1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
33 | //+GPL |
31 | //+GPL |
34 | |
32 | |
35 | typedef int tag_t; |
33 | typedef int tag_t; |
36 | |
34 | |
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35 | // also see common/item.C |
37 | enum { |
36 | enum |
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37 | { |
38 | body_skill, |
38 | body_skill, |
39 | body_combat, |
39 | body_combat, |
40 | body_range, |
40 | body_range, |
41 | body_shield, |
41 | body_shield, |
42 | body_arm, |
42 | body_arm, |
… | |
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50 | body_wrist, |
50 | body_wrist, |
51 | body_waist, |
51 | body_waist, |
52 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
53 | }; |
53 | }; |
54 | |
54 | |
55 | enum slottype_t |
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56 | { |
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57 | slot_none, |
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58 | slot_combat, |
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59 | slot_ranged, |
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60 | }; |
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61 | |
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62 | /* See common/item.c */ |
55 | /* See common/item.c */ |
63 | |
56 | |
64 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
65 | { |
58 | { |
66 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
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289 | |
282 | |
290 | const_utf8_string query_weight (const object *op); |
283 | const_utf8_string query_weight (const object *op); |
291 | const_utf8_string query_short_name (const object *op); |
284 | const_utf8_string query_short_name (const object *op); |
292 | const_utf8_string query_name (const object *op); |
285 | const_utf8_string query_name (const object *op); |
293 | const_utf8_string query_base_name (const object *op, int plural); |
286 | const_utf8_string query_base_name (const object *op, int plural); |
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287 | sint64 query_cost (const object *tmp, object *who, int flag); |
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288 | const char *query_cost_string (const object *tmp, object *who, int flag); |
294 | |
289 | |
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290 | int change_ability_duration (object *spell, object *caster); |
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291 | int min_casting_level (object *caster, object *spell); |
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292 | int casting_level (object *caster, object *spell); |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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294 | int SP_level_dam_adjust (object *caster, object *spob); |
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295 | int SP_level_duration_adjust (object *caster, object *spob); |
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296 | int SP_level_range_adjust (object *caster, object *spob); |
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297 | |
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298 | struct freelist_item |
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299 | { |
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300 | freelist_item *next; |
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301 | uint32_t count; |
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302 | }; |
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303 | |
295 | struct object : zero_initialised, object_copy |
304 | struct object : object_copy |
296 | { |
305 | { |
297 | // These variables are not changed by ->copy_to |
306 | // These variables are not changed by ->copy_to |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
307 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
299 | |
308 | |
300 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
309 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
301 | int ACC (RO, count); |
310 | uint32_t ACC (RO, count); |
302 | object_vector_index ACC (RO, index); // index into objects |
311 | object_vector_index ACC (RO, index); // index into objects |
303 | object_vector_index ACC (RO, active); // index into actives |
312 | object_vector_index ACC (RO, active); // index into actives |
304 | |
313 | |
305 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
314 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
306 | |
315 | |
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318 | */ |
327 | */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
328 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
329 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
322 | |
331 | |
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332 | MTH void set_flag (int flagnum) |
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333 | { |
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334 | flag [flagnum] = true; |
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335 | } |
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336 | |
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337 | MTH void clr_flag (int flagnum) |
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338 | { |
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339 | flag [flagnum] = false; |
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340 | } |
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341 | |
323 | // privates / perl |
342 | // privates / perl |
324 | shstr_tmp kv_get (shstr_tmp key) const; |
343 | shstr_tmp kv_get (shstr_tmp key) const; |
325 | void kv_del (shstr_tmp key); |
344 | void kv_del (shstr_tmp key); |
326 | void kv_set (shstr_tmp key, shstr_tmp value); |
345 | void kv_set (shstr_tmp key, shstr_tmp value); |
327 | |
346 | |
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360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
379 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
361 | MTH void post_load_check (); // do some adjustments after parsing |
380 | MTH void post_load_check (); // do some adjustments after parsing |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
