1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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26 | |
27 | |
27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
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32 | |
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33 | //+GPL |
31 | |
34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
34 | enum { |
37 | enum { |
35 | body_skill, |
38 | body_skill, |
… | |
… | |
84 | { |
87 | { |
85 | key_value *next; |
88 | key_value *next; |
86 | shstr key, value; |
89 | shstr key, value; |
87 | }; |
90 | }; |
88 | |
91 | |
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92 | //-GPL |
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93 | |
89 | struct UUID |
94 | struct UUID |
90 | { |
95 | { |
91 | uint64 seq; |
96 | uint64 seq; |
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97 | |
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98 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
99 | |
93 | static UUID cur; // last uuid generated |
100 | static UUID cur; // last uuid generated |
94 | static void init (); |
101 | static void init (); |
95 | static UUID gen (); |
102 | static UUID gen (); |
96 | |
103 | |
97 | UUID () { } |
104 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
105 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
106 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
107 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
108 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
109 | bool parse (const char *s); |
105 | { |
110 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
111 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
112 | }; |
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113 | |
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114 | //+GPL |
123 | |
115 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
116 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
117 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
118 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
119 | * can_apply and will_apply? |
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132 | #define WILL_APPLY_DOOR 0x08 |
124 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
125 | #define WILL_APPLY_FOOD 0x10 |
134 | |
126 | |
135 | struct body_slot |
127 | struct body_slot |
136 | { |
128 | { |
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129 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
130 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
131 | }; |
140 | |
132 | |
141 | typedef struct oblnk |
133 | typedef struct oblnk |
142 | { /* Used to link together several objects */ |
134 | { /* Used to link together several objects */ |
143 | object_ptr ob; |
135 | object_ptr ob; |
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173 | flags_t flag; /* various flags */ |
165 | flags_t flag; /* various flags */ |
174 | #if FOR_PERL |
166 | #if FOR_PERL |
175 | bool ACC (RW, flag[NUM_FLAGS]); |
167 | bool ACC (RW, flag[NUM_FLAGS]); |
176 | #endif |
168 | #endif |
177 | |
169 | |
178 | shstr ACC (RW, materialname); /* specific material name */ |
170 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
171 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
172 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
173 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
174 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
175 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
185 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
176 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
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188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
179 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
180 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
190 | |
181 | |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
182 | float ACC (RW, speed); /* The overall speed of this object */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
183 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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184 | |
193 | sint32 ACC (RW, nrof); /* How many of the objects */ |
185 | sint32 ACC (RW, nrof); /* How many of the objects */ |
194 | |
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195 | /* This next big block is basically used for monsters and equipment */ |
186 | /* This next big block is basically used for monsters and equipment */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
187 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
188 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
198 | |
189 | |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
190 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
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202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
193 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
203 | |
194 | |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
195 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
196 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
197 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
207 | |
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208 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
198 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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199 | |
209 | /* Note that the last_.. values are sometimes used for non obvious |
