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Comparing deliantra/server/include/object.h (file contents):
Revision 1.199 by elmex, Mon Jan 12 00:17:23 2009 UTC vs.
Revision 1.232 by root, Sat Apr 3 02:29:40 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
27#include <bitset> 28#include <bitset>
28 29
29#include "cfperl.h" 30#include "cfperl.h"
30#include "shstr.h" 31#include "shstr.h"
31 32
33//+GPL
34
32typedef int tag_t; 35typedef int tag_t;
33 36
37// also see common/item.C
34enum { 38enum {
35 body_skill, 39 body_skill,
36 body_combat, 40 body_combat,
37 body_range, 41 body_range,
38 body_shield, 42 body_shield,
47 body_wrist, 51 body_wrist,
48 body_waist, 52 body_waist,
49 NUM_BODY_LOCATIONS 53 NUM_BODY_LOCATIONS
50}; 54};
51 55
52enum slottype_t
53{
54 slot_none,
55 slot_combat,
56 slot_ranged,
57};
58
59/* See common/item.c */ 56/* See common/item.c */
60 57
61typedef struct Body_Locations 58typedef struct Body_Locations
62{ 59{
63 keyword save_name; /* Name used to load/save it to disk */ 60 keyword save_name; /* Name used to load/save it to disk */
84{ 81{
85 key_value *next; 82 key_value *next;
86 shstr key, value; 83 shstr key, value;
87}; 84};
88 85
86//-GPL
87
89struct UUID 88struct UUID
90{ 89{
91 uint64 seq; 90 uint64 seq;
91
92 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92 93
93 static UUID cur; // last uuid generated 94 static UUID cur; // last uuid generated
94 static void init (); 95 static void init ();
95 static UUID gen (); 96 static UUID gen ();
96 97
97 UUID () { } 98 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 99 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 100 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 101 void operator =(uint64 seq) { this->seq = seq; }
101 102
102 typedef char BUF [32];
103
104 bool parse (const char *s) 103 bool parse (const char *s);
105 { 104 char *append (char *buf) const;
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const 105 char *c_str () const;
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122}; 106};
107
108//+GPL
123 109
124/* Definition for WILL_APPLY values. Replaces having harcoded values 110/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 111 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 112 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 113 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 118#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 119#define WILL_APPLY_FOOD 0x10
134 120
135struct body_slot 121struct body_slot
136{ 122{
123 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 124 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 125};
140 126
141typedef struct oblnk 127typedef struct oblnk
142{ /* Used to link together several objects */ 128{ /* Used to link together several objects */
143 object_ptr ob; 129 object_ptr ob;
173 flags_t flag; /* various flags */ 159 flags_t flag; /* various flags */
174#if FOR_PERL 160#if FOR_PERL
175 bool ACC (RW, flag[NUM_FLAGS]); 161 bool ACC (RW, flag[NUM_FLAGS]);
176#endif 162#endif
177 163
178 shstr ACC (RW, materialname); /* specific material name */ 164 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
179 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 165 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
180// materialtype_t *ACC (RW, material); /* What material this object consists of */
181 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 166 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
182 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 167 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
183 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 168 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
184 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 169 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
185 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 170 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
188 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 173 arch_ptr ACC (RW, arch); /* Pointer to archetype */
189 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 174 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
190 175
191 float ACC (RW, speed); /* The overall speed of this object */ 176 float ACC (RW, speed); /* The overall speed of this object */
192 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 177 float ACC (RW, speed_left); /* How much speed is left to spend this round */
178
193 sint32 ACC (RW, nrof); /* How many of the objects */ 179 sint32 ACC (RW, nrof); /* How many of the objects */
194
195 /* This next big block is basically used for monsters and equipment */ 180 /* This next big block is basically used for monsters and equipment */
196 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 181 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
197 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 182 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
198 183
199 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 184 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
202 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 187 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
203 188
204 uint16 ACC (RW, materials); /* What materials this object consists of */ 189 uint16 ACC (RW, materials); /* What materials this object consists of */
205 sint8 ACC (RW, magic); /* Any magical bonuses to this item */ 190 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
206 uint8 ACC (RW, state); /* How the object was last drawn (animation) */ 191 uint8 ACC (RW, state); /* How the object was last drawn (animation) */
207
208 sint32 ACC (RW, value); /* How much money it is worth (or contains) */ 192 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
193
209 /* Note that the last_.. values are sometimes used for non obvious 194 /* Note that the last_.. values are sometimes used for non obvious
210 * meanings by some objects, eg, sp penalty, permanent exp. 195 * meanings by some objects, eg, sp penalty, permanent exp.
