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Revision 1.227 by root, Fri Mar 26 00:05:45 2010 UTC vs.
Revision 1.274 by root, Sun Nov 18 15:19:48 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#ifndef OBJECT_H 26#ifndef OBJECT_H
26#define OBJECT_H 27#define OBJECT_H
27 28
28#include <bitset>
29
30#include "cfperl.h" 29#include "cfperl.h"
31#include "shstr.h" 30#include "shstr.h"
32 31
33//+GPL 32//+GPL
34 33
35typedef int tag_t; 34typedef int tag_t;
36 35
36// also see common/item.C
37enum { 37enum
38 body_skill, 38{
39 body_combat, 39# define def(name, use, nonuse) body_ ## name,
40 body_range, 40# include "slotinc.h"
41 body_shield, 41# undef def
42 body_arm,
43 body_torso,
44 body_head,
45 body_neck,
46 body_finger,
47 body_shoulder,
48 body_foot,
49 body_hand,
50 body_wrist,
51 body_waist,
52 NUM_BODY_LOCATIONS 42 NUM_BODY_LOCATIONS
53}; 43};
54 44
55enum slottype_t
56{
57 slot_none,
58 slot_combat,
59 slot_ranged,
60};
61
62/* See common/item.c */ 45/* See common/item.c */
63 46
64typedef struct Body_Locations 47struct Body_Locations
65{ 48{
49 const char *name; /* Short name/identifier */
66 keyword save_name; /* Name used to load/save it to disk */ 50 keyword kw; /* Name used to load/save it to disk */
67 const char *use_name; /* Name used when describing an item we can use */ 51 const char *use_name; /* Name used when describing an item we can use */
68 const char *nonuse_name; /* Name to describe objects we can't use */ 52 const char *nonuse_name; /* Name to describe objects we can't use */
69} Body_Locations; 53};
70 54
71extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 55extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
56
57// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
58// contains the wall suffix (0, 1_3, 1_4 and so on).
59extern const char *wall_suffix[16];
72 60
73#define NUM_COINS 4 /* number of coin types */ 61#define NUM_COINS 4 /* number of coin types */
74extern const char *const coins[NUM_COINS + 1]; 62extern const char *const coins[NUM_COINS + 1];
63
64// restart server when object_count reaches this value
65#define RESTART_COUNT 0xe0000000
75 66
76/* 67/*
77 * Each object (this also means archetypes!) could have a few of these 68 * Each object (this also means archetypes!) could have a few of these
78 * "dangling" from it; this could also end up containing 'parse errors'. 69 * "dangling" from it; this could also end up containing 'parse errors'.
79 * 70 *
83 * accessing the list directly. 74 * accessing the list directly.
84 * Exception is if you want to walk this list for some reason. 75 * Exception is if you want to walk this list for some reason.
85 */ 76 */
86struct key_value : slice_allocated 77struct key_value : slice_allocated
87{ 78{
88 key_value *next; 79 key_value *next; // must be first element
89 shstr key, value; 80 shstr key, value;
81};
82
83// "crossfires version of a perl hash."
84struct key_values
85{
86 key_value *first; // must be first element
87
88 bool empty() const
89 {
90 return !first;
91 }
92
93 void clear ();
94 shstr_tmp get (shstr_tmp key) const;
95 void del (shstr_tmp key);
96 void set (shstr_tmp key, shstr_tmp value);
97
98 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
99 void reverse (); // reverses the ordering, to be used after loading an object
100 key_values &operator =(const key_values &kv);
101
102 // custom extra fields management
103 struct access_proxy
104 {
105 key_values &kv;
106 shstr_tmp key;
107
108 access_proxy (key_values &kv, shstr_tmp key)
109 : kv (kv), key (key)
110 {
111 }
112
113 const access_proxy &operator =(shstr_tmp value) const
114 {
115 kv.set (key, value);
116 return *this;
117 }
118
119 operator const shstr_tmp () const { return kv.get (key); }
120 operator const char *() const { return kv.get (key); }
121
122 private:
123 void operator =(int);
124 };
125
126 const access_proxy operator [](shstr_tmp key)
127 {
128 return access_proxy (*this, key);
129 }
90}; 130};
91 131
92//-GPL 132//-GPL
93 133
94struct UUID 134struct UUID
140{ /* Used to link together several object links */ 180{ /* Used to link together several object links */
141 struct oblnk *link; 181 struct oblnk *link;
142 struct oblinkpt *next; 182 struct oblinkpt *next;
143 shstr id; /* Used as connected value in buttons/gates */ 183 shstr id; /* Used as connected value in buttons/gates */
144} oblinkpt; 184} oblinkpt;
185
186// temporary hack to find the culprit who corrupts face numbers. maybe. hopefully.