200 | /* Note that the last_.. values are sometimes used for non obvious |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
201 | * meanings by some objects, eg, sp penalty, permanent exp. |
211 | */ |
202 | */ |
212 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
203 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
213 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
204 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
205 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
206 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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207 | |
216 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
208 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, level); /* Level of creature or object */ |
209 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | |
210 | |
219 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
211 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
212 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
221 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
213 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
222 | uint8 ACC (RW, weapontype); /* type of weapon */ |
214 | uint8 ACC (RW, weapontype); /* type of weapon */ |
223 | |
215 | |
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216 | body_slot slot [NUM_BODY_LOCATIONS]; |
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217 | |
224 | faceidx ACC (RW, face); /* the graphical face */ |
218 | faceidx ACC (RW, face); /* the graphical face */ |
225 | |
219 | |
226 | faceidx ACC (RW, sound); /* the sound face */ |
220 | faceidx ACC (RW, sound); /* the sound face */ |
227 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
221 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
228 | |
222 | |
229 | body_slot slot [NUM_BODY_LOCATIONS]; |
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230 | |
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231 | sint32 ACC (RW, weight); /* Attributes of the object */ |
223 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
224 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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225 | |
233 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
226 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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227 | |
234 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
228 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
235 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
229 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
236 | /* See the pod/objects.pod for more info about body locations */ |
230 | /* See the pod/objects.pod for more info about body locations */ |
237 | |
231 | |
238 | /* Following mostly refers to fields only used for monsters */ |
232 | /* Following mostly refers to fields only used for monsters */ |
239 | |
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240 | /* allows different movement patterns for attackers */ |
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241 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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242 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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243 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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244 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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245 | /* races/classes can need less/more exp to gain levels */ |
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246 | |
233 | |
247 | /* Spell related information, may be useful elsewhere |
234 | /* Spell related information, may be useful elsewhere |
248 | * Note that other fields are used - these files are basically |
235 | * Note that other fields are used - these files are basically |
249 | * only used in spells. |
236 | * only used in spells. |
250 | */ |
237 | */ |
251 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
252 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
239 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
253 | |
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254 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
240 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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241 | |
255 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
256 | sint8 ACC (RW, range); /* Range of the spell */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
257 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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245 | sint8 ACC (RW, item_power); /* power rating of the object */ |
258 | |
246 | |
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247 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
259 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
248 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
260 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
249 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
261 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
250 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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251 | |
262 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
252 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
263 | |
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264 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
253 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