211 */ 196 */
212 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ 197 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
213 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ 198 sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
214 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ 199 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
215 sint16 ACC (RW, last_eat); /* How long since we last ate */ 200 sint16 ACC (RW, last_eat); /* How long since we last ate */
201
216 sint16 ACC (RW, invisible); /* How much longer the object will be invis */ 202 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
217 sint16 ACC (RW, level); /* Level of creature or object */ 203 sint16 ACC (RW, level); /* Level of creature or object */
218 204
219 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 205 uint8 ACC (RW, pick_up); /* See crossfire.doc */
220 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 206 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
221 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 207 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
222 uint8 ACC (RW, weapontype); /* type of weapon */ 208 uint8 ACC (RW, weapontype); /* type of weapon */
223 209
210 body_slot slot [NUM_BODY_LOCATIONS];
211
224 faceidx ACC (RW, face); /* the graphical face */ 212 faceidx ACC (RW, face); /* the graphical face */
225 213
226 faceidx ACC (RW, sound); /* the sound face */ 214 faceidx ACC (RW, sound); /* the sound face */
227 faceidx ACC (RW, sound_destroy); /* played on destroy */ 215 faceidx ACC (RW, sound_destroy); /* played on destroy */
228 216
229 body_slot slot [NUM_BODY_LOCATIONS];
230
231 sint32 ACC (RW, weight); /* Attributes of the object */ 217 sint32 ACC (RW, weight); /* Attributes of the object */
232 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 218 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
219
233 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 220 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
221
234 sint64 ACC (RW, perm_exp); /* Permanent exp */ 222 sint64 ACC (RW, perm_exp); /* Permanent exp */
235 living ACC (RO, stats); /* Str, Con, Dex, etc */ 223 living ACC (RO, stats); /* Str, Con, Dex, etc */
236 /* See the pod/objects.pod for more info about body locations */ 224 /* See the pod/objects.pod for more info about body locations */
237 225
238 /* Following mostly refers to fields only used for monsters */ 226 /* Following mostly refers to fields only used for monsters */
239
240 /* allows different movement patterns for attackers */
241 sint32 ACC (RW, move_status); /* What stage in attack mode */
242 uint16 ACC (RW, attack_movement); /* What kind of attack movement */
243 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
244 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */
245 /* races/classes can need less/more exp to gain levels */
246 227
247 /* Spell related information, may be useful elsewhere 228 /* Spell related information, may be useful elsewhere
248 * Note that other fields are used - these files are basically 229 * Note that other fields are used - these files are basically
249 * only used in spells. 230 * only used in spells.
250 */ 231 */
251 sint16 ACC (RW, duration); /* How long the spell lasts */ 232 sint16 ACC (RW, duration); /* How long the spell lasts */
252 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 233 uint8 ACC (RW, casting_time); /* time left before spell goes off */
253
254 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 234 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
235
255 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 236 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
256 sint8 ACC (RW, range); /* Range of the spell */ 237 sint8 ACC (RW, range); /* Range of the spell */
257 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 238 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
239 sint8 ACC (RW, item_power); /* power rating of the object */
258 240
241 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
259 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 242 MoveType ACC (RW, move_type); /* Type of movement this object uses */
260 MoveType ACC (RW, move_block);/* What movement types this blocks */ 243 MoveType ACC (RW, move_block);/* What movement types this blocks */
261 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 244 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
245
262 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 246 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
263
264 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 247 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
265 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 248 MoveType ACC (RW, move_slow); /* Movement types this slows down */
266 249
267 sint8 ACC (RW, item_power); /* power rating of the object */
268 // 8 free bits 250 // 8 free bits
269 251
252 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
253 // /* races/classes can need less/more exp to gain levels */
254 static const float expmul = 1.0;//D
270 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 255 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
271 char *ACC (RW, spellarg);
272 256
273 /* Following are values used by any object */ 257 /* Following are values used by any object */
274 /* this objects turns into or what this object creates */ 258 /* this objects turns into or what this object creates */
275 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 259 treasurelist *ACC (RW, randomitems); /* Items to be generated */
276 260
277 uint16 ACC (RW, animation_id);/* An index into the animation array */
278 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
279 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 261 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
280
281 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 262 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
282 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 263 uint8 ACC (RW, will_apply); /* See crossfire.doc */
264 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