187struct faceidx_debug
188{
189 faceidx x;
190
191 operator faceidx () const
192 {
193 return x;
194 }
195
196 faceidx operator =(faceidx i)
197 {
198 if (ecb_expect_false (i >= faces.size ()))
199 {
200 fork_abort ("illegal faceidx assignment");
201 i = blank_face;
202 }
203
204 return x = i;
205 }
206};
207
208#if CFPERL
209static inline void sv_to (SV *sv, faceidx_debug &v) { v = SvIV (sv); }
210#endif
145 211
146INTERFACE_CLASS (object) 212INTERFACE_CLASS (object)
147// these are being copied 213// these are being copied
148struct object_copy : attachable 214struct object_copy : attachable
149{ 215{
213 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 279 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
214 uint8 ACC (RW, weapontype); /* type of weapon */ 280 uint8 ACC (RW, weapontype); /* type of weapon */
215 281
216 body_slot slot [NUM_BODY_LOCATIONS]; 282 body_slot slot [NUM_BODY_LOCATIONS];
217 283
218 faceidx ACC (RW, face); /* the graphical face */ 284 faceidx_debug ACC (RW, face); /* the graphical face */
219 285
220 faceidx ACC (RW, sound); /* the sound face */ 286 faceidx ACC (RW, sound); /* the sound face */
221 faceidx ACC (RW, sound_destroy); /* played on destroy */ 287 faceidx ACC (RW, sound_destroy); /* played on destroy */
222 288
223 sint32 ACC (RW, weight); /* Attributes of the object */ 289 sint32 ACC (RW, weight); /* Attributes of the object */
255 321
256 // 8 free bits 322 // 8 free bits
257 323
258 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ 324 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
259 // /* races/classes can need less/more exp to gain levels */ 325 // /* races/classes can need less/more exp to gain levels */
260 static const float expmul = 1.0;//D 326 constexpr static const float expmul = 1.0;//D
261 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 327 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
262 328
263 /* Following are values used by any object */ 329 /* Following are values used by any object */
264 /* this objects turns into or what this object creates */ 330 /* this objects turns into or what this object creates */
265 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 331 treasurelist *ACC (RW, randomitems); /* Items to be generated */
289 355
290const_utf8_string query_weight (const object *op); 356const_utf8_string query_weight (const object *op);
291const_utf8_string query_short_name (const object *op); 357const_utf8_string query_short_name (const object *op);
292const_utf8_string query_name (const object *op); 358const_utf8_string query_name (const object *op);
293const_utf8_string query_base_name (const object *op, int plural); 359const_utf8_string query_base_name (const object *op, int plural);
360sint64 query_cost (const object *tmp, object *who, int flag);
361const char *query_cost_string (const object *tmp, object *who, int flag);
294 362
363int change_ability_duration (object *spell, object *caster);
364int min_casting_level (object *caster, object *spell);
365int casting_level (object *caster, object *spell);
366sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
367int SP_level_dam_adjust (object *caster, object *spob);
368int SP_level_duration_adjust (object *caster, object *spob);
369int SP_level_range_adjust (object *caster, object *spob);
370
371struct freelist_item
372{
373 freelist_item *next;
374 uint32_t count;
375};
376
295struct object : zero_initialised, object_copy 377struct object : object_copy
296{ 378{
297 // These variables are not changed by ->copy_to 379 // These variables are not changed by ->copy_to
298 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 380 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
299 381
300 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 382 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
301 int ACC (RO, count); 383 uint32_t ACC (RO, count);
302 object_vector_index ACC (RO, index); // index into objects 384 object_vector_index ACC (RO, index); // index into objects
303 object_vector_index ACC (RO, active); // index into actives 385 object_vector_index ACC (RO, active); // index into actives
304 386
305 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 387 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
306 388
316 object *ACC (RW, env); /* Pointer to the object which is the environment. 398 object *ACC (RW, env); /* Pointer to the object which is the environment.
