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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.221 by root, Wed Nov 11 23:27:57 2009 UTC vs.
Revision 1.222 by root, Sun Nov 29 09:41:28 2009 UTC

518 MTH bool is_arrow () const { return type == ARROW 518 MTH bool is_arrow () const { return type == ARROW
519 || (type == SPELL_EFFECT 519 || (type == SPELL_EFFECT
520 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 520 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
521 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 521 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
522 522
523 MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } 523 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
524 524
525 // temporary: wether the object can be saved in a map file 525 // temporary: wether the object can be saved in a map file
526 // contr => is a player 526 // contr => is a player
527 // head => only save head of a multitile object 527 // head => only save head of a multitile object
528 // owner => can not reference owner yet 528 // owner => can not reference owner yet

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