265 uint16 ACC (RW, animation_id);/* An index into the animation array */
266 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
267
268 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
283 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ 269 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
270 /* allows different movement patterns for attackers */
271 uint8 ACC (RW, move_status); /* What stage in attack mode */
272 uint8 ACC (RW, attack_movement);/* What kind of attack movement */
284 273
285 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ 274 //16+ free bits
286 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
287 275
288 // rarely-accessed members should be at the end 276 // rarely-accessed members should be at the end
289 shstr ACC (RW, tag); // a tag used to tracking this object 277 shstr ACC (RW, tag); // a tag used to tracking this object
290 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 278 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
291 shstr ACC (RW, lore); /* Obscure information about this object, */ 279 shstr ACC (RW, lore); /* Obscure information about this object, */
292 /* To get put into books and the like. */ 280 /* To get put into books and the like. */
293 shstr ACC (RW, custom_name); /* Custom name assigned by player */ 281 shstr ACC (RW, custom_name); /* Custom name assigned by player */
294}; 282};
295 283
296const char *query_weight (const object *op); 284const_utf8_string query_weight (const object *op);
297const char *query_short_name (const object *op); 285const_utf8_string query_short_name (const object *op);
298const char *query_name (const object *op); 286const_utf8_string query_name (const object *op);
299const char *query_base_name (const object *op, int plural); 287const_utf8_string query_base_name (const object *op, int plural);
300 288
301struct object : zero_initialised, object_copy 289struct object : zero_initialised, object_copy
302{ 290{
303 // These variables are not changed by ->copy_to 291 // These variables are not changed by ->copy_to
304 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ 292 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
314 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 302 object *ACC (RW, above); /* Pointer to the object stacked above this one */
315 /* Note: stacked in the *same* environment */ 303 /* Note: stacked in the *same* environment */
316 object *inv; /* Pointer to the first object in the inventory */ 304 object *inv; /* Pointer to the first object in the inventory */
317 305
318 //TODO: container must move into client 306 //TODO: container must move into client
319 object_ptr ACC (RW, container); /* Current container being used. I think this 307 object_ptr ACC (RW, container);/* Currently opened container. I think this
320 * is only used by the player right now. 308 * is only used by the player right now.
321 */ 309 */
322 object *ACC (RW, env); /* Pointer to the object which is the environment. 310 object *ACC (RW, env); /* Pointer to the object which is the environment.
323 * This is typically the container that the object is in. 311 * This is typically the container that the object is in.
324 */ 312 */
325 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 313 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
326 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 314 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
327 client_container *seen_by; // seen by which player/container currently?
328 key_value *key_values; /* Fields not explictly known by the loader. */ 315 key_value *key_values; /* Fields not explictly known by the loader. */
329 316
330 // privates / perl 317 // privates / perl
331 shstr_tmp kv_get (shstr_tmp key) const; 318 shstr_tmp kv_get (shstr_tmp key) const;
332 void kv_del (shstr_tmp key); 319 void kv_del (shstr_tmp key);
333 void kv_set (shstr_tmp key, shstr_tmp value); 320 void kv_set (shstr_tmp key, shstr_tmp value);
321
322//-GPL
334 323
335 // custom extra fields management 324 // custom extra fields management
336 struct key_value_access_proxy 325 struct key_value_access_proxy
337 { 326 {
338 object &ob; 327 object &ob;
365 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 354 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
366 MTH void post_load_check (); // do some adjustments after parsing 355 MTH void post_load_check (); // do some adjustments after parsing
367 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 356 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
368 bool write (object_freezer &f); 357 bool write (object_freezer &f);
369 358
370 MTH int slottype () const;
371 MTH static object *create (); 359 MTH static object *create ();
372 const mapxy &operator =(const mapxy &pos); 360 const mapxy &operator =(const mapxy &pos);
373 MTH void copy_to (object *dst); 361 MTH void copy_to (object *dst);
374 MTH object *clone (); // create + copy_to a single object 362 MTH object *clone (); // create + copy_to a single object
375 MTH object *deep_clone (); // copy whole more chain and inventory 363 MTH object *deep_clone (); // copy whole more chain and inventory
384 372
385 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 373 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
386 MTH void destroy_inv (bool drop_to_ground = false); 374 MTH void destroy_inv (bool drop_to_ground = false);
387 MTH object *insert (object *item); // insert into inventory 375 MTH object *insert (object *item); // insert into inventory
388 MTH void play_sound (faceidx sound) const; 376 MTH void play_sound (faceidx sound) const;
389 MTH void say_msg (const char *msg) const; 377 MTH void say_msg (const_utf8_string msg) const;
390 378
391 void do_remove (); 379 void do_remove ();
392 MTH void remove () 380 MTH void remove ()
393 { 381 {
394 if (!flag [FLAG_REMOVED]) 382 if (!flag [FLAG_REMOVED])
402 remove (); 390 remove ();
403 *this = pos; 391 *this = pos;
404 insert_at (this, this); 392 insert_at (this, this);
405 } 393 }
406 394
407 // high-level move functions, return true if successful 395 // high-level move method.