317 * This is typically the container that the object is in. 399 * This is typically the container that the object is in.
318 */ 400 */
319 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 401 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
320 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 402 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
321 key_value *key_values; /* Fields not explictly known by the loader. */
322 403
323 // privates / perl 404 MTH void set_flag (int flagnum)
324 shstr_tmp kv_get (shstr_tmp key) const; 405 {
325 void kv_del (shstr_tmp key); 406 flag [flagnum] = true;
326 void kv_set (shstr_tmp key, shstr_tmp value); 407 }
408
409 MTH void clr_flag (int flagnum)
410 {
411 flag [flagnum] = false;
412 }
413
414 // extra key value pairs
415 key_values kv;
327 416
328//-GPL 417//-GPL
329
330 // custom extra fields management
331 struct key_value_access_proxy
332 {
333 object &ob;
334 shstr_tmp key;
335
336 key_value_access_proxy (object &ob, shstr_tmp key)
337 : ob (ob), key (key)
338 {
339 }
340
341 const key_value_access_proxy &operator =(shstr_tmp value) const
342 {
343 ob.kv_set (key, value);
344 return *this;
345 }
346
347 operator const shstr_tmp () const { return ob.kv_get (key); }
348 operator const char *() const { return ob.kv_get (key); }
349
350 private:
351 void operator =(int);
352 };
353
354 // operator [] is too annoying to use
355 const key_value_access_proxy kv (shstr_tmp key)
356 {
357 return key_value_access_proxy (*this, key);
358 }
359 418
360 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 419 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
361 MTH void post_load_check (); // do some adjustments after parsing 420 MTH void post_load_check (); // do some adjustments after parsing
362 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 421 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
363 bool write (object_freezer &f); 422 bool write (object_freezer &f);
364 423
365 MTH int slottype () const;
366 MTH static object *create (); 424 MTH static object *create ();
367 const mapxy &operator =(const mapxy &pos); 425 const mapxy &operator =(const mapxy &pos);
368 MTH void copy_to (object *dst); 426 MTH void copy_to (object *dst);
369 MTH object *clone (); // create + copy_to a single object 427 MTH object *clone (); // create + copy_to a single object
370 MTH object *deep_clone (); // copy whole more chain and inventory 428 MTH object *deep_clone (); // copy whole more chain and inventory
377 destroy (); 435 destroy ();
378 } 436 }
379 437
380 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 438 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
381 MTH void destroy_inv (bool drop_to_ground = false); 439 MTH void destroy_inv (bool drop_to_ground = false);
440 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
382 MTH object *insert (object *item); // insert into inventory 441 MTH object *insert (object *item); // insert into inventory
383 MTH void play_sound (faceidx sound) const; 442 MTH void play_sound (faceidx sound) const;
384 MTH void say_msg (const_utf8_string msg) const; 443 MTH void say_msg (const_utf8_string msg) const;
385 444
386 void do_remove (); 445 void do_remove ();
397 remove (); 456 remove ();
398 *this = pos; 457 *this = pos;
399 insert_at (this, this); 458 insert_at (this, this);
400 } 459 }
401 460
402 // high-level move functions, return true if successful 461 // high-level move method.
462 // object op is trying to move in direction dir.
