1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
32 | |
32 | |
33 | //+GPL |
33 | //+GPL |
34 | |
34 | |
35 | typedef int tag_t; |
35 | typedef int tag_t; |
36 | |
36 | |
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37 | // also see common/item.C |
37 | enum { |
38 | enum { |
38 | body_skill, |
39 | body_skill, |
39 | body_combat, |
40 | body_combat, |
40 | body_range, |
41 | body_range, |
41 | body_shield, |
42 | body_shield, |
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50 | body_wrist, |
51 | body_wrist, |
51 | body_waist, |
52 | body_waist, |
52 | NUM_BODY_LOCATIONS |
53 | NUM_BODY_LOCATIONS |
53 | }; |
54 | }; |
54 | |
55 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
56 | /* See common/item.c */ |
63 | |
57 | |
64 | typedef struct Body_Locations |
58 | typedef struct Body_Locations |
65 | { |
59 | { |
66 | keyword save_name; /* Name used to load/save it to disk */ |
60 | keyword save_name; /* Name used to load/save it to disk */ |
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165 | flags_t flag; /* various flags */ |
159 | flags_t flag; /* various flags */ |
166 | #if FOR_PERL |
160 | #if FOR_PERL |
167 | bool ACC (RW, flag[NUM_FLAGS]); |
161 | bool ACC (RW, flag[NUM_FLAGS]); |
168 | #endif |
162 | #endif |
169 | |
163 | |
170 | shstr ACC (RW, materialname); /* specific material name */ |
164 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
171 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
165 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
172 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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173 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
166 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
174 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
167 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
175 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
168 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
176 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
169 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
177 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
170 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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286 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
279 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
287 | /* To get put into books and the like. */ |
280 | /* To get put into books and the like. */ |
288 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
281 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
289 | }; |
282 | }; |
290 | |
283 | |
291 | const char *query_weight (const object *op); |
284 | const_utf8_string query_weight (const object *op); |
292 | const char *query_short_name (const object *op); |
285 | const_utf8_string query_short_name (const object *op); |
293 | const char *query_name (const object *op); |
286 | const_utf8_string query_name (const object *op); |
294 | const char *query_base_name (const object *op, int plural); |
287 | const_utf8_string query_base_name (const object *op, int plural); |
295 | |
288 | |
296 | struct object : zero_initialised, object_copy |
289 | struct object : zero_initialised, object_copy |
297 | { |
290 | { |
298 | // These variables are not changed by ->copy_to |
291 | // These variables are not changed by ->copy_to |
299 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
292 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
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361 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
354 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
362 | MTH void post_load_check (); // do some adjustments after parsing |
355 | MTH void post_load_check (); // do some adjustments after parsing |
363 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
356 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
364 | bool write (object_freezer &f); |
357 | bool write (object_freezer &f); |
365 | |
358 | |
366 | MTH int slottype () const; |
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367 | MTH static object *create (); |
359 | MTH static object *create (); |
368 | const mapxy &operator =(const mapxy &pos); |
360 | const mapxy &operator =(const mapxy &pos); |
369 | MTH void copy_to (object *dst); |
361 | MTH void copy_to (object *dst); |
370 | MTH object *clone (); // create + copy_to a single object |
362 | MTH object *clone (); // create + copy_to a single object |
371 | MTH object *deep_clone (); // copy whole more chain and inventory |
363 | MTH object *deep_clone (); // copy whole more chain and inventory |
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380 | |
372 | |
381 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
373 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
382 | MTH void destroy_inv (bool drop_to_ground = false); |
374 | MTH void destroy_inv (bool drop_to_ground = false); |
383 | MTH object *insert (object *item); // insert into inventory |
375 | MTH object *insert (object *item); // insert into inventory |
384 | MTH void play_sound (faceidx sound) const; |
376 | MTH void play_sound (faceidx sound) const; |