396 // object op is trying to move in direction dir.
397 // originator is typically the same as op, but
398 // can be different if originator is causing op to
399 // move (originator is pushing op)
400 // returns 0 if the object is not able to move to the
401 // desired space, 1 otherwise (in which case we also
402 // move the object accordingly. This function is
403 // very similiar to move_object.
408 int move (int dir, object *originator); 404 int move (int dir, object *originator);
409 405
410 int move (int dir) 406 int move (int dir)
411 { 407 {
412 return move (dir, this); 408 return move (dir, this);
413 } 409 }
410
411 // changes move_type to a new value - handles move_on/move_off effects
412 MTH void change_move_type (MoveType mt);
414 413
415 static bool can_merge_slow (object *op1, object *op2); 414 static bool can_merge_slow (object *op1, object *op2);
416 415
417 // this is often used in time-critical code, so optimise 416 // this is often used in time-critical code, so optimise
418 MTH static bool can_merge (object *op1, object *op2) 417 MTH static bool can_merge (object *op1, object *op2)
423 } 422 }
424 423
425 MTH void set_owner (object *owner); 424 MTH void set_owner (object *owner);
426 MTH void set_speed (float speed); 425 MTH void set_speed (float speed);
427 MTH void set_glow_radius (sint8 rad); 426 MTH void set_glow_radius (sint8 rad);
428 MTH bool change_weapon (object *ob);
429 MTH bool change_skill (object *ob); 427 MTH bool change_skill (object *ob); // deprecated?
430 428
431 MTH void open_container (object *new_container); 429 MTH void open_container (object *new_container);
432 MTH void close_container () 430 MTH void close_container ()
433 { 431 {
434 open_container (0); 432 open_container (0);
435 } 433 }
436 434
435 // potential future accessor for "container"
436 MTH object *container_ () const
437 {
438 return container;
439 }
440
441 MTH bool is_open_container () const
442 {
443 // strangely enough, using ?: here causes code to inflate
444 return type == CONTAINER
445 && ((env && env->container_ () == this)
446 || (!env && flag [FLAG_APPLIED]));
447 }
448
437 MTH object *force_find (shstr_tmp name); 449 MTH object *force_find (shstr_tmp name);
450 MTH void force_set_timer (int duration);
438 MTH object *force_add (shstr_tmp name, int duration = 0); 451 MTH object *force_add (shstr_tmp name, int duration = 0);
439 452
440 oblinkpt *find_link () const; 453 oblinkpt *find_link () const;
441 MTH void add_link (maptile *map, shstr_tmp id); 454 MTH void add_link (maptile *map, shstr_tmp id);
442 MTH void remove_link (); 455 MTH void remove_link ();
458 MTH void drain_stat (); 471 MTH void drain_stat ();
459 MTH void drain_specific_stat (int deplete_stats); 472 MTH void drain_specific_stat (int deplete_stats);
460 MTH void change_luck (int value); 473 MTH void change_luck (int value);
461 474
462 // info must hold 256 * 3 bytes currently 475 // info must hold 256 * 3 bytes currently
463 const char *debug_desc (char *info) const; 476 const_utf8_string debug_desc (char *info) const;
464 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 477 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
465 const char *flag_desc (char *desc, int len) const; 478 const_utf8_string flag_desc (char *desc, int len) const;
466 479
467 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 480 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
468 MTH object *split (sint32 nr = 1); // return 0 on failure 481 MTH object *split (sint32 nr = 1); // return 0 on failure
469 482
470 MTH int number_of () const 483 MTH int number_of () const
478 } 491 }
479 492
480 MTH void update_weight (); 493 MTH void update_weight ();
481 494
482 // return the dominant material of this item, always return something 495 // return the dominant material of this item, always return something
483 const materialtype_t *dominant_material () const; 496 const materialtype_t *dominant_material () const
497 {
498 return material;
499 }
484 500
485 // return the volume of this object in cm³ 501 // return the volume of this object in cm³
486 MTH uint64 volume () const 502 MTH uint64 volume () const
487 { 503 {
488 return (uint64)total_weight () 504 return (uint64)total_weight ()
489 * 1000 505 * 1024 // 1000 actually
490 * (type == CONTAINER ? 1000 : 1) 506 * (type == CONTAINER ? 128 : 1)
491 / dominant_material ()->density; 507 / dominant_material ()->density; // ugh, division
492 } 508 }
509
510 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
493 511
494 MTH bool is_wiz () const { return flag [FLAG_WIZ]; } 512 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
495 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 513 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