463 // originator is typically the same as op, but
464 // can be different if originator is causing op to
465 // move (originator is pushing op)
466 // returns 0 if the object is not able to move to the
467 // desired space, 1 otherwise (in which case we also
468 // move the object accordingly. This function is
469 // very similiar to move_object.
403 int move (int dir, object *originator); 470 int move (int dir, object *originator);
404 471
405 int move (int dir) 472 int move (int dir)
406 { 473 {
407 return move (dir, this); 474 return move (dir, this);
408 } 475 }
409 476
410 // changes move_type to a new value - handles move_on/move_off effects 477 // changes move_type to a new value - handles move_on/move_off effects
411 void change_move_type (MoveType mt); 478 MTH void change_move_type (MoveType mt);
412 479
413 static bool can_merge_slow (object *op1, object *op2); 480 static bool can_merge_slow (object *op1, object *op2);
414 481
415 // this is often used in time-critical code, so optimise 482 // this is often used in time-critical code, so optimise
416 MTH static bool can_merge (object *op1, object *op2) 483 MTH static bool can_merge (object *op1, object *op2)
418 return op1->value == op2->value 485 return op1->value == op2->value
419 && op1->name == op2->name 486 && op1->name == op2->name
420 && can_merge_slow (op1, op2); 487 && can_merge_slow (op1, op2);
421 } 488 }
422 489
423 MTH void set_owner (object *owner); 490 MTH void set_owner (object_ornull *owner);
424 MTH void set_speed (float speed); 491 MTH void set_speed (float speed);
425 MTH void set_glow_radius (sint8 rad); 492 MTH void set_glow_radius (sint8 rad);
426 MTH bool change_weapon (object *ob);
427 MTH bool change_skill (object *ob);
428 493
429 MTH void open_container (object *new_container); 494 MTH void open_container (object *new_container);
430 MTH void close_container () 495 MTH void close_container ()
431 { 496 {
432 open_container (0); 497 open_container (0);
443 // strangely enough, using ?: here causes code to inflate 508 // strangely enough, using ?: here causes code to inflate
444 return type == CONTAINER 509 return type == CONTAINER
445 && ((env && env->container_ () == this) 510 && ((env && env->container_ () == this)
446 || (!env && flag [FLAG_APPLIED])); 511 || (!env && flag [FLAG_APPLIED]));
447 } 512 }
513
514 MTH object *find_spell (const_utf8_string prefix) const;
448 515
449 MTH object *force_find (shstr_tmp name); 516 MTH object *force_find (shstr_tmp name);
450 MTH void force_set_timer (int duration); 517 MTH void force_set_timer (int duration);
451 MTH object *force_add (shstr_tmp name, int duration = 0); 518 MTH object *force_add (shstr_tmp name, int duration = 0);
452 519
483 MTH int number_of () const 550 MTH int number_of () const
484 { 551 {
485 return nrof ? nrof : 1; 552 return nrof ? nrof : 1;
486 } 553 }
487 554
488 MTH sint32 total_weight () const 555 MTH weight_t total_weight () const
489 { 556 {
490 return (weight + carrying) * number_of (); 557 return sint64 (weight + carrying) * number_of ();
491 } 558 }
492 559
493 MTH void update_weight (); 560 MTH void update_weight ();
494 561
495 // return the dominant material of this item, always return something 562 // return the dominant material of this item, always return something
497 { 564 {
498 return material; 565 return material;
499 } 566 }
500 567
501 // return the volume of this object in cm³ 568 // return the volume of this object in cm³
502 MTH uint64 volume () const 569 MTH volume_t volume () const
503 { 570 {
504 return (uint64)total_weight () 571 return (volume_t)total_weight ()
505 * 1024 // 1000 actually 572 * 1024 // 1000 actually
506 * (type == CONTAINER ? 128 : 1) 573 * (type == CONTAINER ? 128 : 1)
507 / dominant_material ()->density; // ugh, division 574 / dominant_material ()->density; // ugh, division
508 } 575 }
509 576
523 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 590 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
524 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 591 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
525 592
526 MTH bool is_dragon () const; 593 MTH bool is_dragon () const;
527 594
595 MTH bool is_immunity () const { return invisible && type == SIGN; }
596
528 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } 597 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
529 598
530 // temporary: wether the object can be saved in a map file 599 // temporary: wether the object can be saved in a map file
531 // contr => is a player 600 // contr => is a player
532 // head => only save head of a multitile object 601 // head => only save head of a multitile object
540 609
541 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } 610 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
542 611
543 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } 612 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
544 613
614 /* need_identify returns true if the item should be identified. This
615 * function really should not exist - by default, any item not identified
616 * should need it.