265 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
254 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
266 | |
255 | |
267 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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268 | // 8 free bits |
256 | // 8 free bits |
269 | |
257 | |
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258 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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259 | // /* races/classes can need less/more exp to gain levels */ |
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260 | static const float expmul = 1.0;//D |
270 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
261 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
271 | char *ACC (RW, spellarg); |
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272 | |
262 | |
273 | /* Following are values used by any object */ |
263 | /* Following are values used by any object */ |
274 | /* this objects turns into or what this object creates */ |
264 | /* this objects turns into or what this object creates */ |
275 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
265 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
276 | |
266 | |
277 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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279 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
267 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
280 | |
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281 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
282 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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270 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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271 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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273 | |
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274 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
275 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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276 | /* allows different movement patterns for attackers */ |
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277 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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278 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
284 | |
279 | |
285 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
280 | //16+ free bits |
286 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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287 | |
281 | |
288 | // rarely-accessed members should be at the end |
282 | // rarely-accessed members should be at the end |
289 | shstr ACC (RW, tag); // a tag used to tracking this object |
283 | shstr ACC (RW, tag); // a tag used to tracking this object |
290 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
284 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
291 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
285 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
292 | /* To get put into books and the like. */ |
286 | /* To get put into books and the like. */ |
293 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
287 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
294 | }; |
288 | }; |
295 | |
289 | |
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290 | const char *query_weight (const object *op); |
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291 | const char *query_short_name (const object *op); |
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292 | const char *query_name (const object *op); |
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293 | const char *query_base_name (const object *op, int plural); |
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294 | |
296 | struct object : zero_initialised, object_copy |
295 | struct object : zero_initialised, object_copy |
297 | { |
296 | { |
298 | // These variables are not changed by ->copy_to |
297 | // These variables are not changed by ->copy_to |
299 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
300 | |
299 | |
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309 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
308 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
310 | /* Note: stacked in the *same* environment */ |
309 | /* Note: stacked in the *same* environment */ |
311 | object *inv; /* Pointer to the first object in the inventory */ |
310 | object *inv; /* Pointer to the first object in the inventory */ |
312 | |
311 | |
313 | //TODO: container must move into client |
312 | //TODO: container must move into client |
314 | object_ptr ACC (RW, container); /* Current container being used. I think this |
313 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
315 | * is only used by the player right now. |
314 | * is only used by the player right now. |
316 | */ |
315 | */ |
317 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
316 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
318 | * This is typically the container that the object is in. |
317 | * This is typically the container that the object is in. |
319 | */ |
318 | */ |
320 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
321 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
322 | client_container *seen_by; // seen by which player/container currently? |
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323 | key_value *key_values; /* Fields not explictly known by the loader. */ |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