385 | MTH void say_msg (const char *msg) const; |
377 | MTH void say_msg (const_utf8_string msg) const; |
386 | |
378 | |
387 | void do_remove (); |
379 | void do_remove (); |
388 | MTH void remove () |
380 | MTH void remove () |
389 | { |
381 | { |
390 | if (!flag [FLAG_REMOVED]) |
382 | if (!flag [FLAG_REMOVED]) |
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398 | remove (); |
390 | remove (); |
399 | *this = pos; |
391 | *this = pos; |
400 | insert_at (this, this); |
392 | insert_at (this, this); |
401 | } |
393 | } |
402 | |
394 | |
403 | // high-level move functions, return true if successful |
395 | // high-level move method. |
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396 | // object op is trying to move in direction dir. |
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397 | // originator is typically the same as op, but |
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398 | // can be different if originator is causing op to |
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399 | // move (originator is pushing op) |
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400 | // returns 0 if the object is not able to move to the |
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401 | // desired space, 1 otherwise (in which case we also |
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402 | // move the object accordingly. This function is |
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403 | // very similiar to move_object. |
404 | int move (int dir, object *originator); |
404 | int move (int dir, object *originator); |
405 | |
405 | |
406 | int move (int dir) |
406 | int move (int dir) |
407 | { |
407 | { |
408 | return move (dir, this); |
408 | return move (dir, this); |
409 | } |
409 | } |
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410 | |
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411 | // changes move_type to a new value - handles move_on/move_off effects |
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412 | MTH void change_move_type (MoveType mt); |
410 | |
413 | |
411 | static bool can_merge_slow (object *op1, object *op2); |
414 | static bool can_merge_slow (object *op1, object *op2); |
412 | |
415 | |
413 | // this is often used in time-critical code, so optimise |
416 | // this is often used in time-critical code, so optimise |
414 | MTH static bool can_merge (object *op1, object *op2) |
417 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
419 | } |
422 | } |
420 | |
423 | |
421 | MTH void set_owner (object *owner); |
424 | MTH void set_owner (object *owner); |
422 | MTH void set_speed (float speed); |
425 | MTH void set_speed (float speed); |
423 | MTH void set_glow_radius (sint8 rad); |
426 | MTH void set_glow_radius (sint8 rad); |
424 | MTH bool change_weapon (object *ob); |
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425 | MTH bool change_skill (object *ob); |
427 | MTH bool change_skill (object *ob); // deprecated? |
426 | |
428 | |
427 | MTH void open_container (object *new_container); |
429 | MTH void open_container (object *new_container); |
428 | MTH void close_container () |
430 | MTH void close_container () |
429 | { |
431 | { |
430 | open_container (0); |
432 | open_container (0); |
… | |
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469 | MTH void drain_stat (); |
471 | MTH void drain_stat (); |
470 | MTH void drain_specific_stat (int deplete_stats); |
472 | MTH void drain_specific_stat (int deplete_stats); |
471 | MTH void change_luck (int value); |
473 | MTH void change_luck (int value); |
472 | |
474 | |
473 | // info must hold 256 * 3 bytes currently |
475 | // info must hold 256 * 3 bytes currently |
474 | const char *debug_desc (char *info) const; |
476 | const_utf8_string debug_desc (char *info) const; |
475 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
477 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
476 | const char *flag_desc (char *desc, int len) const; |
478 | const_utf8_string flag_desc (char *desc, int len) const; |
477 | |
479 | |
478 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
480 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
479 | MTH object *split (sint32 nr = 1); // return 0 on failure |
481 | MTH object *split (sint32 nr = 1); // return 0 on failure |
480 | |
482 | |
481 | MTH int number_of () const |
483 | MTH int number_of () const |
… | |
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489 | } |
491 | } |
490 | |
492 | |
491 | MTH void update_weight (); |
493 | MTH void update_weight (); |
492 | |
494 | |
493 | // return the dominant material of this item, always return something |
495 | // return the dominant material of this item, always return something |
494 | const materialtype_t *dominant_material () const; |
496 | const materialtype_t *dominant_material () const |
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497 | { |
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498 | return material; |
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499 | } |
495 | |
500 | |
496 | // return the volume of this object in cm³ |
501 | // return the volume of this object in cm³ |
497 | MTH uint64 volume () const |