617 */
618 MTH bool need_identify () const;
619
545 // returns the outermost owner, never returns 0 620 // returns the outermost owner, never returns 0
546 MTH object *outer_owner () 621 MTH object *outer_owner ()
547 { 622 {
548 object *op; 623 object *op;
549 624
603 MTH bool is_player () const 678 MTH bool is_player () const
604 { 679 {
605 return !!contr; 680 return !!contr;
606 } 681 }
607 682
683 /* elmex: this method checks whether the object is in a shop */
684 MTH bool is_in_shop () const;
685
608 MTH bool affects_los () const 686 MTH bool affects_los () const
609 { 687 {
610 return glow_radius || flag [FLAG_BLOCKSVIEW]; 688 return glow_radius || flag [FLAG_BLOCKSVIEW];
611 } 689 }
612 690
613 MTH bool has_carried_lights () const 691 MTH bool has_carried_lights () const
614 { 692 {
615 return glow_radius; 693 return glow_radius;
616 } 694 }
617 695
618 // returns the player that cna see this object, if any 696 // returns the player that can see this object, if any
619 MTH object *visible_to () const; 697 MTH object *visible_to () const;
620 698
621 MTH std::string long_desc (object *who = 0); // query_name . " " . describe 699 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
622 MTH std::string describe_monster (object *who = 0); 700 MTH std::string describe_monster (object *who = 0);
623 MTH std::string describe_item (object *who = 0); 701 MTH std::string describe_item (object *who = 0);
633 // objects. This method only works on objects not inserted 711 // objects. This method only works on objects not inserted
634 // anywhere. 712 // anywhere.
635 MTH void expand_tail (); 713 MTH void expand_tail ();
636 714
637 MTH void create_treasure (treasurelist *tl, int flags = 0); 715 MTH void create_treasure (treasurelist *tl, int flags = 0);
716
717 // makes sure the player has the named skill,
718 // and also makes it innate if can_use is true.
719 // returns the new skill or 0 if no such skill exists.
720 MTH object *give_skill (shstr_cmp name, bool can_use = false);
721 MTH void become_follower (object *new_god);
638 722
639 // insert object at same map position as 'where' 723 // insert object at same map position as 'where'
640 // handles both inventory and map "positions" 724 // handles both inventory and map "positions"
641 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 725 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
642 // check whether we can put this into the map, respect max_nrof, max_volume, max_items 726 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
646 MTH void activate (); 730 MTH void activate ();
647 MTH void deactivate (); 731 MTH void deactivate ();
648 MTH void activate_recursive (); 732 MTH void activate_recursive ();
649 MTH void deactivate_recursive (); 733 MTH void deactivate_recursive ();
650 734
735 // prefetch and activate the surrounding area
736 MTH void prefetch_surrounding_maps ();
737
651 // set the given flag on all objects in the inventory recursively 738 // set the given flag on all objects in the inventory recursively
652 MTH void set_flag_inv (int flag, int value = 1); 739 MTH void set_flag_inv (int flag, int value = 1);
653 740
654 void enter_exit (object *exit);//Perl 741 void enter_exit (object *exit); // perl
655 MTH void enter_map (maptile *newmap, int x, int y); 742 MTH bool enter_map (maptile *newmap, int x, int y);
656 void player_goto (const_utf8_string path, int x, int y); // only for players 743 void player_goto (const_utf8_string path, int x, int y); // only for players
744 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
745
746 MTH object *mark () const;
747 MTH void splay_marked ();
657 748
658 // returns the mapspace this object is in 749 // returns the mapspace this object is in
659 mapspace &ms () const; 750 mapspace &ms () const;
660 751
661 // fully recursive iterator 752 // fully recursive iterator
712 return weight + carrying; 803 return weight + carrying;
713 } 804 }
714 805
715 MTH struct region *region () const; 806 MTH struct region *region () const;
716 807
717 void statusmsg (const_utf8_string msg, int color = NDI_BLACK); 808 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
718 void failmsg (const_utf8_string msg, int color = NDI_RED); 809 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
810 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
719 811
720 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); 812 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
721 813
722 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 814 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
723 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 815 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
724 816
725 // make some noise with given item into direction dir, 817 // make some noise with given item into direction dir,
726 // currently only used for players to make them temporarily visible 818 // currently only used for players to make them temporarily visible
727 // when they are invisible. 819 // when they are invisible.
