointers. This structure should get removed, and just replaced
765 * by the object structure 796 * by the object structure
766 */ 797 */
767 798
799//-GPL
800
768INTERFACE_CLASS (archetype) 801INTERFACE_CLASS (archetype)
769struct archetype : object 802struct archetype : object
770{ 803{
771 static arch_ptr empty; // the empty_archetype 804 static arch_ptr empty; // the empty_archetype
772 MTH static void gc (); 805 MTH static void gc ();
780 MTH void link (); 813 MTH void link ();
781 MTH void unlink (); 814 MTH void unlink ();
782 815
783 MTH static object *get (const char *name); // (find() || singularity)->instance() 816 MTH static object *get (const char *name); // (find() || singularity)->instance()
784 MTH object *instance (); 817 MTH object *instance ();
818
819 MTH void post_load_check (); // do some adjustments after parsing
785 820
786 object_vector_index ACC (RW, archid); // index in archvector 821 object_vector_index ACC (RW, archid); // index in archvector
787 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 822 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
788 823
789 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 824 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
830 statementvar (object *, var, actives [_i]) 865 statementvar (object *, var, actives [_i])
831 866
832#define for_all_archetypes(var) \ 867#define for_all_archetypes(var) \
833 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 868 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
834 statementvar (archetype *, var, archetypes [_i]) 869 statementvar (archetype *, var, archetypes [_i])
870
871//+GPL
835 872
836/* Used by update_object to know if the object being passed is 873/* Used by update_object to know if the object being passed is
837 * being added or removed. 874 * being added or removed.
838 */ 875 */
839#define UP_OBJ_INSERT 1 876#define UP_OBJ_INSERT 1
869#define INS_ABOVE_FLOOR_ONLY 0x0002 906#define INS_ABOVE_FLOOR_ONLY 0x0002
870#define INS_NO_WALK_ON 0x0004 907#define INS_NO_WALK_ON 0x0004
871#define INS_ON_TOP 0x0008 908#define INS_ON_TOP 0x0008
872#define INS_BELOW_ORIGINATOR 0x0010 909#define INS_BELOW_ORIGINATOR 0x0010
873 910
874#define ARCH_DEPLETION "depletion" 911//-GPL
875 912
876#endif 913#endif
877 914

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