1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
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… | |
285 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
285 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
286 | /* To get put into books and the like. */ |
286 | /* To get put into books and the like. */ |
287 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
287 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
288 | }; |
288 | }; |
289 | |
289 | |
290 | const char *query_weight (const object *op); |
290 | const_utf8_string query_weight (const object *op); |
291 | const char *query_short_name (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
292 | const char *query_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
293 | const char *query_base_name (const object *op, int plural); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
294 | |
294 | |
295 | struct object : zero_initialised, object_copy |
295 | struct object : zero_initialised, object_copy |
296 | { |
296 | { |
297 | // These variables are not changed by ->copy_to |
297 | // These variables are not changed by ->copy_to |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
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379 | |
379 | |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
382 | MTH object *insert (object *item); // insert into inventory |
382 | MTH object *insert (object *item); // insert into inventory |
383 | MTH void play_sound (faceidx sound) const; |
383 | MTH void play_sound (faceidx sound) const; |
384 | MTH void say_msg (const char *msg) const; |
384 | MTH void say_msg (const_utf8_string msg) const; |
385 | |
385 | |
386 | void do_remove (); |
386 | void do_remove (); |
387 | MTH void remove () |
387 | MTH void remove () |
388 | { |
388 | { |
389 | if (!flag [FLAG_REMOVED]) |
389 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
468 | MTH void drain_stat (); |
468 | MTH void drain_stat (); |
469 | MTH void drain_specific_stat (int deplete_stats); |
469 | MTH void drain_specific_stat (int deplete_stats); |
470 | MTH void change_luck (int value); |
470 | MTH void change_luck (int value); |
471 | |
471 | |
472 | // info must hold 256 * 3 bytes currently |
472 | // info must hold 256 * 3 bytes currently |
473 | const char *debug_desc (char *info) const; |
473 | const_utf8_string debug_desc (char *info) const; |
474 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
474 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
475 | const char *flag_desc (char *desc, int len) const; |
475 | const_utf8_string flag_desc (char *desc, int len) const; |
476 | |
476 | |
477 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
477 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
478 | MTH object *split (sint32 nr = 1); // return 0 on failure |
478 | MTH object *split (sint32 nr = 1); // return 0 on failure |
479 | |
479 | |
480 | MTH int number_of () const |
480 | MTH int number_of () const |
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… | |
518 | MTH bool is_arrow () const { return type == ARROW |
518 | MTH bool is_arrow () const { return type == ARROW |
519 | || (type == SPELL_EFFECT |
519 | || (type == SPELL_EFFECT |
520 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
520 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
521 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
521 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
522 | |
522 | |
523 | MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } |
523 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
524 | |
524 | |
525 | // temporary: wether the object can be saved in a map file |
525 | // temporary: wether the object can be saved in a map file |
526 | // contr => is a player |
526 | // contr => is a player |
527 | // head => only save head of a multitile object |
527 | // head => only save head of a multitile object |
528 | // owner => can not reference owner yet |
528 | // owner => can not reference owner yet |
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… | |
616 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
616 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
617 | MTH std::string describe_monster (object *who = 0); |
617 | MTH std::string describe_monster (object *who = 0); |
618 | MTH std::string describe_item (object *who = 0); |
618 | MTH std::string describe_item (object *who = 0); |
619 | MTH std::string describe (object *who = 0); // long description, without name |
619 | MTH std::string describe (object *who = 0); // long description, without name |
620 | |
620 | |
621 | MTH const char *query_weight () { return ::query_weight (this); } |
621 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
622 | MTH const char *query_name () { return ::query_name (this); } |
622 | MTH const_utf8_string query_name () { return ::query_name (this); } |
623 | MTH const char *query_short_name () { return ::query_short_name (this); } |
623 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
624 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
624 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
625 | |
625 | |
626 | // If this object has no extra parts but should have them, |
626 | // If this object has no extra parts but should have them, |
627 | // add them, effectively expanding heads into multipart |
627 | // add them, effectively expanding heads into multipart |
628 | // objects. This method only works on objects not inserted |
628 | // objects. This method only works on objects not inserted |
629 | // anywhere. |
629 | // anywhere. |
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646 | // set the given flag on all objects in the inventory recursively |
646 | // set the given flag on all objects in the inventory recursively |
647 | MTH void set_flag_inv (int flag, int value = 1); |
647 | MTH void set_flag_inv (int flag, int value = 1); |
648 | |
648 | |
649 | void enter_exit (object *exit);//Perl |
649 | void enter_exit (object *exit);//Perl |
650 | MTH void enter_map (maptile *newmap, int x, int y); |