728 MTH void make_noise (); 820 MTH void make_noise ();
738 * range from 0 through 7. 830 * range from 0 through 7.
739 */ 831 */
740 MTH int anim_frames () const { return anim ().num_animations; } 832 MTH int anim_frames () const { return anim ().num_animations; }
741 MTH int anim_facings () const { return anim ().facings; } 833 MTH int anim_facings () const { return anim ().facings; }
742 834
835 // sets a new animation frame, if the object has animation frames,
836 // and updates the face
837 MTH void update_anim_frame (int frame);
838
743 MTH utf8_string as_string (); 839 MTH utf8_string as_string ();
840
841 // low-level management, statistics, ...
842 static uint32_t ACC (RW, object_count);
843 static uint32_t ACC (RW, free_count);
844 static uint32_t ACC (RW, create_count);
845 static uint32_t ACC (RW, destroy_count);
846 static freelist_item *freelist;
847 MTH static void freelist_free (int count);
744 848
745protected: 849protected:
746 void link (); 850 void link ();
747 void unlink (); 851 void unlink ();
852
853 void do_delete ();
748 854
749 object (); 855 object ();
750 ~object (); 856 ~object ();
751 857
752private: 858private:
789 */ 895 */
790 896
791//-GPL 897//-GPL
792 898
793INTERFACE_CLASS (archetype) 899INTERFACE_CLASS (archetype)
794struct archetype : object 900struct archetype : object, zero_initialised
795{ 901{
796 static arch_ptr empty; // the empty_archetype 902 static arch_ptr empty; // the empty_archetype
797 MTH static void gc (); 903 MTH static void gc ();
798 904
799 archetype (const_utf8_string name); 905 archetype (const_utf8_string name);
809 MTH object *instance (); 915 MTH object *instance ();
810 916
811 MTH void post_load_check (); // do some adjustments after parsing 917 MTH void post_load_check (); // do some adjustments after parsing
812 918
813 object_vector_index ACC (RW, archid); // index in archvector 919 object_vector_index ACC (RW, archid); // index in archvector
814 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 920 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
815 921
816 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 922 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
817 923
818 // support for archetype loading 924 // support for archetype loading
819 static archetype *read (object_thawer &f); 925 static archetype *read (object_thawer &f);
820 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 926 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
821 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 927 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
928
929protected:
930 void do_delete ();
822}; 931};
823 932
824// returns whether the object is a dragon player, which are often specialcased 933// returns whether the object is a dragon player, which are often specialcased
825inline bool 934inline bool
826object::is_dragon () const 935object::is_dragon () const
848// "safely" iterate over inv in a way such that the current item is removable 957// "safely" iterate over inv in a way such that the current item is removable
849// quite horrible, that's why its hidden in some macro 958// quite horrible, that's why its hidden in some macro
850#define for_inv_removable(op,var) \ 959#define for_inv_removable(op,var) \
851 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) 960 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
852 961
853#define for_all_objects(var) \ 962#define for_all_objects(var) \
854 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 963 for (unsigned _i = 0; _i < objects.size (); ++_i) \
855 statementvar (object *, var, objects [_i]) 964 statementvar (object *, var, objects [_i])
856 965
857#define for_all_actives(var) \ 966#define for_all_actives(var) \
858 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 967 for (unsigned _i = 0; _i < actives.size (); ++_i) \
859 statementvar (object *, var, actives [_i]) 968 statementvar (object *, var, actives [_i])
860 969
861#define for_all_archetypes(var) \ 970#define for_all_archetypes(var) \
862 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 971 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
863 statementvar (archetype *, var, archetypes [_i]) 972 statementvar (archetype *, var, archetypes [_i])
864 973
865//+GPL 974//+GPL
866 975
867/* Used by update_object to know if the object being passed is 976/* Used by update_object to know if the object being passed is
868 * being added or removed. 977 * being added or removed.