496 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 514 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
497 || type == CLOAK || type == BOOTS || type == GLOVES 515 || type == CLOAK || type == BOOTS || type == GLOVES
503 MTH bool is_arrow () const { return type == ARROW 521 MTH bool is_arrow () const { return type == ARROW
504 || (type == SPELL_EFFECT 522 || (type == SPELL_EFFECT
505 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 523 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
506 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 524 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
507 525
526 MTH bool is_dragon () const;
527
508 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 528 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
509 529
510 // temporary: wether the object can be saved in a map file 530 // temporary: wether the object can be saved in a map file
511 // contr => is a player 531 // contr => is a player
512 // head => only save head of a multitile object 532 // head => only save head of a multitile object
513 // owner => can not reference owner yet 533 // owner => can not reference owner yet
516 /* This return true if object has still randomitems which 536 /* This return true if object has still randomitems which
517 * could be expanded. 537 * could be expanded.
518 */ 538 */
519 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 539 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
520 540
521 MTH bool has_dialogue () const { return *&msg == '@'; } 541 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
542
543 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
522 544
523 // returns the outermost owner, never returns 0 545 // returns the outermost owner, never returns 0
524 MTH object *outer_owner () 546 MTH object *outer_owner ()
525 { 547 {
526 object *op; 548 object *op;
530 552
531 return op; 553 return op;
532 } 554 }
533 555
534 // returns the outermost environment, never returns 0 556 // returns the outermost environment, never returns 0
535 MTH object *outer_env () const 557 MTH object *outer_env_or_self () const
536 { 558 {
537 const object *op; 559 const object *op;
538 560
539 for (op = this; op->env; op = op->env) 561 for (op = this; op->env; op = op->env)
540 ; 562 ;
541 563
542 return const_cast<object *>(op); 564 return const_cast<object *>(op);
565 }
566
567 // returns the outermost environment, may return 0
568 MTH object *outer_env () const
569 {
570 return env ? outer_env_or_self () : 0;
543 } 571 }
544 572
545 // returns the player that has this object in his inventory, or 0 573 // returns the player that has this object in his inventory, or 0
546 // we assume the player is always the outer env 574 // we assume the player is always the outer env
547 MTH object *in_player () const 575 MTH object *in_player () const
548 { 576 {
549 object *op = outer_env (); 577 object *op = outer_env_or_self ();
550 578
551 return op->type == PLAYER ? op : 0; 579 return op->type == PLAYER ? op : 0;
552 } 580 }
553 581
554 // "temporary" helper function 582 // "temporary" helper function
588 } 616 }
589 617
590 // returns the player that cna see this object, if any 618 // returns the player that cna see this object, if any
591 MTH object *visible_to () const; 619 MTH object *visible_to () const;
592 620
593 MTH std::string long_desc (object *who = 0); 621 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
594 MTH std::string describe_monster (object *who = 0); 622 MTH std::string describe_monster (object *who = 0);
595 MTH std::string describe_item (object *who = 0); 623 MTH std::string describe_item (object *who = 0);
596 MTH std::string describe (object *who = 0); 624 MTH std::string describe (object *who = 0); // long description, without name
597 625
598 MTH const char *query_weight () { return ::query_weight (this); } 626 MTH const_utf8_string query_weight () { return ::query_weight (this); }
599 MTH const char *query_name () { return ::query_name (this); } 627 MTH const_utf8_string query_name () { return ::query_name (this); }
600 MTH const char *query_short_name () { return ::query_short_name (this); } 628 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
601 MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } 629 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
602 630
603 // If this object has no extra parts but should have them, 631 // If this object has no extra parts but should have them,
604 // add them, effectively expanding heads into multipart 632 // add them, effectively expanding heads into multipart
605 // objects. This method only works on objects not inserted 633 // objects. This method only works on objects not inserted
606 // anywhere. 634 // anywhere.