502 | MTH uint64 volume () const |
498 | { |
503 | { |
499 | return (uint64)total_weight () |
504 | return (uint64)total_weight () |
500 | * 1000 |
505 | * 1024 // 1000 actually |
501 | * (type == CONTAINER ? 1000 : 1) |
506 | * (type == CONTAINER ? 128 : 1) |
502 | / dominant_material ()->density; |
507 | / dominant_material ()->density; // ugh, division |
503 | } |
508 | } |
504 | |
509 | |
505 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
510 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
506 | |
511 | |
507 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
512 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
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516 | MTH bool is_arrow () const { return type == ARROW |
521 | MTH bool is_arrow () const { return type == ARROW |
517 | || (type == SPELL_EFFECT |
522 | || (type == SPELL_EFFECT |
518 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
523 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
519 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
524 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
520 | |
525 | |
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526 | MTH bool is_dragon () const; |
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527 | |
521 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
528 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
522 | |
529 | |
523 | // temporary: wether the object can be saved in a map file |
530 | // temporary: wether the object can be saved in a map file |
524 | // contr => is a player |
531 | // contr => is a player |
525 | // head => only save head of a multitile object |
532 | // head => only save head of a multitile object |
526 | // owner => can not reference owner yet |
533 | // owner => can not reference owner yet |
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614 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
621 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
615 | MTH std::string describe_monster (object *who = 0); |
622 | MTH std::string describe_monster (object *who = 0); |
616 | MTH std::string describe_item (object *who = 0); |
623 | MTH std::string describe_item (object *who = 0); |
617 | MTH std::string describe (object *who = 0); // long description, without name |
624 | MTH std::string describe (object *who = 0); // long description, without name |
618 | |
625 | |
619 | MTH const char *query_weight () { return ::query_weight (this); } |
626 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
620 | MTH const char *query_name () { return ::query_name (this); } |
627 | MTH const_utf8_string query_name () { return ::query_name (this); } |
621 | MTH const char *query_short_name () { return ::query_short_name (this); } |
628 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
622 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
629 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
623 | |
630 | |
624 | // If this object has no extra parts but should have them, |
631 | // If this object has no extra parts but should have them, |
625 | // add them, effectively expanding heads into multipart |
632 | // add them, effectively expanding heads into multipart |
626 | // objects. This method only works on objects not inserted |
633 | // objects. This method only works on objects not inserted |
627 | // anywhere. |
634 | // anywhere. |
… | |
… | |
644 | // set the given flag on all objects in the inventory recursively |
651 | // set the given flag on all objects in the inventory recursively |
645 | MTH void set_flag_inv (int flag, int value = 1); |
652 | MTH void set_flag_inv (int flag, int value = 1); |
646 | |
653 | |
647 | void enter_exit (object *exit);//Perl |
654 | void enter_exit (object *exit);//Perl |
648 | MTH void enter_map (maptile *newmap, int x, int y); |
655 | MTH void enter_map (maptile *newmap, int x, int y); |
649 | void player_goto (const char *path, int x, int y); // only for players |
656 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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657 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
650 | |
658 | |
651 | // returns the mapspace this object is in |
659 | // returns the mapspace this object is in |
652 | mapspace &ms () const; |
660 | mapspace &ms () const; |
653 | |
661 | |
654 | // fully recursive iterator |
662 | // fully recursive iterator |
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705 | return weight + carrying; |
713 | return weight + carrying; |
706 | } |
714 | } |
707 | |
715 | |
708 | MTH struct region *region () const; |
716 | MTH struct region *region () const; |
709 | |
717 | |
710 | void statusmsg (const char *msg, int color = NDI_BLACK); |
718 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
711 | void failmsg (const char *msg, int color = NDI_RED); |
719 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
712 | |
720 | |
713 | const char *query_inventory (object *who = 0, const char *indent = ""); |
721 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
714 | |
722 | |
715 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
723 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