869 */ 978 */
870#define UP_OBJ_INSERT 1 979#define UP_OBJ_INSERT 1 // object was inserted
871#define UP_OBJ_REMOVE 2 980#define UP_OBJ_REMOVE 2 // object was removed
872#define UP_OBJ_CHANGE 3 981#define UP_OBJ_CHANGE 3 // object has changed in some unspecified way
873#define UP_OBJ_FACE 4 /* Only thing that changed was the face */ 982#define UP_OBJ_FACE 4 // only thing that changed was the face
874 983
875/* These are flags passed to insert_ob_in_map and 984/* These are flags passed to insert_ob_in_map and
876 * insert_ob_in_ob. Note that all flags may not be meaningful 985 * insert_ob_in_ob. Note that all flags may not be meaningful
877 * for both functions. 986 * for both functions.
878 * Most are fairly explanatory: 987 * Most are fairly explanatory:
879 * INS_NO_MERGE: don't try to merge inserted object with ones alrady 988 * INS_NO_MERGE: don't try to merge inserted object with ones alrady
880 * on space. 989 * on space.
881 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor. 990 * INS_ABOVE_FLOOR_ONLY: Put object immediatly above the floor.
882 * INS_NO_WALK_ON: Don't call check_walk_on against the 991 * INS_NO_WALK_ON: Don't call check_walk_on against the
883 * originator - saves cpu time if you know the inserted object 992 * originator - saves cpu time if you know the inserted object
884 * is not meaningful in terms of having an effect. 993 * is not meaningful in terms of having an effect.
885 * INS_ON_TOP: Always put object on top. Generally only needed when loading 994 * INS_ON_TOP: Always put object on top. Generally only needed when loading
886 * files from disk and ordering needs to be preserved. 995 * files from disk and ordering needs to be preserved.
887 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 996 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
888 * Use for treasure chests so the new object is the highest thing 997 * Use for treasure chests so the new object is the highest thing
889 * beneath the player, but not actually above it. Note - the 998 * beneath the player, but not actually above it. Note - the
890 * map and x,y coordinates for the object to be inserted must 999 * map and x,y coordinates for the object to be inserted must
891 * match the originator. 1000 * match the originator.
899#define INS_NO_MERGE 0x0001 1008#define INS_NO_MERGE 0x0001
900#define INS_ABOVE_FLOOR_ONLY 0x0002 1009#define INS_ABOVE_FLOOR_ONLY 0x0002
901#define INS_NO_WALK_ON 0x0004 1010#define INS_NO_WALK_ON 0x0004
902#define INS_ON_TOP 0x0008 1011#define INS_ON_TOP 0x0008
903#define INS_BELOW_ORIGINATOR 0x0010 1012#define INS_BELOW_ORIGINATOR 0x0010
1013#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
904 1014
905//-GPL 1015//-GPL
906 1016
907#endif 1017#endif
908 1018

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