324 | |
322 | |
325 | // privates / perl |
323 | // privates / perl |
326 | shstr_tmp kv_get (shstr_tmp key) const; |
324 | shstr_tmp kv_get (shstr_tmp key) const; |
327 | void kv_del (shstr_tmp key); |
325 | void kv_del (shstr_tmp key); |
328 | void kv_set (shstr_tmp key, shstr_tmp value); |
326 | void kv_set (shstr_tmp key, shstr_tmp value); |
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327 | |
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328 | //-GPL |
329 | |
329 | |
330 | // custom extra fields management |
330 | // custom extra fields management |
331 | struct key_value_access_proxy |
331 | struct key_value_access_proxy |
332 | { |
332 | { |
333 | object &ob; |
333 | object &ob; |
… | |
… | |
378 | } |
378 | } |
379 | |
379 | |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
382 | MTH object *insert (object *item); // insert into inventory |
382 | MTH object *insert (object *item); // insert into inventory |
383 | MTH void play_sound (faceidx sound); |
383 | MTH void play_sound (faceidx sound) const; |
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384 | MTH void say_msg (const char *msg) const; |
384 | |
385 | |
385 | void do_remove (); |
386 | void do_remove (); |
386 | MTH void remove () |
387 | MTH void remove () |
387 | { |
388 | { |
388 | if (!flag [FLAG_REMOVED]) |
389 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
416 | && can_merge_slow (op1, op2); |
417 | && can_merge_slow (op1, op2); |
417 | } |
418 | } |
418 | |
419 | |
419 | MTH void set_owner (object *owner); |
420 | MTH void set_owner (object *owner); |
420 | MTH void set_speed (float speed); |
421 | MTH void set_speed (float speed); |
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|
422 | MTH void set_glow_radius (sint8 rad); |
421 | MTH bool change_weapon (object *ob); |
423 | MTH bool change_weapon (object *ob); |
422 | MTH bool change_skill (object *ob); |
424 | MTH bool change_skill (object *ob); |
423 | |
425 | |
424 | MTH void open_container (object *new_container); |
426 | MTH void open_container (object *new_container); |
425 | MTH void close_container () |
427 | MTH void close_container () |
426 | { |
428 | { |
427 | open_container (0); |
429 | open_container (0); |
428 | } |
430 | } |
429 | |
431 | |
|
|
432 | // potential future accessor for "container" |
|
|
433 | MTH object *container_ () const |
|
|
434 | { |
|
|
435 | return container; |
|
|
436 | } |
|
|
437 | |
|
|
438 | MTH bool is_open_container () const |
|
|
439 | { |
|
|
440 | // strangely enough, using ?: here causes code to inflate |
|
|
441 | return type == CONTAINER |
|
|
442 | && ((env && env->container_ () == this) |
|
|
443 | || (!env && flag [FLAG_APPLIED])); |
|
|
444 | } |
|
|
445 | |
430 | MTH object *force_find (shstr_tmp name); |
446 | MTH object *force_find (shstr_tmp name); |
|
|
447 | MTH void force_set_timer (int duration); |
431 | MTH object *force_add (shstr_tmp name, int duration = 0); |
448 | MTH object *force_add (shstr_tmp name, int duration = 0); |
432 | |
449 | |
433 | oblinkpt *find_link () const; |
450 | oblinkpt *find_link () const; |
434 | MTH void add_link (maptile *map, shstr_tmp id); |
451 | MTH void add_link (maptile *map, shstr_tmp id); |
435 | MTH void remove_link (); |
452 | MTH void remove_link (); |
… | |
… | |
471 | } |
488 | } |
472 | |
489 | |
473 | MTH void update_weight (); |
490 | MTH void update_weight (); |
474 | |
491 | |
475 | // return the dominant material of this item, always return something |
492 | // return the dominant material of this item, always return something |
476 | const materialtype_t *dominant_material () const; |
493 | const materialtype_t *dominant_material () const |
|
|
494 | { |
|
|
495 | return material; |
|
|
496 | } |
477 | |
497 | |
478 | // return the volume of this object in cm³ |
498 | // return the volume of this object in cm³ |
479 | MTH uint64 volume () const |
499 | MTH uint64 volume () const |
480 | { |
500 | { |
481 | return (uint64)total_weight () |
501 | return (uint64)total_weight () |
482 | * 1000 |
502 | * 1000 |
483 | * (type == CONTAINER ? 1000 : 1) |
503 | * (type == CONTAINER ? 1000 : 1) |
484 | / dominant_material ()->density; |
504 | / dominant_material ()->density; |
485 | } |
505 | } |
|
|
506 | |
|
|
507 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
486 | |
508 | |
487 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
509 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
488 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
510 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
489 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
511 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
490 | || type == CLOAK || type == BOOTS || type == GLOVES |
512 | || type == CLOAK || type == BOOTS || type == GLOVES |
… | |
… | |
496 | MTH bool is_arrow () const { return type == ARROW |
518 | MTH bool is_arrow () const { return type == ARROW |
497 | || (type == SPELL_EFFECT |
519 | || (type == SPELL_EFFECT |
498 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
520 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
499 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
521 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
500 | |
522 | |
501 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
523 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
502 | |
524 | |
503 | // temporary: wether the object can be saved in a map file |