381 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
363 | bool write (object_freezer &f); |
382 | bool write (object_freezer &f); |
364 | |
383 | |
365 | MTH int slottype () const; |
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366 | MTH static object *create (); |
384 | MTH static object *create (); |
367 | const mapxy &operator =(const mapxy &pos); |
385 | const mapxy &operator =(const mapxy &pos); |
368 | MTH void copy_to (object *dst); |
386 | MTH void copy_to (object *dst); |
369 | MTH object *clone (); // create + copy_to a single object |
387 | MTH object *clone (); // create + copy_to a single object |
370 | MTH object *deep_clone (); // copy whole more chain and inventory |
388 | MTH object *deep_clone (); // copy whole more chain and inventory |
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377 | destroy (); |
395 | destroy (); |
378 | } |
396 | } |
379 | |
397 | |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
398 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
399 | MTH void destroy_inv (bool drop_to_ground = false); |
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400 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
382 | MTH object *insert (object *item); // insert into inventory |
401 | MTH object *insert (object *item); // insert into inventory |
383 | MTH void play_sound (faceidx sound) const; |
402 | MTH void play_sound (faceidx sound) const; |
384 | MTH void say_msg (const_utf8_string msg) const; |
403 | MTH void say_msg (const_utf8_string msg) const; |
385 | |
404 | |
386 | void do_remove (); |
405 | void do_remove (); |
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397 | remove (); |
416 | remove (); |
398 | *this = pos; |
417 | *this = pos; |
399 | insert_at (this, this); |
418 | insert_at (this, this); |
400 | } |
419 | } |
401 | |
420 | |
402 | // high-level move functions, return true if successful |
421 | // high-level move method. |
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422 | // object op is trying to move in direction dir. |
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423 | // originator is typically the same as op, but |
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424 | // can be different if originator is causing op to |
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425 | // move (originator is pushing op) |
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426 | // returns 0 if the object is not able to move to the |
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427 | // desired space, 1 otherwise (in which case we also |
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428 | // move the object accordingly. This function is |
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429 | // very similiar to move_object. |
403 | int move (int dir, object *originator); |
430 | int move (int dir, object *originator); |
404 | |
431 | |
405 | int move (int dir) |
432 | int move (int dir) |
406 | { |
433 | { |
407 | return move (dir, this); |
434 | return move (dir, this); |
408 | } |
435 | } |
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436 | |
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437 | // changes move_type to a new value - handles move_on/move_off effects |
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438 | MTH void change_move_type (MoveType mt); |
409 | |
439 | |
410 | static bool can_merge_slow (object *op1, object *op2); |
440 | static bool can_merge_slow (object *op1, object *op2); |
411 | |
441 | |
412 | // this is often used in time-critical code, so optimise |
442 | // this is often used in time-critical code, so optimise |
413 | MTH static bool can_merge (object *op1, object *op2) |
443 | MTH static bool can_merge (object *op1, object *op2) |
… | |
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418 | } |
448 | } |
419 | |
449 | |
420 | MTH void set_owner (object *owner); |
450 | MTH void set_owner (object *owner); |
421 | MTH void set_speed (float speed); |
451 | MTH void set_speed (float speed); |
422 | MTH void set_glow_radius (sint8 rad); |
452 | MTH void set_glow_radius (sint8 rad); |
423 | MTH bool change_weapon (object *ob); |
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424 | MTH bool change_skill (object *ob); |
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425 | |
453 | |
426 | MTH void open_container (object *new_container); |
454 | MTH void open_container (object *new_container); |
427 | MTH void close_container () |
455 | MTH void close_container () |
428 | { |
456 | { |
429 | open_container (0); |
457 | open_container (0); |
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520 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
548 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
521 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
549 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
522 | |
550 | |
523 | MTH bool is_dragon () const; |
551 | MTH bool is_dragon () const; |
524 | |
552 | |
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553 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
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554 | |
525 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
555 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
526 | |
556 | |
527 | // temporary: wether the object can be saved in a map file |
557 | // temporary: wether the object can be saved in a map file |
528 | // contr => is a player |
558 | // contr => is a player |
529 | // head => only save head of a multitile object |
559 | // head => only save head of a multitile object |
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599 | |
629 | |
600 | MTH bool is_player () const |
630 | MTH bool is_player () const |
601 | { |
631 | { |
602 | return !!contr; |
632 | return !!contr; |
603 | } |
633 | } |
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634 | |
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635 | /* elmex: this method checks whether the object is in a shop */ |
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636 | MTH bool is_in_shop () const; |