609 MTH void create_treasure (treasurelist *tl, int flags = 0); 637 MTH void create_treasure (treasurelist *tl, int flags = 0);
610 638
611 // insert object at same map position as 'where' 639 // insert object at same map position as 'where'
612 // handles both inventory and map "positions" 640 // handles both inventory and map "positions"
613 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 641 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
642 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
643 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
614 MTH void drop_unpaid_items (); 644 MTH void drop_unpaid_items ();
615 645
616 MTH void activate (); 646 MTH void activate ();
617 MTH void deactivate (); 647 MTH void deactivate ();
618 MTH void activate_recursive (); 648 MTH void activate_recursive ();
621 // set the given flag on all objects in the inventory recursively 651 // set the given flag on all objects in the inventory recursively
622 MTH void set_flag_inv (int flag, int value = 1); 652 MTH void set_flag_inv (int flag, int value = 1);
623 653
624 void enter_exit (object *exit);//Perl 654 void enter_exit (object *exit);//Perl
625 MTH void enter_map (maptile *newmap, int x, int y); 655 MTH void enter_map (maptile *newmap, int x, int y);
626 void player_goto (const char *path, int x, int y); // only for players 656 void player_goto (const_utf8_string path, int x, int y); // only for players
657 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
627 658
628 // returns the mapspace this object is in 659 // returns the mapspace this object is in
629 mapspace &ms () const; 660 mapspace &ms () const;
630 661
631 // fully recursive iterator 662 // fully recursive iterator
682 return weight + carrying; 713 return weight + carrying;
683 } 714 }
684 715
685 MTH struct region *region () const; 716 MTH struct region *region () const;
686 717
687 void statusmsg (const char *msg, int color = NDI_BLACK); 718 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
688 void failmsg (const char *msg, int color = NDI_RED); 719 void failmsg (const_utf8_string msg, int color = NDI_RED);
689 720
690 const char *query_inventory (object *who = 0, const char *indent = ""); 721 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
691 722
692 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 723 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
693 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 724 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
694 725
695 // make some noise with given item into direction dir, 726 // make some noise with given item into direction dir,
696 // currently only used for players to make them temporarily visible 727 // currently only used for players to make them temporarily visible
697 // when they are invisible. 728 // when they are invisible.
698 MTH void make_noise (); 729 MTH void make_noise ();
699 730
731 /* animation */
732 MTH bool has_anim () const { return animation_id; }
733 const animation &anim () const { return animations [animation_id]; }
734 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
735 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
736 /* anim_frames () returns the number of animations allocated. The last
737 * usuable animation will be anim_frames () - 1 (for example, if an object
738 * has 8 animations, anim_frames () will return 8, but the values will
739 * range from 0 through 7.
740 */
741 MTH int anim_frames () const { return anim ().num_animations; }
742 MTH int anim_facings () const { return anim ().facings; }
743
744 MTH utf8_string as_string ();
745
700protected: 746protected:
701 void link (); 747 void link ();
702 void unlink (); 748 void unlink ();
703 749
704 object (); 750 object ();
709 object (const object &); 755 object (const object &);
710}; 756};
711 757
712// move this object to the top of its env's inventory to speed up 758// move this object to the top of its env's inventory to speed up
713// searches for it. 759// searches for it.