525 | // temporary: wether the object can be saved in a map file |
504 | // contr => is a player |
526 | // contr => is a player |
505 | // head => only save head of a multitile object |
527 | // head => only save head of a multitile object |
506 | // owner => can not reference owner yet |
528 | // owner => can not reference owner yet |
… | |
… | |
509 | /* This return true if object has still randomitems which |
531 | /* This return true if object has still randomitems which |
510 | * could be expanded. |
532 | * could be expanded. |
511 | */ |
533 | */ |
512 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
534 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
513 | |
535 | |
514 | MTH bool has_dialogue () const { return *&msg == '@'; } |
536 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
537 | |
|
|
538 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
515 | |
539 | |
516 | // returns the outermost owner, never returns 0 |
540 | // returns the outermost owner, never returns 0 |
517 | MTH object *outer_owner () |
541 | MTH object *outer_owner () |
518 | { |
542 | { |
519 | object *op; |
543 | object *op; |
… | |
… | |
523 | |
547 | |
524 | return op; |
548 | return op; |
525 | } |
549 | } |
526 | |
550 | |
527 | // returns the outermost environment, never returns 0 |
551 | // returns the outermost environment, never returns 0 |
528 | MTH object *outer_env () |
552 | MTH object *outer_env_or_self () const |
529 | { |
553 | { |
530 | object *op; |
554 | const object *op; |
531 | |
555 | |
532 | for (op = this; op->env; op = op->env) |
556 | for (op = this; op->env; op = op->env) |
533 | ; |
557 | ; |
534 | |
558 | |
535 | return op; |
559 | return const_cast<object *>(op); |
|
|
560 | } |
|
|
561 | |
|
|
562 | // returns the outermost environment, may return 0 |
|
|
563 | MTH object *outer_env () const |
|
|
564 | { |
|
|
565 | return env ? outer_env_or_self () : 0; |
536 | } |
566 | } |
537 | |
567 | |
538 | // returns the player that has this object in his inventory, or 0 |
568 | // returns the player that has this object in his inventory, or 0 |
539 | // we assume the player is always the outer env |
569 | // we assume the player is always the outer env |
540 | MTH object *in_player () |
570 | MTH object *in_player () const |
541 | { |
571 | { |
542 | object *op = outer_env (); |
572 | object *op = outer_env_or_self (); |
543 | |
573 | |
544 | return op->type == PLAYER ? op : 0; |
574 | return op->type == PLAYER ? op : 0; |
545 | } |
575 | } |
546 | |
576 | |
547 | // "temporary" helper function |
577 | // "temporary" helper function |
548 | MTH object *head_ () |
578 | MTH object *head_ () const |
549 | { |
579 | { |
550 | return head ? head : this; |
580 | return head ? head : const_cast<object *>(this); |
551 | } |
581 | } |
552 | |
582 | |
553 | MTH bool is_head () |
583 | MTH bool is_head () const |
554 | { |
584 | { |
555 | return head_ () == this; |
585 | return head_ () == this; |
556 | } |
586 | } |
557 | |
587 | |
558 | MTH bool is_on_map () const |
588 | MTH bool is_on_map () const |
… | |
… | |
581 | } |
611 | } |
582 | |
612 | |
583 | // returns the player that cna see this object, if any |
613 | // returns the player that cna see this object, if any |
584 | MTH object *visible_to () const; |
614 | MTH object *visible_to () const; |
585 | |
615 | |
586 | MTH std::string long_desc (object *who = 0); |
616 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
587 | MTH std::string describe_monster (object *who = 0); |
617 | MTH std::string describe_monster (object *who = 0); |
588 | MTH std::string describe_item (object *who = 0); |
618 | MTH std::string describe_item (object *who = 0); |
589 | MTH std::string describe (object *who = 0); |
619 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
620 | |
|
|
621 | MTH const char *query_weight () { return ::query_weight (this); } |
|
|
622 | MTH const char *query_name () { return ::query_name (this); } |
|
|
623 | MTH const char *query_short_name () { return ::query_short_name (this); } |
|
|
624 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
590 | |
625 | |
591 | // If this object has no extra parts but should have them, |
626 | // If this object has no extra parts but should have them, |
592 | // add them, effectively expanding heads into multipart |
627 | // add them, effectively expanding heads into multipart |
593 | // objects. This method only works on objects not inserted |
628 | // objects. This method only works on objects not inserted |
594 | // anywhere. |
629 | // anywhere. |
… | |
… | |
597 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
632 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
598 | |
633 | |
599 | // insert object at same map position as 'where' |
634 | // insert object at same map position as 'where' |
600 | // handles both inventory and map "positions" |
635 | // handles both inventory and map "positions" |
601 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
636 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
637 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
|
|
638 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
602 | MTH void drop_unpaid_items (); |
639 | MTH void drop_unpaid_items (); |
603 | |
640 | |
604 | MTH void activate (); |
641 | MTH void activate (); |
605 | MTH void deactivate (); |
642 | MTH void deactivate (); |
606 | MTH void activate_recursive (); |
643 | MTH void activate_recursive (); |
… | |
… | |
683 | // make some noise with given item into direction dir, |
720 | // make some noise with given item into direction dir, |