604 | |
637 | |
605 | MTH bool affects_los () const |
638 | MTH bool affects_los () const |
606 | { |
639 | { |
607 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
640 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
608 | } |
641 | } |
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649 | MTH void set_flag_inv (int flag, int value = 1); |
682 | MTH void set_flag_inv (int flag, int value = 1); |
650 | |
683 | |
651 | void enter_exit (object *exit);//Perl |
684 | void enter_exit (object *exit);//Perl |
652 | MTH void enter_map (maptile *newmap, int x, int y); |
685 | MTH void enter_map (maptile *newmap, int x, int y); |
653 | void player_goto (const_utf8_string path, int x, int y); // only for players |
686 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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687 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
654 | |
688 | |
655 | // returns the mapspace this object is in |
689 | // returns the mapspace this object is in |
656 | mapspace &ms () const; |
690 | mapspace &ms () const; |
657 | |
691 | |
658 | // fully recursive iterator |
692 | // fully recursive iterator |
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711 | |
745 | |
712 | MTH struct region *region () const; |
746 | MTH struct region *region () const; |
713 | |
747 | |
714 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
748 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
715 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
749 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
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750 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
716 | |
751 | |
717 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
752 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
718 | |
753 | |
719 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
754 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
720 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
755 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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737 | MTH int anim_frames () const { return anim ().num_animations; } |
772 | MTH int anim_frames () const { return anim ().num_animations; } |
738 | MTH int anim_facings () const { return anim ().facings; } |
773 | MTH int anim_facings () const { return anim ().facings; } |
739 | |
774 | |
740 | MTH utf8_string as_string (); |
775 | MTH utf8_string as_string (); |
741 | |
776 | |
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777 | // low-level management, statistics, ... |
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778 | static uint32_t ACC (RW, object_count); |
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779 | static uint32_t ACC (RW, free_count); |
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780 | static uint32_t ACC (RW, create_count); |
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781 | static uint32_t ACC (RW, destroy_count); |
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782 | static freelist_item *freelist; |
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783 | MTH static void freelist_free (int count); |
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784 | |
742 | protected: |
785 | protected: |
743 | void link (); |
786 | void link (); |
744 | void unlink (); |
787 | void unlink (); |
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788 | |
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789 | void do_delete (); |
745 | |
790 | |
746 | object (); |
791 | object (); |
747 | ~object (); |
792 | ~object (); |
748 | |
793 | |
749 | private: |
794 | private: |
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786 | */ |
831 | */ |
787 | |
832 | |
788 | //-GPL |
833 | //-GPL |
789 | |
834 | |
790 | INTERFACE_CLASS (archetype) |
835 | INTERFACE_CLASS (archetype) |
791 | struct archetype : object |
836 | struct archetype : object, zero_initialised |
792 | { |
837 | { |
793 | static arch_ptr empty; // the empty_archetype |
838 | static arch_ptr empty; // the empty_archetype |
794 | MTH static void gc (); |
839 | MTH static void gc (); |
795 | |
840 | |
796 | archetype (const_utf8_string name); |
841 | archetype (const_utf8_string name); |
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808 | MTH void post_load_check (); // do some adjustments after parsing |
853 | MTH void post_load_check (); // do some adjustments after parsing |
809 | |
854 | |
810 | object_vector_index ACC (RW, archid); // index in archvector |
855 | object_vector_index ACC (RW, archid); // index in archvector |
811 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
856 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
812 | |
857 | |
813 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
858 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
814 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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815 | |
859 | |
816 | // support for archetype loading |
860 | // support for archetype loading |
817 | static archetype *read (object_thawer &f); |
861 | static archetype *read (object_thawer &f); |
818 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
862 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
819 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
863 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
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864 | |
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865 | protected: |
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866 | void do_delete (); |
820 | }; |
867 | }; |
821 | |
868 | |
822 | // returns whether the objetc is a dragon player, which are often specialcased |
869 | // returns whether the object is a dragon player, which are often specialcased |
823 | inline bool |
870 | inline bool |
824 | object::is_dragon () const |
871 | object::is_dragon () const |
825 | { |
872 | { |
826 | return arch->race == shstr_dragon && is_player (); |
873 | return arch->race == shstr_dragon && is_player (); |
827 | } |
874 | } |