716 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
724 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
717 | |
725 | |
718 | // make some noise with given item into direction dir, |
726 | // make some noise with given item into direction dir, |
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731 | * range from 0 through 7. |
739 | * range from 0 through 7. |
732 | */ |
740 | */ |
733 | MTH int anim_frames () const { return anim ().num_animations; } |
741 | MTH int anim_frames () const { return anim ().num_animations; } |
734 | MTH int anim_facings () const { return anim ().facings; } |
742 | MTH int anim_facings () const { return anim ().facings; } |
735 | |
743 | |
736 | MTH char *as_string (); |
744 | MTH utf8_string as_string (); |
737 | |
745 | |
738 | protected: |
746 | protected: |
739 | void link (); |
747 | void link (); |
740 | void unlink (); |
748 | void unlink (); |
741 | |
749 | |
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766 | return ob; |
774 | return ob; |
767 | } |
775 | } |
768 | |
776 | |
769 | //+GPL |
777 | //+GPL |
770 | |
778 | |
771 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
779 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
772 | object *find_skill_by_name (object *who, shstr_cmp sh); |
780 | object *find_skill_by_name (object *who, shstr_cmp sh); |
773 | object *find_skill_by_number (object *who, int skillno); |
781 | object *find_skill_by_number (object *who, int skillno); |
774 | |
782 | |
775 | /* |
783 | /* |
776 | * The archetype structure is a set of rules on how to generate and manipulate |
784 | * The archetype structure is a set of rules on how to generate and manipulate |
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787 | struct archetype : object |
795 | struct archetype : object |
788 | { |
796 | { |
789 | static arch_ptr empty; // the empty_archetype |
797 | static arch_ptr empty; // the empty_archetype |
790 | MTH static void gc (); |
798 | MTH static void gc (); |
791 | |
799 | |
792 | archetype (const char *name); |
800 | archetype (const_utf8_string name); |
793 | ~archetype (); |
801 | ~archetype (); |
794 | void gather_callbacks (AV *&callbacks, event_type event) const; |
802 | void gather_callbacks (AV *&callbacks, event_type event) const; |
795 | |
803 | |
796 | MTH static archetype *find (const_utf8_string name); |
804 | MTH static archetype *find (const_utf8_string name); |
797 | |
805 | |
798 | MTH void link (); |
806 | MTH void link (); |
799 | MTH void unlink (); |
807 | MTH void unlink (); |
800 | |
808 | |
801 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
809 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
802 | MTH object *instance (); |
810 | MTH object *instance (); |
803 | |
811 | |
804 | MTH void post_load_check (); // do some adjustments after parsing |
812 | MTH void post_load_check (); // do some adjustments after parsing |
805 | |
813 | |
806 | object_vector_index ACC (RW, archid); // index in archvector |
814 | object_vector_index ACC (RW, archid); // index in archvector |
807 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
815 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
808 | |
816 | |
809 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
817 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
810 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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811 | |
818 | |
812 | // support for archetype loading |
819 | // support for archetype loading |
813 | static archetype *read (object_thawer &f); |
820 | static archetype *read (object_thawer &f); |
814 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
821 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
815 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
822 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
816 | }; |
823 | }; |
817 | |
824 | |
818 | // compatbiility, remove once replaced by ->instance |
825 | // returns whether the object is a dragon player, which are often specialcased |
819 | inline object * |
826 | inline bool |
820 | arch_to_object (archetype *at) |
827 | object::is_dragon () const |
821 | { |
828 | { |
822 | return at->instance (); |
829 | return arch->race == shstr_dragon && is_player (); |
823 | } |
830 | } |
824 | |
831 | |
825 | inline void |
832 | inline void |
826 | object_freezer::put (keyword k, archetype *v) |
833 | object_freezer::put (const keyword_string k, archetype *v) |
827 | { |
834 | { |
828 | put (k, v ? &v->archname : (const char *)0); |
835 | if (expect_true (v)) |
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836 | put (k, v->archname); |
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837 | else |
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838 | put (k); |
829 | } |
839 | } |
830 | |
840 | |
831 | typedef object_vector<object, &object::index > objectvec; |
841 | typedef object_vector<object, &object::index > objectvec; |
832 | typedef object_vector<object, &object::active> activevec; |
842 | typedef object_vector<object, &object::active> activevec; |
833 | typedef object_vector<archetype, &archetype::archid> archvec; |
843 | typedef object_vector<archetype, &archetype::archid> archvec; |