714static object * 760static inline object *
715splay (object *ob) 761splay (object *ob)
716{ 762{
717 if (ob->env && ob->env->inv != ob) 763 if (ob->above && ob->env)
718 { 764 {
719 if (ob->above) ob->above->below = ob->below; 765 if (ob->above) ob->above->below = ob->below;
720 if (ob->below) ob->below->above = ob->above; 766 if (ob->below) ob->below->above = ob->above;
721 767
722 ob->above = 0; 768 ob->above = 0;
726 } 772 }
727 773
728 return ob; 774 return ob;
729} 775}
730 776
777//+GPL
778
731object *find_skill_by_name_fuzzy (object *who, const char *name); 779object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
732object *find_skill_by_name (object *who, shstr_cmp sh); 780object *find_skill_by_name (object *who, shstr_cmp sh);
733object *find_skill_by_number (object *who, int skillno); 781object *find_skill_by_number (object *who, int skillno);
734 782
735/* 783/*
736 * The archetype structure is a set of rules on how to generate and manipulate 784 * The archetype structure is a set of rules on how to generate and manipulate
739 * be much left in the archetype - all it really is is a holder for the 787 * be much left in the archetype - all it really is is a holder for the
740 * object and pointers. This structure should get removed, and just replaced 788 * object and pointers. This structure should get removed, and just replaced
741 * by the object structure 789 * by the object structure
742 */ 790 */
743 791
792//-GPL
793
744INTERFACE_CLASS (archetype) 794INTERFACE_CLASS (archetype)
745struct archetype : object 795struct archetype : object
746{ 796{
747 static arch_ptr empty; // the empty_archetype 797 static arch_ptr empty; // the empty_archetype
748 MTH static void gc (); 798 MTH static void gc ();
749 799
750 archetype (const char *name); 800 archetype (const_utf8_string name);
751 ~archetype (); 801 ~archetype ();
752 void gather_callbacks (AV *&callbacks, event_type event) const; 802 void gather_callbacks (AV *&callbacks, event_type event) const;
753 803
754 MTH static archetype *find (const_utf8_string name); 804 MTH static archetype *find (const_utf8_string name);
755 805
756 MTH void link (); 806 MTH void link ();
757 MTH void unlink (); 807 MTH void unlink ();
758 808
759 MTH static object *get (const char *name); // (find() || singularity)->instance() 809 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
760 MTH object *instance (); 810 MTH object *instance ();
811
812 MTH void post_load_check (); // do some adjustments after parsing
761 813
762 object_vector_index ACC (RW, archid); // index in archvector 814 object_vector_index ACC (RW, archid); // index in archvector
763 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 815 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
764 816
765 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 817 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
766 sint8 ACC (RW, max_x), ACC (RW, max_y);
767 818
768 // support for archetype loading 819 // support for archetype loading
769 static archetype *read (object_thawer &f); 820 static archetype *read (object_thawer &f);
770 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 821 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
771 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 822 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
772}; 823};
773 824
774// compatbiility, remove once replaced by ->instance 825// returns whether the object is a dragon player, which are often specialcased
775inline object * 826inline bool
776arch_to_object (archetype *at) 827object::is_dragon () const
777{ 828{
778 return at->instance (); 829 return arch->race == shstr_dragon && is_player ();
779} 830}
780 831
781inline void 832inline void
782object_freezer::put (keyword k, archetype *v) 833object_freezer::put (const keyword_string k, archetype *v)
783{ 834{
784 put (k, v ? &v->archname : (const char *)0); 835 if (expect_true (v))
836 put (k, v->archname);
837 else
838 put (k);
785} 839}
786 840
787typedef object_vector<object, &object::index > objectvec; 841typedef object_vector<object, &object::index > objectvec;
788typedef object_vector<object, &object::active> activevec; 842typedef object_vector<object, &object::active> activevec;
789typedef object_vector<archetype, &archetype::archid> archvec; 843typedef object_vector<archetype, &archetype::archid> archvec;
806 statementvar (object *, var, actives [_i]) 860 statementvar (object *, var, actives [_i])
807 861
808#define for_all_archetypes(var) \ 862#define for_all_archetypes(var) \
809 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 863 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
810 statementvar (archetype *, var, archetypes [_i]) 864 statementvar (archetype *, var, archetypes [_i])
865
866//+GPL
811 867
812/* Used by update_object to know if the object being passed is 868/* Used by update_object to know if the object being passed is
813 * being added or removed. 869 * being added or removed.
814 */ 870 */
815#define UP_OBJ_INSERT 1 871#define UP_OBJ_INSERT 1
845#define INS_ABOVE_FLOOR_ONLY 0x0002 901#define INS_ABOVE_FLOOR_ONLY 0x0002
846#define INS_NO_WALK_ON 0x0004 902#define INS_NO_WALK_ON 0x0004
847#define INS_ON_TOP 0x0008 903#define INS_ON_TOP 0x0008
848#define INS_BELOW_ORIGINATOR 0x0010 904#define INS_BELOW_ORIGINATOR 0x0010
849 905
850#define ARCH_DEPLETION "depletion" 906//-GPL
851 907
852#endif 908#endif
853 909

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