650 | MTH void enter_map (maptile *newmap, int x, int y); |
651 | void player_goto (const char *path, int x, int y); // only for players |
651 | void player_goto (const_utf8_string path, int x, int y); // only for players |
652 | |
652 | |
653 | // returns the mapspace this object is in |
653 | // returns the mapspace this object is in |
654 | mapspace &ms () const; |
654 | mapspace &ms () const; |
655 | |
655 | |
656 | // fully recursive iterator |
656 | // fully recursive iterator |
… | |
… | |
707 | return weight + carrying; |
707 | return weight + carrying; |
708 | } |
708 | } |
709 | |
709 | |
710 | MTH struct region *region () const; |
710 | MTH struct region *region () const; |
711 | |
711 | |
712 | void statusmsg (const char *msg, int color = NDI_BLACK); |
712 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
713 | void failmsg (const char *msg, int color = NDI_RED); |
713 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
714 | |
714 | |
715 | const char *query_inventory (object *who = 0, const char *indent = ""); |
715 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
716 | |
716 | |
717 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
717 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
718 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
718 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
719 | |
719 | |
720 | // make some noise with given item into direction dir, |
720 | // make some noise with given item into direction dir, |
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733 | * range from 0 through 7. |
733 | * range from 0 through 7. |
734 | */ |
734 | */ |
735 | MTH int anim_frames () const { return anim ().num_animations; } |
735 | MTH int anim_frames () const { return anim ().num_animations; } |
736 | MTH int anim_facings () const { return anim ().facings; } |
736 | MTH int anim_facings () const { return anim ().facings; } |
737 | |
737 | |
738 | MTH char *as_string (); |
738 | MTH utf8_string as_string (); |
739 | |
739 | |
740 | protected: |
740 | protected: |
741 | void link (); |
741 | void link (); |
742 | void unlink (); |
742 | void unlink (); |
743 | |
743 | |
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768 | return ob; |
768 | return ob; |
769 | } |
769 | } |
770 | |
770 | |
771 | //+GPL |
771 | //+GPL |
772 | |
772 | |
773 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
773 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
774 | object *find_skill_by_name (object *who, shstr_cmp sh); |
774 | object *find_skill_by_name (object *who, shstr_cmp sh); |
775 | object *find_skill_by_number (object *who, int skillno); |
775 | object *find_skill_by_number (object *who, int skillno); |
776 | |
776 | |
777 | /* |
777 | /* |
778 | * The archetype structure is a set of rules on how to generate and manipulate |
778 | * The archetype structure is a set of rules on how to generate and manipulate |
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… | |
789 | struct archetype : object |
789 | struct archetype : object |
790 | { |
790 | { |
791 | static arch_ptr empty; // the empty_archetype |
791 | static arch_ptr empty; // the empty_archetype |
792 | MTH static void gc (); |
792 | MTH static void gc (); |
793 | |
793 | |
794 | archetype (const char *name); |
794 | archetype (const_utf8_string name); |
795 | ~archetype (); |
795 | ~archetype (); |
796 | void gather_callbacks (AV *&callbacks, event_type event) const; |
796 | void gather_callbacks (AV *&callbacks, event_type event) const; |
797 | |
797 | |
798 | MTH static archetype *find (const_utf8_string name); |
798 | MTH static archetype *find (const_utf8_string name); |
799 | |
799 | |
800 | MTH void link (); |
800 | MTH void link (); |
801 | MTH void unlink (); |
801 | MTH void unlink (); |
802 | |
802 | |
803 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
803 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
804 | MTH object *instance (); |
804 | MTH object *instance (); |
805 | |
805 | |
806 | MTH void post_load_check (); // do some adjustments after parsing |
806 | MTH void post_load_check (); // do some adjustments after parsing |
807 | |
807 | |
808 | object_vector_index ACC (RW, archid); // index in archvector |
808 | object_vector_index ACC (RW, archid); // index in archvector |
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815 | static archetype *read (object_thawer &f); |
815 | static archetype *read (object_thawer &f); |
816 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
816 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
817 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
817 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
818 | }; |
818 | }; |
819 | |
819 | |
820 | // compatbiility, remove once replaced by ->instance |
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|
821 | inline object * |
|
|
822 | arch_to_object (archetype *at) |
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|
823 | { |
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|
824 | return at->instance (); |
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|
825 | } |
|
|
826 | |
|
|
827 | inline void |
820 | inline void |
828 | object_freezer::put (keyword k, archetype *v) |
821 | object_freezer::put (const keyword_string k, archetype *v) |
829 | { |
822 | { |
830 | put (k, v ? &v->archname : (const char *)0); |
823 | if (expect_true (v)) |
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824 | put (k, v->archname); |
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825 | else |
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|
826 | put (k); |
831 | } |
827 | } |
832 | |
828 | |
833 | typedef object_vector<object, &object::index > objectvec; |
829 | typedef object_vector<object, &object::index > objectvec; |
834 | typedef object_vector<object, &object::active> activevec; |
830 | typedef object_vector<object, &object::active> activevec; |
835 | typedef object_vector<archetype, &archetype::archid> archvec; |
831 | typedef object_vector<archetype, &archetype::archid> archvec; |