684 | // currently only used for players to make them temporarily visible |
721 | // currently only used for players to make them temporarily visible |
685 | // when they are invisible. |
722 | // when they are invisible. |
686 | MTH void make_noise (); |
723 | MTH void make_noise (); |
687 | |
724 | |
|
|
725 | /* animation */ |
|
|
726 | MTH bool has_anim () const { return animation_id; } |
|
|
727 | const animation &anim () const { return animations [animation_id]; } |
|
|
728 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
729 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
730 | /* anim_frames () returns the number of animations allocated. The last |
|
|
731 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
732 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
733 | * range from 0 through 7. |
|
|
734 | */ |
|
|
735 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
736 | MTH int anim_facings () const { return anim ().facings; } |
|
|
737 | |
|
|
738 | MTH char *as_string (); |
|
|
739 | |
688 | protected: |
740 | protected: |
689 | void link (); |
741 | void link (); |
690 | void unlink (); |
742 | void unlink (); |
691 | |
743 | |
692 | object (); |
744 | object (); |
… | |
… | |
697 | object (const object &); |
749 | object (const object &); |
698 | }; |
750 | }; |
699 | |
751 | |
700 | // move this object to the top of its env's inventory to speed up |
752 | // move this object to the top of its env's inventory to speed up |
701 | // searches for it. |
753 | // searches for it. |
702 | static object * |
754 | static inline object * |
703 | splay (object *ob) |
755 | splay (object *ob) |
704 | { |
756 | { |
705 | if (ob->env && ob->env->inv != ob) |
757 | if (ob->above && ob->env) |
706 | { |
758 | { |
707 | if (ob->above) ob->above->below = ob->below; |
759 | if (ob->above) ob->above->below = ob->below; |
708 | if (ob->below) ob->below->above = ob->above; |
760 | if (ob->below) ob->below->above = ob->above; |
709 | |
761 | |
710 | ob->above = 0; |
762 | ob->above = 0; |
… | |
… | |
713 | ob->env->inv = ob; |
765 | ob->env->inv = ob; |
714 | } |
766 | } |
715 | |
767 | |
716 | return ob; |
768 | return ob; |
717 | } |
769 | } |
|
|
770 | |
|
|
771 | //+GPL |
718 | |
772 | |
719 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
773 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
720 | object *find_skill_by_name (object *who, shstr_cmp sh); |
774 | object *find_skill_by_name (object *who, shstr_cmp sh); |
721 | object *find_skill_by_number (object *who, int skillno); |
775 | object *find_skill_by_number (object *who, int skillno); |
722 | |
776 | |
… | |
… | |
727 | * be much left in the archetype - all it really is is a holder for the |
781 | * be much left in the archetype - all it really is is a holder for the |
728 | * object and pointers. This structure should get removed, and just replaced |
782 | * object and pointers. This structure should get removed, and just replaced |
729 | * by the object structure |
783 | * by the object structure |
730 | */ |
784 | */ |
731 | |
785 | |
|
|
786 | //-GPL |
|
|
787 | |
732 | INTERFACE_CLASS (archetype) |
788 | INTERFACE_CLASS (archetype) |
733 | struct archetype : object |
789 | struct archetype : object |
734 | { |
790 | { |
735 | static arch_ptr empty; // the empty_archetype |
791 | static arch_ptr empty; // the empty_archetype |
736 | MTH static void gc (); |
792 | MTH static void gc (); |
… | |
… | |
744 | MTH void link (); |
800 | MTH void link (); |
745 | MTH void unlink (); |
801 | MTH void unlink (); |
746 | |
802 | |
747 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
803 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
748 | MTH object *instance (); |
804 | MTH object *instance (); |
|
|
805 | |
|
|
806 | MTH void post_load_check (); // do some adjustments after parsing |
749 | |
807 | |
750 | object_vector_index ACC (RW, archid); // index in archvector |
808 | object_vector_index ACC (RW, archid); // index in archvector |
751 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
809 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
752 | |
810 | |
753 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
811 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
… | |
… | |
794 | statementvar (object *, var, actives [_i]) |
852 | statementvar (object *, var, actives [_i]) |
795 | |
853 | |
796 | #define for_all_archetypes(var) \ |
854 | #define for_all_archetypes(var) \ |
797 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
855 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
798 | statementvar (archetype *, var, archetypes [_i]) |
856 | statementvar (archetype *, var, archetypes [_i]) |
|
|
857 | |
|
|
858 | //+GPL |
799 | |
859 | |
800 | /* Used by update_object to know if the object being passed is |
860 | /* Used by update_object to know if the object being passed is |
801 | * being added or removed. |
861 | * being added or removed. |
802 | */ |
862 | */ |
803 | #define UP_OBJ_INSERT 1 |
863 | #define UP_OBJ_INSERT 1 |
… | |
… | |
833 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
893 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
834 | #define INS_NO_WALK_ON 0x0004 |
894 | #define INS_NO_WALK_ON 0x0004 |
835 | #define INS_ON_TOP 0x0008 |
895 | #define INS_ON_TOP 0x0008 |
836 | #define INS_BELOW_ORIGINATOR 0x0010 |
896 | #define INS_BELOW_ORIGINATOR 0x0010 |
837 | |
897 | |
838 | #define ARCH_DEPLETION "depletion" |
898 | //-GPL |
839 | |
899 | |
840 | #endif |
900 | #endif |
841 | |
901 | |